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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Animate |Inept |0 |Draw forth the power of the earth and raise a servant. }} | |||
{{SkillTableRow |Animate|Inept|0|Draw forth the power of the earth and raise a servant. }} | {{SkillTableRow |Instruct |Inept |0 |Issue instructive commands to your golem. }} | ||
{{SkillTableRow |Instruct|Inept|0|Issue instructive commands to your golem. }} | {{SkillTableRow |Imprinting |Inept |0 |Imprint actions to take when there is opportunity. }} | ||
{{SkillTableRow |Imprinting|Inept|0|Imprint actions to take when there is opportunity. }} | {{SkillTableRow |Erasure |Novice |0 |Dispel any imprints present within your golem. }} | ||
{{SkillTableRow |Erasure|Novice|0|Dispel any imprints present within your golem. }} | {{SkillTableRow |Movement |Novice |50 |Order your golem to move about the land. }} | ||
{{SkillTableRow |Movement|Novice|50|Order your golem to move about the land. }} | {{SkillTableRow |Earthpaint |Apprentice |0 |Coat your golem in paints to empower their abilities. }} | ||
{{SkillTableRow |Earthpaint|Apprentice|0|Coat your golem in paints to empower their abilities. }} | {{SkillTableRow |Listening |Apprentice |33 |Open your mind to allow your golem in. }} | ||
{{SkillTableRow |Listening|Apprentice|33|Open your mind to allow your golem in. }} | {{SkillTableRow |Escape |Apprentice |50 |When in grave danger, your ally will quickly flee. }} | ||
{{SkillTableRow |Escape|Apprentice|50|When in grave danger, your ally will quickly flee. }} | {{SkillTableRow |Glance |Capable |33 |Envision whatever your golem views. }} | ||
{{SkillTableRow |Glance|Capable|33|Envision whatever your golem views. }} | {{SkillTableRow |Priority |Adept |66 |Ensure your golem acts on your behalf. }} | ||
{{SkillTableRow |Priority|Adept|66|Ensure your golem acts on your behalf. }} | {{SkillTableRow |Recover |Skilled |66 |Instantly infuse your ally with restorative energy. }} | ||
{{SkillTableRow |Recover|Skilled|66|Instantly infuse your ally with restorative energy. }} | {{SkillTableRow |Bodylink |Gifted |0 |Your golem is a medium for speech and thought. }} | ||
{{SkillTableRow |Bodylink|Gifted|0|Your golem is a medium for speech and thought. }} | {{SkillTableRow |Memory |Gifted |33 |Your golem will remember all commands given. }} | ||
{{SkillTableRow |Memory|Gifted|33|Your golem will remember all commands given. }} | {{SkillTableRow |Servant |Expert |0 |Order your golem to retrieve your quarry. }} | ||
{{SkillTableRow |Servant|Expert|0|Order your golem to retrieve your quarry. }} | {{SkillTableRow |Twinsoul |Mythical |0 |Link bodies with your golem. }} | ||
{{SkillTableRow |Twinsoul|Mythical|0|Link bodies with your golem. }} | {{SkillTableRow |Intertwine |Mythical |0 |Blend inks to further empower your ally. }} | ||
{{SkillTableRow |Intertwine|Mythical|0|Blend inks to further empower your ally. }} | {{SkillTableRow |Vigilance |Transcendent |0 |Perfect your golem's training. }} | ||
{{SkillTableRow |Vigilance|Transcendent|0|Perfect your golem's training. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Strike|Inept|0|Your golem will strike down enemies with powerful fists. }} | ====Golem Imprints==== | ||
{{SkillTableRow |Heartpunch|Capable|66|Command your golem to deliver a jarring strike. }} | {{SkillTableRow |Strike |Inept |0 |Your golem will strike down enemies with powerful fists. }} | ||
{{SkillTableRow |Rip|Adept|33|Break their bones when they lie before you. }} | {{SkillTableRow |Heartpunch |Capable |66 |Command your golem to deliver a jarring strike. }} | ||
{{SkillTableRow |Wrack|Gifted|66|Punish your enemy with a weakening effect. }} | {{SkillTableRow |Rip |Adept |33 |Break their bones when they lie before you. }} | ||
{{SkillTableRow |Shout|Expert|25|A scream capable of inducing great sensitivity. }} | {{SkillTableRow |Wrack |Gifted |66 |Punish your enemy with a weakening effect. }} | ||
{{SkillTableRow |Grapple|Expert|50|Cause your golem to hold a battered foe. }} | {{SkillTableRow |Shout |Expert |25 |A scream capable of inducing great sensitivity. }} | ||
{{SkillTableRow |Shatter|Expert|50|Your golem will cast away their protection. }} | {{SkillTableRow |Grapple |Expert |50 |Cause your golem to hold a battered foe. }} | ||
{{SkillTableRow |Pummel|Virtuoso|33|Allow your golem to signal a weakened foe's state. }} | {{SkillTableRow |Shatter |Expert |50 |Your golem will cast away their protection. }} | ||
