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edits
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by splashing your face with nearby water and in the process become less tired. | by splashing your face with nearby water and in the process become less tired. | ||
}} | }} | ||
{{Anchor|Tempo}} | |||
{{AB | {{AB | ||
|skillname = Tempo | |skillname = Tempo | ||
|syntax = TEMPO <target> [venom] | |syntax = TEMPO <target> [venom] | ||
|description = AFFECTS: Both players and | |description = AFFECTS: Both players and NPCsWhile wielding either a falchion or a rapier, you may | ||
attempt to thrust it into your opponent, inflicting them with a venom if you so choose. This deals | |||
a small amount of bleeding and utilises your dexterity, unlike traditional weaponry attacks.If the | |||
inflicting them with a venom if you so choose. This deals a small amount of bleeding and utilises | target suffers from self-loathing, then this attack cannot be dodged. This effect does not apply to | ||
your dexterity, unlike traditional weaponry attacks. | Rhythm. | ||
If the target suffers from self-loathing, then this attack cannot be dodged. This effect does not | |||
apply to Rhythm. | |||
}} | }} | ||
{{Anchor|Flair}} | |||
{{AB | {{AB | ||
|skillname = Flair | |skillname = Flair | ||
|syntax = WITHFLAIR <pre-defined emote> | |syntax = WITHFLAIR <pre-defined emote> | ||
|description = | |description = This ability will let you perform an pre-defined emote in a manner that will consume | ||
This ability will let you perform an pre-defined emote in a manner that will consume a small amount | a small amount of balance. Helpful to those who want to eliminate their dithering when making use | ||
of balance. Helpful to those who want to eliminate their dithering when making use of Weaving! | of Weaving!See EMLIST for a list of potential emotes. | ||
See EMLIST for a list of potential emotes. | |||
}} | }} | ||
{{Anchor|Tackle}} | |||
{{AB | {{AB | ||
|skillname = Tackle | |skillname = Tackle | ||
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|description = Tackle your opponent by the legs, bringing them to the floor along with yourself. | |description = Tackle your opponent by the legs, bringing them to the floor along with yourself. | ||
}} | }} | ||
{{Anchor|Charisma}} | |||
{{AB | {{AB | ||
|skillname = Charisma | |skillname = Charisma | ||
|syntax = CHARISMA | |syntax = CHARISMA | ||
|description = Be warned however, the consequences of charisma are not always kind and can | |description = The benefits of charisma are well known by many, often bestowing you with the | ||
sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth | generosity of the common people. This particular ability will have unique interactions while you | ||
are actively questing throughout the land. In addition, any vermin you trade in (HELP VERMIN) will | |||
reward you with extra gold.Be warned however, the consequences of charisma are not always kind and | |||
can sometimes result in jealousy or other unfortunate circumstances. It is not always a boon worth | |||
retaining. | retaining. | ||
}} | }} | ||
{{Anchor|Pierce}} | |||
{{AB | {{AB | ||
|skillname = Pierce | |skillname = Pierce | ||
|syntax = PIERCE <target> | |syntax = PIERCE <target> | ||
|description = | |description = AFFECTS: Both players and NPCsThis ability will use your falchion or rapier to | ||
AFFECTS: Both players and | pierce through defensive auras and abilities that protect your target. It will pierce the following | ||
in order:ReflectionsMagical shieldsRebounding auraSpeed defence | |||
protect your target. | |||
It will pierce the following in order: | |||
}} | }} | ||
{{Anchor|Seduce}} | |||
{{AB | {{AB | ||
|skillname = Seduce | |skillname = Seduce | ||
|syntax = SEDUCE <target> | |syntax = SEDUCE <target> | ||
|description = If you are scantily-clad or their emotional state is predominately happiness, then | |description = Seduction is one of many basic talents in the performer's arsenal. With a little | ||
your act of seduction will also cause the lovers effect in them. | charm, you can make your opponent remove an item of clothing from their body. If they are wearing | ||
armour, it is removed first.If you are scantily-clad or their emotional state is predominately | |||
happiness, then your act of seduction will also cause the lovers effect in them. | |||
}} | }} | ||
{{Anchor|Tolerance}} | |||
{{AB | {{AB | ||
|skillname = Tolerance | |skillname = Tolerance | ||
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immune from your gluttony forever. | immune from your gluttony forever. | ||
}} | }} | ||
{{Anchor|Mimicry}} | |||
{{AB | {{AB | ||
|skillname = Mimicry | |skillname = Mimicry | ||
