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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Gripping | | == Abilities == | ||
{{SkillTableRow |Clotting | Apprentice | 0| Control the flow of your blood. }} | {{SkillTableRow |Gripping|Inept|0|Keep a firm grip on your weaponry. }} | ||
{{SkillTableRow | | {{SkillTableRow |Clotting|Apprentice|0|Control the flow of your blood. }} | ||
{{SkillTableRow | | {{SkillTableRow |Fitness|Adept|50|Control your breathing. }} | ||
{{SkillTableRow |Sturdiness | Skilled | 0| Stand firm against attempts to move you. }} | {{SkillTableRow |Envenom|Adept|50|Apply deadly venoms to your blades. }} | ||
{{SkillTableRow |Defend | Skilled | 30| Defend your allies with life and limb. }} | {{SkillTableRow |Sturdiness|Skilled|0|Stand firm against attempts to move you. }} | ||
{{SkillTableRow |Rage | Skilled | 60| None can quench your fervor. }} | {{SkillTableRow |Defend|Skilled|30|Defend your allies with life and limb. }} | ||
{{SkillTableRow |Bruising | Gifted | 33| Bludgeon them into submission with your blunted weaponry. }} | {{SkillTableRow |Rage|Skilled|60|None can quench your fervor. }} | ||
{{SkillTableRow |MainGauche | Expert | 12| Counterattack with your off-hand short blade. }} | {{SkillTableRow |Bruising|Gifted|33|Bludgeon them into submission with your blunted weaponry. }} | ||
{{SkillTableRow |Blocking | Virtuoso | 0| Prevent movement in certain directions. }} | {{SkillTableRow |MainGauche|Expert|12|Counterattack with your off-hand short blade. }} | ||
{{SkillTableRow |Barge | Virtuoso | 25| Barge your enemies from the room in a show of strength. }} | {{SkillTableRow |Blocking|Virtuoso|0|Prevent movement in certain directions. }} | ||
{{SkillTableRow |Mastery | Virtuoso | 33| Stand as a weaponsmaster with your armament of choice | {{SkillTableRow |Barge|Virtuoso|25|Barge your enemies from the room in a show of strength. }} | ||
{{SkillTableRow |Mastery|Virtuoso|33|Stand as a weaponsmaster with your armament of choice. }} | |||
{{SkillTableRow |Doubletarget | Fabled | 0| Direct your fury at two limbs. }} | {{SkillTableRow |Doubletarget|Fabled|0|Direct your fury at two limbs. }} | ||
{{SkillTableRow |Engage | Mythical | 0| Strike down cowards as they flee from your might. }} | {{SkillTableRow |Engage|Mythical|0|Strike down cowards as they flee from your might. }} | ||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Strike | Inept | 0| Strike and batter your foe with blade and shield. }} | == Strikes == | ||
{{SkillTableRow |Raze | Capable | 0| Raze the defences of your opponent. }} | {{SkillTableRow |Strike|Inept|0|Strike and batter your foe with blade and shield. }} | ||
{{SkillTableRow |Doubleswing | Gifted | 0| Two attacks with a two-handed weapon. }} | {{SkillTableRow |Raze|Capable|0|Raze the defences of your opponent. }} | ||
{{SkillTableRow |Duality | Gifted | 50| Attacking with a weapon in each hand. }} | {{SkillTableRow |Doubleswing|Gifted|0|Two attacks with a two-handed weapon. }} | ||
{{SkillTableRow |Arc | Gifted | 83| Swing your blade in a controlled arc. }} | {{SkillTableRow |Duality|Gifted|50|Attacking with a weapon in each hand. }} | ||
{{SkillTableRow |Charge | Expert | 37| Charge into your opponent. }} | {{SkillTableRow |Arc|Gifted|83|Swing your blade in a controlled arc. }} | ||
{{SkillTableRow |Rend | Virtuoso | 33| Rend the flesh of your opponent. }} | {{SkillTableRow |Charge|Expert|37|Charge into your opponent. }} | ||
{{SkillTableRow |Cleave | Virtuoso | 75| Split your foe in two. }} | {{SkillTableRow |Rend|Virtuoso|33|Rend the flesh of your opponent. }} | ||
{{SkillTableRow |Zeal | Fabled | 33| A flurry of swift attacks. }} | {{SkillTableRow |Razestrike|Virtuoso|50|Raze and strike at the same time. }} | ||
{{SkillTableRow |Impale | Fabled | 66| Sink your blade into the gut of your opponent. }} | {{SkillTableRow |Cleave|Virtuoso|75|Split your foe in two. }} | ||
{{SkillTableRow |Rupture | Mythical | 23| Bludgeon their limbs to a pulp. }} | {{SkillTableRow |Zeal|Fabled|33|A flurry of swift attacks. }} | ||
{{SkillTableRow | | {{SkillTableRow |Impale|Fabled|66|Sink your blade into the gut of your opponent. }} | ||
{{SkillTableRow | | {{SkillTableRow |Rupture|Mythical|23|Bludgeon their limbs to a pulp. }} | ||
{{SkillTableRow |Disembowel | Transcendent | 0| Tear the entrails from your opponent. }} | {{SkillTableRow |Lunge|Mythical|50|A deep, piercing blow from an adjacent location. }} | ||
{{SkillTableRow |Tempest|Mythical|50|A whirlwind of martial might. }} | |||
