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The Earth requires great strength to control and master, and only a Terramancer posseses the | |||
necessary requisites to do so. The flail is the weapon of choice for a Terramancer, for it is one of | |||
the few weapons brutal enough to hew apart stone with a swing. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Formation |Inept |0 |Call upon the Earth to grant you a deadly flail. }} | |||
{{SkillTableRow | Formation | | {{SkillTableRow |Absorb |Novice |0 |Let the Earth ease all physical afflictions. }} | ||
{{SkillTableRow | Absorb | | {{SkillTableRow |Stonebind |Novice |50 |Embed your weapon into your body. }} | ||
{{SkillTableRow | | {{SkillTableRow |Surefooted |Apprentice |0 |Travel with ease across the earth. }} | ||
{{SkillTableRow | Surefooted | | {{SkillTableRow |Entwine |Apprentice |50 |Punish your foe for tactical missteps. }} | ||
{{SkillTableRow | Entwine | | {{SkillTableRow |Stoneblast |Capable |50 |Break through barriers with a rock blast. }} | ||
{{SkillTableRow |Resonance |Adept |0 |Regenerate your body upon the earth. }} | |||
{{SkillTableRow | Stoneblast | | {{SkillTableRow |Footfeel |Adept |33 |Sense movement within the earth. }} | ||
{{SkillTableRow | Resonance | | {{SkillTableRow |Stonefury |Adept |66 |Imbue your flail with the earth's force. }} | ||
{{SkillTableRow | | {{SkillTableRow |Grasp |Skilled |0 |Knock your foe from the sky. }} | ||
{{SkillTableRow | Stonefury | | {{SkillTableRow |Rockshower |Skilled |33 |Pelt your enemies with rocks. }} | ||
{{SkillTableRow | Grasp | | {{SkillTableRow |Merge |Skilled |66 |Merge with the earth. }} | ||
{{SkillTableRow | Rockshower | | {{SkillTableRow |Quake |Gifted |0 |The earth will ripple and shake. }} | ||
{{SkillTableRow | | {{SkillTableRow |Erosion |Gifted |25 |Imbue your flail with the desert's rage. }} | ||
{{SkillTableRow | Quake | | {{SkillTableRow |Runemark |Gifted |50 |Etch ancient runes upon your flail. }} | ||
{{SkillTableRow | Erosion | | {{SkillTableRow |Earthenpass |Gifted |75 |Travel through the earth itself. }} | ||
{{SkillTableRow | Runemark | | {{SkillTableRow |Chasm |Expert |0 |Absorb your foe back into the earth. }} | ||
{{SkillTableRow | Earthenpass | | {{SkillTableRow |Impale |Expert |50 |Strike through your foe with a stalagmite. }} | ||
{{SkillTableRow | Chasm | | {{SkillTableRow |Steady |Expert |75 |Cleanse the earth of unnatural effects. }} | ||
{{SkillTableRow |Ricochet |Virtuoso |0 |Bounce your weapon off of theirs. }} | |||
{{SkillTableRow | Impale | | {{SkillTableRow |Stonevice |Virtuoso |33 |Turn their innards to stone. }} | ||
{{SkillTableRow | Steady | | {{SkillTableRow |Tomb |Virtuoso |90 |Let them rest deep within the earth. }} | ||
{{SkillTableRow | Ricochet | | {{SkillTableRow |Momentum |Fabled |0 |Make every blow faster and more wicked. }} | ||
{{SkillTableRow | Stonevice | | {{SkillTableRow |Earthenwill |Fabled |50 |Release your golem's potential. }} | ||
{{SkillTableRow | | {{SkillTableRow |Shockwave |Mythical |20 |Unleash a resonant wave that cripples limbs. }} | ||
{{SkillTableRow | Momentum | | {{SkillTableRow |Earthenmaw |Mythical |40 |Churn the earth into a gaping maw of spikes. }} | ||
{{SkillTableRow | | {{SkillTableRow |Undeath |Mythical |60 |Impart the gift of Undeath. }} | ||
{{SkillTableRow |Earthenform |Transcendent |0 |Embrace your true form, and become one of the Earthen. }} | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | Earthenform | | |||
|} | |} | ||
{{SkillHeader}} | |||
====Flail Attacks==== | |||
{{SkillTableRow |Batter |Inept |0 |Assault your foe with a whirling flail. }} | |||
{{SkillTableRow |Slam |Capable |0 |Crush their limbs with a traumatic blow. }} | |||
{{SkillTableRow |Facesmash |Adept |33 |A blow to the face leaves them reeling. }} | |||
{{SkillTableRow |Gutsmash |Skilled |66 |Crush their innards with a forceful strike. }} | |||
{{SkillTableRow |Fracture |Expert |25 |Their limbs crumble beneath your blows. }} | |||
{{SkillTableRow |Furor |Virtuoso |50 |Batter your target and their limbs. }} | |||
{{SkillTableRow |Overhand |Virtuoso |66 |Bypass their defenses in a mighty blow. }} | |||
{{SkillTableRow |Pulp |Fabled |25 |Crush their chest as they lie bleeding. }} | |||
{{SkillTableRow |Barrage |Fabled |75 |A perpetual assault upon their body. }} | |||
{{SkillTableRow |Skullbash |Mythical |0 |Shatter their skull with your weapon. }} | |||
{{SkillTableRow |Hammer |Mythical |80 |Bury them beneath a cascade of stone. }} | |||
|} | |||
{{Anchor|Formation}} | |||
{{Skill_detail | |||
|skill = Formation | |||
|description = Call upon the Earth to grant you a deadly flail | |||
|syntax = EARTH FORM EARTH PETRIFY <club> | |||
|detail = Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of | |||
metal, it will not be as durable and will possess inferior quality, however it can serve well in a | |||
pinch. | |||
You can additionally petrify "a steel-banded club" item, turning it into a suitable stone war club. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Absorb}} | |||
