Ascendril (Guild)

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The Ascendril Guild
Leadership
Archmage of AscensionLleminara
Divine PatronSlyphe, the Tempest
MagistersCiarelle, Mirila, and Xavin
Ward PrefectAryanne
TutorIernos
Information
ResidenceEnorian
AlignmentSpirit
Main Help File(HELP ASCENDRIL)
 
Mages of Flame, Water and Spirit


Founded in 292 MA, the Ascendril trace their roots back to a group of Mages who parted with the Magi over a policy disagreement and under less than friendly terms. Rather than dwelling fruitlessly on the past, the Ascendril looks to the future, offering all souls with an interest in the study of magic a home and place of learning. Their ultimate goals are to bring the light of knowledge and discovery to the world, using their scholarly prowess to aid in the progress of life and achieve mastery over the elements.

Establishing themselves within the Beacon of Light, the Ascendril make use of the skills of Elemancy, Crystalism, and Enchanting. The archmages and spellweavers there hone their art in the Hall of the Elements.

Beginning students can expect lessons in Elemancy and Crystalism to be a part of their core curriculum. Elemancy teaches the young pupil to channel and control the elemental weaves of Water, Fire, and Spirit. They begin with simple spells such as a veil of fire to protect from harm and making mirror images of themselves and as they learn more will eventually reach the more difficult abilities such as flooding an area with water or the creation of the highly dangerous holocaust globe. Through Crystalism, the student will learn to embed a variety of vibrations in the ground for effects ranging from recovery of mind and body to the bending of time itself!

Ascendril Skills