{{SkillTableRow |Choke|Fabled|0|A brutal manuever that robs them of senses. }} | {{SkillTableRow |Pummel |Virtuoso |33 |Allow your golem to signal a weakened foe's state. }} | ||
{{SkillTableRow |Wrench|Fabled|25|Spot trauma and dislocate their limbs. }} | {{SkillTableRow |Choke |Fabled |0 |A brutal manuever that robs them of senses. }} | ||
{{SkillTableRow |Wrench |Fabled |25 |Spot trauma and dislocate their limbs. }} | |||
|} | |} | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Knockdown|Capable|0|Grab them before they can fly away. }} | ====Golem Reflexes==== | ||
{{SkillTableRow |Corner|Adept|0|Intimidate your enemies, reducing their evasion. }} | {{SkillTableRow |Knockdown |Capable |0 |Grab them before they can fly away. }} | ||
{{SkillTableRow |Fend|Adept|50|Allow your servant to stand between you and enemies. }} | {{SkillTableRow |Corner |Adept |0 |Intimidate your enemies, reducing their evasion. }} | ||
{{SkillTableRow |Airguard|Skilled|0|Your servant will shield you from aerial blows. }} | {{SkillTableRow |Fend |Adept |50 |Allow your servant to stand between you and enemies. }} | ||
{{SkillTableRow |Rattle|Skilled|33|Break their defenses with a rattling punch. }} | {{SkillTableRow |Airguard |Skilled |0 |Your servant will shield you from aerial blows. }} | ||
{{SkillTableRow |Prop|Virtuoso|0|Your loyal ally will protect you from falling. }} | {{SkillTableRow |Rattle |Skilled |33 |Break their defenses with a rattling punch. }} | ||
{{SkillTableRow |Cycling|Virtuoso|66|Ensure your golem never repeats the same order. }} | {{SkillTableRow |Prop |Virtuoso |0 |Your loyal ally will protect you from falling. }} | ||
{{SkillTableRow |Shake|Fabled|50|Knock their curatives away. }} | {{SkillTableRow |Cycling |Virtuoso |66 |Ensure your golem never repeats the same order. }} | ||
{{SkillTableRow |Kneeshatter|Fabled|75|Prevent a broken foe from fleeing your grasp. }} | {{SkillTableRow |Shake |Fabled |50 |Knock their curatives away. }} | ||
{{SkillTableRow |Steadfast|Mythical|0|Protect yourself from forced movement. }} | {{SkillTableRow |Kneeshatter |Fabled |75 |Prevent a broken foe from fleeing your grasp. }} | ||
{{SkillTableRow |Steadfast |Mythical |0 |Protect yourself from forced movement. }} | |||
|} | |} | ||
{{Anchor|Animate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Animate | ||
|description = Draw forth the power of the earth and raise a servant | |||
|syntax = GOLEM ANIMATE | |syntax = GOLEM ANIMATE | ||
| | |detail = You are now capable of animating a great golem from earthen materials, binding it to your | ||
will. In order to do this you must first collect five pieces of clay from the land, which can be | |||
collected by digging in a Swamp or a Wetland environment. | |||
You can view HELP LOYALTY for more information on how to command it. | You can view HELP LOYALTY for more information on how to command it. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Instruct}} | |||
{{Skill_detail | |||
|skill = Instruct | |||
|description = Issue instructive commands to your golem | |||
|syntax = | |||
|detail = Syntax: GOLEM <command> [...] | |||
Instruct commands to your golem, even remotely from a distance if you so choose. Each command will | |||
do something different and is explained below. | |||
Each command will do something different and is explained below. | |||
Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. | Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. | ||
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Call - GOLEM CALL: Recall your golem from a distance, returning to your side. | Call - GOLEM CALL: Recall your golem from a distance, returning to your side. | ||
Return - GOLEM RETURN: Have your golem retreat to safety within the earth. | Return - GOLEM RETURN: Have your golem retreat to safety within the earth. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Imprinting}} | |||
{{ | {{Skill_detail | ||
| | |skill = Imprinting | ||
|syntax = GOLEM IMPRINT <ability> | |description = Imprint actions to take when there is opportunity | ||
| | |syntax = GOLEM IMPRINT <ability> GOLEM REFLEX <ability> <ON/OFF> GOLEM IMPRINTS | ||
|detail = You may infuse your golem with a lasting mental imprint, allowing them to recognize when | |||
You may infuse your golem with a lasting mental imprint, allowing them to recognize when they | they should perform certain attacks. | ||
