Difference between revisions of "Bladefire (skill)"

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__NOTOC__
 
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Empower | Inept | 0| Empower your weapon. }}
{{SkillTableRow |Empower |Inept |0 |Empower your weapon. }}
{{SkillTableRow |Combinations | Novice | 50| Combine the effects of your empowerments. }}
{{SkillTableRow |Cleanse |Inept |0 |Cleanse empowerments from your weaponry. }}
{{SkillTableRow |Cleanse | Adept | 33| Cleanse empowerments from your weaponry. }}
{{SkillTableRow |Crescent |Expert |50 |Carve up your foe with a celestial crescent. }}
{{SkillTableRow |Crescent | Expert | 50| Carve up your foe with a celestial crescent. }}
{{SkillTableRow |Charging |Expert |50 |Your attacks will energize your weapons. }}
{{SkillTableRow |Charging | Virtuoso | 0| Your attacks will energize your weapons. }}
{{SkillTableRow |Blastwave |Virtuoso |0 |Unleash your weapon's charge in a firey explosion. }}
{{SkillTableRow |Blastwave | Virtuoso | 0| Unleash your weapon's charge in a firey explosion. }}
{{SkillTableRow |Iceblast |Virtuoso |66 |Release a blast of icy air to freeze your foe. }}
{{SkillTableRow |Iceblast | Virtuoso | 66| Release a blast of icy air to freeze your foe. }}
{{SkillTableRow |Waterflow |Fabled |0 |Channel the flow of water through your blade. }}
{{SkillTableRow |Lightning | Fabled | 66| Unleash a bolt of powerful lightning at your target. }}
{{SkillTableRow |Lightning |Fabled |66 |Unleash a bolt of powerful lightning at your target. }}
{{SkillTableRow |Vorpal | Mythical | 50| A spiritual strike with your blade. }}
{{SkillTableRow |Retribution |Mythical |0 |Bring retribution upon your foe. }}
{{SkillTableRow |Penance | Mythical | 75| Impose a Penance upon your foe. }}
{{SkillTableRow |Vorpal |Mythical |50 |A spiritual strike with your blade. }}
{{SkillTableRow |Bladefury | Transcendet | 0| Unleash the fury of your blade. }}
{{SkillTableRow |Penance |Mythical |75 |Impose a Penance upon your foe. }}
{{SkillTableRow |Bladefury |Transcendent |0 |Unleash the fury of your blade. }}
|}
|}
== Empowerments ==
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Sacrifice | Novice | 0| Damage your enemies, at the cost of your own health. }}
====Empowerments====
{{SkillTableRow |Disrupt | Apprentice | 0| Disrupt the balances of your foe. }}
{{SkillTableRow |Sacrifice |Inept |0 |Damage your enemies, at the cost of your own health. }}
{{SkillTableRow |Cripple | Capable | 0| Attack with crippling bursts of energy. }}
{{SkillTableRow |Torch |Novice |50 |Shine a light. }}
{{SkillTableRow |Flare | Capable | 50| Flaring lights to prevent stealth. }}
{{SkillTableRow |Conviction |Apprentice |0 |Your conviction shall weaken the enemy. }}
{{SkillTableRow |Trauma | Adept | 0| Send a traumatic blast of power into your foes limb. }}
{{SkillTableRow |Disrupt |Apprentice |0 |Disrupt the balances of your foe. }}
{{SkillTableRow |Numbing | Adept | 66| A surge of energy to numb your foes limbs. }}
{{SkillTableRow |Cripple |Capable |0 |Attack with crippling bursts of energy. }}
{{SkillTableRow |Combustion | Skilled | 0| Burn away your foes' mana. }}
{{SkillTableRow |Flare |Capable |50 |Flaring lights to prevent stealth. }}
{{SkillTableRow |Resonance | Skilled | 50| Cause your opponent to resonate with your power. }}
{{SkillTableRow |Trauma |Adept |0 |Send a traumatic blast of power into your foes limb. }}
{{SkillTableRow |Burst | Gifted | 0| A delayed burst of psychic damage. }}
{{SkillTableRow |Numbing |Adept |66 |A surge of energy to numb your foes limbs. }}
{{SkillTableRow |Stun | Gifted | 50| A disrupting blast of power to stun your foe. }}
{{SkillTableRow |Combustion |Skilled |0 |Burn away your foes' mana. }}
{{SkillTableRow |Blaze | Expert | 0| Empower your weapon to destroy rebounding auras. }}
{{SkillTableRow |Resonance |Skilled |50 |Cause your opponent to resonate with your power. }}
{{SkillTableRow |Destruction | Virtuoso | 33| Use your weapon to strip your foe's defences. }}
{{SkillTableRow |Burst |Gifted |0 |A delayed burst of psychic damage. }}
{{SkillTableRow |Conviction | Fabled | 33| Your attacks against your foe will fall harder. }}
{{SkillTableRow |Stun |Gifted |50 |A disrupting blast of power to stun your foe. }}
{{SkillTableRow |Retribution | Mythical | 0| Bring retribution upon your foe. }}
{{SkillTableRow |Blaze |Expert |0 |Empower your weapon to destroy rebounding auras. }}
{{SkillTableRow |Hemorrhage | Mythical | 25| Crush a bleeding opponent. }}
{{SkillTableRow |Destruction |Virtuoso |33 |Use your weapon to strip your foe's defences. }}
