Difference between revisions of "Sciomancy (skill)"

From AetoliaWiki
Jump to navigation Jump to search
(Adding ABs and fixing the table.)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Sciomancy is used by the [[Sciomancers]] guild.
'''Sciomancy''' is the dangerous art of channeling [[Czjetija]], the Plane of Shadow through one's own body. At considerable risk to themselves, a trained [[Sciomancer (class)|Sciomancer]] can exert control over this potent power of shadow and use it to devour their enemies. One can never be too careful when using the powers of Shadow, for reckless misuse of the power may turn them Shadowbound.
 
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Channel | Inept | 0| Open conduits to the Elemental Realms. }}
{{SkillTableRow |Channel |Inept |0 |Link yourself to the plane of Shadow. }}
{{SkillTableRow |Lash | Inept | 32| Send a scourging lash of Shadow energy. }}
{{SkillTableRow |Blast |Novice |0 |Batter your foe with a burst of shadow energy. }}
{{SkillTableRow |Flood | Inept | 65| Flood your surroundings with magical darkness. }}
{{SkillTableRow |Chill |Apprentice |0 |Draw the heat from your victim. }}
{{SkillTableRow |Reflection | Novice | 0| Create a distracting illusion of yourself. }}
{{SkillTableRow |Nightsight |Apprentice |50 |Gaze through your domain. }}
{{SkillTableRow |Galeward | Novice | 66| Protect yourself from afflictions with Wind. }}
{{SkillTableRow |Engulf |Capable |0 |Move among the shadows. }}
{{SkillTableRow |Nightsight | Novice | 75| See through the shadows with ease. }}
{{SkillTableRow |Hew |Capable |50 |Scythe through their protections. }}
{{SkillTableRow |Stoneskin | Apprentice | 0| Create a protective but supple layer of stone around you. }}
{{SkillTableRow |Ruin |Adept |0 |Wreck their body with malignant force. }}
{{SkillTableRow |Fortification | Apprentice | 33| Protect your open channels from attack. }}
{{SkillTableRow |Shadeling |Adept |33 |A useful minion of shadow. }}
{{SkillTableRow |Stonebrand | Apprentice | 66| Place the brand of the Earth upon your foe. }}
{{SkillTableRow |Scourge |Adept |66 |Disrupt their mental faculties. }}
{{SkillTableRow |Meteoswarm | Capable | 0| Summon a cloud of meteorites to batter your enemies. }}
{{SkillTableRow |Shadowprice |Skilled |0 |Empower your spells, at a cost. }}
{{SkillTableRow |Mirage | Capable | 25| Place a shifting mirage over your location. }}
{{SkillTableRow |Gloom |Skilled |33 |A deep despair to cloud the mind. }}
{{SkillTableRow |Tornado | Capable | 50| Call down a tornado to empty the skies. }}
{{SkillTableRow |Shaderot |Skilled |66 |Shadows will consume them. }}
{{SkillTableRow |Voidstaff | Adept | 0| Place the mark of the Void upon your staff. }}
{{SkillTableRow |Repay |Gifted |0 |All debts must be settled. }}
{{SkillTableRow |Scry | Adept | 33| Peer through the shadows to find your target. }}
{{SkillTableRow |Focus |Gifted |33 |Create a magical focus for easier spellcasting. }}
{{SkillTableRow |Drain | Skilled | 0| Crack open the earth to drain away water. }}
{{SkillTableRow |Purity |Gifted |66 |The purity of Shadow. }}
{{SkillTableRow |Illusion | Skilled | 33| Conjure forth an illusion. }}
{{SkillTableRow |Leech |Expert |0 |Leech maladies from your body. }}
{{SkillTableRow |Windbrand | Gifted | 0| Place the brand of the Air upon your foe. }}
{{SkillTableRow |Voidgaze |Expert |33 |Force them to stare into the abyss. }}
{{SkillTableRow |Quake | Gifted | 33| Shake the very earth underfoot. }}
{{SkillTableRow |Morph |Expert |66 |Imitate another with your shadeling. }}
{{SkillTableRow |Erode | Gifted | 66| Destroy the defenses of your enemy. }}
{{SkillTableRow |Shadowbrand |Virtuoso |0 |Mark them with a symbol of destruction. }}
{{SkillTableRow |Bloodleech | Expert | 0| Leech the afflictions out of your blood. }}
{{SkillTableRow |Fever |Virtuoso |33 |A feverish curse of shadows. }}
{{SkillTableRow |Ring | Expert | 50| Extend the life of a crystalline vibration. }}
{{SkillTableRow |Mantle |Virtuoso |66 |Guard yourself with a cloak of the night. }}
{{SkillTableRow |Binding | Virtuoso | 0| The magic of channel binding. }}
{{SkillTableRow |Shadowsphere |Fabled |0 |No light may escape your void. }}
{{SkillTableRow |Condensate | Virtuoso | 25| Condense the water out of the air. }}
{{SkillTableRow |Devour |Fabled |33 |Your shadeling hungers. }}
{{SkillTableRow |Shadowbrand | Fabled | 0| Place the brand of the Shadow upon your foe. }}
{{SkillTableRow |Haunt |Fabled |66 |Summon a shadowy spectre to torment them. }}
{{SkillTableRow |Simultaneity | Fabled | 25| Parallel channeling. }}
{{SkillTableRow |Forgive |Mythical |0 |Respite from one's obligations. }}
{{SkillTableRow |Copy | Fabled | 50| Copy the last ability performed against you. }}
{{SkillTableRow |Falter |Mythical |33 |Let their weakness be their downfall. }}
{{SkillTableRow |Tune | Fabled | 75| Slow the decay of your vibrations. }}
{{SkillTableRow |Phantom |Mythical |66 |The shadows recognise their own. }}
{{SkillTableRow |Transfix | Mythical | 0| Mesmerize your target into inaction. }}
{{SkillTableRow |Consume |Transcendent |0 |Leave no trace behind. }}
{{SkillTableRow |Shadeling | Mythical | 33| Solidify the shadows into an elemental daemon. }}
{{SkillTableRow |Voidgaze | Mythical | 50| Give your victims a glimpse of the void. }}
{{SkillTableRow |Stormhammer | Mythical | 66| Call down the wrath of the storm upon multiple enemies. }}
{{SkillTableRow |Singularity | Transcendent | 0| Prepare an unstable point of singularity. }}
{{SkillTableRow |Fluxus | Transcendent | 0| Transmogrify your foe at the elemental level. }}
|}
|}
{{Anchor|Channel}}
{{Skill_detail
|skill = Channel
|description = Link yourself to the plane of Shadow
|syntax = CHANNELS        CHANNEL SHADOW
|detail = In order to harness the power of the elements, you must first open a channel to the
superior realm of Shadow.


Once you have opened a channel to that realm, you will be able to make repeated use of spells that
require that element. You can close your channel to Shadow at any time by severing it. There is no
cost to keeping it active.


{{AB
The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a
|skillname = Channel
constant connection to that realm.
|syntax = CHANNEL EARTH/AIR/SHADOW
|cooldown =  
|description =Using this ability, you may open a channel to one of the elemental realms to which you have access. Keeping these channels open has a cost in willpower. SEVER EARTH/AIR/SHADOW will close that channel. CHANNELS will list what channels you have open.
|target =  
|required =  
}}
}}
 
{{Anchor|Blast}}
 
{{Skill_detail
{{AB
|skill = Blast
|skillname = Lash
|description = Batter your foe with a burst of shadow energy
|syntax = CAST LASH <target>
|syntax = CAST BLAST <target>       CAST BLAST ICEWALL [<direction>]
CAST LASH ICEWALL [<direction>]
|detail = Form and send a blast of shadow energy to strike out at your foe. You can also melt an
|description =Elements: Shadow
icewall obstructing a path with it.
Send a lash of Shadow energy to strike out at your foe.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
{{Anchor|Chill}}
{{Skill_detail
|skill = Chill
|description = Draw the heat from your victim
|syntax = CAST CHILL <target>
|detail = Use the shadows surrounding you to draw their warmth away, chilling your target one stage.


 
If the shadowprice is paid, this ability will freeze them for two levels if they weren't shivering
{{AB
to begin with.
|skillname = Flood
|cooldown =  
|syntax = CAST FLOOD
|target =  
|description =Elements: Shadow
|required =  
Flood the area and its surroundings with magical darkness.
}}
}}
 
{{Anchor|Nightsight}}
 
{{Skill_detail
{{AB
|skill = Nightsight
|skillname = Reflection
|description = Gaze through your domain
|syntax = CAST REFLECTION [target]
|syntax = NIGHTSIGHT
|description =Elements: Air
|detail = See easily through the shadows that surround you.
Create an illusion of yourself or another that will protect you against certain attacks.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Engulf}}
 
{{Skill_detail
{{AB
|skill = Engulf
|skillname = Galeward
|description = Move among the shadows
|syntax = CAST GALEWARD
|syntax = CAST ENGULF <ON/OFF>
|description =Elements: Air
|detail = Let night mask your movements - whenever you attempt to move through a room covered in
Create a ward of winds about your person with the chance to prevent being afflicted with venoms.
darkness, your movement will be completely concealed. Lifevision may spot this attempt, but
heatvision cannot.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Hew}}
{{Skill_detail
|skill = Hew
|description = Scythe through their protections
|syntax = CAST HEW <target>
|detail = Call upon the shadows to slice through any magical shields surrounding your target.


 
If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful.
{{AB
Failed attempts will incur the debt as well as the equilibrium cost.
|skillname = Nightsight
|cooldown =  
|syntax = NIGHTSIGHT
|target = Both players and NPCs
|description = See easily through the shadows that surround you.
|required =  
}}
}}
{{Anchor|Ruin}}
{{Skill_detail
|skill = Ruin
|description = Wreck their body with malignant force
|syntax = CAST RUIN <target>
|detail = Shadow is the element of consumption, and devouring the physical body of your foe is well
within its purview. When inflicting ruin upon them, first you will cause clumsiness. If already
clumsy, you will cause weariness. If already weary and clumsy, they will be struck with lethargy.
In all cases, the ruin will cause moderate magical damage.


If all three afflictions are present, you will steal away their focus balance and cause paresis.


{{AB
If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If
|skillname = Stoneskin
paresis is delivered in this way, no focus knock will be applied.
|syntax = CAST STONESKIN
|cooldown =  
|description =Elements: Earth
|target = Both players and NPCs
Create a layer of supple stone about your frame to mitigate damage against your person
|required =  
}}
}}
{{Anchor|Shadeling}}
{{Skill_detail
|skill = Shadeling
|description = A useful minion of shadow
|syntax = CAST SHADELING        CALL SHADELING
|detail = Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered
to attack your enemies, and will periodically cause cold damage and one level of freezing to your
target.


If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with
nyctophobia.


{{AB
Please see HELP LOYALTY for the commands you can order it to do.
|skillname = Fortification
|cooldown =  
|syntax = FORTIFY <channel/ALL>
|target =  
|description = Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it.
|required =  
}}
}}
{{Anchor|Scourge}}
{{Skill_detail
|skill = Scourge
|description = Disrupt their mental faculties
|syntax = CAST SCOURGE <target>
|detail = Shadow can cause various maladies to the body and mind as it eats away at all the other
elements within your foe. When scourged, your victim will suffer immediately from one of the
following afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia.


If all four afflictions are present on the target, they will instead be struck with a significant
mana drain and faintness.


{{AB
If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended
|skillname = Stonebrand
victim leaves the room in this time, however, you will be scourged instead.
|syntax = CAST STONEBRAND <target>
|cooldown =  
|description =Elements: Earth
|target =  
Place the Brand of the Stone upon your foe, causing their endurance usage to double.
|required =  
}}
}}
{{Anchor|Shadowprice}}
{{Skill_detail
|skill = Shadowprice
|description = Empower your spells, at a cost
|syntax = SHADOWPRICE <spell> <target>
|detail = Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN
<target>


Empower your spells by letting Shadow channel through your body with each cast. With every
successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now,
you may call upon the shadowprice twice, and not again until the previous debts are paid.


