33
edits
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Animate | Inept | 0| Draw forth the power of the earth and raise a servant. }} | {{SkillTableRow |Animate|Inept|0|Draw forth the power of the earth and raise a servant. }} | ||
{{SkillTableRow | | {{SkillTableRow |Instruct|Inept|0|Issue instructive commands to your golem. }} | ||
{{SkillTableRow | Imprinting | Inept | 0| | {{SkillTableRow |Imprinting|Inept|0|Imprint actions to take when there is opportunity. }} | ||
{{SkillTableRow | Erasure | Novice | 0| Dispel any | {{SkillTableRow |Erasure|Novice|0|Dispel any imprints present within your golem. }} | ||
{{SkillTableRow | | {{SkillTableRow |Movement|Novice|50|Order your golem to move about the land. }} | ||
{{SkillTableRow | Earthpaint | Apprentice | 0| Coat your golem in paints to empower their abilities. }} | {{SkillTableRow |Earthpaint|Apprentice|0|Coat your golem in paints to empower their abilities. }} | ||
{{SkillTableRow | Listening | Apprentice | 33| Open your mind to allow your golem in. }} | {{SkillTableRow |Listening|Apprentice|33|Open your mind to allow your golem in. }} | ||
{{SkillTableRow | Glance | Capable | 33| Envision whatever your golem views. }} | {{SkillTableRow |Escape|Apprentice|50|When in grave danger, your ally will quickly flee. }} | ||
{{SkillTableRow | Priority | Adept | 66| Ensure your golem acts on your behalf. }} | {{SkillTableRow |Glance|Capable|33|Envision whatever your golem views. }} | ||
{{SkillTableRow | Recover | Skilled | 66| Instantly infuse your ally with restorative energy. }} | {{SkillTableRow |Priority|Adept|66|Ensure your golem acts on your behalf. }} | ||
{{SkillTableRow | Bodylink | Gifted | 0| Your golem is a medium for speech and thought. }} | {{SkillTableRow |Recover|Skilled|66|Instantly infuse your ally with restorative energy. }} | ||
{{SkillTableRow | Memory | Gifted | 33| Your golem will remember all commands given. }} | {{SkillTableRow |Bodylink|Gifted|0|Your golem is a medium for speech and thought. }} | ||
{{SkillTableRow | Servant | Expert | 0| Order your golem to retrieve your quarry | {{SkillTableRow |Memory|Gifted|33|Your golem will remember all commands given. }} | ||
{{SkillTableRow |Servant|Expert|0|Order your golem to retrieve your quarry. }} | |||
{{SkillTableRow | Twinsoul | Mythical | 0| Link bodies with your golem. }} | {{SkillTableRow |Twinsoul|Mythical|0|Link bodies with your golem. }} | ||
{{SkillTableRow | Intertwine | Mythical | 0| Blend inks to further empower your ally. }} | {{SkillTableRow |Intertwine|Mythical|0|Blend inks to further empower your ally. }} | ||
{{SkillTableRow | Vigilance | Transcendent | 0| Perfect your golem's training. } | {{SkillTableRow |Vigilance|Transcendent|0|Perfect your golem's training. }} | ||
== Imprints == | == Imprints == | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Strike | | {{SkillTableRow |Strike|Inept|0|Your golem will strike down enemies with powerful fists. }} | ||
{{SkillTableRow |Heartpunch|Capable|66|Command your golem to deliver a jarring strike. }} | |||
{{SkillTableRow | Heartpunch | Capable | 66| Command your golem to deliver a jarring strike. }} | {{SkillTableRow |Rip|Adept|33|Break their bones when they lie before you. }} | ||
{{SkillTableRow | Rip | Adept | 33| Break their bones when they lie before you. }} | {{SkillTableRow |Wrack|Gifted|66|Punish your enemy with a weakening effect. }} | ||
{{SkillTableRow | Wrack | Gifted | 66| Punish your enemy with a weakening effect. }} | {{SkillTableRow |Shout|Expert|25|A scream capable of inducing great sensitivity. }} | ||
{{SkillTableRow | Shout | Expert | 25| A scream capable of inducing great sensitivity. }} | {{SkillTableRow |Grapple|Expert|50|Cause your golem to hold a battered foe. }} | ||
{{SkillTableRow | Grapple | Expert | 50| Cause your golem to hold a battered foe. }} | {{SkillTableRow |Shatter|Expert|50|Your golem will cast away their protection. }} | ||
{{SkillTableRow | Pummel | Virtuoso | | {{SkillTableRow |Pummel|Virtuoso|33|Allow your golem to signal a weakened foe's state. }} | ||
{{SkillTableRow | Choke | Fabled | 0| A brutal manuever that robs them of senses. }} | {{SkillTableRow |Choke|Fabled|0|A brutal manuever that robs them of senses. }} | ||
