Difference between revisions of "Illumination (skill)"

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Practitioners of Illumination rely upon their own Inner Spark to fuel their evocations, and also upon a sacred flame. In days past, the Daru and the Luminaries each maintained their own flames, which they termed Sparks - in the present day, however, a Grand Flame burns atop the Temple in [[Enorian]], and both guilds make a practice of meditating upon it to restore their own Inner Spark. Evocations take a number of forms - offensive, defensive, and restorative arts number among Illumination's applications.
Practitioners of Illumination rely upon their own Inner Spark to fuel their evocations, and also upon a sacred flame. In days past, the Daru and the Luminaries each maintained their own flames, which they termed Sparks - in the present day, however, a Grand Flame burns atop the Temple in [[Enorian]], and both guilds make a practice of meditating upon it to restore their own Inner Spark. Evocations take a number of forms - offensive, defensive, and restorative arts number among Illumination's applications.
{{SkillHeader}}
{{SkillTableRow |Nightsight |Inept |0 |See in the dark. }}
{{SkillTableRow |Touching |Inept |0 |Check your inner spark. }}
{{SkillTableRow |Glow |Novice |0 |Bring light to a location. }}
{{SkillTableRow |Fire |Apprentice |0 |Use the fire to harm your enemies. }}
{{SkillTableRow |Lightshield |Capable |0 |Use the light to protect you. }}
{{SkillTableRow |Meditate |Adept |0 |Regenerate your spiritual reserves. }}
{{SkillTableRow |Fireblock |Adept |50 |Protect yourself from other fire. }}
{{SkillTableRow |Warmth |Skilled |0 |Warm your body with your inner fire. }}
{{SkillTableRow |Enflame |Skilled |50 |Wreathe a weapon in flame. }}
{{SkillTableRow |Evaporate |Gifted |0 |Melt the frozen walls from around you. }}
{{SkillTableRow |Flare |Gifted |33 |Cause sparks around your target. }}
{{SkillTableRow |Blindness |Gifted |66 |Blind your enemy. }}
{{SkillTableRow |Traps |Expert |0 |Discover hidden traps. }}
{{SkillTableRow |Infusion |Expert |25 |Heal yourself through the light. }}
{{SkillTableRow |Blaze |Expert |50 |Burn off the lingering effects of darkness. }}
{{SkillTableRow |Consume |Expert |75 |Claim landed fire for yourself. }}
{{SkillTableRow |Shine |Virtuoso |0 |Burn those around you with the light. }}
{{SkillTableRow |Cleansing |Virtuoso |25 |Purge diseases from yourself with flame. }}
{{SkillTableRow |Heatwave |Virtuoso |50 |Cause a mind melting heatwave. }}
{{SkillTableRow |Boilingblood |Virtuoso |75 |Boil your blood to improve accuracy. }}
{{SkillTableRow |Firewall |Fabled |0 |Raise a wall of fire. }}
{{SkillTableRow |Fear |Fabled |25 |Cause creatures to fear the light. }}
{{SkillTableRow |Illuminate |Fabled |50 |Discover what is hidden. }}
{{SkillTableRow |Firebomb |Fabled |75 |Create a fiery orb to exterminate the shadow. }}
{{SkillTableRow |Lightning |Mythical |0 |Call upon the heavens to aid you. }}
{{SkillTableRow |Severance |Mythical |25 |Banish minions of the shadow and darkness. }}
{{SkillTableRow |Transfixion |Mythical |50 |Hold the gaze of your target. }}
{{SkillTableRow |Sear |Mythical |75 |Burn their flesh too deeply to heal. }}
{{SkillTableRow |Lightform |Transcendent |0 |Becoming an untouchable mote of light. }}
|}
{{Anchor|Nightsight}}
{{Skill_detail
|skill = Nightsight
|description = See in the dark
|syntax = NIGHTSIGHT
|detail = Call on the power of light within you to pierce the darkness, allowing you
to see.
|cooldown =
|target =
|required =
}}
{{Anchor|Touching}}
{{Skill_detail
|skill = Touching
|description = Check your inner spark
|syntax = TOUCH SPARK
|detail = Your inner spark is what drives many abilities within Illumination. This will allow you
to see how much spark you currently possess.
|cooldown =
|target =
|required =
}}
{{Anchor|Glow}}
{{Skill_detail
|skill = Glow
|description = Bring light to a location
|syntax = EVOKE GLOW
|detail = Spark cost: 70
With this ability, you can craft an illuminating orb to brighten up a location. Anyone present will
be able to see despite the dark.
|cooldown =
|target =
|required =
}}
{{Anchor|Fire}}
{{Skill_detail
|skill = Fire
|description = Use the fire to harm your enemies
|syntax = EVOKE FIRE <target> [SHIELD/AURA]
|detail = Spark cost: 20
The flames of your inner spark have many useful applications. They can be used to burn away
protective barriers around a target, which will additionally burn them and ignite them on fire. You
can specify a certain barrier to burn that away first if you choose.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Lightshield}}
{{Skill_detail
|skill = Lightshield
