288
edits
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Empower |Inept |0 |Empower your weapon. }} | |||
{{SkillTableRow |Empower|Inept|0|Empower your weapon. }} | {{SkillTableRow |Cleanse |Inept |0 |Cleanse empowerments from your weaponry. }} | ||
{{SkillTableRow |Cleanse|Inept|0|Cleanse empowerments from your weaponry. }} | {{SkillTableRow |Crescent |Expert |50 |Carve up your foe with a celestial crescent. }} | ||
{{SkillTableRow | | {{SkillTableRow |Charging |Expert |50 |Your attacks will energize your weapons. }} | ||
{{SkillTableRow | | {{SkillTableRow |Blastwave |Virtuoso |0 |Unleash your weapon's charge in a firey explosion. }} | ||
{{SkillTableRow |Blastwave|Virtuoso|0|Unleash your weapon's charge in a firey explosion. }} | {{SkillTableRow |Iceblast |Virtuoso |66 |Release a blast of icy air to freeze your foe. }} | ||
{{SkillTableRow |Iceblast|Virtuoso|66|Release a blast of icy air to freeze your foe. }} | {{SkillTableRow |Waterflow |Fabled |0 |Channel the flow of water through your blade. }} | ||
{{SkillTableRow |Waterflow|Fabled|0|Channel the flow of water through your blade.}} | {{SkillTableRow |Lightning |Fabled |66 |Unleash a bolt of powerful lightning at your target. }} | ||
{{SkillTableRow |Lightning|Fabled|66|Unleash a bolt of powerful lightning at your target. }} | {{SkillTableRow |Retribution |Mythical |0 |Bring retribution upon your foe. }} | ||
{{SkillTableRow |Retribution|Mythical|0|Bring retribution upon your foe. }} | {{SkillTableRow |Vorpal |Mythical |50 |A spiritual strike with your blade. }} | ||
{{SkillTableRow |Vorpal|Mythical|50|A spiritual strike with your blade. }} | {{SkillTableRow |Penance |Mythical |75 |Impose a Penance upon your foe. }} | ||
{{SkillTableRow |Penance|Mythical|75|Impose a Penance upon your foe. }} | {{SkillTableRow |Bladefury |Transcendent |0 |Unleash the fury of your blade. }} | ||
{{SkillTableRow |Bladefury|Transcendent|0|Unleash the fury of your blade. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
== Empowerments == | ====Empowerments==== | ||
{{SkillTableRow |Sacrifice|Inept|0|Damage your enemies, at the cost of your own health. }} | {{SkillTableRow |Sacrifice |Inept |0 |Damage your enemies, at the cost of your own health. }} | ||
{{SkillTableRow |Torch|Novice|50|Shine a light. }} | {{SkillTableRow |Torch |Novice |50 |Shine a light. }} | ||
{{SkillTableRow |Conviction|Apprentice|0|Your conviction shall weaken the enemy. }} | {{SkillTableRow |Conviction |Apprentice |0 |Your conviction shall weaken the enemy. }} | ||
{{SkillTableRow |Disrupt|Apprentice|0|Disrupt the balances of your foe. }} | {{SkillTableRow |Disrupt |Apprentice |0 |Disrupt the balances of your foe. }} | ||
{{SkillTableRow |Cripple|Capable|0|Attack with crippling bursts of energy. }} | {{SkillTableRow |Cripple |Capable |0 |Attack with crippling bursts of energy. }} | ||
{{SkillTableRow |Flare|Capable|50|Flaring lights to prevent stealth. }} | {{SkillTableRow |Flare |Capable |50 |Flaring lights to prevent stealth. }} | ||
{{SkillTableRow |Trauma|Adept|0|Send a traumatic blast of power into your foes limb. }} | {{SkillTableRow |Trauma |Adept |0 |Send a traumatic blast of power into your foes limb. }} | ||
{{SkillTableRow |Numbing|Adept|66|A surge of energy to numb your foes limbs. }} | {{SkillTableRow |Numbing |Adept |66 |A surge of energy to numb your foes limbs. }} | ||
{{SkillTableRow |Combustion|Skilled|0|Burn away your foes' mana. }} | {{SkillTableRow |Combustion |Skilled |0 |Burn away your foes' mana. }} | ||
{{SkillTableRow |Resonance|Skilled|50|Cause your opponent to resonate with your power. }} | {{SkillTableRow |Resonance |Skilled |50 |Cause your opponent to resonate with your power. }} | ||
{{SkillTableRow |Burst|Gifted|0|A delayed burst of psychic damage. }} | {{SkillTableRow |Burst |Gifted |0 |A delayed burst of psychic damage. }} | ||
{{SkillTableRow |Stun|Gifted|50|A disrupting blast of power to stun your foe. }} | {{SkillTableRow |Stun |Gifted |50 |A disrupting blast of power to stun your foe. }} | ||
{{SkillTableRow |Blaze|Expert|0|Empower your weapon to destroy rebounding auras. }} | {{SkillTableRow |Blaze |Expert |0 |Empower your weapon to destroy rebounding auras. }} | ||
{{SkillTableRow |Destruction|Virtuoso|33|Use your weapon to strip your foe's defences. }} | {{SkillTableRow |Destruction |Virtuoso |33 |Use your weapon to strip your foe's defences. }} | ||
{{SkillTableRow |Hemorrhage|Mythical|25|Crush a bleeding opponent. }} | {{SkillTableRow |Hemorrhage |Mythical |25 |Crush a bleeding opponent. }} | ||
|} | |} | ||
{{Anchor|Empower}} | |||
{{ | {{Skill_detail | ||
| | |skill = Empower | ||
|syntax = | |description = Empower your weapon | ||
| | |syntax = EMPOWER <weapon/LEFT/RIGHT> WITH <power> | ||
This ability allows you to empower your weapons to engender certain effects. These effects will | |detail = This ability allows you to empower your weapons to engender certain effects. These | ||
manifest when you strike an opponent. | effects will manifest when you strike an opponent. | ||
Refer to the empowerment section for abilities you can utilise. | Refer to the empowerment section for abilities you can utilise. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cleanse}} | |||
{{Skill_detail | |||
|skill = Cleanse | |||
|description = Cleanse empowerments from your weaponry | |||
|syntax = CLEANSE <weapon/LEFT/RIGHT> | |||
|detail = By cleansing a weapon, you can remove all empowerments that have been placed upon it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crescent}} | |||
{{Skill_detail | |||
|skill = Crescent | |||
|description = Carve up your foe with a celestial crescent | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT | |||
