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'''Woodlore''' is a skill of the [[Sentinel (class)|Sentinel]] class, focused on several things: physical protection and durability, hiding from sight, and gaining the aide of animals for combat. You can even signal messages to fellow rangers! | '''Woodlore''' is a skill of the [[Sentinel (class)|Sentinel]] class, focused on several things: physical protection and durability, hiding from sight, and gaining the aide of animals for combat. You can even signal messages to fellow rangers! | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Hide |Inept |0 |Conceal yourself in the shadows. }} | |||
{{SkillTableRow |Hide|Inept|0|Conceal yourself in the shadows. }} | {{SkillTableRow |Signal |Novice |0 |Call across an area to your kin with the voice of the wild. }} | ||
{{SkillTableRow |Signal|Novice|0|Call across an area to your kin with the voice of the wild. }} | {{SkillTableRow |Climbing |Apprentice |50 |Clamber up into the trees with ease. }} | ||
{{SkillTableRow |Climbing|Apprentice|50|Clamber up into the trees with ease. }} | {{SkillTableRow |Hardiness |Capable |0 |Your time in the wilds has hardened both spirit and body. }} | ||
{{SkillTableRow |Hardiness|Capable|0|Your time in the wilds has hardened both spirit and body. }} | {{SkillTableRow |Barkskin |Adept |25 |Make your skin tough like bark. }} | ||
{{SkillTableRow |Barkskin|Adept|25|Make your skin tough like bark. }} | {{SkillTableRow |Coagulation |Adept |75 |Use your knowledge of healing to reduce bleeding. }} | ||
{{SkillTableRow |Coagulation|Adept|75|Use your knowledge of healing to reduce bleeding. }} | {{SkillTableRow |Conceal |Skilled |0 |Naught but a wisp of shadow from the wood. }} | ||
{{SkillTableRow |Conceal|Skilled|0|Naught but a wisp of shadow from the wood. }} | {{SkillTableRow |Wildmark |Skilled |50 |Leave your mark in the depths of the wild. }} | ||
{{SkillTableRow |Wildmark|Skilled|50|Leave your mark in the depths of the wild. }} | {{SkillTableRow |Foreststriding |Skilled |75 |Walk the woodland with the stride of the rangers. }} | ||
{{SkillTableRow |Foreststriding|Skilled|75|Walk the woodland with the stride of the rangers. }} | {{SkillTableRow |Refresh |Gifted |0 |Rouse your wearied body with a surge of strength. }} | ||
{{SkillTableRow |Refresh|Gifted|0|Rouse your wearied body with a surge of strength. }} | {{SkillTableRow |Tent |Gifted |40 |Protect yourself from the elements. }} | ||
{{SkillTableRow |Tent|Gifted|40|Protect yourself from the elements. }} | {{SkillTableRow |Campfire |Gifted |60 |Build a campfire to soothe the body and soul. }} | ||
{{SkillTableRow |Campfire|Gifted|60|Build a campfire to soothe the body and soul | {{SkillTableRow |Thornspray |Virtuoso |40 |Attack your enemies with a flurry of flying thorns. }} | ||
{{SkillTableRow |Lifesap |Virtuoso |60 |Leech from the spilled blood of others. }} | |||
{{SkillTableRow |Thornspray|Virtuoso|40|Attack your enemies with a flurry of flying thorns. }} | {{SkillTableRow |Instinct |Virtuoso |80 |The forest is your domain; the land your ally. }} | ||
{{SkillTableRow |Lifesap|Virtuoso|60|Leech from the spilled blood of others. }} | {{SkillTableRow |Track |Fabled |0 |Order a loyal companion to track down your prey. }} | ||
{{SkillTableRow |Instinct|Virtuoso|80|The forest is your domain; the land your ally. }} | {{SkillTableRow |Might |Fabled |10 |Cure yourself of an affliction through might. }} | ||
{{SkillTableRow |Track|Fabled|0|Order a loyal companion to track down your prey. }} | {{SkillTableRow |Rejuvenate |Fabled |40 |Return life to blighted land. }} | ||
{{SkillTableRow |Might|Fabled|10|Cure yourself of an affliction through might. }} | {{SkillTableRow |Vitality |Fabled |60 |An adrenaline rush to heal your body. }} | ||
{{SkillTableRow |Rejuvenate|Fabled|40|Return life to blighted land. }} | {{SkillTableRow |Campsite |Fabled |80 |Expand your hunting ground into a fortified campsite. }} | ||
{{SkillTableRow |Vitality|Fabled|60|An adrenaline rush to heal your body. }} | {{SkillTableRow |Camouflage |Mythical |0 |Hide your companions from the watchful gaze of others. }} | ||
{{SkillTableRow |Campsite|Fabled|80|Expand your hunting ground into a fortified campsite. }} | |} | ||
{{SkillTableRow |Camouflage|Mythical|0|Hide your companions from the watchful gaze of others. }}|} | |||
{{SkillHeader}} | {{SkillHeader}} | ||
== | ====Companion Abilities==== | ||
{{SkillTableRow |Calling|Inept|0|Call to the beasts of the woodlands to aid you in battle. }} | {{SkillTableRow |Calling |Inept |0 |Call to the beasts of the woodlands to aid you in battle. }} | ||
{{SkillTableRow |Wisp|Inept|0|A glowing wisp that will distract your enemies. }} | {{SkillTableRow |Wisp |Inept |0 |A glowing wisp that will distract your enemies. }} | ||
