Dictum (skill)

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Skill Rank Percent Description
Lifevision Inept 0 % Your perception is vast.
Dictate Inept 0 % Dictate maladies in your opponent.
Deathsight Novice 0 % Keenly sense any and all death.
Psycombat Apprentice 0 % Test your mind against another's.
Assess Apprentice 66 % Determine the health of your enemy.
Disrupt Capable 0 % Throw off your target's concentration.
Tithe Adept 33 % They shall fuel your holy works.
Exhort Skilled 0 % Command their attention with a sacred exhortation.
Dichotomy Gifted 0 % Twinned dictations.
Telesense Gifted 0 % Heighten your awareness of telepathic attacks.
Disturbance Gifted 33 % Panic an opponent's steed.
Contemplation Fabled 0 % Determine an opponent's mental capacity.
Proclamation Fabled 25 % Dictations for the masses.
Dejemashai Mythical 50 % Insist on the presence of your quarry.
Dumavai Transcendent 0 % Your condemnation will break their weakened mind.

Dictations

Skill Rank Percent Description
Kuhinait Inept 65 % Incite confusion of the mind.
Iljamashai Novice 33 % Instill them with the desire to flee.
Adhakalat Novice 66 % Distractions will leave them unable to focus.
Kuhinurai Apprentice 33 % They will see enemies everywhere.
Qudubru Adept 0 % Fear of open spaces.
Kkasadu Skilled 33 % Create an infatuation.
Ujakkdamvat Expert 0 % Induce weakness of the mind and spirit.
Damvemadi Expert 33 % Introduce flaws into their body.
Dabrumurad Expert 66 % The sickness of emptiness.
Kunirait Virtuoso 33 % Dampen the will to do harm.
Hakalamurad Virtuoso 66 % Stray thoughts shall consume.
Napamat Fabled 25 % They shall wax wroth.
Qushamim Fabled 75 % Fear of the soaring sky.
Dajimashva Mythical 0 % Atrophy the body.

Lifevision Your perception is vast
Syntax: LIFEVISION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your keen senses allow you to see all living things within your sight, regardless if they

are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.

Note: {{{note}}}

Dictate Dictate maladies in your opponent
Syntax: DICTATE <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 90 per dictation

Dictations are the method by which you can punish your foe with a variety of mental maladies, allowing you to vanquish them more easily.

All dictations may be performed off balance providing you are not fallen on the ground, allowing you to utilise a balance-based attack and then instill an affliction.

While dictating is possible in many situations where normally you'd normally be unable to act, it is however difficult to do so while fallen and afflicted by stupidity, or while transfixed.

You will learn new dictations as you progress in this skill, and you can type AFFLICTION <name> to learn more about what an affliction does.

Note: {{{note}}}

Deathsight Keenly sense any and all death
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Psycombat Test your mind against another's
Syntax: PSYCHALLENGE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Psychic combat is a telepathic battle between two players where the goal is to crumple

your opponent's mind. There is no penalty for losing, however those with deathsight will feel the moment a game is decided. There are only seven commands associated with psychic combat that may be used, and when you accept you will be transported to a special location out of harm's way. Most other commands will not work until the game is complete.

You can do the following in psychic combat:

PSY BLAST: Blast your opponent's mind and attack their mental fortitude.

PSY BARRIER: Erect a barrier that protects your mind from psychic blasts.

PSY WHIP: Tear away your opponent's mental barrier if they have one.

PSY SURGE: If your opponent has less than half of their mental energy, you can end the match in a surge of psychic power. This is costly to perform and could result in your own loss if misjudged.

PSY PROBE: Use your mind to determine your opponent's mental energy.

PSY MEDITATE: Meditate your mind in order to recover your mental energy. This is a slow process.

PSY ESCAPE: This takes some time, during which you may not do anything else. Once the ability is successful, an exit will open up, allowing you to escape.

Note: {{{note}}}

Assess Determine the health of your enemy
Syntax: ASSESS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Determine the physical state of another individual, discovering their current health

levels. As a benefit of Dictum, you may additionally perform this ability off balance.

Note: {{{note}}}

Disrupt Throw off your target's concentration
Syntax: DISRUPT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Should your opponent have two mental afflictions, you may disrupt them of their equilibrium. They will not be able to recover until they CONCENTRATE.

Look at HELP TYPES for more information on what is regarded as a mental affliction.

Note: {{{note}}}

Tithe They shall fuel your holy works
Syntax: TITHE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

With ease, you may carve away a portion of your opponent's mana and utilise the tithe to bolster your own.

Note: {{{note}}}

Exhort Command their attention with a sacred exhortation
Syntax: EXHORT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Capture the attention of your opponent for a short time by speaking rousing words and performing a holy exhortation. While so captured, they will be transfixed and unable to act. Should you exhort a blind opponent, you will remove their blindness instead.

Note: {{{note}}}

Dichotomy Twinned dictations
Syntax: DICTATE <affliction> <affliction> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your skill is such that you are able to hold two dictations in your thoughts at once,

bestowing both afflictions upon your target simultaneously.

