https://wiki.aetolia.com/mediawiki/api.php?action=feedcontributions&user=Yero&feedformat=atomAetoliaWiki - User contributions [en]2024-03-29T00:48:49ZUser contributionsMediaWiki 1.36.0https://wiki.aetolia.com/mediawiki/index.php?title=Grook&diff=3959Grook2016-08-19T00:32:47Z<p>Yero: </p>
<hr />
<div>{{infobox race<br />
| name = Grook<br />
| image = Grook-indorani.png<br />
| caption = A [[Grook]] [[Indorani]].<br />
| desc = <br />
| pop = <br />
| dist = <br />
| strength = <br />
| weakness = <br />
}}<br />
<br />
Hailing from the mist-shrouded swamps on the island of [[Ulangi]], the [[Grook]] are a frog-like race, quiet and mysterious in their ways. They typically lack overt physical strength, gravitating as a whole towards the mystical and magical arts instead, with wise prophets and secretive scholars famed among their ranks. Physically, they are semi-amphibious, with green or blue skin, large eyes and wide mouths. Most have webbed fingers and toes and demonstrate an affinity for watery environments.<br />
<br />
Perhaps the most intelligent of the mortal races, the Grook are a people shrouded in mystery. The only known settlement of Grook is located within the misty swamps of the island of Ulangi, and its people are quiet and secretive about their ways. Their frog-like form makes them particularly well adapted for their semi-amphibious lifestyle, but physical attributes have definitely been lost to time in favor of a greater mastery of the mind.<br />
<br />
==Racial skills==<br />
<br />
{{raceskills<br />
| name1 = Swimming<br />
| desc1 = <br />
<li> This skill allows a player free access to the swimming skill.<br />
| name2 = Underwater Breathing<br />
| desc2 = <br />
<li> The player will take no health damage from being underwater.<br />
| name3 = Water Regen<br />
| desc3 = <br />
<li> While in water rooms the player will regenerate health and mana at an increased rate.<br />
| name4 = Fire Retardant<br />
| desc4 = <br />
<li> Should the player catch fire, it will automatically burn out after a short time.<br />
| name5 = Trance<br />
| desc5 = <br />
<li> This is a two second channeled skill with the {{cmd|TRANCE}} command that will completely restore your health, mana, endurance and willpower. Can only be used once per howling.<br />
}}<br />
<br />
==Roleplay==<br />
<br />
Grooks are typically known as the more reclusive, scholarly of Aetolian races, with weaker physical forms and a cultural emphasis on knowledge, learning, mysticism and magic. Their homeland, Ulangi, is home to the famous sage Oorangu, who oversees meditations and studies in a quiet village in the depths of the island's swamps. A typical Grook would be an ideal match for a guild focused on the more arcane arts, such as the scholarly Ascendril or Sciomancer mages, or the science-driven Cabal, although some Grook also feel that the serenity of the Sentaari monks resonates with them, while some find that they are a semi-rebellious "frog out of water" in their homeland and are drawn, instead, to the more physical arts, though this tends to be rare among the race.<br />
<br />
==Origins==<br />
<br />
As told by the Grooks:<br />
<br />
It was the time of the great unknowing. All was dark, and yet our people showed wisdom even before they could think or feel. For their homeland, they chose the River.<br />
<br />
They did not live beside the River, nor near the River, but within the rushing streams did they find safety. Even before we could think to give the River a name, it blessed us with good health and fortune. In its waters we found nourishment and companionship and relief from the summer sun. We could not conceive of anything else we could need. One among us, the most learned, developed an evening song that he enjoyed burbling into the setting sun.<br />
<br />
"Goruk rik. Goruuuuk!" he called, and though he could understand neither joy nor worship, he delighted just the same to sing his nonsense song. The waters heard and they, too, delighted. They swept around his feet, submerging his form in a gentle embrace. When again he stood from the River, he had been changed.<br />
<br />
Smooth and moist was his skin, to carry with him the River always. Wide was his mouth, to better catch the fish and insects to fill his belly. Better-shaped, too, were his fingers and toes, to more easily swim. Soon enough, all the children of the River sang his song in twilight, "Goruk, goruk, rik!" and all were changed. This was the River's greatest boon, for we have since been known<br />
as the Goruk, in the Old Tongue, better known as Grook.<br />
<br />
Yet there were those who saw our blessing, and wanted it for their own. Imagine the frog, with her newly-caught dragonfly, eating delightedly. Like the bird who comes upon the frog and snaps, hoping to scare the frog away from her prize, so did these people hurl rocks at us from the shore to drive us from our sanctuary and take it when we had gone.<br />
<br />
The River, however, had not forgotten us. It again demonstrated its appreciation for our ignorant, accidental loyalty and worship, and the will of the Divine took hold. It burbled in the waters against the pebbles, and in the roar of waterfalls from the mountains, intoning, "These are My best-loved, and you shall not not walk here again. Away with you, mistaken, ill-intentioned creatures, away."<br />
<br />
And cast away were the attackers, swept by a flood past the sandy beach and into the depths of the ocean. Never again were they to tread upon the Riverbed, for their legs had become awkward tails and deeply did they begin to breathe the nasty salted waters of the sea. They are the Mistakes, and I urge you even now not to trust those the Humans have named "merfolk", for their ill will is not the sort to fade with years.</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Grook&diff=3958Grook2016-08-19T00:31:14Z<p>Yero: Updated infobox. Raceskills.</p>
<hr />
<div>{{infobox race<br />
| name = Grook<br />
| image = Grook-indorani.png<br />
| caption = A [[Grook]] [[Indorani]].<br />
| desc = <br />
| pop = <br />
| dist = <br />
| strength = <br />
| weakness = <br />
}}<br />
<br />
Hailing from the mist-shrouded swamps on the island of [[Ulangi]], the [[Grook]] are a frog-like race, quiet and mysterious in their ways. They typically lack overt physical strength, gravitating as a whole towards the mystical and magical arts instead, with wise prophets and secretive scholars famed among their ranks. Physically, they are semi-amphibious, with green or blue skin, large eyes and wide mouths. Most have webbed fingers and toes and demonstrate an affinity for watery environments.<br />
<br />
Perhaps the most intelligent of the mortal races, the Grook are a people shrouded in mystery. The only known settlement of Grook is located within the misty swamps of the island of Ulangi, and its people are quiet and secretive about their ways. Their frog-like form makes them particularly well adapted for their semi-amphibious lifestyle, but physical attributes have definitely been lost to time in favor of a greater mastery of the mind.<br />
<br />
==Racial skills==<br />
<br />
{{raceskills<br />
| name1 = Swimming<br />
| desc1 = This skill allows a player free access to the swimming skill.<br />
<li> <br />
| name2 = Underwater Breathing<br />
| desc2 = The player will take no health damage from being underwater.<br />
<li> <br />
| name3 = Water Regen<br />
| desc3 = While in water rooms the player will regenerate health and mana at an increased rate.<br />
<li> <br />
| name4 = Fire Retardant<br />
| desc4 = Should the player catch fire, it will automatically burn out after a short time.<br />
<li> <br />
| name5 = Trance<br />
| desc5 = <br />
<li> This is a two second channeled skill with the {{cmd|TRANCE}} command that will completely restore your health, mana, endurance and willpower. Can only be used once per howling.<br />
}}<br />
<br />
==Roleplay==<br />
<br />
Grooks are typically known as the more reclusive, scholarly of Aetolian races, with weaker physical forms and a cultural emphasis on knowledge, learning, mysticism and magic. Their homeland, Ulangi, is home to the famous sage Oorangu, who oversees meditations and studies in a quiet village in the depths of the island's swamps. A typical Grook would be an ideal match for a guild focused on the more arcane arts, such as the scholarly Ascendril or Sciomancer mages, or the science-driven Cabal, although some Grook also feel that the serenity of the Sentaari monks resonates with them, while some find that they are a semi-rebellious "frog out of water" in their homeland and are drawn, instead, to the more physical arts, though this tends to be rare among the race.<br />
<br />
==Origins==<br />
<br />
As told by the Grooks:<br />
<br />
It was the time of the great unknowing. All was dark, and yet our people showed wisdom even before they could think or feel. For their homeland, they chose the River.<br />
<br />
They did not live beside the River, nor near the River, but within the rushing streams did they find safety. Even before we could think to give the River a name, it blessed us with good health and fortune. In its waters we found nourishment and companionship and relief from the summer sun. We could not conceive of anything else we could need. One among us, the most learned, developed an evening song that he enjoyed burbling into the setting sun.<br />
<br />
"Goruk rik. Goruuuuk!" he called, and though he could understand neither joy nor worship, he delighted just the same to sing his nonsense song. The waters heard and they, too, delighted. They swept around his feet, submerging his form in a gentle embrace. When again he stood from the River, he had been changed.<br />
<br />
Smooth and moist was his skin, to carry with him the River always. Wide was his mouth, to better catch the fish and insects to fill his belly. Better-shaped, too, were his fingers and toes, to more easily swim. Soon enough, all the children of the River sang his song in twilight, "Goruk, goruk, rik!" and all were changed. This was the River's greatest boon, for we have since been known<br />
as the Goruk, in the Old Tongue, better known as Grook.<br />
<br />
Yet there were those who saw our blessing, and wanted it for their own. Imagine the frog, with her newly-caught dragonfly, eating delightedly. Like the bird who comes upon the frog and snaps, hoping to scare the frog away from her prize, so did these people hurl rocks at us from the shore to drive us from our sanctuary and take it when we had gone.<br />
<br />
The River, however, had not forgotten us. It again demonstrated its appreciation for our ignorant, accidental loyalty and worship, and the will of the Divine took hold. It burbled in the waters against the pebbles, and in the roar of waterfalls from the mountains, intoning, "These are My best-loved, and you shall not not walk here again. Away with you, mistaken, ill-intentioned creatures, away."<br />
<br />
And cast away were the attackers, swept by a flood past the sandy beach and into the depths of the ocean. Never again were they to tread upon the Riverbed, for their legs had become awkward tails and deeply did they begin to breathe the nasty salted waters of the sea. They are the Mistakes, and I urge you even now not to trust those the Humans have named "merfolk", for their ill will is not the sort to fade with years.</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Grecht&diff=3957Grecht2016-08-19T00:24:33Z<p>Yero: Updated infobox. Raceskills.</p>
<hr />
<div>{{infobox race<br />
| name = Grecht<br />
| image = Grecht.png<br />
| caption = A [[Grecht]].<br />
| desc = <br />
| pop = <br />
| dist = <br />
| strength = <br />
| weakness = <br />
}}<br />
<br />
Bat-like humanoids, the [[Grecht]] hail from an Empire in the distant Dehkay Plateau far to the north of mainland Sapience, although small splinter communities exist elsewhere, such as the village of [[Arget Massai]] atop the [[Siroccian Mountains|Siroccian mountains]]. While Aetolia is still learning about this reclusive race, recent envoys have revealed that the main Empire adheres to a militaristic caste system, overseen by an Exarch. Physically, Grecht tend to feature large ears, angular features and have dark skin, ranging from pure black to greys and browns, with leathery flaps connecting their arms to their bodies, which give them a limited, soaring sort of flight. <br />
