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Animation is the skill of creating powerful golems from natural resources. Once crafted, a golem will remain extremely loyal to its master, protecting them and damaging their enemies. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Animate | Inept | 0| | {{SkillTableRow |Animate |Inept |0 |Draw forth the power of the earth and raise a servant. }} | ||
{{SkillTableRow | | {{SkillTableRow |Instruct |Inept |0 |Issue instructive commands to your golem. }} | ||
{{SkillTableRow | | {{SkillTableRow |Imprinting |Inept |0 |Imprint actions to take when there is opportunity. }} | ||
{{SkillTableRow |Erasure |Novice |0 |Dispel any imprints present within your golem. }} | |||
{{SkillTableRow |Movement |Novice |50 |Order your golem to move about the land. }} | |||
{{SkillTableRow | | {{SkillTableRow |Earthpaint |Apprentice |0 |Coat your golem in paints to empower their abilities. }} | ||
{{SkillTableRow | | {{SkillTableRow |Listening |Apprentice |33 |Open your mind to allow your golem in. }} | ||
{{SkillTableRow | | {{SkillTableRow |Escape |Apprentice |50 |When in grave danger, your ally will quickly flee. }} | ||
{{SkillTableRow | | {{SkillTableRow |Glance |Capable |33 |Envision whatever your golem views. }} | ||
{{SkillTableRow | | {{SkillTableRow |Priority |Adept |66 |Ensure your golem acts on your behalf. }} | ||
{{SkillTableRow | | {{SkillTableRow |Recover |Skilled |66 |Instantly infuse your ally with restorative energy. }} | ||
{{SkillTableRow |Bodylink |Gifted |0 |Your golem is a medium for speech and thought. }} | |||
{{SkillTableRow |Memory |Gifted |33 |Your golem will remember all commands given. }} | |||
{{SkillTableRow | | {{SkillTableRow |Servant |Expert |0 |Order your golem to retrieve your quarry. }} | ||
{{SkillTableRow |Twinsoul |Mythical |0 |Link bodies with your golem. }} | |||
{{SkillTableRow |Intertwine |Mythical |0 |Blend inks to further empower your ally. }} | |||
{{SkillTableRow | | {{SkillTableRow |Vigilance |Transcendent |0 |Perfect your golem's training. }} | ||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
|} | |} | ||
{{SkillHeader}} | |||
====Golem Imprints==== | |||
{{SkillTableRow |Strike |Inept |0 |Your golem will strike down enemies with powerful fists. }} | |||
{{SkillTableRow |Heartpunch |Capable |66 |Command your golem to deliver a jarring strike. }} | |||
{{SkillTableRow |Rip |Adept |33 |Break their bones when they lie before you. }} | |||
{{SkillTableRow |Wrack |Gifted |66 |Punish your enemy with a weakening effect. }} | |||
{{SkillTableRow |Shout |Expert |25 |A scream capable of inducing great sensitivity. }} | |||
{{SkillTableRow |Grapple |Expert |50 |Cause your golem to hold a battered foe. }} | |||
{{SkillTableRow |Shatter |Expert |50 |Your golem will cast away their protection. }} | |||
{{SkillTableRow |Pummel |Virtuoso |33 |Allow your golem to signal a weakened foe's state. }} | |||
{{SkillTableRow |Choke |Fabled |0 |A brutal manuever that robs them of senses. }} | |||
{{SkillTableRow |Wrench |Fabled |25 |Spot trauma and dislocate their limbs. }} | |||
|} | |||
{{SkillHeader}} | |||
====Golem Reflexes==== | |||
{{SkillTableRow |Knockdown |Capable |0 |Grab them before they can fly away. }} | |||
{{SkillTableRow |Corner |Adept |0 |Intimidate your enemies, reducing their evasion. }} | |||
{{SkillTableRow |Fend |Adept |50 |Allow your servant to stand between you and enemies. }} | |||
{{SkillTableRow |Airguard |Skilled |0 |Your servant will shield you from aerial blows. }} | |||
{{SkillTableRow |Rattle |Skilled |33 |Break their defenses with a rattling punch. }} | |||
{{SkillTableRow |Prop |Virtuoso |0 |Your loyal ally will protect you from falling. }} | |||
{{SkillTableRow |Cycling |Virtuoso |66 |Ensure your golem never repeats the same order. }} | |||
{{SkillTableRow |Shake |Fabled |50 |Knock their curatives away. }} | |||
{{SkillTableRow |Kneeshatter |Fabled |75 |Prevent a broken foe from fleeing your grasp. }} | |||
{{SkillTableRow |Steadfast |Mythical |0 |Protect yourself from forced movement. }} | |||
|} | |||
{{Anchor|Animate}} | |||
{{Skill_detail | |||
|skill = Animate | |||
|description = Draw forth the power of the earth and raise a servant | |||
|syntax = GOLEM ANIMATE | |||
|detail = You are now capable of animating a great golem from earthen materials, binding it to your | |||
will. In order to do this you must first collect five pieces of clay from the land, which can be | |||
collected by digging in a Swamp or a Wetland environment. | |||
You can view HELP LOYALTY for more information on how to command it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Instruct}} | |||
{{Skill_detail | |||
|skill = Instruct | |||
|description = Issue instructive commands to your golem | |||
|syntax = | |||
|detail = Syntax: GOLEM <command> [...] | |||
Instruct commands to your golem, even remotely from a distance if you so choose. Each command will | |||
do something different and is explained below. | |||
Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. | |||
Get - GOLEM GET <item>: Grab an item from their location. | |||
Give - GOLEM GIVE <item> TO <target>: Pass an item to someone. | |||
Drop - GOLEM DROP <item>: Have your golem drop an item it holds. | |||
Call - GOLEM CALL: Recall your golem from a distance, returning to your side. | |||
Return - GOLEM RETURN: Have your golem retreat to safety within the earth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Imprinting}} | |||
{{Skill_detail | |||
|skill = Imprinting | |||
|description = Imprint actions to take when there is opportunity | |||
|syntax = GOLEM IMPRINT <ability> GOLEM REFLEX <ability> <ON/OFF> GOLEM IMPRINTS | |||
|detail = You may infuse your golem with a lasting mental imprint, allowing them to recognize when | |||
they should perform certain attacks. | |||
When a golem is ready to attack and has been ordered to fight, they will go down their list of | |||
imprints in sequential order, using the first ability that they are capable of doing. To take | |||
advantage of this, it is wise to place imprints that you wish to prioritize before later ones. | |||
Generally speaking, abilities with no or few conditions should be the last on the list. If the | |||
golem is unable to attack with an ability imprinted upon it, it will default to the Strike ability. | |||
They may also be given reflexes, which will cause your golem to immediately act when a situation | |||
presents itself. However, each reflex beyond the first will slow down your golem's attack speed | |||
slightly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Erasure}} | |||
{{Skill_detail | |||
|skill = Erasure | |||
|description = Dispel any imprints present within your golem | |||
|syntax = GOLEM ERASURE [ALL] | |||
|detail = In a single thought, you may erase all imprints from your golem. Should you specify ALL, | |||
reflexes will also be forgotten. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Movement}} | |||
{{Skill_detail | |||
|skill = Movement | |||
|description = Order your golem to move about the land | |||
|syntax = GOLEM MOVE <direction> | |||
|detail = You may command your golem to move about independent of your actions. You may even | |||
command it remotely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthpaint}} | |||
{{Skill_detail | |||
|skill = Earthpaint | |||
|description = Coat your golem in paints to empower their abilities | |||
|syntax = GOLEM PAINT <color> | |||
|detail = You may paint your golem in a variety of coloured inks, enhancing its abilities. | |||
Red ink: | |||
Each strike has a 33% chance to ignite the foe and deal extra fire damage. | |||
Blue ink: | |||
Each strike has a 33% chance to freeze the foe and deal extra cold damage. | |||
Yellow ink: | |||
Your servant will regenerate health much more quickly, and you will be granted a minor bonus when | |||
using health elixirs. | |||
Green ink: | |||
Every third hit, your flail will deliver the loki venom to your opponent. | |||
Purple ink: | |||
A golem infused with purple paint will receive no penalty to their attack speed for the first three | |||
reflexes they are trained to perform, and they gain an extra slot for their vigilance ability. | |||
A golem may only be painted with one ink at a time, and any new inks will replace the previous. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Listening}} | |||
{{Skill_detail | |||
|skill = Listening | |||
|description = Open your mind to allow your golem in | |||
|syntax = GOLEM LISTEN <ON/OFF> | |||
|detail = Your golem will continually report anything said within their location, should you not be | |||
present. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Escape}} | |||
{{Skill_detail | |||
|skill = Escape | |||
|description = When in grave danger, your ally will quickly flee | |||
|syntax = GOLEM ESCAPE HERE | |||
|detail = You may specify a location for your golem to escape to, should they fall below 25% of | |||
their maximum health. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Glance}} | |||
{{Skill_detail | |||
|skill = Glance | |||
|description = Envision whatever your golem views | |||
|syntax = GOLEM GLANCE | |||
|detail = At a minor cost to equilibrium, you may envision whatever your golem can see. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Priority}} | |||
{{Skill_detail | |||
|skill = Priority | |||
|description = Ensure your golem acts on your behalf | |||
|syntax = GOLEM PRIORITY <ability> | |||
|detail = This command allows you to specify an ability for your golem to use when next available, | |||
regardless of your imprint order. The ability must still meet the specified requirements in order | |||
to activate, otherwise it will perform like normal. | |||
Priority requires balance to set and consumes a very small amount of equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recover}} | |||
{{Skill_detail | |||
|skill = Recover | |||
|description = Instantly infuse your ally with restorative energy | |||
|syntax = GOLEM RECOVER | |||
|detail = By lending mental power to your golem, you will cause them to instantly regenerate a | |||
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off | |||
balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bodylink}} | |||
{{Skill_detail | |||
|skill = Bodylink | |||
|description = Your golem is a medium for speech and thought | |||
|syntax = GOLEM SAY <sentence> GOLEM EMOTE <string> | |||
|detail = You are now linked to your golem's thoughts, allowing you to control their speech and | |||
actions. This can be performed even at a distance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Memory}} | |||
{{Skill_detail | |||
|skill = Memory | |||
|description = Your golem will remember all commands given | |||
|syntax = | |||
|detail = Syntax: GOLEM MEMORY SWITCH <1|2|3> | |||
Your golem is now capable of storing their memory of imprints and reflexes, allowing you to switch | |||
between three distinct plans of action. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Servant}} | |||
{{Skill_detail | |||
|skill = Servant | |||
|description = Order your golem to retrieve your quarry | |||
|syntax = GOLEM SERVANT <ON/OFF> | |||
|detail = You may order your golem to fetch the body of any kills that you make. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Twinsoul}} | |||
{{Skill_detail | |||
|skill = Twinsoul | |||
|description = Link bodies with your golem | |||
|syntax = GOLEM TWINSOUL <ON/OFF> | |||
|detail = You may bind your body to your golem, allowing you to share a portion of each other's | |||
damage. Should your golem die, however, you will find yourself suffering heavily - taking a heavy | |||
amount of damage and receiving a significant stun. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intertwine}} | |||
{{Skill_detail | |||
|skill = Intertwine | |||
|description = Blend inks to further empower your ally | |||
|syntax = GOLEM INTERTWINE <colour> | |||
|detail = You can now paint a second ink upon your golem, allowing it to receive two Earthpaint | |||
benefits at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vigilance}} | |||
{{Skill_detail | |||
|skill = Vigilance | |||
|description = Perfect your golem's training | |||
|syntax = | |||
|detail = Syntax: GOLEM VIGILANCE <ability> [ability2] | |||
Your golem is now so well-trained that they may be taught to specifically hone their reflexes on a | |||
single chosen task. This reflex will become innate to them with no penalty to attack speed, and | |||
will, in some cases, bolster its capabilities in that task. | |||
There is a significant cooldown upon changing this effect however, so make sure you choose wisely. | |||
Some of the bolstered effects include: | |||
CORNER - Increases your own ability to dodge by 3%. | |||
AIRGUARD - Arrows will be reflected, chance to deflect increased. | |||
RATTLE - Increases damage and balance loss on hit. | |||
FEND - Increases resistance to all forms of damage. | |||
PROP - Will proc 100% of the time. | |||
SHAKE - Chance increased and golem also causes amnesia on hit. | |||
STEADFAST - Attempts to move allies have a chance to fail. | |||
You do not need the reflex to be imprinted in order to gain the benefits. It will be enabled | |||