{{SkillTableRow |Disembowel|Transcendent|0|Tear the entrails from your opponent. }} | |||
|} | |} | ||
{{AB | {{AB | ||
|skillname = Gripping | |skillname = Gripping | ||
|syntax = GRIP | |syntax = GRIP and RELAX GRIP | ||
|description = | |description = By gripping your weapons tightly, you can prevent others from disarming you of your | ||
precious weapons. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Clotting | |skillname = Clotting | ||
|syntax = CLOT | |syntax = CLOT [#] | ||
|description = This will | |description = This ability will allow you to partially clot your bleeding in trade for your mana. | ||
You can specify how many times you wish to clot if need be. If you input no amount, then you will | |||
try and clot away 20 bleeding by default. | |||
}} | }} | ||
{{AB | |||
|skillname = Fitness | |||
|syntax = FITNESS | |||
|description = With the increased lung power you have gained from your bodily mastery, you are able | |||
to resist the effects of asthma. If you already have asthma, then you can purge it from your body. | |||
There is a period of time before you may use fitness again after using it. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Envenom | |skillname = Envenom | ||
|syntax = ENVENOM <weapon> WITH <venom | |syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> | ||
|description = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. | |description = | ||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, | ||
one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Sturdiness | |skillname = Sturdiness | ||
|syntax = STAND FIRM | |syntax = STAND FIRM | ||
|description = By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you | |description = By concentrating on increasing your mass, you are able to gain immunity from most | ||
physical attempts to move you. Additionally, should you be feared it will have no effect while you | |||
remain firm. You will lose this defence should you move. | |||
}} | }} | ||
{{AB | |||
|skillname = Defend | |||
|syntax = BATTLEFURY DEFEND <ally> and UNDEFEND | |||
|description = By carefully defending your ally, you can step in front of any attack aimed at them | |||
and take the blow for them. It will last until you either choose to cease defending them, or one of | |||
you moves away from the other. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Rage | |skillname = Rage | ||
|syntax = RAGE | |syntax = RAGE | ||
|description = This ability will allow you to cure | |description = This ability will allow you to cure afflictions based upon altruism, such as those | ||
normally cured by eating steroid/castorite. There is a short cooldown before you may use this | |||
ability again. | |||
}} | }} | ||
{{AB | |||
|skillname = MainGauche | |||
|syntax = BATTLEFURY MAINGAUCHE | |||
|description = While wielding a weapon with this defence active, you will have a chance to perform | |||
a counter attack upon most physical attacks made against you. Your chance is roughly based upon | |||
your current dexerity, with higher being better. | |||
Any counter strike made using this ability cannot deliver any effects upon the weapon, such as | |||
empowerments or venoms. | |||
}} | |||
{{AB | |||
|skillname = Blocking | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|description = Move into a position that blocks others from leaving your location, providing you | |||
are not incapacitated or feared. Should you move, you will cease to block. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Barge | |skillname = Barge | ||
|syntax = BARGE <player> <direction> | |syntax = BATTLEFURY BARGE <player> <direction> | ||
|description = | |description = Providing the target isn't protected by the density defence, you can barge them in a | ||
direction of your choosing. This will push them in that direction for as far as you can go. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Mastery | |skillname = Mastery | ||
|syntax = | |syntax = MASTERY SHOW | ||
|description = This grants you the ability to select | |description = MASTERY TALENT <talent> | ||
* | This grants you the ability to select a weapon you wish to become proficient in, and a talent you | ||
* | wish to focus your abilities upon. Roughly once every sixty minutes, you will be able to change the | ||
* | weapon you are proficient in, and the talent you have chosen. | ||
* | |||
* | The benefits of a talent require you to be wielding a weapon from the specified weapon class. | ||
Available talents: | |||
Small Blades | |||
