Difference between revisions of "Corpus (skill)"
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The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art. | The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Feed |Inept |0 |Drain the blood of the innocent. }} | |||
{{SkillTableRow |Feed|Inept|0|Drain the blood of the innocent. }} | {{SkillTableRow |Earthmeld |Inept |0 |Steal the healing powers of the earth. }} | ||
{{SkillTableRow |Earthmeld|Inept|0|Steal the healing powers of the earth. }} | {{SkillTableRow |Frenzy |Inept |0 |Attack in a frenzy of bloodlust. }} | ||
{{SkillTableRow |Frenzy|Inept|0|Attack in a frenzy of bloodlust. }} | {{SkillTableRow |Chill |Novice |0 |Fill your foe with the chill of death. }} | ||
{{SkillTableRow |Chill|Novice|0|Fill your foe with the chill of death. }} | {{SkillTableRow |Nightsight |Novice |50 |A vampire's natural element. }} | ||
{{SkillTableRow |Nightsight|Novice|50|A vampire's natural element. }} | {{SkillTableRow |Elusion |Apprentice |0 |Avoid physical attacks. }} | ||
{{SkillTableRow |Elusion|Apprentice|0|Avoid physical attacks. }} | {{SkillTableRow |Hide |Apprentice |33 |Conceal yourself. }} | ||
{{SkillTableRow |Hide|Apprentice|33|Conceal yourself. }} | {{SkillTableRow |Masquerade |Capable |0 |Lion among the lambs. }} | ||
{{SkillTableRow |Masquerade|Capable|0|Lion among the lambs. }} | {{SkillTableRow |WolfForm |Capable |33 |Assume the body of the wolf. }} | ||
{{SkillTableRow |WolfForm|Capable|33|Assume the body of the wolf. }} | {{SkillTableRow |Stalking |Capable |66 |The silence of death. }} | ||
{{SkillTableRow |Stalking|Capable|66|The silence of death. }} | {{SkillTableRow |Deadbreath |Adept |0 |Spew forth the air in your undead lungs. }} | ||
{{SkillTableRow |Deadbreath|Adept|0|Spew forth the air in your undead lungs. }} | {{SkillTableRow |Clotting |Adept |33 |Reduce the level of your bleeding. }} | ||
{{SkillTableRow |Clotting|Adept|33|Reduce the level of your bleeding. }} | {{SkillTableRow |Catching |Adept |66 |Inhuman reflexes. }} | ||
{{SkillTableRow |Catching|Adept|66|Inhuman reflexes. }} | {{SkillTableRow |Clawing |Skilled |0 |Viciously rend open that annoying mortal's flesh. }} | ||
{{SkillTableRow |Clawing|Skilled|0|Viciously rend open that annoying mortal's flesh. }} | {{SkillTableRow |Fortify |Skilled |33 |Harden your flesh against trauma. }} | ||
{{SkillTableRow |Fortify|Skilled|33|Harden your flesh against trauma. }} | {{SkillTableRow |BatForm |Skilled |66 |Become the form of fear. }} | ||
{{SkillTableRow |BatForm|Skilled|66|Become the form of fear. }} | {{SkillTableRow |Celerity |Gifted |0 |Supernatural swiftness. }} | ||
{{SkillTableRow |Celerity|Gifted|0|Supernatural swiftness. }} | {{SkillTableRow |Blocking |Gifted |33 |Thwart your food's escape. }} | ||
{{SkillTableRow |Blocking|Gifted|33|Thwart your food's escape. }} | {{SkillTableRow |Sunder |Gifted |66 |Destroy the shields of your foe. }} | ||
{{SkillTableRow |Sunder|Gifted|66|Destroy the shields of your foe. }} | {{SkillTableRow |Mistform |Expert |0 |Assume your ethereal form. }} | ||
{{SkillTableRow |Mistform|Expert|0|Assume your ethereal form. }} | {{SkillTableRow |Mending |Expert |33 |Repair the damage to your corpse. }} | ||
{{SkillTableRow |Mending|Expert|33|Repair the damage to your corpse. }} | {{SkillTableRow |Lifescent |Expert |66 |Detect nearby movement of mortals. }} | ||
{{SkillTableRow |Lifescent|Expert|66|Detect nearby movement of mortals. }} | {{SkillTableRow |Warding |Virtuoso |0 |Steel your body against magical assault. }} | ||
{{SkillTableRow |Warding|Virtuoso|0|Steel your body against magical assault. }} | {{SkillTableRow |Veil |Virtuoso |33 |A concealing veil of shadow. }} | ||
{{SkillTableRow |Veil|Virtuoso|33|A concealing veil of shadow. }} | {{SkillTableRow |Envenom |Virtuoso |66 |Coat a weapon in venoms. }} | ||
{{SkillTableRow |Envenom|Virtuoso|66|Coat a weapon in venoms. }} | {{SkillTableRow |Gash |Virtuoso |66 |Gash an opponent with a mighty two-handed blade. }} | ||
{{SkillTableRow |Gash|Virtuoso|66|Gash an opponent with a mighty two-handed blade. }} | {{SkillTableRow |Fling |Fabled |0 |Heave annoying mortals into the air. }} | ||
{{SkillTableRow |Fling|Fabled|0|Heave annoying mortals into the air. }} | {{SkillTableRow |Entomb |Fabled |33 |Retreating into the grave. }} | ||
{{SkillTableRow |Entomb|Fabled|33|Retreating into the grave. }} | {{SkillTableRow |Deathlink |Fabled |66 |Strengthen your tie to the grave. }} | ||
{{SkillTableRow |Deathlink|Fabled|66|Strengthen your tie to the grave. }} | {{SkillTableRow |Potence |Mythical |0 |Supernatural strength. }} | ||
{{SkillTableRow |Potence|Mythical|0|Supernatural strength. }} | {{SkillTableRow |Eminence |Mythical |25 |Draw forth your vampiric eminence. }} | ||
{{SkillTableRow |Fade|Mythical| | {{SkillTableRow |Fade |Mythical |50 |Evade those who seek to harm you. }} | ||
{{SkillTableRow |Reconstruct|Mythical| | {{SkillTableRow |Reconstruct |Mythical |75 |Reanimate withered limbs. }} | ||
{{SkillTableRow |Purify|Transcendent|0|Drive out the toxins in your blood. }} | {{SkillTableRow |Purify |Transcendent |0 |Drive out the toxins in your blood. }} | ||
|} | |} | ||
{{ | {{Anchor|Feed}} | ||
| | {{Skill_detail | ||
|skill = Feed | |||
|description = Drain the blood of the innocent | |||
|syntax = FEED <target or corpse> | |syntax = FEED <target or corpse> | ||
| | |detail = Fresh blood of the living is a delectable resource for one of the Sanguine. Providing | ||
Fresh blood of the living is a delectable resource for one of the Sanguine. Providing they aren't | they aren't protected against your fangs, you can feed upon a hapless victim as long as they are | ||
protected against your fangs, you can feed upon a hapless victim as long as they are either prone | either prone or suffering from paresis. This will regenerate your blood reserves, but also drain | ||
or suffering from | |||
them of theirs. | them of theirs. | ||
Look at HELP TYPES for more information on what is regarded as a physical affliction. | Look at HELP TYPES for more information on what is regarded as a physical affliction. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Earthmeld}} | |||
{{ | {{Skill_detail | ||
| | |skill = Earthmeld | ||
|description = Steal the healing powers of the earth | |||
|syntax = EARTHMELD and RISE | |syntax = EARTHMELD and RISE | ||
| | |detail = You may merge with the soil underfoot and enter a sleeping state in which you will | ||
You may merge with the soil underfoot and enter a sleeping state in which you will recover health | recover health at an increased rate. The earth will keep you protected from the sun and from | ||
at an increased rate. The earth will keep you protected from the sun and from roaming monsters | roaming monsters while you heal. You must rise once you are ready to return above ground. | ||
while you heal. You must rise once you are ready to return above ground. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Frenzy}} | |||
{{ | {{Skill_detail | ||
| | |skill = Frenzy | ||
|description = Attack in a frenzy of bloodlust | |||
|syntax = FRENZY <target> | |syntax = FRENZY <target> | ||
| | |detail = The basic attack of the Sanguine - batter your victim in a series of frenzied blows and | ||
The basic attack of the Sanguine - batter your victim in a series of frenzied blows and briefly | briefly stun them. The more you learn in Corpus, the greater strength your frenzy will possess | ||
stun them. The more you learn in Corpus, the greater strength your frenzy will possess against | against another player. | ||
another player. | |||
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's | This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's | ||
body. | body. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Chill}} | |||
{{ | {{Skill_detail | ||
| | |skill = Chill | ||
|description = Fill your foe with the chill of death | |||
|syntax = CHILL <target> | |syntax = CHILL <target> | ||
| | |detail = Blood cost: 10 | ||
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one | Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one | ||
stage. | stage. | ||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Nightsight}} | |||
{{ | {{Skill_detail | ||
| | |skill = Nightsight | ||
|description = A vampire's natural element | |||
|syntax = NIGHTSIGHT | |syntax = NIGHTSIGHT | ||
| | |detail = Sharpen your vampiric sight and pierce the night with your keen eyes. | ||
Sharpen your vampiric sight and pierce the night with your keen eyes. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Elusion}} | |||
{{ | {{Skill_detail | ||
| | |skill = Elusion | ||
|description = Avoid physical attacks | |||
|syntax = ELUSION [OFF] | |syntax = ELUSION [OFF] | ||
| | |detail = The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you | ||
The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you can increase | can increase your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more | ||
your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information. | information. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hide}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hide | ||
|description = Conceal yourself | |||
|syntax = HIDE and EMERGE | |syntax = HIDE and EMERGE | ||
| | |detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You | ||
Conceal yourself from view, hiding yourself from the eyes of others within the room. You may emerge | may emerge if you wish to reveal yourself and cease to hide. | ||
if you wish to reveal yourself and cease to hide. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Masquerade}} | |||
{{ | {{Skill_detail | ||
| | |skill = Masquerade | ||
|description = Lion among the lambs | |||
|syntax = MASQUERADE [OFF] | |syntax = MASQUERADE [OFF] | ||
| | |detail = Blood cost: 100 | ||
Additional syntax: DESCRIBE MASQUERADED SELF <description> | Additional syntax: DESCRIBE MASQUERADED SELF <description> | ||
Line 118: | Line 138: | ||
the outward signs of your vampiric nature. You may describe how you appear in this state as an | the outward signs of your vampiric nature. You may describe how you appear in this state as an | ||
alternate to your general description. | alternate to your general description. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|WolfForm}} | |||
{{ | {{Skill_detail | ||
| | |skill = WolfForm | ||
|description = Assume the body of the wolf | |||
|syntax = BECOME WOLF and REVERT | |syntax = BECOME WOLF and REVERT | ||
| | |detail = Blood cost: 400 | ||
Additional syntax: DASH <direction> | Additional syntax: DASH <direction> | ||
Line 130: | Line 153: | ||
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited | The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited | ||
in this form, but you will be able to DASH in a direction and will be protected from the sun. | in this form, but you will be able to DASH in a direction and will be protected from the sun. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stalking}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stalking | ||
|description = The silence of death | |||
|syntax = STALK | |syntax = STALK | ||
| | |detail = Blood cost: 300 | ||
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the | During the night, you may stalk the shadows and become unseen when you move about. At dawn, the | ||
shadows will fade and you will no longer be able to stalk. | shadows will fade and you will no longer be able to stalk. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deadbreath}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deadbreath | ||
|description = Spew forth the air in your undead lungs | |||
|syntax = BREATHE <target> | |syntax = BREATHE <target> | ||
| | |detail = Summon the tainted remains within your withered lungs, and direct a poisoned stream of | ||
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your | air at your target. This will rot the fang barrier defence and leave them with slick skin. | ||
target. This will rot the fang barrier defence and leave them with slick skin. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clotting}} | |||
{{Skill_detail | |||
|skill = Clotting | |||
|description = Reduce the level of your bleeding | |||
|syntax = | |||
|detail = Syntax: CLOT [#] | |||
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | This ability will allow you to partially clot your bleeding in trade for your mana. You can specify | ||
how many times you wish to clot if need be. If you input no amount, then you will try and clot away | how many times you wish to clot if need be. If you input no amount, then you will try and clot away | ||
20 bleeding by default. | 20 bleeding by default. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Catching}} | |||
{{ | {{Skill_detail | ||
| | |skill = Catching | ||
|description = Inhuman reflexes | |||
|syntax = CATCHING [OFF] | |syntax = CATCHING [OFF] | ||
| | |detail = With this ability active, you have a chance to snatch arrows from the air before they | ||
With this ability active, you have a chance to snatch arrows from the air before they strike you. | strike you. There is an endurance upkeep associated with this ability in order to maintain your | ||
There is an endurance upkeep associated with this ability in order to maintain your focus. | focus. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Clawing}} | |||
{{ | {{Skill_detail | ||
| | |skill = Clawing | ||
|description = Viciously rend open that annoying mortal's flesh | |||
|syntax = CLAW <target> | |syntax = CLAW <target> | ||
| | |detail = Slash across their chest with powerful claws opening a bleeding wound and rending the | ||
Slash across their chest with powerful claws opening a bleeding wound and rending the flesh. If the | flesh. If the flesh is already rended, then you will cause additional bleeding. | ||
flesh is already rended, then you will cause additional bleeding. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Fortify}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fortify | ||
|description = Harden your flesh against trauma | |||
|syntax = FORTIFY | |syntax = FORTIFY | ||
| | |detail = Blood cost: 200 | ||
Your supernatural nature allows you to fortify your body against physical attacks, reducing the | Your supernatural nature allows you to fortify your body against physical attacks, reducing the | ||
damage you take from both cutting and blunt damage types | damage you take from both cutting and blunt damage types as though you are wearing additional | ||
armour. | |||
This bonus armour will become weaker the less blood you have. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|BatForm}} | |||
{{ | {{Skill_detail | ||
| | |skill = BatForm | ||
|description = Become the form of fear | |||
|syntax = BECOME BAT and REVERT | |syntax = BECOME BAT and REVERT | ||
| | |detail = Blood cost: 400 | ||
Additional syntax: FLY and LAND | Additional syntax: FLY and LAND | ||
Line 200: | Line 246: | ||
You can now reform your body into that of a bat. Your actions will be limited in this form, but you | You can now reform your body into that of a bat. Your actions will be limited in this form, but you | ||
will be immune to the sun and will be able to FLY if you so choose. | will be immune to the sun and will be able to FLY if you so choose. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Celerity}} | |||
{{ | {{Skill_detail | ||
| | |skill = Celerity | ||
|description = Supernatural swiftness | |||
|syntax = CELERITY | |syntax = CELERITY | ||
| | |detail = Blood cost: 150 | ||
This will half the time it takes for your movement limit to be reset, allowing you to move about | This will half the time it takes for your movement limit to be reset, allowing you to move about | ||
the land considerably faster. | the land considerably faster. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Blocking}} | |||
{{ | {{Skill_detail | ||
| | |skill = Blocking | ||
|description = Thwart your food's escape | |||
|syntax = BLOCK <direction> and UNBLOCK | |syntax = BLOCK <direction> and UNBLOCK | ||
| | |detail = Move into a position that blocks others from leaving your location should they attempt to | ||
Move into a position that blocks others from leaving your location should they attempt to leave, | leave, providing you are not incapacited. Should you move, you will cease to block. | ||
providing you are not incapacited. Should you move, you will cease to block. | |cooldown = | ||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Sunder}} | |||
{{Skill_detail | |||
|skill = Sunder | |||
|description = Destroy the shields of your foe | |||
|syntax = | |||
|detail = This ability is passive. | |||
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault | Should you use frenzy against a target who is protected by a magical shield, your frenzied assault | ||
will shatter their shield in a single blow. | will shatter their shield in a single blow. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Mistform}} | |||
{{ | {{Skill_detail | ||
| | |skill = Mistform | ||
|description = Assume your ethereal form | |||
|syntax = MISTFORM | |syntax = MISTFORM | ||
| | |detail = Normally only obtainable through death, you can now shed your corporeal body and assume | ||
Normally only obtainable through death, you can now shed your corporeal body and assume your | your ethereal form. While in this form you will be immune to most attacks and the effects of | ||
ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, | sunlight, but your actions will be limited. To return to your corporeal form, you must either | ||
but your actions will be limited. To return to your corporeal form, you must either return to your | return to your coffin or merge with the soil where you may slowly reassemble a physical form. | ||
coffin or merge with the soil where you may slowly reassemble a physical form. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mending}} | |||
{{ | {{Skill_detail | ||
| | |skill = Mending | ||
|description = Repair the damage to your corpse | |||
|syntax = MEND | |syntax = MEND | ||
| | |detail = Blood cost: 300 | ||
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to | At the cost of some of your blood, this ability lets you repair a large quantity of damage done to | ||
your body. | your body. | ||
The amount of health this skill will heal will increase with the less blood you have. | |||
|cooldown = 25 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lifescent}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lifescent | ||
|description = Detect nearby movement of mortals | |||
|syntax = LIFESCENT [OFF] | |syntax = LIFESCENT [OFF] | ||
| | |detail = Blood cost: 200 | ||
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will | Your keen scent of smell allows you to detect when potential prey are nearby. This ability will | ||
only last a limited amount of time before the effects will fade. | only last a limited amount of time before the effects will fade. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Warding}} | |||
{{ | {{Skill_detail | ||
| | |skill = Warding | ||
|description = Steel your body against magical assault | |||
|syntax = WARD | |syntax = WARD | ||
| | |detail = Blood cost: 200 | ||
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that | Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that | ||
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in | would harm you, reducing the damage you take. This skill will grow in potency the more you learn in | ||
Corpus. | Corpus. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Veil}} | |||
{{ | {{Skill_detail | ||
| | |skill = Veil | ||
|description = A concealing veil of shadow | |||
|syntax = VEIL | |syntax = VEIL | ||
| | |detail = Blood cost: 50 | ||
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others. | Beckon the shadows to cover you, allowing you to become hidden even when in sight of others. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Envenom}} | |||
{{ | {{Skill_detail | ||
| | |skill = Envenom | ||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> | |description = Coat a weapon in venoms | ||
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |||
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits | |||
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, | somebody, one venom will poison your opponent, and disappear from the weapon. | ||
one venom will poison your opponent, and disappear from the weapon. | |||
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, | ||
the voyria would come off first, and the xentio second. You must possess a rag with the venom in | |||
order to apply it to a weapon. | order to apply it to a weapon. | ||
In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | In order to get rid of the venoms on a weapon, simply WIPE <weapon>. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Gash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Gash | ||
|description = Gash an opponent with a mighty two-handed blade | |||
|syntax = GASH <target> [LIGHTLY] | |syntax = GASH <target> [LIGHTLY] | ||
| | |detail = While wielding a two-handed blade, you can strike at another and gouge them open with the | ||
While wielding a two-handed blade, you can strike at another and gouge them open with the cold | cold taste of metal. This will poison them if there is any venom upon the blade, and will deal more | ||
taste of metal. This will poison them if there is any venom upon the blade, and will deal more | |||
damage than a normal weapon slash. | damage than a normal weapon slash. | ||
You can also choose to gash them lightly | You can also choose to gash them lightly if you wish. This will reduce the damage you deal, but it | ||
will be quicker and can be performed while one of your arms is crippled. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Fling}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fling | ||
|description = Heave annoying mortals into the air | |||
|syntax = FLING <target> | |syntax = FLING <target> | ||
| | |detail = While mounted, you may ride up to someone and use the momentum of your steed with your | ||
While mounted, you may ride up to someone and use the momentum of your steed with your own | own supernatural strength to fling them into the air. This will either slam them into the ceiling | ||
supernatural strength to fling them into the air. This will either slam them into the ceiling above | above or send them sailing into the sky. | ||
or send them sailing into the sky. | |||
Gravity will become a natural ally when making use of this skill, assuming they cannot fly. | Gravity will become a natural ally when making use of this skill, assuming they cannot fly. | ||
|cooldown = 30 seconds | |||
|target = Players only | |||
|required = | |||
}} | }} | ||
{{Anchor|Entomb}} | |||
{{Skill_detail | |||
|skill = Entomb | |||
|description = Retreating into the grave | |||
|syntax = | |||
|detail = Syntax: BURY COFFIN, ENTOMB, and RISE | |||
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a | In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a | ||
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to | coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to | ||
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body much faster than earthmelding does. When you are ready to return to the land above, you can | body much faster than earthmelding does. When you are ready to return to the land above, you can | ||
then rise. | then rise. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Deathlink}} | |||
{{ | {{Skill_detail | ||
| | |skill = Deathlink | ||
|description = Strengthen your tie to the grave | |||
|syntax = DEATHLINK | |syntax = DEATHLINK | ||
| | |detail = Blood cost: 1000 | ||
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, | To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, | ||
Line 348: | Line 432: | ||
anywhere on the continent rather than being limited to the local area. The strengthened bond that | anywhere on the continent rather than being limited to the local area. The strengthened bond that | ||
you form will break should you entomb from a distant location. | you form will break should you entomb from a distant location. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Potence}} | |||
{{ | {{Skill_detail | ||
| | |skill = Potence | ||
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY> | |description = Supernatural strength | ||
| | |syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY/WISDOM> | ||
|detail = Blood cost: 250 | |||
Your control over your body is such that you can use the potent force of your blood to empower your | Your control over your body is such that you can use the potent force of your blood to empower your | ||
physical form, granting you an additional point in a stat of your choice. | physical form, granting you an additional point in a stat of your choice. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Eminence}} | |||
{{Skill_detail | |||
|skill = Eminence | |||
|description = Draw forth your vampiric eminence | |||
|syntax = EMINENCE <BALANCE/EQUILIBRIUM/DAMAGE> | |||
|detail = Blood cost: 500 | |||
Only those who have reached the peak of the vampiric form can call forth their eminence. This | |||
ability will allow you to switch your body enhancement between equilibrium, balance, and damage at | |||
will, providing you have selected one for enhancement already. | |||
For more information on enhancements, please see AB HUNTING ENHANCEMENT. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fade}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fade | ||
|description = Evade those who seek to harm you | |||
|syntax = FADE <direction> | |syntax = FADE <direction> | ||
| | |detail = You now possess the ability to fade away from your location, evading certain triggers and | ||
You now possess the ability to fade away from your location, evading certain triggers and traps and | traps and bypassing those that might prevent you from leaving. Anyone following you will be lost, | ||
bypassing those that might prevent you from leaving. Anyone following you will be lost, and those | and those that see you fade will not know what direction you left in. | ||
that see you fade will not know what direction you left in. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Reconstruct}} | |||
{{ | {{Skill_detail | ||
| | |skill = Reconstruct | ||
|description = Reanimate withered limbs | |||
|syntax = RECONSTRUCT <body part> | |syntax = RECONSTRUCT <body part> | ||
| | |detail = Blood cost: 200 | ||
Reconstruct a | Reconstruct a broken body part through force of will and blood, healing 6% trauma and restoring it | ||
toward its original form. You may heal the head, torso, left/right arm, or left/right leg. | toward its original form. You may heal the head, torso, left/right arm, or left/right leg. | ||
This will only work while the limb is either broken or mangled. | |||
|cooldown = 50 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Purify}} | |||
{{ | {{Skill_detail | ||
| | |skill = Purify | ||
|description = Drive out the toxins in your blood | |||
|syntax = PURIFY BLOOD | |syntax = PURIFY BLOOD | ||
| | |detail = Blood cost: 250 | ||
An incredibly powerful ability, this will allow you to purge your body and blood of | An incredibly powerful ability, this will allow you to purge your body and blood of one random | ||
affliction. There is no prevention to this ability other than the initial mana cost and requiring | |||
balance and equilbrium to perform | balance and equilbrium to perform. | ||
|cooldown = 10 seconds | |||
|target = | |||
|required = | |||
}} | }} |
Latest revision as of 17:39, 25 September 2024
The vampiric art of Corpus reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
Skill | Rank | Percent | Description |
---|---|---|---|
Feed | Inept | 0 % | Drain the blood of the innocent. |
Earthmeld | Inept | 0 % | Steal the healing powers of the earth. |
Frenzy | Inept | 0 % | Attack in a frenzy of bloodlust. |
Chill | Novice | 0 % | Fill your foe with the chill of death. |
Nightsight | Novice | 50 % | A vampire's natural element. |
Elusion | Apprentice | 0 % | Avoid physical attacks. |
Hide | Apprentice | 33 % | Conceal yourself. |
Masquerade | Capable | 0 % | Lion among the lambs. |
WolfForm | Capable | 33 % | Assume the body of the wolf. |
Stalking | Capable | 66 % | The silence of death. |
Deadbreath | Adept | 0 % | Spew forth the air in your undead lungs. |
Clotting | Adept | 33 % | Reduce the level of your bleeding. |
Catching | Adept | 66 % | Inhuman reflexes. |
Clawing | Skilled | 0 % | Viciously rend open that annoying mortal's flesh. |
Fortify | Skilled | 33 % | Harden your flesh against trauma. |
BatForm | Skilled | 66 % | Become the form of fear. |
Celerity | Gifted | 0 % | Supernatural swiftness. |
Blocking | Gifted | 33 % | Thwart your food's escape. |
Sunder | Gifted | 66 % | Destroy the shields of your foe. |
Mistform | Expert | 0 % | Assume your ethereal form. |
Mending | Expert | 33 % | Repair the damage to your corpse. |
Lifescent | Expert | 66 % | Detect nearby movement of mortals. |
Warding | Virtuoso | 0 % | Steel your body against magical assault. |
Veil | Virtuoso | 33 % | A concealing veil of shadow. |
Envenom | Virtuoso | 66 % | Coat a weapon in venoms. |
Gash | Virtuoso | 66 % | Gash an opponent with a mighty two-handed blade. |
Fling | Fabled | 0 % | Heave annoying mortals into the air. |
Entomb | Fabled | 33 % | Retreating into the grave. |
Deathlink | Fabled | 66 % | Strengthen your tie to the grave. |
Potence | Mythical | 0 % | Supernatural strength. |
Eminence | Mythical | 25 % | Draw forth your vampiric eminence. |
Fade | Mythical | 50 % | Evade those who seek to harm you. |
Reconstruct | Mythical | 75 % | Reanimate withered limbs. |
Purify | Transcendent | 0 % | Drive out the toxins in your blood. |
Feed | Drain the blood of the innocent | |
Syntax: | FEED <target or corpse> | |
Works against: | Both players and NPCs | |
Details: | Fresh blood of the living is a delectable resource for one of the Sanguine. Providing
they aren't protected against your fangs, you can feed upon a hapless victim as long as they are either prone or suffering from paresis. This will regenerate your blood reserves, but also drain them of theirs. Look at HELP TYPES for more information on what is regarded as a physical affliction. |
Earthmeld | Steal the healing powers of the earth | |
Syntax: | EARTHMELD and RISE | |
Details: | You may merge with the soil underfoot and enter a sleeping state in which you will
recover health at an increased rate. The earth will keep you protected from the sun and from roaming monsters while you heal. You must rise once you are ready to return above ground. |
Frenzy | Attack in a frenzy of bloodlust | |
Syntax: | FRENZY <target> | |
Works against: | Both players and NPCs | |
Details: | The basic attack of the Sanguine - batter your victim in a series of frenzied blows and
briefly stun them. The more you learn in Corpus, the greater strength your frenzy will possess against another player. This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's body. |
Chill | Fill your foe with the chill of death | |
Syntax: | CHILL <target> | |
Works against: | Players only | |
Details: | Blood cost: 10
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one stage. |
Nightsight | A vampire's natural element | |
Syntax: | NIGHTSIGHT | |
Details: | Sharpen your vampiric sight and pierce the night with your keen eyes. |
Elusion | Avoid physical attacks | |
Syntax: | ELUSION [OFF] | |
Details: | The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you
can increase your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information. |
Hide | Conceal yourself | |
Syntax: | HIDE and EMERGE | |
Details: | Conceal yourself from view, hiding yourself from the eyes of others within the room. You
may emerge if you wish to reveal yourself and cease to hide. |
Masquerade | Lion among the lambs | |
Syntax: | MASQUERADE [OFF] | |
Details: | Blood cost: 100
Additional syntax: DESCRIBE MASQUERADED SELF <description> This will flush blood into your capillaries and make you appear as one of the living, concealing the outward signs of your vampiric nature. You may describe how you appear in this state as an alternate to your general description. |
WolfForm | Assume the body of the wolf | |
Syntax: | BECOME WOLF and REVERT | |
Details: | Blood cost: 400
Additional syntax: DASH <direction> The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited in this form, but you will be able to DASH in a direction and will be protected from the sun. |
Stalking | The silence of death | |
Syntax: | STALK | |
Details: | Blood cost: 300
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the shadows will fade and you will no longer be able to stalk. |
Deadbreath | Spew forth the air in your undead lungs | |
Syntax: | BREATHE <target> | |
Details: | Summon the tainted remains within your withered lungs, and direct a poisoned stream of
air at your target. This will rot the fang barrier defence and leave them with slick skin. |
Clotting | Reduce the level of your bleeding | |
Syntax: | ||
Details: | Syntax: CLOT [#]
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default. |
Catching | Inhuman reflexes | |
Syntax: | CATCHING [OFF] | |
Details: | With this ability active, you have a chance to snatch arrows from the air before they
strike you. There is an endurance upkeep associated with this ability in order to maintain your focus. |
Clawing | Viciously rend open that annoying mortal's flesh | |
Syntax: | CLAW <target> | |
Works against: | Players only | |
Details: | Slash across their chest with powerful claws opening a bleeding wound and rending the
flesh. If the flesh is already rended, then you will cause additional bleeding. |
Fortify | Harden your flesh against trauma | |
Syntax: | FORTIFY | |
Details: | Blood cost: 200
Your supernatural nature allows you to fortify your body against physical attacks, reducing the damage you take from both cutting and blunt damage types as though you are wearing additional armour. This bonus armour will become weaker the less blood you have. |
BatForm | Become the form of fear | |
Syntax: | BECOME BAT and REVERT | |
Details: | Blood cost: 400
Additional syntax: FLY and LAND You can now reform your body into that of a bat. Your actions will be limited in this form, but you will be immune to the sun and will be able to FLY if you so choose. |
Celerity | Supernatural swiftness | |
Syntax: | CELERITY | |
Details: | Blood cost: 150
This will half the time it takes for your movement limit to be reset, allowing you to move about the land considerably faster. |
Blocking | Thwart your food's escape | |
Syntax: | BLOCK <direction> and UNBLOCK | |
Works against: | Players only | |
Details: | Move into a position that blocks others from leaving your location should they attempt to
leave, providing you are not incapacited. Should you move, you will cease to block. |
Sunder | Destroy the shields of your foe | |
Syntax: | ||
Works against: | Both players and NPCs | |
Details: | This ability is passive.
