288
edits
(Created page with "{{SkillHeader}} {{SkillTableRow |Handtrailing |Inept |0 |Trailing light from your hand. }} {{SkillTableRow |Tearing |Inept |0 |Strike at their essence. }} {{SkillTableRow |Gli...") |
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{{SkillTableRow |Handtrailing |Inept |0 |Trailing light from your hand. }} | {{SkillTableRow |Handtrailing |Inept |0 |Trailing light from your hand. }} | ||
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{{SkillTableRow |Heartcage |Transcendent |0 |Bind their heart in a locket. }} | {{SkillTableRow |Heartcage |Transcendent |0 |Bind their heart in a locket. }} | ||
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{{Anchor|Handtrailing}} | |||
{{Skill_detail | |||
|skill = Handtrailing | |||
|description = Trailing light from your hand | |||
|syntax = | |||
|detail = This ability is passive. | |||
Trailing is a method by which one is able to begin creating light, the first step of weaving. | |||
To begin, it requires a single hand free of items, allowing light to form within the palm of your | |||
hand. However, being a rather ancient and crude method of magic, it will exhaust your body of its | |||
natural energy, requiring that you move your body a certain number of times before you may weave | |||
another spell. | |||
This is known as a state of dither, and when looking at Weaving spells that you may use, they will | |||
be listed with a dithering value. After casting a spell, you will need to use a number of balance- | |||
taking actions equal to the dithering value before you can cast another spell. | |||
The amount of balance recovery time does not matter, simply using your balance and recovering it is | |||
enough. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tearing}} | |||
{{Skill_detail | |||
|skill = Tearing | |||
|description = Strike at their essence | |||
|syntax = WEAVE TEARING <target> | |||
|detail = Dithering effect: 3 | |||
Weave glowing threads through your opponent and then tear them apart with a simple gesture. This | |||
will deal magical damage to their body and cause them to bleed. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Glimmer}} | |||
{{Skill_detail | |||
|skill = Glimmer | |||
|description = Distracting your opponent with light | |||
|syntax = | |||
|detail = This ability is passive. | |||
While your ability to weave isn't under the effects of dithering, your glowing hand can serve as a | |||
distraction to your opponent. It will unintentionally act as a focal point, drawing the opponent's | |||
eyes, and allows you to better dodge your opponent's attacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sheath}} | |||
{{Skill_detail | |||
|skill = Sheath | |||
|description = Sheathe yourself against harm | |||
|syntax = WEAVE SHEATH | |||
|detail = Dithering effect: 1 | |||
Spin together a subtle sheath around yourself that will help you resist harm against physical | |||
attack. In addition, every sixth instance of damage will be negated completely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Image}} | |||
{{Skill_detail | |||
|skill = Image | |||
|description = Create a lifelike mirror image | |||
|syntax = WEAVE IMAGE [target] | |||
|detail = Dithering effect: 3 | |||
Create a lifelike image of your target. This image will be treated like a real person when a skill | |||
calculates how many people are within a room. | |||
If no target is specified, then you will create an image of yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Scatter}} | |||
{{Skill_detail | |||
|skill = Scatter | |||
|description = Scatter woven light into nothing | |||
|syntax = UNWEAVE <GLOBES/RUNEBAND/BOUNDARY/woven object> | |||
|detail = With a clench, you can cause any woven object or effect to crumble apart. This will | |||
remove all objects or effects of its kind that you have created. | |||
The only exception to this is the Boundary ability. You may scatter any Boundary in your current | |||
room, no matter who it belongs to. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nullstone}} | |||
{{Skill_detail | |||
|skill = Nullstone | |||
|description = Weave together a destructive stone | |||
|syntax = WEAVE NULLSTONE | |||
|detail = Dithering effect: 2 | |||
Weave together a stone of annulment, that you can hold in your free hand. Should an enemy strike | |||
you while this stone is wielded, it will shatter and destroy two defences that they have in the | |||
process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Soundblast}} | |||
{{Skill_detail | |||
|skill = Soundblast | |||
|description = Create a blast of sound with a clap | |||
|syntax = WEAVE SOUNDBLAST | |||
|detail = Dithering effect: 3 | |||
With a mighty clap of your hands, you can annihilate the hearing of those around you. This will | |||
remove any deafness and make their ears ring. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Signage}} | |||
{{Skill_detail | |||
|skill = Signage | |||
|description = Use starry light to form words | |||
|syntax = WEAVE SIGNAGE <foreground colour> <background colour> <text> | |||
|detail = Dithering effect: 1 | |||
Pull light into your grasp and shape it into large, floating text that is sure to bring attention | |||
to whatever grandiose announcement you have to make. Your message cannot be longer than 11 | |||
characters. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Facsimile}} | |||
{{Skill_detail | |||
|skill = Facsimile | |||
|description = Recreations of everyday objects | |||
|syntax = WEAVE FACSIMILE <type> | |||
|detail = Dithering effect: 1 | |||
Conjure forth ordinary everyday objects. They can be a few things of choice, and will decay in a | |||
short amount of time. | |||
Types: | |||
Cup, chair, table, cane, rock, chest, soapbox, sword, pole, springboard, ladder, barrel, or fence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Globes}} | |||
{{Skill_detail | |||
|skill = Globes | |||
|description = Illusionary globes to encircle your foe | |||
|syntax = WEAVE GLOBES <target> | |||
|detail = Dithering effect: 1 | |||
Bring forth three illusionary globes to encircle a target of choice. Should that target move to a | |||
different location, one of them will become charged and zip back to you, reducing your accumulated | |||
dithering by one. | |||
Once enough time passes and at least one of the globes is still upon your foe, they will crash into | |||
your target, causing dizziness, confusion, and then perplexed in that order for each remaining | |||
globe. | |||
Should another ability require the Globes skill as a requisite, then weaving that ability will | |||
cause either dizziness, confusion, and then perplexed in that order upon the target in addition to | |||
its other effects. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Patchwork}} | |||
{{Skill_detail | |||
|skill = Patchwork | |||
|description = Restore the well-being of an ally | |||
|syntax = WEAVE PATCHWORK <target> | |||
|detail = Dithering effect: 3 | |||
Through probing strands of light, you can utilise them to heal two random physical afflictions from | |||
a target by stitching together injuries found within the body. If they are an ally, it will also | |||
cure a random mental affliction and restore some health. | |||
Look at HELP TYPES for more information on what is regarded as a physical and mental affliction. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aurora}} | |||
{{Skill_detail | |||
|skill = Aurora | |||
|description = Empower your sorcery against others | |||
|syntax = WEAVE AURORA | |||
|detail = Dithering effect: 1 | |||
When any arcane-sourced attack you make takes form, it will become empowered if it strikes someone | |||
who has been recently hostile to you. This will allow that attack to deal 50% more damage to them. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Horologe}} | |||
{{Skill_detail | |||
|skill = Horologe | |||
|description = Detonate and remove protective auras | |||
|syntax = WEAVE HOROLOGE and TURN <hourglass> | |||
|detail = Dithering effect: 3 | |||
Weave together a faded hourglass into your free hand. Once turned, the hourglass will burst into a | |||
flash of light after five seconds and whoever holds it will have their shielded defence and | |||
rebounding defence destroyed. If the aura of rebounding is in the process of coming up, it will be | |||
prematurely ended. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Swindle}} | |||
{{Skill_detail | |||
|skill = Swindle | |||
|description = Steal a defence for yourself | |||
|syntax = WEAVE SWINDLE <target> | |||
|detail = Dithering effect: 5 | |||
Requires a Globe upon the opponent. | |||
By weaving light to penetrate your opponent's defences, you may steal one of them for your own | |||
benefit. The defence is chosen at random from those currently active on the target, and will expire | |||
after a set amount of time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Goblet}} | |||
{{Skill_detail | |||
|skill = Goblet | |||
|description = Weave a goblet of ebony blight | |||
|syntax = WEAVE GOBLET | |||
|detail = Dithering effect: 3 | |||
Drinking from this goblet will cause you to double over in pain, vomiting up whatever you eat next. | |||
Although usually most people wouldn't drink from this cup, if the person who holds it has the | |||
addiction affliction, they will be unable to help themselves from drinking it instead of something | |||
else. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Starfall}} | |||
{{Skill_detail | |||
|skill = Starfall | |||
|description = Bring down terror from above | |||
|syntax = WEAVE STARFALL | |||
|detail = Dithering effect: 2 | |||