{{SkillTableRow |Weasel|Novice|50|Call a weasel to your aid, capable of shredding defenses. }} | {{SkillTableRow |Weasel |Novice |50 |Call a weasel to your aid, capable of shredding defenses. }} | ||
{{SkillTableRow |Nightingale|Apprentice|0|A beautiful bird that will protect you and your | {{SkillTableRow |Nightingale |Apprentice |0 |A beautiful bird that will protect you and your | ||
companions. }} | companions. }} | ||
{{SkillTableRow |Rook|Capable|50|Throw your foes off balance with the rook's swoop. }} | {{SkillTableRow |Rook |Capable |50 |Throw your foes off balance with the rook's swoop. }} | ||
{{SkillTableRow | | {{SkillTableRow |Coyote |Adept |0 |Call upon the coyote to tear apart your victim. }} | ||
{{SkillTableRow |Raccoon|Adept|50|A beast that will pluck curatives from your foe's grasp. }} | {{SkillTableRow |Raccoon |Adept |50 |A beast that will pluck curatives from your foe's grasp. }} | ||
{{SkillTableRow |Elk|Skilled|25|The mighty elk will | {{SkillTableRow |Elk |Skilled |25 |The mighty elk will ram your opponents prone. }} | ||
{{SkillTableRow |Gyrfalcon|Gifted|20|Summon an enormous gyrfalcon to rip your foes to pieces. }} | {{SkillTableRow |Gyrfalcon |Gifted |20 |Summon an enormous gyrfalcon to rip your foes to pieces. }} | ||
{{SkillTableRow |Raloth|Expert|0|An ancient, harrowing beast that will shatter their bones. }} | {{SkillTableRow |Raloth |Expert |0 |An ancient, harrowing beast that will shatter their bones. }} | ||
{{SkillTableRow |Entourage|Expert|20|Lead up to three companions at a time. }} | {{SkillTableRow |Entourage |Expert |20 |Lead up to three companions at a time. }} | ||
{{SkillTableRow |Mount|Expert|40|Great beasts will bear your weight in the hunt. }} | {{SkillTableRow |Mount |Expert |40 |Great beasts will bear your weight in the hunt. }} | ||
{{SkillTableRow |Daunt|Expert|80|The daunting cry of a beast will rattle their senses. }} | {{SkillTableRow |Daunt |Expert |80 |The daunting cry of a beast will rattle their senses. }} | ||
{{SkillTableRow |Swoop|Virtuoso|0|Harry your foes from the heavens. }} | {{SkillTableRow |Swoop |Virtuoso |0 |Harry your foes from the heavens. }} | ||
{{SkillTableRow |Crocodile|Virtuoso|20|Summon a powerful crocodile to tear their body apart. }} | {{SkillTableRow |Crocodile |Virtuoso |20 |Summon a powerful crocodile to tear their body apart. }} | ||
{{SkillTableRow |Icewyrm|Fabled|20|The legendary icewyrm will freeze your enemies in place. }} | {{SkillTableRow |Icewyrm |Fabled |20 |The legendary icewyrm will freeze your enemies in place. }} | ||
{{SkillTableRow |Cockatrice|Mythical|25|A mythical beast inspiring insanity in your foes. }} | {{SkillTableRow |Cockatrice |Mythical |25 |A mythical beast inspiring insanity in your foes. }} | ||
{{SkillTableRow |Icebreath|Mythical|50|A chilling gout from the jaws of the icewyrm. }} | {{SkillTableRow |Icebreath |Mythical |50 |A chilling gout from the jaws of the icewyrm. }} | ||
{{SkillTableRow |Company|Mythical|75|Surround yourself with forestal allies. }} | {{SkillTableRow |Company |Mythical |75 |Surround yourself with forestal allies. }} | ||
{{SkillTableRow |Opportunity|Transcendent|0|The watchful hunter strikes at the first sign of | {{SkillTableRow |Opportunity |Transcendent |0 |The watchful hunter strikes at the first sign of | ||
weakness. }}|} | weakness. }} | ||
|} | |||
{{ | {{Anchor|Hide}} | ||
| | {{Skill_detail | ||
|skill = Hide | |||
|description = Conceal yourself in the shadows | |||
|syntax = HIDE and EMERGE | |syntax = HIDE and EMERGE | ||
| | |detail = In the ebb and flow of the Rhythm, the hunter may become the hunted. Many scouts amongst | ||
In the ebb and flow of the Rhythm, the hunter may become the hunted. Many scouts amongst the | the Sentinels quickly learn to keep to the shadows in their training, lest their elders catch them. | ||
Sentinels quickly learn to keep to the shadows in their training, lest their elders catch them. | |||
This will allow you to quickly conceal yourself from common view, assuming no others stand in your | This will allow you to quickly conceal yourself from common view, assuming no others stand in your | ||
location. If you wish to no longer hide, then you can emerge from your hiding place. | location. If you wish to no longer hide, then you can emerge from your hiding place. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Signal}} | |||
{{ | {{Skill_detail | ||
| | |skill = Signal | ||
|description = Call across an area to your kin with the voice of the wild | |||
|syntax = SIGNAL <message> | |syntax = SIGNAL <message> | ||
| | |detail = It is often said that the enemy has many spies; but none so cunning as to know the speech | ||
It is often said that the enemy has many spies; but none so cunning as to know the speech of birds | of birds and beasts. The Sentinel rangers have spent much of their time within the woodlands and | ||
