Difference between revisions of "Bioessence (skill)"

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'''Bioessence''' is the culmination of centuries of research and striving by the now-defunct [[Cabalists (guild)|Cabal]] to seek a replacement - indeed, a natural conclusion to - the art of [[Necromancy (skill)|Necromancy]]. As a northern successor, Bioessence combines the [[Spinesreach|Spirean]] ideals of progress with a working knowledge of anatomy and biology. In addition to its scientific applications, wielders of the art employ it with a clinical ruthlessness to destroy their enemies, using a combined agent of shadow essence and elemental material known as the 'mutagen.'
'''Bioessence''' is the culmination of centuries of research and striving by the now-defunct [[Cabalists (guild)|Cabal]] to seek a replacement - indeed, a natural conclusion to - the art of [[Necromancy (skill)|Necromancy]]. As a northern successor, Bioessence combines the [[Spinesreach|Spirean]] ideals of progress with a working knowledge of anatomy and biology. In addition to its scientific applications, wielders of the art employ it with a clinical ruthlessness to destroy their enemies, using a combined agent of shadow essence and elemental material known as the 'mutagen.'
{{SkillHeader}}
{{SkillTableRow |Energy |Inept |0 |See how much energy you have. }}
{{SkillTableRow |Jolt |Inept |0 |Jolt yourself with a surge of adrenaline. }}
{{SkillTableRow |Diagnose |Novice |0 |Check the physical health of a subject. }}
{{SkillTableRow |Infection |Apprentice |0 |Infect another with a mutagen. }}
{{SkillTableRow |Preservation |Capable |0 |Preserve a specimen. }}
{{SkillTableRow |Tension |Capable |50 |Superior tension within your arms. }}
{{SkillTableRow |Knitting |Skilled |0 |Knit together wounds over time. }}
{{SkillTableRow |Flare |Skilled |66 |Flare an infection into life. }}
{{SkillTableRow |Steroid |Gifted |33 |Tap into the potential of your body. }}
{{SkillTableRow |Probe |Expert |0 |Probe the abilities of your subject. }}
{{SkillTableRow |Adaptation |Expert |66 |Adapt your body. }}
{{SkillTableRow |Osmosis |Virtuoso |25 |Balance or instability. }}
{{SkillTableRow |Stimulant |Virtuoso |50 |Quicken the recovery of the mind. }}
{{SkillTableRow |Ethereal |Fabled |25 |Shed your physical form. }}
{{SkillTableRow |Catabolism |Fabled |50 |Draw forth the power of your inner core. }}
{{SkillTableRow |Ameliorate |Fabled |75 |Heal yourself and those around you. }}
{{SkillTableRow |Growth |Mythical |20 |Form twisted growths within another. }}
{{SkillTableRow |Autonomy |Mythical |60 |Remove the reliance upon yourself. }}
{{SkillTableRow |Nexus |Transcendent |0 |Shared suffering at your command. }}
|}
{{SkillHeader}}
====Mutagen Effects====
{{SkillTableRow |Mutagen |Inept |0 |Concoct a deadly mutagen. }}
{{SkillTableRow |Depressant |Adept |0 |Dark thoughts within the mind. }}
{{SkillTableRow |Acute |Adept |50 |Powerful but short lived. }}
{{SkillTableRow |Somnolent |Skilled |33 |Sluggish response to threat. }}
{{SkillTableRow |Psychoactive |Gifted |0 |Draw out the depths of depravity. }}
{{SkillTableRow |Virulent |Gifted |66 |Weak at first, stronger later. }}
{{SkillTableRow |Reactive |Expert |33 |Severe allergic reaction. }}
{{SkillTableRow |Narcotic |Virtuoso |0 |Addictive reliance upon elixirs. }}
{{SkillTableRow |Chronic |Virtuoso |75 |Repetitive and lasting. }}
{{SkillTableRow |Degenerative |Fabled |0 |Inability to utilise bodily function. }}
{{SkillTableRow |Malignant |Fabled |50 |Cause the formation of blisters. }}
{{SkillTableRow |Sporadic |Mythical |0 |Increased speed but random. }}
{{SkillTableRow |Atrophic |Mythical |40 |Weakened muscles and mind. }}
{{SkillTableRow |Morphic |Mythical |80 |Let nature take its own path. }}
|}
{{Anchor|Energy}}
{{Skill_detail
|skill = Energy
|description = See how much energy you have
|syntax = BIO ENERGY
|detail = In order to perform certain feats, it is required that you possess the biological means
to maintain them. This is denoted by the amount of energy your inner core can sustain, of which
everyone begins with three. This command will tell you how much energy you have on hand.
Some abilities will consume energy while others will completely expend it. Consumed energy will
return after a limited amount of time, while expended energy will be consumed until the related
effect expires.
|cooldown = 20 seconds per (when consumed)
|target =
|required =
}}
{{Anchor|Jolt}}
{{Skill_detail
|skill = Jolt
|description = Jolt yourself with a surge of adrenaline
|syntax = BIO JOLT
|detail = Consumes 1 energy.
By jolting your adrenal gland, you can enhance your perception of time and grant yourself the speed
defence.
|cooldown =
|target =
|required =
}}
{{Anchor|Diagnose}}
{{Skill_detail
|skill = Diagnose
|description = Check the physical health of a subject
|syntax = DIAGNOSE or DIAG [target]
|detail = You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise.
|cooldown =
|target =
|required =
}}
{{Anchor|Infection}}
{{Skill_detail
|skill = Infection
|description = Infect another with a mutagen
|syntax = BIO INFECT <target> WITH <mutagen>