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault will shatter their shield in a single blow. |
Mistform | Assume your ethereal form | |
Syntax: | MISTFORM | |
Details: | Normally only obtainable through death, you can now shed your corporeal body and assume
your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, but your actions will be limited. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form. |
Mending | Repair the damage to your corpse | |
Syntax: | MEND | |
Cooldown: | 25 seconds | |
Details: | Blood cost: 300
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to your body. The amount of health this skill will heal will increase with the less blood you have. |
Lifescent | Detect nearby movement of mortals | |
Syntax: | LIFESCENT [OFF] | |
Details: | Blood cost: 200
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will only last a limited amount of time before the effects will fade. |
Warding | Steel your body against magical assault | |
Syntax: | WARD | |
Details: | Blood cost: 200
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that would harm you, reducing the damage you take. This skill will grow in potency the more you learn in Corpus. |
Veil | A concealing veil of shadow | |
Syntax: | VEIL | |
Details: | Blood cost: 50
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others. |
Envenom | Coat a weapon in venoms | |
Syntax: | ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon> | |
Details: | With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon. In order to get rid of the venoms on a weapon, simply WIPE <weapon>. |
Gash | Gash an opponent with a mighty two-handed blade | |
Syntax: | GASH <target> [LIGHTLY] | |
Works against: | Both players and NPCs | |
Details: | While wielding a two-handed blade, you can strike at another and gouge them open with the
cold taste of metal. This will poison them if there is any venom upon the blade, and will deal more damage than a normal weapon slash. You can also choose to gash them lightly if you wish. This will reduce the damage you deal, but it will be quicker and can be performed while one of your arms is crippled. |
Fling | Heave annoying mortals into the air | |
Syntax: | FLING <target> | |
Works against: | Players only | |
Cooldown: | 30 seconds | |
Details: | While mounted, you may ride up to someone and use the momentum of your steed with your
own supernatural strength to fling them into the air. This will either slam them into the ceiling above or send them sailing into the sky. Gravity will become a natural ally when making use of this skill, assuming they cannot fly. |
Entomb | Retreating into the grave | |
Syntax: | ||
Details: | Syntax: BURY COFFIN, ENTOMB, and RISE
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to be disturbed or dug up. You may only have one coffin at a time. Once you have buried your coffin, you can then entomb yourself within it, providing you stand within the same local area as your coffin. This will allow you to heal yourself or regenerate a new body much faster than earthmelding does. When you are ready to return to the land above, you can then rise. |
Deathlink | Strengthen your tie to the grave | |
Syntax: | DEATHLINK | |
Details: | Blood cost: 1000
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, you can link yourself to your coffin using your own blood. This will allow you to entomb from anywhere on the continent rather than being limited to the local area. The strengthened bond that you form will break should you entomb from a distant location. |
Potence | Supernatural strength | |
Syntax: | POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY/WISDOM> | |
Details: | Blood cost: 250
Your control over your body is such that you can use the potent force of your blood to empower your physical form, granting you an additional point in a stat of your choice. |
Eminence | Draw forth your vampiric eminence | |
Syntax: | EMINENCE <BALANCE/EQUILIBRIUM/DAMAGE> | |
Details: | Blood cost: 500
Only those who have reached the peak of the vampiric form can call forth their eminence. This ability will allow you to switch your body enhancement between equilibrium, balance, and damage at will, providing you have selected one for enhancement already. For more information on enhancements, please see AB HUNTING ENHANCEMENT. |
Fade | Evade those who seek to harm you | |
Syntax: | FADE <direction> | |
Details: | You now possess the ability to fade away from your location, evading certain triggers and
traps and bypassing those that might prevent you from leaving. Anyone following you will be lost, and those that see you fade will not know what direction you left in. |
Reconstruct | Reanimate withered limbs | |
Syntax: | RECONSTRUCT <body part> | |
Cooldown: | 50 seconds | |
Details: | Blood cost: 200
Reconstruct a broken body part through force of will and blood, healing 6% trauma and restoring it toward its original form. You may heal the head, torso, left/right arm, or left/right leg. This will only work while the limb is either broken or mangled. |
Purify | Drive out the toxins in your blood | |
Syntax: | PURIFY BLOOD | |
Cooldown: | 10 seconds | |
Details: | Blood cost: 250
An incredibly powerful ability, this will allow you to purge your body and blood of one random affliction. There is no prevention to this ability other than the initial mana cost and requiring balance and equilbrium to perform. |