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{{ | {{FullClassBox | ||
| class_name = Wayfarer | | class_name = Wayfarer | ||
| alignment = | | alignment = Neutral | ||
| city = (none) | |||
| tutor = Hemold v50477 | |||
| attacks = phys - bal - str/dex | |||
| armor = leather | |||
| weapons = axes | |||
| skillset_1 = Tenacity | | skillset_1 = Tenacity | ||
| skillset_2 = | | skillset_2 = Wayfaring | ||
| skillset_3 = | | skillset_3 = Fury | ||
}} | }} | ||
__TOC__ | |||
{{ | {{ClassPageTemplate | ||
| | | class = Wayfarer | ||
| | | overview = '''Wayfarers''' are savage warriors of the wild places of Sapience, brutal and bloody berserkers who feed on rage. Equipped with a pair of axes and some light leather armor, they are uniquely capable of pursuing both a limb and affliction based offense at the same time, making them incredibly effective duelists who require great skill to effectively counter - and great skill to effectively use. Wayfarers bring a number of unique assets to a group effort, including the infamous ability to HALT an enemy in their tracks. They are among the greatest hunters in the land, able to swap one axe for a shield and draw on their rage to make them unstoppable flurries of death and destruction with enough damage output to compete for a top spot. | ||
| | | statpack = typical | ||
| | |||
| | | skill1 = Tenacity | ||
| | | skill1_desc = revolves around the use of handaxes for both melee and ranged attacks, including the iconic [[Tenacity_(skill)#Execute|execute]]. | ||
| skill2 = Wayfaring | |||
| skill2_desc = consists of an array of defensive and utility abilities, with a special emphasis on a chosen terrain ([[Wayfaring_(skill)#Mastery|AB MASTERY]]). | |||
| skill3 = Fury | |||
| skill3_desc = involves accumulating 'rage', a resource that can then be spent on a variety of shouts that can do anything from bolstering allies to startling or debilitating enemies. | |||
| def1 = Skill Ability | |||
| def1_desc = | |||
| weapon_info = axes, and possibly a shield for hunting with [[Tenacity_(skill)#Chop|chop]] | |||
| armor_info = a suit of leather armor, 10/10 protection or better | |||
| tattoo1 = Boar | |||
| tattoo2 = Moss | |||
| tattoo3 = Moon | |||
| tattoo4 = Tree | |||
| tattoo5 = Shield | |||
| tattoo6 = Cloak | |||
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting. | |||
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others. | |||
| eq_info = Wayfarers will need a stock of venoms and assortment of venom rags to fight other adventurers, but not to hunt denizens. | |||
| hunt_info = Someone should fill this out. | |||
| offense_info = Someone should fill this out. | |||
| group_info = Someone should fill this out. | |||
}} | }} | ||
{{ClassNavBar}} | |||
[[Category:Classes]] |
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