should perform certain attacks. | |||
When a golem is ready to attack and has been ordered to fight, they will go down their list of | When a golem is ready to attack and has been ordered to fight, they will go down their list of | ||
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presents itself. However, each reflex beyond the first will slow down your golem's attack speed | presents itself. However, each reflex beyond the first will slow down your golem's attack speed | ||
slightly. | slightly. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Erasure}} | |||
{{ | {{Skill_detail | ||
| | |skill = Erasure | ||
|description = Dispel any imprints present within your golem | |||
|syntax = GOLEM ERASURE [ALL] | |syntax = GOLEM ERASURE [ALL] | ||
| | |detail = In a single thought, you may erase all imprints from your golem. Should you specify ALL, | ||
ALL, reflexes will also be forgotten. | reflexes will also be forgotten. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Movement}} | |||
{{ | {{Skill_detail | ||
| | |skill = Movement | ||
|description = Order your golem to move about the land | |||
|syntax = GOLEM MOVE <direction> | |syntax = GOLEM MOVE <direction> | ||
| | |detail = You may command your golem to move about independent of your actions. You may even | ||
command it remotely. | command it remotely. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Earthpaint}} | |||
{{ | {{Skill_detail | ||
| | |skill = Earthpaint | ||
|description = Coat your golem in paints to empower their abilities | |||
|syntax = GOLEM PAINT <color> | |syntax = GOLEM PAINT <color> | ||
| | |detail = You may paint your golem in a variety of coloured inks, enhancing its abilities. | ||
Red ink:Each strike has a 33% chance to ignite the foe and deal extra fire damage. | Red ink: | ||
Each strike has a 33% chance to ignite the foe and deal extra fire damage. | |||
Blue ink: | Blue ink: | ||
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A golem may only be painted with one ink at a time, and any new inks will replace the previous. | A golem may only be painted with one ink at a time, and any new inks will replace the previous. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Listening}} | |||
{{ | {{Skill_detail | ||
| | |skill = Listening | ||
|description = Open your mind to allow your golem in | |||
|syntax = GOLEM LISTEN <ON/OFF> | |syntax = GOLEM LISTEN <ON/OFF> | ||
| | |detail = Your golem will continually report anything said within their location, should you not be | ||
not be present. | present. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Escape}} | |||
{{ | {{Skill_detail | ||
| | |skill = Escape | ||
|description = When in grave danger, your ally will quickly flee | |||
|syntax = GOLEM ESCAPE HERE | |syntax = GOLEM ESCAPE HERE | ||
| | |detail = You may specify a location for your golem to escape to, should they fall below 25% of | ||
their maximum health. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Glance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Glance | ||
|description = Envision whatever your golem views | |||
|syntax = GOLEM GLANCE | |syntax = GOLEM GLANCE | ||
| | |detail = At a minor cost to equilibrium, you may envision whatever your golem can see. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Priority}} | |||
{{ | {{Skill_detail | ||
| | |skill = Priority | ||
|description = Ensure your golem acts on your behalf | |||
|syntax = GOLEM PRIORITY <ability> | |syntax = GOLEM PRIORITY <ability> | ||
| | |detail = This command allows you to specify an ability for your golem to use when next available, | ||
available, regardless of your imprint order. The ability must still meet the specified requirements | regardless of your imprint order. The ability must still meet the specified requirements in order | ||
in order to activate, otherwise it will perform like normal. | to activate, otherwise it will perform like normal. | ||
Priority requires balance to set and consumes a very small amount of equilibrium. | Priority requires balance to set and consumes a very small amount of equilibrium. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Recover}} | |||
{{ | {{Skill_detail | ||
| | |skill = Recover | ||
|description = Instantly infuse your ally with restorative energy | |||
|syntax = GOLEM RECOVER | |syntax = GOLEM RECOVER | ||
| | |detail = By lending mental power to your golem, you will cause them to instantly regenerate a | ||