and beasts. The Sentinel rangers have spent much of their time within the woodlands and vales of | vales of Sapience, and so have learned to mask their calls to their allies across the great | ||
Sapience, and so have learned to mask their calls to their allies across the great expanses. | expanses. | ||
Masking your words, you can communicate in secrecy by twittering as a mockingbird or even the | Masking your words, you can communicate in secrecy by twittering as a mockingbird or even the | ||
croaking cry of a raven for the enemy shall be none the wiser as the Wilds themselves are your ally. | croaking cry of a raven for the enemy shall be none the wiser as the Wilds themselves are your ally. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Climbing}} | |||
{{ | {{Skill_detail | ||
| | |skill = Climbing | ||
|description = Clamber up into the trees with ease | |||
|syntax = CLIMB UP and CLIMB DOWN | |syntax = CLIMB UP and CLIMB DOWN | ||
| | |detail = It takes a knowing hand and eye to move through the treetops, finding purchase in every | ||
It takes a knowing hand and eye to move through the treetops, finding purchase in every lofty bough | lofty bough and making sure the wind doesn't buffet you from your perch. The Rangers will often | ||
and making sure the wind doesn't buffet you from your perch. The Rangers will often tell the | tell the younger Trackers of their bone-shattering plummets from the heavens, but many claim it is | ||
younger Trackers of their bone-shattering plummets from the heavens, but many claim it is little | little more than an attempt to 'put a scare' into you. | ||
more than an attempt to 'put a scare' into you. | |||
Should there be trees in your location, you may climb up into their treetops. You can then climb | Should there be trees in your location, you may climb up into their treetops. You can then climb | ||
down if you wish to leave them. | down if you wish to leave them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Hardiness}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hardiness | ||
|description = Your time in the wilds has hardened both spirit and body | |||
|syntax = HARDINESS | |syntax = HARDINESS | ||
| | |detail = Through their training, the Sentinels have become hardy in the unyielding and unforgiving | ||
Through their training, the Sentinels have become hardy in the unyielding and unforgiving | |||
wilderness that spans the breadth of Sapience. Your natural resilience has granted you bonus | wilderness that spans the breadth of Sapience. Your natural resilience has granted you bonus | ||
resistance to the harmful effects of cold and poisons. | resistance to the harmful effects of cold and poisons. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barkskin}} | |||
{{ | {{Skill_detail | ||
| | |skill = Barkskin | ||
|description = Make your skin tough like bark | |||
|syntax = BARKSKIN | |syntax = BARKSKIN | ||
| | |detail = Make your skin tough as bark, granting bonus resistance to physical damage. This | ||
Make your skin tough as bark, granting bonus resistance to physical damage. This resistance is | resistance is greater when standing in a forest or overgrown environment. | ||
greater when standing in a forest or overgrown environment. | |||
Your resistance will grow in toughness as you learn more in Woodlore. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Coagulation}} | |||
{{Skill_detail | |||
|skill = Coagulation | |||
|description = Use your knowledge of healing to reduce bleeding | |||
|syntax = | |||
|detail = Snytax: COAGULATION <ON|OFF> | |||
Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. | Anyone who spends time in the wilderness understands the value of a basic knowledge of first aid. | ||
Using this technique, you will cause your bleeding to passively clot while active, though it does | Using this technique, you will cause your bleeding to passively clot while active, though it does | ||
drain mana in order to maintain. | drain mana in order to maintain. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Conceal}} | |||
{{ | {{Skill_detail | ||
| | |skill = Conceal | ||
|description = Naught but a wisp of shadow from the wood | |||
|syntax = CONCEAL | |syntax = CONCEAL | ||
| | |detail = By masking yourself in the shadows, you will be able to mask your movements to and from | ||
By masking yourself in the shadows, you will be able to mask your movements to and from locations, | locations, concealing your identity from those who see you dart away. This defence lasts far longer | ||
concealing your identity from those who see you dart away. This defence lasts far longer when used | when used within a forest environment. | ||
