Bladefire (skill)

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Abilities

Skill Rank Percent Description
Empower Inept 0% Empower your weapon.
Cleanse Inept 0% Cleanse empowerments from your weaponry.
Charging Expert 50% Your attacks will energize your weapons.
Crescent Expert 50% Carve up your foe with a celestial crescent.
Blastwave Virtuoso 0% Unleash your weapon's charge in a firey explosion.
Iceblast Virtuoso 66% Release a blast of icy air to freeze your foe.
Lightning Fabled 66% Unleash a bolt of powerful lightning at your target.
Retribution Mythical 0% Bring retribution upon your foe.
Vorpal Mythical 50% A spiritual strike with your blade.
Penance Mythical 75% Impose a Penance upon your foe.
Bladefury Transcendent 0% Unleash the fury of your blade.

Empowerments

Skill Rank Percent Description
Sacrifice Inept 0% Damage your enemies, at the cost of your own health.
Torch Novice 50% Shine a light.
Conviction Apprentice 0% Your conviction shall weaken the enemy.
Disrupt Apprentice 0% Disrupt the balances of your foe.
Cripple Capable 0% Attack with crippling bursts of energy.
Flare Capable 50% Flaring lights to prevent stealth.
Trauma Adept 0% Send a traumatic blast of power into your foes limb.
Numbing Adept 66% A surge of energy to numb your foes limbs.
Combustion Skilled 0% Burn away your foes' mana.
Resonance Skilled 50% Cause your opponent to resonate with your power.
Burst Gifted 0% A delayed burst of psychic damage.
Stun Gifted 50% A disrupting blast of power to stun your foe.
Blaze Expert 0% Empower your weapon to destroy rebounding auras.
Destruction Virtuoso 33% Use your weapon to strip your foe's defences.
Hemorrhage Mythical 25% Crush a bleeding opponent.
Empower
Syntax: BLADEFIRE EMPOWER <weapon/LEFT/RIGHT> WITH <power>
Description: This ability allows you to empower your weapons to engender certain effects. These effects will

manifest when you strike an opponent.

Refer to the empowerment section for abilities you can utilise.


Cleanse
Syntax: BLADEFIRE CLEANSE <weapon/LEFT/RIGHT>
Description: By cleansing a weapon, you can remove all empowerments that have been placed upon it.


Charging
Syntax: This ability is passive.
Description: Supplimentary syntax: BLADEFIRE BLADE CHARGE <weapon/LEFT/RIGHT>

Each time you land a weapon strike against another, your weaponry will come to life and be energized with rippling power. This power can be used to release surges of magical energy at your opponent.

The amount of charge gained will depend upon the base penetration stat of your weapon. The more penetration it has, the more charge you will gain.

This power will slowly decay over time and should you unwield your weapons or strike a new target, the energy will vanish completely.

Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has.


Crescent
Syntax: BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT
Description: By releasing your charged energy, you can cause a crescent of magical energy to strike your

opponent with a hardened edge.

* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding.
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount 

of charge the weapon has.

If your weapon is below a certain amount of charge, then the damage will be halved for all weapons.


Blastwave
Syntax: BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE <direction>
Description: This ability will release your weapon's charge in a fiery explosion, damaging everyone within a

location next to you. The damage dealt will be based upon the amount of charge within your weapon.

One-handed weapons will deal half the damage of two-handed ones.

Your protected ally will be immune to its effects.


Iceblast
Syntax: BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST
Description: This ability will release the charge within your weapon as a blast of cold magic, chilling or

freezing your opponent should they be inadequately protected.

* One-handed weapons will freeze your opponent by one level.
* Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor 

for a period determined by the amount of charge within your weapon.

You must have enough charge within your weapon in order to use this ability.


Lightning
Syntax: BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING
Description: If your opponent is within the local area, this ability releases a surge of lightning into the

skies, striking them after a delay with electricity and causing epilepsy. You cannot use this ability while you or them are indoors.

The amount of damage dealt will be based upon the charge of weapon.

The delay will become longer the less charge the weapon has.

One-handed weapons will have their damage halved.


