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__NOTOC__ | __NOTOC__ | ||
'''Spirituality''' is an art centered around three primary components: the spiritual mace, the shield, and the | |||
guardian angel. The trained [[Luminaries|Luminary]] employs all three in order to enact the Light's will and fight for the | |||
[[Age of Dawn]]. | |||
The mace is an ordinary mace, empowered by [[Spirit Plane|Spirit]] - it deals magical rather than mundane damage, and can be | |||
used to direct the Luminary's righteous powers in other, more sophisticated ways. | |||
The shield is a complement to the mace, allowing the Luminary to cast several spells of Light. More mundanely, | |||
it can be used to deliver crushing, stunning blows. | |||
The guardian angel is a creature of Spirit, and the Luminary's steadfast companion. It acts in a primarily | |||
defensive, supporting capacity, but is capable of terrible feats of violence. Additionally, angels maintain a | |||
strict antipathy toward beings of [[Chaos Plane|Chaos]], and can sense their unnatural presences even at great distances. | |||
{{SkillHeader}} | |||
== Abilities == | |||
{{SkillTableRow |Touch|Inept|0|Assess the power of your angel. }} | |||
{{SkillTableRow |Summon|Inept|0|Summon your angel to your side. }} | |||
{{SkillTableRow |Shine|Novice|0|Cause your guardian angel to radiate light. }} | |||
{{SkillTableRow |Symbols|Apprentice|0|Paint the holy symbol of a god upon yourself. }} | |||
{{SkillTableRow |Sear|Apprentice|0|Order your angel to sear an unlucky player. }} | |||
{{SkillTableRow |Aura|Capable|0|Your angel will shield you with an aura of protection. }} | |||
{{SkillTableRow |Panic|Capable|50|Get the angel to cause terror in a chosen victim. }} | |||
{{SkillTableRow |Fortify|Adept|0|Boost your angel's power with your own health. }} | |||
{{SkillTableRow |Watch|Adept|20|Have your angel keep watch on your enemies. }} | |||
{{SkillTableRow |Rest|Adept|60|Causes your angel to conserve her power. }} | |||
{{SkillTableRow |Drain|Skilled|0|Gain health from your angel. }} | |||
{{SkillTableRow |Seek|Skilled|50|Have your angel report on another person. }} | |||
{{SkillTableRow |Mindread|Gifted|0|Your angel reports to you on local conversations. }} | |||
{{SkillTableRow |Beckon|Gifted|25|Draws in people from adjacent locations. }} | |||
{{SkillTableRow |Strip|Expert|0|Order your angel to strip a defence from a heretic. }} | |||
{{SkillTableRow |Ripples|Expert|25|Your angel watches for chaos ripples. }} | |||
{{SkillTableRow |Ward|Expert|75|Cause fear in most chaos entities. }} | |||
{{SkillTableRow |Battle|Virtuoso|25|Command your angel to follow your directives. }} | |||
{{SkillTableRow |Presences|Virtuoso|50|Searches out all in the local area. }} | |||
{{SkillTableRow |Trace|Virtuoso|75|Have your angel report on someones movement. }} | |||
{{SkillTableRow |Sap|Fabled|0|Order your angel to sap the mental strength of an enemy. }} | |||
{{SkillTableRow |Contemplation|Fabled|66|Assess their mental stability. }} | |||
{{SkillTableRow |Spiritwrack|Mythical|0|Your angel will torture the spirit of your enemies. }} | |||
{{SkillTableRow |Refuge|Mythical|17|Have your angel transport you to a place of safety. }} | |||
{{SkillTableRow |Empathy|Mythical|34|Have your angel heal you regularly. }} | |||
{{SkillTableRow |Power|Mythical|50|Increase your angels power through use of mana. }} | |||
{{SkillTableRow |Sacrifice|Mythical|67|Full restoration of self at great cost to your angel. }} | |||
{{SkillTableRow |Absolve|Transcendent|0|Command your angel to tear the soul from your enemy. }}|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | | == Shield Abilities == | ||
{{SkillTableRow | | {{SkillTableRow |Shieldplay|Adept|79|Shields and how to use them. }} | ||
{{SkillTableRow | | {{SkillTableRow |Strike|Adept|80|A simple attack with your shield. }} | ||