|description = Use the light to protect you
|syntax = EVOKE LIGHTSHIELD
|detail = Spark cost: 300
Call upon the light to shield you from certain forms of light-based attacks, such as magical,
electrical, and fire damage.
|cooldown =
|target =
|required =
}}
{{Anchor|Meditate}}
{{Skill_detail
|skill = Meditate
|description = Regenerate your spiritual reserves
|syntax = MEDITATE ON FLAME
|detail = This ability allows you to regenerate your inner spark through meditation at the Grand
Flame. You can PATH FIND FLAME to locate it within the City of Enorian.
|cooldown =
|target =
|required =
}}
{{Anchor|Fireblock}}
{{Skill_detail
|skill = Fireblock
|description = Protect yourself from other fire
|syntax = EVOKE FIREBLOCK
|detail = Spark cost: 30
Using your mastery over flame, you can prevent yourself from being set on fire half of the time.
Additionally, should the skill prevent the flames, you will absorb them and gain a small portion of
spark in return.
|cooldown =
|target =
|required =
}}
{{Anchor|Warmth}}
{{Skill_detail
|skill = Warmth
|description = Warm your body with your inner fire
|syntax = EVOKE WARMTH
|detail = Spark cost: 20
Protect yourself from the cold by providing adequate insulation to your body.
|cooldown =
|target =
|required =
}}
{{Anchor|Enflame}}
{{Skill_detail
|skill = Enflame
|description = Wreathe a weapon in flame
|syntax = EVOKE ENFLAME <weapon> and EXTINGUISH <weapon>
|detail = Spark cost: 40
Calling upon your inner light, you can wreathe a weapon in flames, causing it to ignite those that
you strike. You will be unable to apply venoms to the weapon while it is enflamed.
Anyone may extinguish their weapon if it is enflamed.
|cooldown =
|target =
|required =
}}
{{Anchor|Evaporate}}
{{Skill_detail
|skill = Evaporate
|description = Melt the frozen walls from around you
|syntax = EVOKE EVAPORATE <direction>
|detail = Spark cost: 20
The burning power of your inner spark can evaporate any icewall blocking your path.
|cooldown =
|target =
|required =
}}
{{Anchor|Flare}}
{{Skill_detail
|skill = Flare
|description = Cause sparks around your target
|syntax = EVOKE FLARE <target>
|detail = Spark cost: 40
Using your control over the flame, you can ignite an opponent's pipes, emptying them of substance.
Cooldown: 15 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Blindness}}
{{Skill_detail
|skill = Blindness
|description = Blind your enemy
|syntax = EVOKE BLINDNESS <ME/target>
|detail = Spark cost: 15
By calling forth the radiance of your inner spark you may burn the eyes of another, preventing them
from being able to see the entry and exit of others. If you use this ability on yourself, then you
will give yourself blindness instead.
|cooldown =
|target =
|required =
}}
{{Anchor|Traps}}
{{Skill_detail
|skill = Traps
|description = Discover hidden traps
|syntax = TRAPS
|detail = With the power of light, all things hidden are made clear. This ability allows you to
find hidden traps.
|cooldown =
|target =
|required =
}}
{{Anchor|Infusion}}
{{Skill_detail
|skill = Infusion
|description = Heal yourself through the light
|syntax = EVOKE INFUSION
|detail = Spark cost: 30
Infuse yourself with flame, restoring a portion of your health and mana reserves. The amount
restored will grow in strength the more you learn in Illumination.
|cooldown =
|target =
|required =
}}
{{Anchor|Blaze}}
{{Skill_detail
|skill = Blaze
|description = Burn off the lingering effects of darkness
|syntax = EVOKE BLAZE
|detail = Spark cost: 100
Using the power of fire, you can destroy magical darkness within the room and set it ablaze with
dazzling light.
|cooldown =
|target =
|required =
}}
{{Anchor|Consume}}
{{Skill_detail
|skill = Consume
|description = Claim landed fire for yourself
|syntax = CONSUME FIRE        CONSUME FIREWALL <direction>
|detail = With this ability you are able to remove fire burning within a location and pull it
within yourself, refreshing your spark.
|cooldown =
|target =
|required =
}}
{{Anchor|Shine}}
{{Skill_detail
|skill = Shine
|description = Burn those around you with the light
|syntax = EVOKE SHINE [END]
|detail = Spark cost: 80
With this ability, you will emanate the full glory of the light, burning your enemies standing near
you.
Additionally, your light will cause one of the following afflictions:
Disfigurement, dizziness, stiffness, weariness, and ablaze.
|cooldown =
|target =
|required =
}}
{{Anchor|Cleansing}}
{{Skill_detail
|skill = Cleansing
|description = Purge diseases from yourself with flame
|syntax = EVOKE CLEANSING
|detail = Spark cost: 40
Engulf yourself in purifying flames, curing a random affliction that you have.
Cooldown: 25 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Heatwave}}