Retribution
Syntax: BLADEFIRE RETRIBUTION <target>
Description: Should your opponent be suffering from disrupted mental and physical balance, have their body

crippled, and are paralysed, then this power will kill them instantly.


Vorpal
Syntax: BLADEFIRE BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL
Description: By directing your weapon toward a target, you can release its charge in a invisible strike of

vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the weapon.

You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands.


Penance
Syntax: BLADEFIRE PENANCE <target>
Description: This powerful ability will impose a penance upon your target. Should your opponent take damage

within a single instance that places them close to death, then the imposed penance will take effect and finish the blow - killing them and leaving no corpse behind.

This ability has a cooldown upon use, and may not be used again until it is ready once more.


Bladefury
Syntax: BLADEFIRE BLADEFURY [ON/OFF]
Description: While enabled, this ability will half the natural drain of your charged weapons over time, allowing

you to build and maintain them more easily. This will drain your willpower to maintain however.


Sacrifice
Syntax: Empower effect.
Description: When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage

your opponent for a percent of their current health.


Torch
Syntax: Empower effect.
Description: You can empower your blade with a torch effect, lighting up darkened locations with your blade.

This will last a limited amount of time.


Conviction
Syntax: Empower effect.
Description: An opponent struck by a weapon empowered with your conviction will leave them susceptible to

stronger empowerments within your kit.

Only one Templar may have their conviction placed upon an opponent at the same time.


Disrupt
Syntax: Empower effect.
Description: A weapon empowered with disrupt will muddle the balances of those it strikes.

First it will disrupt their mental balance, making it more difficult to cope with mental tasks such as focusing, and then it will disrupt their physical balance, making it harder to writhe from entanglements.

This empowerment will have no effect if they are not under your conviction.


Cripple
Syntax: Empower effect.
Description: A weapon empowered with cripple will have two scaling effects, which will wear off over time if

left uncured.

The first strike will cripple their legs, making it more difficult to escape, while the second strike will cripple their body, halving the amount of damage they can deal.

This empowerment will have no effect if they are not under your conviction.


Flare
Syntax: Empower effect.
Description: When struck by the flare empowerment, for a period of time, the opponent will become visible

despite any abilities that might hide them.

They will additionally be unable to become incorporeal if they have such abilities that allow them to do so.


Trauma
Syntax: Empower effect.
Description: A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs,

should you directly attack a limb.

The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon.


Numbing
Syntax: Empower effect.
Description: This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of

time.

The way this works is that a numbed limb will act as though it is crippled, but only if the opposite limb is broken. It will have no effect otherwise.

Only affects the arms and legs.


Combustion
Syntax: Empower effect.
Description: A weapon empowered with combustion will harm the mental faculties of your opponent, burning their

mana reserves.

The amount burned is increased should your opponent be under your conviction.


Resonance
Syntax: Empower effect.
Description: This power will allow you to resonate with your opponent for a limited time, making it easier to

use certain abilities on your opponent. This will allow you to use them without cost to your balance or equilibrium.

The following abilities are effected: Diagnose, Wounds, Gauge, and Assess.


Burst
Syntax: Empower effect.
Description: A weapon empowered with burst will store energy within your target for a short period of time.

After this time has expired, the energy will burst outwards, attacking their mind.

You can combine other empowerment effects with the burst effect by striking them with it before it triggers. Each time you add a new power into the mix, the burst will be delayed by five seconds.

The following empowerments can be added: Burst, Stun, Destruction, Combustion, Flare, and Resonance.


Stun
Syntax: Empower effect.
Description: A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning

your opponent for a short time.


Blaze
Syntax: Empower effect.
Description: A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your

opponent, should you strike the aura when attacking them. This will destroy the aura in the process.


Destruction
Syntax: Empower effect.
Description: A weapon empowered with destruction will destroy a single defence from your opponent that does not

originate from themselves.


Hemorrhage
Syntax: Empower effect.
Description: A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage

based upon how much they are bleeding. The more they bleed, the more damage it will deal.

Additionally, this ability will deal some extra bleeding as well, however it will have no effect if they are not bleeding.