* Poise : Reduced penalty for striking shield. | |||
* Conservation : Your swings cost less endurance. | |||
* Opportunizing: Attacks penetrate armour if your target is prone. | |||
* Serration : Attacks cause additional bleeding. | |||
* Overpowering : Slight chance for a minor critical strike. | |||
* Grace : You can avoid rebounded attacks. | |||
Small Bludgeons | |||
* Pummeling : Your attacks cause additional bruising. | |||
* Rhythm : Generates a small amount of blade charge when parried. | |||
* Exhausting : The flurry of strikes causes fatigue in your target. | |||
Large Blades and Bludgeons | |||
* Overdriving : Can build to a higher maximum amount of blade charges. | |||
* Whirling : Zeal/Tempest will hit one/two extra times respectively. | |||
* Remnants : Retains 1/4th of your charge when switching targets. | |||
Thrown | |||
* Aerodynamics : You can throw your weapon one room further than normal. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Doubletarget | |skillname = Doubletarget | ||
|syntax = TARGET <bodypart> WITH <right | |syntax = TARGET <bodypart> WITH <right/left> | ||
|description = You | |description = You are now dexterous enough to target two different bodyparts at the same time. | ||
Your left hand will always be the first to strike your target, and the right hand will strike | |||
second. This will only work in tandem with abilities that let you strike twice, such as Duality or | |||
Doublestrike. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Engage | |skillname = Engage | ||
|syntax = ENGAGE <target> | |syntax = BATTLEFURY ENGAGE <target> and BATTLEFURY DISENGAGE | ||
|description = This ability will allow you to strike a | |description = This ability will allow you to deliver a final strike with your weapons that will | ||
briefly stun your target as they flee your location. Your focus upon this task will cause a | |||
continual mental strain, and can be used while off balance. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Strike | ||
|syntax = | |syntax = BATTLEFURY STRIKE <target> | ||
|description = | |description = Taught to all new fledging Templars, the basic weapon and shield combination makes | ||
for good defence and offensive power against simple foes. | |||
You are able to use spears, tridents, small bludgeons, battleaxes, and one-handed swords alongside | |||
a shield with this ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Raze | |skillname = Raze | ||
|syntax = RAZE <target> | |syntax = BATTLEFURY RAZE <target> | ||
|description = This ability will tear down | |description = This ability will use your weapon to tear down defensive auras and abilities that | ||
protect your target. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Doubleswing | |skillname = Doubleswing | ||
|syntax = DSW <target> | |syntax = BATTLEFURY DOUBLESWING/DSW <target> | ||
|description = | |description = This attack makes use of the slow and powerful two-handed weapons of the realm to | ||
land two strikes or slashes in quick succession. | |||
You can use either a warhammer, bastard sword, glaive or falx with this ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Duality | |skillname = Duality | ||
|syntax = DSK <target> | |syntax = BATTLEFURY DOUBLESTRIKE/DSK <target> | ||
|description = For those that prefer | |description = For those that prefer speed, then this ability allows the user to wield two | ||
different weapons in each hand so that you can strike with both in a single blow. | |||
You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this abiliity. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Arc | |skillname = Arc | ||
|syntax = ARC | |syntax = BATTLEFURY ARC | ||
|description = This attack will sweep your weapon through | |description = This attack will allow you to sweep your weapon in a large arc through your location, | ||
striking all those within it. This ability can be used while off equilibrium. | |||
Your left-handed weapon will have priority. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Charge | |skillname = Charge | ||
|syntax = CHARGE < | |syntax = BATTLEFURY CHARGE <target> | ||
|description = | |description = After a short delay, you can charge at a player in an adjacent location and strike | ||
them with your weapon. They will be knocked to the ground and stunned for a short period. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Rend | |skillname = Rend | ||
|syntax = REND <target> | |syntax = BATTLEFURY REND <target> | ||
