Tekura (skill)

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Abilities

Skill Rank Percent Description
Combo White Belt 0% Perform a swift combination of attacks.
BodyBlock Yellow Belt 0% Using your body to block blows.
Evade Green Belt 66% A block that attempts to completely avoid attacks.
Slam Blue Belt 66% The first of the throws.
Dash Orange Belt 0% Sprint in a particular direction.
Wrench Red Belt 66% A nasty throw that breaks the target's limbs.
Dodging Purple Belt 33% Avoid losing your balance from aggressors.
Kipup Purple Belt 33% Quickly return to your previous stance.
Armblock Purple Belt 66% A block that attacks the arms.
Legblock Purple Belt 66% A block that attacks the legs.
Guarding Bronze Belt 33% Guarding a body part and counterattacking.
Feint Silver Belt 50% Feint an attack to put your opponent off guard.
Pinch Silver Belt 66% A special and powerful block.
Backbreaker Gold Belt 33% The ultimate throw.

Stances

Skill Rank Percent Description
Horse White Belt 0% The most basic stance.
Eagle Grey Belt 0% Stance of the soaring eagle.
Cat Green Belt 0% An agile, defensive stance.
Bear Blue Belt 33% A highly specialized stance, designed for punching.
Panda Orange Belt 33% A stance for the inebriated.
Rat Red Belt 0% A well-balanced stance.
Scorpion Purple Belt 0% A devastatingly powerful attack stance.
Cobra Purple Belt 50% A ranged stance for easier reactions.
Phoenix Bronze Belt 50% Improved clarity of mind.
Tiger Bronze Belt 66% Increase the chances of breaking limbs.
Wolf Gold Belt 0% A highly accurate stance.
Dragon Black Belt 0% The superior state of mind.

Punches

Skill Rank Percent Description
Jab White Belt 0% A straight-forward punch.
Hook White Belt 65% A curving punch.
Uppercut Grey Belt 66% An upwards hooking punch.
Palmstrike Yellow Belt 33% Striking your opponent's nose, rendering him blind.
Hammerfist Yellow Belt 66% A strike with your fists to the legs.
Spear Orange Belt 66% A jabbing punch with an outstretched hand.
Throatstrike Purple Belt 0% Disable the vocal cords of your opponent.
Bladehand Silver Belt 33% A sudden strike to their shoulder.

Kicks

Skill Rank Percent Description
Sidekick White Belt 0% A powerful thrusting kick.
Snapkick Grey Belt 33% A straight-forward kick.
Roundhouse Green Belt 33% A twisting kick.
Sweep Blue Belt 0% Attempting to sweep your opponent off his feet.
Moonkick Orange Belt 33% A powerful, curving kick.
Cometkick Red Belt 0% A bone-rattling kick aimed at the chest.
Thrustkick Red Belt 33% A kick designed to push your target away.
Scythekick Red Belt 50% A scything kick to destroy magical protection.
Axe Bronze Belt 0% A kick with a chance of breaking your target's neck.
Whirlwind Silver Belt 0% A whirling kick that strikes the face.
Jumpkick Gold Belt 66% Attack someone in an adjacent room with a flying kick.
Combo
Syntax: COMBO <target> <[ab] [param]> <[ab] [param]> <[ab] [param]>
Description: This ability allows you to hone your Tekura abilities and unleash a full three-attack combo at once.
You can combine stances, throws, kicks, and punches as one, including what limb they should strike.

Example: COMBO DRAIMAN MNK LEFT SPP RIGHT SPP RIGHT


BodyBlock
Syntax: BDB and UNBLOCK BODY
Description: Base chance: 25%

Although bracing your muscles in the body block will be a constant drain on your mental reserves, you will attempt to reduce all cutting and blunt damage you receive by half from other players.


Evade
Syntax: EVB and UNBLOCK EVADE
Description: Your training in physical combat allows you to dodge attacks with greater efficiency. However, the

focus this block requires is a constant drain on both your mental reserves and willpower.

You can read HELP AVOIDANCE for more information.


Slam
Syntax: SLT <target>
Description: Should your opponent be upon the ground, you can pick them up and slam them painfully back into the

ground. This throw will also counter and end any momentum a tumbling opponent may have.


Dash
Syntax: DASH <direction>
Description: Your trained physique allows you to quickly dash in a particular direction, until there is nowhere

left to go.


Wrench
Syntax: WRT <target> [<LEFT/RIGHT> <ARM/LEG>]
Description: Your strong hands can now easily grip and wrench your opponent's limbs free of their sockets,

causing tremendous trauma to that limb providing they are not standing. If it is already broken and damaged, then the trauma dealt is halved.

If all your opponent's arms and legs are crippled, they will be defenseless enough for you to forcefully wrench their neck and deliver a blow that will smash it completely. This will give them the crippled throat, smashed throat, and whiplash afflictions.


Dodging
Syntax: DODGING <ON/OFF>
Description: Your focus allows you to identify sudden attempts to upset your balance and dodge quickly out of

the way. There is a steady drain on your mental reserves in order to use this.


