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Sciomancy is used by the [[Sciomancers]] guild. | Sciomancy is used by the [[Sciomancers]] guild. | ||
{{SkillHeader}} | |||
{{SkillTableRow |Channel | Inept | 0| Open conduits to the Elemental Realms. }} | |||
{{SkillTableRow |Lash | Inept | 32| Send a scourging lash of Shadow energy. }} | |||
{{SkillTableRow |Flood | Inept | 65| Flood your surroundings with magical darkness. }} | |||
{{SkillTableRow |Reflection | Novice | 0| Create a distracting illusion of yourself. }} | |||
{{SkillTableRow |Galeward | Novice | 66| Protect yourself from afflictions with Wind. }} | |||
{{SkillTableRow |Nightsight | Novice | 75| See through the shadows with ease. }} | |||
{{SkillTableRow |Stoneskin | Apprentice | 0| Create a protective but supple layer of stone around you. }} | |||
{{SkillTableRow |Fortification | Apprentice | 33| Protect your open channels from attack. }} | |||
{{SkillTableRow |Stonebrand | Apprentice | 66| Place the brand of the Earth upon your foe. }} | |||
{{SkillTableRow |Meteoswarm | Capable | 0| Summon a cloud of meteorites to batter your enemies. }} | |||
{{SkillTableRow |Mirage | Capable | 25| Place a shifting mirage over your location. }} | |||
{{SkillTableRow |Tornado | Capable | 50| Call down a tornado to empty the skies. }} | |||
{{SkillTableRow |Voidstaff | Adept | 0| Place the mark of the Void upon your staff. }} | |||
{{SkillTableRow |Scry | Adept | 33| Peer through the shadows to find your target. }} | |||
{{SkillTableRow |Drain | Skilled | 0| Crack open the earth to drain away water. }} | |||
{{SkillTableRow |Illusion | Skilled | 33| Conjure forth an illusion. }} | |||
{{SkillTableRow |Windbrand | Gifted | 0| Place the brand of the Air upon your foe. }} | |||
{{SkillTableRow |Quake | Gifted | 33| Shake the very earth underfoot. }} | |||
{{SkillTableRow |Erode | Gifted | 66| Destroy the defenses of your enemy. }} | |||
{{SkillTableRow |Bloodleech | Expert | 0| Leech the afflictions out of your blood. }} | |||
{{SkillTableRow |Ring | Expert | 50| Extend the life of a crystalline vibration. }} | |||
{{SkillTableRow |Binding | Virtuoso | 0| The magic of channel binding. }} | |||
{{SkillTableRow |Condensate | Virtuoso | 25| Condense the water out of the air. }} | |||
{{SkillTableRow |Shadowbrand | Fabled | 0| Place the brand of the Shadow upon your foe. }} | |||
{{SkillTableRow |Simultaneity | Fabled | 25| Parallel channeling. }} | |||
{{SkillTableRow |Copy | Fabled | 50| Copy the last ability performed against you. }} | |||
{{SkillTableRow |Tune | Fabled | 75| Slow the decay of your vibrations. }} | |||
{{SkillTableRow |Transfix | Mythical | 0| Mesmerize your target into inaction. }} | |||
{{SkillTableRow |Shadeling | Mythical | 33| Solidify the shadows into an elemental daemon. }} | |||
{{SkillTableRow |Voidgaze | Mythical | 50| Give your victims a glimpse of the void. }} | |||
{{SkillTableRow |Stormhammer | Mythical | 66| Call down the wrath of the storm upon multiple enemies. }} | |||
{{SkillTableRow |Singularity | Transcendent | 0| Prepare an unstable point of singularity. }} | |||
{{SkillTableRow |Fluxus | Transcendent | 0| Transmogrify your foe at the elemental level. }} | |||
|} | |||
{{AB | |||
|skillname = Channel | |||
|syntax = CHANNEL EARTH/AIR/SHADOW | |||
|description =Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER EARTH/AIR/SHADOW will close that channel. CHANNELS will list what channels you have open. | |||
}} | |||
{{AB | |||
|skillname = Lash | |||
|syntax = CAST LASH <target> | |||
CAST LASH ICEWALL [<direction>] | |||
|description =Elements: Shadow | |||
Send a lash of Shadow energy to strike out at your foe. | |||
}} | |||
{{AB | |||
|skillname = Flood | |||
|syntax = CAST FLOOD | |||
|description =Elements: Shadow | |||
Flood the area and its surroundings with magical darkness. | |||
}} | |||
{{AB | |||
|skillname = Reflection | |||
|syntax = CAST REFLECTION [target] | |||
|description =Elements: Air | |||
Create an illusion of yourself or another that will protect you against certain attacks. | |||
}} | |||
{{AB | |||
|skillname = Galeward | |||
|syntax = CAST GALEWARD | |||
|description =Elements: Air | |||
Create a ward of winds about your person with the chance to prevent being afflicted with venoms. | |||
}} | |||
{{AB | |||
|skillname = Nightsight | |||
|syntax = NIGHTSIGHT | |||
|description = See easily through the shadows that surround you. | |||
}} | |||
{{AB | |||
|skillname = Stoneskin | |||
|syntax = CAST STONESKIN | |||
|description =Elements: Earth | |||
Create a layer of supple stone about your frame to mitigate damage against your person | |||
}} | |||
{{AB | |||
|skillname = Fortification | |||
|syntax = FORTIFY <channel/ALL> | |||
|description = Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it. | |||
}} | |||
{{AB | |||
|skillname = Stonebrand | |||
|syntax = CAST STONEBRAND <target> | |||
|description =Elements: Earth | |||
Place the Brand of the Stone upon your foe, causing their endurance usage to double. | |||
}} | |||
{{AB | |||
|skillname = Meteoswarm | |||
|syntax = CAST METEOSWARM | |||
|description =Elements: Earth, Air | |||
Call down meteorites from the sky to strike at your enemies. | |||
}} | |||
{{AB | |||
|skillname = Mirage | |||
|syntax = CAST MIRAGE | |||
|description =Elements: Air | |||
Create a mirage in your room, causing those seeking to look in to see elsewhere. | |||
}} | |||
{{AB | |||
|skillname = Tornado | |||
|syntax = CAST TORNADO <target> | |||
|description =Elements: Air | |||
Summon a tornado to knock a foe in the sky or the trees down to the ground. | |||
}} | |||
{{AB | |||
|skillname = Voidstaff | |||
|syntax = CAST VOIDSTAFF | |||
|description =Elements: Shadow, Air, Earth | |||
The elemental staff is perhaps the sciomancer's strongest pure-damage | |||
attack. Once you have summoned one, you may use the following attacks: | |||
STAFFCAST DISSOLUTION AT <player/mobile> (magical damage) | |||
STAFFCAST LIGHTNING AT <player/mobile> (electric damage) | |||
STAFFCAST SCINTILLA AT <player/mobile> (fire damage) | |||
STAFFCAST HORRIPILATION AT <player/mobile> (cold damage) | |||
}} | |||
{{AB | |||
|skillname = Scry | |||
|syntax = CAST SCRY AT <target> | |||
|description =Elements: Shadow, Air | |||
Peer through the realm of the Shadow to pinpoint your foe's location. | |||
}} | |||
{{AB | |||
|skillname = Drain | |||
|syntax = CAST DRAIN | |||
|description =Elements: Earth | |||
Crack open the earth underfoot to drain away the water in the room. | |||
}} | |||
{{AB | |||
|skillname = Illusion | |||
|syntax = CAST ILLUSION <illusion> | |||
CAST ILLUSION AT <target> <illusion> | |||
|description =Elements: Air | |||
Create an illusory image in the room, or target it at another through a cataclysm vibration. | |||
Note: You may use the $nl character to force a newline, however you may do so only once per illusion. | |||
}} | |||
{{AB | |||
|skillname = Windbrand | |||
|syntax = CAST WINDBRAND <target> | |||
|description =Elements: Air | |||
Place the Brand of the Wind upon your foe, extending the length of their elixir recovery time. | |||
}} | |||
{{AB | |||
|skillname = Quake | |||
|syntax = CAST QUAKE | |||
|description =Elements: Earth | |||
Create an earthquake underfoot to bounce your enemies out of thelocation. | |||
}} | |||
{{AB | |||
|skillname = Erode | |||
|syntax = CAST ERODE <TARGET> | |||
|description =Elements: Earth | |||
With your grip on the elements, you can cast a spell of erosion at your foe, destroying a defence. | |||
}} | |||
{{AB | |||
|skillname = Bloodleech | |||
|syntax = CAST BLOODLEECH | |||
|description =Elements: Earth | |||