{{SkillTableRow | Wrench | Fabled | 25| Spot trauma and dislocate their limbs. }} | {{SkillTableRow |Wrench|Fabled|25|Spot trauma and dislocate their limbs. }} | ||
|} | |} | ||
== Reflexes == | == Reflexes == | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Knockdown | Capable | 0| Grab them before they can fly away. }} | {{SkillTableRow |Knockdown|Capable|0|Grab them before they can fly away. }} | ||
{{SkillTableRow | Corner | Adept | 0| Intimidate your enemies, reducing their evasion. }} | {{SkillTableRow |Corner|Adept|0|Intimidate your enemies, reducing their evasion. }} | ||
{{SkillTableRow | Airguard | Skilled | 0| Your servant will shield you from aerial blows. }} | {{SkillTableRow |Fend|Adept|50|Allow your servant to stand between you and enemies. }} | ||
{{SkillTableRow | Rattle | Skilled | 33| Break their defenses with a rattling punch | {{SkillTableRow |Airguard|Skilled|0|Your servant will shield you from aerial blows. }} | ||
{{SkillTableRow |Rattle|Skilled|33|Break their defenses with a rattling punch. }} | |||
{{SkillTableRow | Prop | Virtuoso | | {{SkillTableRow |Prop|Virtuoso|0|Your loyal ally will protect you from falling. }} | ||
{{SkillTableRow | Cycling | Virtuoso | | {{SkillTableRow |Cycling|Virtuoso|66|Ensure your golem never repeats the same order. }} | ||
{{SkillTableRow | Shake | Fabled | 50| Knock their curatives away. }} | {{SkillTableRow |Shake|Fabled|50|Knock their curatives away. }} | ||
{{SkillTableRow | Kneeshatter | Fabled| 75| Prevent a broken foe from fleeing your grasp. }} | {{SkillTableRow |Kneeshatter|Fabled|75|Prevent a broken foe from fleeing your grasp. }} | ||
{{SkillTableRow | Steadfast | Mythical | 0| Protect yourself from forced movement. }} | {{SkillTableRow |Steadfast|Mythical|0|Protect yourself from forced movement. }} | ||
|} | |} | ||
{{AB | |||
|skillname = Animate | |||
|syntax = GOLEM ANIMATE | |||
|description = You are now capable of animating a great golem from earthen materials, binding it to | |||
your will. In order to do this you must first collect five pieces of clay from the land, which can | |||
be collected by digging in a Swamp or a Wetland environment. | |||
You can view HELP LOYALTY for more information on how to command it. | |||
}} | |||
{{AB | |||
|skillname = Instruct | |||
|syntax = GOLEM <command> [...] | |||
|description = Instruct commands to your golem, even remotely from a distance if you so choose. | |||
Each command will do something different and is explained below. | |||
Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. | |||
Get - GOLEM GET <item>: Grab an item from their location. | |||
Give - GOLEM GIVE <item> TO <target>: Pass an item to someone. | |||
Drop - GOLEM DROP <item>: Have your golem drop an item it holds. | |||
Call - GOLEM CALL: Recall your golem from a distance, returning to your side. | |||
Return - GOLEM RETURN: Have your golem retreat to safety within the earth. | |||
}} | |||
{{AB | |||
|skillname = Imprinting | |||
|syntax = GOLEM IMPRINT <ability> | |||
|description = GOLEM IMPRINTS | |||
You may infuse your golem with a lasting mental imprint, allowing them to recognize when they | |||
should perform certain attacks. | |||
When a golem is ready to attack and has been ordered to fight, they will go down their list of | |||
imprints in sequential order, using the first ability that they are capable of doing. To take | |||
advantage of this, it is wise to place imprints that you wish to prioritize before later ones. | |||
Generally speaking, abilities with no or few conditions should be the last on the list. If the | |||
golem is unable to attack with an ability imprinted upon it, it will default to the Strike ability. | |||
They may also be given reflexes, which will cause your golem to immediately act when a situation | |||
presents itself. However, each reflex beyond the first will slow down your golem's attack speed | |||
slightly. | |||
}} | |||
{{AB | |||
|skillname = Erasure | |||
|syntax = GOLEM ERASURE [ALL] | |||
|description = In a single thought, you may erase all imprints from your golem. Should you specify | |||
ALL, reflexes will also be forgotten. | |||
}} | |||
{{AB | |||
|skillname = Movement | |||
|syntax = GOLEM MOVE <direction> | |||
|description = You may command your golem to move about independent of your actions. You may even | |||
command it remotely. | |||