Kipup
Syntax: KIPUP
Description: You can kip up immediately into your last stance if someone trips you to the floor, even if you are

off balance.


Armblock
Syntax: ASB and UNBLOCK ARMS
Description: Base chance: 10%

This block will allow you to look for openings and counter with a blow to your opponent's arms when they deal direct damage to you. It requires at least one free arm to act and will drain your mental reserves to upkeep. The strike cannot be parried and will not break limbs on its own.

You may not use the leg strike block simultaneously with this block.


Legblock
Syntax: LSB and UNBLOCK LEGS
Description: Base chance: 10%

By focusing upon your footwork, you can look for openings to counter with a blow to your opponent's legs when they deal damage to you. It requires at least one free leg to act and will drain your mental reserves to upkeep. The strike cannot be parried and will not break limbs on its own.

You may not use the arm strike block simultaneously with this block.


Guarding
Syntax: GUARD <limb> or GUARD NOTHING
Description: Similar to the weapon-user's parry ability, you will guard a specific limb and effectively nullify

all damage to it if you are unhindered. However, If you are standing when you guard the limb, you will also snatch your opponent's arm and twist it, disrupting their own parry.

You can guard either the head, torso, left arm, right arm, left leg, or right leg.

You will be unable to guard a limb if you have paresis or become prone (see HELP PRONE). Being fallen is excluded from this list.


Feint
Syntax: FEINT <target> <limb>
Description: By feinting an attack towards a particular limb, you can cause your

opponent to shift their parry in fear.


Pinch
Syntax: PNB and UNBLOCK PINCH
Description: Base chance: 15%

This powerful block searches for an opening in your opponent and strikes with a pinching blow to the neck that knocks them unconscious, but only when they deal damage to you first. You will only be successful if they are under two fifth's of their maximum health and you have at least one healthy arm. This requires a lot of focus and will have a constant tax on your mental reserves.


Backbreaker
Syntax: BBT <target>
Description: If your opponent is on the ground, you may lift them into the air and bring them back first down

upon your knee, dealing sufficient damage to their torso. If they are suffering a broken limb, then the force will weaken their back momentarily. If you manage to weaken their back three times in a row, then you will snap their spine and instantly kill them.


Horse
Syntax: HRS
Description: The most basic fighting stance, the Horse stance is taught for its balanced strength and ease of

use.

Tekura Modifiers:

Pros Cons


--------------------

Kick damage: +10% Throw speed: +0.25s Kick speed: -0.5s Punch damage: +10% Punch speed: -0.5s Block chance: +5%


Eagle
Syntax: EGS
Description: This stance is named for its incredible speed, not unlike the strike of the soaring eagle. It is

however weak in damage and doesn't provide much defense.

Tekura Modifiers:

Pros Cons


--------------------

Stancing has no balance cost. Kick damage: -30% Kick speed: -1.3s Punch damage: -30% Punch speed: -1.3s Block chance: +5%


Cat
Syntax: CTS
Description: At the cost of power and speed, the defensive ability of the Cat stance is unmatched, allowing for

catlike reflexes.

Tekura Modifiers:

Pros Cons


--------------------

Guarding will stun. Kick damage: -20% Throw speed: -0.75s Punch damage: -20% Block chance: +50%


Bear
Syntax: BRS
Description: The unrelenting might of the bear allows you to strike even if your arms are broken. It is the

pugilist stance of choice.

Tekura Modifiers:

Pros Cons


--------------------

Can punch with broken arms. None. Punch damage: +20% Speed: -0.5s Block chance: +10%


Panda
Syntax: PDS
Description: The Panda stance is a fighting style that dramatically increases your striking power while drunk.

Due to the nature of needing to be inebriated though, its usefulness is entirely dependant on just how well the user can stay cognizant for.

Tekura Modifiers:

Pros Cons


--------------------

Kick damage: Scales Chance to trip and miss while drunk. Punch damage: Scales Speed: -1s to +1s Block chance: +15%


Rat
Syntax: RTS
Description: A more complex stance for the intermediate, the Rat stance is balanced and swift, often being

taught as a replacement to the beginners Horse stance. It offers a sturdy fighting style.

Tekura Modifiers:

Pros Cons


--------------------

Kick damage: +10% None. Kick speed: -1s Punch damage: +10% Punch speed: -1s Block chance: +10%


Scorpion
Syntax: SCS
Description: By trading off nearly all defensive abilities, you can attack with incredible power and speed. Your

kicks and punches will sting like the tail of the scorpion.

Tekura Modifiers:

Pros Cons


--------------------

Kick damage: +30% Throw speed: +0.3s Kick speed: -1s Block chance: -15% Punch damage: +20% Max kai energy: -25 kai Punch speed: -1s


Cobra
Syntax: CBS
Description: By keeping a safe distance, you can weave to and fro and strike with two consecutive kicks alike

the cobra. While you'll be unable to punch in this stance, it does free your hands for tools such as a shield.

Tekura Modifiers:

Pros Cons


--------------------

Can kick twice. Cannot punch. Kick damage: +10% Kick speed: -1s Throw speed: -1s Block chance: +10% Limb damage: +20%


Phoenix
Syntax: PHS
Description: With the clarity of the Phoenix, you can focus your mind and fluidly incorporate the Telepathic and

Kaido arts into your fighting style. There is some trade off however.