{{SkillTableRow |Hemorrhage |Mythical |25 |Crush a bleeding opponent. }}
|}
|}
{{Anchor|Empower}}
{{Skill_detail
|skill = Empower
|description = Empower your weapon
|syntax = EMPOWER <weapon/LEFT/RIGHT> WITH <power>
|detail = This ability allows you to empower your weapons to engender certain effects. These
effects will manifest when you strike an opponent.
Refer to the empowerment section for abilities you can utilise.
|cooldown =
|target =
|required =
}}
{{Anchor|Cleanse}}
{{Skill_detail
|skill = Cleanse
|description = Cleanse empowerments from your weaponry
|syntax = CLEANSE <weapon/LEFT/RIGHT>
|detail = By cleansing a weapon, you can remove all empowerments that have been placed upon it.
|cooldown =
|target =
|required =
}}
{{Anchor|Crescent}}
{{Skill_detail
|skill = Crescent
|description = Carve up your foe with a celestial crescent
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT
|detail = By releasing your charged energy, you can cause a crescent of magical energy to strike
your opponent with a hardened edge.
* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding.
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount
of charge the weapon has.
If your weapon is below a certain amount of charge, then the damage will be halved for all weapons.
|cooldown =
|target =
|required =
}}
{{Anchor|Charging}}
{{Skill_detail
|skill = Charging
|description = Your attacks will energize your weapons
|syntax =
|detail = This ability is passive.
Supplimentary syntax: BLADE CHARGE <weapon|LEFT|RIGHT>
Each time you land a weapon strike against another, your weaponry will come to life and be
energized with rippling power. This power can be used to release surges of magical energy at your
opponent.
The amount of charge gained will depend upon the base penetration stat of your weapon. The more
penetration it has, the more charge you will gain.
This power will slowly decay over time and should you unwield your weapons or strike a new target,
the energy will vanish completely.
Additionally, you can use the BLADE CHARGE command to see how much charge each of your weapons has.
|cooldown =
|target =
|required =
}}
{{Anchor|Blastwave}}
{{Skill_detail
|skill = Blastwave
|description = Unleash your weapon's charge in a firey explosion
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE
|detail = This ability will release your weapon's charge in a fiery explosion, releasing flames and
setting your opponent on fire. The damage dealt will be based upon the amount of charge within your
weapon.
* One-handed weapons will deal half the damage of two-handed ones.
* Two-handed weapons will also produce a roaring sound that strips deafness.
|cooldown =
|target =
|required =
}}
{{Anchor|Iceblast}}
{{Skill_detail
|skill = Iceblast
|description = Release a blast of icy air to freeze your foe
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST
|detail = This ability will release the charge within your weapon as a blast of cold magic,
chilling or freezing your opponent should they be inadequately protected.
* One-handed weapons will freeze your opponent by one level.
* Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor
for a period determined by the amount of charge within your weapon.
You must have enough charge within your weapon in order to use this ability.
|cooldown =
|target =
|required =
}}
{{Anchor|Waterflow}}
{{Skill_detail
|skill = Waterflow
|description = Channel the flow of water through your blade
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] WATERFLOW
|detail = Much like water, you can empower your weapons to flow through the air when performing
either Duality or Doubleswing. This will allow you to recover balance after using those abilities
at a quickened rate.
Please see either AB BATTLEFURY DUALITY or AB BATTLEFURY DOUBLESWING for more information on those
abilities.
You must have enough charge within your weapons in order to use this ability, and will fully drain
all charge from any weapons in your hands.
|cooldown =
|target =
|required =
}}
{{Anchor|Lightning}}
{{Skill_detail
|skill = Lightning
|description = Unleash a bolt of powerful lightning at your target
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING
|detail = If your opponent is within the local area, this ability releases a surge of lightning
that will strike them with a delay after a few seconds. The amount of damage dealt will be based
upon the charge of the weapon.
If you are using a one-handed weapon:
  * You or the target will need to not be indoors.
  * If the charge is over 90, it will cause epilepsy when it strikes.
  * The damage will be halved.


