288
edits
(5 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
specific traits and abilities in an attempt to create the 'perfect' hound of war. | specific traits and abilities in an attempt to create the 'perfect' hound of war. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Hounding | Inept | 0| | {{SkillTableRow |Hounding |Inept |0 |Manage your kennel of warhounds. }} | ||
{{SkillTableRow | | {{SkillTableRow |Naming |Inept |0 |Name your warhound. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ordering |Inept |0 |Understand basic warhound commands. }} | ||
{{SkillTableRow | | {{SkillTableRow |Whistling |Novice |0 |Order your hounds back. }} | ||
{{SkillTableRow | | {{SkillTableRow |Scent |Apprentice |0 |Sniff out another. }} | ||
{{SkillTableRow | | {{SkillTableRow |Bloodtrace |Capable |0 |Learn of another's passage through their blood. }} | ||
{{SkillTableRow | | {{SkillTableRow |Digging |Capable |50 |Dig and bury items. }} | ||
{{SkillTableRow | | {{SkillTableRow |Preservation |Adept |0 |Your hounds will never die. }} | ||
{{SkillTableRow | | {{SkillTableRow |Flanking |Adept |25 |Intercept the cowardly. }} | ||
{{SkillTableRow | | {{SkillTableRow |Openings |Adept |75 |Strike during opportunistic moments. }} | ||
{{SkillTableRow |Initiative | Skilled | | {{SkillTableRow |Rearing |Skilled |0 |Rear your hounds into fearsome beasts. }} | ||
{{SkillTableRow | | {{SkillTableRow |Initiative |Skilled |33 |Your hound will choose its own attacks. }} | ||
{{SkillTableRow | | {{SkillTableRow |Target |Gifted |0 |Attack specific limbs. }} | ||
{{SkillTableRow | | {{SkillTableRow |Courser |Gifted |33 |Handle three hounds at once. }} | ||
{{SkillTableRow | | {{SkillTableRow |Report |Gifted |66 |Get details about the hound's location. }} | ||
{{SkillTableRow | | {{SkillTableRow |Deliver |Expert |33 |Like reverse fetch. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sleuth |Expert |66 |Scent out the location of an item. }} | ||
{{SkillTableRow | | {{SkillTableRow |Retrieve |Virtuoso |0 |Actual fetch. }} | ||
{{SkillTableRow | | {{SkillTableRow |Track |Virtuoso |66 |Send your hound to find and follow. }} | ||
{{SkillTableRow | | {{SkillTableRow |Soulpact |Fabled |0 |Advance your hound in an instant. }} | ||
{{SkillTableRow |Sniff | Mythical | | {{SkillTableRow |Develop |Fabled |33 |Develop physical traits in your hounds. }} | ||
{{SkillTableRow | | {{SkillTableRow |Leading |Fabled |66 |Your hound will bring others to you. }} | ||
{{SkillTableRow |Beastmaster | Transcendent | 0| | {{SkillTableRow |Outfit |Mythical |0 |Protect your hound with armour. }} | ||
{{SkillTableRow |Sniff |Mythical |33 |Sniff the air for those nearby. }} | |||
{{SkillTableRow |Focus |Mythical |66 |Your hound will focus its attention. }} | |||
{{SkillTableRow |Beastmaster |Transcendent |0 |Command complete authority of your hounds. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
====Warhound Attacks==== | |||
{{SkillTableRow | | {{SkillTableRow |Bite |Inept |0 |Sink your teeth in. }} | ||
{{SkillTableRow |Howl |Inept |0 |A piercing cry. }} | |||
{{SkillTableRow | | {{SkillTableRow |Shatter |Skilled |66 |Shatter an enemy shield. }} | ||
{{SkillTableRow | | {{SkillTableRow |Ululate |Expert |0 |Hit the high notes. }} | ||
{{SkillTableRow | | {{SkillTableRow |Terror |Virtuoso |33 |Send their entities fleeing. }} | ||
{{SkillTableRow | | |||
|} | |} | ||
{{Anchor|Hounding}} | |||
{{Skill_detail | |||
{{ | |skill = Hounding | ||
| | |description = Manage your kennel of warhounds | ||
|description = | |syntax = | ||
|detail = HOUND REQUEST <MALE/FEMALE> | |||
HOUND LIST | - Request a hound from the kennels. Must be used at a kennel. | ||
- Lists all Warhounds under your dominion. | HOUND LIST [<trait>] | ||
- Lists all Warhounds under your dominion. Optionally filter by trait. | |||
HOUND | HOUND LIST DETAILS | ||
- | - See the full overview of all your hounds. | ||
HOUND INFO [<hound>] | |||
HOUND INFO <hound> | |||
- Get detailed information on a specific hound. | - Get detailed information on a specific hound. | ||
HOUND REJECT <hound> | |||
- Destroy an unworthy hound within a kennel. | |||
HOUND <MAJOR/MINOR> LIST | |||
- List possible hound traits. | |||
HOUND <MAJOR/MINOR> <trait> | |||
- See details about a hound trait. | |||