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off | portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off | ||
balance. | balance. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Bodylink}} | |||
{{ | {{Skill_detail | ||
| | |skill = Bodylink | ||
|syntax = GOLEM SAY <sentence> | |description = Your golem is a medium for speech and thought | ||
| | |syntax = GOLEM SAY <sentence> GOLEM EMOTE <string> | ||
You are now linked to your golem's thoughts, allowing you to control their speech and actions. This | |detail = You are now linked to your golem's thoughts, allowing you to control their speech and | ||
can be performed even at a distance. | actions. This can be performed even at a distance. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Memory}} | |||
{{Skill_detail | |||
|skill = Memory | |||
|description = Your golem will remember all commands given | |||
|syntax = | |||
|detail = Syntax: GOLEM MEMORY SWITCH <1|2|3> | |||
Your golem is now capable of storing their memory of imprints and reflexes, allowing you to switch | |||
between three distinct plans of action. | |||
|cooldown = | |||
|target = | |||
you to switch between three distinct plans of action. | |required = | ||
}} | }} | ||
{{Anchor|Servant}} | |||
{{ | {{Skill_detail | ||
| | |skill = Servant | ||
|description = Order your golem to retrieve your quarry | |||
|syntax = GOLEM SERVANT <ON/OFF> | |syntax = GOLEM SERVANT <ON/OFF> | ||
| | |detail = You may order your golem to fetch the body of any kills that you make. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Twinsoul}} | |||
{{ | {{Skill_detail | ||
| | |skill = Twinsoul | ||
|description = Link bodies with your golem | |||
|syntax = GOLEM TWINSOUL <ON/OFF> | |syntax = GOLEM TWINSOUL <ON/OFF> | ||
| | |detail = You may bind your body to your golem, allowing you to share a portion of each other's | ||
other's damage. Should your golem die, however, you will find yourself suffering heavily - taking a | damage. Should your golem die, however, you will find yourself suffering heavily - taking a heavy | ||
amount of damage and receiving a significant stun. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Intertwine}} | |||
{{ | {{Skill_detail | ||
| | |skill = Intertwine | ||
|description = Blend inks to further empower your ally | |||
|syntax = GOLEM INTERTWINE <colour> | |syntax = GOLEM INTERTWINE <colour> | ||
| | |detail = You can now paint a second ink upon your golem, allowing it to receive two Earthpaint | ||
benefits at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vigilance}} | |||
{{Skill_detail | |||
|skill = Vigilance | |||
|description = Perfect your golem's training | |||
|syntax = | |||
|detail = Syntax: GOLEM VIGILANCE <ability> [ability2] | |||
Your golem is now so well-trained that they may be taught to specifically hone their reflexes on a | |||
single chosen task. This reflex will become innate to them with no penalty to attack speed, and | |||
will, in some cases, bolster its capabilities in that task. | |||
reflexes on a single chosen task. This reflex will become innate to them with no penalty to attack | |||
speed, and will, in some cases, bolster its capabilities in that task. | |||
There is a significant cooldown upon changing this effect however, so make sure you choose wisely. | There is a significant cooldown upon changing this effect however, so make sure you choose wisely. | ||
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earthpaint which grants a second. | earthpaint which grants a second. | ||
|cooldown = 1 hour | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = Your golem will strike down enemies with powerful fists | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem will strike any foe they are capable of, directly dealing blunt damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heartpunch}} | |||
{{Skill_detail | |||
|skill = Heartpunch | |||
|description = Command your golem to deliver a jarring strike | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Should your target possess bruising upon the torso, your golem will take advantage with a powerful | |||
blow to the chest that causes heartflutter and will briefly stun them. | |||
If the target is the process of forming an aura of rebounding, then the punch will disrupt the aura | |||
from congealing into a fully fledged defence against weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rip}} | |||