}} | |||
{{AB | |||
|skillname = Earthpaint | |||
|syntax = GOLEM PAINT <color> | |||
|description = You may paint your golem in a variety of coloured inks, enhancing its abilities. | |||
Red ink:Each strike has a 33% chance to ignite the foe and deal extra fire damage. | |||
Blue ink: | |||
Each strike has a 33% chance to freeze the foe and deal extra cold damage. | |||
Yellow ink: | |||
Your servant will regenerate health much more quickly, and you will be granted a minor bonus when | |||
using health elixirs. | |||
Green ink: | |||
Every third hit, your flail will deliver the loki venom to your opponent. | |||
Purple ink: | |||
A golem infused with purple paint will receive no penalty to their attack speed for the first three | |||
reflexes they are trained to perform, and they gain an extra slot for their vigilance ability. | |||
A golem may only be painted with one ink at a time, and any new inks will replace the previous. | |||
}} | |||
{{AB | |||
|skillname = Listening | |||
|syntax = GOLEM LISTEN <ON/OFF> | |||
|description = Your golem will continually report anything said within their location, should you | |||
not be present. | |||
}} | |||
{{AB | |||
|skillname = Escape | |||
|syntax = GOLEM ESCAPE HERE | |||
|description = You may specify a location for your golem to escape to, should they fall below 25% | |||
of their maximum health. | |||
}} | |||
{{AB | |||
|skillname = Glance | |||
|syntax = GOLEM GLANCE | |||
|description = At a minor cost to equilibrium, you may envision whatever your golem can see. | |||
}} | |||
{{AB | |||
|skillname = Priority | |||
|syntax = GOLEM PRIORITY <ability> | |||
|description = This command allows you to specify an ability for your golem to use when next | |||
available, regardless of your imprint order. The ability must still meet the specified requirements | |||
in order to activate, otherwise it will perform like normal. | |||
Priority requires balance to set and consumes a very small amount of equilibrium. | |||
}} | |||
{{AB | |||
|skillname = Recover | |||
|syntax = GOLEM RECOVER | |||
|description = By lending mental power to your golem, you will cause them to instantly regenerate a | |||
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off | |||
balance. | |||
}} | |||
{{AB | |||
|skillname = Bodylink | |||
|syntax = GOLEM SAY <sentence> | |||
|description = | |||
You are now linked to your golem's thoughts, allowing you to control their speech and actions. This | |||
can be performed even at a distance. | |||
}} | |||
{{AB | |||
|skillname = Memory | |||
|syntax = GOLEM MEMORY SWITCH <1/2/3> | |||
|description = Your golem is now capable of storing their memory of imprints and reflexes, allowing | |||
you to switch between three distinct plans of action. | |||
}} | |||
{{AB | |||
|skillname = Servant | |||
|syntax = GOLEM SERVANT <ON/OFF> | |||
|description = You may order your golem to fetch the body of any kills that you make. | |||
}} | |||
{{AB | |||
|skillname = Twinsoul | |||
|syntax = GOLEM TWINSOUL <ON/OFF> | |||
|description = You may bind your body to your golem, allowing you to share a portion of each | |||
other's damage. Should your golem die, however, you will find yourself suffering heavily - taking a | |||
heavy amount of damage and receiving a significant stun. | |||
}} | |||
{{AB | |||
|skillname = Intertwine | |||
|syntax = GOLEM INTERTWINE <colour> | |||
|description = You can now paint a second ink upon your golem, allowing it to receive two | |||
Earthpaint benefits at once. | |||
}} | |||
{{AB | |||
|skillname = Vigilance | |||
|syntax = GOLEM VIGILANCE <ability> [ability2] | |||
|description = Your golem is now so well-trained that they may be taught to specifically hone their | |||
reflexes on a single chosen task. This reflex will become innate to them with no penalty to attack | |||
speed, and will, in some cases, bolster its capabilities in that task. | |||
There is a significant cooldown upon changing this effect however, so make sure you choose wisely. | |||
Some of the bolstered effects include: | |||
CORNER - Increases your own ability to dodge by 3%. | |||
AIRGUARD - Arrows will be reflected, chance to deflect increased. | |||
RATTLE - Increases damage and balance loss on hit. | |||
