Difference between revisions of "Monk (class)"

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{{ClassBox
{{FullClassBox
| class_name = Monk
| class_name = Monk
| alignment  = [[Neutral]]
| alignment  = Neutral
| city = [[Duiran]]
| guild = Sentaari
| attacks = phys - bal - str
| armor = leather
| weapons = unarmed
| skillset_1 = Tekura
| skillset_1 = Tekura
| skillset_2 = Kaido
| skillset_2 = Kaido
| skillset_3 = Telepathy
| skillset_3 = Telepathy
| desc      = Martial artists who draw power from their natural spiritual energy.
}}
}}
__TOC__
__TOC__
== Class Overview ==


Monks combine [[Tekura]], [[Kaido]], and [[Telepathy]] to form a cohesive martial system, focusing on the output and manipulation of limb damage, often with the ultimate goal of finishing their foe via the {{skill|Backbreaker}}.
{{ClassPageTemplate
| class = Monk
| overview =
| statpack = typical


[[Tekura]] provides attacks suitable for targeting each limb, special types of "guards", and stances that manipulate the raw limb damage, guard proc chance, and more. Notably, it also provides them with their throwing attacks, of which Backbreaker (BBT) forms their common [[instakill]].
| skill1 = Tekura
| skill1_desc = provides attacks suitable for targeting each limb, special types of "guards", and stances that manipulate the raw limb damage, guard proc chance, and more. Notably, it also provides them with their throwing attacks, of which Backbreaker (BBT) forms their common [[instakill]].
| skill2 = Kaido
| skill2_desc = is powered by the resource [[kai]], an inner spiritual force. This skillset provides most of the Monk's defenses, including {{skill|Numbness}} and {{skill|Transmute}}, providing them with considerable [[Tanking|tankiness]] at the cost of slowing their offense slightly or using [[mana]]. Some of the most important skills in Kaido allow a Monk to break all four of a victim's limbs at once, or even set up a dangerous field of energy that will immediately kill anyone who strikes them.
| skill3 = Telepathy
| skill3_desc = is both a ranged and melee utility skillset. It allows Monks to cripple opponents with multiple afflictions at once (via {{skill|Batter|Mind Batter}} or {{skill|Terror|Mind Terror}}), strip defenses, move them to the Monk's location, and more. Telepathy also features {{skill|Blank|Mind Blank}}, a passive debuff that provides a high chance to conceal which limb the Monk attacks.


[[Kaido]] is powered by the resource [[kai]], an inner spiritual force. This skillset provides most of the Monk's defenses, including {{skill|Numbness}} and {{skill|Transmute}}, providing them with considerable [[Tanking|tankiness]] at the cost of slowing their offense slightly or using [[mana]]. Some of the most important skills in Kaido allow a Monk to break all four of a victim's limbs at once, or even set up a dangerous field of energy that will immediately kill anyone who strikes them.
| def1 = Skill Ability
| def1_desc =


[[Telepathy]] is both a ranged and melee utility skillset. It allows Monks to cripple opponents with multiple afflictions at once (via {{skill|Batter|Mind Batter}} or {{skill|Terror|Mind Terror}}), strip defenses, move them to the Monk's location, and more. Telepathy also features {{skill|Blank|Mind Blank}}, a passive debuff that provides a high chance to conceal which limb the Monk attacks.
| weapon_info =
| armor_info =
| tattoo1 = Boar
| tattoo2 = Moss
| tattoo3 = Moon
| tattoo4 = Shield
| tattoo5 = Tree
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.


{{Classpage
| hunt_info = Someone should fill this out.
| preferred_stat_1 = Strength
| offense_info = Someone should fill this out.
| preferred_stat_1_summary = Strength increases the damage of Tekura attacks, with some abilities receiving dramatic damage boosts at high levels of Strength.
| group_info = Someone should fill this out.
| preferred_stat_2 = Balance Recovery
| preferred_stat_2_summary = Monks must strike as quickly as possible to pressure opponents to continually cure their limbs.
}}
}}


=== Statpacks ===
Preferred statpacks for Monks are:


==== Regular ====
* [[Statpacks#Muscular|Muscular]] - Muscular will provide high damage and decent survivability at the cost of speed. With a low mana pool, extended use of Telepathy can be dangerous.
* [[Statpacks#Resilient|Resilient]] - Resilient's high [[CON]] and damage resistances make it extremely good for [[bashing]]. Damage output is low, but this is made up for by increasing critical rate at higher levels.
* [[Statpacks#Agile|Agile]] - The absolute fastest statpack before endgame, Agile will allow you to break limbs as quickly as possible, and recover quickly for {{skill|Backbreaker}}. Its incredibly low health may make it unsuitable against skilled opponents.
* [[Statpacks#Lithe|Lithe]] - Lithe sacrifices a little of Agile's speed, but with an extra point of [[STR]] and two points of [[CON]], it may prove more balanced.


==== Endgame ====
{{ClassNavBar}}
 
* [[Statpacks#Herculean|Herculean]] - With a very high [[STR]] of 16, Herculean is all about outputting as much damage as possible. At endgame, however, you may find yourself unable to pressure very tanky opponents.
* [[Statpacks#Powerful|Powerful]] - Powerful provides incredible tankiness, and not at much cost, as it only lacks 2 points of [[STR]] compared to Powerful. This is suitable for Monks who want to outlast their opponents or survive in teamfights, but has the same speed problems as Muscular.
* [[Statpacks#Dexterous|Dexterous]] - With a level 2 balance recovery, Dexterous is considered the go-to statpack for [[PvP]]. With the lowest endgame [[CON]] and no resistances, however, it is very squishy, requiring the Monk to make effective use of Kaido's damage mitigation abilities.
 