=Bladefire=
If you are using a two-handed weapon:
==Empower==
  * You or the target can be indoors.
{|
  * It will always cause epilepsy.
| style="background:black; color:red"|'''Syntax:'''
  * If they have epilepsy already, it will upset their balance instead.
|-
 
| style="background:grey"|<tt>EMPOWER [<weapon>|LEFT|RIGHT] WITH <power></tt>
The delay will become longer the less charge the weapon has.
|}
|cooldown =
This ability allows you to empower your weapons to engender certain effects.
|target =  
|required =
}}
{{Anchor|Retribution}}
{{Skill_detail
|skill = Retribution
|description = Bring retribution upon your foe
|syntax = RETRIBUTION <target>
|detail = Should your opponent be suffering from disrupted mental and physical balance, have their
body crippled, and are paralysed, then this power will kill them instantly.
|cooldown =  
|target =
|required =  
}}
{{Anchor|Vorpal}}
{{Skill_detail
|skill = Vorpal
|description = A spiritual strike with your blade
|syntax = BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL
|detail = By directing your weapon toward a target, you can release its charge in a invisible
strike of vorpal energy. This attack will cause no damage, but will deliver any effects or venoms
upon the weapon.
 
You must have enough charge within your weapons in order to use this ability, and will fully drain
all charge from any weapons in your hands.
|cooldown =
|target =
|required =
}}
{{Anchor|Penance}}
{{Skill_detail
|skill = Penance
|description = Impose a Penance upon your foe
|syntax = PENANCE <target>
|detail = This powerful ability will impose a penance upon your target. Should your opponent take
damage within a single instance where an extra 50% damage would result in their death, then the
imposed penance will take effect and finish the blow - killing them and leaving no corpse behind.
 
Cooldown: 60 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Bladefury}}
{{Skill_detail
|skill = Bladefury
|description = Unleash the fury of your blade
|syntax = BLADEFURY [ON/OFF]
|detail = While enabled, this ability will half the natural drain of your charged weapons over time,
allowing you to build and maintain them more easily. This will drain your willpower to maintain
however.
|cooldown =
|target =
|required =
}}
{{Anchor|Sacrifice}}
{{Skill_detail
|skill = Sacrifice
|description = Damage your enemies, at the cost of your own health
|syntax =
|detail = Empower effect.
 
When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage
your opponent for a percent of their current health.
 
This can affect denizens, however it cannot score critical hits.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Torch}}
{{Skill_detail
|skill = Torch
|description = Shine a light
|syntax =
|detail = Empower effect.
 