automatically regardless of your imprinted selections. | |||
A golem can normally only have a single vigilance, unless it has been painted with purple | |||
earthpaint which grants a second. | |||
|cooldown = 1 hour | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = Your golem will strike down enemies with powerful fists | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem will strike any foe they are capable of, directly dealing blunt damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heartpunch}} | |||
{{Skill_detail | |||
|skill = Heartpunch | |||
|description = Command your golem to deliver a jarring strike | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Should your target possess bruising upon the torso, your golem will take advantage with a powerful | |||
blow to the chest that causes heartflutter and will briefly stun them. | |||
If the target is the process of forming an aura of rebounding, then the punch will disrupt the aura | |||
from congealing into a fully fledged defence against weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rip}} | |||
{{Skill_detail | |||
|skill = Rip | |||
|description = Break their bones when they lie before you | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem will attempt to wrench a prone opponent's limbs, crippling one in the process. If all | |||
limbs are crippled, then it will cause trauma to the torso instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wrack}} | |||
{{Skill_detail | |||
|skill = Wrack | |||
|description = Punish your enemy with a weakening effect | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem is not only capable of physical punishment - should it sense an opponent with a mangled | |||
torso, it will send a wave of psychic force through their mind, inflicting psychic damage, and | |||
causing both paresis and heartflutter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shout}} | |||
{{Skill_detail | |||
|skill = Shout | |||
|description = A scream capable of inducing great sensitivity | |||
|syntax = | |||
|detail = Imprinted ability. | |||
An opponent afflicted with a broken head will earn a powerful shout from the golem, shaking their | |||
vision and leaving them with blurry sight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grapple}} | |||
{{Skill_detail | |||
|skill = Grapple | |||
|description = Cause your golem to hold a battered foe | |||
|syntax = | |||
|detail = Imprinted ability. | |||
A prone victim with a broken torso is an ideal target for a golem to pin, gripping them in a | |||
powerful hold until they writhe free from its grasp. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shatter}} | |||
{{Skill_detail | |||
|skill = Shatter | |||
|description = Your golem will cast away their protection | |||
|syntax = | |||
|detail = Imprinted ability. | |||
If your opponent attempts to hide behind a magical shield, your golem will lurch forward with a | |||
powerful blow that will shatter it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pummel}} | |||
{{Skill_detail | |||
|skill = Pummel | |||
|description = Allow your golem to signal a weakened foe's state | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Syntax: GOLEM IMPRINT PUMMEL <1-80%> | |||
This unique ability requires a little extra information in order to be imprinted upon your golem. | |||
When your opponent's health falls below the specified threshold, your golem will lash out and | |||
deliver a powerful blow that stuns your opponent. This imprint will be placed on cooldown for a | |||
short time after it is utilised by your golem. | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Choke}} | |||
{{Skill_detail | |||
|skill = Choke | |||
|description = A brutal manuever that robs them of senses | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Should your victim be prone and experiencing moderate bruising upon the head, your golem will | |||
attempt to squeeze the life from them - causing asphyxiation damage and inducing a blackout. This | |||
imprint will be placed on cooldown for a short time after it is utilised by your golem. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wrench}} | |||
{{Skill_detail | |||
|skill = Wrench | |||
|description = Spot trauma and dislocate their limbs | |||
|syntax = | |||
|detail = Imprinted ability. | |||
To imprint: GOLEM IMPRINT WRENCH [<LEFT|RIGHT> <ARM|LEG>] | |||
This unique ability requires a little extra information in order to be imprinted upon your golem. | |||
Should your golem spot moderate bruising upon the limb you have most recently struck, their next | |||
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to | |||
collapse and become broken. | |||
By default your golem has only a 33% chance it will attempt to wrench a limb even when its | |||
conditions are met, however if it attempts to wrench the exact limb that you have specified in your | |||
imprint, then the chance is guaranteed instead. | |||
Your golem cannot wrench a limb that is already broken or dislocated, neither will it work on the | |||
head or torso. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Knockdown}} | |||
{{Skill_detail | |||
|skill = Knockdown | |||
|description = Grab them before they can fly away | |||
|syntax = | |||
|detail = Reflex ability. | |||
Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful | |||
shove to the ground, accompanied by a loss of levitation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Corner}} | |||
{{Skill_detail | |||
|skill = Corner | |||
|description = Intimidate your enemies, reducing their evasion | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will attempt to corner the target it has been ordered to attack, granting a chance to | |||
prevent them from dodging. They will still be able to divert however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fend}} | |||
{{Skill_detail | |||
|skill = Fend | |||
|description = Allow your servant to stand between you and enemies | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will maintain a stance at your front, making it difficult for others to strike you. This | |||
will reduce the damage you take from blunt and cutting based attacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Airguard}} | |||
{{Skill_detail | |||
|skill = Airguard | |||
|description = Your servant will shield you from aerial blows | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance | |||
arise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rattle}} | |||
{{Skill_detail | |||
|skill = Rattle | |||
|description = Break their defenses with a rattling punch | |||
|syntax = | |||
|detail = Reflex ability. | |||
When your opponent manages to parry your blows, your golem will lash out in response - unbalancing | |||
your foe and removing their parry. | |||
|cooldown = 10 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Prop}} | |||
{{Skill_detail | |||
|skill = Prop | |||
|description = Your loyal ally will protect you from falling | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will attempt to keep you standing against all odds - should you be knocked to the ground | |||
by an active attack, your golem will have a chance to pick you back up. This ability will fail if | |||
either of your legs are crippled. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cycling}} | |||
{{Skill_detail | |||
|skill = Cycling | |||
|description = Ensure your golem never repeats the same order | |||
|syntax = | |||
|detail = Reflex ability. | |||
A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no | |||
other conditions are met in their imprint list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shake}} | |||
{{Skill_detail | |||
|skill = Shake | |||
|description = Knock their curatives away | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a | |||
pipe, and granting a chance to knock them away. This will only be effective against the target you | |||
ordered your golem to kill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kneeshatter}} | |||
{{Skill_detail | |||
|skill = Kneeshatter | |||
|description = Prevent a broken foe from fleeing your grasp | |||
|syntax = | |||
|detail = Reflex ability. | |||
When an enemy attempts to leave your location with bruising to one of their legs, your golem will | |||
knock them to the ground and cripple that leg, preventing their escape. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Steadfast}} | |||
{{Skill_detail | |||
|skill = Steadfast | |||
|description = Protect yourself from forced movement | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will protect you from being moved against your will against all costs, even against | |||
magical effects. Only by choice will your golem allow you to move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
edits