You may only have up to twenty hounds in your kennel at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Naming}} | |||
{{Skill_detail | |||
|skill = Naming | |||
|description = Name your warhound | |||
|syntax = HOUND NAME <hound> <name> | |||
|detail = Give your hound a unique name to distinguish it from the other mutts. Renaming it, should | |||
it already have a name, will cost 1,000 gold to do so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ordering}} | |||
{{Skill_detail | |||
|skill = Ordering | |||
|description = Understand basic warhound commands | |||
|syntax = | |||
|detail = The below are some basic commands you can do with your hound, once it has been taken out | |||
from the kennels and is in your direct care. | |||
HOUND GLANCE | HOUND GLANCE [hound] | ||
- Glance to your hound's current location. | - Glance to your hound's current location. | ||
HOUND RECALL <hound> | |||
HOUND | |||
- Recall a warhound from the kennels. Can be used anywhere. | - Recall a warhound from the kennels. Can be used anywhere. | ||
HOUND DISMISS <hound> | |||
HOUND | |||
- Send a warhound back to the kennels. Can be used anywhere. | - Send a warhound back to the kennels. Can be used anywhere. | ||
Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although | |||
they will not attack on their own. They will require special commands on your behalf. | |||
|cooldown = | |||
|target = | |||
|required = | |||
Warhounds can also be ordered like most other loyal critters, as outlined in HELP | |||
}} | }} | ||
{{Anchor|Whistling}} | |||
{{Skill_detail | |||
{{ | |skill = Whistling | ||
| | |description = Order your hounds back | ||
|syntax = HOUND | |syntax = HOUND WHISTLE [ALL/hound] | ||
| | |detail = A sharp, high-pitched whistle that will call your active hound, or the specified hound, | ||
to your side. The warhound must be outside of its kennel. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Scent}} | |||
{{Skill_detail | |||
|skill = Scent | |||
|description = Sniff out another | |||
|syntax = HOUND SCENT <target> | |||
|detail = If the target is in the same area, your hound will be able to pick up their scent and | |||
discern where exactly they are. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Bloodtrace}} | |||
{{Skill_detail | |||
{{ | |skill = Bloodtrace | ||
| | |description = Learn of another's passage through their blood | ||
|syntax = | |syntax = HOUND BLOODTRACE | ||
| | |detail = If another's blood has recently been spilled in your room, your hound may detect the | ||
injured's identity. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Digging}} | |||
{{Skill_detail | |||
{{ | |skill = Digging | ||
| | |description = Dig and bury items | ||
|syntax = HOUND | |syntax = HOUND DIG and HOUND BURY <item> | ||
|detail = The canine is an experienced digger, and can quickly dig up or bury items for you. | |||
| | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Preservation}} | |||
{{Skill_detail | |||
|skill = Preservation | |||
|description = Your hounds will never die | |||
|syntax = | |||
|detail = This ability is passive. | |||
Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, | |||
your warhound will eventually revive after a period of time, however it will lose some of its | |||
| | accumulated experience. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Flanking}} | |||
{{Skill_detail | |||
|skill = Flanking | |||
|description = Intercept the cowardly | |||
|syntax = HOUND FLANK <ON/OFF> | |||
|detail = Your hound will intercept cowardly denizens that flee before your blows, preventing their | |||
escape. | |||
|cooldown = | |||
|target = NPCs only | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Openings}} | |||
{{Skill_detail | |||
|skill = Openings | |||
|description = Strike during opportunistic moments | |||
|syntax = HOUND OPENINGS <ON/OFF> | |||
|detail = When fighting denizens, your hound will create openings for you by attacking their flank. | |||
This will allow your next blow to deal bonus damage. | |||
|cooldown = | |||
|target = NPCs only | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Rearing}} | |||
{{Skill_detail | |||
|skill = Rearing | |||
|description = Rear your hounds into fearsome beasts | |||
|syntax = HOUND REAR <MAJOR/MINOR> <trait> HOUND MAJOR LIST HOUND MINOR LIST | |||