<br />
The chiropteran Grecht inhabit the distant Dehkay Plateau, hidden high above the icy reaches of the [[Northern Tundra]]. Stark black to slate-grey in appearance, the Grecht have limited powers of flight, able to soar thanks to the thin wing-flaps connecting their arms to their bodies. Lithe and thin, the Grecht are a people well-adapted to the atmospheric reaches of their homeland.<br />
<br />
==Racial skills==<br />
<br />
{{raceskills<br />
| name1 = Soaring<br />
| desc1 = <br />
<li> One can soar through the air for a limited time, but with improved speed.<br />
| name2 = Air Stability<br />
| desc2 = This is a passive skill that keeps the player from being blown around while flying.<br />
<li> <br />
| name3 = Nightsight<br />
| desc3 = The player will receive the natural ability to see in the dark.<br />
<li> <br />
| name4 = Lunar Regen<br />
| desc4 = <br />
<li> The player will regenerate health and mana while under the changing lunar influence. Will not work if you cannot see the moon above you (IE: You are underground).<br />
| name5 = Skyborn<br />
| desc5 = <br />
<li> You cannot be pulled down from the skies by a tentacle tattoo. This is a passive ability that goes on cooldown for ten minutes once it defends you, leaving you vulnerable to tentacles in that time. Additionally, Skyborn prevents you from being moved by strong winds while flying.<br />
}}<br />
<br />
==Roleplay==<br />
<br />
The Grecht race is rich with roleplay potential, with an entire plateau claimed as their racial home. A range of backstories and character types can be pinned to these origins - from warriors to priests to rebels to hunters, nearly all character concepts can fit well with the Grecht race. The physical details, such as the ability to soar, open the door to fun physical roleplay ideas and give players lots of ambient emote potential.</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Dwarf&diff=3956Dwarf2016-08-19T00:17:56Z<p>Yero: Updated infobox. Raceskills.</p>
<hr />
<div>{{infobox race<br />
| name = Dwarf<br />
| image = Dwarf-teradrim.png<br />
| caption = A [[Dwarf]] [[Teradrim]].<br />
| desc = Short, stout, bearded humanoids with an affinity for stone and metal.<br />
| pop = approx. 1000<br />
| dist = Across [[Sapience]], but particularly the cities and the mountainous, ore-rich places of the world.<br />
| strength = Sturdy, hard-working, talented craftsmen.<br />
| weakness = Tendency towards solitude, few children.<br />
}}<br />
<br />
Staunch and stout, the burly [[Dwarf|dwarves]] are a nomadic people, with their ancestral home lost in time before memory. Today, dwarves can be found in all corners of Aetolia, with members of the race favoring every sort of lifestyle from a solitary monk's meager means to a rowdy, pub-crawling soldier's fortune. Several racial villages have been established across the land, such as [[Khauskin]] and [[Tainhelm]], with the communities springing up around lucrative mining deposits. Physically, Dwarves tend to be short and strong, with a heavier, stocky build and a penchant for sporting luxurious beards and mustaches. <br />
<br />
Born close to the earth, the Dwarves of Aetolia are a stout and resilient people. Their preference for solitude deep within the highlands of the realm is not a deterrent for those who seek other ends, and they are just as often found striding powerfully through the city streets. Their ancestral home has been long lost in the darkness of the Midnight Age, but this is of little consequence to the nomadic peoples of the Dwarven race. Home and Hearth can be built anywhere, and no one is as dependable as a Dwarf.<br />
<br />
==Racial skills==<br />
<br />
{{raceskills<br />
| name1 = Alcohol Resistance<br />
| desc1 = <br />
<li> This player can ingest more alcohol than other players.<br />
| name2 = Improved Forging<br />
| desc2 = <br />
<li> This player will receive slightly better stats when forging weapons and armour.<br />
| name3 = Endurance Regen<br />
| desc3 = <br />
<li> The player recovers endurance at an increased rate.<br />
| name4 = Rock Harvest<br />
| desc4 = <br />
<li> This skill allows one to have access to rock harvesting. It is limited to a certain number of uses per day. There is no limit when the ability is purchased via skillpoints.<br />
| name5 = Masterwork<br />
| desc5 = <br />
<li> You can specify a single weapon as your 'masterwork'. You can only have a single masterwork in existence at one time and it must have been forged by you. A masterwork weapon can be recalled at will by its creator, gains an extra 50% days to its decay time, and gains +3 to all its stats. Use {{cmd|MASTERWORK BESTOW <weapon>}} to specify your masterwork and {{cmd|MASTERWORK RECALL}} to return it to you.<br />
}}<br />
<br />
==Roleplay==<br />
<br />
Like all races, Dwarves come in a range of personality types, with each character having their own unique quirks and interests. If you choose to play a Dwarf, you have some heavy racial features to draw on to help you when crafting your character's roleplay: Dwarves have a reputation for loving alcohol, being keen on forging and other types of crafts, and the race also has a strong connection to the earth and rocky parts of the land. You can highlight these traits to create a character who is naturally drawn by his love of forging to the Templar class, or one who follows his taste for fine ales up to Spinesreach, or even one who embraces the earth fully by learning the ways of the Teradrim. A dwarf can be a good choice for a comical character, due to their short height and tendencies for booze, or they can be an excellent option for a stoic, stalwart character who is adamant in their beliefs.<br />
<br />
==Origins==<br />
<br />
As told by [[Tordahl]]:<br />
<br />
It was the time of the great unknowing. Having only instincts to rely upon, mortals just understood enough to form tribes, little different from packs or herds. They huddled together for warmth in the night, and kept each other safer from the animals that would prey upon them. Where food was scarce, and children plenty, they became territorial as any other creature in duress.<br />
<br />
Two such groups lived in the high mountains, where little more than grass grows and those that survive must be strong of heart and will. With the goats did they dwell, and lightly did they sleep, in fear of the prowling lions of night. When summer began to fade to autumn, bringing with it the smell of snow and death, the two groups could not coexist. There was not enough to eat, and both groups had women with swollen, heavy bellies. Neither could leave. They did not quite comprehend the problem, and its complexities, but they knew the end was close.<br />
<br />
Like sheep did one group huddle for warmth, searching desperately for the smallest leaves and grubs to devour and sate their hunger. And like wolves did the other group fall upon them, teeth flashing and growling with hunger. The first group was entirely slain. The bodies, half-eaten, gave of their blood and meat to the earth, mingling with the snow and sharing that which the second group did not devour.<br />
<br />
Their competitors disposed of, the second group still barely survived the harsh winter that followed. As the ice melted, the ground that had been seeded with the flesh of the fallen flourished and grew green with beauty. The mortals, still ignorant of what they had done, gazed at the vegetation without understanding. Yet through the sprouts and buds murmured a voice.<br />
<br />
"You have given to Me nourishment, and glory," said the Voice with pleasure, murmuring from the very mountains themselves. "Come, little ones, you have suffered long enough under wind and water. Like pearls from sand you come. I shall protect you when you cannot protect yourselves, and long shall we sup together."<br />
<br />
Soon we realized that the Divine, the spirit of stone and strength, had made us different from the others. More enduring, and without the unsightly gangly legs of others. So it was that our people, then called the Dowaf, lived in the tunnels and sanctuaries of the Earth, in seasons both green and cold. In the mountains were we born, and to the mountains shall we ever return.<br />
<br />
==Modern Culture==<br />
<br />
Divided across a variety of clans, the modern Dwarves are a scarce and relatively insular people with a famed love of weapons, alcohol, and family. Your average Dwarven clan claims a dozen to several dozen Dwarves, and usually a few alliances and feuds with other Dwarven clans. Almost every clan, without exception, has a long history and genealogy spanning centuries, generally cutting off during the time of the Ankyrean Order.<br />
<br />
Dwarves measure prestige by a number of metrics; material wealth, well-groomed beards, opulent clothing, fine weaponry and armor, and the quality of food. Dwarves, for the most part, reject asceticism and abstinence from the bounty of the world, preferring to revel in wealth, wine, and beauty. Their work ethic reflects in every facet of their culture, which features meticulous ritual for everything from praising the Gods, to marriage, to digging out new mineshafts; these rites can vary widely between different clans and parts of the world.<br />
<br />
Combined in the Dwarven psyche is a contradictory mix of taciturn introversion and boastful joy; Dwarves are proud of their skill and achievements, and eager to delight in life, but at the same time many prefer to remain with their clan or in the remote mountains of the world, away from cities, towns, and non-Dwarves. The Dwarves have spread far from the Vashnars which were once their home, and their clans can be found in all the places of the world.</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Talk:Community_Discussion&diff=3955Talk:Community Discussion2016-08-18T22:12:17Z<p>Yero: /* Community Talk Archives */</p>
<hr />
<div><!-- Category at the top to keep the code clean for this page. --><br />
[[Category:Community Discussion]]<br />
{| class="wikitable" style="font-size: 150%; margin: auto;" width=75%<br />
! colspan=2 style="font-size: 75%;" | Resources<br />
|- align=center<br />
| width=50% | [[Help]] || width=50% | [[Style Guide]]<br />
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This is the official discussion page for the entire wiki. Here, you can find out how to contribute to the wiki, or chip in on any wiki-related talk.<br />
<br />
:'''Q: How do I create a new topic?'''<br />
::A: Next to the "edit" tab at the top of the page is a '+' symbol. Click that to get a form that will let you fill out a new topic.<br />
<br />
:'''Q: How do I respond to something?'''<br />
::A: Click the "[edit]" on the right side of a topic's header. Once there, you may post a response by adding a new line beneath the line you wish to answer. ''Please indent your answer using a colon.'' Example:<br />
<pre>Hi guys, this is a post on the community discussion page! {{User:Lin/sig}}<br />
:Well ah do reckon it's a mighty fancy privilege, bein' able to talk to you an' all. ~~~~</pre><br />
<br />
: When you've posted something on here, please sign your post, so we know who you're talking about! The easiest way to sign your post is to simply type '''<nowiki>~~~~</nowiki>''', which will append your name to your post. You can also add a fancy signature in one of two ways; [[Help#Signatures|find out here]].<br />
<br />
== August 2016 ==<br />
<br />
=== Reorganization ===<br />
Since there has not been any activity on the wiki since around two years ago, I have started working on a couple things. At this point I'm mostly going from the bottom, with individual pages, and then will update the portals which link to them. Feel free to work on these as well, and if you have better ideas on certain things, try them out or discuss them.<br />
<br />
* '''General'''<br />
** As previously mentioned by [[User:Maghak|Maghak]], we might want to go through pages and rewrite the intro text (copied from HELP) into a simple, more informative format.<br />
** On top of summarizing lore and such, I could see certain things from the game would have benefits here. Some things are also just easier to read on here than in-game. Some ideas:<br />
*** Crafting commodities, in pretty, searchable tables.<br />
** Anything the little newbie in you wishes they'd have known about something, would make a good addition.<br />
<br />