{{Skill_detail | |||
|skill = Rip | |||
|description = Break their bones when they lie before you | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem will attempt to wrench a prone opponent's limbs, crippling one in the process. If all | |||
limbs are crippled, then it will cause trauma to the torso instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wrack}} | |||
{{Skill_detail | |||
|skill = Wrack | |||
|description = Punish your enemy with a weakening effect | |||
|syntax = | |||
|detail = Imprinted ability. | |||
{{ | Your golem is not only capable of physical punishment - should it sense an opponent with a mangled | ||
| | torso, it will send a wave of psychic force through their mind, inflicting psychic damage, and | ||
|syntax = GOLEM IMPRINT PUMMEL <1-80%> | causing both paresis and heartflutter. | ||
|cooldown = | |||
upon your golem. | |target = | ||
|required = | |||
}} | |||
{{Anchor|Shout}} | |||
{{Skill_detail | |||
|skill = Shout | |||
|description = A scream capable of inducing great sensitivity | |||
|syntax = | |||
|detail = Imprinted ability. | |||
An opponent afflicted with a broken head will earn a powerful shout from the golem, shaking their | |||
vision and leaving them with blurry sight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grapple}} | |||
{{Skill_detail | |||
|skill = Grapple | |||
|description = Cause your golem to hold a battered foe | |||
|syntax = | |||
|detail = Imprinted ability. | |||
A prone victim with a broken torso is an ideal target for a golem to pin, gripping them in a | |||
powerful hold until they writhe free from its grasp. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shatter}} | |||
{{Skill_detail | |||
|skill = Shatter | |||
|description = Your golem will cast away their protection | |||
|syntax = | |||
|detail = Imprinted ability. | |||
If your opponent attempts to hide behind a magical shield, your golem will lurch forward with a | |||
powerful blow that will shatter it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pummel}} | |||
{{Skill_detail | |||
|skill = Pummel | |||
|description = Allow your golem to signal a weakened foe's state | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Syntax: GOLEM IMPRINT PUMMEL <1-80%> | |||
This unique ability requires a little extra information in order to be imprinted upon your golem. | |||
When your opponent's health falls below the specified threshold, your golem will lash out and | When your opponent's health falls below the specified threshold, your golem will lash out and | ||
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short time after it is utilised by your golem. | short time after it is utilised by your golem. | ||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Choke}} | |||
{{Skill_detail | |||
|skill = Choke | |||
|description = A brutal manuever that robs them of senses | |||
|syntax = | |||
|detail = Imprinted ability. | |||
{{ | Should your victim be prone and experiencing moderate bruising upon the head, your golem will | ||
| | attempt to squeeze the life from them - causing asphyxiation damage and inducing a blackout. This | ||
|syntax = GOLEM IMPRINT WRENCH [<LEFT | imprint will be placed on cooldown for a short time after it is utilised by your golem. | ||
upon your golem. | |cooldown = 30 seconds | ||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wrench}} | |||
{{Skill_detail | |||
|skill = Wrench | |||
|description = Spot trauma and dislocate their limbs | |||
|syntax = | |||
|detail = Imprinted ability. | |||
To imprint: GOLEM IMPRINT WRENCH [<LEFT|RIGHT> <ARM|LEG>] | |||
This unique ability requires a little extra information in order to be imprinted upon your golem. | |||
Should your golem spot moderate bruising upon the limb you have most recently struck, their next | Should your golem spot moderate bruising upon the limb you have most recently struck, their next | ||
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to | blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to | ||
collapse and become | collapse and become broken. | ||
By default your golem will | By default your golem has only a 33% chance it will attempt to wrench a limb even when its | ||
conditions are met, however if it attempts to wrench the exact limb that you have specified in your | |||
imprint, then the chance is guaranteed instead. | |||
Your golem cannot wrench a limb that is already broken or dislocated, neither will it work on the | |||