|detail = Your budding knowledge of hound training will now allow you to rear your active hound to | |||
learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor | |||
traits of choice. | |||
In order to train multiple traits, your hound requires at least one level for each trait that you | |||
wish to have. Major traits cannot be learned until the hound reaches level five. | |||
| | |cooldown = | ||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Initiative}} | |||
{{Skill_detail | |||
{{ | |skill = Initiative | ||
| | |description = Your hound will choose its own attacks | ||
|description = | |syntax = HOUND INITIATIVE <target> HOUND INITIATIVE CEASE | ||
|detail = Your warhound will decide its own attacks, attacking the target without any commands from | |||
you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Target}} | |||
{{Skill_detail | |||
|skill = Target | |||
|description = Attack specific limbs | |||
|syntax = HOUND TARGET <limb/NONE> | |||
|detail = Direct your active hound to attack a specific limb when making use of the Bite ability, | |||
dealing a small amount of trauma. | |||
You can view AB WARHOUNDS BITE for more information. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Courser}} | |||
{{Skill_detail | |||
|skill = Courser | |||
|description = Handle three hounds at once | |||
|syntax = HOUND SWITCH <hound> | |||
|detail = You are now capable of controlling up to three hounds in the fray at once. Simply make | |||
sure you take out additional warhounds from your kennel in order to do so. | |||
Traits will generally work with your active hound only, unless otherwise specified. You will need | |||
to switch out your active hound in order to make use of your full rotation. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Report}} | |||
{{Skill_detail | |||
{{ | |skill = Report | ||
| | |description = Get details about the hound's location | ||
|syntax = HOUND | |syntax = HOUND REPORT | ||
| | |detail = You may not only see through the eyes of your hound, but do so with greater discernment - | ||
allowing you to gauge the health of those present as well. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deliver}} | |||
{{Skill_detail | |||
|skill = Deliver | |||
|description = Like reverse fetch | |||
|syntax = HOUND DELIVER <item> <target> | |||
|detail = Order your hound to carry an item to someone on the same continent as you. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Sleuth}} | |||
{{Skill_detail | |||
{{ | |skill = Sleuth | ||
| | |description = Scent out the location of an item | ||
|syntax = HOUND | |syntax = HOUND SLEUTH <item> [target] | ||
| | |detail = Your hound will attempt to seek out a specified item in your current location, notifying | ||
you if anyone present carries it. You may optionally target a specific person to search. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Retrieve}} | |||
{{Skill_detail | |||
{{ | |skill = Retrieve | ||
| | |description = Actual fetch | ||
|syntax = HOUND RETRIEVE <item> | |syntax = HOUND RETRIEVE <item> | ||
| | |detail = Order your hound to pick up an item from its location. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Track}} | |||
{{Skill_detail | |||
{{ | |skill = Track | ||
| | |description = Send your hound to find and follow | ||
|syntax = HOUND TRACK <target> | |syntax = HOUND TRACK <target> | ||
| | |detail = Your hound will ruthlessly track down the victim you specify, moving quietly to their | ||
location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches | |||
them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Soulpact}} | |||
{{Skill_detail | |||
|skill = Soulpact | |||
|description = Advance your hound in an instant | |||
|syntax = HOUND SOULPACT <hound> | |||
|detail = Soul cost: 3000 | |||
Forging a pact between souls will allow you to unlock your warhound's potential, maximising its | |||
level, and preventing it from losing experience should it die. It will require a signficiant amount | |||
of souls from your soulstone in order to do so. | |||
Only hounds that have been soulpacted are eligible for customisation. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
}} | }} | ||
{{Anchor|Develop}} | |||
{{Skill_detail | |||