{{Skill_detail | |||
|skill = Absorb | |||
|description = Let the Earth ease all physical afflictions | |||
|syntax = EARTH ABSORB | |||
|detail = Call upon the earth to cleanse yourself of a random affliction. Should you be standing | |||
underground or in a flood of sand, then you will remove an extra affliction. | |||
|cooldown = 15 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stonebind}} | |||
{{Skill_detail | |||
|skill = Stonebind | |||
|description = Embed your weapon into your body | |||
|syntax = EARTH STONEBIND | |||
|detail = By binding your weapon in stone, its earthen properties will extend and envelop your arms | |||
in a sheet of granite - both preventing you from being disarmed and allowing you to make use of it | |||
with a single crippled arm. | |||
Note that although you will be able to attack with a single crippled arm, it will inflict a penalty | |||
on the speed of your flail attacks if you choose to do so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Surefooted}} | |||
{{Skill_detail | |||
|skill = Surefooted | |||
|description = Travel with ease across the earth | |||
|syntax = EARTH SUREFOOTED | |||
|detail = The earth will now grant you passage, allowing you to move with increased celerity for a | |||
limited time as long as you stand upon the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Entwine}} | |||
{{Skill_detail | |||
|skill = Entwine | |||
|description = Punish your foe for tactical missteps | |||
|syntax = EARTH ENTWINE | |||
|detail = Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can | |||
touch their weapon in response and fill it with the weight of the earth. | |||
This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a | |||
small chance it will cripple their arm under its weight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stoneblast}} | |||
{{Skill_detail | |||
|skill = Stoneblast | |||
|description = Break through barriers with a rock blast | |||
|syntax = EARTH STONEBLAST <target> | |||
|detail = Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or | |||
a magical shield upon your target. Should they be protected by neither, then you will strip a | |||
random defence instead at an increased balance cost. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Resonance}} | |||
{{Skill_detail | |||
|skill = Resonance | |||
|description = Regenerate your body upon the earth | |||
|syntax = EARTH RESONANCE | |||
|detail = Resonating with the might of the earth will grant you a bonus to your health and mana | |||
regeneration, providing you remain upon the ground. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Footfeel}} | |||
{{Skill_detail | |||
|skill = Footfeel | |||
|description = Sense movement within the earth | |||
|syntax = EARTH FOOTFEEL | |||
|detail = As a master of the earth, it is a simple task to check for those enter into its embrace | |||
through the vibrations in the rock. This ability will allow you to passively sense if an adventurer | |||
enters into the ground below through any means in your current area. You must be upon the ground to | |||
feel the vibrations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stonefury}} | |||
{{Skill_detail | |||
|skill = Stonefury | |||
|description = Imbue your flail with the earth's force | |||
|syntax = EARTH IMBUE STONEFURY | |||
|detail = Imbue your flail with the fury of stone. This will cause your flail to deal increased | |||
damage against your target, however as a trade off, your attacks will become somewhat slower. | |||
You may only imbue your flail with one force at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grasp}} | |||
{{Skill_detail | |||
|skill = Grasp | |||
|description = Knock your foe from the sky | |||
|syntax = EARTH GRASP <target> | |||
|detail = Send forth a column of earth into the skies above you, dragging down a target of choice | |||
who attempts to evade your grasp. This will throw them to the ground and knock them off balance if | |||
successful. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rockshower}} | |||
{{Skill_detail | |||
|skill = Rockshower | |||
|description = Pelt your enemies with rocks | |||
|syntax = EARTH ROCKSHOWER | |||
|detail = Providing you are within an earthen environment, this lesser manifestation of earthen | |||
might will draw the sharp rocks from around you into a swarm above you, then drop them upon your | |||
unwilling enemies in the location. | |||
You may perform this ability in the following earthen environments: | |||
Mountain, Hills, Desert, Natural underground, Constructed underground, Mines, Lifeless sands, | |||
Cavern, Crater, Canyon. | |||
There is also a small chance one of the rocks will upset the balance of a person it strikes. | |||
If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be | |||
increased. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Merge}} | |||
{{Skill_detail | |||
|skill = Merge | |||
|description = Merge with the earth | |||