* '''Infoboxes''' These will categorize pages automatically, wee!<br />
** [[Template:Infobox_city]]<br />
** [[Template:Infobox_area]]<br />
** [[Template:Infobox_newbie]]<br />
** [[Template:Infobox_fishing]]<br />
** [[Template:Infobox_bashing]]<br />
<br />
* '''Cities'''<br />
** Most likely need more appropriate colors picked for each cities. Using [[https://material.google.com/style/color.html#color-color-palette|Google material colors]] to choose from.<br />
** Need to go through timelines, as well as the [[Timeline]] page to pick and add things.<br />
** Notable denizens in each cities.<br />
** [Category:Cities of Sapience] will list the new and improved city pages. It's missing [[Delve]] and [[Esterport]].<br />
<br />
* '''Villages'''<br />
** Haven't touched these yet. Maybe we could list commodities available in those that have some?<br />
** Might need its own infobox, based on the area one.<br />
<br />
* '''Areas'''<br />
** Fix copied stuff from HELP. I just don't know that much about all areas!<br />
** Notable denizens.<br />
** Check connected areas, I sometimes miss some.<br />
** [Category:Areas of Sapience] will list those that I've started moving to new infoboxes and such.<br />
<br />
* '''Races'''<br />
** Pages using [[Template:Infobox_race]] have been updated.<br />
** They might still need information about each. Strengths, weaknesses, a one-sentence description of them.<br />
** I think we should add other non-playable races. Although we can always make a mega-page about non-playable races.<br />
<br />
[[User:Yero|Yero]] ([[User talk:Yero|talk]]) 21:54, 18 August 2016 (UTC)<br />
<br />
== Regarding guild and city pages. ==<br />
<br />
As this is for the most part a lore wiki, it would be a very good idea to avoid posting large lists of data from directly ingame (such as guild help files) and preferable to write pages that summarize the lore and history of guilds/cities in an entertaining manner. I will be attempting to do so myself but my time is limited and help would be appreciated. [[User:Maghak|Maghak]] 07:33, 1 May 2014 (UTC)<br />
<br />
: Much of that old work was done aaages ago, by Ivoln I think? Anyway yeah, we'll clean it all up eventually! {{User:Trigru/sig}}<br />
<br />
== Community Talk Archives ==<br />
* [[Community Discussion/Archive 1|Archive 1]]<br />
* [[Talk:Community Discussion/Archive 2|Archive 2]]<br />
<br />
== Community Talk ==</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Talk:Community_Discussion&diff=3954Talk:Community Discussion2016-08-18T22:11:57Z<p>Yero: /* Community Talk Archives */</p>
<hr />
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[[Category:Community Discussion]]<br />
{| class="wikitable" style="font-size: 150%; margin: auto;" width=75%<br />
! colspan=2 style="font-size: 75%;" | Resources<br />
|- align=center<br />
| width=50% | [[Help]] || width=50% | [[Style Guide]]<br />
|- align=center<br />
| width=50% | [[:Category:Templates|Templates]] || width=50% | [[Special:SpecialPages|Misc. Pages]]<br />
|}<br />
<br />
This is the official discussion page for the entire wiki. Here, you can find out how to contribute to the wiki, or chip in on any wiki-related talk.<br />
<br />
:'''Q: How do I create a new topic?'''<br />
::A: Next to the "edit" tab at the top of the page is a '+' symbol. Click that to get a form that will let you fill out a new topic.<br />
<br />
:'''Q: How do I respond to something?'''<br />
::A: Click the "[edit]" on the right side of a topic's header. Once there, you may post a response by adding a new line beneath the line you wish to answer. ''Please indent your answer using a colon.'' Example:<br />
<pre>Hi guys, this is a post on the community discussion page! {{User:Lin/sig}}<br />
:Well ah do reckon it's a mighty fancy privilege, bein' able to talk to you an' all. ~~~~</pre><br />
<br />
: When you've posted something on here, please sign your post, so we know who you're talking about! The easiest way to sign your post is to simply type '''<nowiki>~~~~</nowiki>''', which will append your name to your post. You can also add a fancy signature in one of two ways; [[Help#Signatures|find out here]].<br />
<br />
== August 2016 ==<br />
<br />
=== Reorganization ===<br />
Since there has not been any activity on the wiki since around two years ago, I have started working on a couple things. At this point I'm mostly going from the bottom, with individual pages, and then will update the portals which link to them. Feel free to work on these as well, and if you have better ideas on certain things, try them out or discuss them.<br />
<br />
* '''General'''<br />
** As previously mentioned by [[User:Maghak|Maghak]], we might want to go through pages and rewrite the intro text (copied from HELP) into a simple, more informative format.<br />
** On top of summarizing lore and such, I could see certain things from the game would have benefits here. Some things are also just easier to read on here than in-game. Some ideas:<br />
*** Crafting commodities, in pretty, searchable tables.<br />
** Anything the little newbie in you wishes they'd have known about something, would make a good addition.<br />
<br />
* '''Infoboxes''' These will categorize pages automatically, wee!<br />
** [[Template:Infobox_city]]<br />
** [[Template:Infobox_area]]<br />
** [[Template:Infobox_newbie]]<br />
** [[Template:Infobox_fishing]]<br />
** [[Template:Infobox_bashing]]<br />
<br />
* '''Cities'''<br />
** Most likely need more appropriate colors picked for each cities. Using [[https://material.google.com/style/color.html#color-color-palette|Google material colors]] to choose from.<br />
** Need to go through timelines, as well as the [[Timeline]] page to pick and add things.<br />
** Notable denizens in each cities.<br />
** [Category:Cities of Sapience] will list the new and improved city pages. It's missing [[Delve]] and [[Esterport]].<br />
<br />
* '''Villages'''<br />
** Haven't touched these yet. Maybe we could list commodities available in those that have some?<br />
** Might need its own infobox, based on the area one.<br />
<br />
* '''Areas'''<br />
** Fix copied stuff from HELP. I just don't know that much about all areas!<br />
** Notable denizens.<br />
** Check connected areas, I sometimes miss some.<br />
** [Category:Areas of Sapience] will list those that I've started moving to new infoboxes and such.<br />
<br />
* '''Races'''<br />
** Pages using [[Template:Infobox_race]] have been updated.<br />
** They might still need information about each. Strengths, weaknesses, a one-sentence description of them.<br />
** I think we should add other non-playable races. Although we can always make a mega-page about non-playable races.<br />
<br />
[[User:Yero|Yero]] ([[User talk:Yero|talk]]) 21:54, 18 August 2016 (UTC)<br />
<br />
== Regarding guild and city pages. ==<br />
<br />
As this is for the most part a lore wiki, it would be a very good idea to avoid posting large lists of data from directly ingame (such as guild help files) and preferable to write pages that summarize the lore and history of guilds/cities in an entertaining manner. I will be attempting to do so myself but my time is limited and help would be appreciated. [[User:Maghak|Maghak]] 07:33, 1 May 2014 (UTC)<br />
<br />
: Much of that old work was done aaages ago, by Ivoln I think? Anyway yeah, we'll clean it all up eventually! {{User:Trigru/sig}}<br />
<br />
== Community Talk Archives ==<br />
* [[Community Discussion/Archive 1|Archive 1]]<br />
* [[Community Discussion/Archive 2|Archive 2]]<br />
<br />
== Community Talk ==</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Talk:Community_Discussion/Archive_2&diff=3953Talk:Community Discussion/Archive 22016-08-18T22:11:43Z<p>Yero: Created page with "=Ways to Help= If you have free time and would like to help out, here's a list of things that can be done: *Check the list of wanted articles. This is automatically generate..."</p>
<hr />
<div>=Ways to Help=<br />
<br />
If you have free time and would like to help out, here's a list of things that can be done:<br />
<br />
*Check the list of wanted articles. This is automatically generated when two or more pages contain links to a page that doesn't yet exist.<br />
::[[Special:Wantedpages|Wanted Articles]]<br />
*Categorize articles. We have a list of existing categories and a list of uncategorized articles. To add an article to a category, click that page's edit link and at the bottom of the entry, type <span style="font-family:Courier New"><nowiki>[[Category:Category Name]]</nowiki></span> (Where "Category Name" is the relevant approved, existing category) and click "Save Page". E-points if you mention what categories you added in the summary box.<br />
::[[Special:Uncategorizedcategories|View Uncategorized Categories]]<br />
::[[Special:Uncategorizedpages|View Uncategorized Pages]]<br />
::[[Special:Uncategorizedtemplates|View Uncategorized Templates]]<br />
*Expand on stubs. Stubs are articles that are far too short, and require more information. If you are feeling lazy, be sure to also mark short articles as stubs as well! You can do this by inserting <span style="font-family:Courier New"><nowiki>{{Stub}}</nowiki></span> at the bottom of the article, '''above''' the categorization if applicable. Adding the Stub template will also automatically put that article in the Stub category. Note that creating just stubs (that is, a new page with maybe one line and <nowiki>{{Stub}}</nowiki> ) is not really any better than just leaving it blank.<br />
::[[:Category:Uninformative Pages|Uninformative Pages]]<br />
*Expand on articles that were either copied from the game, or are poorly written.<br />
::[[:Category:Help Files Needing Expansion|Help Files Needing Expansion]]<br />
::[[:Category:Pages Needing an Overhaul|Pages Needing an Overhaul]]<br />
*Add images to articles.<br />
::[[Special:Upload|View Upload]]<br />
*Eliminate dead-end pages by adding links to other articles.<br />
::[[Special:Deadendpages|View Dead-End Articles]]<br />
*'''Priority pages:''' Sidebar!<br />
::The sidebar pages are the most visible and will probably be the first any new player will access. It is imperative that these contain useful articles.</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Talk:Community_Discussion&diff=3952Talk:Community Discussion2016-08-18T21:54:32Z<p>Yero: /* Reorganization */ I need to sign my insanity.</p>
<hr />
<div><!-- Category at the top to keep the code clean for this page. --><br />
[[Category:Community Discussion]]<br />
{| class="wikitable" style="font-size: 150%; margin: auto;" width=75%<br />
! colspan=2 style="font-size: 75%;" | Resources<br />
|- align=center<br />
| width=50% | [[Help]] || width=50% | [[Style Guide]]<br />
|- align=center<br />
| width=50% | [[:Category:Templates|Templates]] || width=50% | [[Special:SpecialPages|Misc. Pages]]<br />
|}<br />
<br />
This is the official discussion page for the entire wiki. Here, you can find out how to contribute to the wiki, or chip in on any wiki-related talk.<br />
<br />
:'''Q: How do I create a new topic?'''<br />
::A: Next to the "edit" tab at the top of the page is a '+' symbol. Click that to get a form that will let you fill out a new topic.<br />
<br />
:'''Q: How do I respond to something?'''<br />
::A: Click the "[edit]" on the right side of a topic's header. Once there, you may post a response by adding a new line beneath the line you wish to answer. ''Please indent your answer using a colon.'' Example:<br />
<pre>Hi guys, this is a post on the community discussion page! {{User:Lin/sig}}<br />
:Well ah do reckon it's a mighty fancy privilege, bein' able to talk to you an' all. ~~~~</pre><br />
<br />
: When you've posted something on here, please sign your post, so we know who you're talking about! The easiest way to sign your post is to simply type '''<nowiki>~~~~</nowiki>''', which will append your name to your post. You can also add a fancy signature in one of two ways; [[Help#Signatures|find out here]].<br />
<br />
== August 2016 ==<br />
<br />
=== Reorganization ===<br />
Since there has not been any activity on the wiki since around two years ago, I have started working on a couple things. At this point I'm mostly going from the bottom, with individual pages, and then will update the portals which link to them. Feel free to work on these as well, and if you have better ideas on certain things, try them out or discuss them.<br />
<br />
* '''General'''<br />
** As previously mentioned by [[User:Maghak|Maghak]], we might want to go through pages and rewrite the intro text (copied from HELP) into a simple, more informative format.<br />
** On top of summarizing lore and such, I could see certain things from the game would have benefits here. Some things are also just easier to read on here than in-game. Some ideas:<br />
*** Crafting commodities, in pretty, searchable tables.<br />
** Anything the little newbie in you wishes they'd have known about something, would make a good addition.<br />
<br />
* '''Infoboxes''' These will categorize pages automatically, wee!<br />
** [[Template:Infobox_city]]<br />
** [[Template:Infobox_area]]<br />
** [[Template:Infobox_newbie]]<br />
** [[Template:Infobox_fishing]]<br />
** [[Template:Infobox_bashing]]<br />
<br />
* '''Cities'''<br />
** Most likely need more appropriate colors picked for each cities. Using [[https://material.google.com/style/color.html#color-color-palette|Google material colors]] to choose from.<br />
** Need to go through timelines, as well as the [[Timeline]] page to pick and add things.<br />
** Notable denizens in each cities.<br />
** [Category:Cities of Sapience] will list the new and improved city pages. It's missing [[Delve]] and [[Esterport]].<br />
<br />
* '''Villages'''<br />
** Haven't touched these yet. Maybe we could list commodities available in those that have some?<br />
** Might need its own infobox, based on the area one.<br />
<br />
* '''Areas'''<br />
** Fix copied stuff from HELP. I just don't know that much about all areas!<br />
** Notable denizens.<br />
** Check connected areas, I sometimes miss some.<br />
** [Category:Areas of Sapience] will list those that I've started moving to new infoboxes and such.<br />
<br />
* '''Races'''<br />
** Pages using [[Template:Infobox_race]] have been updated.<br />
** They might still need information about each. Strengths, weaknesses, a one-sentence description of them.<br />
** I think we should add other non-playable races. Although we can always make a mega-page about non-playable races.<br />
<br />
[[User:Yero|Yero]] ([[User talk:Yero|talk]]) 21:54, 18 August 2016 (UTC)<br />
<br />
== Regarding guild and city pages. ==<br />
<br />
As this is for the most part a lore wiki, it would be a very good idea to avoid posting large lists of data from directly ingame (such as guild help files) and preferable to write pages that summarize the lore and history of guilds/cities in an entertaining manner. I will be attempting to do so myself but my time is limited and help would be appreciated. [[User:Maghak|Maghak]] 07:33, 1 May 2014 (UTC)<br />
<br />
: Much of that old work was done aaages ago, by Ivoln I think? Anyway yeah, we'll clean it all up eventually! {{User:Trigru/sig}}<br />
<br />
== Community Talk Archives ==<br />
* [[Community Discussion/Archive 1|Archive 1]]<br />
<br />
== Community Talk ==</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Talk:Community_Discussion&diff=3951Talk:Community Discussion2016-08-18T21:52:12Z<p>Yero: /* Reorganization */</p>
<hr />
<div><!-- Category at the top to keep the code clean for this page. --><br />
[[Category:Community Discussion]]<br />
{| class="wikitable" style="font-size: 150%; margin: auto;" width=75%<br />
! colspan=2 style="font-size: 75%;" | Resources<br />
|- align=center<br />
| width=50% | [[Help]] || width=50% | [[Style Guide]]<br />
|- align=center<br />
| width=50% | [[:Category:Templates|Templates]] || width=50% | [[Special:SpecialPages|Misc. Pages]]<br />
|}<br />
<br />
This is the official discussion page for the entire wiki. Here, you can find out how to contribute to the wiki, or chip in on any wiki-related talk.<br />
<br />
:'''Q: How do I create a new topic?'''<br />
::A: Next to the "edit" tab at the top of the page is a '+' symbol. Click that to get a form that will let you fill out a new topic.<br />
<br />
:'''Q: How do I respond to something?'''<br />
::A: Click the "[edit]" on the right side of a topic's header. Once there, you may post a response by adding a new line beneath the line you wish to answer. ''Please indent your answer using a colon.'' Example:<br />
<pre>Hi guys, this is a post on the community discussion page! {{User:Lin/sig}}<br />
:Well ah do reckon it's a mighty fancy privilege, bein' able to talk to you an' all. ~~~~</pre><br />
<br />
: When you've posted something on here, please sign your post, so we know who you're talking about! The easiest way to sign your post is to simply type '''<nowiki>~~~~</nowiki>''', which will append your name to your post. You can also add a fancy signature in one of two ways; [[Help#Signatures|find out here]].<br />
<br />
== August 2016 ==<br />
<br />
=== Reorganization ===<br />
Since there has not been any activity on the wiki since around two years ago, I have started working on a couple things. At this point I'm mostly going from the bottom, with individual pages, and then will update the portals which link to them. Feel free to work on these as well, and if you have better ideas on certain things, try them out or discuss them.<br />
<br />
* '''General'''<br />
** As previously mentioned by [[User:Maghak|Maghak]], we might want to go through pages and rewrite the intro text (copied from HELP) into a simple, more informative format.<br />
** On top of summarizing lore and such, I could see certain things from the game would have benefits here. Some things are also just easier to read on here than in-game. Some ideas:<br />
*** Crafting commodities, in pretty, searchable tables.<br />
** Anything the little newbie in you wishes they'd have known about something, would make a good addition.<br />
<br />
* '''Infoboxes''' These will categorize pages automatically, wee!<br />
** [[Template:Infobox_city]]<br />
** [[Template:Infobox_area]]<br />
** [[Template:Infobox_newbie]]<br />
** [[Template:Infobox_fishing]]<br />
** [[Template:Infobox_bashing]]<br />
<br />
* '''Cities'''<br />
** Most likely need more appropriate colors picked for each cities. Using [[https://material.google.com/style/color.html#color-color-palette|Google material colors]] to choose from.<br />
** Need to go through timelines, as well as the [[Timeline]] page to pick and add things.<br />
** Notable denizens in each cities.<br />
** [Category:Cities of Sapience] will list the new and improved city pages. It's missing [[Delve]] and [[Esterport]].<br />
<br />
* '''Villages'''<br />
** Haven't touched these yet. Maybe we could list commodities available in those that have some?<br />
** Might need its own infobox, based on the area one.<br />
<br />
* '''Areas'''<br />
** Fix copied stuff from HELP. I just don't know that much about all areas!<br />
** Notable denizens.<br />
** Check connected areas, I sometimes miss some.<br />
** [Category:Areas of Sapience] will list those that I've started moving to new infoboxes and such.<br />
<br />
* '''Races'''<br />
** Pages using [[Template:Infobox_race]] have been updated.<br />
** They might still need information about each. Strengths, weaknesses, a one-sentence description of them.<br />
** I think we should add other non-playable races. Although we can always make a mega-page about non-playable races.<br />
<br />
== Regarding guild and city pages. ==<br />
<br />
As this is for the most part a lore wiki, it would be a very good idea to avoid posting large lists of data from directly ingame (such as guild help files) and preferable to write pages that summarize the lore and history of guilds/cities in an entertaining manner. I will be attempting to do so myself but my time is limited and help would be appreciated. [[User:Maghak|Maghak]] 07:33, 1 May 2014 (UTC)<br />
<br />
: Much of that old work was done aaages ago, by Ivoln I think? Anyway yeah, we'll clean it all up eventually! {{User:Trigru/sig}}<br />
<br />
== Community Talk Archives ==<br />
* [[Community Discussion/Archive 1|Archive 1]]<br />
<br />
== Community Talk ==</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Talk:Community_Discussion&diff=3950Talk:Community Discussion2016-08-18T21:48:08Z<p>Yero: </p>
<hr />
<div><!-- Category at the top to keep the code clean for this page. --><br />
[[Category:Community Discussion]]<br />
{| class="wikitable" style="font-size: 150%; margin: auto;" width=75%<br />
! colspan=2 style="font-size: 75%;" | Resources<br />
|- align=center<br />
| width=50% | [[Help]] || width=50% | [[Style Guide]]<br />
|- align=center<br />
| width=50% | [[:Category:Templates|Templates]] || width=50% | [[Special:SpecialPages|Misc. Pages]]<br />
|}<br />
<br />
This is the official discussion page for the entire wiki. Here, you can find out how to contribute to the wiki, or chip in on any wiki-related talk.<br />
<br />
:'''Q: How do I create a new topic?'''<br />
::A: Next to the "edit" tab at the top of the page is a '+' symbol. Click that to get a form that will let you fill out a new topic.<br />
<br />
:'''Q: How do I respond to something?'''<br />
::A: Click the "[edit]" on the right side of a topic's header. Once there, you may post a response by adding a new line beneath the line you wish to answer. ''Please indent your answer using a colon.'' Example:<br />
<pre>Hi guys, this is a post on the community discussion page! {{User:Lin/sig}}<br />
:Well ah do reckon it's a mighty fancy privilege, bein' able to talk to you an' all. ~~~~</pre><br />
<br />
: When you've posted something on here, please sign your post, so we know who you're talking about! The easiest way to sign your post is to simply type '''<nowiki>~~~~</nowiki>''', which will append your name to your post. You can also add a fancy signature in one of two ways; [[Help#Signatures|find out here]].<br />
<br />
== August 2016 ==<br />
<br />
=== Reorganization ===<br />
Since there has not been any activity on the wiki since around two years ago, I have started working on a couple things. At this point I'm mostly going from the bottom, with individual pages, and then will update the portals which link to them. Feel free to work on these as well, and if you have better ideas on certain things, try them out or discuss them.<br />
<br />
* '''General'''<br />
** As previously mentioned by [[User:Maghak|Maghak]], we might want to go through pages and rewrite the intro text (copied from HELP) into a simple, more informative format.<br />
** On top of summarizing lore and such, I could see certain things from the game would have benefits here. Some things are also just easier to read on here than in-game. Some ideas:<br />
*** Crafting commodities, in pretty, searchable tables.<br />
** Anything the little newbie in you wishes they'd have known about something, would make a good addition.<br />
<br />
* '''Cities'''<br />
** Most likely need more appropriate colors picked for each cities. Using [[https://material.google.com/style/color.html#color-color-palette|Google material colors]] to choose from.<br />
** Need to go through timelines, as well as the [[Timeline]] page to pick and add things.<br />
** Notable denizens in each cities.<br />
** [[Category:Cities of Sapience]] will list the new and improved city pages. It's missing [[Delve]] and [[Esterport]].<br />
<br />
* '''Villages'''<br />
** Haven't touched these yet. Maybe we could list commodities available in those that have some?<br />
** Might need its own infobox, based on the area one.<br />
<br />
* '''Areas'''<br />
** Fix copied stuff from HELP. I just don't know that much about all areas!<br />
** Notable denizens.<br />
** Check connected areas, I sometimes miss some.<br />
** [[Category:Areas of Sapience]] will list those that I've started moving to new infoboxes and such.<br />
<br />
* '''Races'''<br />
** Pages using [[Template:Infobox_race]] have been updated.<br />
** They might still need information about each. Strengths, weaknesses, a one-sentence description of them.<br />
** I think we should add other non-playable races. Although we can always make a mega-page about non-playable races.<br />
<br />
== Regarding guild and city pages. ==<br />
<br />
As this is for the most part a lore wiki, it would be a very good idea to avoid posting large lists of data from directly ingame (such as guild help files) and preferable to write pages that summarize the lore and history of guilds/cities in an entertaining manner. I will be attempting to do so myself but my time is limited and help would be appreciated. [[User:Maghak|Maghak]] 07:33, 1 May 2014 (UTC)<br />
<br />
: Much of that old work was done aaages ago, by Ivoln I think? Anyway yeah, we'll clean it all up eventually! {{User:Trigru/sig}}<br />
<br />
== Community Talk Archives ==<br />
* [[Community Discussion/Archive 1|Archive 1]]<br />
<br />
== Community Talk ==</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Atavian&diff=3949Atavian2016-08-18T09:22:23Z<p>Yero: Changing infoboxes.</p>
<hr />
<div>{{infobox race<br />
| name = Atavian<br />
| image = Atavian-luminary.png<br />
| caption = An [[Atavian]] [[Luminary]].<br />
| desc = Chickens?!<br />
| pop =<br />
| dist =<br />
| strength =<br />
| weakness =<br />
}}<br />
<br />
The [[Atavian|Atavians]] are a humanoid race, with lightweight bones and magnificent, feathered wings, descended from an ancient, bird-like people known as the [[Atav]]. They are visually very similar to [[Human|humans]], coming in all shapes and sizes, and their wings are seen in a wide range of hues, with the most traditional coloration being ivory or brilliant white. The racial home of the Atavians is the [[Aerie]], a remote village tucked away in the [[Vashnar Mountains|Vashnar mountain]] range.<br />
<br />
With their powerful feathery-white wings, the race of Atavians lift themselves high into the sky. The freedom of this avian race is unmatched in the Midnight age, as is their talent for flight. They stand otherwise nearly identical to their Human cousins, though they view them with some measure of disdain.<br />
<br />
==Racial skills==<br />
<br />
{{raceskills<br />
| name1 = Flight<br />
| desc1 = <br />
<li> The player has the power of flight.<br />
| name2 = Hover<br />
| desc2 = <br />
<li> Hovering provides a similar defense to the levitation buff.<br />
| name3 = Air Stability<br />
| desc3 = <br />
<li> This is a passive skill that keeps the player from being blown around while flying.<br />
| name4 = Blood Regen<br />
| desc4 = <br />
<li> This is a passive skill that increases the rate at which the player recovers blood.<br />
| name5 = Traverse<br />
| desc5 = <br />
<li> While flying, you can {{cmd|TRAVERSE <target>}} to travel to anybody in the same area outdoors as you.<br />
}}<br />
<br />
==Roleplay==<br />
<br />
Atavian have a diverse range of roleplay choices, with players able to highlight their racial feature of wings and flight in many ways, such as through emotes emphasizing the movement of their wings, or through stories about their love of flying. Atavian are amalgamated very heavily into modern Aetolian society, opening the door to virtually any backstory you may desire, although some players enjoy emphasizing their connection to the race's home in Aerie.<br />
<br />
==Origins==<br />
<br />
As told by Orechnai:<br />
<br />
In the time of ignorance and of harsh lessons we did not think, but to know our bodies and our world better, imitated the world around us. Like animals did we live, and like animals did we die. In our ten thousand imitations, there was one that changed history forever.<br />
<br />
They saw the blue of the sky and could not comprehend it, but could see the feathered creatures that wheeled, dark against the sun and moon. Together, five sat upon the cliffs, well-fed and well-rested yet dissatisfied. They watched the birds of dawn flit and flutter among the clouds, and a longing filled them that they could not understand. Without knowing what he did, one among them walked to the edge of the cliff, looking down the leagues.<br />
<br />
The most learned of the five came to him and indicated his position was precarious, that there was hidden danger in the empty air beyond the cliff. She tugged at him, urging him wordlessly to return to safety with the others. Yet still he stared, entranced by the sky-wandering birds.<br />
<br />
As he gazed, forlorn without knowing truly the nature of his longing, a Divine-borne breeze stirred his hair. He felt the winds, soft and cool, and saw it play upon the birds he watched. Without thought or hesitation, he moved his arms as if they were wings and leapt daringly from the top of the cliff in imitation. The four he had left on the cliff-face were puzzled, but they heard the laughter of their companion, rising from where he had fallen.<br />
<br />
We cannot know why the wisest of the five leapt after him, then. She followed the sound of his laughter, though she knew it would mean her death. Being the creatures of imitation we were then, the final three of the five followed. All of the companions threw themselves from the cliff, finding laughter as they fell.<br />
<br />
To them all whispered a Divine Voice in the winds. "You have loved Me and My creatures, and so too shall I reward you. You may dart among the clouds and sing upon the breezes forevermore, for you are the children of the winds. You are the flock."<br />
<br />
Painless was the transformation, or so they say. With the grace and splendour of a sunrise did they gain plumage and hard, curved beaks, and wings with which to soar. The five flew together as one, diving and gliding upon the currents and inseparable from them.<br />
<br />
{{stub}}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Arqeshi&diff=3948Arqeshi2016-08-18T09:12:53Z<p>Yero: Created page with "{{infobox race | name = Arqeshi | image = Arqeshi.png | caption = An Arqeshi. | desc = Once Nazetu, purified of the Dark Mother's cor..."</p>
<hr />
<div>{{infobox race<br />
| name = Arqeshi<br />
| image = Arqeshi.png<br />
| caption = An [[Arqeshi]].<br />
| desc = Once [[Nazetu]], purified of the [[Chakrasul|Dark Mother]]'s corruption.<br />
| pop =<br />
| dist =<br />
| strength =<br />
| weakness =<br />
}}<br />
<br />
[[Arqeshi]] are, for most intents and purposes, merely [[Nazetu]] - their origins are alike, their history is largely alike, and their physical appearances are nearly identical. Both are powerful, slimy creatures, built tall and strong. The main difference, however, is this - unlike the Nazetu, Arqeshi have been cleansed by one means or another of Corruption, and of [[Chakrasul]]'s influence.<br />
<br />
The oldest Arqeshi were Nazedha invaders, converted by the prophet [[Kayalenki]] in the year 452 MA, following the [[War of Night]]. Any Arqeshi born before this time are, by necessity, converts - Nazetu from the mainland or the Nazedha islands who chose to become free of Corruption.<br />
<br />
As a result, the Arqeshi are by definition a diasporic population - they are not accepted by their former Nazetu brothers and are generally exiled on principle. The largest community of Arqeshi exists in the southeast, serving the cause of the Light, and though they maintain a number of cultural practices in common with their Nazetu and Nazedha brethren, their ideologies differ starkly.<br />
<br />
A typical Arqeshi's diet consists largely of the bounty of the sea - shellfish, fish, seaweed, crabs, and whatever else lingers around the coastline are more likely than not to end up in the stew pot. This food is often highlighted with whatever spices are on hand, the more powerful the better. Arqeshi bread tends toward cram and hardtack, a holdover from their naval heritage.<br />
<br />
Although many Nazetu consider the month of Chakros sacred, a time for celebrating the power of Corruption, the Arqeshi interpret it instead as a time of wariness and caution, often fasting and refraining from indulgence to prevent Her from regaining Her power over them. In this time, it is also common to read and reinterpret the religious canon of the Nazedha, contrasting it against the ideals the Arqeshi have embraced upon the mainland.<br />
<br />
==Racial skills==<br />
<br />
{{raceskills<br />
| name1 = Sliminess<br />
| desc1 =<br />
<li> Slowly accrue stinkiness passively, as a result of secreting foul-smelling slime.<br />
<li> While stinking, you also swim faster, as a result of moving through the water more efficiently.<br />
<li> You may {{cmd|OOZE}}, taking several seconds of balance to accrue stinkiness.<br />
| name2 = Trawling<br />
| desc2 = <br />
<li> You can {{cmd|TRAWL}} in watery environments to provide yourself sustenance. When in a watery environment, you can trawl the waters for sustenance, in a similar manner to foraging.<br />
<li> Also allows you to {{cmd|EAT}} raw fish.<br />
| name3 = Shedding<br />
| desc3 = <br />
<li> When stinky, your natural coating of slime suppress the stench.<br />
<li> You may also {{cmd|SHED SLIME}} as an alternative to scrubbing.<br />
| name4 = Ice Breath<br />
| desc4 = <br />
<li> This ability permits the player to freeze players, the ground, or douse firewalls.<br />
| name5 = Shriving<br />
| desc5 = <br />
<li> You may shed your slime to instantly cure all afflictions with {{cmd|SHRIVE}}. Usable once per Howling.<br />
}}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3947Template:Raceskills2016-08-18T09:11:11Z<p>Yero: </p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable" style="vertical-align:top;"<br />
! Level || style="width:12em;" | Name || Description<br />
|-<br />
| 1 || [[Race skills#{{{name1}}}|{{{name1}}}]] || <ul>{{{desc1}}}</ul><br />
|-<br />
| 25 || [[Race skills#{{{name2}}}|{{{name2}}}]] || <ul>{{{desc2}}}</ul><br />
|-<br />
| 50 || [[Race skills#{{{name3}}}|{{{name3}}}]] || <ul>{{{desc3}}}</ul><br />
|-<br />
| 75 || [[Race skills#{{{name4}}}|{{{name4}}}]] || <ul>{{{desc4}}}</ul><br />
|-<br />
| [[Heritage|100]] || [[Race skills#{{{name5}}}|{{{name5}}}]] || <ul>{{{desc5}}}</ul><br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3946Template:Raceskills2016-08-18T09:07:29Z<p>Yero: </p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable" style="vertical-align:top;"<br />
! Level || style="width:12em;" | Name || Description<br />
|-<br />
| 1 || [[Race skills#{{{name1}}}|{{{name1}}}]] || <nowiki></nowiki>{{{desc1}}}<br />
|-<br />
| 25 || [[Race skills#{{{name2}}}|{{{name2}}}]] || <nowiki></nowiki>{{{desc2}}}<br />
|-<br />
| 50 || [[Race skills#{{{name3}}}|{{{name3}}}]] || <nowiki></nowiki>{{{desc3}}}<br />
|-<br />
| 75 || [[Race skills#{{{name4}}}|{{{name4}}}]] || <nowiki></nowiki>{{{desc4}}}<br />
|-<br />
| [[Heritage|100]] || [[Race skills#{{{name5}}}|{{{name5}}}]] || <nowiki></nowiki>{{{desc5}}}<br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3945Template:Raceskills2016-08-18T09:03:16Z<p>Yero: </p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable" style="vertical-align:top;"<br />
! Level || style="width:12em;" | Name || Description<br />
|-<br />
| 1 || [[Race skills#{{{name1}}}|{{{name1}}}]] || {{{desc1}}}<br />
|-<br />
| 25 || [[Race skills#{{{name2}}}|{{{name2}}}]] || {{{desc2}}}<br />
|-<br />
| 50 || [[Race skills#{{{name3}}}|{{{name3}}}]] || {{{desc3}}}<br />
|-<br />
| 75 || [[Race skills#{{{name4}}}|{{{name4}}}]] || {{{desc4}}}<br />
|-<br />
| [[Heritage|100]] || [[Race skills#{{{name5}}}|{{{name5}}}]] || {{{desc5}}}<br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3944Template:Raceskills2016-08-18T09:02:37Z<p>Yero: </p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable" style="vertical-align:top;"<br />
! Level || style="width:16em;" | Name || Description<br />
|-<br />
| 1 || [[Race skills#{{{name1}}}|{{{name1}}}]] || {{{desc1}}}<br />
|-<br />
| 25 || [[Race skills#{{{name2}}}|{{{name2}}}]] || {{{desc2}}}<br />
|-<br />
| 50 || [[Race skills#{{{name3}}}|{{{name3}}}]] || {{{desc3}}}<br />
|-<br />
| 75 || [[Race skills#{{{name4}}}|{{{name4}}}]] || {{{desc4}}}<br />
|-<br />
| [[Heritage|100]] || [[Race skills#{{{name5}}}|{{{name5}}}]] || {{{desc5}}}<br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Cmd&diff=3943Template:Cmd2016-08-18T08:58:03Z<p>Yero: Created page with "<tt style="color:#00796B;font-size:90%;">{{{1}}}</tt><noinclude> A template for commands (similar to Template:Skill). </noinclude>"</p>
<hr />
<div><tt style="color:#00796B;font-size:90%;">{{{1}}}</tt><noinclude><br />
A template for commands (similar to [[Template:Skill]]).<br />