Note: {{{note}}}

Telesense Heighten your awareness of telepathic attacks
Syntax: TELESENSE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tune your senses to detect any telepathic attempts made on yourself or those in your

location. Be warned, this will drain your mana while active.

Note: {{{note}}}

Disturbance Panic an opponent's steed
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: DICTATE DISTURBANCE <target/mount>

You may create a disturbance in the mind of a mount, causing it to either throw its rider off its back or flee outright from the location. This dictation cannot be combined with another via use of dichotomy.

Note: {{{note}}}

Contemplation Determine an opponent's mental capacity
Syntax: CONTEMPLATE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Contemplate your opponent's mental state and discover their mana levels.
Note: {{{note}}}

Proclamation Dictations for the masses
Syntax: PROCLAIM <affliction> [affliction]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By focusing your efforts, you may project your dictations in all directions, imparting

afflictions on all enemies within your location. You may proclaim a second affliction so long as you have knowledge of Dichotomy.

Cooldown: 12 seconds

Note: {{{note}}}

Dejemashai Insist on the presence of your quarry
Syntax: DEJEMASHAI <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "dejemashai"; summon, muster

Blood cost: 250

By exerting your considerable will, you are able to insist on the presence of your quarry, beckoning them towards you provided they are within three rooms of you. This will cause them to move as though they did so of their own accord. It will also strip the rebounding defence if the target successfully moves.

Note: {{{note}}}

Dumavai Your condemnation will break their weakened mind
Syntax: DUMAVAI <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "dumavai"; flaw, blemish, break, condemn

Blood cost: 300

If your opponent is in a vulnerable mental state with their mana reserves below 35% of their maximum, you can issue a righteous condemnation, slaying them outright.

Note: {{{note}}}

Kuhinait Incite confusion of the mind
Syntax: DICTATE CONFUSION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "kuhinait"; negation of knowledge

Plant confusing echoes and voices into the mind of your target, afflicting them with confusion.

Note: {{{note}}}

Iljamashai Instill them with the desire to flee
Syntax: DICTATE FEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "iljamashai"; flee

Plant unnatural dread into the mind of your target, causing them to flee in fear until they compose themselves.

Note: {{{note}}}

Adhakalat Distractions will leave them unable to focus
Syntax: DICTATE IMPATIENCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "adhakalat"; distractions

Reduce the attention span of your opponent, making it difficult to focus and afflicting them with impatience.

Note: {{{note}}}

Kuhinurai They will see enemies everywhere
Syntax: DICTATE PARANOIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "kuhinurai"; mislead

Instill your opponent with irrational suspicion, afflicting them with paranoia.

Note: {{{note}}}

Qudubru Fear of open spaces
Syntax: DICTATE AGORAPHOBIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "qudubru"; fear of open spaces

Instill your opponent with a fear of the outdoors, afflicting them with agoraphobia.

Note: {{{note}}}

Kkasadu Create an infatuation
Syntax: DICTATE KKASADU <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "kkasadu"; to love

Cause your opponent to become infatuated with you, afflicting them with the lover's effect.

Note: {{{note}}}

Ujakkdamvat Induce weakness of the mind and spirit
Syntax: DICTATE REMORSE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "ujakkdamvat"; remorse, regret

Instill a deep remorse into the mind of your opponent, causing them to periodically offer up their mental reserves in an act of penance. This will last until they leave your presence for a short while.

Note: {{{note}}}

Damvemadi Introduce flaws into their body
Syntax: DICTATE EPILEPSY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "damvemadi"; flawed body

Cause your opponent to spasm and twitch, afflicting them with epilepsy.

Note: {{{note}}}

Dabrumurad The sickness of emptiness
Syntax: DICTATE ANOREXIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "dabrumurad"; empty ailment, sickness

Implant the fear of consumption into your opponent, afflicting them with anorexia.

Note: {{{note}}}

Kunirait Dampen the will to do harm
Syntax: DICTATE PEACE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "kunirait"; dimness, dampening

Induce carefree thoughts into your victim, causing them to forget their enemies and afflict them with peace.

This affliction will fade after a short period of time when delivered in this method.

Note: {{{note}}}

Hakalamurad Stray thoughts shall consume
Syntax: DICTATE DEMENTIA <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "hakalamurad"; ailment of thought

Subvert your opponent's facility for recognising their surroundings, afflicting them with dementia.

Note: {{{note}}}

Napamat They shall wax wroth
Syntax: DICTATE BERSERKING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "napamat"; wrath, anger, rage

Fill your foe with uncontrolled rage, afflicting them with berserking.

Note: {{{note}}}

Qushamim Fear of the soaring sky
Syntax: DICTATE VERTIGO <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "qushamim'; sky-fear, fright of the air

Implant a fear of heights into your opponent, afflicting them with vertigo.

Note: {{{note}}}

Dajimashva Atrophy the body
Syntax: DICTATE CONTRITION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: "dajimashva"; contrition, penitence

Induce contrition in your enemy, weighing them down with such heavy guilt that they will periodically lose health and gift it to you. This effect will last until they leave your presence for a short while.

Note: {{{note}}}