{{AB
Your shadow debt is slowly forgiven over time, and will cost a small portion of your health when it
|skillname = Meteoswarm
occurs. The more afflictions you have, the more the health it will be.
|syntax = CAST METEOSWARM
|description =Elements: Earth, Air
Call down meteorites from the sky to strike at your enemies.
}}
 


{{AB
Possessing the weariness affliction will block the use of using shadowprice entirely.
|skillname = Mirage
|cooldown =  
|syntax = CAST MIRAGE
|target =  
|description =Elements: Air
|required =  
Create a mirage in your room, causing those seeking to look in to see elsewhere.
}}
}}
{{Anchor|Gloom}}
{{Skill_detail
|skill = Gloom
|description = A deep despair to cloud the mind
|syntax = CAST GLOOM <target>
|detail = Infuse your victim with a despairing curse, giving them a chance to become burdened with
phobias any time they focus. If standing in darkness, nyctophobia is always the first phobia to
appear. The phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo,
claustrophobia and fear of commitment.


Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure
gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this
occurs will cause it to instead cure blindness once more. If your victim is already in despair from
a gloom, any further attempts to use gloom on them will be ineffective.


{{AB
If the shadowprice is paid, this may be performed free of any equilibrium cost.
|skillname = Tornado
|cooldown =  
|syntax = CAST TORNADO <target>
|target = Both players and NPCs
|description =Elements: Air
|required =  
Summon a tornado to knock a foe in the sky or the trees down to the ground.
}}
}}
{{Anchor|Shaderot}}
{{Skill_detail
|skill = Shaderot
|description = Shadows will consume them
|syntax = CAST ROT <target>
|detail = Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you
cast upon them. At first, the rot is benign, and has no meaningful effect. However, the rot will
grow over time, and its effects too will increase. The rot may grow four times after the first
stage.


1) No effect.
2) Their spirit gradually atrophies, causing escalating shadow damage.
3) Their body ceases to generate heat - preventing random curing of shivering.
4) Their flesh withers under the shade, periodically causing hopelessness.
5) Their body falters - the recovery time from poultices is doubled.


{{AB
Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity,  
|skillname = Voidstaff
two stacks will be cured instead of one.
|syntax = CAST VOIDSTAFF
|description =Elements: Shadow, Air, Earth
 
The elemental staff is perhaps the sciomancer's strongest pure-damage
attack. Once you have summoned one, you may use the following attacks:


STAFFCAST DISSOLUTION AT <player/mobile>        (magical damage)
If the shadowprice is paid, you will deliver two stacks of shaderot immediately.
STAFFCAST LIGHTNING AT <player/mobile>          (electric damage)
|cooldown =
STAFFCAST SCINTILLA AT <player/mobile>          (fire damage)
|target =
STAFFCAST HORRIPILATION AT <player/mobile>      (cold damage)
|required =
}}
}}
{{Anchor|Repay}}
{{Skill_detail
|skill = Repay
|description = All debts must be settled
|syntax = CAST REPAY
|detail = Repay the shadowprice instantly, costing you a moderate amount of health and restoring a
charge of shadowprice. If used in succession, the repayment becomes much more dangerous and will
cost equilibrium.


 
Whenever you slay an adventurer, one of your shadow debts will be repaid for free.
{{AB
|cooldown =  
|skillname = Scry
|target =  
|syntax = CAST SCRY AT <target>
|required =  
|description =Elements: Shadow, Air
Peer through the realm of the Shadow to pinpoint your foe's location.
}}
}}
{{Anchor|Focus}}
{{Skill_detail
|skill = Focus
|description = Create a magical focus for easier spellcasting
|syntax = CAST CREATE FOCUS        EMBED FOCUS IN <weapon>
|detail = Though the crystals extracted from the Master Crystal are no longer suitable for the arts
of Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the
Master Crystal while you are standing before it, and the focus can then be embedded into either a
staff, a shortsword, or a crozier.


 
Should you be wielding such an object containing a focus crystal, you will be able to control the
{{AB
shadows with greater ease. Your spells will no longer require both hands, only a single hand.
|skillname = Drain
Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a
|syntax = CAST DRAIN
portion of your mana instantly.
|description =Elements: Earth
|cooldown =  
Crack open the earth underfoot to drain away the water in the room.
|target =  
|required =  
}}
}}
 
{{Anchor|Purity}}
 
{{Skill_detail
{{AB
|skill = Purity
|skillname = Illusion
|description = The purity of Shadow
|syntax = CAST ILLUSION <illusion>
|syntax = CAST PURITY <ON/OFF>
CAST ILLUSION AT <target> <illusion>
|detail = Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging
|description =Elements: Air
attacks to use shadow-type damage in exchange for a small drain to your willpower. This will cause
Create an illusory image in the room, or target it at another through a cataclysm vibration.
your attacks to do less overall damage however.
 
|cooldown =
Note: You may use the $nl character to force a newline, however you may do so only once per illusion.
|target =
|required =
}}
}}
{{Anchor|Leech}}
{{Skill_detail
|skill = Leech
|description = Leech maladies from your body
|syntax = CAST LEECH
|detail = Draw upon the shadows to leech two random maladies from your body. Should you be
suffering from paralysis or paresis, leech will always cure that first, and only that.


 
|cooldown = 20 seconds
{{AB
|target =  
|skillname = Windbrand
|required =  
|syntax = CAST WINDBRAND <target>
|description =Elements: Air
Place the Brand of the Wind upon your foe, extending the length of their elixir recovery time.
}}
}}
{{Anchor|Voidgaze}}
{{Skill_detail
|skill = Voidgaze
|description = Force them to stare into the abyss
|syntax = CAST VOIDGAZE <target>
|detail = If your target is not blind, you can create the image of a void before them, causing them
to stare hopelessly into its depths.


So long as the voidgaze remains uncured, they will quickly receive the following afflictions in
order: weariness, clumsiness, vomiting, dementia.


{{AB
If all four afflictions are present when the voidgaze ticks, your victim will become trapped in the
|skillname = Quake
void, knock them to the ground, interrupt any tumbling attempts, and they will be unable to stand
|syntax = CAST QUAKE
for a period of time.
|description =Elements: Earth
Create an earthquake underfoot to bounce your enemies out of thelocation.
}}


 
If the shadowprice is paid, your voidgaze will strip blindness when applied.
{{AB
|cooldown =  
|skillname = Erode
|target =  
|syntax = CAST ERODE <TARGET>
|required =  
|description =Elements: Earth
With your grip on the elements, you can cast a spell of erosion at your foe, destroying a defence.
}}
}}
 
{{Anchor|Morph}}
 
{{Skill_detail
{{AB
|skill = Morph
|skillname = Bloodleech
|description = Imitate another with your shadeling
|syntax = CAST BLOODLEECH
|syntax = CAST MORPH <target>
|description =Elements: Earth
|detail = Order your shadeling to change its form into an inky caricature of your chosen target.
Leech away your afflictions with the power of the elemental earth.
Should the shadeling take any damage or attempt to attack someone, this effect will become undone.
Can only be done on targets in the room.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Shadowbrand}}
{{Skill_detail
|skill = Shadowbrand
|description = Mark them with a symbol of destruction
|syntax = CAST BRAND <target>
|detail = Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency,
reducing the amount healed to health or mana this way by 20%. The strength of the brand is
dependent on how low your victim's mana is - the shadowbrand will never last for fewer than two
sips, and no more than five. There is a short channel associated with performing this ability.


 
If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less
{{AB
equilibrium.
|skillname = Ring
|cooldown =  
|syntax = CAST RING
|target =  
|description =Elements: Shadow
|required =  
Call upon the Shadow to extend the life of your vibrations.
}}
}}
{{Anchor|Fever}}
{{Skill_detail
|skill = Fever
|description = A feverish curse of shadows
|syntax = CAST FEVER <target>
|detail = Infect them with a feverous curse, causing vomiting and haemophilia. If they have the
dementia affliction, then the fever will drive them mad, curing it and causing hallucinations in
its place.


 
If the shadowprice is paid, this ability is much quicker to use.
{{AB
|cooldown =  
|skillname = Binding
|target = Both players and NPCs
|syntax = BIND <channel/ALL>
|required =  
|description = Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however.
}}
}}
{{Anchor|Mantle}}
{{Skill_detail
|skill = Mantle
|description = Guard yourself with a cloak of the night
|syntax = CAST MANTLE
|detail = Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and
significantly reducing the damage taken from shadow.


 
Those wearing the mantle can bear up to four shadow debts at once.
{{AB
|cooldown =  
|skillname = Condensate
|target =  
|syntax = CAST CONDENSATE
|required =  
|description =Elements: Air
Force the water out of the air and flood your surroundings with the mass condensation.
}}
}}
{{Anchor|Shadowsphere}}
{{Skill_detail
|skill = Shadowsphere
|description = No light may escape your void
|syntax = CAST SPHERE <target>
|detail = Engulf your victim in a dark void, draining all color from their vision. While surrounded
by this void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The
more afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears
the darkness will suffer even longer still.


If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less
equilibrium.


{{AB
|cooldown = 30 seconds
|skillname = Shadowbrand
|target =  
|syntax = CAST SHADOWBRAND <target>
|required =  
|description =Elements: Shadow
Place the Brand of the Shadow upon your foe, increasing damage done to them by 5%.
}}
}}
{{Anchor|Devour}}
{{Skill_detail
|skill = Devour
|description = Your shadeling hungers
|syntax = CAST DEVOUR <ON/OFF>
|detail = Your shadeling hungers for corpses. Should anything die in the same location as your
shadeling while it is with you, your shadeling will immediately devour the corpse and restore some
willpower to you. An adventurer's corpse will restore a lot more willpower than a denizen's.


There is a small cooldown on this effect occuring, with the length of time dependant on the type of
corpse.


{{AB
Cooldown (denizen): 5 seconds
|skillname = Simultaneity
Cooldown (adventurer): 15 seconds
|syntax = SIMULTANEITY
|cooldown =  
|description = Simultaneously channel the Shadow, Air, and Earth elemental channels.
|target =  
|required =  
}}
}}
{{Anchor|Haunt}}
{{Skill_detail
|skill = Haunt
|description = Summon a shadowy spectre to torment them
|syntax = CAST HAUNT <target>
|detail = Conjure a spectral force to possess your victim, periodically sapping their mana.


The haunting force will persist for a short time, but will vanish if your victim leaves your sight.


{{AB
If the shadowprice is paid, your haunt will persist indefinitely in your presence.
|skillname = Copy
|cooldown =  
|syntax = CAST COPY
|target =  
|description =Elements: Shadow, Air, Earth
|required =  
Through the primal elements, you can replicate the last aggressive attack targeted at you, and dish it out back at your opponent. Due to the nature of the ability, you must witness the attack with your own eyes in order to do so.
 
You cannot replicate the attacks of those performed by a loyal servant, such as Angels or Golems.
 
Note: If you are unable perform an ability successfully due to say an affliction, you will still be taxed by attempting to cast it.
}}
}}
{{Anchor|Forgive}}
{{Skill_detail
|skill = Forgive
|description = Respite from one's obligations
|syntax = CAST FORGIVE
|detail = In a grand gesture of servitude, request that the shadows forgive all your debts. Once
per a while, you will instantly recharge all outstanding shadowprice charges, but be warned - this
action will leave you severely weakened in body and mind.


 
|cooldown = 20 minutes
{{AB
|target =  
|skillname = Tune
|required =  
|syntax = CAST TUNE
|description =Elements: Shadow
Any vibrations that you own within the room will be set into a dormant state. They will no longer vibrate, but they will cease to decay. CAST RING will bring your vibrations out of this state along with focus in crystalism.
}}
}}
{{Anchor|Falter}}
{{Skill_detail
|skill = Falter
|description = Let their weakness be their downfall
|syntax = CAST FALTER <target>
|detail = Should your victim be afflicted with maladies caused by shadows, you can use them as an
opportunity for your own victory. This spell does nothing on its own, but can have any or all of
the following effects depending on what they are afflicted by:


Haemophilia: Causes significant bleeding.
Nyctophobia: Causes significant health and mana damage.
Dizziness: Causes dementia.
Weariness: Causes exhaustion.


{{AB
If the shadowprice is paid, one of these missing conditional afflictions will be applied at random
|skillname = Transfix
before the spell completes.
|syntax = CAST TRANSFIX AT <target>
|cooldown =  
|description =Elements: Air, Earth
|target =  
Weave a pattern of air and earth to transfix your opponent into complacency.
|required =  
}}
}}
 
{{Anchor|Phantom}}
 
{{Skill_detail
{{AB
|skill = Phantom
|skillname = Shadeling
|description = The shadows recognise their own
|syntax = CAST SHADELING
|syntax = CAST PHANTOM
ORDER SHADELING FREEZE <target>
|detail = This ability will call upon the shadows to watch you carefully. Then, when you deal
|description =Elements: Shadow
damage and are standing in the location you last died within, your damage will be boosted by the  
Summon forth the shadeling, a being of elemental Shadow, to do your bidding. CALL ELEMENTALS will allow you to recall your shadeling should it be lost to you.
shadows.
 
|cooldown =  
You may also order your shadeling to freeze your target. This will take the place of the shadeling's regular attack.
|target =  
}}
|required =  
 
 
{{AB
|skillname = Voidgaze
|syntax = CAST VOIDGAZE <target>
|description = If you have a target transfixed, you can create the image of a void before them, causing them to stare hopelessly into its depths.
}}
}}
{{Anchor|Consume}}
{{Skill_detail
|skill = Consume
|description = Leave no trace behind
|syntax = CAST CONSUME <target>
|detail = Drawing upon your mastered link to the plane of Shadow, you may call forth a force that
will annihilate your foe where they stand. Your victim must be prone and suffering from a fear of
darkness to begin, and such a feat requires complete concentration. Should your attempt be
successful, your victim will be erased from reality entirely, and any shadow debts you have drawn
will be immediately forgiven.


 
If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force
{{AB
may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your
|skillname = Stormhammer
own body will be consumed to repay this grave debt.
|syntax = CAST STORMHAMMER AT <player/mobile> AND <player/mobile> AND <player/mobile>
|cooldown =  
|description =Elements: Air
|target =  
This powerful attack can cast a lightning bolt at one, two, or three players or mobiles.
|required =  
}}
 
{{AB
|skillname = Singularity
|syntax = CAST SINGULARITY <timer>
|description =Elements: Shadow
Create an unstable singularity with a certain phase offset for safety. When the phase offset recorrects itself, the singularity will collapse violently.
 
 
{{AB
|skillname = Fluxus
|syntax = CAST FLUXUS <target>
|description =Elements: Shadow
With the Shadow, Air, and Earth Brands upon your foe, you may force their own shadow to merge with their corporeal form, triggering a breakdown of their body into its constituent elements.
}}
}}

Latest revision as of 19:00, 25 September 2024

Sciomancy is the dangerous art of channeling Czjetija, the Plane of Shadow through one's own body. At considerable risk to themselves, a trained Sciomancer can exert control over this potent power of shadow and use it to devour their enemies. One can never be too careful when using the powers of Shadow, for reckless misuse of the power may turn them Shadowbound.

Skill Rank Percent Description
Channel Inept 0 % Link yourself to the plane of Shadow.
Blast Novice 0 % Batter your foe with a burst of shadow energy.
Chill Apprentice 0 % Draw the heat from your victim.
Nightsight Apprentice 50 % Gaze through your domain.
Engulf Capable 0 % Move among the shadows.
Hew Capable 50 % Scythe through their protections.
Ruin Adept 0 % Wreck their body with malignant force.
Shadeling Adept 33 % A useful minion of shadow.
Scourge Adept 66 % Disrupt their mental faculties.
Shadowprice Skilled 0 % Empower your spells, at a cost.
Gloom Skilled 33 % A deep despair to cloud the mind.
Shaderot Skilled 66 % Shadows will consume them.
Repay Gifted 0 % All debts must be settled.
Focus Gifted 33 % Create a magical focus for easier spellcasting.
Purity Gifted 66 % The purity of Shadow.
Leech Expert 0 % Leech maladies from your body.
Voidgaze Expert 33 % Force them to stare into the abyss.
Morph Expert 66 % Imitate another with your shadeling.
Shadowbrand Virtuoso 0 % Mark them with a symbol of destruction.
Fever Virtuoso 33 % A feverish curse of shadows.
Mantle Virtuoso 66 % Guard yourself with a cloak of the night.
Shadowsphere Fabled 0 % No light may escape your void.
Devour Fabled 33 % Your shadeling hungers.
Haunt Fabled 66 % Summon a shadowy spectre to torment them.
Forgive Mythical 0 % Respite from one's obligations.
Falter Mythical 33 % Let their weakness be their downfall.
Phantom Mythical 66 % The shadows recognise their own.
Consume Transcendent 0 % Leave no trace behind.

