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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Clotting |Apprentice |0 |Control the flow of your blood. }} | |||
{{SkillTableRow |Clotting | Apprentice | 0| Control the flow of your blood. }} | {{SkillTableRow |Envenom |Adept |50 |Apply deadly venoms to your blades. }} | ||
{{SkillTableRow |Envenom | Adept | 50| Apply deadly venoms to your blades | {{SkillTableRow |Sturdiness |Skilled |0 |Stand firm against attempts to move you. }} | ||
{{SkillTableRow |Defend |Skilled |30 |Defend your allies with life and limb. }} | |||
{{SkillTableRow |Sturdiness | Skilled | 0| Stand firm against attempts to move you. }} | {{SkillTableRow |Rage |Skilled |60 |None can quench your fervor. }} | ||
{{SkillTableRow |Defend | Skilled | 30| Defend your allies with life and limb. }} | {{SkillTableRow |Bruising |Gifted |33 |Bludgeon them into submission with your blunted weaponry. }} | ||
{{SkillTableRow |Rage | Skilled | 60| None can quench your fervor. }} | {{SkillTableRow |MainGauche |Expert |12 |Counterattack with your off-hand short blade. }} | ||
{{SkillTableRow |Bruising | Gifted | 33| Bludgeon them into submission with your blunted weaponry. }} | {{SkillTableRow |Battlecry |Expert |66 |Stun a target with the power of your voice. }} | ||
{{SkillTableRow |MainGauche | Expert | 12| Counterattack with your off-hand short blade. }} | {{SkillTableRow |Blocking |Virtuoso |0 |Prevent movement in certain directions. }} | ||
{{SkillTableRow |Blocking | Virtuoso | 0| Prevent movement in certain directions. }} | {{SkillTableRow |Barge |Virtuoso |25 |Barge your enemies from the room in a show of strength. }} | ||
{{SkillTableRow |Barge | Virtuoso | 25| Barge your enemies from the room in a show of strength. }} | {{SkillTableRow |Mastery |Virtuoso |33 |Stand as a weaponsmaster with your armament of choice. }} | ||
{{SkillTableRow |Mastery | Virtuoso | 33| Stand as a weaponsmaster with your armament of choice | {{SkillTableRow |Doubletarget |Fabled |0 |Direct your fury at two limbs. }} | ||
{{SkillTableRow |Engage |Mythical |0 |Strike down cowards as they flee from your might. }} | |||
{{SkillTableRow |Doubletarget | Fabled | 0| Direct your fury at two limbs. }} | |||
{{SkillTableRow |Engage | Mythical | 0| Strike down cowards as they flee from your might. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Strike | Inept | 0| Strike and batter your foe with blade and shield. }} | ====Weaponry Attacks==== | ||
{{SkillTableRow |Raze | Capable | 0| Raze the defences of your opponent. }} | {{SkillTableRow |Strike |Inept |0 |Strike and batter your foe with blade and shield. }} | ||
{{SkillTableRow |Doubleswing | Gifted | 0| Two attacks with a two-handed weapon. }} | {{SkillTableRow |Raze |Capable |0 |Raze the defences of your opponent. }} | ||
{{SkillTableRow |Duality | Gifted | 50| Attacking with a weapon in each hand. }} | {{SkillTableRow |Doubleswing |Gifted |0 |Two attacks with a two-handed weapon. }} | ||
{{SkillTableRow |Arc | Gifted | 83| Swing your blade in a controlled arc. }} | {{SkillTableRow |Duality |Gifted |50 |Attacking with a weapon in each hand. }} | ||
{{SkillTableRow |Charge | Expert | 37| Charge into your opponent. }} | {{SkillTableRow |Arc |Gifted |83 |Swing your blade in a controlled arc. }} | ||
{{SkillTableRow |Rend | Virtuoso | 33| Rend the flesh of your opponent. }} | {{SkillTableRow |Charge |Expert |37 |Charge into your opponent. }} | ||
{{SkillTableRow |Cleave | Virtuoso | 75| Split your foe in two. }} | {{SkillTableRow |Rend |Virtuoso |33 |Rend the flesh of your opponent. }} | ||
{{SkillTableRow |Zeal | Fabled | 33| A flurry of swift attacks. }} | {{SkillTableRow |Razestrike |Virtuoso |50 |Raze and strike at the same time. }} | ||
{{SkillTableRow |Impale | Fabled | 66| Sink your blade into the gut of your opponent. }} | {{SkillTableRow |Cleave |Virtuoso |75 |Split your foe in two. }} | ||
{{SkillTableRow |Rupture | Mythical | 23| Bludgeon their limbs to a pulp. }} | {{SkillTableRow |Zeal |Fabled |33 |A flurry of swift attacks. }} | ||
{{SkillTableRow | | {{SkillTableRow |Impale |Fabled |66 |Sink your blade into the gut of your opponent. }} | ||
{{SkillTableRow | | {{SkillTableRow |Rupture |Mythical |23 |Bludgeon their limbs to a pulp. }} | ||