|detail = By releasing your charged energy, you can cause a crescent of magical energy to strike | |||
your opponent with a hardened edge. | |||
* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding. | |||
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount | |||
of charge the weapon has. | |||
If your weapon is below a certain amount of charge, then the damage will be halved for all weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Charging}} | |||
{{Skill_detail | |||
|skill = Charging | |||
|description = Your attacks will energize your weapons | |||
|syntax = | |||
|detail = This ability is passive. | |||
Supplimentary syntax: BLADE CHARGE <weapon|LEFT|RIGHT> | |||
Supplimentary syntax: | |||
Each time you land a weapon strike against another, your weaponry will come to life and be | Each time you land a weapon strike against another, your weaponry will come to life and be | ||
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Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has. | Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blastwave}} | |||
{{Skill_detail | |||
|skill = Blastwave | |||
|description = Unleash your weapon's charge in a firey explosion | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE | |||
|detail = This ability will release your weapon's charge in a fiery explosion, releasing flames and | |||
setting your opponent on fire. The damage dealt will be based upon the amount of charge within your | |||
weapon. | |||
* One-handed weapons will deal half the damage of two-handed ones. | |||
* Two-handed weapons will also produce a roaring sound that strips deafness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
* One-handed weapons will deal | |||
* Two-handed weapons will | |||
}} | }} | ||
{{Anchor|Iceblast}} | |||
{{ | {{Skill_detail | ||
| | |skill = Iceblast | ||
|description = Release a blast of icy air to freeze your foe | |||
|description = | |syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST | ||
|detail = This ability will release the charge within your weapon as a blast of cold magic, | |||
chilling or freezing your opponent should they be inadequately protected. | |||
|syntax = | |||
| | |||
This ability will release the charge within your weapon as a blast of cold magic, chilling or | |||
freezing your opponent should they be inadequately protected. | |||
* One-handed weapons will freeze your opponent by one level. | * One-handed weapons will freeze your opponent by one level. | ||
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You must have enough charge within your weapon in order to use this ability. | You must have enough charge within your weapon in order to use this ability. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Waterflow}} | |||
{{Skill_detail | |||
|skill = Waterflow | |||
|description = Channel the flow of water through your blade | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] WATERFLOW | |||
|detail = Much like water, you can empower your weapons to flow through the air when performing | |||
either Duality or Doubleswing. This will allow you to recover balance after using those abilities | |||
at a quickened rate. | |||
Please see either AB BATTLEFURY DUALITY or AB BATTLEFURY DOUBLESWING for more information on those | |||
abilities. | |||
You must have enough charge within your weapons in order to use this ability, and will fully drain | |||
all charge from any weapons in your hands. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lightning}} | |||
{{Skill_detail | |||
|skill = Lightning | |||
|description = Unleash a bolt of powerful lightning at your target | |||
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING | |||
|detail = If your opponent is within the local area, this ability releases a surge of lightning | |||
that will strike them with a delay after a few seconds. The amount of damage dealt will be based | |||
upon the charge of the weapon. | |||
If you are using a one-handed weapon: | |||
* You or the target will need to not be indoors. | |||
* If the charge is over 90, it will cause epilepsy when it strikes. | |||
* The damage will be halved. | |||
If | |||
If you are using a two-handed weapon: | |||
* You or the target can be indoors. | |||
* It will always cause epilepsy. | |||
* If they have epilepsy already, it will upset their balance instead. | |||
The delay will become longer the less charge the weapon has. | The delay will become longer the less charge the weapon has. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Retribution}} | |||
{{ | {{Skill_detail | ||
| | |skill = Retribution | ||
|syntax = | |description = Bring retribution upon your foe | ||
| | |syntax = RETRIBUTION <target> | ||
Should your opponent be suffering from disrupted mental and physical balance, have their body | |detail = Should your opponent be suffering from disrupted mental and physical balance, have their | ||
crippled, and are paralysed, then this power will kill them instantly. | body crippled, and are paralysed, then this power will kill them instantly. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vorpal}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vorpal | ||
|syntax = | |description = A spiritual strike with your blade | ||
| | |syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL | ||
By directing your weapon toward a target, you can release its charge in a invisible strike of | |detail = By directing your weapon toward a target, you can release its charge in a invisible | ||
vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the | strike of vorpal energy. This attack will cause no damage, but will deliver any effects or venoms | ||
weapon. | upon the weapon. | ||
You must have enough charge within your weapons in order to use this ability, and will fully drain | You must have enough charge within your weapons in order to use this ability, and will fully drain | ||
all charge from any weapons in your hands. | all charge from any weapons in your hands. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Penance}} | |||
{{Skill_detail | |||
|skill = Penance | |||
|description = Impose a Penance upon your foe | |||
|syntax = PENANCE <target> | |||
|detail = This powerful ability will impose a penance upon your target. Should your opponent take | |||
damage within a single instance where an extra 50% damage would result in their death, then the | |||
imposed penance will take effect and finish the blow - killing them and leaving no corpse behind. | |||
Cooldown: 60 seconds | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Bladefury}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bladefury | ||
|syntax = | |description = Unleash the fury of your blade | ||
| | |syntax = BLADEFURY [ON/OFF] | ||
While enabled, this ability will half the natural drain of your charged weapons over time, allowing | |detail = While enabled, this ability will half the natural drain of your charged weapons over time, | ||
you to build and maintain them more easily. This will drain your willpower to maintain however. | allowing you to build and maintain them more easily. This will drain your willpower to maintain | ||
however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sacrifice}} | |||
{{Skill_detail | |||
|skill = Sacrifice | |||
|description = Damage your enemies, at the cost of your own health | |||
|syntax = | |||
|detail = Empower effect. | |||
When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage | When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage | ||
your opponent for a percent of their current health. | your opponent for a percent of their current health. | ||
This can affect denizens, however it cannot score critical hits. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Torch}} | |||
{{Skill_detail | |||
|skill = Torch | |||
|description = Shine a light | |||
|syntax = | |||
|detail = Empower effect. | |||
You can empower your blade with a torch effect, lighting up darkened locations with your blade. | You can empower your blade with a torch effect, lighting up darkened locations with your blade. | ||
This will last a limited amount of time. | This will last a limited amount of time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Conviction}} | |||
{{Skill_detail | |||
|skill = Conviction | |||
|description = Your conviction shall weaken the enemy | |||
|syntax = | |||
|detail = Empower effect. | |||
An opponent struck by a weapon empowered with your conviction will leave them susceptible to | An opponent struck by a weapon empowered with your conviction will leave them susceptible to | ||
stronger empowerments within your kit. | stronger empowerments within your kit. | ||
Only one Templar may have their conviction placed upon an opponent at the same time. | Only one Templar may have their conviction placed upon an opponent at the same time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Disrupt}} | |||
{{Skill_detail | |||
|skill = Disrupt | |||
|description = Disrupt the balances of your foe | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with disrupt will muddle the balances of those it strikes. | A weapon empowered with disrupt will muddle the balances of those it strikes. | ||
First it will disrupt their | First it will disrupt their physical balance, making it harder to writhe from entanglements, and | ||
then it will disrupt their mental balance, making it more difficult to cope with mental tasks such | |||
as focusing. | |||
This empowerment will have no effect if they are not under your conviction. | This empowerment will have no effect if they are not under your conviction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cripple}} | |||
{{Skill_detail | |||
|skill = Cripple | |||
|description = Attack with crippling bursts of energy | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with cripple will have two scaling effects, which will wear off over time if | A weapon empowered with cripple will have two scaling effects, which will wear off over time if | ||
left uncured. | left uncured. | ||
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This empowerment will have no effect if they are not under your conviction. | This empowerment will have no effect if they are not under your conviction. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Flare}} | |||
{{Skill_detail | |||
|skill = Flare | |||
|description = Flaring lights to prevent stealth | |||
|syntax = | |||
|detail = Empower effect. | |||
When struck by the flare empowerment, for a period of time, the opponent will become visible | When struck by the flare empowerment, for a period of time, the opponent will become visible | ||
despite any abilities that might hide them. | despite any abilities that might hide them. | ||
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They will additionally be unable to become incorporeal if they have such abilities that allow them | They will additionally be unable to become incorporeal if they have such abilities that allow them | ||
to do so. | to do so. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Trauma}} | |||
{{Skill_detail | |||
|skill = Trauma | |||
|description = Send a traumatic blast of power into your foes limb | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, | A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, | ||
should you directly attack a limb. | should you directly attack a limb. | ||
The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon. | The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Numbing}} | |||
{{Skill_detail | |||
|skill = Numbing | |||
|description = A surge of energy to numb your foes limbs | |||
|syntax = | |||
|detail = Empower effect. | |||
This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of | This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of | ||
time. | time. | ||
The way this works is that a numbed limb will act as though it is crippled, but only if the | The way this works is that a numbed limb will act as though it is crippled, but only if the | ||
opposite limb is | opposite limb is crippled as well. It will have no effect otherwise. | ||
Only affects the arms and legs. | Only affects the arms and legs. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Combustion}} | |||
{{Skill_detail | |||
|skill = Combustion | |||
|description = Burn away your foes' mana | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with combustion will harm the mental faculties of your opponent, burning their | A weapon empowered with combustion will harm the mental faculties of your opponent, burning their | ||
mana reserves. | mana reserves. | ||
The amount burned is increased should your opponent be under your conviction. | The amount burned is increased should your opponent be under your conviction. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Resonance}} | |||
{{Skill_detail | |||
|skill = Resonance | |||
|description = Cause your opponent to resonate with your power | |||
|syntax = | |||
|detail = Empower effect. | |||
This power will allow you to resonate with your opponent for a limited time, making it easier to | This power will allow you to resonate with your opponent for a limited time, making it easier to | ||
use certain abilities on your opponent. This will allow you to use them without cost to your | use certain abilities on your opponent. This will allow you to use them without cost to your | ||
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The following abilities are effected: | The following abilities are effected: | ||
Diagnose, Wounds, Gauge, and Assess. | Diagnose, Wounds, Gauge, and Assess. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Burst}} | |||
{{Skill_detail | |||
|skill = Burst | |||
|description = A delayed burst of psychic damage | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with burst will store energy within your target for 30 seconds. After this time | |||
has expired or should they be knocked to the ground, the energy will burst outwards, attacking | |||
their mind. | |||
A weapon empowered with burst will store energy within your target for | |||
After this time has expired, the energy will burst outwards, attacking their mind. | |||
You can combine other empowerment effects with the burst effect by striking them with it before it | You can combine other empowerment effects with the burst effect by striking them with it before it | ||
triggers | triggers. | ||
The following empowerments can be added: | The following empowerments can be added: | ||
Burst, Stun, Destruction, Combustion, Flare, and Resonance. | Burst, Stun, Destruction, Combustion, Flare, and Resonance. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stun}} | |||
{{Skill_detail | |||
|skill = Stun | |||
|description = A disrupting blast of power to stun your foe | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning | A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning | ||
your opponent for a short time. | your opponent for a short time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blaze}} | |||
{{Skill_detail | |||
|skill = Blaze | |||
|description = Empower your weapon to destroy rebounding auras | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your | A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your | ||
opponent, should you strike the aura when attacking them. This will destroy the aura in the process. | opponent, should you strike the aura when attacking them. This will destroy the aura in the process. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Destruction}} | |||
{{Skill_detail | |||
|skill = Destruction | |||
|description = Use your weapon to strip your foe's defences | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with destruction will destroy a single defence from your opponent that does not | A weapon empowered with destruction will destroy a single defence from your opponent that does not | ||
originate from themselves. | originate from themselves. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hemorrhage}} | |||
{{Skill_detail | |||
|skill = Hemorrhage | |||
|description = Crush a bleeding opponent | |||
|syntax = | |||
|detail = Empower effect. | |||
A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage | A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage | ||
based upon how much they are bleeding. The more they bleed, the more damage it will deal. | based upon how much they are bleeding. The more they bleed, the more damage it will deal. | ||
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Additionally, this ability will deal some extra bleeding as well, however it will have no effect if | Additionally, this ability will deal some extra bleeding as well, however it will have no effect if | ||
they are not bleeding. | they are not bleeding. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits