Battlefury (skill)

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Abilities

Skill Rank Percent Description
Gripping Inept 0% Keep a firm grip on your weaponry.
Clotting Apprentice 0% Control the flow of your blood.
Fitness Adept 50% Control your breathing.
Envenom Adept 50% Apply deadly venoms to your blades.
Sturdiness Skilled 0% Stand firm against attempts to move you.
Defend Skilled 30% Defend your allies with life and limb.
Rage Skilled 60% None can quench your fervor.
Bruising Gifted 33% Bludgeon them into submission with your blunted weaponry.
MainGauche Expert 12% Counterattack with your off-hand short blade.
Blocking Virtuoso 0% Prevent movement in certain directions.
Barge Virtuoso 25% Barge your enemies from the room in a show of strength.
Mastery Virtuoso 33% Stand as a weaponsmaster with your armament of choice.
Doubletarget Fabled 0% Direct your fury at two limbs.
Engage Mythical 0% Strike down cowards as they flee from your might.

Strikes

Skill Rank Percent Description
Strike Inept 0% Strike and batter your foe with blade and shield.
Raze Capable 0% Raze the defences of your opponent.
Doubleswing Gifted 0% Two attacks with a two-handed weapon.
Duality Gifted 50% Attacking with a weapon in each hand.
Arc Gifted 83% Swing your blade in a controlled arc.
Charge Expert 37% Charge into your opponent.
Rend Virtuoso 33% Rend the flesh of your opponent.
Razestrike Virtuoso 50% Raze and strike at the same time.
Cleave Virtuoso 75% Split your foe in two.
Zeal Fabled 33% A flurry of swift attacks.
Impale Fabled 66% Sink your blade into the gut of your opponent.
Rupture Mythical 23% Bludgeon their limbs to a pulp.
Lunge Mythical 50% A deep, piercing blow from an adjacent location.
Tempest Mythical 50% A whirlwind of martial might.
Disembowel Transcendent 0% Tear the entrails from your opponent.
Gripping
Syntax: GRIP and RELAX GRIP
Description: By gripping your weapons tightly, you can prevent others from disarming you of your

precious weapons.


Clotting
Syntax: CLOT [#]
Description: This ability will allow you to partially clot your bleeding in trade for your mana.

You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.


Fitness
Syntax: FITNESS
Description: With the increased lung power you have gained from your bodily mastery, you are able

to resist the effects of asthma. If you already have asthma, then you can purge it from your body. There is a period of time before you may use fitness again after using it.


Envenom
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom>
Description: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody,

one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,

the voyria would come off first, and the xentio second. You must possess a rag with the venom in 

order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.


Sturdiness
Syntax: STAND FIRM
Description: By concentrating on increasing your mass, you are able to gain immunity from most

physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move.


Defend
Syntax: BATTLEFURY DEFEND <ally> and UNDEFEND
Description: By carefully defending your ally, you can step in front of any attack aimed at them

and take the blow for them. It will last until you either choose to cease defending them, or one of you moves away from the other.


Rage
Syntax: RAGE
Description: This ability will allow you to cure afflictions based upon altruism, such as those

normally cured by eating steroid/castorite. There is a short cooldown before you may use this ability again.


MainGauche
Syntax: BATTLEFURY MAINGAUCHE
Description: While wielding a weapon with this defence active, you will have a chance to perform

a counter attack upon most physical attacks made against you. Your chance is roughly based upon your current dexerity, with higher being better.

Any counter strike made using this ability cannot deliver any effects upon the weapon, such as empowerments or venoms.


Blocking
Syntax: BLOCK <direction> and UNBLOCK
Description: Move into a position that blocks others from leaving your location, providing you

are not incapacitated or feared. Should you move, you will cease to block.


Barge
Syntax: BATTLEFURY BARGE <player> <direction>
Description: Providing the target isn't protected by the density defence, you can barge them in a

direction of your choosing. This will push them in that direction for as far as you can go.


Mastery
Syntax: MASTERY SHOW
Description: MASTERY TALENT <talent>

This grants you the ability to select a weapon you wish to become proficient in, and a talent you wish to focus your abilities upon. Roughly once every sixty minutes, you will be able to change the weapon you are proficient in, and the talent you have chosen.

The benefits of a talent require you to be wielding a weapon from the specified weapon class.

Available talents:

 Small Blades
 * Poise        : Reduced penalty for striking shield.
 * Conservation : Your swings cost less endurance.
 * Opportunizing: Attacks penetrate armour if your target is prone.
 * Serration    : Attacks cause additional bleeding.
 * Overpowering : Slight chance for a minor critical strike.
 * Grace        : You can avoid rebounded attacks.
 Small Bludgeons
 * Pummeling    : Your attacks cause additional bruising.
 * Rhythm       : Generates a small amount of blade charge when parried.
 * Exhausting   : The flurry of strikes causes fatigue in your target.
 Large Blades and Bludgeons
 * Overdriving  : Can build to a higher maximum amount of blade charges.
 * Whirling     : Zeal/Tempest will hit one/two extra times respectively.
 * Remnants     : Retains 1/4th of your charge when switching targets.
 Thrown
 * Aerodynamics : You can throw your weapon one room further than normal.