|syntax = MIMIC <speaker | |syntax = MIMIC <speaker/NOONE> | ||
|description = You can cease to mimic others by using MIMIC NOONE and return to your regular voice. | |description = Every talented performer knows how to imitate another and you are no exception. With | ||
this ability, you may adopt the demeanour of another person within your location.Once you have | |||
begun to mimic them, your ability to SAY and TELL will appear as though they are the one speaking | |||
instead.You can cease to mimic others by using MIMIC NOONE and return to your regular voice. | |||
}} | }} | ||
{{Anchor|Tumbling}} | |||
{{AB | {{AB | ||
|skillname = Tumbling | |skillname = Tumbling | ||
|syntax = TUMBLE <direction> | |syntax = TUMBLE <direction> STOP | ||
|description = If you are ablaze, you will tumble slightly faster than usual. Perhaps being on fire | |description = Your body is agile enough that you are able to escape nearly any predicament by | ||
isn't so bad after all. | tumbling out of the room, although it will be rather slow. Once you have successfully tumbled, your | ||
vigourous movement will strip away the cloak defence.If you are ablaze, you will tumble slightly | |||
faster than usual. Perhaps being on fire isn't so bad after all. | |||
}} | }} | ||
{{Anchor|Guilt}} | |||
{{AB | {{AB | ||
|skillname = Guilt | |skillname = Guilt | ||
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either weary, merciful, or pacifistic; however they won't know which. | either weary, merciful, or pacifistic; however they won't know which. | ||
}} | }} | ||
{{Anchor|Ridicule}} | |||
{{AB | {{AB | ||
|skillname = Ridicule | |skillname = Ridicule | ||
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to recoup their pride with a magnanimous handicap. | to recoup their pride with a magnanimous handicap. | ||
}} | }} | ||
{{Anchor|Bootstrap}} | |||
{{AB | {{AB | ||
|skillname = Bootstrap | |skillname = Bootstrap | ||
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command it as though it were your own. | command it as though it were your own. | ||
}} | }} | ||
{{Anchor|Crackshot}} | |||
{{AB | {{AB | ||
|skillname = Crackshot | |skillname = Crackshot | ||
|syntax = FASHION CRACKSHOTS | |syntax = FASHION CRACKSHOTS CRACKSHOT <target> | ||
|description = Hurl a small pellet that will explode upon contact with your opponent, generating a | |description = Requires 1 elemental ash for 50 crackshots.Hurl a small pellet that will explode | ||
large flash and unruly sound. This will leave your opponent dizzy and perplexed, and will stun them | upon contact with your opponent, generating a large flash and unruly sound. This will leave your | ||
for a short period. | opponent dizzy and perplexed, and will stun them for a short period. | ||
}} | }} | ||
{{Anchor|Whistle}} | |||
{{AB | {{AB | ||
|skillname = Whistle | |skillname = Whistle | ||
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will be drawn to the sound, and will come investigate the cause. | will be drawn to the sound, and will come investigate the cause. | ||
}} | }} | ||
{{Anchor|Frugality}} | |||
{{AB | {{AB | ||
|skillname = Frugality | |skillname = Frugality | ||
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precious items and resources unwillingly, while still being able to do so of your own accord. | precious items and resources unwillingly, while still being able to do so of your own accord. | ||
}} | }} | ||
{{Anchor|Equipoise}} | |||
{{AB | {{AB | ||
|skillname = Equipoise | |skillname = Equipoise | ||
|syntax = EQUIPOISE <ON | |syntax = EQUIPOISE <ON/OFF> | ||
|description = With grand poise, you are now able to follow another even while off equilibrium. | |description = With grand poise, you are now able to follow another even while off equilibrium. | ||
This ability will tax your mind of its mana while active. | This ability will tax your mind of its mana while active. | ||
}} | }} | ||
{{Anchor|Needle}} | |||
{{AB | {{AB | ||
|skillname = Needle | |skillname = Needle | ||
|syntax = FASHION NEEDLES | |syntax = FASHION NEEDLES NEEDLE <target> <venom> | ||
|description = | |description = Requires 1 iron bar for 50 needles.Fashion a small needle that you can hurl at your | ||
Requires 1 iron bar for 50 needles. | target, bypassing rebounding and inflicting a venom of choice. The venom will take some time to | ||
circulate the blood stream before it affects the opponent. Further flung needles will have no | |||
Fashion a small needle that you can hurl at your target, bypassing rebounding and inflicting a venom | effect until the current venom circulates.In addition to the regular venoms, you may also use the | ||
of choice. The venom will take some time to circulate the blood stream before it affects the | sumac venom with a needle.On a successful hit, there is a minor cooldown before you may fling | ||
