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{{RacePage | |||
|race_name = Grook | |||
|pop = - | |||
|distribution = - | |||
|strengths = - | |||
|weaknesses = - | |||
|desc = - | |||
}} | |||
==Overview== | |||
[[File:GrookSciomancer.png|thumb|250px|right|Grook sciomancer]] | |||
Hailing from the mist-shrouded swamps on the island of Ulangi, the Grook are a frog-like race, quiet and mysterious in their ways. They typically lack overt physical strength, gravitating as a whole towards the mystical and magical arts instead, with wise prophets and secretive scholars famed among their ranks. Physically, they are semi-amphibious, with green or blue skin, large eyes and wide mouths. Most have webbed fingers and toes and demonstrate an affinity for watery environments. | |||
Perhaps the most intelligent of the mortal races, the Grook are a people shrouded in mystery. The only known settlement of Grook is located within the misty swamps of the island of [[Ulangi]], and its people are quiet and secretive about their ways. Their frog-like form makes them particularly well adapted for their semi-amphibious lifestyle, but physical attributes have definitely been lost to time in favor of a greater mastery of the mind. | Perhaps the most intelligent of the mortal races, the Grook are a people shrouded in mystery. The only known settlement of Grook is located within the misty swamps of the island of [[Ulangi]], and its people are quiet and secretive about their ways. Their frog-like form makes them particularly well adapted for their semi-amphibious lifestyle, but physical attributes have definitely been lost to time in favor of a greater mastery of the mind. | ||
==Racial Skills== | |||
*Level 1: '''Swimming''' All Grooks know how to swim with ease through bodies of water. | |||
*Level 25: '''Underwater Breath''' Grooks can swim in deep water areas without needing any special defences. | |||
*Level 50: '''Water Regeneration''' In water environments, Grooks passively regenerate health and mana. | |||
*Level 75: '''Fire Retardant''' This skill will automatically cause any flames to cease after a short time, should a Grook catch fire. | |||
==Roleplay== | |||
Grooks are typically known as the more reclusive, scholarly of Aetolian races, with weaker physical forms and a cultural emphasis on knowledge, learning, mysticism and magic. Their homeland, Ulangi, is home to the famous sage Oorangu, who oversees meditations and studies in a quiet village in the depths of the island's swamps. A typical Grook would be an ideal match for a guild focused on the more arcane arts, such as the scholarly Ascendril or Sciomancer mages, or the science-driven Cabal, although some Grook also feel that the serenity of the Sentaari monks resonates with them, while some find that they are a semi-rebellious "frog out of water" in their homeland and are drawn, instead, to the more physical arts, though this tends to be rare among the race. | |||
==The Origins of the Grook== | ==The Origins of the Grook== | ||
As told by the Grooks: | As told by the Grooks: | ||
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