</noinclude></div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3942Template:Raceskills2016-08-18T08:52:14Z<p>Yero: </p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable"<br />
! Level || Name || Description<br />
|-<br />
| 1 || [[Race skills#{{{name1}}}|{{{name1}}}]] || {{{desc1}}}<br />
|-<br />
| 25 || [[Race skills#{{{name2}}}|{{{name2}}}]] || {{{desc2}}}<br />
|-<br />
| 50 || [[Race skills#{{{name3}}}|{{{name3}}}]] || {{{desc3}}}<br />
|-<br />
| 75 || [[Race skills#{{{name4}}}|{{{name4}}}]] || {{{desc4}}}<br />
|-<br />
| [[Heritage|100]] || [[Race skills#{{{name5}}}|{{{name5}}}]] || {{{desc5}}}<br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3941Template:Raceskills2016-08-18T08:50:03Z<p>Yero: </p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable"<br />
! Level || Name || Description<br />
|-<br />
| 1 || [[Race skills#{{{name1}}}]] || {{{desc1}}}<br />
|-<br />
| 25 || [[Race skills#{{{name2}}}]] || {{{desc2}}}<br />
|-<br />
| 50 || [[Race skills#{{{name3}}}]] || {{{desc3}}}<br />
|-<br />
| 75 || [[Race skills#{{{name4}}}]] || {{{desc4}}}<br />
|-<br />
| [[Heritage|100]] || [[Race skills#{{{name5}}}]] || {{{desc5}}}<br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Raceskills&diff=3940Template:Raceskills2016-08-18T08:48:37Z<p>Yero: Created page with "Upon reaching certain levels, this race gains the following skills. {| class="wikitable" ! Level || Name || Description |- | 1 || {{{name1}}} || {{{desc1}}} |-..."</p>
<hr />
<div>Upon reaching certain [[Level|levels]], this race gains the following skills.<br />
<br />
{| class="wikitable"<br />
! Level || Name || Description<br />
|-<br />
| 1 || {{{name1}}} || {{{desc1}}}<br />
|-<br />
| 25 || {{{name2}}} || {{{desc2}}}<br />
|-<br />
| 50 || {{{name3}}} || {{{desc3}}}<br />
|-<br />
| 75 || {{{name4}}} || {{{desc4}}}<br />
|-<br />
| [[Heritage|100]] || {{{name5}}} || {{{desc5}}}<br />
|}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Horkval&diff=3939Horkval2016-08-18T08:20:39Z<p>Yero: New infobox and reformatted text.</p>
<hr />
<div>{{infobox race<br />
| name = Horkval<br />
| image = Horkval-cabalist.png<br />
| caption = An [[Horkval]] [[Cabalist]].<br />
| desc = A race of insectoid people who have grown powerful in the realm of Aetolia.<br />
| pop = approx. 500<br />
| dist = Across [[Sapience]]<br />
| strength = Cooperative and disciplined, chitinous bodies with natural protection.<br />
| weakness = They find themselves less prepared to master the magical arts.<br />
}}<br />
<br />
Cooperative and disciplined, the [[Horkval]] are a race of insectoid people who have grown powerful in the realm of Aetolia. Their race is known for its determination and teamwork, though most outside of the hives are posessed of a strong individualism and self-awareness. Their powerful legs allow them to reach areas others cannot, and their chitinous bodies lend them a natural protection unmatched by any other mortal race. These blessings of the body have taken their toll on the Horkvali, however, and they find themselves less prepared to master the magical arts.<br />
<br />
A mighty people, the insectoid Horkval are perhaps the most unique of Aetolia's races, with bodies sheathed in a chitinous exoskeleton as strong as armor. Hailing from tight-knit hives scattered throughout the land, the most prominent of which can be found on the island of [[Ulangi]], the race is known for their fierce loyalty and stalwart determination, trained from birth to serve their hive, although independent warriors are known to leave their ranks to seek training in the outside world. Physically, the Horkval come in a range of suited, most ideal for physical combat, be that small and agile or bulky and strong, with their bodies reminiscent of oversized, humanoid insects, complete with hard shells, antennae and sometimes claws or feelers.<br />
<br />
==Racial skills==<br />
<br />
*Level 1: '''Clicking''' A skill unique to the Horkval, this lets Horkval communicate with other members of their race through a unique language of clicking.<br />
*Level 25: '''Leap''' This skill allows a Horkval to leap past obstacles.<br />
*Level 50: '''Health Regeneration''' A Horkval will passively regenerate health.<br />
*Level 75: '''Listening''' This skill allows a Horkval to eavesdrop on an adjacent location, listening to any spoken conversations.<br />
<br />
==Culture==<br />
<br />
Hive-minded to a degree, they are rumored to share some part of their consciousness and through that even memories or direct information. Great sense of duty and community is the most important in their homeland, the Hives on the island of Ulangi, but out of the Hives they can develop strong individualism and self-awareness.<br />
<br />
==Roleplay==<br />
<br />
Horkval have an incredibly rich potential for roleplay, both through the physical features of their race and through the culture established in their lore - players have been known to create their own versions of hives, explore concepts of caste systems, and show incredible creativity with the diversity of form and features an insectoid race allows. Because the race is so alien compared to the more typical races, a creative roleplayer has room to consider a range of unique questions and challenges, turning the ideas of even basic notions like touch and taste on their head. Traditionally, Horkval tend to gravitate towards the more physical arts, making them ideal for a role such as a Sentinel hunter, a [[Illuminai|Daru]] monk and even a vampiric warrior, while their culture's rigid hierarchy and tight-knit loyalty make them a natural fit in militaristic guilds like the [[Carnifex]] or [[Templars|Templar]] knights.<br />
<br />
==Origins==<br />
<br />
Perhaps she knew not what she did. Perhaps she sought to understand what death was. Whatever the case, the day she decided to sever the head of her lover as he lay dormant by the pool was a day the world changed suddenly.<br />
<br />
It was the time of the great unknowing, when men and women had no purpose, but strode across the land, relying only on momentary instinct and without the possibility of forethought, and intent. It was a time before the appearance of Varian as the Celestine, and a time nearly lost in history. It was the time of the great unknowing.<br />
<br />
Her lover slept, dozed off after a jerking, nearly violent act of love. And she glanced upon him, with neither love, nor hate, for neither existed in the world yet. But she stared at the nape of his neck, and wondered why the flesh was soft of that like a beast, and why such a vulnerable part was left so bare, with little bone or sinew to stop a crippling blow. Was it not here that we end the beast's existence so that we might cook it and feast upon it? Why were some meats good to eat, and others bitter, or tough, leaving one retching for days on end, and thirsty for drink. She looked at his limbs, strong with the days' activities, and looked down upon her own limbs, stronger yet with her own activities. He rested, yet she was awake, alive, invigourated after their passion.<br />
<br />
And, not truly understanding what she did, she took a sharp stone from aside the pool near which they rested, and with one glancing blow struck him in the head near the fore part of the crown. His eyes opened in an instant, not comprehending what was happening. With a second blow, his eyes glazed from the impact, leaving him helpless, and without sense.<br />
<br />
She looked down again at his peaceful and weak frame. His chest rose rhythmically and quietly, mimicing the movements of the ripples on the pond. His vulnerable form no more powerful that a weak suckling babe. She was stronger, and if she were to carry on her seed, he would only be an inconvenience and a strain on her resources for her children. Let him rest, in eternal slumber, for he would be a strain no longer.<br />
<br />
And with the sharp edge of the stone she began to sever his throat. A low wailing scream leap out from his throat, with blood like a geyser darkening his unclothed form. Within a few moments, she was down to the bone of his neck, her hands covered in warm, life-giving blood. The rock not sharp enough, she tossed it aside, licking the blood from her hands. Realizing the nutrients coursing through his last blood, she began to drink from the wound itself, feeding herself, and her growing child.<br />
<br />
Satisfied for the moment, she raised her head, and looked around at the silent woods surrounding her. The air was too warm and humid tonight, and the woods too quiet. She would find no game this evening.<br />
<br />
Standing above the unmoving corpse before her, she began to move slowly about it, touching parts of it to test its firmness. At last satisfied, she picked up the bloody rock, and began to cut skin and meat away from the bone; once having gutted the body, she prepared a fire to dry the meat so that it may keep to provide for her and her offspring. Pleased with the results of her hunt, she sat down by the pool, wearied from the activity.<br />
<br />
Varian, the Satus, viewing His creation with some interest, spoke to her, intoning, "Like the Mantis, who eats her mate, so shall you and your offspring be."<br />
<br />
Immediately a wail of pain exploded from her mouth, as her skin became more rigid, and her limbs more thin and plate like. Her head became more rounded, and her eyes wider and bejewelled as the sea's surface. Covering her face with her bloodied hands, she attempted to hide herself from the world, but only succeeded in smearing her eyes in the crimson blood of her mate.<br />
<br />
And thus it is that our people came to inhabit Aetolia, with their strong bodies, and their eyes of red. In the spring, when the woods are quiet, and the air humid, one can hear the cries of the men giving up their lives so their mates may feed the young.</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Template:Infobox_race&diff=3938Template:Infobox race2016-08-18T08:16:23Z<p>Yero: Created page with "<includeonly>{{infobox | above = {{{name}}} | image = {{#if:{{{image|}}}|250px|}} | caption = {{{caption|}}} | label2 = Population | data..."</p>
<hr />
<div><includeonly>{{infobox<br />
| above = {{{name}}}<br />
| image = {{#if:{{{image|}}}|[[Image:{{{image}}}|250px]]|}}<br />
| caption = {{{caption|}}}<br />
<br />
| label2 = Population<br />
| data2 = {{{pop|}}}<br />
<br />
| label4 = Distribution<br />
| data4 = {{{dist|}}}<br />
<br />
| label5 = Strengths<br />
| data5 = {{{strength|}}}<br />
<br />
| label6 = Weaknesses<br />
| data6 = {{{weakness|}}}<br />
<br />
| below = {{{desc|}}}<br />
}}</includeonly><br />
<noinclude><br />
A template for [[Races|race]] pages. All fields are optional except the name.<br />
==Example==<br />
{{infobox race<br />
| name = Horkval<br />
| image = Horkval-cabalist.png<br />
| caption = An [[Horkval]] [[Cabalist]].<br />
| desc = A race of insectoid people who have grown powerful in the realm of Aetolia.<br />
| pop = approx. 500<br />
| dist = Across [[Sapience]]<br />
| strength = Cooperative and disciplined, chitinous bodies with natural protection.<br />
| weakness = They find themselves less prepared to master the magical arts.<br />
}}<br />
<pre><br />
{{infobox race<br />
| name = Horkval<br />
| image = Horkval-cabalist.png<br />
| caption = An [[Horkval]] [[Cabalist]].<br />
| desc = A race of insectoid people who have grown powerful in the realm of Aetolia.<br />
| pop = approx. 500<br />
| dist = Across [[Sapience]]<br />
| strength = Cooperative and disciplined, chitinous bodies with natural protection.<br />
| weakness = They find themselves less prepared to master the magical arts.<br />
}}<br />
</pre><br />
</noinclude></div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Xoran-syssin.png&diff=3937File:Xoran-syssin.png2016-08-18T07:25:46Z<p>Yero: </p>
<hr />
<div>[[Xorani]] [[Syssin]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Xoran-syssin.png&diff=3936File:Xoran-syssin.png2016-08-18T07:22:28Z<p>Yero: Xoran Syssin</p>
<hr />
<div>[[Xoran]] [[Syssin]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Vampire.png&diff=3935File:Vampire.png2016-08-18T07:20:54Z<p>Yero: Vampire</p>
<hr />
<div>[[Vampire]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Ursal-templar.png&diff=3934File:Ursal-templar.png2016-08-18T07:20:38Z<p>Yero: Ursal Templar</p>