{{SkillTableRow |Disembowel | Transcendent | 0| Tear the entrails from your opponent. }} | {{SkillTableRow |Lunge |Mythical |50 |A deep, piercing blow from an adjacent location. }} | ||
{{SkillTableRow |Tempest |Mythical |50 |A whirlwind of martial might. }} | |||
{{SkillTableRow |Disembowel |Transcendent |0 |Tear the entrails from your opponent. }} | |||
|} | |} | ||
{{Anchor|Clotting}} | |||
{{Skill_detail | |||
|skill = Clotting | |||
|description = Control the flow of your blood | |||
|syntax = | |||
|detail = Syntax: CLOT [#] | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | |||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | |||
20 bleeding by default. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Envenom}} | |||
{{Skill_detail | |||
|skill = Envenom | |||
|description = Apply deadly venoms to your blades | |||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
somebody, one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | |||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | |||
{{ | In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | ||
| | |cooldown = | ||
|syntax = | |target = | ||
| | |required = | ||
}} | |||
{{Anchor|Sturdiness}} | |||
{{Skill_detail | |||
|skill = Sturdiness | |||
|description = Stand firm against attempts to move you | |||
|syntax = STAND FIRM | |||
|detail = By concentrating on increasing your mass, you are able to gain immunity from most | |||
physical attempts to move you. Additionally, should you be feared it will have no effect while you | |||
remain firm. You will lose this defence should you move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Defend}} | |||
{{Skill_detail | |||
|skill = Defend | |||
|description = Defend your allies with life and limb | |||
|syntax = DEFEND <ally> and UNDEFEND | |||
|detail = By carefully defending your ally, you can step in front of any attack aimed at them and | |||
take the blow for them. It will last until you either choose to cease defending them, or one of you | |||
moves away from the other. | |||
|cooldown = | |||
|target = Players only | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Rage}} | |||
{{Skill_detail | |||
|skill = Rage | |||
|description = None can quench your fervor | |||
|syntax = RAGE | |||
|detail = This ability will allow you to cure afflictions based upon altruism, such as those | |||
normally cured by eating a steroid pill. | |||
Please see HELP CURE ORDER for afflictions that can be cured with the steroid pill. | |||
Cooldown: 30 seconds | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Bruising}} | |||
{{Skill_detail | |||
|skill = Bruising | |||
|description = Bludgeon them into submission with your blunted weaponry | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your attacks with bludgeoning weapons will have a two in three chance to cause bruises on any limbs | |||
you strike. These bruises will cause the target to bleed slightly, based on the severity of the | |||
bruise. | |||
These bruises will slowly grow in severity, with each successful hit causing more bruising based | |||
| | upon the damage stat of your weapon. A two-handed weapon will be 25% more effective. | ||
| | |||
| | Should the opponent be fallen upon the ground, your strikes are guaranteed to cause a bruise and | ||
will immediately upgrade it to the next severity level. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|MainGauche}} | |||
{{Skill_detail | |||
|skill = MainGauche | |||
|description = Counterattack with your off-hand short blade | |||
|syntax = MAINGAUCHE | |||
|detail = While wielding a weapon with this defence active, you will have a chance to perform a | |||
counter attack upon most physical attacks made against you. Your chance is roughly based upon your | |||
current dexerity, with higher being better. | |||
Any counter strike made using this ability cannot deliver any effects upon the weapon, such as | |||
empowerments or venoms. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Battlecry}} | |||
{{Skill_detail | |||
|skill = Battlecry | |||
|description = Stun a target with the power of your voice | |||
|syntax = BATTLECRY <target> | |||
|detail = Let loose a powerful battlecry at your opponent that will strip away their deafness if | |||