|skill = Develop | |||
|description = Develop physical traits in your hounds | |||
|syntax = HOUND DEVELOP <minor physical trait> HOUND MINOR LIST | |||
|detail = Mutating your hound is not as simple as a quick smack and some harsh words. In order to | |||
obtain physical traits, you can now command your active hound to fight with the corrupt hound, | |||
Abietatve, utilising its body-drenched essence to warp and change your hound to your liking. | |||
The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Leading}} | |||
{{Skill_detail | |||
|skill = Leading | |||
|description = Your hound will bring others to you | |||
|syntax = HOUND LEAD <target> | |||
|detail = Order your hound to attempt to lead a target - your hound will first track to that target, | |||
and then motion your target to follow. For the next two minutes, the target will be able to PATH | |||
FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Outfit}} | |||
{{Skill_detail | |||
{{ | |skill = Outfit | ||
| | |description = Protect your hound with armour | ||
|syntax = HOUND OUTFIT | |syntax = HOUND OUTFIT | ||
| | |detail = Outfit your hound in canine battle armour, increasing the percentage of damage reduced | ||
when it is struck by another. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Sniff}} | |||
{{Skill_detail | |||
{{ | |skill = Sniff | ||
| | |description = Sniff the air for those nearby | ||
|syntax = HOUND SNIFF | |syntax = HOUND SNIFF | ||
| | |detail = Your hound will report the traces of all scents it picks up nearby, showing you all | ||
denizens within a five room radius. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Focus}} | |||
{{Skill_detail | |||
|skill = Focus | |||
|description = Your hound will focus its attention | |||
|syntax = | |||
|detail = This ability is passive. | |||
The focus of your warhound has improved to a point where certain abilities now have a secondary | |||
effect should the opponent already be afflicted by the primary. | |||
The following is a list below: | |||
Poisonclaw - Causes limp veins if they have blisters. | |||
Shock - Causes hallucinations if they have epilepsy. | |||
Acidspit - Causes crippled if they have weariness. | |||
Stare - Causes impairment if they have berserking. | |||
Growling - Causes recklessness if they have dizziness. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Beastmaster}} | |||
{{Skill_detail | |||
|skill = Beastmaster | |||
|description = Command complete authority of your hounds | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, | |||
increasing the total to a maximum of three major traits and six minor traits. | |||
Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information. | |||
|cooldown = | |||
| | |target = | ||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Bite}} | |||
{{Skill_detail | |||
|skill = Bite | |||
|description = Sink your teeth in | |||
|syntax = HOUND BITE <target> | |||
|detail = Order your hound to chomp down on your victim, causing cutting damage. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Howl}} | |||
{{Skill_detail | |||
|skill = Howl | |||
|description = A piercing cry | |||
|syntax = HOUND HOWL <target> | |||
|detail = Your hound's howl will have an adverse effect upon your opponent, draining them of their | |||
mana. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Shatter}} | |||
{{Skill_detail | |||
|skill = Shatter | |||
|description = Shatter an enemy shield | |||
|syntax = HOUND SHATTER <target> | |||
|detail = Order your hound to go forth and shatter your opponent's magical shield, destroying it in | |||
the process. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
| | |||
}} | }} | ||
{{Anchor|Ululate}} | |||
{{Skill_detail | |||
|skill = Ululate | |||
|description = Hit the high notes | |||
|syntax = HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear | |||
|detail = up, blurring their vision. | |||
|cooldown = | |||
|target = | |||
| | |required = | ||
| | |||
}} | }} | ||
{{Anchor|Terror}} | |||
{{Skill_detail | |||
|skill = Terror | |||
|description = Send their entities fleeing | |||
|syntax = HOUND TERROR | |||
|detail = Send animals fleeing with a terrifying bellow. | |||
|cooldown = | |||
|target = NPCs only | |||
| | |required = | ||
| | |||
| | |||
}} | }} |
edits