<hr />
<div>[[Ursal]] [[Templar]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Tsolaa-monk.png&diff=3933File:Tsolaa-monk.png2016-08-18T07:20:23Z<p>Yero: Tsol'aa Monk</p>
<hr />
<div>[[Tsol'aa]] [[Monk]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Troll-carnifex.png&diff=3932File:Troll-carnifex.png2016-08-18T07:20:07Z<p>Yero: Troll Carnifex</p>
<hr />
<div>[[Troll]] [[Carnifex]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Tarpen.png&diff=3931File:Tarpen.png2016-08-18T07:19:47Z<p>Yero: Tarpen</p>
<hr />
<div>[[Tarpen]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Rajamala-sentinel.png&diff=3930File:Rajamala-sentinel.png2016-08-18T07:19:32Z<p>Yero: Rajamala Sentinel</p>
<hr />
<div>[[Rajamala]] [[Sentinel]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Orc.png&diff=3929File:Orc.png2016-08-18T07:19:19Z<p>Yero: Orc</p>
<hr />
<div>[[Orc]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Ogre.png&diff=3928File:Ogre.png2016-08-18T07:19:00Z<p>Yero: Ogre</p>
<hr />
<div>[[Ogre]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Nazetu.png&diff=3927File:Nazetu.png2016-08-18T07:18:47Z<p>Yero: Nazetu</p>
<hr />
<div>[[Nazetu]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Mhun-zealot.png&diff=3926File:Mhun-zealot.png2016-08-18T07:18:30Z<p>Yero: Mhun Zealot</p>
<hr />
<div>[[Mhun]] [[Zealot]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Kelki-ascendril.png&diff=3925File:Kelki-ascendril.png2016-08-18T07:18:12Z<p>Yero: Kelki Ascendril</p>
<hr />
<div>[[Kelki]] [[Ascendril]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Imp-shaman.png&diff=3924File:Imp-shaman.png2016-08-18T07:17:00Z<p>Yero: Imp Shaman</p>
<hr />
<div>[[Imp]] [[Shaman]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Horkval-cabalist.png&diff=3923File:Horkval-cabalist.png2016-08-18T07:16:43Z<p>Yero: Horkval Cabalist</p>
<hr />
<div>[[Horkval]] [[Cabalist]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Grook-indorani.png&diff=3922File:Grook-indorani.png2016-08-18T07:16:22Z<p>Yero: Grook Indorani</p>
<hr />
<div>[[Grook]] [[Indorani]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Grecht.png&diff=3921File:Grecht.png2016-08-18T07:16:04Z<p>Yero: Grecht</p>
<hr />
<div>[[Grecht]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Golba-carnifex.png&diff=3920File:Golba-carnifex.png2016-08-18T07:15:49Z<p>Yero: Golba Carnifex</p>
<hr />
<div>[[Golba]] [[Carnifex]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Dwarf-teradrim.png&diff=3919File:Dwarf-teradrim.png2016-08-18T07:15:32Z<p>Yero: Dwarf Teradrim</p>
<hr />
<div>[[Dwarf]] [[Teradrim]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Dreikathi-warlord.png&diff=3918File:Dreikathi-warlord.png2016-08-18T07:14:54Z<p>Yero: Dreikathi</p>
<hr />
<div>[[Dreikathi]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Caentoi.png&diff=3917File:Caentoi.png2016-08-18T07:14:31Z<p>Yero: Caentoi</p>
<hr />
<div>[[Caentoi]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Atavian-luminary.png&diff=3916File:Atavian-luminary.png2016-08-18T07:14:10Z<p>Yero: Atavian Luminary</p>
<hr />
<div>[[Atavian]] [[Luminary]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=File:Arqeshi.png&diff=3915File:Arqeshi.png2016-08-18T07:13:29Z<p>Yero: Arqeshi</p>
<hr />
<div>[[Arqeshi]]</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Morgun_Forest&diff=3914Morgun Forest2016-08-18T06:08:54Z<p>Yero: </p>
<hr />
<div>{{infobox area<br />
| name = The Morgun Forest<br />
| track = MORGUN FOREST<br />
| continent = Sapience<br />
| env = Forest<br />
}}<br />
<br />
{{infobox bashing<br />
| level = 60<br />
| aggro = 1<br />
}}<br />
<br />
{{infobox fishing<br />
| type = Various<br />
| hole1 = [[Morgun Spring]]<br />
| hole2 = [[Urubamba River]]<br />
}}<br />
<br />
Bordered on the west by the [[Vashnar Mountains|Vashnar mountains]] and on the east by the Urubamba river, the [[Morgun Forest|Morgun]] is one of the largest forests on the continent of [[Sapience]], and certainly the most unusual. Few animals dare to enter its dark eaves, and those who do are rarely seen again. The leafy halls of the Morgun are home to an ancient race of living trees. It is rumoured that dark dryads dwell deep within the forests, and travelers have brought back stories of strange melancholy creatures called the Nayar, whose haunting music can at times be heard echoing through the woods. Some say that the forest is ruled by an ancient council of five living trees, but few have been able to verify the tale, since the dark paths of the forests are carefully guarded by rampaging hemlock bushes and dangerous mists that dwell in the lowlands.<br />
<br />
==Timeline==<br />
<br />
{{timeline header}}<br />
| 110 MA || The Black Forest south of Thera rises up and consumes the village.<br />
|-<br />
| 420 MA || A loud crash of collapsing stone rocks the [[Morgun Forest]], scaring away massive flocks of birds. Finding nothing else amiss in the woods, adventurers attempt to inspect the Monolith only to discover impenetrable brambles in their path.<br />
{{timeline footer}}<br />
<br />
== History ==<br />
<br />
===Before the Black Forest===<br />
<br />
In a previous Age, one before the Great Artifice, the Morgun Forest stood as testament to the power of nature. The flora of the Morgun were more active than most of what one would find in the other forests of Sapience. At some unknown point in time, the ancestors of the citizens of [[Arbothia]] decided to settle in the area. Being unable to remove the nuisance of the trees from the land they wanted to settle, the settlers wove a powerful spell to enchant the trees and put them to sleep with the help of a [[Druid]] named [[Scipter]] in an event known as the [[Night of the Scythe]] The trees that survived slumbered, becoming quiet and unmoving like those in other forests. The settlers chopped down the trees for timber, and built the settlement that would come to be the village of [[Thera]].<br />
<br />
===The Leaf-cutter Invasion===<br />
<br />
Time passed, and with it came the Great Artifice. Even the villagers of Thera forgot that the forest had once been awake, and that the trees and bushes had moved about as they pleased. The Therans went about their daily lives as craftsmen and harvesters until one fateful day when the forest was touched by a jungle. A group of toucans took wing, flying on a path different from the one their ilk usually followed. One of these birds was ill, and it perished on the odd path, plummeting into the Black Forest. The toucans of the Itzatl Rainforest have a symbiotic relationship with a type of parasitic ant. In the rainforest, these leaf-cutting ants served to trim the thick foliage of the jungle trees, but in a deciduous forest they served to upset the entire ecosystem. Some of these ants emerged from the corpse of the toucan and began to infest the local trees, stripping leaf and bark in a ravenous fashion. [[Duiran]] took note of the invaders and attempted to thin their numbers, but no matter how many of the ants were slain, more kept hatching.<br />
<br />
[[Slyphe]] became desperate to quell the invasion and turned to [[Chakrasul]] as a potential source of aid. The Lady of Corruption suggested that [[Necromancy]] might be employed to kill a ring of trees, containing the spread of the ants. Realizing that Duiran would not suffer the idea of [[Extermination]] being used in the forest, She instead suggested that flame might be used. Duiran remained unwilling to accept Her suggestion and She grew irritated. In Her frustration, She touched an ancient oak tree nearby, brushing it with Her [[Divine Essence]]. Everyone present was shocked as a feminine shape fell from the tree and coalesced into the form of a beautiful dryad. Rather than claiming any sort of right to the dryad, Chakrasul withdrew stating that forest issues were not a concern of Hers and that Her advice was clearly not needed.<br />
<br />
The dryad sobbed, explaining that she was in pain from the attacks by the ants as well as the citizens of Thera, who came to chop down the trees for varying reasons. Those present were cautious of the dryad, not certain if they should trust a creature that seemed to have been created by Chakrasul's touch. The dryad became frustrated with the lack of action from the forestals and she embedded herself back in the ancient oak, refusing to emerge again. The dryad's appearance was another event to ponder, but it did little to suggest how the problem of the ants could be contained. Someone postulated that fire could be employed, and the ancient oak rustled in response to the statement. The oak seemed to encourage the idea, and the small field where the tree stood was set ablaze. The ants upon the tree popped and burst into tiny flames as they began to fall off of the oak. The tree shuddered, shaking the burning ants from its form as it commanded, "Get those flames off of me!"<br />
<br />
The tree's statement stunned those present, as they were not accustomed to trees speaking. They quickly doused the tree, putting out the flames that had ended its torment at the mandibles of the ants. The oak spoke little, expressing only that he intended to awaken the others of his kind. In the coming months, he wandered about the forest, stomping on the ants as he pondered his course of action. One day the answer came to him, and his voice roared across the land as he called upon the Elder Trees to awaken. First the Willow, then the Beech, the Pine, and the Maple were awakened. Each of these Elder Trees awoke the lesser trees of their kind, and they all bowed to the Elder Oak, proclaiming him "Arghash, King of the Black Forest." The trees revealed that the Black Forest had once been known as the Morgun Forest and that no animal made its home there, for it was a place where the flora reigned supreme.<br />
<br />
===With Torches Raised High===<br />
<br />
Time passed, and the settlers of Thera became more and more uneasy over the activity of their southerly neighbors. The Theran Priest, [[Arboth]] perused the ancient tomes at his disposal and learned the truth about the village. Knowing that the land his peers lived on had once been part of the Morgun domain, he deduced that it was only a matter of time before the living trees marched on the village to reclaim it. He rallied those willing and able to fight, gathering a mob together to defend the village through offense. The children and craftsmen of Thera fled the village for safety, taking refuge far away. The mob left into the forest, armed with axes and torches. As they moved into the forest, they used their makeshift tools of war to cut down trees and set the forest ablaze. The living trees resisted, and Duiran came to their aid, putting out fires with water and ice while the numbers of the Therans slowly dwindled. The priest cried out, rallying the mob to continue their crusade, even after the trees had become victors. None of the Duiranites harmed the priest though, as Arghash had requested that he be spared. The priest continued marching through the forest, ranting at the top of his lungs until he stumbled across the Elder Oak, who seized him up with his branches, berating him. The priest was fervent and would not listen to the tree's words. Arghash left, carrying the priest with him, intent on teaching him a lesson about respect. In the aftermath of the mob's assault, it was discovered that the village of Thera was empty, but their actions had not been forgotten. The malice shown by the Therans had awoken the hemlock bushes from their slumber. The bushes were guardians of the forest, and they lashed out indiscriminately at anything that was not a plant.<br />
<br />
===The Morgun Reborn===<br />
<br />
The trees were resolute in their goal, and the borders of what was once known as the Morgun Forest were blocked off by the Elder Trees. For many months, only a handful of Druids could manage to find a way into the forest, and the things they saw within were strange indeed. The songs of birds and buzzing of bees were absent from the forest. Where many innocuous flowers had grown before, poisonous blooms now took root. The message of the forest was clear. This was no place for creatures of flesh and blood; it was a realm of xylem and phloem.<br />
<br />