Bring down stars of multicoloured light five times to strike your foes providing you are outside. | |||
Deals either magical, cold, or fire damage to random enemies within the location, but will only | |||
strike up three enemies per wave. | |||
The magical light will also destroy the arcane defence when it collides with an enemy. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Barbs}} | |||
{{Skill_detail | |||
|skill = Barbs | |||
|description = Sharp barbs that draw upon mana | |||
|syntax = WEAVE BARBS <target> | |||
|detail = Dithering effect: 3 | |||
Requires a Globe upon the opponent. | |||
Split a globe surrounding your opponent into deadly anti-magical rods that will plunge into their | |||
body. Each time they use or lose some mana, the barbs will draw blood to the surface and cause them | |||
to bleed proportionally to the amount of mana consumed. | |||
After a certain amount of mana is used or lost, the rods will disintegrate into nothing. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Onyx}} | |||
{{Skill_detail | |||
|skill = Onyx | |||
|description = Utilisation of the onyx stone | |||
|syntax = | |||
|detail = This ability is passive. | |||
You now possess understanding of how to utilise onyx in order to reduce the magical fatigue on your | |||
body caused by weaving. While wearing any jewelcraft with a gem of onyx upon it, the immediate | |||
effects of dithering will be reduced by one. | |||
If this effect reduces the dithering effect to zero or below, you will able to cast another weaving | |||
spell in succession if you so choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Boundary}} | |||
{{Skill_detail | |||
|skill = Boundary | |||
|description = Mark the location with a boundary of light | |||
|syntax = WEAVE BOUNDARY | |||
|detail = Dithering effect: 3 | |||
Form a destructive boundary over the current location that will only visible to those who have | |||
engaged hypersight. Anyone who crosses the boundary will be subject to its destructive effects. For | |||
each ability on cooldown that is counted in seconds, one defence will be lost. | |||
Should another ability require the Boundary skill as a requisite, then weaving that ability will | |||
empower the boundary effect, preventing enemies from leaving your location for a short while. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Headstitch}} | |||
{{Skill_detail | |||
|skill = Headstitch | |||
|description = Detach their magical sources | |||
|syntax = WEAVE HEADSTITCH <target> | |||
|detail = Dithering effect: 2 | |||
Requires a Globe upon the opponent. | |||
Grasp their head and stitch together their mouth and mind with conjured strands of light. This will | |||
interfere with their magical connections, besilencing their ability to call upon their mana and | |||
dulling their mind into a deadened state. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Anelace}} | |||
{{Skill_detail | |||
|skill = Anelace | |||
|description = A small blade to inject hollow emotion | |||
|syntax = WEAVE ANELACE and STAB <target> | |||
|detail = Dithering effect: 3 | |||
Weave together a sharp anelace engraved with runes of misery and despair. Once wielded, anyone may | |||
stab this blade into their opponent to drive a hollowness into their soul, making them hollow and | |||
narcoleptic, after which it will quickly crumble apart. | |||
Since the anelace is a small weapon, you will be able to stab with it during Rhythm. Please see AB | |||
PERFORMANCE RHYTHM for more information on this skill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Polarity}} | |||
{{Skill_detail | |||
|skill = Polarity | |||
|description = Draw another into your grasp | |||
|syntax = WEAVE POLARITY <target> | |||
|detail = Dithering effect: 3 | |||
Requires your location to have Boundary. | |||
Shift a target and yourself to a random location within three rooms. If there is a monolith sigil | |||
in the target's room or the destination, then you will be stricken with magical forces working | |||
against you, causing damage and stripping the cloak defence after movement. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impetus}} | |||
{{Skill_detail | |||
|skill = Impetus | |||
|description = Death follows the black star | |||
|syntax = WEAVE IMPETUS | |||
|detail = Dithering effect: 4 | |||
Wreathe your falchion or rapier in black light that will mark your oppponent when you land a blow | |||
upon them. Upon three consecutive blows in quick succession, the light will hold upon the opponent | |||
and mark them with a black star. This may only be achieved through the use of the Tempo into Rhythm | |||
combination. | |||
Venoms cannot be imparted from your blade's edge to your opponent while this effect is upon your | |||
sword. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Effigy}} | |||