{{SkillTableRow | | {{SkillTableRow |Raze|Skilled|50|Forcefully cast away their protections. }} | ||
{{SkillTableRow | | {{SkillTableRow |Brilliance|Skilled|75|Focus your inner spark through your shield. }} | ||
{{SkillTableRow | | {{SkillTableRow |Crush|Gifted|50|Strike at your foes limbs with mace and shield. }} | ||
{{SkillTableRow | | {{SkillTableRow |Facesmash|Expert|50|Smash your shield into your foe's face. }} | ||
{{SkillTableRow |Crash|Virtuoso|50|Crash your shield into your foe's head. }} | |||
{{SkillTableRow | | {{SkillTableRow |Punch|Fabled|50|Punch your shield into your foe's stomach. }} | ||
{{SkillTableRow |Slam|Mythical|50|Slam your shield into your foe's chest. }} | |||
{{SkillTableRow | | {{SkillTableRow |Overwhelm|Transcendent|0|Overwhelm your opponent with a devastating combo. }}|} | ||
{{SkillTableRow | | {{SkillHeader}} | ||
== Mace Abilities == | |||
{{ | {{SkillTableRow |Mace|Inept|0|Bind an ordinary mace to your overflowing spirit. }} | ||
{{SkillTableRow | | {{SkillTableRow |Smite|Inept|0|Smite down a heretic with your mace. }} | ||
{{SkillTableRow | | {{SkillTableRow |Call|Apprentice|0|Call your mace to you when you have lost it. }} | ||
{{SkillTableRow | | {{SkillTableRow |Smash|Adept|40|Deal a crushing blow to one of your opponent's limbs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Judgement|Gifted|75|Pass a sentence of death upon the evil. }} | ||
{{SkillTableRow |Chasten|Virtuoso|0|Deal a mind-numbing blow to an enemy. }}|} | |||
{{SkillTableRow |Judgement | Gifted | 75| Pass a sentence of death upon the evil | |||
{{AB | |||
|skillname = Touch | |||
|syntax = ANGEL TOUCH | |||
|description = | |||
{{SkillTableRow |Chasten | Virtuoso | 0| Deal a mind-numbing blow to an enemy. }} | By touching the heart of your angel, you can assess its current power and any abilities it might be | ||
{{ | using. When it runs out of power, it will lose its ability to maintain its physical form and | ||
{{ | disppear until its power returns. | ||
}} | |||
{{ | {{AB | ||
|skillname = Summon | |||
|syntax = ANGEL SUMMON and ANGEL FADE | |||
{{ | |description = ANGEL CEASE <power> | ||
This ability will allow you to summon forth your guardian angel and call it to your side. The angel | |||
you call will always be the same one, so make sure to treat it well. If you wish to dismiss your | |||
angel, you can have it fade from view. | |||
{{ | |||
{{ | Additionally, should it be currently using an ongoing power, you may have it cease to use it. | ||
}} | |||
{{AB | |||
|skillname = Shine | |||
|syntax = ANGEL SHINE | |||
|description = Angel power cost: 300 | |||
Your angel will begin radiating a blinding light, which will prevent anyone from outside glancing | |||
into your location. This will drain your angel of its power over time. | |||
}} | |||
{{AB | |||
|skillname = Symbols | |||
|syntax = PAINT SYMBOL OF <god> | |||
|description = | |||
This ability will allow you to paint the holy symbol of a god on yourself. The gods and inks | |||
required are: | |||
- Ethne: 1 goldink, 1 redink. | |||
- Damariel: 1 goldink, 1 yellowink. | |||
- Dhar: 1 goldink, 1 purpleink. | |||
- Haern: 1 goldink, 1 greenink. | |||
- Lleis: 1 goldink, 1 blueink. | |||
These symbols will imbue different bonuses, however you can only have one at a time. The bonuses | |||
are: | |||
- Ethne: Reduces Spark consumption for Illumination by 15%. | |||
- Damariel: Devotion Truth will act like an eye sigil. | |||
- Dhar: When below 25% health, you will resist attacks by 10%. | |||
- Haern: Provides a small bonus to endurance regeneration. | |||
- Lleis: Provides a small bonus to willpower regeneration. | |||
To replace an old symbol, simply paint the new one you'd like. | |||
}} | |||
{{AB | |||
|skillname = Sear | |||
|syntax = ANGEL SEAR <target> | |||
|description = Angel power cost: 150 | |||
With this ability, you may command your guardian angel to sear a player with intense heat, causing | |||