You can empower your blade with a torch effect, lighting up darkened locations with your blade.
This will last a limited amount of time.
|cooldown =
|target =
|required =
}}
{{Anchor|Conviction}}
{{Skill_detail
|skill = Conviction
|description = Your conviction shall weaken the enemy
|syntax =
|detail = Empower effect.
 
An opponent struck by a weapon empowered with your conviction will leave them susceptible to  
stronger empowerments within your kit.


==Combinations==
Only one Templar may have their conviction placed upon an opponent at the same time.
This passive ability causes some of your empowerments to have additional or more powerful effects when combined with others.
|cooldown =  
|target =  
|required =  
}}
{{Anchor|Disrupt}}
{{Skill_detail
|skill = Disrupt
|description = Disrupt the balances of your foe
|syntax =
|detail = Empower effect.


==Cleanse==
A weapon empowered with disrupt will muddle the balances of those it strikes.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLEANSE <weapon></tt>
|}
This ability will remove all empowerments from a weapon.


==Crescent==
First it will disrupt their  physical balance, making it harder to writhe from entanglements, and
{|
then it will disrupt their mental balance, making it more difficult to cope with mental tasks such
| style="background:black; color:red"|'''Syntax:'''
as focusing.
|-
| style="background:grey"|<tt>BLADE RELEASE [LEFT|RIGHT|<weapon>] CRESCENT <target></tt>
|}
While using your weapon to strike your opponent, it will slowly gather magical energy. Once enough has been stored, you may release this energy in a magical strike.
This will use up the charge of whichever wielded weapon you specify (either left, right or by number). If not specified, it will use up the charge of your left-handed weapon by default. Should you be using a two-handed weapon, you do not need to specify which weapon to use.
==Charge==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BLADE CHARGE [<weapon>|LEFT|RIGHT]</tt>
|}
This ability works passively to energize your weaponry whenever you strike another person.


==Blastwave==
This empowerment will have no effect if they are not under your conviction.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target =  
|-
|required =  
| style="background:grey"|<tt>BLADE RELEASE [LEFT|RIGHT|<weapon>] BLASTWAVE</tt>
}}
|}
{{Anchor|Cripple}}
This ability will release your weapon's charge in a fiery explosion, damaging everyone within the same location as you.
{{Skill_detail
Your protected ally will be immune to its effects.
|skill = Cripple
|description = Attack with crippling bursts of energy
|syntax =  
|detail = Empower effect.


==Iceblast==
A weapon empowered with cripple will have two scaling effects, which will wear off over time if
{|
left uncured.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt> BLADE RELEASE [LEFT|RIGHT|<weapon>] ICEBLAST <target></tt>
|}
This ability will use the charge within your weapon to freeze your opponent.


==Lightning==
The first strike will cripple their legs, making it more difficult to escape, while the second
{|
strike will cripple their body, halving the amount of damage they can deal.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BLADE RELEASE [LEFT|RIGHT|<weapon>] LIGHTNING <target></tt>
|}
This ability causes your target to be struck by lightning. Usable only while outdoors, there is a delay on how long it takes the lightning to strike - based on your weapon's charge level.


==Penance==
This empowerment will have no effect if they are not under your conviction.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target = Players only
|-
|required =  
| style="background:grey"|<tt>PENANCE <target></tt>
}}
|}
{{Anchor|Flare}}
Usable only once every 5 minutes, this powerful ability will impose a Penance upon your target.
{{Skill_detail
Should your foe be close to death, the imposed Penance will cause your attack to do increased damage - killing them and leaving no corpse behind.
|skill = Flare
|description = Flaring lights to prevent stealth
|syntax =  
|detail = Empower effect.


==Bladefury==
When struck by the flare empowerment, for a period of time, the opponent will become visible
{|
despite any abilities that might hide them.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>BLADEFURY [ON|OFF]</tt>
|}
While enabled, this ability will half the natural drain of your charged weapons over time, allowing you to build and maintain them easier.


=Empowerments=
They will additionally be unable to become incorporeal if they have such abilities that allow them
to do so.
|cooldown =  
|target =  
|required =
}}
{{Anchor|Trauma}}
{{Skill_detail
|skill = Trauma
|description = Send a traumatic blast of power into your foes limb
|syntax =
|detail = Empower effect.


==Sacrifice==
A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs,
When a weapon empowered with sacrifice strikes your target, it will drain a portion of your health and then deal damage to your target based on the amount drained.
should you directly attack a limb.


==Disrupt==
The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon.
A weapon empowered with disrupt will disrupt the balances of those it strikes.
|cooldown =  
Should your target not have any disrupted balances, it will disrupt their mental balance, increasing the time it takes for them to writhe from transfixion, as well as increasing how long it takes them to recover their ability to focus.
|target =  
Should your target's mental balance be disrupted, it will disrupt their physical balance, increasing the time it takes them to writhe from entanglements.
|required =  
}}
{{Anchor|Numbing}}
{{Skill_detail
|skill = Numbing
|description = A surge of energy to numb your foes limbs
|syntax =
|detail = Empower effect.


==Flare==
This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of  
While a person if afflicted with flare, many states of invisibility will be rendered useless.
time.
There is a short immunity period once the flare wears off.
   
   
==Trauma==
The way this works is that a numbed limb will act as though it is crippled, but only if the
A weapon empowered with trauma will do far more damage to your target's limbs, should you be attacking them.
opposite limb is crippled as well. It will have no effect otherwise.
Only affects the arms and legs.
|cooldown =  
|target =  
|required =  
}}
{{Anchor|Combustion}}
{{Skill_detail
|skill = Combustion
|description = Burn away your foes' mana
|syntax =
|detail = Empower effect.


==Numbing==
A weapon empowered with combustion will harm the mental faculties of your opponent, burning their  
This power will numb the nerves and muscles in the limbs your weapons strike.
mana reserves.
Should you strike their arms, this will cause them to cease wielding any items.
Should both of their legs be numbed, they will fall to the ground.


==Combustion==
The amount burned is increased should your opponent be under your conviction.
A weapon empowered with combustion will burn away your target's mana.
|cooldown =  
|target =  
|required =  
}}
{{Anchor|Resonance}}
{{Skill_detail
|skill = Resonance
|description = Cause your opponent to resonate with your power
|syntax =
|detail = Empower effect.


==Resonance==
This power will allow you to resonate with your opponent for a limited time, making it easier to
This power will allow you to use the following abilities on whomever you
use certain abilities on your opponent. This will allow you to use them without cost to your
have afflicted with it, without causing you to lose balance or
balance or equilibrium.
equilibrium:
- Diagnose
- Assess
- Contemplate
- Gauge
To utilize this power, use the following syntax:
RESONANCE <target> <DIAGNOSE|ASSESS|CONTEMPLATE|GAUGE WILLPOWER/MANA>


==Burst==
The following abilities are effected:
A weapon empowered with burst will store energy within your target for a short period of time. After this time has expired, the energy will burst outwards, attacking their mind. Should they be struck again with the burst power before it explodes, the burst will cover a larger radius - striking all those who are in the same room as the target.
Diagnose, Wounds, Gauge, and Assess.
Your protected ally will be immune from any collateral effects.
|cooldown =  
|target =  
==Stun==
|required =
A weapon empowered with stun will unleash a burst of energy when it strikes, stunning your target. This effect can be combined with a second stage Burst in order to cause an additional delayed room-wide stun.
}}
Your protected ally will be immune to any collateral effects.
{{Anchor|Burst}}
{{Skill_detail
|skill = Burst
|description = A delayed burst of psychic damage
|syntax =
|detail = Empower effect.
 
A weapon empowered with burst will store energy within your target for 30 seconds. After this time  
has expired or should they be knocked to the ground, the energy will burst outwards, attacking  
their mind.
 
You can combine other empowerment effects with the burst effect by striking them with it before it  
triggers.
 