When at last the Elder Trees moved and allowed those brave enough to venture into the forest, it had become almost unrecognizable. A lake was located at the center of the forest, one of its most distinguishing features. Mist made vision difficult in the lake surrounding the island, and it was inhabited by water spirits that hadn't been seen in the area previously. In a grassy clearing, Thera's well still stood as a final testament to the fact that a village had once stood on those grounds. Throughout the forest, the hemlock bushes prowled, stalking and battering any intruders, even Druids. Strange mists could be found in low-lying areas, and they were lethal. The first breath of the mists would inflict [[paralysis]] on an unwary victim, and subsequent breaths almost always led to death unless a quick rescue was performed. The forest was harsh and hostile.<br />
<br />
Perhaps the most controversial change to the forest was the return of [[Morgun Island]]. The island was home to two strange humanoid statues. One was an obsidian statue of a masculine figure that appeared to be protecting the other, a feminine statue of green crystal. The statues seemed to be both alive and sculpted at the same time, and some insisted that they were the cursed forms of spirits of the forest. Few Druids had groves within the forest, but those that did became involved in attempts to discern the nature of the curse that had befallen the two figures and remove it. For years many different attempts were made with little success. It seemed that the unsettling statues and mists of the forest were there to stay.<br />
<br />
===The Attack of the Wild Bushes===<br />
<br />
The poisonous hemlock bushes had slept for many centuries, their little minds slumbering and seeing dreams of fighting. When in the chaos of fires and fighting with Thera they were jolted into awareness, a wild joy overtook them as they rushed around madly, attacking everything and anything that got in their way. Their small minds unable to take the excitement, they soon left the confines of Thera and rambled out onto the highways, gleefully preying on all unsuspecting travelers. After all, who could expect a perfectly innocent road bush to suddenly jump on you and try to beat you with its branches?<br />
<br />
The forest folk attempted to herd the bushes back into the forest, but that proved quite difficult. Finally, the Elder Oak was awoken from his nap, and with the help of several other trees, the combined forces of the Oak and Duiran were able to shove the bushes back into the forest. The Oak read them a stern lecture about leaving the forest's premises, and the bushes, subdued and rather sulky, sneaked off into the forest to brood and wait for an unsuspecting victim to come around.<br />
<br />
===The Dark Bargains===<br />
<br />
Amelia, the Arch Dryad that had fallen out of the Elder Oak with Chakrasul's touch, and her consort, a nayar named Namal had been bewitched by the Goddess of Corruption. After his awakening, the Elder Oak struck a deal with Chakrasul. The Morgun Forest had been ruled by a council of Elder Trees, but he wanted more. He wanted to be the King of the Forest no matter the cost. He accepted Her Corruption in order to awaken the other trees of the forest and to be their superior. Blinded by his ambition, he did not realize that Chakrasul was bargaining with his dryad as well. Chakrasul appeared before Amelia, taking the form of a radiant dryad. She convinced Amelia to submit herself and Namal into Her service in exchange for the revival of the forest. Amelia was unaware of the pact between Chakrasul and Arghash, and she and Namal were split in twain. The bodies of the dryad and nayar remained on Morgun Island, while their souls served Chakrasul within the Castle of Despair.<br />
<br />
===Amelia's Prison Shatters===<br />
<br />
After years of trial and error, the dryad and nayar were freed from their prisons. Innumerable pearls were placed into the crystalline statue until it cracked, and a Druid located the crystallized essence of the forest and she placed it into the statue's arms causing both statues to shatter. Amelia was beset with questions from the curious forestals, but in the end only a couple of things became clear. The first was that Amelia's pact had meant nothing, for Arghash had bargained for the awakening of the forest himself. The other was that Amelia was pleased with the forest being awake, and she had no intent to change it from its corrupted state. The pair appeared weakened, and many attempts were made to bolster their strength in hopes that perhaps the Arch Dryad's stance on the forest's corruption would change if she felt stronger.<br />
<br />
===The Cleansing of the Morgun===<br />
<br />
Eventually, the shards of Amelia's crystalline prison began to be located throughout the forest. Upon touching her, the shards would shatter into a mist that would be absorbed into the dryad, seeming to make her seem a little bit stronger. Some members of Duiran and Enorian discovered that the shards of Amelia's prison could be purified in the Mirror of Purity in Enorian. When these shards were given to the dryad, they too exploded into a mist which she absorbed, but they appeared to cause her pain. In the end, the dryad was crippled by the purified shards, but the corruption of the forest persisted. Arghash carried Amelia and Namal to a barren spot in the forest, and Amelia began to claw at the ground near the spot where the Theran well still stood. It was discovered that her clawing was a fevered attempt to get to the Sacred Spring, which ran beneath the forest.<br />
<br />
Using buckets of water purified in the Mirror of Purity, numerous heroes cleansed the Sacred Spring, but the corruption they purged from it remained in the cavern as a miasma. Calling on the [[Triumvirate of Duiran]], a ritual was performed to cleanse the waters of their corruption permanently. Tendrils of the green vapor made their way into a well-hidden cave in the forest, where the Mirror of Corruption lay. The mist began to react with the minerals that the mirror was laced with, and as its face bulged in a reactive manner, Amelia screamed as her soul dissipated into the air, leaving behind only a wooden skeleton. Arghash fled the area, concerned that the corruption leaving the forest would be his end as well. As the mirror reacted more violently, it eventually shattered, collapsing the cave that housed it. With the source of the corruption gone, the trees of the forest were freed, and they began to recount the tale of [[Scipter]], the rogue Druid that had helped pacify the forest so long ago.<br />
<br />
===The Forest Today===<br />
<br />
The poisonous hemlocks still defend the forest, though their zeal has subsided greatly since they were first awakened. The four remaining Elder trees have each chosen places to rest, and will occasionally offer a task to an adventurer wandering through. Animals do not call the Morgun home, save a lone jambaali. A young oakling named Meilan wanders about the forest waiting for the time when he will become the Elder of the Oaks that his uncle Arghash once was. The [[Temple of Omei]] can be accessed through a dreamlike area of the forest. Where the cave hiding the Mirror of Corruption once was, there is but a pile of rubble. One can still seek out the Theran well, in a grassy clearing. Nearby Namal can be found, fading from existence as he laments the wooden skeleton of his love, Amelia. Meayans, a type of dryad native to the Morgun wander about the forest along with their nayar mates. Despite the purging of the corruption, the forest is still a harsh place. Attacking the trees can cause one to be branded an enemy of the whole forest.<br />
<br />
==Notable denizens==<br />
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==Connected areas==<br />
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* [[Aureliana Forest|The Aureliana Forest]]<br />
* [[Liruma Scrubland|The Liruma Scrubland]]<br />
* [[Old Road|The Old Road]]<br />
* [[Prelatorian Highway|The Prelatorian Highway]]<br />
* [[Tecpatl's Cradle]]<br />
<br />
{{stub}}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Vashnar_Mountains&diff=3913Vashnar Mountains2016-08-18T04:33:27Z<p>Yero: </p>
<hr />
<div>{{infobox area<br />
| name = The Vashnar Mountains<br />
| track = VASHNAR<br />
| continent = Sapience<br />
| env = Mountain<br />
}}<br />
{{infobox fishing<br />
| type = River<br />
| hole1 = [[Pachacacha River]]<br />
}}<br />
<br />
The [[Vashnar Mountains|Vashnar mountain]] range is the spine of the Sapient continent. It runs along the western coast for a great distance, and then turns east, running through until it meets the ocean on the astern side, bordered by the [[Putoran Hills|Putoran]] and [[Shamtota hills]]. Thus, it forms an 'L' shape in which most of the known world is cradled.<br />
<br />
The Vashnar is an extremely treacherous area by virtue of the aggressive animals and people that inhabit it. Many a person has fallen victim to the mountain lions that roam it seeking their inners, to say nothing of the [[Consanguine]] who live in the city of [[Bloodloch]] beneath the range.<br />
<br />
Much of Aetolian life has existed upon or around the Vashnars since the beginning of history, and it is theorized that some point within the range represented the point of creation for the first races of Sapience. This is borne out in many cases by the historical records in the west reaching back much further than in the east, but there is no conclusive evidence as of yet.<br />
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==Notable denizens==<br />
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==Connected areas==<br />
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* [[Arurer Haven|The Arurer Haven]]<br />
* [[Bloodwood|The Bloodwood]]<br />
* [[Dakhota Hills|The Dakhota Hills]]<br />
* [[Dun Valley|The Dun Valley]]<br />
* [[Liruma Scrubland|The Liruma Scrubland]]<br />
* [[Tiyen Esityi]]<br />
* [[Western Itzatl Rainforest|The Western Itzatl Rainforest]]<br />
<br />
{{stub}}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Shamtota_Hills&diff=3912Shamtota Hills2016-08-18T04:32:09Z<p>Yero: </p>
<hr />
<div>{{infobox area<br />
| name = The Shamtota Hills<br />
| track = SHAMTOTA<br />
| continent = Sapience<br />
| env = Hills<br />
}}<br />
{{infobox fishing<br />
| type = River<br />
| hole1 = [[Pachacacha River]]<br />
}}<br />
<br />
The [[Shamtota hills]] are a range of southern, weathered hills. Vegetation in them ranges from oak groves to the olive and orange groves planted by farmers living in the region. Oftentimes, you will hear the cry of a bald eagle circling overhead.<br />
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==Notable denizens==<br />
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==Connected areas==<br />
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* [[Bloodloch|Bloodloch, the City of the Undead]]<br />
* [[Mandre's Tower]]<br />
* [[Pash Valley|The Pash Valley]]<br />
* [[Shamtota Caverns|The Shamtota Caverns]]<br />
* [[Yohanan Village|The Yohanan Village]]<br />
* [[Liruma Scrubland|The Liruma Scrubland]]<br />
<br />
{{stub}}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Shamtota_Caverns&diff=3911Shamtota Caverns2016-08-18T04:31:01Z<p>Yero: </p>
<hr />
<div>{{infobox area<br />
| name = The Shamtota Caverns<br />
| track = THE SHAMTOTA CAVERNS<br />
| continent = Sapience<br />
| env = Natural Underground<br />
}}<br />
<br />
==Notable denizens==<br />
<br />
==Connected areas==<br />
<br />
* [[Mhojave Desert|The Mhojave Desert]]<br />
* [[Shamtota Hills|The Shamtota Hills]]<br />
<br />
{{stub}}</div>Yerohttps://wiki.aetolia.com/mediawiki/index.php?title=Raphaelan_Highway&diff=3910Raphaelan Highway2016-08-18T04:30:04Z<p>Yero: </p>
<hr />
<div>{{infobox area<br />
| name = The Raphaelan Highway<br />
| track = RAPHAELAN<br />
| continent = Sapience<br />
| env = Bridge<br />
}}<br />
<br />
The Highways of Aetolia, consisting of the [[Prelatorian Highway]] and the [[Raphaelan Highway]], extend from the city of Ashtan in the northwest to the city of Enorian in the southeast. They are a great boon to mortalkind, for they make travelling the wilderness of Aetolia much faster and easier.<br />
<br />
==Notable denizens==<br />
<br />
==Connected areas==<br />
<br />
{{stub}}</div>Yero