{{Skill_detail
|skill = Heatwave
|description = Cause a mind melting heatwave
|syntax = EVOKE HEATWAVE <target>
|detail = Spark cost: 40
Inject a heat wave into the skull of your foe, overheating their brain and causing them
hallucinations and berserking. This ability can bypass the magical shield defence.
|cooldown =
|target =
|required =
}}
{{Anchor|Boilingblood}}
{{Skill_detail
|skill = Boilingblood
|description = Boil your blood to improve accuracy
|syntax = EVOKE BOILINGBLOOD [OFF]
|detail = Spark cost: 100
Your mastery of fire lets you boil your very blood, allowing you to overcome accuracy lowering
effects when using shield attacks in Spirituality.
|cooldown =
|target =
|required =
}}
{{Anchor|Firewall}}
{{Skill_detail
|skill = Firewall
|description = Raise a wall of fire
|syntax = EVOKE FIREWALL <direction>
|detail = Spark cost: 40
Calling forth the flame that burns within, you may create a wall of fire in a chosen direction that
will burn any who attempt to traverse it. If they have the density defence, then instead of
igniting them it will melt it away.
|cooldown =
|target =
|required =
}}
{{Anchor|Fear}}
{{Skill_detail
|skill = Fear
|description = Cause creatures to fear the light
|syntax = EVOKE FEAR
|detail = Spark cost: 70
Fear all animals and entities out of the location with a fiery stare. Sentient beings will be
unaffected.
|cooldown =
|target = NPCs only
|required =
}}
{{Anchor|Illuminate}}
{{Skill_detail
|skill = Illuminate
|description = Discover what is hidden
|syntax = EVOKE ILLUMINATION
|detail = Spark cost: 200
With the power of light, all things hidden are made clear. The ability reveals all beings within
your location, regardless of their elevation and ability to hide.
You can also detect beings out of phase with reality using this ability, however you will not know
who or how many.
|cooldown =
|target =
|required =
}}
{{Anchor|Firebomb}}
{{Skill_detail
|skill = Firebomb
|description = Create a fiery orb to exterminate the shadow
|syntax = EVOKE FIREBOMB
|detail = Spark cost: 500
By summoning forth a great conflagration into your will, you will, after a short period, unleash a
mighty burst of flame and destruction upon all within your location. Note that once you have
summoned the flames, your fire resistance will be reduced to zero and you will take some damage
upon releasing them.
|cooldown =
|target =
|required =
}}
{{Anchor|Lightning}}
{{Skill_detail
|skill = Lightning
|description = Call upon the heavens to aid you
|syntax = EVOKE LIGHTNING <target>
|detail = Spark cost: 50
This power allows you to channel your inner spark as lightning, directing it at an unlucky foe,
stunning them briefly, and giving them the allergies affliction. If it is used on a denizen, then
there is no spark cost incurred and it will instead consume some mana.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Severance}}
{{Skill_detail
|skill = Severance
|description = Banish minions of the shadow and darkness
|syntax = EVOKE SEVERANCE <denizen>
|detail = Spark cost: 40
By severing the link holding them, you can instantly destroy any creature that has been bound in
servitude through blood.
|cooldown =
|target = NPCs only
|required =
}}
{{Anchor|Transfixion}}
{{Skill_detail
|skill = Transfixion
|description = Hold the gaze of your target
|syntax = EVOKE TRANSFIXION <target>
|detail = Spark cost: 20
By conjuring a swirling ball of flame, you can forcibly hold the attention of your opponent,
relaxing them into inaction.
|cooldown =
|target =
|required =
}}
{{Anchor|Sear}}
{{Skill_detail
|skill = Sear
|description = Burn their flesh too deeply to heal
|syntax = EVOKE SEAR <target>
|detail = Spark cost: 100
If the opponent has either the agony or accursed affliction, this power will allow you release your
inner spark to scorch an enemy's skin so strongly that the healing powers of the tree tattoo will
be of no avail.
|cooldown =
|target =
|required =
}}
{{Anchor|Lightform}}
{{Skill_detail
|skill = Lightform
|description = Becoming an untouchable mote of light
|syntax = EVOKE LIGHTFORM and REFORM
|detail = Spark cost: 500
Your mastery of your inner spark is such that now you can disperse into mere motes of light. While
your freedom of action will become limited, you will also be protected from harm by most normal
means. Be wary though, as it takes significant toll on your willpower reserves, and if you find
yourself without the means to keep yourself together, you will face death. You can REFORM back into
your normal body at any time.
|cooldown =
|target =
|required =
}}
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 13:40, 25 September 2024