The following empowerments can be added:
Burst, Stun, Destruction, Combustion, Flare, and Resonance.
|cooldown =
|target =  
|required =  
}}
{{Anchor|Stun}}
{{Skill_detail
|skill = Stun
|description = A disrupting blast of power to stun your foe
|syntax =
|detail = Empower effect.
 
A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning  
your opponent for a short time.
|cooldown =
|target =
|required =
}}
{{Anchor|Blaze}}
{{Skill_detail
|skill = Blaze
|description = Empower your weapon to destroy rebounding auras
|syntax =
|detail = Empower effect.


==Destruction==
A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your  
This power will strip a random defence from your target, however it will only affect them once every three seconds. This effect can be combined with a second stage Burst in order to cause an additional delayed room-wide strip.
opponent, should you strike the aura when attacking them. This will destroy the aura in the process.
Your protected ally will be immune from any collateral effects.
|cooldown =
|target =
|required =
}}
{{Anchor|Destruction}}
{{Skill_detail
|skill = Destruction
|description = Use your weapon to strip your foe's defences
|syntax =
|detail = Empower effect.


==Conviction==
A weapon empowered with destruction will destroy a single defence from your opponent that does not
A weapon empowered with conviction will leave an aura upon the target, causing your attacks to fall upon them stronger.
originate from themselves.
Should you strike a target with the conviction power while they are still affected by the aura, they will begin to hate you.
|cooldown =
|target =
|required =
}}
{{Anchor|Hemorrhage}}
{{Skill_detail
|skill = Hemorrhage
|description = Crush a bleeding opponent
|syntax =
|detail = Empower effect.


==Retribution==
A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage
Should your opponent be suffering from disrupted mental and physical balance, have their body crippled and be suffering your conviction, this power will kill them instantly.
based upon how much they are bleeding. The more they bleed, the more damage it will deal.


==Hemorrhage==
Additionally, this ability will deal some extra bleeding as well, however it will have no effect if
This ability will deal damage to your target based on how much they are bleeding when you strike.
they are not bleeding.
|cooldown =
|target =
|required =
}}

Latest revision as of 13:47, 25 September 2024

Skill Rank Percent Description
Empower Inept 0 % Empower your weapon.
Cleanse Inept 0 % Cleanse empowerments from your weaponry.
Crescent Expert 50 % Carve up your foe with a celestial crescent.
Charging Expert 50 % Your attacks will energize your weapons.
Blastwave Virtuoso 0 % Unleash your weapon's charge in a firey explosion.
Iceblast Virtuoso 66 % Release a blast of icy air to freeze your foe.
Waterflow Fabled 0 % Channel the flow of water through your blade.
Lightning Fabled 66 % Unleash a bolt of powerful lightning at your target.
Retribution Mythical 0 % Bring retribution upon your foe.
Vorpal Mythical 50 % A spiritual strike with your blade.
Penance Mythical 75 % Impose a Penance upon your foe.
Bladefury Transcendent 0 % Unleash the fury of your blade.

Empowerments

Skill Rank Percent Description
Sacrifice Inept 0 % Damage your enemies, at the cost of your own health.
Torch Novice 50 % Shine a light.
Conviction Apprentice 0 % Your conviction shall weaken the enemy.
Disrupt Apprentice 0 % Disrupt the balances of your foe.
Cripple Capable 0 % Attack with crippling bursts of energy.
Flare Capable 50 % Flaring lights to prevent stealth.
Trauma Adept 0 % Send a traumatic blast of power into your foes limb.
Numbing Adept 66 % A surge of energy to numb your foes limbs.
Combustion Skilled 0 % Burn away your foes' mana.
Resonance Skilled 50 % Cause your opponent to resonate with your power.
Burst Gifted 0 % A delayed burst of psychic damage.
Stun Gifted 50 % A disrupting blast of power to stun your foe.
Blaze Expert 0 % Empower your weapon to destroy rebounding auras.
Destruction Virtuoso 33 % Use your weapon to strip your foe's defences.
Hemorrhage Mythical 25 % Crush a bleeding opponent.