within a forest environment. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wildmark}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wildmark | ||
|syntax = WILDMARK CREATE <message> | |description = Leave your mark in the depths of the wild | ||
|syntax = WILDMARK CREATE <message> WILDMARK MAINTAIN WILDMARK CLEAR | |||
|detail = Subtly altering the natural environment around you will allow you to leave a message that | |||
only Sentinels may read. This message will last only a few months, though you may maintain it to | |||
Subtly altering the natural environment around you will allow you to leave a message that only | reset this timer. Alternatively, you may simply clear the present message. You may only clear | ||
Sentinels may read. This message will last only a few months, though you may maintain it to reset | messages you have placed. | ||
this timer. Alternatively, you may simply clear the present message. You may only clear messages | |cooldown = | ||
you have placed. | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Foreststriding}} | |||
{{ | {{Skill_detail | ||
| | |skill = Foreststriding | ||
|description = Walk the woodland with the stride of the rangers | |||
|syntax = FORESTSTRIDE | |syntax = FORESTSTRIDE | ||
| | |detail = You are capable of moving through the forest with incredible ease, granting you bonus | ||
You are capable of moving through the forest with incredible ease, granting you bonus celerity in | celerity in any natural outdoor environment and an additional bonus within forests. | ||
any outdoor environment and an additional bonus within forests. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Refresh}} | |||
{{ | {{Skill_detail | ||
| | |skill = Refresh | ||
|description = Rouse your wearied body with a surge of strength | |||
|syntax = REFRESH BODY | |syntax = REFRESH BODY | ||
| | |detail = Usable only so often, you can call upon your inner reserves to refresh your body, | ||
Usable only so often, you can call upon your inner reserves to | granting you a temporary bonus to both your strength and constitution. If you use this skill within | ||
your | the limits of a city, you will also refresh a hefty portion of your endurance. | ||
|cooldown = 60 minutes | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tent}} | |||
{{ | {{Skill_detail | ||
| | |skill = Tent | ||
|syntax = TENT SETUP | |description = Protect yourself from the elements | ||
|syntax = TENT SETUP TENT COLLAPSE TENT LOCATE | |||
|detail = Commodities: | |||
Commodities: | |||
3 rope, 3 wood, and 3 cloth. | 3 rope, 3 wood, and 3 cloth. | ||
Line 176: | Line 200: | ||
Patrons are permitted to change the descriptions of your tent, as long as the description maintains | Patrons are permitted to change the descriptions of your tent, as long as the description maintains | ||
that you are indeed inside a small, simple tent. | that you are indeed inside a small, simple tent. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Campfire}} | |||
{{ | {{Skill_detail | ||
| | |skill = Campfire | ||
|syntax = CAMPFIRE BUILD | |description = Build a campfire to soothe the body and soul | ||
| | |syntax = CAMPFIRE BUILD CAMPFIRE STOKE | ||
|detail = Commodities: | |||
Commodities: | |||
3 wood to build | 3 wood to build | ||
1 wood to stoke | 1 wood to stoke | ||
By building a campfire, you can keep yourself and others warm in the cold. Additionally, your | By building a campfire, you can keep yourself and others warm in the cold. Additionally, your | ||
craftsmanship will help regenerate the endurance and willpower of those that linger by the flames. | craftsmanship will help regenerate the endurance and willpower of those that linger by the flames. | ||
When the fire starts to burn out, you may stoke it with extra wood to keep it alive. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Thornspray}} | |||
{{ | {{Skill_detail | ||
| | |skill = Thornspray | ||
|syntax = | |description = Attack your enemies with a flurry of flying thorns | ||
| | |syntax = THORNSPRAY | ||
While in a plant lush environment, you may fill the air with deadly flying thorns, damaging any | |detail = While in a plant lush environment, you may fill the air with deadly flying thorns, | ||
enemy that is within your location. These thorns will additionally sting your opponent with the | damaging any enemy that is within your location. These thorns will additionally sting your opponent | ||
loki venom. | with the loki venom. | ||
You may use this ability in the following environments: | You may use this ability in the following environments: | ||
Line 218: | Line 237: | ||
It is possible to use thornspray within an overgrown location caused by a Shaman, however you will | It is possible to use thornspray within an overgrown location caused by a Shaman, however you will | ||
find that the damage is reduced. | find that the damage is reduced. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Lifesap}} | |||
{{ | {{Skill_detail | ||
| | |skill = Lifesap | ||
|description = Leech from the spilled blood of others | |||
|syntax = LIFESAP | |syntax = LIFESAP | ||
| | |detail = When you spill the blood of another, you will recover a portion of the damage you dealt | ||
When you spill the blood of another, you will recover a portion of the damage you dealt as health. | as health. Critical hits do not affect the amount returned. | ||
Critical hits do not affect the amount returned. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Instinct}} | |||
{{ | {{Skill_detail | ||
| | |skill = Instinct | ||
|description = The forest is your domain; the land your ally | |||
|syntax = INSTINCTS | |syntax = INSTINCTS | ||
| | |detail = While standing in a natural environment, you will be able to spot disturbances such as | ||
While standing in a natural environment, you will be able to spot disturbances such as fires or | fires or exterminated plant-life in the local area. | ||
exterminated plant-life in the local area. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Track}} | |||
{{ | {{Skill_detail | ||
| | |skill = Track | ||
|description = Order a loyal companion to track down your prey | |||
|syntax = TRACK <target> | |syntax = TRACK <target> | ||
| | |detail = While mounted on one of your summoned beasts, you may track to an outdoor opponent, | ||
While mounted on one of your summoned beasts, you may track to an outdoor opponent, moving you to | moving you to their location after a short delay. | ||
their location after a short delay. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Might}} | |||
{{ | {{Skill_detail | ||
| | |skill = Might | ||
|description = Cure yourself of an affliction through might | |||
|syntax = MIGHT | |syntax = MIGHT | ||
| | |detail = Let out a mighty shout and purge yourself of a random affliction. | ||
Let out a mighty shout and purge yourself of a random affliction | |||
|cooldown = 20 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rejuvenate}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rejuvenate | ||
|description = Return life to blighted land | |||
|syntax = REJUVENATE | |syntax = REJUVENATE | ||
| | |detail = At the cost of ten elemental ice commodities, you may restore the state of a natural | ||
At the cost of ten elemental ice commodities, you may restore the state of a natural location that | location that has been exterminated by a necromancer's magics through this simple incantation. | ||
has been exterminated by a necromancer's magics through this simple incantation. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Vitality}} | |||
{{ | {{Skill_detail | ||
| | |skill = Vitality | ||
|description = An adrenaline rush to heal your body | |||
|syntax = VITALITY | |syntax = VITALITY | ||
| | |detail = Providing you have full health and mana, you can call upon your adrenal glands to heal | ||
you significantly should your health drop below a quarter of its maximum. | |||
significantly | |||
Cooldown (when triggered): 180 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Campsite}} | |||
{{ | {{Skill_detail | ||
| | |skill = Campsite | ||
|syntax = CAMPSITE CONSTRUCT | |description = Expand your hunting ground into a fortified campsite | ||
|syntax = CAMPSITE CONSTRUCT CAMPSITE REMOVE SCOUT | |||
|detail = You may convert your tent and campfire into a full campsite, granting you several bonuses | |||
exclusive to its presence. This process takes a bit of endurance and concentration as you set up | |||
You may convert your tent and campfire into a full campsite, granting you several bonuses exclusive | the surrounding area, and may only be done in a forest environment. | ||
to its presence. This process takes a bit of endurance and concentration as you set up the | |||
surrounding area, and may only be done in a forest environment. | |||
You will receive the following effects while remaining at your campsite: | You will receive the following effects while remaining at your campsite: | ||
Line 291: | Line 323: | ||
- Remaining in the treetops of your location will mask the presence of any allies, hiding them from | - Remaining in the treetops of your location will mask the presence of any allies, hiding them from | ||
sensing. | sensing. | ||
- You may SCOUT while in the treetops, discerning the presence of any denizen or animal in the area | - You may SCOUT while in the treetops, discerning the presence of any outdoor denizen or animal in | ||
the area. | |||
A campsite will last for one Aetolian week. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Camouflage}} | |||
{{ | {{Skill_detail | ||
| | |skill = Camouflage | ||