Leech away your afflictions with the power of the elemental earth. | |||
}} | |||
{{AB | |||
|skillname = Ring | |||
|syntax = CAST RING | |||
|description =Elements: Shadow | |||
Call upon the Shadow to extend the life of your vibrations. | |||
}} | |||
{{AB | |||
|skillname = Binding | |||
|syntax = BIND <channel/ALL> | |||
|description = Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however. | |||
}} | |||
{{AB | |||
|skillname = Condensate | |||
|syntax = CAST CONDENSATE | |||
|description =Elements: Air | |||
Force the water out of the air and flood your surroundings with the mass condensation. | |||
}} | |||
{{AB | |||
|skillname = Shadowbrand | |||
|syntax = CAST SHADOWBRAND <target> | |||
|description =Elements: Shadow | |||
Place the Brand of the Shadow upon your foe, increasing damage done to them by 5%. | |||
}} | |||
{{AB | |||
|skillname = Simultaneity | |||
|syntax = SIMULTANEITY | |||
|description = Simultaneously channel the Shadow, Air, and Earth elemental channels. | |||
}} | |||
{{AB | |||
|skillname = Copy | |||
|syntax = CAST COPY | |||
|description =Elements: Shadow, Air, Earth | |||
Through the primal elements, you can replicate the last aggressive attack targeted at you, and dish it out back at your opponent. Due to the nature of the ability, you must witness the attack with your own eyes in order to do so. | |||
You cannot replicate the attacks of those performed by a loyal servant, such as Angels or Golems. | |||
Note: If you are unable perform an ability successfully due to say an affliction, you will still be taxed by attempting to cast it. | |||
}} | |||
{{AB | |||
|skillname = Tune | |||
|syntax = CAST TUNE | |||
|description =Elements: Shadow | |||
Any vibrations that you own within the room will be set into a dormant state. They will no longer vibrate, but they will cease to decay. CAST RING will bring your vibrations out of this state along with focus in crystalism. | |||
}} | |||
{{AB | |||
|skillname = Transfix | |||
|syntax = CAST TRANSFIX AT <target> | |||
|description =Elements: Air, Earth | |||
Weave a pattern of air and earth to transfix your opponent into complacency. | |||
}} | |||
{{AB | |||
|skillname = Shadeling | |||
|syntax = CAST SHADELING | |||
ORDER SHADELING FREEZE <target> | |||
|description =Elements: Shadow | |||
Summon forth the shadeling, a being of elemental Shadow, to do your bidding. CALL ELEMENTALS will allow you to recall your shadeling should it be lost to you. | |||
You may also order your shadeling to freeze your target. This will take the place of the shadeling's regular attack. | |||
}} | |||
{{AB | |||
|skillname = Voidgaze | |||
|syntax = CAST VOIDGAZE <target> | |||
|description = If you have a target transfixed, you can create the image of a void before them, causing them to stare hopelessly into its depths. | |||
}} | |||
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| | {{AB | ||
|skillname = Stormhammer | |||
|syntax = CAST STORMHAMMER AT <player/mobile> AND <player/mobile> AND <player/mobile> | |||
|description =Elements: Air | |||
This powerful attack can cast a lightning bolt at one, two, or three players or mobiles. | |||
}} | |||
{{AB | |||
|skillname = Singularity | |||
|syntax = CAST SINGULARITY <timer> | |||
|description =Elements: Shadow | |||
Create an unstable singularity with a certain phase offset for safety. When the phase offset recorrects itself, the singularity will collapse violently. | |||
| | {{AB | ||
| | |skillname = Fluxus | ||
|syntax = CAST FLUXUS <target> | |||
|description =Elements: Shadow | |||
With the Shadow, Air, and Earth Brands upon your foe, you may force their own shadow to merge with their corporeal form, triggering a breakdown of their body into its constituent elements. | |||
}} | |||
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