|syntax = EARTH MERGE EARTH SHIFT <dir> EARTH EMERGE | |||
|detail = Merge into the earth, taking you below ground. While buried within the earth, you can | |||
shift around to travel, and emerge again when ready. | |||
When you emerge back to the surface, you will burst free from the ground and hurl rubble and stone | |||
at your enemies, dealing blunt damage to them. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Quake}} | |||
{{Skill_detail | |||
|skill = Quake | |||
|description = The earth will ripple and shake | |||
|syntax = EARTH QUAKE | |||
|detail = The earth will shake with your very presence, damaging anyone in your location who is | |||
unlucky enough to have fallen upon the ground. This damage is further amplified by the amount body | |||
part damage inflicted upon the victim. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Erosion}} | |||
{{Skill_detail | |||
|skill = Erosion | |||
|description = Imbue your flail with the desert's rage | |||
|syntax = EARTH IMBUE EROSION | |||
|detail = By imbuing your flail with the force of the desert, each strike has half a chance to | |||
increase the strength of your sandstorm in your location by one level. You can read AB DESICCATION | |||
SANDSTORM for more information. | |||
You may only imbue your flail with one force at a time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Runemark}} | |||
{{Skill_detail | |||
|skill = Runemark | |||
|description = Etch ancient runes upon your flail | |||
|syntax = EARTH INSCRIBE <minor rune> UPON <major rune> | |||
|detail = Major rune: 2 inks | |||
Minor rune: 1 ink | |||
You may now etch ancient runes upon yourself, granting you a number of bonuses. The first rune | |||
etched is known as the minor rune, and is etched upon a major rune. Depending on the colors used, a | |||
number of effects will occur. | |||
--- MAJOR --- | |||
RED: Improves limb damage by flails, reduces direct damage. | |||
BLUE: Stonefury damage increased and malus reduced, reduces limb damage. | |||
YELLOW: Erosion chance improved by 10% and doubles sandstorm growth. | |||
GREEN: Fracture now has a 50% chance to make the target fall. | |||
PURPLE: You may swap your minor rune with no equilibrium loss. | |||
--- MINOR --- | |||
RED: Fracture becomes faster and deals increased limb damage. | |||
YELLOW: Increases bleeding done from Teradrim abilities by 30%. | |||
BLUE: The chance for Ricochet to fade/end is decreased. | |||
GREEN: Gutsmash will cause the heartflutter affliction. | |||
PURPLE: You may swap your major rune with no equilibrium loss. | |||
GOLD: Your flail damage is dependent on intelligence, not strength. | |||
For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was | |||
originally painted in no equilibrium loss will be incurred. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthenpass}} | |||
{{Skill_detail | |||
|skill = Earthenpass | |||
|description = Travel through the earth itself | |||
|syntax = EARTH PASS <target> | |||
|detail = While buried within the earth, you may travel to your target anywhere on the continent | |||
after a short delay. Should there be a monolith or should either of you stand in a non-earthen | |||
location, then the delay will become somewhat longer. | |||
Earthen environments include: | |||
Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, | |||
caverns, craters, and canyons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Chasm}} | |||
{{Skill_detail | |||
|skill = Chasm | |||
|description = Absorb your foe back into the earth | |||
|syntax = EARTH CHASM <target> | |||
|detail = You may draw upon the earth itself to devour your victim, slaying them instantly after a | |||
channelled delay. While opening the chasm will require your full attention, there is a small chance | |||
that it will expand to an extra two enemies within your location, slaying them as well if the | |||
action is completed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Impale}} | |||
{{Skill_detail | |||
|skill = Impale | |||
|description = Strike through your foe with a stalagmite | |||
|syntax = EARTH IMPALE <target> WITHDRAW STALAGMITE | |||
|detail = You may draw upon the earth with your flail to provide a massive stalagmite, allowing you | |||
to impale a prone target upon its end. You may withdraw the stalagmite to free them if you so | |||
choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Steady}} | |||
{{Skill_detail | |||
|skill = Steady | |||
|description = Cleanse the earth of unnatural effects | |||
|syntax = EARTH STEADY | |||
|detail = You may purge the earth around you of unnatural effects, removing magically flooded water | |||
or destroying a spiritual rite. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Ricochet}} | |||
{{Skill_detail | |||
|skill = Ricochet | |||
|description = Bounce your weapon off of theirs | |||
|syntax = EARTH RICOCHET | |||
|detail = You may swing your weapon with such force and precision that parried blows will sometimes | |||