head or torso. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Knockdown}} | |||
{{Skill_detail | |||
|skill = Knockdown | |||
|description = Grab them before they can fly away | |||
|syntax = | |||
|detail = Reflex ability. | |||
{{ | Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful | ||
| | shove to the ground, accompanied by a loss of levitation. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Corner}} | |||
{{Skill_detail | |||
|skill = Corner | |||
|description = Intimidate your enemies, reducing their evasion | |||
|syntax = | |syntax = | ||
| | |detail = Reflex ability. | ||
Your golem will attempt to corner the target it has been ordered to attack, granting a chance to | |||
prevent them from dodging. They will still be able to divert however. | prevent them from dodging. They will still be able to divert however. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Fend}} | |||
{{Skill_detail | |||
|skill = Fend | |||
|description = Allow your servant to stand between you and enemies | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will maintain a stance at your front, making it difficult for others to strike you. This | |||
Your golem will maintain a stance at your front, making it difficult for others to strike you. This | |||
will reduce the damage you take from blunt and cutting based attacks. | will reduce the damage you take from blunt and cutting based attacks. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Airguard}} | |||
{{Skill_detail | |||
|skill = Airguard | |||
|description = Your servant will shield you from aerial blows | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance | |||
arise. | arise. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rattle}} | |||
{{Skill_detail | |||
|skill = Rattle | |||
|description = Break their defenses with a rattling punch | |||
|syntax = | |||
|detail = Reflex ability. | |||
When your opponent manages to parry your blows, your golem will lash out in response - unbalancing | |||
your foe and removing their parry. | your foe and removing their parry. | ||
|cooldown = 10 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Prop}} | |||
{{Skill_detail | |||
|skill = Prop | |||
|description = Your loyal ally will protect you from falling | |||
|syntax = | |||
|detail = Reflex ability. | |||
{{ | Your golem will attempt to keep you standing against all odds - should you be knocked to the ground | ||
| | by an active attack, your golem will have a chance to pick you back up. This ability will fail if | ||
either of your legs are crippled. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cycling}} | |||
{{Skill_detail | |||
|skill = Cycling | |||
|description = Ensure your golem never repeats the same order | |||
|syntax = | |syntax = | ||
| | |detail = Reflex ability. | ||
A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no | |||
other conditions are met in their imprint list. | other conditions are met in their imprint list. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shake}} | |||
{{Skill_detail | |||
|skill = Shake | |||
|description = Knock their curatives away | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a | |||
pipe, and granting a chance to knock them away. This will only be effective against the target you | pipe, and granting a chance to knock them away. This will only be effective against the target you | ||
ordered your golem to kill. | ordered your golem to kill. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Kneeshatter}} | |||
{{Skill_detail | |||
|skill = Kneeshatter | |||
|description = Prevent a broken foe from fleeing your grasp | |||
|syntax = | |||
|detail = Reflex ability. | |||
{{ | When an enemy attempts to leave your location with bruising to one of their legs, your golem will | ||
| | knock them to the ground and cripple that leg, preventing their escape. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Steadfast}} | |||
{{Skill_detail | |||
|skill = Steadfast | |||
|description = Protect yourself from forced movement | |||
|syntax = | |syntax = | ||
| | |detail = Reflex ability. | ||
Your golem will protect you from being moved against your will against all costs, even against | |||
magical effects. Only by choice will your golem allow you to move. | magical effects. Only by choice will your golem allow you to move. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} |
edits