Originally developed by the Illuminai, a powerful religious order and guild of the Second Mortal Epoch, Illumination is the art of manipulating light and fire, and was rediscovered by Sahmie Rhashye following her Revelation. The skill is used by the Daru and the Luminaries, and it is closely intermarried with the philosophy of the Light and the prophecy of the Age of Dawn. The ideological goal of any practitioner of Illumination is to bring about Light in the world around them, and to bring themselves and others closer to it.

Practitioners of Illumination rely upon their own Inner Spark to fuel their evocations, and also upon a sacred flame. In days past, the Daru and the Luminaries each maintained their own flames, which they termed Sparks - in the present day, however, a Grand Flame burns atop the Temple in Enorian, and both guilds make a practice of meditating upon it to restore their own Inner Spark. Evocations take a number of forms - offensive, defensive, and restorative arts number among Illumination's applications.

Skill Rank Percent Description
Nightsight Inept 0 % See in the dark.
Touching Inept 0 % Check your inner spark.
Glow Novice 0 % Bring light to a location.
Fire Apprentice 0 % Use the fire to harm your enemies.
Lightshield Capable 0 % Use the light to protect you.
Meditate Adept 0 % Regenerate your spiritual reserves.
Fireblock Adept 50 % Protect yourself from other fire.
Warmth Skilled 0 % Warm your body with your inner fire.
Enflame Skilled 50 % Wreathe a weapon in flame.
Evaporate Gifted 0 % Melt the frozen walls from around you.
Flare Gifted 33 % Cause sparks around your target.
Blindness Gifted 66 % Blind your enemy.
Traps Expert 0 % Discover hidden traps.
Infusion Expert 25 % Heal yourself through the light.
Blaze Expert 50 % Burn off the lingering effects of darkness.
Consume Expert 75 % Claim landed fire for yourself.
Shine Virtuoso 0 % Burn those around you with the light.
Cleansing Virtuoso 25 % Purge diseases from yourself with flame.
Heatwave Virtuoso 50 % Cause a mind melting heatwave.
Boilingblood Virtuoso 75 % Boil your blood to improve accuracy.
Firewall Fabled 0 % Raise a wall of fire.
Fear Fabled 25 % Cause creatures to fear the light.
Illuminate Fabled 50 % Discover what is hidden.
Firebomb Fabled 75 % Create a fiery orb to exterminate the shadow.
Lightning Mythical 0 % Call upon the heavens to aid you.
Severance Mythical 25 % Banish minions of the shadow and darkness.
Transfixion Mythical 50 % Hold the gaze of your target.
Sear Mythical 75 % Burn their flesh too deeply to heal.
Lightform Transcendent 0 % Becoming an untouchable mote of light.