they have it. Otherwise, if they are not deaf, it will: | |||
* Stun them for a short period. | |||
* Knock them to the ground. | |||
Additionally your powerful voice will destroy the aura of rebounding if it is beginning to form. | |||
If the target has epilepsy, then you will recover equilibrium quicker then usual. | |||
This ability can be used while you do not have balance. | |||
{{ | Cooldown: 6 seconds | ||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Blocking}} | |||
{{Skill_detail | |||
|skill = Blocking | |||
|description = Prevent movement in certain directions | |||
|syntax = BLOCK <direction> and UNBLOCK | |||
|detail = Move into a position that blocks others from leaving your location, providing you are not | |||
incapacitated or feared. Should you move, you will cease to block. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Barge}} | |||
{{Skill_detail | |||
|skill = Barge | |||
|description = Barge your enemies from the room in a show of strength | |||
|syntax = BARGE <player> <direction> | |syntax = BARGE <player> <direction> | ||
| | |detail = Providing the target isn't protected by the density defence, you can barge them in a | ||
direction of your choosing. This will push them in that direction for as far as you can go. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Mastery}} | |||
{{Skill_detail | |||
|skill = Mastery | |||
|description = Stand as a weaponsmaster with your armament of choice | |||
|syntax = MASTERY SHOW MASTERY WEAPON <weapon> MASTERY TALENT <talent> | |||
|detail = This grants you the ability to select a weapon you wish to become proficient in, and a | |||
talent you wish to focus your abilities upon. Once every so often, you will be able to change the | |||
weapon you are proficient in, and the talent you have chosen. | |||
The benefits of a talent require you to be wielding a weapon from the specified weapon class. | |||
Available talents: | |||
Small Blades and Bludgeons | |||
* Poise : Reduced penalty for striking shield. | |||
* Conservation : Your swings cost less endurance. | |||
* Serration : Attacks cause additional bleeding. | |||
* | * Overpowering : Slight chance for a minor critical strike. | ||
* | * Grace : You can avoid rebounded attacks. | ||
* | * Rhythm : Generates a small amount of blade charge when parried. | ||
* | * Exhausting : The flurry of strikes causes fatigue in your target. | ||
* | |||
* | |||
* | |||
Large Blades and Bludgeons | |||
* Opportunizing: Attacks penetrate armour if your target is prone. | |||
* Pummeling : Blunt attacks cause additional bruising. | |||
* Overdriving : Can build to a higher maximum amount of blade charges. | |||
* Whirling : Zeal/Tempest will hit one/two extra times respectively. | |||
* Remnants : Retains 1/4th of your charge when switching targets. | |||
Thrown | |||
* Aerodynamics : You can throw your weapon one room further than normal. | |||
{{ | Cooldown (mastery): 60 minutes | ||
| | Cooldown (talent): 60 minutes | ||
|syntax = | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | |||
{{Anchor|Doubletarget}} | |||
{{Skill_detail | |||
|skill = Doubletarget | |||
|description = Direct your fury at two limbs | |||
|syntax = TARGET <bodypart> WITH <right/left> | |||
|detail = You are now dexterous enough to target two different bodyparts at the same time. Your | |||
left hand will always be the first to strike your target, and the right hand will strike second. | |||
This will only work in tandem with abilities that let you strike twice, such as Duality or | |||
Doublestrike. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Engage}} | |||
{{Skill_detail | |||
|skill = Engage | |||
|description = Strike down cowards as they flee from your might | |||
|syntax = ENGAGE <target> and DISENGAGE | |||
|detail = This ability will allow you to deliver a final strike with your weapons that will briefly | |||
stun your target as they flee your location. Your focus upon this task will cause a continual | |||
mental strain, and can be used while off balance. | |||
Two-handed weapons will give you a 50% chance to stop them fleeing your location immediately. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = Strike and batter your foe with blade and shield | |||
|syntax = STRIKEBASH <target> | |||
|detail = Taught to all new fledging Templars, the basic weapon and shield combination makes for | |||
good defence and offensive power against simple foes. | |||
You can use spears, tridents, small bludgeons, battleaxes, and one-handed swords with this abiliity. | |||
For shields, any shield will suffice. | |||
The shotel can also be used, but you must be one of the duamvi in order to do so. See HELP DUAMVI | |||
| | for more information. | ||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
|required = | |||
}} | }} | ||
{{Anchor|Raze}} | |||
{{Skill_detail | |||
|skill = Raze | |||
|description = Raze the defences of your opponent | |||
|syntax = RAZE <target> | |||
|detail = This ability will use your weapon to tear down defensive auras and abilities that protect | |||
your target. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability. | |||
| | |cooldown = | ||
| | |target = Both players and NPCs | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Doubleswing}} | |||
{{Skill_detail | |||
|skill = Doubleswing | |||
|description = Two attacks with a two-handed weapon | |||
|syntax = DSW <target> | |||
|detail = This attack makes use of the slow and powerful two-handed weapons of the realm to land | |||
two strikes or slashes in quick succession. | |||
You can use either a warhammer, bastard sword, glaive, cudgel, scythe, falx, or estoc with this | |||
ability. | |||
The manta can also be used, unique to the Battlefury skill. | |||
|cooldown = | |||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Duality}} | |||
{{Skill_detail | |||
|skill = Duality | |||
|description = Attacking with a weapon in each hand | |||
|syntax = DSK <target> | |||
|detail = For those that prefer speed, then this ability allows the user to wield two different | |||
weapons in each hand so that you can strike with both in a single blow. | |||
You can use any weapon that is compatible with Strike for this ability. | |||
|cooldown = | |||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Arc}} | |||
{{Skill_detail | |||
|skill = Arc | |||
|description = Swing your blade in a controlled arc | |||
|syntax = ARC | |||
|detail = While wielding a two-handed weapon, you can sweep it in a large arc through your location, | |||
striking all those within it. This ability can be used while off equilibrium. | |||
You can use any weapon that is compatible with Doubleswing for this ability. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Charge}} | |||
{{Skill_detail | |||
|skill = Charge | |||
|description = Charge into your opponent | |||
|syntax = CHARGE <target> | |||
|detail = After a short delay, you can charge at a player in an adjacent location and slam into | |||
them with your weapon in hand. They will be knocked to the ground and stunned for a short period. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Rend}} | |||
{{Skill_detail | |||
|skill = Rend | |||
|description = Rend the flesh of your opponent | |||
|syntax = RENDING <target> | |||
|detail = This ability will allow you to strike in manner that will rend the flesh of your target, | |||
causing them to bleed. If it is envenomed or empowered, then that effect will occur instead. You | |||
may make use of this ability while off equilibrium. | |||
You can only make use of this ability with either a flail or edged weapons. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Razestrike}} | |||
{{Skill_detail | |||
|skill = Razestrike | |||
|description = Raze and strike at the same time | |||
|syntax = RAZESTRIKE <target> | |||
|detail = Like raze, this will destroy any protective auras and abilities that may prevent you from | |||
striking your target. However you will additionally strike them with either your right-hand weapon | |||
or your two-handed weapon. | |||
It will raze the following in order: | |||
Reflections | |||
Magical shields | |||
Rebounding aura | |||
Speed defence | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Cleave}} | |||
{{Skill_detail | |||
|skill = Cleave | |||
|description = Split your foe in two | |||
|syntax = CLEAVE <target> | |||
|detail = A several stage attack that requires a large amount of time in order to completely cleave | |||
your target in twain. Should your finishing blow be successful, then they will be instantly slain. | |||
You may begin this ability even if your target is not present. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability, providing it | |||
is a small blade or large blade. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Zeal}} | |||
{{Skill_detail | |||
|skill = Zeal | |||
|description = A flurry of swift attacks | |||
|syntax = ZEAL <target> | |||
|detail = You now can attack your target with a flurry of three quick blows with a two-handed | |||
weapon. The speed between each attack is the same regardless of the weapon you hold. Keep in mind | |||
however that if you become incapacitated in some manner, then you will cease your flurry. | |||
You can use any weapon that is compatible with Doubleswing for this ability. | |||
|cooldown = | |||
| | |target = Both players and NPCs | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Impale}} | |||
{{Skill_detail | |||
|skill = Impale | |||
|description = Sink your blade into the gut of your opponent | |||
|syntax = IMPALE <target> and WITHDRAW BLADE | |||
|detail = Should your target be prone, you may thrust your blade into their stomach and impale them | |||
upon its steel. While impaled, your target will be unable to escape until they writhe free and you | |||
will be unable to attack until your weapon is withdrawn. | |||
If you are wielding a two-handed blade, you will also be able to impale them if they are suffering | |||
from shock. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability, providing it | |||
| | is a small blade or large blade. | ||
| | |cooldown = | ||
| | |target = Players only | ||
|required = | |||
}} | }} | ||
{{Anchor|Rupture}} | |||
{{Skill_detail | |||
|skill = Rupture | |||
|description = Bludgeon their limbs to a pulp | |||
|syntax = RUPTURE <target> <limb> | |||
|detail = This ability will rupture the bruises upon the limb you specify, dealing a large amount | |||
of damage and deep bleeding equal to the severity of the bruise. The bruising level must be at | |||
least moderate in order to use this ability. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability, providing it | |||
is a bludgeoning weapon. | |||
| | |cooldown = | ||
| | |target = Players only | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Lunge}} | |||
{{Skill_detail | |||
|skill = Lunge | |||
|description = A deep, piercing blow from an adjacent location | |||
|syntax = LUNGE <target> | |||
|detail = After a short delay, you may lunge at a target in an adjacent location. If you are | |||
wielding a bladed weapon then you will impale them with it, otherwise you will simply knock them to | |||
the ground. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Tempest}} | |||
{{Skill_detail | |||
|skill = Tempest | |||
|description = A whirlwind of martial might | |||
|syntax = TEMPEST | |||
|detail = The usage of this ability will allow you to spin rapidly and strike out with your weapons | |||
at any who you do not consider an ally. You will continue spinning until there are no targets left | |||
for you to strike, or after six strikes. Any empowerments or venoms upon your weapon of choice will | |||
be delivered to whom you hit. | |||
You can use any weapon that is compatible with Strike or Doubleswing for this ability. | |||
|cooldown = | |||
| | |target = Players only | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Disembowel}} | |||
{{Skill_detail | |||
|skill = Disembowel | |||
|description = Tear the entrails from your opponent | |||
|syntax = DISEMBOWEL | |||
|detail = Should you have your target impaled, you may carve your sword through their stomach and | |||
disembowel them. This will deal severe damage equal to roughly half their maximum health, however | |||
this can be increased depending if their torso is broken or mutilated. | |||
This will free them from their impalement as you disembowel them, and your blade will cut through | |||
any bindings they might have. | |||
If you manage to disembowel your target three times in short succession, then the shock to their | |||
| | system will be too much and they will perish. | ||
| | |cooldown = | ||
| | |target = Players only | ||
|required = | |||
}} | }} | ||
edits