any applied salves or poultices to potentially boil away for a period of time. | |||
}} | |||
{{AB | |||
|skillname = Aura | |||
|syntax = ANGEL AURA [target] | |||
|description = Angel power cost: 100 | |||
This ability will cause your angel to raise a magical shield over whomever you choose. If you do | |||
not specify anyone, then it will raise a shield around you. | |||
}} | |||
ANGEL | {{AB | ||
|skillname = Panic | |||
|syntax = ANGEL PANIC <target> | |||
|description = Angel power cost: 100 | |||
With this ability, you may command your angel to strike fear into the heart of another. If they do | |||
not have a sturdy grip upon their weapons, then they will drop them too. | |||
}} | |||
{{AB | |||
{ | |skillname = Fortify | ||
| | |syntax = ANGEL FORTIFY | ||
|description = | |||
| | Using this ability, you may replenish some of your angel's power by sharing your health. You may | ||
| | use this ability even when your angel is not summoned. | ||
}} | |||
{{AB | |||
{ | |skillname = Watch | ||
| | |syntax = ANGEL WATCH | ||
| | |description = Angel power cost: 100 | ||
| | |||
At a constant drain to your angel's power, it will begin to report upon the movement of your | |||
enemies as they move around in the local area. You will also get a status report each time you move | |||
to a new location. | |||
}} | |||
{{AB | |||
{ | |skillname = Rest | ||
| | |syntax = ANGEL REST | ||
| | |description = | ||
Ask your angel to rest, ceasing any currently active abilities your angel might be using. | |||
| | |||
}} | |||
{{AB | |||
{ | |skillname = Drain | ||
| | |syntax = ANGEL DRAIN | ||
| | |description = Angel power cost: 10% of maximum | ||
| | |||
Your angel stands ready to sacrifice even its very essence for your benefit. This ability will | |||
replenish some of your health at a cost to it. | |||
}} | |||
{{AB | |||
{ | |skillname = Seek | ||
| | |syntax = ANGEL SEEK <target> | ||
| | |description = Angel power cost: 5 | ||
| | |||
This ability will cause your angel to report on the whereabouts of your target, regardless of where | |||
they might be. It will tell you their location, their health and mana levels, and anyone who might | |||
be with them. | |||
Should your target be in the same room as you, then this ability will not cost equilibrium. | |||
}} | |||
{{AB | |||
{ | |skillname = Mindread | ||
| | |syntax = ANGEL MINDREAD | ||
|description = This ability will cause your angel to report to you any tells that players in the | |||
| | room with you receive. | ||
| | |||
This ability will cause your angel to report to you any tells that players in the room with you receive. | |||
}} | |||
{{AB | |||
{ | |skillname = Beckon | ||
| | |syntax = ANGEL BECKON [target] | ||
| | |description = Angel power cost: 35 | ||
| | |||
This ability will cause your angel to draw all those in adjacent locations to your location, as | |||
though they moved themselves. If you beckon a specific target, then you will only draw that person | |||
in. | |||
This ability will strip the rebounding defence if it is successful in moving the target, but only | |||
if it is targeted on a single opponent. | |||
}} | |||
{{AB | |||
{ | |skillname = Strip | ||
| | |syntax = ANGEL STRIP <target> | ||
| | |description = Angel power cost: 20 | ||
| | |||
You may ask your angel to strip a defence from your target. This ability will always strip | |||
rebounding first if they have it, otherwise it will strip a random defence. | |||
}} | |||
{{AB | |||
|skillname = Ripples | |||
|syntax = ANGEL RIPPLES | |||
|description = Angel power cost: 15 | |||
With this ability, you will be able to see a list of all chaos entities currently on the Prime | |||
Material Plane. | |||
}} | |||
{{AB | |||
{ | |skillname = Ward | ||
| | |syntax = ANGEL WARD | ||
| | |description = Angel power cost: 15 | ||
| | |||
Ward will cause all chaos entities in the room to have to fight to maintain their composure. If | |||
