Difference between revisions of "Warhounds (skill)"

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|description = Manage your kennel of warhounds
|description = Manage your kennel of warhounds
|syntax =  
|syntax =  
|detail = HOUND REQUEST <MALE|FEMALE>
|detail = HOUND REQUEST <MALE/FEMALE>
   - Request a hound from the kennels. Must be used at a kennel.
   - Request a hound from the kennels. Must be used at a kennel.
HOUND LIST [<trait>]
HOUND LIST [<trait>]
   - Lists all Warhounds under your dominion. Optionally filter by trait.
   - Lists all Warhounds under your dominion. Optionally filter by trait.
Line 60: Line 59:
HOUND REJECT <hound>
HOUND REJECT <hound>
   - Destroy an unworthy hound within a kennel.
   - Destroy an unworthy hound within a kennel.
HOUND <MAJOR|MINOR> LIST
HOUND <MAJOR/MINOR> LIST
   - List possible hound traits.
   - List possible hound traits.
HOUND <MAJOR|MINOR> <trait>
HOUND <MAJOR/MINOR> <trait>
   - See details about a hound trait.
   - See details about a hound trait.
You may only have up to twenty hounds in your kennel at once.
You may only have up to twenty hounds in your kennel at once.

Latest revision as of 14:24, 25 September 2024

In addition to his steel, fists, and command over souls torn from the Underhalls, a Carnifex will have access to skills to tame, train and lead his own hounds into battle. Far from a companion, these ruthless beasts are brought up under the rigors of combat, leaving them vicious and bloodthirsty. Although their masters are brutal, the hounds will fight to the death for their owners, providing useful backup and assistance to the Carnifex.

A skilled master of Warhounds will be able to command three of the beasts in battle at once, with a possibility of twenty total (thirty if a guilded Carnifex). Hounds can be bred with each other to pass on specific traits and abilities in an attempt to create the 'perfect' hound of war.

Skill Rank Percent Description
Hounding Inept 0 % Manage your kennel of warhounds.
Naming Inept 0 % Name your warhound.
Ordering Inept 0 % Understand basic warhound commands.
Whistling Novice 0 % Order your hounds back.
Scent Apprentice 0 % Sniff out another.
Bloodtrace Capable 0 % Learn of another's passage through their blood.
Digging Capable 50 % Dig and bury items.
Preservation Adept 0 % Your hounds will never die.
Flanking Adept 25 % Intercept the cowardly.
Openings Adept 75 % Strike during opportunistic moments.
Rearing Skilled 0 % Rear your hounds into fearsome beasts.
Initiative Skilled 33 % Your hound will choose its own attacks.
Target Gifted 0 % Attack specific limbs.
Courser Gifted 33 % Handle three hounds at once.
Report Gifted 66 % Get details about the hound's location.
Deliver Expert 33 % Like reverse fetch.
Sleuth Expert 66 % Scent out the location of an item.
Retrieve Virtuoso 0 % Actual fetch.
Track Virtuoso 66 % Send your hound to find and follow.
Soulpact Fabled 0 % Advance your hound in an instant.
Develop Fabled 33 % Develop physical traits in your hounds.
Leading Fabled 66 % Your hound will bring others to you.
Outfit Mythical 0 % Protect your hound with armour.
Sniff Mythical 33 % Sniff the air for those nearby.
Focus Mythical 66 % Your hound will focus its attention.
Beastmaster Transcendent 0 % Command complete authority of your hounds.

Warhound Attacks

Skill Rank Percent Description
Bite Inept 0 % Sink your teeth in.
Howl Inept 0 % A piercing cry.
Shatter Skilled 66 % Shatter an enemy shield.
Ululate Expert 0 % Hit the high notes.
Terror Virtuoso 33 % Send their entities fleeing.

Hounding Manage your kennel of warhounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: HOUND REQUEST <MALE/FEMALE>
 - Request a hound from the kennels. Must be used at a kennel.

HOUND LIST [<trait>]

 - Lists all Warhounds under your dominion. Optionally filter by trait.

HOUND LIST DETAILS

 - See the full overview of all your hounds.

HOUND INFO [<hound>]

 - Get detailed information on a specific hound.

HOUND REJECT <hound>

 - Destroy an unworthy hound within a kennel.

HOUND <MAJOR/MINOR> LIST

 - List possible hound traits.

HOUND <MAJOR/MINOR> <trait>

 - See details about a hound trait.

You may only have up to twenty hounds in your kennel at once.

Note: {{{note}}}

Naming Name your warhound
Syntax: HOUND NAME <hound> <name>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give your hound a unique name to distinguish it from the other mutts. Renaming it, should

it already have a name, will cost 1,000 gold to do so.

Note: {{{note}}}

Ordering Understand basic warhound commands
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The below are some basic commands you can do with your hound, once it has been taken out

from the kennels and is in your direct care.

HOUND GLANCE [hound]

 - Glance to your hound's current location.

HOUND RECALL <hound>

 - Recall a warhound from the kennels. Can be used anywhere.

HOUND DISMISS <hound>

 - Send a warhound back to the kennels. Can be used anywhere.

Warhounds can also be ordered like most other loyal critters, as outlined in HELP LOYALTY, although they will not attack on their own. They will require special commands on your behalf.

Note: {{{note}}}

Whistling Order your hounds back
Syntax: HOUND WHISTLE [ALL/hound]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A sharp, high-pitched whistle that will call your active hound, or the specified hound,

to your side. The warhound must be outside of its kennel.

Note: {{{note}}}

Scent Sniff out another
Syntax: HOUND SCENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If the target is in the same area, your hound will be able to pick up their scent and

discern where exactly they are.

Note: {{{note}}}

Bloodtrace Learn of another's passage through their blood
Syntax: HOUND BLOODTRACE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If another's blood has recently been spilled in your room, your hound may detect the

injured's identity.

Note: {{{note}}}

Digging Dig and bury items
Syntax: HOUND DIG and HOUND BURY <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The canine is an experienced digger, and can quickly dig up or bury items for you.
Note: {{{note}}}

Preservation Your hounds will never die
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Being a master of souls, you can preserve the soul of your warhound from death itself. If slain, your warhound will eventually revive after a period of time, however it will lose some of its accumulated experience.

Note: {{{note}}}

Flanking Intercept the cowardly
Syntax: HOUND FLANK <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will intercept cowardly denizens that flee before your blows, preventing their

escape.

Note: {{{note}}}

Openings Strike during opportunistic moments
Syntax: HOUND OPENINGS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When fighting denizens, your hound will create openings for you by attacking their flank.

This will allow your next blow to deal bonus damage.

Note: {{{note}}}

Rearing Rear your hounds into fearsome beasts
Syntax: HOUND REAR <MAJOR/MINOR> <trait> HOUND MAJOR LIST HOUND MINOR LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding knowledge of hound training will now allow you to rear your active hound to

learn a trait of your liking. A hound can have up to a maximum of two major traits and five minor traits of choice.

In order to train multiple traits, your hound requires at least one level for each trait that you wish to have. Major traits cannot be learned until the hound reaches level five.

Note: {{{note}}}

Initiative Your hound will choose its own attacks
Syntax: HOUND INITIATIVE <target> HOUND INITIATIVE CEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your warhound will decide its own attacks, attacking the target without any commands from

you.

Note: {{{note}}}

Target Attack specific limbs
Syntax: HOUND TARGET <limb/NONE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Direct your active hound to attack a specific limb when making use of the Bite ability,

dealing a small amount of trauma.

You can view AB WARHOUNDS BITE for more information.

Note: {{{note}}}

Courser Handle three hounds at once
Syntax: HOUND SWITCH <hound>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are now capable of controlling up to three hounds in the fray at once. Simply make

sure you take out additional warhounds from your kennel in order to do so.

Traits will generally work with your active hound only, unless otherwise specified. You will need to switch out your active hound in order to make use of your full rotation.