opponent. Further flung needles will have no effect until the current venom circulates. | another needle.Cooldown (when successful): 200 csecs | ||
In addition to the regular venoms, you may also use the sumac venom with a needle. | |||
On a successful hit, there is a minor cooldown before you may fling another needle. | |||
Cooldown (when successful): 200 csecs | |||
}} | }} | ||
{{Anchor|Unwind}} | |||
{{AB | {{AB | ||
|skillname = Unwind | |skillname = Unwind | ||
|syntax = UNWIND | |syntax = UNWIND | ||
|description = | |description = While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind | ||
While at a public tavern, pub, or inn that serves alcohol, you can choose to unwind there, | there, refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but | ||
refreshing your endurance and willpower somewhat. You will also become slightly tipsy, but such is | such is the price to pay for comfort.Cooldown: 60 minutes | ||
the price to pay for comfort. | |||
Cooldown: 60 minutes | |||
}} | }} | ||
{{Anchor|Rhythm}} | |||
{{AB | {{AB | ||
|skillname = Rhythm | |skillname = Rhythm | ||
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Please see AB PERFORMANCE TEMPO for more information on this ability. | Please see AB PERFORMANCE TEMPO for more information on this ability. | ||
}} | }} | ||
{{Anchor|Deflect}} | |||
{{AB | {{AB | ||
|skillname = Deflect | |skillname = Deflect | ||
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will fail. | will fail. | ||
}} | }} | ||
{{Anchor|Quip}} | |||
{{AB | {{AB | ||
|skillname = Quip | |skillname = Quip | ||
|syntax = QUIP <target> | |syntax = QUIP <target> | ||
|description = If their current emotional state is predominately filled with anger, then your | |description = Call forth memories of your budding adulthood and unleash a quip that'll be sure to | ||
intelligence won't matter. | destroy your opponent's psyche. In doing so, you will give the opponent hatred and, if their | ||
intelligence is lower than yours, berserking.If their current emotional state is predominately | |||
filled with anger, then your intelligence won't matter. | |||
}} | }} | ||
{{Anchor|Harry}} | |||
{{AB | {{AB | ||
|skillname = Harry | |skillname = Harry | ||
|syntax = HARRY <target> [venom] | |syntax = HARRY <target> [venom] | ||
|description = You may use this ability while off balance. | |description = With a brazen flip, you can chase after an adjacent opponent while evading any traps | ||
in the process. Upon landing next to your foe, you will strike them with your falchion or rapier | |||
and deliver a venom.For each curable affliction on your opponent, the time it takes to recover | |||
balance from this skill will be reduced.You may use this ability while off balance. | |||
}} | }} | ||
{{Anchor|Stretching}} | |||
{{AB | {{AB | ||
|skillname = Stretching | |skillname = Stretching | ||
|syntax = STRETCHING <ON | |syntax = STRETCHING <ON/OFF> | ||
|description = When healing an affliction that is cured by the mending salve, you will also restore | |description = When healing an affliction that is cured by the mending salve, you will also restore | ||
a small amount of | a small amount of trauma that has been caused to the limb as well. This ability will drain you of | ||
your endurance while it is active. | your endurance while it is active. | ||
}} | }} | ||
{{Anchor|Bilingual}} | |||
{{AB | {{AB | ||
|skillname = Bilingual | |skillname = Bilingual | ||
|syntax = BILINGUAL SHOW | |syntax = BILINGUAL SHOW BILINGUAL LEARN <language> | ||
|description = Select your language carefully, you may only choose once. See HELP LINGUISTICS for a | |description = Your need to perform on a daily basis puts you in contact with many different races, | ||
list of languages you can learn. | as such you have now become able to learn a second language of choice. You will continue to | ||
understand the language even if you are in a different class, providing that you maintain ownership | |||
over this skill.Select your language carefully, you may only choose once. See HELP LINGUISTICS for | |||
a list of languages you can learn. | |||
}} | }} | ||
{{Anchor|Sock}} | |||
{{AB | {{AB | ||
|skillname = Sock | |skillname = Sock | ||
|syntax = SOCK <target> | |syntax = SOCK <target> | ||
|description = If the target is holding a thurible of your own making, then socking them will cause | |description = With a free hand you can sock an opponent right in their face, leaving them dizzy. | ||
it to be dropped. | If they are already dizzy, it will daze them instead. If your blow dazes them, you will be able to | ||