{{Skill_detail | |||
|skill = Effigy | |||
|description = Link your opponent with an effigy | |||
|syntax = WEAVE EFFIGY <target> | |||
|detail = Dithering effect: 4 | |||
Requires your location to have Boundary. | |||
By utilising a placed boundary upon the ground, you can draw upon it to weave together an effigy of | |||
your opponent. Once created, you can strike this effigy with an attack and any damage dealt to it | |||
will be transferred to your opponent, no matter how far away they might be. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Runeband}} | |||
{{Skill_detail | |||
|skill = Runeband | |||
|description = Glimmering band of encircling runes | |||
|syntax = WEAVE RUNEBAND <target> | |||
|detail = Dithering effect: 3 | |||
Surround your opponent with a band of shifting runes, wrought from magical light and drifting in a | |||
clockwise pattern around them. While active, the confusing marks will afflict your opponent every | |||
so often with one of following afflictions in the specified order. It will collapse if the opponent | |||
is no longer in the same location as you. | |||
They will additionally be unable to use abilities that dispel magic. | |||
Afflictions: | |||
Stupidity, paranoia, ringing ears, loneliness, exhausted, laxity, and clumsiness. | |||
Should another ability require the Runeband skill as a requisite, then weaving that ability will | |||
alter the spin of the band, afflicting the enemy in reverse order instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Thurible}} | |||
{{Skill_detail | |||
|skill = Thurible | |||
|description = Choke your opponent with billowing smoke | |||
|syntax = WEAVE THURIBLE | |||
|detail = Dithering effect: 5 | |||
Weave together a golden thurible that will begin to emit smoke. Any enemy of yours in the location | |||
will choke and cough on the smoke, knocking their pipe balance. If they inhale the smoke three | |||
times, then it will cause asthma instead. | |||
The smoke will only occur if the thurible is either wielded or placed upon the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bladestorm}} | |||
{{Skill_detail | |||
|skill = Bladestorm | |||
|description = Conjure terrifying daggers | |||
|syntax = WEAVE BLADESTORM <target> | |||
|detail = Dithering effect: 3 | |||
Requires a Runeband upon the opponent. | |||
Summon three daggers to hover around your target. Every time someone uses a weapon attack against | |||
the target, there is a 1 in 3 chance a dagger will plunge down from the skies and deliver the loki | |||
venom. If the weapon attack does not originate from the Performance skillset, then the chance is | |||
lowered to 1 in 8. | |||
The venom that the loki attack delivers from this skill will be visible to you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Talisman}} | |||
{{Skill_detail | |||
|skill = Talisman | |||
|description = A trusted source of luck | |||
|syntax = WEAVE TALISMAN | |||
|detail = Dithering effect: 5 | |||
Once woven, this wooden talisman will grant any holder extra luck while they possess it. Magical | |||
effects that alert your presence to another on entry will become nullified while it remains in your | |||
inventory. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ironcollar}} | |||
{{Skill_detail | |||
|skill = Ironcollar | |||
|description = Woven iron to choke the throat | |||
|syntax = WEAVE IRONCOLLAR <target> | |||
|detail = Dithering effect: 3 | |||
Requires a Runeband upon the opponent. | |||
Weave together the runeband upon your opponent to create an iron collar, which will constrict their | |||
throat by snapping shut shortly after creation. When the iron collar is latched closed, they will | |||
find it difficult to smoke their pipes quickly, and they will unable to FLY or SWING into the trees. | |||
An opponent can remove the collar from themselves to escape its grasp before it becomes trapped | |||
around their neck. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heartcage}} | |||
{{Skill_detail | |||
|skill = Heartcage | |||
|description = Bind their heart in a locket | |||
|syntax = WEAVE HEARTCAGE <target> and BREAK LOCKET | |||
|detail = Dithering effect: 6 | |||
Requires your location to have Boundary. | |||
If the opponent is bound by an iron collar, fallen, and their primary emotional state is over 50% | |||
in strength, you can tie their heart to the pinnacle of weaving; the heart-cage locket. Once begun, | |||
it will begin to form upon the ground after a short delay. During its formation, the locket can be | |||
attacked and destroyed to prevent its creation. | |||
Once the locket is fully formed, you will be able to break it in order to slay your opponent | |||
instantly at your leisure, though be warned it will only last for five minutes before crumbling. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits