Difference between revisions of "Animation (skill)"
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Animation is the skill of creating powerful golems from natural resources. Once crafted, a golem will remain extremely loyal to its master, protecting them and damaging their enemies. | |||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Animate | Inept | 0| | {{SkillTableRow |Animate |Inept |0 |Draw forth the power of the earth and raise a servant. }} | ||
{{SkillTableRow | | {{SkillTableRow |Instruct |Inept |0 |Issue instructive commands to your golem. }} | ||
{{SkillTableRow | | {{SkillTableRow |Imprinting |Inept |0 |Imprint actions to take when there is opportunity. }} | ||
{{SkillTableRow |Erasure |Novice |0 |Dispel any imprints present within your golem. }} | |||
{{SkillTableRow |Movement |Novice |50 |Order your golem to move about the land. }} | |||
{{SkillTableRow | | {{SkillTableRow |Earthpaint |Apprentice |0 |Coat your golem in paints to empower their abilities. }} | ||
{{SkillTableRow | | {{SkillTableRow |Listening |Apprentice |33 |Open your mind to allow your golem in. }} | ||
{{SkillTableRow | | {{SkillTableRow |Escape |Apprentice |50 |When in grave danger, your ally will quickly flee. }} | ||
{{SkillTableRow | | {{SkillTableRow |Glance |Capable |33 |Envision whatever your golem views. }} | ||
{{SkillTableRow | | {{SkillTableRow |Priority |Adept |66 |Ensure your golem acts on your behalf. }} | ||
{{SkillTableRow | | {{SkillTableRow |Recover |Skilled |66 |Instantly infuse your ally with restorative energy. }} | ||
{{SkillTableRow |Bodylink |Gifted |0 |Your golem is a medium for speech and thought. }} | |||
{{SkillTableRow |Memory |Gifted |33 |Your golem will remember all commands given. }} | |||
{{SkillTableRow | | {{SkillTableRow |Servant |Expert |0 |Order your golem to retrieve your quarry. }} | ||
{{SkillTableRow |Twinsoul |Mythical |0 |Link bodies with your golem. }} | |||
{{SkillTableRow |Intertwine |Mythical |0 |Blend inks to further empower your ally. }} | |||
{{SkillTableRow | | {{SkillTableRow |Vigilance |Transcendent |0 |Perfect your golem's training. }} | ||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
{{SkillTableRow | | |||
|} | |} | ||
{{SkillHeader}} | |||
====Golem Imprints==== | |||
{{SkillTableRow |Strike |Inept |0 |Your golem will strike down enemies with powerful fists. }} | |||
{{SkillTableRow |Heartpunch |Capable |66 |Command your golem to deliver a jarring strike. }} | |||
{{SkillTableRow |Rip |Adept |33 |Break their bones when they lie before you. }} | |||
{{SkillTableRow |Wrack |Gifted |66 |Punish your enemy with a weakening effect. }} | |||
{{SkillTableRow |Shout |Expert |25 |A scream capable of inducing great sensitivity. }} | |||
{{SkillTableRow |Grapple |Expert |50 |Cause your golem to hold a battered foe. }} | |||
{{SkillTableRow |Shatter |Expert |50 |Your golem will cast away their protection. }} | |||
{{SkillTableRow |Pummel |Virtuoso |33 |Allow your golem to signal a weakened foe's state. }} | |||
{{SkillTableRow |Choke |Fabled |0 |A brutal manuever that robs them of senses. }} | |||
{{SkillTableRow |Wrench |Fabled |25 |Spot trauma and dislocate their limbs. }} | |||
|} | |||
{{SkillHeader}} | |||
====Golem Reflexes==== | |||
{{SkillTableRow |Knockdown |Capable |0 |Grab them before they can fly away. }} | |||
{{SkillTableRow |Corner |Adept |0 |Intimidate your enemies, reducing their evasion. }} | |||
{{SkillTableRow |Fend |Adept |50 |Allow your servant to stand between you and enemies. }} | |||
{{SkillTableRow |Airguard |Skilled |0 |Your servant will shield you from aerial blows. }} | |||
{{SkillTableRow |Rattle |Skilled |33 |Break their defenses with a rattling punch. }} | |||
{{SkillTableRow |Prop |Virtuoso |0 |Your loyal ally will protect you from falling. }} | |||
{{SkillTableRow |Cycling |Virtuoso |66 |Ensure your golem never repeats the same order. }} | |||
{{SkillTableRow |Shake |Fabled |50 |Knock their curatives away. }} | |||
{{SkillTableRow |Kneeshatter |Fabled |75 |Prevent a broken foe from fleeing your grasp. }} | |||
{{SkillTableRow |Steadfast |Mythical |0 |Protect yourself from forced movement. }} | |||
|} | |||
{{Anchor|Animate}} | |||
{{Skill_detail | |||
|skill = Animate | |||
|description = Draw forth the power of the earth and raise a servant | |||
|syntax = GOLEM ANIMATE | |||
|detail = You are now capable of animating a great golem from earthen materials, binding it to your | |||
will. In order to do this you must first collect five pieces of clay from the land, which can be | |||
collected by digging in a Swamp or a Wetland environment. | |||
You can view HELP LOYALTY for more information on how to command it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Instruct}} | |||
{{Skill_detail | |||
|skill = Instruct | |||
|description = Issue instructive commands to your golem | |||
|syntax = | |||
|detail = Syntax: GOLEM <command> [...] | |||
Instruct commands to your golem, even remotely from a distance if you so choose. Each command will | |||
do something different and is explained below. | |||
Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. | |||
Get - GOLEM GET <item>: Grab an item from their location. | |||
Give - GOLEM GIVE <item> TO <target>: Pass an item to someone. | |||
Drop - GOLEM DROP <item>: Have your golem drop an item it holds. | |||
Call - GOLEM CALL: Recall your golem from a distance, returning to your side. | |||
Return - GOLEM RETURN: Have your golem retreat to safety within the earth. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Imprinting}} | |||
{{Skill_detail | |||
|skill = Imprinting | |||
|description = Imprint actions to take when there is opportunity | |||
|syntax = GOLEM IMPRINT <ability> GOLEM REFLEX <ability> <ON/OFF> GOLEM IMPRINTS | |||
|detail = You may infuse your golem with a lasting mental imprint, allowing them to recognize when | |||
they should perform certain attacks. | |||
When a golem is ready to attack and has been ordered to fight, they will go down their list of | |||
imprints in sequential order, using the first ability that they are capable of doing. To take | |||
advantage of this, it is wise to place imprints that you wish to prioritize before later ones. | |||
Generally speaking, abilities with no or few conditions should be the last on the list. If the | |||
golem is unable to attack with an ability imprinted upon it, it will default to the Strike ability. | |||
They may also be given reflexes, which will cause your golem to immediately act when a situation | |||
presents itself. However, each reflex beyond the first will slow down your golem's attack speed | |||
slightly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Erasure}} | |||
{{Skill_detail | |||
|skill = Erasure | |||
|description = Dispel any imprints present within your golem | |||
|syntax = GOLEM ERASURE [ALL] | |||
|detail = In a single thought, you may erase all imprints from your golem. Should you specify ALL, | |||
reflexes will also be forgotten. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Movement}} | |||
{{Skill_detail | |||
|skill = Movement | |||
|description = Order your golem to move about the land | |||
|syntax = GOLEM MOVE <direction> | |||
|detail = You may command your golem to move about independent of your actions. You may even | |||
command it remotely. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthpaint}} | |||
{{Skill_detail | |||
|skill = Earthpaint | |||
|description = Coat your golem in paints to empower their abilities | |||
|syntax = GOLEM PAINT <color> | |||
|detail = You may paint your golem in a variety of coloured inks, enhancing its abilities. | |||
Red ink: | |||
Each strike has a 33% chance to ignite the foe and deal extra fire damage. | |||
Blue ink: | |||
Each strike has a 33% chance to freeze the foe and deal extra cold damage. | |||
Yellow ink: | |||
Your servant will regenerate health much more quickly, and you will be granted a minor bonus when | |||
using health elixirs. | |||
Green ink: | |||
Every third hit, your flail will deliver the loki venom to your opponent. | |||
Purple ink: | |||
A golem infused with purple paint will receive no penalty to their attack speed for the first three | |||
reflexes they are trained to perform, and they gain an extra slot for their vigilance ability. | |||
A golem may only be painted with one ink at a time, and any new inks will replace the previous. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Listening}} | |||
{{Skill_detail | |||
|skill = Listening | |||
|description = Open your mind to allow your golem in | |||
|syntax = GOLEM LISTEN <ON/OFF> | |||
|detail = Your golem will continually report anything said within their location, should you not be | |||
present. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Escape}} | |||
{{Skill_detail | |||
|skill = Escape | |||
|description = When in grave danger, your ally will quickly flee | |||
|syntax = GOLEM ESCAPE HERE | |||
|detail = You may specify a location for your golem to escape to, should they fall below 25% of | |||
their maximum health. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Glance}} | |||
{{Skill_detail | |||
|skill = Glance | |||
|description = Envision whatever your golem views | |||
|syntax = GOLEM GLANCE | |||
|detail = At a minor cost to equilibrium, you may envision whatever your golem can see. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Priority}} | |||
{{Skill_detail | |||
|skill = Priority | |||
|description = Ensure your golem acts on your behalf | |||
|syntax = GOLEM PRIORITY <ability> | |||
|detail = This command allows you to specify an ability for your golem to use when next available, | |||
regardless of your imprint order. The ability must still meet the specified requirements in order | |||
to activate, otherwise it will perform like normal. | |||
Priority requires balance to set and consumes a very small amount of equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recover}} | |||
{{Skill_detail | |||
|skill = Recover | |||
|description = Instantly infuse your ally with restorative energy | |||
|syntax = GOLEM RECOVER | |||
|detail = By lending mental power to your golem, you will cause them to instantly regenerate a | |||
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off | |||
balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bodylink}} | |||
{{Skill_detail | |||
|skill = Bodylink | |||
|description = Your golem is a medium for speech and thought | |||
|syntax = GOLEM SAY <sentence> GOLEM EMOTE <string> | |||
|detail = You are now linked to your golem's thoughts, allowing you to control their speech and | |||
actions. This can be performed even at a distance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Memory}} | |||
{{Skill_detail | |||
|skill = Memory | |||
|description = Your golem will remember all commands given | |||
|syntax = | |||
|detail = Syntax: GOLEM MEMORY SWITCH <1|2|3> | |||
Your golem is now capable of storing their memory of imprints and reflexes, allowing you to switch | |||
between three distinct plans of action. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Servant}} | |||
{{Skill_detail | |||
|skill = Servant | |||
|description = Order your golem to retrieve your quarry | |||
|syntax = GOLEM SERVANT <ON/OFF> | |||
|detail = You may order your golem to fetch the body of any kills that you make. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Twinsoul}} | |||
{{Skill_detail | |||
|skill = Twinsoul | |||
|description = Link bodies with your golem | |||
|syntax = GOLEM TWINSOUL <ON/OFF> | |||
|detail = You may bind your body to your golem, allowing you to share a portion of each other's | |||
damage. Should your golem die, however, you will find yourself suffering heavily - taking a heavy | |||
amount of damage and receiving a significant stun. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Intertwine}} | |||
{{Skill_detail | |||
|skill = Intertwine | |||
|description = Blend inks to further empower your ally | |||
|syntax = GOLEM INTERTWINE <colour> | |||
|detail = You can now paint a second ink upon your golem, allowing it to receive two Earthpaint | |||
benefits at once. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vigilance}} | |||
{{Skill_detail | |||
|skill = Vigilance | |||
|description = Perfect your golem's training | |||
|syntax = | |||
|detail = Syntax: GOLEM VIGILANCE <ability> [ability2] | |||
Your golem is now so well-trained that they may be taught to specifically hone their reflexes on a | |||
single chosen task. This reflex will become innate to them with no penalty to attack speed, and | |||
will, in some cases, bolster its capabilities in that task. | |||
There is a significant cooldown upon changing this effect however, so make sure you choose wisely. | |||
Some of the bolstered effects include: | |||
CORNER - Increases your own ability to dodge by 3%. | |||
AIRGUARD - Arrows will be reflected, chance to deflect increased. | |||
RATTLE - Increases damage and balance loss on hit. | |||
FEND - Increases resistance to all forms of damage. | |||
PROP - Will proc 100% of the time. | |||
SHAKE - Chance increased and golem also causes amnesia on hit. | |||
STEADFAST - Attempts to move allies have a chance to fail. | |||
You do not need the reflex to be imprinted in order to gain the benefits. It will be enabled | |||
automatically regardless of your imprinted selections. | |||
A golem can normally only have a single vigilance, unless it has been painted with purple | |||
earthpaint which grants a second. | |||
|cooldown = 1 hour | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Strike}} | |||
{{Skill_detail | |||
|skill = Strike | |||
|description = Your golem will strike down enemies with powerful fists | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem will strike any foe they are capable of, directly dealing blunt damage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Heartpunch}} | |||
{{Skill_detail | |||
|skill = Heartpunch | |||
|description = Command your golem to deliver a jarring strike | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Should your target possess bruising upon the torso, your golem will take advantage with a powerful | |||
blow to the chest that causes heartflutter and will briefly stun them. | |||
If the target is the process of forming an aura of rebounding, then the punch will disrupt the aura | |||
from congealing into a fully fledged defence against weapons. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rip}} | |||
{{Skill_detail | |||
|skill = Rip | |||
|description = Break their bones when they lie before you | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem will attempt to wrench a prone opponent's limbs, crippling one in the process. If all | |||
limbs are crippled, then it will cause trauma to the torso instead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wrack}} | |||
{{Skill_detail | |||
|skill = Wrack | |||
|description = Punish your enemy with a weakening effect | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Your golem is not only capable of physical punishment - should it sense an opponent with a mangled | |||
torso, it will send a wave of psychic force through their mind, inflicting psychic damage, and | |||
causing both paresis and heartflutter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shout}} | |||
{{Skill_detail | |||
|skill = Shout | |||
|description = A scream capable of inducing great sensitivity | |||
|syntax = | |||
|detail = Imprinted ability. | |||
An opponent afflicted with a broken head will earn a powerful shout from the golem, shaking their | |||
vision and leaving them with blurry sight. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Grapple}} | |||
{{Skill_detail | |||
|skill = Grapple | |||
|description = Cause your golem to hold a battered foe | |||
|syntax = | |||
|detail = Imprinted ability. | |||
A prone victim with a broken torso is an ideal target for a golem to pin, gripping them in a | |||
powerful hold until they writhe free from its grasp. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shatter}} | |||
{{Skill_detail | |||
|skill = Shatter | |||
|description = Your golem will cast away their protection | |||
|syntax = | |||
|detail = Imprinted ability. | |||
If your opponent attempts to hide behind a magical shield, your golem will lurch forward with a | |||
powerful blow that will shatter it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Pummel}} | |||
{{Skill_detail | |||
|skill = Pummel | |||
|description = Allow your golem to signal a weakened foe's state | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Syntax: GOLEM IMPRINT PUMMEL <1-80%> | |||
This unique ability requires a little extra information in order to be imprinted upon your golem. | |||
When your opponent's health falls below the specified threshold, your golem will lash out and | |||
deliver a powerful blow that stuns your opponent. This imprint will be placed on cooldown for a | |||
short time after it is utilised by your golem. | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Choke}} | |||
{{Skill_detail | |||
|skill = Choke | |||
|description = A brutal manuever that robs them of senses | |||
|syntax = | |||
|detail = Imprinted ability. | |||
Should your victim be prone and experiencing moderate bruising upon the head, your golem will | |||
attempt to squeeze the life from them - causing asphyxiation damage and inducing a blackout. This | |||
imprint will be placed on cooldown for a short time after it is utilised by your golem. | |||
|cooldown = 30 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wrench}} | |||
{{Skill_detail | |||
|skill = Wrench | |||
|description = Spot trauma and dislocate their limbs | |||
|syntax = | |||
|detail = Imprinted ability. | |||
To imprint: GOLEM IMPRINT WRENCH [<LEFT|RIGHT> <ARM|LEG>] | |||
This unique ability requires a little extra information in order to be imprinted upon your golem. | |||
Should your golem spot moderate bruising upon the limb you have most recently struck, their next | |||
blow will dislocate the limb's joint. If left uncured, it will eventually cause the limb to | |||
collapse and become broken. | |||
By default your golem has only a 33% chance it will attempt to wrench a limb even when its | |||
conditions are met, however if it attempts to wrench the exact limb that you have specified in your | |||
imprint, then the chance is guaranteed instead. | |||
Your golem cannot wrench a limb that is already broken or dislocated, neither will it work on the | |||
head or torso. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Knockdown}} | |||
{{Skill_detail | |||
|skill = Knockdown | |||
|description = Grab them before they can fly away | |||
|syntax = | |||
|detail = Reflex ability. | |||
Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful | |||
shove to the ground, accompanied by a loss of levitation. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Corner}} | |||
{{Skill_detail | |||
|skill = Corner | |||
|description = Intimidate your enemies, reducing their evasion | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will attempt to corner the target it has been ordered to attack, granting a chance to | |||
prevent them from dodging. They will still be able to divert however. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fend}} | |||
{{Skill_detail | |||
|skill = Fend | |||
|description = Allow your servant to stand between you and enemies | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will maintain a stance at your front, making it difficult for others to strike you. This | |||
will reduce the damage you take from blunt and cutting based attacks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Airguard}} | |||
{{Skill_detail | |||
|skill = Airguard | |||
|description = Your servant will shield you from aerial blows | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance | |||
arise. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Rattle}} | |||
{{Skill_detail | |||
|skill = Rattle | |||
|description = Break their defenses with a rattling punch | |||
|syntax = | |||
|detail = Reflex ability. | |||
When your opponent manages to parry your blows, your golem will lash out in response - unbalancing | |||
your foe and removing their parry. | |||
|cooldown = 10 seconds | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Prop}} | |||
{{Skill_detail | |||
|skill = Prop | |||
|description = Your loyal ally will protect you from falling | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will attempt to keep you standing against all odds - should you be knocked to the ground | |||
by an active attack, your golem will have a chance to pick you back up. This ability will fail if | |||
either of your legs are crippled. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Cycling}} | |||
{{Skill_detail | |||
|skill = Cycling | |||
|description = Ensure your golem never repeats the same order | |||
|syntax = | |||
|detail = Reflex ability. | |||
A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no | |||
other conditions are met in their imprint list. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shake}} | |||
{{Skill_detail | |||
|skill = Shake | |||
|description = Knock their curatives away | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a | |||
pipe, and granting a chance to knock them away. This will only be effective against the target you | |||
ordered your golem to kill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Kneeshatter}} | |||
{{Skill_detail | |||
|skill = Kneeshatter | |||
|description = Prevent a broken foe from fleeing your grasp | |||
|syntax = | |||
|detail = Reflex ability. | |||
When an enemy attempts to leave your location with bruising to one of their legs, your golem will | |||
knock them to the ground and cripple that leg, preventing their escape. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Steadfast}} | |||
{{Skill_detail | |||
|skill = Steadfast | |||
|description = Protect yourself from forced movement | |||
|syntax = | |||
|detail = Reflex ability. | |||
Your golem will protect you from being moved against your will against all costs, even against | |||
magical effects. Only by choice will your golem allow you to move. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 17:48, 25 September 2024
Animation is the skill of creating powerful golems from natural resources. Once crafted, a golem will remain extremely loyal to its master, protecting them and damaging their enemies.
Skill | Rank | Percent | Description |
---|---|---|---|
Animate | Inept | 0 % | Draw forth the power of the earth and raise a servant. |
Instruct | Inept | 0 % | Issue instructive commands to your golem. |
Imprinting | Inept | 0 % | Imprint actions to take when there is opportunity. |
Erasure | Novice | 0 % | Dispel any imprints present within your golem. |
Movement | Novice | 50 % | Order your golem to move about the land. |
Earthpaint | Apprentice | 0 % | Coat your golem in paints to empower their abilities. |
Listening | Apprentice | 33 % | Open your mind to allow your golem in. |
Escape | Apprentice | 50 % | When in grave danger, your ally will quickly flee. |
Glance | Capable | 33 % | Envision whatever your golem views. |
Priority | Adept | 66 % | Ensure your golem acts on your behalf. |
Recover | Skilled | 66 % | Instantly infuse your ally with restorative energy. |
Bodylink | Gifted | 0 % | Your golem is a medium for speech and thought. |
Memory | Gifted | 33 % | Your golem will remember all commands given. |
Servant | Expert | 0 % | Order your golem to retrieve your quarry. |
Twinsoul | Mythical | 0 % | Link bodies with your golem. |
Intertwine | Mythical | 0 % | Blend inks to further empower your ally. |
Vigilance | Transcendent | 0 % | Perfect your golem's training. |
Golem Imprints
Skill | Rank | Percent | Description |
---|---|---|---|
Strike | Inept | 0 % | Your golem will strike down enemies with powerful fists. |
Heartpunch | Capable | 66 % | Command your golem to deliver a jarring strike. |
Rip | Adept | 33 % | Break their bones when they lie before you. |
Wrack | Gifted | 66 % | Punish your enemy with a weakening effect. |
Shout | Expert | 25 % | A scream capable of inducing great sensitivity. |
Grapple | Expert | 50 % | Cause your golem to hold a battered foe. |
Shatter | Expert | 50 % | Your golem will cast away their protection. |
Pummel | Virtuoso | 33 % | Allow your golem to signal a weakened foe's state. |
Choke | Fabled | 0 % | A brutal manuever that robs them of senses. |
Wrench | Fabled | 25 % | Spot trauma and dislocate their limbs. |
Golem Reflexes
Skill | Rank | Percent | Description |
---|---|---|---|
Knockdown | Capable | 0 % | Grab them before they can fly away. |
Corner | Adept | 0 % | Intimidate your enemies, reducing their evasion. |
Fend | Adept | 50 % | Allow your servant to stand between you and enemies. |
Airguard | Skilled | 0 % | Your servant will shield you from aerial blows. |
Rattle | Skilled | 33 % | Break their defenses with a rattling punch. |
Prop | Virtuoso | 0 % | Your loyal ally will protect you from falling. |
Cycling | Virtuoso | 66 % | Ensure your golem never repeats the same order. |
Shake | Fabled | 50 % | Knock their curatives away. |
Kneeshatter | Fabled | 75 % | Prevent a broken foe from fleeing your grasp. |
Steadfast | Mythical | 0 % | Protect yourself from forced movement. |
Animate | Draw forth the power of the earth and raise a servant | |
Syntax: | GOLEM ANIMATE | |
Details: | You are now capable of animating a great golem from earthen materials, binding it to your
will. In order to do this you must first collect five pieces of clay from the land, which can be collected by digging in a Swamp or a Wetland environment. You can view HELP LOYALTY for more information on how to command it. |
Instruct | Issue instructive commands to your golem | |
Syntax: | ||
Details: | Syntax: GOLEM <command> [...]
Instruct commands to your golem, even remotely from a distance if you so choose. Each command will do something different and is explained below. Info - GOLEM INFO [ITEMS]: Learn about the state of your golem. Get - GOLEM GET <item>: Grab an item from their location. Give - GOLEM GIVE <item> TO <target>: Pass an item to someone. Drop - GOLEM DROP <item>: Have your golem drop an item it holds. Call - GOLEM CALL: Recall your golem from a distance, returning to your side. Return - GOLEM RETURN: Have your golem retreat to safety within the earth. |
Imprinting | Imprint actions to take when there is opportunity | |
Syntax: | GOLEM IMPRINT <ability> GOLEM REFLEX <ability> <ON/OFF> GOLEM IMPRINTS | |
Details: | You may infuse your golem with a lasting mental imprint, allowing them to recognize when
they should perform certain attacks. When a golem is ready to attack and has been ordered to fight, they will go down their list of imprints in sequential order, using the first ability that they are capable of doing. To take advantage of this, it is wise to place imprints that you wish to prioritize before later ones. Generally speaking, abilities with no or few conditions should be the last on the list. If the golem is unable to attack with an ability imprinted upon it, it will default to the Strike ability. They may also be given reflexes, which will cause your golem to immediately act when a situation presents itself. However, each reflex beyond the first will slow down your golem's attack speed slightly. |
Erasure | Dispel any imprints present within your golem | |
Syntax: | GOLEM ERASURE [ALL] | |
Details: | In a single thought, you may erase all imprints from your golem. Should you specify ALL,
reflexes will also be forgotten. |
Movement | Order your golem to move about the land | |
Syntax: | GOLEM MOVE <direction> | |
Details: | You may command your golem to move about independent of your actions. You may even
command it remotely. |
Earthpaint | Coat your golem in paints to empower their abilities | |
Syntax: | GOLEM PAINT <color> | |
Details: | You may paint your golem in a variety of coloured inks, enhancing its abilities.
Red ink: Each strike has a 33% chance to ignite the foe and deal extra fire damage. Blue ink: Each strike has a 33% chance to freeze the foe and deal extra cold damage. Yellow ink: Your servant will regenerate health much more quickly, and you will be granted a minor bonus when using health elixirs. Green ink: Every third hit, your flail will deliver the loki venom to your opponent. Purple ink: A golem infused with purple paint will receive no penalty to their attack speed for the first three reflexes they are trained to perform, and they gain an extra slot for their vigilance ability. A golem may only be painted with one ink at a time, and any new inks will replace the previous. |
Listening | Open your mind to allow your golem in | |
Syntax: | GOLEM LISTEN <ON/OFF> | |
Details: | Your golem will continually report anything said within their location, should you not be
present. |
Escape | When in grave danger, your ally will quickly flee | |
Syntax: | GOLEM ESCAPE HERE | |
Details: | You may specify a location for your golem to escape to, should they fall below 25% of
their maximum health. |
Glance | Envision whatever your golem views | |
Syntax: | GOLEM GLANCE | |
Details: | At a minor cost to equilibrium, you may envision whatever your golem can see. |
Priority | Ensure your golem acts on your behalf | |
Syntax: | GOLEM PRIORITY <ability> | |
Details: | This command allows you to specify an ability for your golem to use when next available,
regardless of your imprint order. The ability must still meet the specified requirements in order to activate, otherwise it will perform like normal. Priority requires balance to set and consumes a very small amount of equilibrium. |
Recover | Instantly infuse your ally with restorative energy | |
Syntax: | GOLEM RECOVER | |
Details: | By lending mental power to your golem, you will cause them to instantly regenerate a
portion of their life. This ability consumes a moderate amount of equilibrium, but may be done off balance. |
Bodylink | Your golem is a medium for speech and thought | |
Syntax: | GOLEM SAY <sentence> GOLEM EMOTE <string> | |
Details: | You are now linked to your golem's thoughts, allowing you to control their speech and
actions. This can be performed even at a distance. |
Memory | Your golem will remember all commands given | |
Syntax: | ||
Details: | Syntax: GOLEM MEMORY SWITCH <1 |
Servant | Order your golem to retrieve your quarry | |
Syntax: | GOLEM SERVANT <ON/OFF> | |
Details: | You may order your golem to fetch the body of any kills that you make. |
Twinsoul | Link bodies with your golem | |
Syntax: | GOLEM TWINSOUL <ON/OFF> | |
Details: | You may bind your body to your golem, allowing you to share a portion of each other's
damage. Should your golem die, however, you will find yourself suffering heavily - taking a heavy amount of damage and receiving a significant stun. |
Intertwine | Blend inks to further empower your ally | |
Syntax: | GOLEM INTERTWINE <colour> | |
Details: | You can now paint a second ink upon your golem, allowing it to receive two Earthpaint
benefits at once. |
Vigilance | Perfect your golem's training | |
Syntax: | ||
Cooldown: | 1 hour | |
Details: | Syntax: GOLEM VIGILANCE <ability> [ability2]
Your golem is now so well-trained that they may be taught to specifically hone their reflexes on a single chosen task. This reflex will become innate to them with no penalty to attack speed, and will, in some cases, bolster its capabilities in that task. There is a significant cooldown upon changing this effect however, so make sure you choose wisely. Some of the bolstered effects include: CORNER - Increases your own ability to dodge by 3%. AIRGUARD - Arrows will be reflected, chance to deflect increased. RATTLE - Increases damage and balance loss on hit. FEND - Increases resistance to all forms of damage. PROP - Will proc 100% of the time. SHAKE - Chance increased and golem also causes amnesia on hit. STEADFAST - Attempts to move allies have a chance to fail. You do not need the reflex to be imprinted in order to gain the benefits. It will be enabled automatically regardless of your imprinted selections. A golem can normally only have a single vigilance, unless it has been painted with purple earthpaint which grants a second. |
Strike | Your golem will strike down enemies with powerful fists | |
Syntax: | ||
Details: | Imprinted ability.
Your golem will strike any foe they are capable of, directly dealing blunt damage. |
Heartpunch | Command your golem to deliver a jarring strike | |
Syntax: | ||
Details: | Imprinted ability.
Should your target possess bruising upon the torso, your golem will take advantage with a powerful blow to the chest that causes heartflutter and will briefly stun them. If the target is the process of forming an aura of rebounding, then the punch will disrupt the aura from congealing into a fully fledged defence against weapons. |
Rip | Break their bones when they lie before you | |
Syntax: | ||
Details: | Imprinted ability.
Your golem will attempt to wrench a prone opponent's limbs, crippling one in the process. If all limbs are crippled, then it will cause trauma to the torso instead. |
Wrack | Punish your enemy with a weakening effect | |
Syntax: | ||
Details: | Imprinted ability.
Your golem is not only capable of physical punishment - should it sense an opponent with a mangled torso, it will send a wave of psychic force through their mind, inflicting psychic damage, and causing both paresis and heartflutter. |
Shout | A scream capable of inducing great sensitivity | |
Syntax: | ||
Details: | Imprinted ability.
An opponent afflicted with a broken head will earn a powerful shout from the golem, shaking their vision and leaving them with blurry sight. |
Grapple | Cause your golem to hold a battered foe | |
Syntax: | ||
Details: | Imprinted ability.
A prone victim with a broken torso is an ideal target for a golem to pin, gripping them in a powerful hold until they writhe free from its grasp. |
Shatter | Your golem will cast away their protection | |
Syntax: | ||
Details: | Imprinted ability.
If your opponent attempts to hide behind a magical shield, your golem will lurch forward with a powerful blow that will shatter it. |
Pummel | Allow your golem to signal a weakened foe's state | |
Syntax: | ||
Cooldown: | 60 seconds | |
Details: | Imprinted ability.
Syntax: GOLEM IMPRINT PUMMEL <1-80%> This unique ability requires a little extra information in order to be imprinted upon your golem. When your opponent's health falls below the specified threshold, your golem will lash out and deliver a powerful blow that stuns your opponent. This imprint will be placed on cooldown for a short time after it is utilised by your golem. |
Choke | A brutal manuever that robs them of senses | |
Syntax: | ||
Cooldown: | 30 seconds | |
Details: | Imprinted ability.
Should your victim be prone and experiencing moderate bruising upon the head, your golem will attempt to squeeze the life from them - causing asphyxiation damage and inducing a blackout. This imprint will be placed on cooldown for a short time after it is utilised by your golem. |
Wrench | Spot trauma and dislocate their limbs | |
Syntax: | ||
Details: | Imprinted ability.
To imprint: GOLEM IMPRINT WRENCH [<LEFT |
Knockdown | Grab them before they can fly away | |
Syntax: | ||
Details: | Reflex ability.
Enemies who attempt to fly away or swing into the trees will occasionally be met with a forceful shove to the ground, accompanied by a loss of levitation. |
Corner | Intimidate your enemies, reducing their evasion | |
Syntax: | ||
Details: | Reflex ability.
Your golem will attempt to corner the target it has been ordered to attack, granting a chance to prevent them from dodging. They will still be able to divert however. |
Fend | Allow your servant to stand between you and enemies | |
Syntax: | ||
Details: | Reflex ability.
Your golem will maintain a stance at your front, making it difficult for others to strike you. This will reduce the damage you take from blunt and cutting based attacks. |
Airguard | Your servant will shield you from aerial blows | |
Syntax: | ||
Details: | Reflex ability.
Your golem will watch out for incoming projectiles, blocking them with its bulk should the chance arise. |
Rattle | Break their defenses with a rattling punch | |
Syntax: | ||
Cooldown: | 10 seconds | |
Details: | Reflex ability.
When your opponent manages to parry your blows, your golem will lash out in response - unbalancing your foe and removing their parry. |
Prop | Your loyal ally will protect you from falling | |
Syntax: | ||
Details: | Reflex ability.
Your golem will attempt to keep you standing against all odds - should you be knocked to the ground by an active attack, your golem will have a chance to pick you back up. This ability will fail if either of your legs are crippled. |
Cycling | Ensure your golem never repeats the same order | |
Syntax: | ||
Details: | Reflex ability.
A golem that focuses on cycling their attacks will never repeat the same attack twice, unless no other conditions are met in their imprint list. |
Shake | Knock their curatives away | |
Syntax: | ||
Details: | Reflex ability.
Your golem will watch your opponent carefully, spotting attempts to consume curative pills or use a pipe, and granting a chance to knock them away. This will only be effective against the target you ordered your golem to kill. |
Kneeshatter | Prevent a broken foe from fleeing your grasp | |
Syntax: | ||
Details: | Reflex ability.
When an enemy attempts to leave your location with bruising to one of their legs, your golem will knock them to the ground and cripple that leg, preventing their escape. |
Steadfast | Protect yourself from forced movement | |
Syntax: | ||
Details: | Reflex ability.
Your golem will protect you from being moved against your will against all costs, even against magical effects. Only by choice will your golem allow you to move. |