FEND - Increases resistance to all forms of damage. | |||
PROP - Will proc 100% of the time. | |||
SHAKE - Chance increased and golem also causes amnesia on hit. | |||
STEADFAST - Attempts to move allies have a chance to fail. | |||
You do not need the reflex to be imprinted in order to gain the benefits. It will be enabled | |||
automatically regardless of your imprinted selections. | |||
A golem can normally only have a single vigilance, unless it has been painted with purple | |||
earthpaint which grants a second. | |||
}} | |||
{{AB | |||
|skillname = Pummel | |||
|syntax = GOLEM IMPRINT PUMMEL <1-80%> | |||
|description = This unique ability requires a little extra information in order to be imprinted | |||
upon your golem. | |||
When your opponent's health falls below the specified threshold, your golem will lash out and | |||
deliver a powerful blow that stuns your opponent. This imprint will be placed on cooldown for a | |||
short time after it is utilised by your golem. | |||
}} | |||
{{AB | |||
|skillname = Wrench | |||
|syntax = GOLEM IMPRINT WRENCH [<LEFT/RIGHT> <ARM/LEG>] | |||
|description = This unique ability requires a little extra information in order to be imprinted | |||
upon your golem. | |||
Should your golem spot moderate bruising upon the limb you have most recently struck, their next | |||
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to | |||
collapse and become heavily damaged. | |||
By default your golem will focus their attention on all of a target's limbs, but in doing so, they | |||
will sacrifice consistency, and only spot the trauma a fraction if the time when they move to | |||
strike. By focusing on a specific limb, your golem will always attempt to dislocate should you | |||
traumatize the limb properly. | |||
}} | |||
{{AB | |||
|skillname = Knockdown | |||
|syntax = | |||
|description = Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful shove to the ground, accompanied by a loss of levitation. | |||
}} | |||
{{AB | |||
|skillname = Corner | |||
|syntax = | |||
|description = Your golem will attempt to corner the target it has been ordered to attack, granting a chance to | |||
prevent them from dodging. They will still be able to divert however. | |||
}} | |||
{{AB | |||
|skillname = Fend | |||
|syntax = | |||
|description = | |||
Your golem will maintain a stance at your front, making it difficult for others to strike you. This | |||
will reduce the damage you take from blunt and cutting based attacks. | |||
}} | |||
{{AB | |||
|skillname = Airguard | |||
|syntax = | |||
|description = Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance | |||
arise. | |||
}} | |||
{{AB | |||
|skillname = Rattle | |||
|syntax = | |||
|description = When your opponent manages to parry your blows, your golem will lash out in response - unbalancing | |||
your foe and removing their parry. | |||
There is a short cooldown when this reflex activates that will prevent it from happening again until | |||
notified. | |||
}} | |||
{{AB | |||
|skillname = Prop | |||
|syntax = | |||
|description = Your golem will attempt to keep you standing against all odds - should you be proned by an active | |||
attack, your golem will have a chance to pick you back up. This ability will fail if either of your | |||
legs are broken. | |||
}} | |||
{{AB | |||
|skillname = Cycling | |||
|syntax = | |||
|description = A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no | |||
other conditions are met in their imprint list. | |||
}} | |||
{{AB | |||
|skillname = Shake | |||
|syntax = | |||
|description = Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a | |||
pipe, and granting a chance to knock them away. This will only be effective against the target you | |||
ordered your golem to kill. | |||
}} | |||
{{AB | |||
|skillname = Kneeshatter | |||
|syntax = | |||
|description = When an enemy attempts to leave your location with bruising to one of their legs, your golem will | |||
have a chance to knock them to the ground and break that leg, preventing their escape. | |||
}} | |||
{{AB | |||
|skillname = Steadfast | |||
|syntax = | |||
|description = Your golem will protect you from being moved against your will against all costs, even against | |||
magical effects. Only by choice will your golem allow you to move. | |||
}} |
edits