move while off balance from this skill.If the target is holding a thurible of your own making, then | |||
socking them will cause it to be dropped. | |||
}} | }} | ||
{{Anchor|Hiltblow}} | |||
{{AB | {{AB | ||
|skillname = Hiltblow | |skillname = Hiltblow | ||
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filled with misery. | filled with misery. | ||
}} | }} | ||
{{Anchor|Bravado}} | |||
{{AB | {{AB | ||
|skillname = Bravado | |skillname = Bravado | ||
|syntax = BRAVADO <target> [venom] | |syntax = BRAVADO <target> [venom] | ||
|description = | |description = AFFECTS: Both players and NPCsWhile wielding either a falchion or rapier, you can | ||
AFFECTS: Both players and | summon forth a burst of bravado and attack your opponent, rejecting any afflictions you may have to | ||
cure one of them at random.This attack will utilise your strength and cannot be dodged.Cooldown: 10 | |||
seconds | |||
opponent, rejecting any afflictions you may have to cure one of them at random. | |||
This attack will utilise your strength and cannot be dodged. | |||
Cooldown: 10 seconds | |||
}} | }} | ||
{{Anchor|Gossipmonger}} | |||
{{AB | {{AB | ||
|skillname = Gossipmonger | |skillname = Gossipmonger | ||
|syntax = GOSSIP GOSSIP SPREAD <text> | |syntax = GOSSIP GOSSIP SPREAD <text> | ||
|description = You must be at least slightly tipsy in order to loosen your silver tongue, both | |description = A bard is ever-attuned to the local gossip, and when handled right it can be a | ||
allowing you to pick up gossip with more clarity than other people, and spread new gossip. Gossip | weapon as deadly as any other. Through the careful sifting of gossip, bards learned the movements | ||
spread in this way will be local to the current area, and last a lot shorter than natural gossip. | of the great houses of Djeir, and with a word or two in the right ear, they would draw their | ||
Gossip can only be spread once every hour - any shorter than that and you risk being outed as the | targets into the open.You must be at least slightly tipsy in order to loosen your silver tongue, | ||
source. | both allowing you to pick up gossip with more clarity than other people, and spread new gossip. | ||
Gossip spread in this way will be local to the current area, and last a lot shorter than natural | |||
gossip. Gossip can only be spread once every hour - any shorter than that and you risk being outed | |||
as the source. | |||
}} | }} | ||
{{Anchor|Reprisal}} | |||
{{AB | {{AB | ||
|skillname = Reprisal | |skillname = Reprisal | ||
|syntax = REPRISAL | |syntax = REPRISAL | ||
|description = Such an act requires concentration, should you perform any action then you will | |description = While wielding either a falchion or a rapier, you can attempt to retaliate against | ||
cease your focus. | an opponent by slashing back with your blade. As such, after taking brute-sourced damage, you will | ||
automatically strike them while you remain focused. Such an act requires concentration, should you | |||
perform any action then you will cease your focus. | |||
}} | }} | ||
{{Anchor|Mundane}} | |||
{{AB | {{AB | ||
|skillname = Mundane | |skillname = Mundane | ||
|syntax = MUNDANE [disguise] and UNVEIL | |syntax = MUNDANE [disguise] and UNVEIL | ||
|description = Maintaining the mundane disguise will incur a moderate willpower and endurance cost. | |description = Blend in with the crowd as one of the mundane, trying not to draw attention. While | ||
you are actively trying to be mundane, you will appear as a simple peasant. Should you be attacked, | |||
then the disguise is lost and you will be stunned. Should you have a better disguise on hand, you | |||
may utilise that in place of adopting a peasant-like appearance.Act with care, as your disguise | |||
only works so long as you do not draw attention yourself - most actions will still show you for who | |||
you are. Only emotes and says will convey your disguise otherwise.This ability will fool even | |||
guards, but keep in mind that if you perform an aggressive action, it will lose its effects at once. | |||
Maintaining the mundane disguise will incur a moderate willpower and endurance cost. | |||
}} | }} | ||
{{Anchor|Cadence}} | |||
{{AB | {{AB | ||
|skillname = Cadence | |skillname = Cadence | ||
|syntax = CADENCE <target> | |syntax = CADENCE <target> | ||
|description = Please see AB WEAVING IMPETUS for more information this ability. | |description = This mesmerising blow will deal increased damage to your opponent with your falchion | ||
or rapier, however it does not deliver any venoms or effects. If your opponent is affected by the | |||
black star from Impetus, it will cause vast amounts of bleeding to them.Please see AB WEAVING | |||
IMPETUS for more information this ability. | |||
}} | }} |
edits