Doubletarget
Syntax: TARGET <bodypart> WITH <right/left>
Description: You are now dexterous enough to target two different bodyparts at the same time.

Your left hand will always be the first to strike your target, and the right hand will strike second. This will only work in tandem with abilities that let you strike twice, such as Duality or Doublestrike.


Engage
Syntax: BATTLEFURY ENGAGE <target> and BATTLEFURY DISENGAGE
Description: This ability will allow you to deliver a final strike with your weapons that will

briefly stun your target as they flee your location. Your focus upon this task will cause a continual mental strain, and can be used while off balance.


Strike
Syntax: BATTLEFURY STRIKE <target>
Description: Taught to all new fledging Templars, the basic weapon and shield combination makes

for good defence and offensive power against simple foes.

You are able to use spears, tridents, small bludgeons, battleaxes, and one-handed swords alongside a shield with this ability.


Raze
Syntax: BATTLEFURY RAZE <target>
Description: This ability will use your weapon to tear down defensive auras and abilities that

protect your target.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence


Doubleswing
Syntax: BATTLEFURY DOUBLESWING/DSW <target>
Description: This attack makes use of the slow and powerful two-handed weapons of the realm to

land two strikes or slashes in quick succession.

You can use either a warhammer, bastard sword, glaive or falx with this ability.


Duality
Syntax: BATTLEFURY DOUBLESTRIKE/DSK <target>
Description: For those that prefer speed, then this ability allows the user to wield two

different weapons in each hand so that you can strike with both in a single blow.

You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this abiliity.


Arc
Syntax: BATTLEFURY ARC
Description: This attack will allow you to sweep your weapon in a large arc through your location,
striking all those within it. This ability can be used while off equilibrium.

Your left-handed weapon will have priority.


Charge
Syntax: BATTLEFURY CHARGE <target>
Description: After a short delay, you can charge at a player in an adjacent location and strike

them with your weapon. They will be knocked to the ground and stunned for a short period.


Rend
Syntax: BATTLEFURY REND <target>
Description: This ability will allow you to strike in manner that will rend the flesh of your

target, causing them to bleed. If it is envenomed or empowered, then that effect will occur instead.

You may make use of this ability while off equilibrium.

You can only make use of this ability with either a flail or edged weapons.


Razestrike
Syntax: BATTLEFURY RAZESTRIKE/RSK <target>
Description: Like raze, this will destroy any protective auras and abilities that may prevent you

from striking your target. However you will additionally strike them with either your right-hand weapon or your two-handed weapon.

It will raze the following in order: Reflections Magical shields Rebounding aura Speed defence


Cleave
Syntax: BATTLEFURY CLEAVE <target>
Description: A several stage attack that requires a large amount of time in order to completely

cleave your target in twain. Should your finishing blow be successful, then they will be instantly slain. You may begin this ability even if your target is not present.

You can only cleave another with either a sword or an axe; other weapons will not work.


Zeal
Syntax: BATTLEFURY ZEAL <target>
Description: You now can attack your target with a flurry of three quick blows. The speed between

each attack is the same regardless of the weapon you hold. Keep in mind however that if you become incapacitated in some manner, then you will cease your flurry.


Impale
Syntax: BATTLEFURY IMPALE <target> and WITHDRAW BLADE
Description: Should your target be unable to defend themselves, you may thrust your blade into

their stomach and impale them upon its steel. While impaled, your target will be unable to escape until they writhe free and you will be unable to attack until your weapon is withdrawn.

You may only use swords with this ability.


Rupture
Syntax: BATTLEFURY RUPTURE <target> <limb>
Description: This ability will rupture the bruises upon the limb you specify, dealing a large

amount of damage and bleeding equal to the severity of the bruise. The bruising level must be at least moderate in order to use this ability.

You can only use a wielded bludgeoning weapon with this ability.


Lunge
Syntax: BATTLEFURY LUNGE <target>
Description: After a short delay, you may lunge at a target in an adjacent location. If you are

wielding a bladed weapon then you will impale them with it, otherwise you will simply knock them to the ground.


Tempest
Syntax: BATTLEFURY TEMPEST
Description: The usage of this ability will allow you to spin rapidly and strike out with your

weapons at any who you do not consider an ally. You will continue spinning until there are no targets left for you to strike, or after six strikes. Any empowerments or venoms upon your weapon of choice will be delivered to whom you hit.


Disembowel
Syntax: BATTLEFURY DISEMBOWEL
Description: Should you have your target impaled, you may carve your sword through their stomach

and disembowel them. This will deal severe damage equal to roughly half their maximum health, however this can be increased depending if their torso is broken or mutilated.

This will free them from their impalement as you disembowel them, and your blade will cut through any bindings they might have.

If you manage to disembowel your target three times in short succession, then the shock to their system will be too much and they will perish.