Nightsight See in the dark
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call on the power of light within you to pierce the darkness, allowing you

to see.

Note: {{{note}}}

Touching Check your inner spark
Syntax: TOUCH SPARK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your inner spark is what drives many abilities within Illumination. This will allow you

to see how much spark you currently possess.

Note: {{{note}}}

Glow Bring light to a location
Syntax: EVOKE GLOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 70

With this ability, you can craft an illuminating orb to brighten up a location. Anyone present will be able to see despite the dark.

Note: {{{note}}}

Fire Use the fire to harm your enemies
Syntax: EVOKE FIRE <target> [SHIELD/AURA]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 20

The flames of your inner spark have many useful applications. They can be used to burn away protective barriers around a target, which will additionally burn them and ignite them on fire. You can specify a certain barrier to burn that away first if you choose.

Note: {{{note}}}

Lightshield Use the light to protect you
Syntax: EVOKE LIGHTSHIELD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 300

Call upon the light to shield you from certain forms of light-based attacks, such as magical, electrical, and fire damage.

Note: {{{note}}}

Meditate Regenerate your spiritual reserves
Syntax: MEDITATE ON FLAME
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to regenerate your inner spark through meditation at the Grand

Flame. You can PATH FIND FLAME to locate it within the City of Enorian.

Note: {{{note}}}

Fireblock Protect yourself from other fire
Syntax: EVOKE FIREBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 30

Using your mastery over flame, you can prevent yourself from being set on fire half of the time. Additionally, should the skill prevent the flames, you will absorb them and gain a small portion of spark in return.

Note: {{{note}}}

Warmth Warm your body with your inner fire
Syntax: EVOKE WARMTH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 20

Protect yourself from the cold by providing adequate insulation to your body.

Note: {{{note}}}

Enflame Wreathe a weapon in flame
Syntax: EVOKE ENFLAME <weapon> and EXTINGUISH <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 40

Calling upon your inner light, you can wreathe a weapon in flames, causing it to ignite those that you strike. You will be unable to apply venoms to the weapon while it is enflamed.

Anyone may extinguish their weapon if it is enflamed.

Note: {{{note}}}

Evaporate Melt the frozen walls from around you
Syntax: EVOKE EVAPORATE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 20

The burning power of your inner spark can evaporate any icewall blocking your path.

Note: {{{note}}}

Flare Cause sparks around your target
Syntax: EVOKE FLARE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 40

Using your control over the flame, you can ignite an opponent's pipes, emptying them of substance.

Cooldown: 15 seconds

Note: {{{note}}}

Blindness Blind your enemy
Syntax: EVOKE BLINDNESS <ME/target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 15

By calling forth the radiance of your inner spark you may burn the eyes of another, preventing them from being able to see the entry and exit of others. If you use this ability on yourself, then you will give yourself blindness instead.

Note: {{{note}}}

Traps Discover hidden traps
Syntax: TRAPS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With the power of light, all things hidden are made clear. This ability allows you to

find hidden traps.

Note: {{{note}}}

Infusion Heal yourself through the light
Syntax: EVOKE INFUSION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 30

Infuse yourself with flame, restoring a portion of your health and mana reserves. The amount restored will grow in strength the more you learn in Illumination.