|description = Hide your companions from the watchful gaze of others | |||
|syntax = CAMOUFLAGE COMPANIONS | |syntax = CAMOUFLAGE COMPANIONS | ||
| | |detail = You may hide your companions in the undergrowth, concealing them mostly from view. | ||
You may hide your companions in the undergrowth, concealing them mostly from view. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Calling}} | |||
{{ | {{Skill_detail | ||
| | |skill = Calling | ||
|syntax = CALL <companion> | |description = Call to the beasts of the woodlands to aid you in battle | ||
|syntax = CALL <companion> DISMISS <companion> CALL ANIMALS ANIMALS | |||
|detail = You are able to call and control up to two companions at once. Consult AB WOODLORE for a | |||
list of the companions you may use. Calling companions has no delay if used in a forest, a short | |||
delay if used in a non-urban environment, and a long delay otherwise as it will take some time to | |||
You are able to call and control up to two companions at once. Consult AB WOODLORE for a list of | find your location. | ||
the companions you may use. Calling companions has no delay if used in a forest, a short delay if | |||
used in a non-urban environment, and a long delay otherwise as it will take some time to find your | |||
location. | |||
If you get separated from your animals you can CALL ANIMALS at any time to return them to your side. | If you get separated from your animals you can CALL ANIMALS at any time to return them to your side. | ||
ANIMALS will let you see what animals you have summoned, as well as their current location. | ANIMALS will let you see what animals you have summoned, as well as their current location. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Wisp}} | |||
{{ | {{Skill_detail | ||
| | |skill = Wisp | ||
|description = A glowing wisp that will distract your enemies | |||
|syntax = CALL WISP | |syntax = CALL WISP | ||
| | |detail = Call forth a wisp of the woods to confound your enemies. Its pulsing lights will | ||
Call forth a wisp of the woods to confound your enemies. Its pulsing lights will occasionally | occasionally instill idiocy into the poor sap that it surrounds. | ||
instill idiocy into the poor sap that it surrounds. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Weasel}} | |||
{{ | {{Skill_detail | ||
| | |skill = Weasel | ||
|description = Call a weasel to your aid, capable of shredding defenses | |||
|syntax = CALL WEASEL | |syntax = CALL WEASEL | ||
| | |detail = Wiley and fast, the weasel will dart about your foe and attempt to strip away their | ||
Wiley and fast, the weasel will dart about your foe and attempt to strip away their defences, | defences, particularly the aura of rebounding. | ||
particularly the aura of rebounding. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Nightingale}} | |||
{{ | {{Skill_detail | ||
| | |skill = Nightingale | ||
|description = A beautiful bird that will protect you and your companions | |||
|syntax = CALL NIGHTINGALE | |syntax = CALL NIGHTINGALE | ||
| | |detail = The tranquil nightingale will periodically sing a refreshing melody that will heal you | ||
The tranquil nightingale will periodically sing a refreshing melody that will heal you and your | and your allies in the same location as it. It will heal either health or mana - but not both - as | ||
allies in the same location as it. It will heal either health or mana - but not both - as long as | long as you are below 90% of your respective maximum. | ||
you are below 90% of your respective maximum. | |||
In addition, it will seek to protect other animal companions in your entourage, generating | In addition, it will seek to protect other animal companions in your entourage, generating | ||
transient prismatic barriers that prevent aggression against them. | transient prismatic barriers that prevent aggression against them. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rook}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rook | ||
|description = Throw your foes off balance with the rook's swoop | |||
|syntax = CALL ROOK | |syntax = CALL ROOK | ||
| | |detail = The frantic rook will constantly harass your foe, occasionally succeeding in knocking | ||
The frantic rook will constantly harass your foe, occasionally succeeding in knocking them off | them off balance. | ||
balance. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Coyote}} | |||
{{ | {{Skill_detail | ||
| | |skill = Coyote | ||
| | |description = Call upon the coyote to tear apart your victim | ||
| | |syntax = CALL COYOTE ORDER COYOTE LEAP <direction> | ||
|detail = This large coyote will allow you to leap over any obstacle while mounted - should you | |||
also possess the Leaping ability in Horsemanship, it will become significantly faster. | |||
the Leaping ability in Horsemanship, it will become significantly faster. | |||
Additionally it will maul your opponents when it attacks, causing large amounts of bleeding and | Additionally it will maul your opponents when it attacks, causing large amounts of bleeding and | ||
damage. | damage. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Raccoon}} | |||
{{Skill_detail | |||
|skill = Raccoon | |||
|description = A beast that will pluck curatives from your foe's grasp | |||
|syntax = CALL RACCOON | |||
|detail = While not as quick or powerful as other companions, the raccoon makes up for what it | |||
lacks in sheer strength with ingenuity - when an opponent attempts to consume a pill, it has a | |||
chance it will simply steal it away. | |||
It will also bolster the chance of Entrapment slightly. Please see AB TRACKING ENTRAPMENT for more | |||
information on this skill. | |||
Cooldown (on proc): 15 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Elk}} | |||
{{ | {{Skill_detail | ||
| | |skill = Elk | ||
|syntax = CALL ELK | |description = The mighty elk will ram your opponents prone | ||
| | |syntax = CALL ELK | ||
|detail = The majestic elk acts as mount and surprising companion both, and will periodically ram | |||
The majestic elk acts as mount and surprising companion both, and will | your opponents, knocking them to the ground. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Gyrfalcon}} | |||
{{ | {{Skill_detail | ||
| | |skill = Gyrfalcon | ||
|description = Summon an enormous gyrfalcon to rip your foes to pieces | |||
|syntax = CALL GYRFALCON | |syntax = CALL GYRFALCON | ||
| | |detail = This powerful bird of prey will not hesitate to lacerate your victims, cutting their | ||
This powerful bird of prey will not hesitate to lacerate your victims, cutting their flesh with | flesh with deadly talons and causing disfigurement. | ||
deadly talons and causing disfigurement. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Raloth}} | |||
{{Skill_detail | |||
|skill = Raloth | |||
|description = An ancient, harrowing beast that will shatter their bones | |||
|syntax = CALL RALOTH ORDER RALOTH TRAMPLE <direction> ORDER RALOTH TRAMPLE <person> | |||
|detail = This mythical forest beast resembles a rhino in some regards, and its ability to trample | |||
over any obstacle is shared. | |||
While mounted, you may trample a direction to bypass any blockers while simultaneously stunning | |||
them. You can also choose to trample a prone victim to deal blunt damage while crippling a limb, | |||
cracking their ribs, or crippling their throat at random. This can give all afflictions at once, | |||
however it becomes less and less likely the more are given from a single trample. About two is | |||
expected. | |||
simultaneously stunning them | |||
their | |||
When ordered to attack an opponent, it will deal some cutting damage. Should the raloth attack an | |||
opponent that is prone, its horns will puncture their chest and leave behind a light wound. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Entourage}} | |||
{{Skill_detail | |||
|skill = Entourage | |||
|description = Lead up to three companions at a time | |||
|syntax = | |||
|detail = This ability is passive. | |||
You may now summon and control up to three companions at a time. | You may now summon and control up to three companions at a time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Mount}} | |||
{{ | {{Skill_detail | ||
| | |skill = Mount | ||
|description = Great beasts will bear your weight in the hunt | |||
|syntax = MOUNT <companion> | |syntax = MOUNT <companion> | ||
| | |detail = You may now mount several of your larger companions to use them as a steed. Not only are | ||
You may now mount several of your larger companions to use them as a steed. Not only are they | they usable with any associated Horsemanship abilities, but several of the companions possess | ||
usable with any associated Horsemanship abilities, but several of the companions possess unique | unique abilities only usable while mounted. | ||
abilities only usable while mounted. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Daunt}} | |||
{{ | {{Skill_detail | ||
| | |skill = Daunt | ||
|description = The daunting cry of a beast will rattle their senses | |||
|syntax = ORDER <companion> DAUNT <target> | |syntax = ORDER <companion> DAUNT <target> | ||
| | |detail = A quick command to your companion will cause them to roar at your target, startling them | ||
A quick command to your companion will cause them to roar at your target, startling them with a | with a mental affliction. If the target is undeaf, they will sustain mental damage. Using this | ||
mental affliction. If the target is undeaf, they will sustain mental damage. Using this ability | ability will open up the opportunity for a dhuriv flourish. | ||
will open up the opportunity for a dhuriv flourish. | |||
Coyote: Claustrophobia | |||
Raloth: Agoraphobia | Raloth: Agoraphobia | ||
Crocodile: Loneliness | Crocodile: Loneliness | ||
Cockatrice: Berserking | Cockatrice: Berserking | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Swoop}} | |||
{{ | {{Skill_detail | ||
| | |skill = Swoop | ||
|description = Harry your foes from the heavens | |||
|syntax = ORDER <companion> SWOOP <target> | |syntax = ORDER <companion> SWOOP <target> | ||
| | |detail = You may order a companion with wings to swoop from above, striking your target and | ||
You may order a companion with wings to swoop from above, striking your target and producing a | producing a specific effect depending on the animal. Using this ability will open up the | ||
specific effect depending on the animal. Using this ability will open up the opportunity for a | opportunity for a dhuriv flourish. | ||
dhuriv flourish. | |||
Gyrfalcon: Bleeding | Gyrfalcon: Bleeding | ||
Nightingale: | Nightingale: Upsets equilibrium | ||
Rook: Upsets balance | Rook: Upsets balance | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Crocodile}} | |||
{{ | {{Skill_detail | ||
| | |skill = Crocodile | ||
|description = Summon a powerful crocodile to tear their body apart | |||
|syntax = CALL CROCODILE | |syntax = CALL CROCODILE | ||
| | |detail = The crushing bite of the crocodile inflicts not only physical trauma, but can weaken the | ||
The crushing bite of the crocodile inflicts not only physical trauma, but can weaken the target's | target's very body, causing one of clumsiness or weariness. You may not control a crocodile while a | ||
very body, causing one of clumsiness or weariness. You may not control a crocodile while a | cockatrice is in your entourage. | ||
cockatrice is in your entourage. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Icewyrm}} | |||
{{ | {{Skill_detail | ||
| | |skill = Icewyrm | ||
|description = The legendary icewyrm will freeze your enemies in place | |||
|syntax = CALL ICEWYRM | |syntax = CALL ICEWYRM | ||
| | |detail = This wyrm of legend will constantly plague your foe with chilling breath, causing cold | ||
This wyrm of legend will constantly plague your foe with chilling breath, causing cold damage while | damage while occassionally freezing them. | ||
occassionally freezing them. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Cockatrice}} | |||
{{ | {{Skill_detail | ||
| | |skill = Cockatrice | ||
|description = A mythical beast inspiring insanity in your foes | |||
|syntax = CALL COCKATRICE | |syntax = CALL COCKATRICE | ||
| | |detail = This legendary beast possesses a stare that assaults the mind of your enemy, instilling | ||
This legendary beast possesses a stare that assaults the mind of your enemy, instilling one of | one of dizziness or epilepsy with each strike, alongside psychic harm. You may not control a | ||
dizziness or epilepsy with each strike, alongside psychic harm. You may not control a cockatrice | cockatrice while a crocodile is in your entourage. | ||
while a crocodile is in your entourage. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Icebreath}} | |||
{{ | {{Skill_detail | ||
| | |skill = Icebreath | ||
|description = A chilling gout from the jaws of the icewyrm | |||
|syntax = ORDER ICEWYRM ICEBREATH <target> | |syntax = ORDER ICEWYRM ICEBREATH <target> | ||
| | |detail = You may command your icewyrm to freeze your target, chilling your victim. Using this | ||
You may command your icewyrm to freeze your target, | ability will open up the opportunity for a dhuriv flourish. | ||
|cooldown = | |||
flourish. | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Company}} | |||
{{Skill_detail | |||
|skill = Company | |||
|description = Surround yourself with forestal allies | |||
|syntax = | |||
|detail = This ability is passive. | |||
A master of animal empathy, you may now wilfully control up to four companions at a time. | A master of animal empathy, you may now wilfully control up to four companions at a time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Opportunity}} | |||
{{ | {{Skill_detail | ||
| | |skill = Opportunity | ||
|description = The watchful hunter strikes at the first sign of weakness | |||
|syntax = OPPORTUNITY | |syntax = OPPORTUNITY | ||
| | |detail = For a limited duration you may order your companions to watch their target, looking for | ||
For a limited duration you may order your companions to watch their target, looking for moments to | moments to strike. Their attack speed will be doubled for the duration of the effect. | ||
strike. Their attack speed will be doubled for the duration of the effect | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | }} |
edits