= Recommended Armaments =
 
''This list is meant to include things that might not appear painfully obvious. Things like vials, pipes and herbs would fall under that heading.''
 
# [[Armour#Leather|Leather armour]] - Leather is the only armour available for this profession.
# An umbral medallion - Negates the effects of the [[stars]] on the person wearing it. These effects are often beneficial in some way, so it's recommended that you remove it each month, to see if you actually want to be under their effects.
# A necklace of purity - Has a chance to randomly remove one affliction from the person wearing it.
# [[Resistance]] rings - Increases the resistance of the person wearing it to their specific element by 10%.
# Allsight earring(s) - To see while blind and hear while deaf, two common afflictions often encountered while hunting.
 
= Recommended Tattoos =
 
[[Tattoos]] in Aetolia have various effects. Any novice can wear up to six at any one time. The following is a list of tattoos recommended for the Monk class:
 
# [[Tattoos#Boar|Boar]]
# [[Tattoos#Moss|Moss]]
# [[Tattoos#Mountain|Mountain]]
# [[Tattoos#Shield|Shield]]
# [[Tattoos#Cloak|Cloak]]
# [[Tattoos#Tree|Tree]]
 
 
{{ClassNavigator}}

Latest revision as of 03:20, 22 September 2024

Monk
Classification
AlignmentNeutral
Starting CityDuiran
GuildSentaari
Basics
Attacksphys - bal - str
Armorleather
Weaponsunarmed
Skillsets
Tekura
Kaido
Telepathy

This is a page about the mechanics of Monk. If you are looking for origin, history, roleplay, or any other lore-related topic, see: MonkIcon.png[Monk (lore)].

Overview



A new Monk is advised to use the typical statpack, though they may change to something else later. Everyone receives one free reincarnation upon leaving novicehood (level 31), and if that is used up, another one upon reaching Tekal (level 99). It is common for people to keep an early statpack until reaching level 100.

Skills

Tekura provides attacks suitable for targeting each limb, special types of "guards", and stances that manipulate the raw limb damage, guard proc chance, and more. Notably, it also provides them with their throwing attacks, of which Backbreaker (BBT) forms their common instakill.
Kaido is powered by the resource kai, an inner spiritual force. This skillset provides most of the Monk's defenses, including SkillIcon.png[Numbness] and SkillIcon.png[Transmute], providing them with considerable tankiness at the cost of slowing their offense slightly or using mana. Some of the most important skills in Kaido allow a Monk to break all four of a victim's limbs at once, or even set up a dangerous field of energy that will immediately kill anyone who strikes them.
Telepathy is both a ranged and melee utility skillset. It allows Monks to cripple opponents with multiple afflictions at once (via SkillIcon.png[Batter] or SkillIcon.png[Terror]), strip defenses, move them to the Monk's location, and more. Telepathy also features SkillIcon.png[Blank], a passive debuff that provides a high chance to conceal which limb the Monk attacks.

Defences

  • Skill Ability:

Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Firstaid Defences: blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)

  • Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony

Other Defences: tattoos, allsight and waterwalking enchantments, nightsight, deathsight, thirdeye, clarity, and dodge or divert, as well as any ylem mist orbs

Equipment

Weaponry:
Armor:
Enchantments:

  1. a jewelry item with a waterwalking enchantment (unless you have a zephyr artifact)
  2. a jewelry item with an allsight enchantment (replaces mindseye tattoo)
  3. a jewelry item with a purity enchantment
  4. a jewelry item with all four of magic, fire, cold, and electric resistance enchantments
  5. a fist sigil attached to each wielded item
  6. a handful of eye sigils and a weaponbelt, for combat against others

Recommended Tattoos:

  1. Boar
  2. Moss
  3. Moon
  4. Shield
  5. Tree
  6. Cloak

Additional Tattoos for Hunting: Consider a starburst, mountain, or book tattoo while hunting.
Additional Tattoos for Combat: Consider a starburst, crystal, or flame tattoo to help in combat against others.


Hunting

Someone should fill this out.

Core Offense

Someone should fill this out.

Group Combat

Someone should fill this out.


Enorian Duiran Bloodloch Spinesreach Neutral*
AkkariIcon.png[Akkari] TemplarIcon.png[Templar] MonkIcon.png[Monk]* ShamanIcon.png[Shaman] BloodbornIcon.png[Bloodborn] PraenomenIcon.png[Praenomen] AlchemistIcon.png[Alchemist] InfiltratorIcon.png[Infiltrator]* BardIcon.png[Bard]
AscendrilIcon.png[Ascendril] TidesageIcon.png[Tidesage] OneiromancerIcon.png[Oneiromancer] VoidseerIcon.png[Voidseer] CarnifexIcon.png[Carnifex] RavagerIcon.png[Ravager] ArchivistIcon.png[Archivist] RevenantIcon.png[Revenant] PredatorIcon.png[Predator]
LuminaryIcon.png[Luminary] ZealotIcon.png[Zealot] RunecarverIcon.png[Runecarver] WardenIcon.png[Warden] EarthcallerIcon.png[Earthcaller] TeradrimIcon.png[Teradrim] ExecutorIcon.png[Executor] SciomancerIcon.png[Sciomancer] ShapeshifterIcon.png[Shapeshifter]
SentinelIcon.png[Sentinel] IndoraniIcon.png[Indorani] WayfarerIcon.png[Wayfarer]
* is tether-neutral