Empower Empower your weapon
Syntax: EMPOWER <weapon/LEFT/RIGHT> WITH <power>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to empower your weapons to engender certain effects. These

effects will manifest when you strike an opponent.

Refer to the empowerment section for abilities you can utilise.

Note: {{{note}}}

Cleanse Cleanse empowerments from your weaponry
Syntax: CLEANSE <weapon/LEFT/RIGHT>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By cleansing a weapon, you can remove all empowerments that have been placed upon it.
Note: {{{note}}}

Crescent Carve up your foe with a celestial crescent
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] CRESCENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By releasing your charged energy, you can cause a crescent of magical energy to strike

your opponent with a hardened edge.

* One-handed weapons will deal reduced damage, but will cause a small amount of bleeding.
* Two-handed weapons will deal increased damage, and will damage their torso based on the amount 

of charge the weapon has.

If your weapon is below a certain amount of charge, then the damage will be halved for all weapons.

Note: {{{note}}}

Charging Your attacks will energize your weapons
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Supplimentary syntax: BLADE CHARGE <weapon

Note: {{{note}}}

Blastwave Unleash your weapon's charge in a firey explosion
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] BLASTWAVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will release your weapon's charge in a fiery explosion, releasing flames and

setting your opponent on fire. The damage dealt will be based upon the amount of charge within your weapon.

* One-handed weapons will deal half the damage of two-handed ones.
* Two-handed weapons will also produce a roaring sound that strips deafness.
Note: {{{note}}}

Iceblast Release a blast of icy air to freeze your foe
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] ICEBLAST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will release the charge within your weapon as a blast of cold magic,

chilling or freezing your opponent should they be inadequately protected.

* One-handed weapons will freeze your opponent by one level.
* Two-handed weapons will freeze your opponent by two levels, and freeze their feet to the floor 

for a period determined by the amount of charge within your weapon.

You must have enough charge within your weapon in order to use this ability.

Note: {{{note}}}

Waterflow Channel the flow of water through your blade
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] WATERFLOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Much like water, you can empower your weapons to flow through the air when performing

either Duality or Doubleswing. This will allow you to recover balance after using those abilities at a quickened rate.

Please see either AB BATTLEFURY DUALITY or AB BATTLEFURY DOUBLESWING for more information on those abilities.

You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands.

Note: {{{note}}}

Lightning Unleash a bolt of powerful lightning at your target
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] LIGHTNING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your opponent is within the local area, this ability releases a surge of lightning

that will strike them with a delay after a few seconds. The amount of damage dealt will be based upon the charge of the weapon.

If you are using a one-handed weapon:

 * You or the target will need to not be indoors.
 * If the charge is over 90, it will cause epilepsy when it strikes.
 * The damage will be halved.

If you are using a two-handed weapon:

 * You or the target can be indoors.
 * It will always cause epilepsy.
 * If they have epilepsy already, it will upset their balance instead.

The delay will become longer the less charge the weapon has.

Note: {{{note}}}

Retribution Bring retribution upon your foe
Syntax: RETRIBUTION <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your opponent be suffering from disrupted mental and physical balance, have their

body crippled, and are paralysed, then this power will kill them instantly.

Note: {{{note}}}

Vorpal A spiritual strike with your blade
Syntax: BLADE RELEASE [<weapon/LEFT/RIGHT>] VORPAL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing your weapon toward a target, you can release its charge in a invisible

strike of vorpal energy. This attack will cause no damage, but will deliver any effects or venoms upon the weapon.

You must have enough charge within your weapons in order to use this ability, and will fully drain all charge from any weapons in your hands.

Note: {{{note}}}

Penance Impose a Penance upon your foe
Syntax: PENANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful ability will impose a penance upon your target. Should your opponent take

damage within a single instance where an extra 50% damage would result in their death, then the imposed penance will take effect and finish the blow - killing them and leaving no corpse behind.

Cooldown: 60 seconds

Note: {{{note}}}

Bladefury Unleash the fury of your blade
Syntax: BLADEFURY [ON/OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While enabled, this ability will half the natural drain of your charged weapons over time,

allowing you to build and maintain them more easily. This will drain your willpower to maintain however.