Note: {{{note}}}

Blaze Burn off the lingering effects of darkness
Syntax: EVOKE BLAZE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 100

Using the power of fire, you can destroy magical darkness within the room and set it ablaze with dazzling light.

Note: {{{note}}}

Consume Claim landed fire for yourself
Syntax: CONSUME FIRE CONSUME FIREWALL <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability you are able to remove fire burning within a location and pull it

within yourself, refreshing your spark.

Note: {{{note}}}

Shine Burn those around you with the light
Syntax: EVOKE SHINE [END]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 80

With this ability, you will emanate the full glory of the light, burning your enemies standing near you.

Additionally, your light will cause one of the following afflictions: Disfigurement, dizziness, stiffness, weariness, and ablaze.

Note: {{{note}}}

Cleansing Purge diseases from yourself with flame
Syntax: EVOKE CLEANSING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 40

Engulf yourself in purifying flames, curing a random affliction that you have.

Cooldown: 25 seconds

Note: {{{note}}}

Heatwave Cause a mind melting heatwave
Syntax: EVOKE HEATWAVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 40

Inject a heat wave into the skull of your foe, overheating their brain and causing them hallucinations and berserking. This ability can bypass the magical shield defence.

Note: {{{note}}}

Boilingblood Boil your blood to improve accuracy
Syntax: EVOKE BOILINGBLOOD [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 100

Your mastery of fire lets you boil your very blood, allowing you to overcome accuracy lowering effects when using shield attacks in Spirituality.

Note: {{{note}}}

Firewall Raise a wall of fire
Syntax: EVOKE FIREWALL <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 40

Calling forth the flame that burns within, you may create a wall of fire in a chosen direction that will burn any who attempt to traverse it. If they have the density defence, then instead of igniting them it will melt it away.

Note: {{{note}}}

Fear Cause creatures to fear the light
Syntax: EVOKE FEAR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 70

Fear all animals and entities out of the location with a fiery stare. Sentient beings will be unaffected.

Note: {{{note}}}

Illuminate Discover what is hidden
Syntax: EVOKE ILLUMINATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 200

With the power of light, all things hidden are made clear. The ability reveals all beings within your location, regardless of their elevation and ability to hide.

You can also detect beings out of phase with reality using this ability, however you will not know who or how many.

Note: {{{note}}}

Firebomb Create a fiery orb to exterminate the shadow
Syntax: EVOKE FIREBOMB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 500

By summoning forth a great conflagration into your will, you will, after a short period, unleash a mighty burst of flame and destruction upon all within your location. Note that once you have summoned the flames, your fire resistance will be reduced to zero and you will take some damage upon releasing them.

Note: {{{note}}}

Lightning Call upon the heavens to aid you
Syntax: EVOKE LIGHTNING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 50

This power allows you to channel your inner spark as lightning, directing it at an unlucky foe, stunning them briefly, and giving them the allergies affliction. If it is used on a denizen, then there is no spark cost incurred and it will instead consume some mana.

Note: {{{note}}}

Severance Banish minions of the shadow and darkness
Syntax: EVOKE SEVERANCE <denizen>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 40

By severing the link holding them, you can instantly destroy any creature that has been bound in servitude through blood.

Note: {{{note}}}

Transfixion Hold the gaze of your target
Syntax: EVOKE TRANSFIXION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 20

By conjuring a swirling ball of flame, you can forcibly hold the attention of your opponent, relaxing them into inaction.

Note: {{{note}}}

Sear Burn their flesh too deeply to heal
Syntax: EVOKE SEAR <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 100

If the opponent has either the agony or accursed affliction, this power will allow you release your inner spark to scorch an enemy's skin so strongly that the healing powers of the tree tattoo will be of no avail.

Note: {{{note}}}

Lightform Becoming an untouchable mote of light
Syntax: EVOKE LIGHTFORM and REFORM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Spark cost: 500

Your mastery of your inner spark is such that now you can disperse into mere motes of light. While your freedom of action will become limited, you will also be protected from harm by most normal means. Be wary though, as it takes significant toll on your willpower reserves, and if you find yourself without the means to keep yourself together, you will face death. You can REFORM back into your normal body at any time.

Note: {{{note}}}