|detail = Expends 1 energy.
This ability allows you to infect another with a mutagen you have formulated and marked as complete.
It will eventually fade once its potency runs out, or if the target leaves the same area you are
within.
|cooldown =
|target =
|required =
}}
{{Anchor|Preservation}}
{{Skill_detail
|skill = Preservation
|description = Preserve a specimen
|syntax = BIO PRESERVE <target> <MILD/MODERATE/SEVERE>
|detail = Consumes 1, 2, or 3 energy.
Depending on the severity specified, you can cause the formation of black frost upon your opponent.
This will either completely freeze or simply chill your subject.
|cooldown =
|target =
|required =
}}
{{Anchor|Tension}}
{{Skill_detail
|skill = Tension
|description = Superior tension within your arms
|syntax =
|detail = This ability is passive.
Through advanced knowledge granted by your abilities, you can now maintain high tension within your
arm muscles allowing you to utilise a shield as a tool to parry an incoming attack upon one of your
limbs.
|cooldown =
|target =
|required =
}}
{{Anchor|Knitting}}
{{Skill_detail
|skill = Knitting
|description = Knit together wounds over time
|syntax = BIO KNITTING [target]
|detail = Consumes 1 energy.
Bestow enhanced regeneration upon another, making their wounds knit and heal themselves over time.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Flare}}
{{Skill_detail
|skill = Flare
|description = Flare an infection into life
|syntax = BIO FLARE <target>
|detail = Consumes 1 energy.
If your target is currently affected by a mutagen implanted by you, you can cause it to flare
brilliantly with a moment of extreme development. This will cause the next cycle of your mutagen to
occur early.
|cooldown =
|target =
|required =
}}
{{Anchor|Steroid}}
{{Skill_detail
|skill = Steroid
|description = Tap into the potential of your body
|syntax = BIO STEROID
|detail = Consumes 1 energy.
By inducing a surge of hormones into your body, you can tap into the hidden potential of your
muscles and hasten the recovery of your balance. This will require you to be off-balance in order
to obtain the benefits of this effect.
|cooldown =
|target =
|required =
}}
{{Anchor|Probe}}
{{Skill_detail
|skill = Probe
|description = Probe the abilities of your subject
|syntax =
|detail = This ability is passive.
When you diagnose another person, if they happen to have any abilities on cooldown, you will see
how much longer they have before they are available once more.
|cooldown =
|target =
|required =
}}
{{Anchor|Adaptation}}
{{Skill_detail
|skill = Adaptation
|description = Adapt your body
|syntax = BIO ADAPT <corpse> and BIO ADAPT END
|detail = Expends 1 energy.
If you are holding the corpse of an adventurer and they are of a different race to you, you may
adapt your body to take on their racial traits. This will grant you access to their racial
abilities along with the ones you already know.
If they are one of the endgame races, then you will absorb the traits of their heritage instead.
|cooldown =
|target =
|required =
}}
{{Anchor|Osmosis}}
{{Skill_detail
|skill = Osmosis
|description = Balance or instability
|syntax = BIO OSMOSIS <target>
|detail = Consumes 2 energy.
Swap the health and mana of your target.
|cooldown =
|target =
|required =
}}
{{Anchor|Stimulant}}
{{Skill_detail
|skill = Stimulant
|description = Quicken the recovery of the mind
|syntax = BIO STIMULANT
|detail = Consumes 1 energy.
The mind can be stimulated by sending an increased amount of energy to your brain for consumption.
This will allow you to hasten your mind's ability to recover when you lack equilibrium. You must be
off-equilibrum in order for you to obtain the benefits of this effect.
|cooldown =
|target =
|required =
}}
{{Anchor|Ethereal}}
{{Skill_detail
|skill = Ethereal
|description = Shed your physical form
|syntax = BIO ETHEREAL [target]
|detail = Consumes 2 energy.
By partly shedding your physical form, you or an ally can enter an ethereal state that is trapped
between the physical and the ether for a short period of time.
In this state, opponents have a chance to miss you with physical attacks and you gain increased
resistance against physical damage. This will slowly diminish over time until it no longer has an
effect.
|cooldown =
|target =
|required =
}}
{{Anchor|Catabolism}}
{{Skill_detail
|skill = Catabolism
|description = Draw forth the power of your inner core
|syntax = BIO CATABOLISM [OFF]
|detail = Grants 1 energy.
By driving your inner core into an exhaustive frenzy, you can gain an extra point of energy for use
towards other abilities. This will lower the maximum health of your body and mind, but only while
the defence remains active.
|cooldown =
|target =
|required =
}}
{{Anchor|Ameliorate}}
{{Skill_detail
|skill = Ameliorate
|description = Heal yourself and those around you
|syntax = BIO AMELIORATE [OFF]
|detail = Expends 1 energy.
Ramp up your healing factor, allowing you to periodically heal one random affliction every so often.
This will additionally affect nearby allies.                                                     
         
|cooldown =
|target =
|required =
}}
{{Anchor|Growth}}
{{Skill_detail
|skill = Growth
|description = Form twisted growths within another
|syntax = BIO GROWTH <target>
|detail = Consumes 2 energy.
Providing your opponent has been infected by a mutagen, this ability will form a growth within them
that will reach maturity after a few seconds.
If they possess any of the afflictions the current mutagen can give once it reaches maturity, then
it will give them all possible effects that mutagen can cause and they will fall onto the ground.
If the opponent has at least two afflictions from the antipsychotic tree, then the energy cost is
reduced by one.
You can view HELP CURE ORDER for information on the various curing trees.
|cooldown =
|target =
|required =
}}
{{Anchor|Autonomy}}
{{Skill_detail
|skill = Autonomy
|description = Remove the reliance upon yourself
|syntax =
|detail = This ability is passive.
The first mutagen you infect another with will no longer have an energy cost upon you. Instead, it
will feed upon its host in order to sustain itself.
|cooldown =
|target =
|required =
}}
{{Anchor|Nexus}}
{{Skill_detail
|skill = Nexus
|description = Shared suffering at your command
|syntax = BIO NEXUS <mutagen> and BIO NEXUS END        BIO ADVANCE <target>
|detail = Expends 1 energy when a mutagen is advanced.
This powerful ability will infect everyone who strikes you or comes in contact with a dormant
mutagen of your choosing. Once infected, you may advance the dormant mutagen within a target and
bring it to life. Advancing a mutagen out of dormancy can be done while you are off balance and/or
equilibrium.
While you are employing this ability, there is a steady willpower and endurance drain to keep it
active.
|cooldown =
|target =
|required =
}}
{{Anchor|Mutagen}}
{{Skill_detail
|skill = Mutagen
|description = Concoct a deadly mutagen
|syntax = MUTAGEN NEW <name>        MUTAGEN LIST        MUTAGEN <name> POTENCY <strength>       
MUTAGEN <name> EFFECT <effect>        MUTAGEN <name> COMPLETE        MUTAGEN <name> DELETE       
MUTAGEN TERMINATE
|detail = Mutagens are agents capable of infecting the core and soul of an opponent, mutating their
genetics over time into less than desirable outcomes depending on how it is concocted. Each mutagen
placed upon another that is not dormant will expend your energy, and will fade if both you and the
host with your mutagen are in seperate areas. If you wish to end the lifespan of any active
mutagens, you can terminate them at will.
You only may include up to three effects within a single Mutagen. It will cycle through the effects
one by one then start from the first effect once more.
Delivery of a mutagen is performed by certain skills, you can read AB BIOESSENCE INFECTION for the
basic method of doing so.
|cooldown =
|target =
|required =
}}
{{Anchor|Depressant}}
{{Skill_detail
|skill = Depressant
|description = Dark thoughts within the mind
|syntax =
|detail = Type: Effect
This mutagen effect will target the mind, filling it with bleak and dispiriting thoughts. This will
bestow the sadness affliction upon the host.
|cooldown =
|target =
|required =
}}
{{Anchor|Acute}}
{{Skill_detail
|skill = Acute
|description = Powerful but short lived
|syntax =
|detail = Type: Potency
An acute mutagen is one that has had its ability to harm heightened, but as a result it will last
for a much shorter time then other mutagens.
|cooldown =
|target =
|required =
}}
{{Anchor|Somnolent}}
{{Skill_detail
|skill = Somnolent
|description = Sluggish response to threat
|syntax =
|detail = Type: Effect
Sluggishness will creep into the bones of the host, turning their actions lethargic and sloth-like.
The end result is the host gaining the lethargy affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Psychoactive}}
{{Skill_detail
|skill = Psychoactive
|description = Draw out the depths of depravity
|syntax =
|detail = Type: Effect
A giddy euphoria will poison the mind, imparting the host with a rich desire to harm him or herself
in order to feel alive. This will afflict the host with the masochism affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Virulent}}
{{Skill_detail
|skill = Virulent
|description = Weak at first, stronger later
|syntax =
|detail = Type: Potency
A virulent mutagen is weaker then normal in the beginning, however as the mutagen reaches the end
of its lifespan, it will become much stronger and deal more damage before expiry.
|cooldown =
|target =
|required =
}}
{{Anchor|Reactive}}
{{Skill_detail
|skill = Reactive
|description = Severe allergic reaction
|syntax =
|detail = Type: Effect
By mutating the immune system, the body will begin to turn upon its self. The skin will flush red
and quickly become deadly the longer it is left alone. This will afflict the host with the
allergies affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Narcotic}}
{{Skill_detail
|skill = Narcotic
|description = Addictive reliance upon elixirs
|syntax =
|detail = Type: Effect
The body will begin to crave elixirs to the detrement of the host, and will cause them to throw
away reason just to achieve the next fix. This will give them the addiction affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Chronic}}
{{Skill_detail
|skill = Chronic
|description = Repetitive and lasting
|syntax =
|detail = Type: Potency
A chronic mutagen is one that can persist indefinitely, although it will have a weaker effect then
normal when it damages its host.
|cooldown =
|target =
|required =
}}
{{Anchor|Degenerative}}
{{Skill_detail
|skill = Degenerative
|description = Inability to utilise bodily function
|syntax =
|detail = Type: Effect
The body will begin to suffer severe degeneration as it mutates, afflicting the host with the
impairment affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Malignant}}
{{Skill_detail
|skill = Malignant
|description = Cause the formation of blisters
|syntax =
|detail = Type: Effect
Malignant mutations will begin to form beneath the skin, culminating into bulbous blisters that
ache and weep whenever duress is placed upon the body or mind. The blisters affliction will be
bestowed upon the host.
|cooldown =
|target =
|required =
}}
{{Anchor|Sporadic}}
{{Skill_detail
|skill = Sporadic
|description = Increased speed but random
|syntax =
|detail = Type: Potency
A sporadic mutagen either trigger its effects more quickly then normal, or slightly slower. The
odds favour it being faster than normal.
|cooldown =
|target =
|required =
}}
{{Anchor|Atrophic}}
{{Skill_detail
|skill = Atrophic
|description = Weakened muscles and mind
|syntax =
|detail = Type: Effect
The muscles within the host will begin to fray and their mind will become weaker and fatigued. The
end result is the host gaining the weariness affliction.
|cooldown =
|target =
|required =
}}
{{Anchor|Morphic}}
{{Skill_detail
|skill = Morphic
|description = Let nature take its own path
|syntax =
|detail = Type: Effect
Morphic mutagens will take the form of any pre-existing effect at random, allowing for a whole
cycle of different effects. There is however no control over what it might choose.
This effect is not considered when utilising the Growth ability in Bioessence.
|cooldown =
|target =
|required =
}}
[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 18:42, 25 September 2024

Bioessence is the culmination of centuries of research and striving by the now-defunct Cabal to seek a replacement - indeed, a natural conclusion to - the art of Necromancy. As a northern successor, Bioessence combines the Spirean ideals of progress with a working knowledge of anatomy and biology. In addition to its scientific applications, wielders of the art employ it with a clinical ruthlessness to destroy their enemies, using a combined agent of shadow essence and elemental material known as the 'mutagen.'

Skill Rank Percent Description
Energy Inept 0 % See how much energy you have.
Jolt Inept 0 % Jolt yourself with a surge of adrenaline.
Diagnose Novice 0 % Check the physical health of a subject.
Infection Apprentice 0 % Infect another with a mutagen.
Preservation Capable 0 % Preserve a specimen.
Tension Capable 50 % Superior tension within your arms.
Knitting Skilled 0 % Knit together wounds over time.
Flare Skilled 66 % Flare an infection into life.
Steroid Gifted 33 % Tap into the potential of your body.
Probe Expert 0 % Probe the abilities of your subject.
Adaptation Expert 66 % Adapt your body.
Osmosis Virtuoso 25 % Balance or instability.
Stimulant Virtuoso 50 % Quicken the recovery of the mind.
Ethereal Fabled 25 % Shed your physical form.
Catabolism Fabled 50 % Draw forth the power of your inner core.
Ameliorate Fabled 75 % Heal yourself and those around you.
Growth Mythical 20 % Form twisted growths within another.
Autonomy Mythical 60 % Remove the reliance upon yourself.
Nexus Transcendent 0 % Shared suffering at your command.

Mutagen Effects

Skill Rank Percent Description
Mutagen Inept 0 % Concoct a deadly mutagen.
Depressant Adept 0 % Dark thoughts within the mind.
Acute Adept 50 % Powerful but short lived.
Somnolent Skilled 33 % Sluggish response to threat.
Psychoactive Gifted 0 % Draw out the depths of depravity.
Virulent Gifted 66 % Weak at first, stronger later.
Reactive Expert 33 % Severe allergic reaction.
Narcotic Virtuoso 0 % Addictive reliance upon elixirs.
Chronic Virtuoso 75 % Repetitive and lasting.
Degenerative Fabled 0 % Inability to utilise bodily function.
Malignant Fabled 50 % Cause the formation of blisters.
Sporadic Mythical 0 % Increased speed but random.
Atrophic Mythical 40 % Weakened muscles and mind.
Morphic Mythical 80 % Let nature take its own path.

Energy See how much energy you have
Syntax: BIO ENERGY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds per (when consumed)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In order to perform certain feats, it is required that you possess the biological means

to maintain them. This is denoted by the amount of energy your inner core can sustain, of which everyone begins with three. This command will tell you how much energy you have on hand.

Some abilities will consume energy while others will completely expend it. Consumed energy will return after a limited amount of time, while expended energy will be consumed until the related effect expires.

Note: {{{note}}}

Jolt Jolt yourself with a surge of adrenaline
Syntax: BIO JOLT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 1 energy.

By jolting your adrenal gland, you can enhance your perception of time and grant yourself the speed defence.

Note: {{{note}}}

Diagnose Check the physical health of a subject
Syntax: DIAGNOSE or DIAG [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now quickly diagnose yourself or another of any afflictions, hidden or otherwise.
Note: {{{note}}}

Infection Infect another with a mutagen
Syntax: BIO INFECT <target> WITH <mutagen>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 energy.

This ability allows you to infect another with a mutagen you have formulated and marked as complete. It will eventually fade once its potency runs out, or if the target leaves the same area you are within.

Note: {{{note}}}

Preservation Preserve a specimen
Syntax: BIO PRESERVE <target> <MILD/MODERATE/SEVERE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 1, 2, or 3 energy.

Depending on the severity specified, you can cause the formation of black frost upon your opponent. This will either completely freeze or simply chill your subject.

Note: {{{note}}}

Tension Superior tension within your arms
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Through advanced knowledge granted by your abilities, you can now maintain high tension within your arm muscles allowing you to utilise a shield as a tool to parry an incoming attack upon one of your limbs.

Note: {{{note}}}

Knitting Knit together wounds over time
Syntax: BIO KNITTING [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 1 energy.

Bestow enhanced regeneration upon another, making their wounds knit and heal themselves over time.

Note: {{{note}}}

Flare Flare an infection into life
Syntax: BIO FLARE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 1 energy.

If your target is currently affected by a mutagen implanted by you, you can cause it to flare brilliantly with a moment of extreme development. This will cause the next cycle of your mutagen to occur early.

Note: {{{note}}}

Steroid Tap into the potential of your body
Syntax: BIO STEROID
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 1 energy.

By inducing a surge of hormones into your body, you can tap into the hidden potential of your muscles and hasten the recovery of your balance. This will require you to be off-balance in order to obtain the benefits of this effect.

Note: {{{note}}}

Probe Probe the abilities of your subject
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When you diagnose another person, if they happen to have any abilities on cooldown, you will see how much longer they have before they are available once more.

Note: {{{note}}}

Adaptation Adapt your body
Syntax: BIO ADAPT <corpse> and BIO ADAPT END
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 energy.

If you are holding the corpse of an adventurer and they are of a different race to you, you may adapt your body to take on their racial traits. This will grant you access to their racial abilities along with the ones you already know.

If they are one of the endgame races, then you will absorb the traits of their heritage instead.

Note: {{{note}}}

Osmosis Balance or instability
Syntax: BIO OSMOSIS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 2 energy.

Swap the health and mana of your target.

Note: {{{note}}}

Stimulant Quicken the recovery of the mind
Syntax: BIO STIMULANT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 1 energy.

The mind can be stimulated by sending an increased amount of energy to your brain for consumption. This will allow you to hasten your mind's ability to recover when you lack equilibrium. You must be off-equilibrum in order for you to obtain the benefits of this effect.

Note: {{{note}}}

Ethereal Shed your physical form
Syntax: BIO ETHEREAL [target]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 2 energy.

By partly shedding your physical form, you or an ally can enter an ethereal state that is trapped between the physical and the ether for a short period of time.

In this state, opponents have a chance to miss you with physical attacks and you gain increased resistance against physical damage. This will slowly diminish over time until it no longer has an effect.

Note: {{{note}}}

Catabolism Draw forth the power of your inner core
Syntax: BIO CATABOLISM [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Grants 1 energy.

By driving your inner core into an exhaustive frenzy, you can gain an extra point of energy for use towards other abilities. This will lower the maximum health of your body and mind, but only while the defence remains active.

Note: {{{note}}}

Ameliorate Heal yourself and those around you
Syntax: BIO AMELIORATE [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 energy.

Ramp up your healing factor, allowing you to periodically heal one random affliction every so often. This will additionally affect nearby allies.

Note: {{{note}}}

Growth Form twisted growths within another
Syntax: BIO GROWTH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Consumes 2 energy.

Providing your opponent has been infected by a mutagen, this ability will form a growth within them that will reach maturity after a few seconds.

If they possess any of the afflictions the current mutagen can give once it reaches maturity, then it will give them all possible effects that mutagen can cause and they will fall onto the ground.

If the opponent has at least two afflictions from the antipsychotic tree, then the energy cost is reduced by one.

You can view HELP CURE ORDER for information on the various curing trees.

Note: {{{note}}}

Autonomy Remove the reliance upon yourself
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

The first mutagen you infect another with will no longer have an energy cost upon you. Instead, it will feed upon its host in order to sustain itself.

Note: {{{note}}}

Nexus Shared suffering at your command
Syntax: BIO NEXUS <mutagen> and BIO NEXUS END BIO ADVANCE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Expends 1 energy when a mutagen is advanced.

This powerful ability will infect everyone who strikes you or comes in contact with a dormant mutagen of your choosing. Once infected, you may advance the dormant mutagen within a target and bring it to life. Advancing a mutagen out of dormancy can be done while you are off balance and/or equilibrium.

While you are employing this ability, there is a steady willpower and endurance drain to keep it active.

Note: {{{note}}}

Mutagen Concoct a deadly mutagen
Syntax: MUTAGEN NEW <name> MUTAGEN LIST MUTAGEN <name> POTENCY <strength>

MUTAGEN <name> EFFECT <effect> MUTAGEN <name> COMPLETE MUTAGEN <name> DELETE MUTAGEN TERMINATE

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Mutagens are agents capable of infecting the core and soul of an opponent, mutating their

genetics over time into less than desirable outcomes depending on how it is concocted. Each mutagen placed upon another that is not dormant will expend your energy, and will fade if both you and the host with your mutagen are in seperate areas. If you wish to end the lifespan of any active mutagens, you can terminate them at will.

You only may include up to three effects within a single Mutagen. It will cycle through the effects one by one then start from the first effect once more.

Delivery of a mutagen is performed by certain skills, you can read AB BIOESSENCE INFECTION for the basic method of doing so.

Note: {{{note}}}

Depressant Dark thoughts within the mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

This mutagen effect will target the mind, filling it with bleak and dispiriting thoughts. This will bestow the sadness affliction upon the host.

Note: {{{note}}}

Acute Powerful but short lived
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Potency

An acute mutagen is one that has had its ability to harm heightened, but as a result it will last for a much shorter time then other mutagens.

Note: {{{note}}}

Somnolent Sluggish response to threat
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Sluggishness will creep into the bones of the host, turning their actions lethargic and sloth-like. The end result is the host gaining the lethargy affliction.

Note: {{{note}}}

Psychoactive Draw out the depths of depravity
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

A giddy euphoria will poison the mind, imparting the host with a rich desire to harm him or herself in order to feel alive. This will afflict the host with the masochism affliction.

Note: {{{note}}}

Virulent Weak at first, stronger later
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Potency

A virulent mutagen is weaker then normal in the beginning, however as the mutagen reaches the end of its lifespan, it will become much stronger and deal more damage before expiry.

Note: {{{note}}}

Reactive Severe allergic reaction
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

By mutating the immune system, the body will begin to turn upon its self. The skin will flush red and quickly become deadly the longer it is left alone. This will afflict the host with the allergies affliction.

Note: {{{note}}}

Narcotic Addictive reliance upon elixirs
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

The body will begin to crave elixirs to the detrement of the host, and will cause them to throw away reason just to achieve the next fix. This will give them the addiction affliction.

Note: {{{note}}}

Chronic Repetitive and lasting
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Potency

A chronic mutagen is one that can persist indefinitely, although it will have a weaker effect then normal when it damages its host.

Note: {{{note}}}

Degenerative Inability to utilise bodily function
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

The body will begin to suffer severe degeneration as it mutates, afflicting the host with the impairment affliction.

Note: {{{note}}}

Malignant Cause the formation of blisters
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Malignant mutations will begin to form beneath the skin, culminating into bulbous blisters that ache and weep whenever duress is placed upon the body or mind. The blisters affliction will be bestowed upon the host.

Note: {{{note}}}

Sporadic Increased speed but random
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Potency

A sporadic mutagen either trigger its effects more quickly then normal, or slightly slower. The odds favour it being faster than normal.

Note: {{{note}}}

Atrophic Weakened muscles and mind
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

The muscles within the host will begin to fray and their mind will become weaker and fatigued. The end result is the host gaining the weariness affliction.

Note: {{{note}}}

Morphic Let nature take its own path
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Type: Effect

Morphic mutagens will take the form of any pre-existing effect at random, allowing for a whole cycle of different effects. There is however no control over what it might choose.

This effect is not considered when utilising the Growth ability in Bioessence.

Note: {{{note}}}