Note: {{{note}}}

Sacrifice Damage your enemies, at the cost of your own health
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

When a weapon empowered with sacrifice strikes your target, it will draw health from you to damage your opponent for a percent of their current health.

This can affect denizens, however it cannot score critical hits.

Note: {{{note}}}

Torch Shine a light
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

You can empower your blade with a torch effect, lighting up darkened locations with your blade. This will last a limited amount of time.

Note: {{{note}}}

Conviction Your conviction shall weaken the enemy
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

An opponent struck by a weapon empowered with your conviction will leave them susceptible to stronger empowerments within your kit.

Only one Templar may have their conviction placed upon an opponent at the same time.

Note: {{{note}}}

Disrupt Disrupt the balances of your foe
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with disrupt will muddle the balances of those it strikes.

First it will disrupt their physical balance, making it harder to writhe from entanglements, and then it will disrupt their mental balance, making it more difficult to cope with mental tasks such as focusing.

This empowerment will have no effect if they are not under your conviction.

Note: {{{note}}}

Cripple Attack with crippling bursts of energy
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with cripple will have two scaling effects, which will wear off over time if left uncured.

The first strike will cripple their legs, making it more difficult to escape, while the second strike will cripple their body, halving the amount of damage they can deal.

This empowerment will have no effect if they are not under your conviction.

Note: {{{note}}}

Flare Flaring lights to prevent stealth
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

When struck by the flare empowerment, for a period of time, the opponent will become visible despite any abilities that might hide them.

They will additionally be unable to become incorporeal if they have such abilities that allow them to do so.

Note: {{{note}}}

Trauma Send a traumatic blast of power into your foes limb
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with trauma will cause it to deal additional damage to your opponent's limbs, should you directly attack a limb.

The amount of extra limb damage dealt will be proportional to the base damage stat of your weapon.

Note: {{{note}}}

Numbing A surge of energy to numb your foes limbs
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

This power will numb the nerves and muscles in the limb your weapon strikes for a short amount of time.

The way this works is that a numbed limb will act as though it is crippled, but only if the opposite limb is crippled as well. It will have no effect otherwise.

Only affects the arms and legs.

Note: {{{note}}}

Combustion Burn away your foes' mana
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with combustion will harm the mental faculties of your opponent, burning their mana reserves.

The amount burned is increased should your opponent be under your conviction.

Note: {{{note}}}

Resonance Cause your opponent to resonate with your power
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

This power will allow you to resonate with your opponent for a limited time, making it easier to use certain abilities on your opponent. This will allow you to use them without cost to your balance or equilibrium.

The following abilities are effected: Diagnose, Wounds, Gauge, and Assess.

Note: {{{note}}}

Burst A delayed burst of psychic damage
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with burst will store energy within your target for 30 seconds. After this time has expired or should they be knocked to the ground, the energy will burst outwards, attacking their mind.

You can combine other empowerment effects with the burst effect by striking them with it before it triggers.

The following empowerments can be added: Burst, Stun, Destruction, Combustion, Flare, and Resonance.

Note: {{{note}}}

Stun A disrupting blast of power to stun your foe
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with stun will unleash a burst of concussive energy when it strikes, stunning your opponent for a short time.

Note: {{{note}}}

Blaze Empower your weapon to destroy rebounding auras
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with blaze will burn through the anti-weapon rebounding aura defence on your opponent, should you strike the aura when attacking them. This will destroy the aura in the process.

Note: {{{note}}}

Destruction Use your weapon to strip your foe's defences
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with destruction will destroy a single defence from your opponent that does not originate from themselves.

Note: {{{note}}}

Hemorrhage Crush a bleeding opponent
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower effect.

A weapon empowered with hemorrhage will cause any free flowing blood to boil and deal poison damage based upon how much they are bleeding. The more they bleed, the more damage it will deal.

Additionally, this ability will deal some extra bleeding as well, however it will have no effect if they are not bleeding.

Note: {{{note}}}