bounce from your target's weapon, crippling a random limb and delivering a small stun to the | |||
unfortunate victim. | |||
You have a chance to lose your concentration with each ricochet, causing the defence to fade. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Stonevice}} | |||
{{Skill_detail | |||
|skill = Stonevice | |||
|description = Turn their innards to stone | |||
|syntax = EARTH STONEVICE | |||
|detail = Should your victim remain impaled upon your stalagmite, you may cause the earth to | |||
explode - shredding their gut and dealing both magical damage and asphyxiation damage at once. | |||
The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to | |||
their torso. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tomb}} | |||
{{Skill_detail | |||
|skill = Tomb | |||
|description = Let them rest deep within the earth | |||
|syntax = EARTH TOMB <target> | |||
|detail = If there is an opponent buried within the earth below you, you can instruct the earth to | |||
crush them of their breath and bones. This will deal significant damage and crack their ribs under | |||
the pressure. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Momentum}} | |||
{{Skill_detail | |||
|skill = Momentum | |||
|description = Make every blow faster and more wicked | |||
|syntax = EARTH MOMENTUM | |||
|detail = Increase your internal momentum, causing the next five flail attacks that you use to have | |||
increased accuracy and less downtime due to balance loss. This does not cost equilibrium nor | |||
balance to activate and will expire if not used promptly. | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthenwill}} | |||
{{Skill_detail | |||
|skill = Earthenwill | |||
|description = Release your golem's potential | |||
|syntax = PREPARE EARTHENWILL [imprint action] | |||
|detail = Imbue your golem with the will to deliver a blow of choice against your target when you | |||
next land a successful attack with your flail. If you do not select a choice of attack, then it | |||
will choose on its own. | |||
This ability costs no equilibrium or balance to activate. | |||
Cooldown (when triggered): 15 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shockwave}} | |||
{{Skill_detail | |||
|skill = Shockwave | |||
|description = Unleash a resonant wave that cripples limbs | |||
|syntax = EARTH SHOCKWAVE <target> | |||
|detail = You may send a ripple through the earth itself, crippling any bruised limb on your | |||
unfortunate foe, to a maximum of three, and knock them to the ground. | |||
Should they lack levitation, then it will cripple three random limbs regardless of bruising state. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthenmaw}} | |||
{{Skill_detail | |||
|skill = Earthenmaw | |||
|description = Churn the earth into a gaping maw of spikes | |||
|syntax = EARTH EARTHENMAW | |||
|detail = Call upon the earth it open its maw wide, thrusting forth stalagmites of stone to impale | |||
any enemy of yours in your location or adjacent that is prone. | |||
If they remain impaled for more then five seconds and stand upon soft ground, then they will be | |||
dragged into the earth below. They will need to BURROW ABOVE in order to escape. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Undeath}} | |||
{{Skill_detail | |||
|skill = Undeath | |||
|description = Impart the gift of Undeath | |||
|syntax = EARTH UNDEATH <target> | |||
|detail = Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace | |||
the Gift given by the Earthen Father. What was left of the weak mortal body will be left behind, | |||
embraced into a new form helped to be shaped by the Earth itself. In making this choice, one will | |||
no longer visit Lord Dhar's realm through death, but rely upon the earth for reshaping. | |||
The purification process must be done within the Ivoln's temple, before His shrine, where | |||
Earthcaller Khuzrol resides. | |||
This skill requires you to be a part of the Apostle guild, or to be sanctioned by the guild, in | |||
order to successfully use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthenform}} | |||
{{Skill_detail | |||
|skill = Earthenform | |||
|description = Embrace your true form, and become one of the Earthen | |||
|syntax = EARTHENFORM EMBRACE EARTHENFORM RELEASE DESCRIBE EARTHENFORM SELF | |||
<description> | |||
|detail = You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself | |||
the strength of the Pillars of the Earth and rising to embrace a new, massive earthenform. | |||
While in this state, you will receive the following bonuses: | |||
* Increased strength. | |||
* Increased constitution. | |||
* Increased intelligence. | |||
* Resistance to electrical damage. | |||
* Can speak the Earthen language. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Batter}} | |||
{{Skill_detail | |||
|skill = Batter | |||
|description = Assault your foe with a whirling flail | |||
|syntax = EARTH BATTER <target> [body part] | |||