they fail, they will flee in fear. | |||
}} | |||
{{AB | |||
{ | |skillname = Battle | ||
| | |syntax = ANGEL BATTLE <affliction> <target> | ||
| | |description = Angel power cost: 25 | ||
| | |||
You are now able to order your angel to afflict your opponent with a variety of afflictions. While | |||
this does require your balance and equilibrium, it consumes neither. However, your angel will | |||
require a short time to recover before being able to battle again. | |||
You may choose from the following afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your angel is in the process of using spiritwrack upon someone, then the next time it passively | |||
wracks their soul she will use the affliction you suggested to her through the use of battle and | |||
will mask it. There is no recovery time for your angel if it is used in this method. | |||
}} | |||
{{AB | |||
|skillname = Presences | |||
|syntax = ANGEL PRESENCES | |||
|description = Angel power cost: 100 | |||
Your angel will report on all those within the local area, revealing their location and their | |||
current health and mana. | |||
}} | |||
{{AB | |||
|skillname = Trace | |||
|syntax = ANGEL TRACE <target> | |||
|description = Angel power cost: 25 | |||
With trace, your angel will report the location of selected target each time they move within the | |||
local area. This will slowly drain your angel of its power over time. | |||
== | }} | ||
{| | |||
| | {{AB | ||
| | |skillname = Sap | ||
| | |syntax = ANGEL SAP <target> | ||
|} | |description = Angel power cost: 30 | ||
Order your angel to sap the mana reserves of your target with a piercing glance. | |||
}} | |||
{{AB | |||
|skillname = Contemplation | |||
|syntax = CONTEMPLATE <target> | |||
|description = | |||
Contemplate your opponent's mental state and discover their mana levels. | |||
}} | |||
{{AB | |||
|skillname = Spiritwrack | |||
|syntax = ANGEL SPIRITWRACK <target> | |||
|description = Angel power cost: 75 | |||
You may ask your angel to wrack the soul of your target periodically, debilitating their mind and | |||
body with a number of possible afflictions. The chosen affliction will be masked from your target's | |||
view. | |||
A list of possible afflictions: | |||
Anorexia, stupidity, impatience, vertigo, sensitivity, self-pity, berserking, or migraine. | |||
If your target has all of these afflictions, then your angel will begin to sap their mana. This | |||
ability will drain the power of your angel over time. | |||
}} | |||
{{AB | |||
|skillname = Refuge | |||
|syntax = ANGEL REFUGE | |||
|description = Angel power cost: 300 | |||
You can now ask your angel to take you to a place of safety. Once this ability is used, after a | |||
small delay you will be transported to Nirvana, a place of light and refuge. If you lose | |||
equilibrium or balance, or leave the location you are in before it completes, then the refuge will | |||
fail. | |||
Those with the sanction benefits of the Illuminai will be taken to a special place of transcendance, | |||
inaccessible by otherwise normal means. | |||
}} | |||
{{AB | |||
|skillname = Empathy | |||
|syntax = ANGEL EMPATHY | |||
|description = Angel power cost: 150 | |||
With this ability, you may ask your angel to regularly heal your physical wounds. This will slowly | |||
drain the power of your angel over time. | |||
}} | |||
{{AB | |||
|skillname = Power | |||
|syntax = ANGEL POWER | |||
|description = | |||
You can divert your mental reserves to your angel, refilling its own power at the cost of yours. | |||
You may use this ability even when your angel is not summoned. | |||
}} | |||
{{AB | |||
|skillname = Sacrifice | |||
|syntax = ANGEL SACRIFICE | |||
|description = Angel power cost: 1000 | |||
Though it will cost its physical form, your angel will make the ultimate sacrifice and restore you | |||