Note: {{{note}}}

Report Get details about the hound's location
Syntax: HOUND REPORT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may not only see through the eyes of your hound, but do so with greater discernment -

allowing you to gauge the health of those present as well.

Note: {{{note}}}

Deliver Like reverse fetch
Syntax: HOUND DELIVER <item> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to carry an item to someone on the same continent as you.
Note: {{{note}}}

Sleuth Scent out the location of an item
Syntax: HOUND SLEUTH <item> [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will attempt to seek out a specified item in your current location, notifying

you if anyone present carries it. You may optionally target a specific person to search.

Note: {{{note}}}

Retrieve Actual fetch
Syntax: HOUND RETRIEVE <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to pick up an item from its location.
Note: {{{note}}}

Track Send your hound to find and follow
Syntax: HOUND TRACK <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will ruthlessly track down the victim you specify, moving quietly to their

location. If they are an enemy of yours, it will pin them down and stun them when the hound reaches them.

Note: {{{note}}}

Soulpact Advance your hound in an instant
Syntax: HOUND SOULPACT <hound>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Soul cost: 3000

Forging a pact between souls will allow you to unlock your warhound's potential, maximising its level, and preventing it from losing experience should it die. It will require a signficiant amount of souls from your soulstone in order to do so.

Only hounds that have been soulpacted are eligible for customisation.

Note: {{{note}}}

Develop Develop physical traits in your hounds
Syntax: HOUND DEVELOP <minor physical trait> HOUND MINOR LIST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mutating your hound is not as simple as a quick smack and some harsh words. In order to

obtain physical traits, you can now command your active hound to fight with the corrupt hound, Abietatve, utilising its body-drenched essence to warp and change your hound to your liking.

The same restrictions apply as listed within AB WARHOUNDS REARING if you seek multiple traits.

Note: {{{note}}}

Leading Your hound will bring others to you
Syntax: HOUND LEAD <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to attempt to lead a target - your hound will first track to that target,

and then motion your target to follow. For the next two minutes, the target will be able to PATH FIND HOUND in the room with the hound to reach you. After two minutes, the hound will return to you.

Note: {{{note}}}

Outfit Protect your hound with armour
Syntax: HOUND OUTFIT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Outfit your hound in canine battle armour, increasing the percentage of damage reduced

when it is struck by another.

Note: {{{note}}}

Sniff Sniff the air for those nearby
Syntax: HOUND SNIFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound will report the traces of all scents it picks up nearby, showing you all

denizens within a five room radius.

Note: {{{note}}}

Focus Your hound will focus its attention
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The focus of your warhound has improved to a point where certain abilities now have a secondary effect should the opponent already be afflicted by the primary.

The following is a list below:

Poisonclaw - Causes limp veins if they have blisters. Shock - Causes hallucinations if they have epilepsy. Acidspit - Causes crippled if they have weariness. Stare - Causes impairment if they have berserking. Growling - Causes recklessness if they have dizziness.

Note: {{{note}}}

Beastmaster Command complete authority of your hounds
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your mastery of hounds will now allow you to teach one final major and minor trait to a hound, increasing the total to a maximum of three major traits and six minor traits.

Please see AB WARHOUNDS REARING and AB WARHOUNDS DEVELOP for more information.

Note: {{{note}}}

Bite Sink your teeth in
Syntax: HOUND BITE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to chomp down on your victim, causing cutting damage.
Note: {{{note}}}

Howl A piercing cry
Syntax: HOUND HOWL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your hound's howl will have an adverse effect upon your opponent, draining them of their

mana.

Note: {{{note}}}

Shatter Shatter an enemy shield
Syntax: HOUND SHATTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your hound to go forth and shatter your opponent's magical shield, destroying it in

the process.

Note: {{{note}}}

Ululate Hit the high notes
Syntax: HOUND ULULATEA emotionful mourning howl that will cause all those who hear it to tear
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: up, blurring their vision.
Note: {{{note}}}

Terror Send their entities fleeing
Syntax: HOUND TERROR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send animals fleeing with a terrifying bellow.
Note: {{{note}}}