Difference between revisions of "Zealot (Class)"

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{{ClassBox
#REDIRECT [[Zealot (class)]]
| class_name = Zealot
| alignment  = [[Spirit]]
| skillset_1 = Tekura
| skillset_2 = Telepathy
| skillset_3 = Illumination
| desc      = Zealous warriors of Light
}}
__TOC__
= Class Overview =
 
The Zealot profession (class) is one of strong defense and potentially powerful offense. From [[Tekura]] we gain our main offensive abilities, focusing on limb damage with the ultimate goal of rendering our target prone or otherwise incapacitated so that we can use the backbreaker throw or axe kick to kill them.
 
[[Telepathy]] supplements, allowing us to give various afflictions and hinder, hobble or otherwise damage our foe - either from a distance - anywhere in the same area - or in the same room. Some [[abilities]] require a {{skill|Mind Lock}} to do.
 
Finally, from [[Illumination]] we gain some of our most unique and powerful abilities, including {{skill|Discharge}} and {{skill|Lightform}}. Many of the abilities in this skillset are defensive in nature, and a person who has transcended Illumination is quite difficult to defeat.
 
{{Classpage
| preferred_stat_1 = Strength
| preferred_stat_1_summary = Strength increases tekuran attack damage. Higher strength, more damage.
| preferred_stat_2 = Constitution
| preferred_stat_2_summary = Zealots use leather armor (see below) and thus, having more hitpoints can be the difference between victory and defeat.
}}
 
=== Statpacks ===
 
There are three viable options for a Zealot statpack:
 
* [[Statpacks#Athletic|Athletic]] - Decent 'middle of the road' statpack. Muscular hits harder, resilient is more hardy.
* [[Statpacks#Muscular|Muscular]] - For best damage, and innate resistance to cutting/blunt.
* [[Statpacks#Resilient|Resilient]] - Best survival. Most recommended for those who are trying to reach endgame.
 
= Recommended Armaments =
 
''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''
 
# [[Armour#Leather|Leather armour]] - leather is the best armour available for our profession, and you should always have a suit.
# An umbral medallion - negates the effects of the [[stars]] on you. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# A necklace of purity - has a chance to randomly remove one of your afflictions.
# [[Resistance]] rings - increases your resistance to their specific element by 10%
# Allsight earring(s) - to see while blind and hear while deaf, two common afflictions you will suffer while hunting.
 
= Recommended Tattoos =
 
# [[Tattoos#Boar|Boar]]
# [[Tattoos#Moss|Moss]]
# [[Tattoos#Mountain|Mountain]]
# [[Tattoos#Shield|Shield]]
# [[Tattoos#Cloak|Cloak]]
# [[Tattoos#Tree|Tree]]
 
All novice Zealots should have these tattoos. You can click through to see what each one does, if you're curious.
 
{{ClassNavigator}}

Latest revision as of 17:29, 11 July 2017

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