fully in both mind and body and heal all afflictions. You will be unable to summon it again for a | |||
short period of time afterwards. | |||
}} | |||
{{AB | |||
|skillname = Absolve | |||
|syntax = ANGEL ABSOLVE <target> | |||
|description = Angel power cost: 500 | |||
Using this most powerful of angelic abilities, your angel will attempt to rip the very soul from | |||
your enemy. Should they be below 45% of their maximum mana reserves, then your angel will | |||
successfully rip out their soul and their life will end on the spot. | |||
This will also restore a portion of your angel's power, depending on the target's level, and can | |||
overflow your angel's maximum power. | |||
If they are protected by the Soulcage skill, then this skill will destroy that defence instead. | |||
}} | |||
{{AB | |||
|skillname = Shieldplay | |||
|syntax = This ability is passive. | |||
|description = | |||
Shields are one of the main tools of the Luminary, second only to the mace. Most abilities that | |||
make use of your shield will have their damage and balance recovery times altered by the type of | |||
shield you use. | |||
The simplest way to look at it is that smaller shields are faster, while bigger shields deal more | |||
damage. Some abilities may have more unique effects based on your shield type, however they will be | |||
described in the relevant AB help file for that ability. | |||
Below is a list of shields from smallest to largest: | |||
Buckler shield | |||
Cavalry shield | |||
Banded shield | |||
Kite shield | |||
Tower shield | |||
All shields can offer the same level of protection, the only thing that matters is the size for | |||
your abilities. | |||
}} | |||
{{AB | |||
|skillname = Strike | |||
|syntax = SHIELD STRIKE <target> | |||
|description = | |||
Deal a simple strike with your shield, causing paresis in the target. | |||
}} | |||
{{AB | |||
|skillname = Raze | |||
|syntax = SHIELD RAZE <target> | |||
|description = | |||
Strip away any protective barriers from your target, such as the rebounding aura or a magical | |||
shield. | |||
}} | |||
{{AB | |||
|skillname = Brilliance | |||
|syntax = SHIELD BRILLIANCE <target> | |||
|description = | |||
Focus your inner spark through your shield to create a brilliant ray of light that will strip their | |||
blindness. | |||
}} | |||
{{AB | |||
|skillname = Crush | |||
|syntax = SHIELD CRUSH <target> <bodypart> AND <bodypart> | |||
|description = | |||
A swift combination of shield and mace designed to crush your opponent's limbs. You can target the | |||
head, torso, legs, or arms of your enemy. You may not target the same limb for both hits. | |||
You will be unable to chasten off balance after using this move. | |||
}} | |||
{{AB | |||
|skillname = Facesmash | |||
|syntax = SHIELD FACESMASH <target> | |||
|description = | |||
Smash your shield into your target's face, making them berserk and cleansing their blindness. You | |||
will be unable to chasten while off balance after using this move. | |||
}} | |||
{{AB | |||
|skillname = Crash | |||
|syntax = SHIELD CRASH <target> | |||
|description = | |||
Make wieldly use of your shield and crash it into your foe's head. Should they possess two mental | |||
afflictions, then you will disrupt them of their mental equilibrium. You will be unable to chasten | |||
while off balance after using this move. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
}} | |||
{{AB | |||
|skillname = Punch | |||
|syntax = SHIELD PUNCH <target> | |||
|description = | |||
Punch your shield into your opponent's stomach, causing weariness. | Punch your shield into your opponent's stomach, causing weariness. | ||
== | }} | ||
{| | |||
| | {{AB | ||
| | |skillname = Slam | ||
| | |syntax = SHIELD SLAM <target> | ||
| | |description = | ||
Slam your shield into your foe's chest, causing asthma and haemophilia. If they already have | |||
haemophilia then it'll cause them to bleed instead. You will be unable to chasten while off balance | |||
after using this move. | |||
This ability cannot be dodged, and will strip the fitness defence first if they have it. | |||
}} | |||
{{AB | |||
|skillname = Overwhelm | |||
|syntax = SHIELD OVERWHELM <target> | |||
|description = | |||
Only usable on a target who is prone, this attack will deal a vicious amount of damage and bleeding. | |||
Utilising a smaller shield will increase the bleeding while a larger shield will increase the | |||
damage. | |||
Additionally, if the opponent has five or more curable afflictions upon them, and one of them is | |||
soulfire, it will weaken their senses and deal bonus damage. The bonus damage will increase for | |||
each affliction over five total, and up to a maximum of ten. | |||
Due to the overwhelming nature of the skill, the aura of rebounding has zero effect against it and | |||
cannot be dodged. | |||
}} | |||
{{AB | |||
|skillname = Mace | |||
|syntax = BIND MACE | |||
|description = | |||
Using your inherent link to the spirit world, you may bind any ordinary mace to your will, allowing | |||
you to use it for various spiritual attacks, such as Smite. This will change the mace to deal | |||
magical damage when it strikes and it will additionally prevent others from being able to attack | |||
with your weapon. | |||
}} | |||
{{AB | |||
|skillname = Smite | |||
|syntax = SMITE <target> [SECRET] | |||
|description = | |||
Using a mace, you may smite down another and deal damage to them. Your weapon must first be bound | |||
to you in order to use this ability. | |||
If you are part of an Order or a Congregation, then you will smite your target in your Gods name. | |||
If you wish to hide this, simply specify the SECRET command to default the message to the godless | |||
smite. | |||
Smite can also be used in combination with Targeting from Weaponry, allowing you to target a limb | |||
with your smite. You can read AB WEAPONRY TARGETING for more information. | |||
}} | |||
{{AB | |||
|skillname = Call | |||
|syntax = CALL MACE | |||
|description = | |||
Through sheer willpower, you will be able to summon the mace that you bound to you if you have lost | |||
it. | |||
}} | |||
{{AB | |||
{ | |skillname = Smash | ||
| | |syntax = SMASH <RIGHT/LEFT> <ARM/LEG> <target> | ||
| | |description = | ||
This ability will allow you to crush one of your opponents arms or legs using your mace with | |||
| | surprising power. Doing so will incur a short cooldown before you may use this ability again. | ||
}} | |||
{{AB | |||
{ | |skillname = Judgement | ||
| | |syntax = JUDGE <target> | ||
|description = | |||
| | With your mace, you may judge that a player has committed a crime punishable by death, and attempt | ||
| | to deal out your sentence. This is a channeled ability and you may not do most actions during it, | ||
otherwise it will be interrupted. The last moment before judgement is delivered cannot be stopped | |||
by the opponent other then by escaping your reach. | |||
}} | |||
{{AB | |||
{ | |skillname = Chasten | ||
| | |syntax = CHASTEN <target> [affliction] | ||
| | |description = | ||
By directing your mace at another, you may release a bolt of dark magic that will chasten their | |||
| | mental faculties. You may choose the affliction it gives if you like, or a random one will be | ||
chosen. You must be wielding a shield as well as your mace in order to use this ability. | |||
Possible afflictions you can give are: | |||
Anorexia, dementia, hypochondria, lethargy, loneliness, masochism, paranoia, recklessness, | |||
stupidity, or soulburn. | |||
While chasten only requires that you have mental equilibrium, if you use it while you possess | |||
balance as well then the affliction will be hidden to the target. If the target possesses all of | |||
the above afflictions, then your mace will release a bolt of magical energy that will damage them | |||
instead. | |||
}} |
edits