|description = This | |description = This ability will allow you to strike in manner that will rend the flesh of your | ||
target, causing them to bleed. If it is envenomed or empowered, then that effect will occur instead. | |||
You may make use of this ability while off equilibrium. | |||
You can only make use of this ability with either a flail or edged weapons. | |||
}} | }} | ||
{{AB | |||
|skillname = Razestrike | |||
|syntax = BATTLEFURY RAZESTRIKE/RSK <target> | |||
|description = Like raze, this will destroy any protective auras and abilities that may prevent you | |||
from striking your target. However you will additionally strike them with either your right-hand | |||
weapon or your two-handed weapon. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
}} | |||
{{AB | {{AB | ||
|skillname = Cleave | |skillname = Cleave | ||
|syntax = CLEAVE <target> | |syntax = BATTLEFURY CLEAVE <target> | ||
|description = A several stage attack | |description = A several stage attack that requires a large amount of time in order to completely | ||
cleave your target in twain. Should your finishing blow be successful, then they will be instantly | |||
slain. You may begin this ability even if your target is not present. | |||
You can only cleave another with either a sword or an axe; other weapons will not work. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Zeal | |skillname = Zeal | ||
|syntax = ZEAL <target> | |syntax = BATTLEFURY ZEAL <target> | ||
|description = | |description = You now can attack your target with a flurry of three quick blows. The speed between | ||
each attack is the same regardless of the weapon you hold. Keep in mind however that if you become | |||
incapacitated in some manner, then you will cease your flurry. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Impale | |skillname = Impale | ||
|syntax = IMPALE <target> | |syntax = BATTLEFURY IMPALE <target> and WITHDRAW BLADE | ||
|description = Should your target be | |description = Should your target be unable to defend themselves, you may thrust your blade into | ||
While impaled, your target | their stomach and impale them upon its steel. While impaled, your target will be unable to escape | ||
until they writhe free and you will be unable to attack until your weapon is withdrawn. | |||
You may only use swords with this ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Rupture | |skillname = Rupture | ||
|syntax = RUPTURE <target> <limb> | |syntax = BATTLEFURY RUPTURE <target> <limb> | ||
|description = This ability | |description = This ability will rupture the bruises upon the limb you specify, dealing a large | ||
amount of damage and bleeding equal to the severity of the bruise. The bruising level must be at | |||
least moderate in order to use this ability. | |||
You can only use a wielded bludgeoning weapon with this ability. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Lunge | |skillname = Lunge | ||
|syntax = LUNGE <target> | |syntax = BATTLEFURY LUNGE <target> | ||
|description = | |description = After a short delay, you may lunge at a target in an adjacent location. If you are | ||
wielding a bladed weapon then you will impale them with it, otherwise you will simply knock them to | |||
the ground. | |||
}} | }} | ||
{{AB | |||
|skillname = Tempest | |||
|syntax = BATTLEFURY TEMPEST | |||
|description = The usage of this ability will allow you to spin rapidly and strike out with your | |||
weapons at any who you do not consider an ally. You will continue spinning until there are no | |||
targets left for you to strike, or after six strikes. Any empowerments or venoms upon your weapon | |||
of choice will be delivered to whom you hit. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Disembowel | |skillname = Disembowel | ||
|syntax = DISEMBOWEL | |syntax = BATTLEFURY DISEMBOWEL | ||
|description = Should you have your target impaled, you may disembowel them. This will deal them | |description = Should you have your target impaled, you may carve your sword through their stomach | ||
and disembowel them. This will deal severe damage equal to roughly half their maximum health, | |||
however this can be increased depending if their torso is broken or mutilated. | |||
This will free them from their impalement as you disembowel them, and your blade will cut through | |||
any bindings they might have. | |||
If you manage to disembowel your target three times in short succession, then the shock to their | |||
system will be too much and they will perish. | |||
}} |
edits