|detail = Grasping your flail, you may batter your foe in quick succession. If you so choose, you | |||
may aim for a specific body part in the hopes of causing internal damage. | |||
You may aim for the head, the torso, an arm, or a leg. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Slam}} | |||
{{Skill_detail | |||
|skill = Slam | |||
|description = Crush their limbs with a traumatic blow | |||
|syntax = EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG> | |||
|detail = By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful | |||
blow - causing limb damage and inflicting surface trauma in the form of bruises. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Facesmash}} | |||
{{Skill_detail | |||
|skill = Facesmash | |||
|description = A blow to the face leaves them reeling | |||
|syntax = EARTH FACESMASH <target> | |||
|detail = A heavy blow to the head with your flail will both cause vicious damage to your victim | |||
and inflict surface trauma in the form of bruises. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Gutsmash}} | |||
{{Skill_detail | |||
|skill = Gutsmash | |||
|description = Crush their innards with a forceful strike | |||
|syntax = EARTH GUTSMASH <target> | |||
|detail = This mighty blow to the torso with your flail will not only harm your foe, but inflict | |||
trauma in form of bruises in the process. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Fracture}} | |||
{{Skill_detail | |||
|skill = Fracture | |||
|description = Their limbs crumble beneath your blows | |||
|syntax = EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG> | |||
|detail = This powerful swing from your flail will crack an opponent's limb, dealing trauma to it. | |||
Should the limb be suffering from bruising, then the blow will cause bonus limb damage depending on | |||
the severity, and will additionally cripple it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Furor}} | |||
{{Skill_detail | |||
|skill = Furor | |||
|description = Batter your target and their limbs | |||
|syntax = EARTH FUROR <target> <body part> <body part> | |||
|detail = In a moment of furor, bring your flail crashing down upon an opponent twice, attacking | |||
two body parts of your choice and dealing damage to them. You may not target the same body part | |||
twice. | |||
You can only target the arms or legs with this ability. For example, you could target the left leg | |||
and right arm. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Overhand}} | |||
{{Skill_detail | |||
|skill = Overhand | |||
|description = Bypass their defenses in a mighty blow | |||
|syntax = EARTH OVERHAND <target> | |||
|detail = You may position your flail strike to bypass your target's aura of rebounding, knocking | |||
them to the ground and stripping their levitation defence in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pulp}} | |||
{{Skill_detail | |||
|skill = Pulp | |||
|description = Crush their chest as they lie bleeding | |||
|syntax = EARTH PULP <target> | |||
|detail = This powerful strike to the torso will only connect to a prone target, dealing heavy | |||
damage and crushing their chest. This will collapse their lung in the process, making it difficult | |||
to escape and cause harm when smoking a pipe until it is cured. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Barrage}} | |||
{{Skill_detail | |||
|skill = Barrage | |||
|description = A perpetual assault upon their body | |||
|syntax = EARTH BARRAGE <target> | |||
|detail = A slow but powerful barrage upon your foe. This will strike your opponent three times | |||
with your flail, battering random limbs in a chaotic fashion, although each landed hit will be | |||
slightly weaker. It will not strike the same limb more than once. | |||
Additionally, there is one-in-two chance that each blow will cause surface trauma to your | |||
opponent's limb, forming a bruise where your flail struck. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Skullbash}} | |||
{{Skill_detail | |||
|skill = Skullbash | |||
|description = Shatter their skull with your weapon | |||
|syntax = EARTH SKULLBASH <target> | |||
|detail = This slow but powerful blow to the head will not only damage the skull, but deal an | |||
increasing number of mental afflictions dependent on the bruising caused to the head. Each effect | |||
is cumulative. | |||
No bruising: Amnesia. | |||
Minor bruising: Whiplash. | |||
Moderate bruising: Indifference. | |||
Severe bruising: Smashed throat. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Hammer}} | |||
{{Skill_detail | |||
|skill = Hammer | |||
|description = Bury them beneath a cascade of stone | |||
|syntax = EARTH HAMMER <target> | |||
|detail = Generate a massive cascade of stone to form an earthen maul, bringing it down upon your | |||
victim in an attempt to end their life. Your victim must possess at least three body parts with | |||
moderate bruising or more to be successful, otherwise it will have little effect. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits