Survival (skill)

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Skill Rank Percent Description
Swimming Novice 0% Swim in the beautiful oceans, rivers, and lakes of Aetolia.
Orienteering Novice 0% Find your way to monuments around the land.
Composure Inept 0% The ability to withstand even the most frightening sights.
Queueing Inept 0% Queue a command to fire when you recover balance.
Concentration Inept 0% Use intense mental concentration to restore equilibrium.
Surveying Novice 0% Gain information on the characteristics of your location.
Fisticuffs Novice 0% Use your feet and hands to brawl.
Bleeding Novice 25% Discern if you are bleeding or not.
Necrosis Novice 50% Willingly bring about your own death.
Treading Apprentice 0% Swim in one place without drowning.
Perceive Capable 0% Determine if a forest area is a Druidic grove.
Assessing Capable 40% Ascertaining the health of a target.
Dousing Adept 0% Hansel says, "Forest fires are pants!"
Clotting Adept 25% Reduce the level of your bleeding.
Firstaid Adept 25% Automatically attempt to cure that which ails you.
Diagnose Adept 50% Check up on your physical and mental health.
Sewers Skilled 0% Gaining entry to the dark underbelly of the cities.
Satiation Skilled 40% Enhance the value of what you eat.
FluidSwim Skilled 60% Swimming with not a care in the world.
Metawake Gifted 0% Cause yourself to quickly wake up automatically.
Tumbling Gifted 33% Tumble past obstructions.
Overkill Gifted 50% Carry your extra damage to another target.
Crashing Gifted 66% Crashing past obstructions in the forest.
Disregarding Gifted 66% Disregard your personal safety.
WormAttack Expert 0% Attacking dimensional wormholes.
Clarity Expert 25% Focus on clarity of mind.
Recovery Expert 50% Recovering from the use of the Tree of Life more quickly.
Selfishness Expert 75% Become too selfish to throw or give anything away.
Insomnia Virtuoso 33% Cause yourself to be unable to fall asleep.
Swinging Virtuoso 66% Climbing up into the trees.
Shaking Fabled 9% Shaking a tree to see what falls out.
Clinging Fabled 55% Clinging tightly onto a tree.
Restoration Mythical 0% Healing damaged limbs by force of will.
Monuments Mythical 23% Memorize various locations around the land.
Breathing Mythical 46% Controlling your breathing to avoid asphyxiation.
Focusing Transcendent 0% Curing mental afflictions by sheer will.



SWIM <direction>

Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.




If you are ever struggling from the symptom of fear, COMPOSE to cure it. Note that this does not cure whatever might be causing the fear.



WALK TO <monument>

See HELP MONUMENTS for a list of known monuments.



QUEUE BAL <command> - Adds a command to your balance queue.
QUEUE EQ <command> - Adds a command to your equilibrium queue.

This will let you queue a command to your balance or equilibrium, and that command will automatically fire whenever you next recover balance or equilibrium. Only one command may be queued to each type at a time.

QUEUE BAL and QUEUE EQ by themselves will clear your queue.