Tekura Modifiers:

Pros Cons


--------------------

Kick speed: -0.5s None. Punch speed: -0.5s Telepathy speed: -0.25s Max kai energy: +20 kai Block chance: +20%


Tiger
Syntax: TGS
Description: The tiger bites hard and deep. With this stance you can inflict greater damage to their limbs and

muscles. However, your kicks will be weaker then other stances, and your throws will slightly suffer.

Tekura Modifiers:

Pros Cons


--------------------

Kick speed: -0.5s Kick damage: -10% Punch speed: -0.5s Throw speed: +0.5s Block chance: +5% Limb damage: +20%


Wolf
Syntax: WFS
Description: When you are in the Wolf stance, canine precision and execution allow you to greatly increase your

accuracy against effects that might normally make you miss.

Tekura Modifiers:

Pros Cons


--------------------

Kick damage: +20% None. Kick speed: -1s Punch speed: -1s Throw speed: -0.3s Accuracy: +20%


Dragon
Syntax: DRS
Description: The superior stance in all around power, speed, and reflexes. More of a state of mind than physical

prowess, the Dragon is the culmination of the Tekura fighting art to provide the most balanced fighting style to the master. It replaces the intermediate Rat stance in all around usefulness.

Tekura Modifiers:

Pros Cons


--------------------

Damage resist: +10% None. Kick damage: +15% Kick speed: -1s Punch damage: +10% Punch speed: -1s Throw speed: -0.1s Block chance: +15%


Jab
Syntax: JBP <target>
Description: Throw your arm forward in a quick jab at your opponent.

This punch may be used with the TARGET ability in Weaponry to attack any part of the opponent's body.


Hook
Syntax: HKP <target>
Description: The hooked motion of this punch plants your fist firmly into your opponent's torso.


Uppercut
Syntax: UCP <target>
Description: In an upward punch, deal a mighty blow to your opponent's head.


Palmstrike
Syntax: PMP <target>
Description: Using your palm, you can smash your opponent on the bridge of their nose, blurring their vision.


Hammerfist
Syntax: HFP <target> [LEFT/RIGHT]
Description: With great hammering strength, you will bring your fist down directly on your opponent's leg.


Spear
Syntax: SPP <target> [LEFT/RIGHT]
Description: This punch is used with a rigid 'spear' hand. With your knowledge of musculature, you're able to

hit just the right spot on your opponent's arms to damage them.


Throatstrike
Syntax: TSP <target>
Description: By forming a clawed fist, you can attack the throat of your opponent and dislodge their larynx.

They will be unable to speak or use their throat for certain abilities until it is cured.


Bladehand
Syntax: BLP <target>
Description: Hand flat like a blade, you strike out at the vulnerable artery near the neck and shoulder. This

attack does not damage them, but the brief loss in blood flow will cause short-lived turmoil within their mind.

During this time, any strike with Tekura will have a chance to become obscured as to which limb side was struck.


Sidekick
Syntax: SDK <target>
Description: Twist your body and kick sideways to deliver a solid blow high on your opponent's torso.


Snapkick
Syntax: SNK <target> [LEFT/RIGHT]
Description: Snap your feet in a kick aimed directly at your opponent's legs.


Roundhouse
Syntax: RHK
Description: This sweeping kick will strike everyone in present in your location, assuming they are within reach.


Sweep
Syntax: SWK <target>
Description: Quickly drop onto one palm and sweep the legs of your opponent out from under them, knocking them

to the ground.


Moonkick
Syntax: MNK <target> [LEFT/RIGHT]
Description: This kick, so called because the foot travels in the arc of a crescent moon, attacks the arms of

your opponent.


Cometkick
Syntax: CMK <target>
Description: By launching a powerful kick at the ribcage, you can rattle your opponent's chest. The resulting

shock will cause your opponent's lung to collapse, providing both their arms are crippled.


Thrustkick
Syntax: THK <target> <direction>
Description: Using your great leg power, you will thrust your leg out to kick your opponent away in the

specified direction.


Scythekick
Syntax: SCK <target>
Description: With an incredibly fast kick, you can shred away an opponent's magical shield with this scything

attack.


Axe
Syntax: AXK <target>
Description: Like the swing of an axe, this head-aimed kick is somewhat slow but with an emphasis on power. Your

opponent must be upon the ground, else you will miss your attack. If the opponent is suffering from a mangled head, then the blow will snap the neck and instantly kill them.


Whirlwind
Syntax: WWK <target>
Description: The most impressive of all kicks, this one is essentially a spinning crescent kick aimed at the

head of an unlucky opponent. If they are fallen, then it will deal a slightly extra amount of damage to the head.


Jumpkick
Syntax: JPK <target> [stance]
Description: By starting from an adjacent location, you can launch yourself into a flying kick that will slam

into your opponent, knocking them to the floor and stunning them briefly. If you specify a stance, then you will flow into it after your jump kick at no cost.