Channel Link yourself to the plane of Shadow
Syntax: CHANNELS CHANNEL SHADOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In order to harness the power of the elements, you must first open a channel to the

superior realm of Shadow.

Once you have opened a channel to that realm, you will be able to make repeated use of spells that require that element. You can close your channel to Shadow at any time by severing it. There is no cost to keeping it active.

The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a constant connection to that realm.

Note: {{{note}}}

Blast Batter your foe with a burst of shadow energy
Syntax: CAST BLAST <target> CAST BLAST ICEWALL [<direction>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Form and send a blast of shadow energy to strike out at your foe. You can also melt an

icewall obstructing a path with it.

Note: {{{note}}}

Chill Draw the heat from your victim
Syntax: CAST CHILL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the shadows surrounding you to draw their warmth away, chilling your target one stage.

If the shadowprice is paid, this ability will freeze them for two levels if they weren't shivering to begin with.

Note: {{{note}}}

Nightsight Gaze through your domain
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See easily through the shadows that surround you.
Note: {{{note}}}

Engulf Move among the shadows
Syntax: CAST ENGULF <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let night mask your movements - whenever you attempt to move through a room covered in

darkness, your movement will be completely concealed. Lifevision may spot this attempt, but heatvision cannot.

Note: {{{note}}}

Hew Scythe through their protections
Syntax: CAST HEW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon the shadows to slice through any magical shields surrounding your target.

If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful. Failed attempts will incur the debt as well as the equilibrium cost.

Note: {{{note}}}

Ruin Wreck their body with malignant force
Syntax: CAST RUIN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shadow is the element of consumption, and devouring the physical body of your foe is well

within its purview. When inflicting ruin upon them, first you will cause clumsiness. If already clumsy, you will cause weariness. If already weary and clumsy, they will be struck with lethargy. In all cases, the ruin will cause moderate magical damage.

If all three afflictions are present, you will steal away their focus balance and cause paresis.

If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If paresis is delivered in this way, no focus knock will be applied.

Note: {{{note}}}

Shadeling A useful minion of shadow
Syntax: CAST SHADELING CALL SHADELING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered

to attack your enemies, and will periodically cause cold damage and one level of freezing to your target.

If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with nyctophobia.

Please see HELP LOYALTY for the commands you can order it to do.

Note: {{{note}}}

Scourge Disrupt their mental faculties
Syntax: CAST SCOURGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shadow can cause various maladies to the body and mind as it eats away at all the other

elements within your foe. When scourged, your victim will suffer immediately from one of the following afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia.

If all four afflictions are present on the target, they will instead be struck with a significant mana drain and faintness.

If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended victim leaves the room in this time, however, you will be scourged instead.

Note: {{{note}}}

Shadowprice Empower your spells, at a cost
Syntax: SHADOWPRICE <spell> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN

<target>

Empower your spells by letting Shadow channel through your body with each cast. With every successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now, you may call upon the shadowprice twice, and not again until the previous debts are paid.

Your shadow debt is slowly forgiven over time, and will cost a small portion of your health when it occurs. The more afflictions you have, the more the health it will be.

Possessing the weariness affliction will block the use of using shadowprice entirely.

Note: {{{note}}}

Gloom A deep despair to cloud the mind
Syntax: CAST GLOOM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infuse your victim with a despairing curse, giving them a chance to become burdened with

phobias any time they focus. If standing in darkness, nyctophobia is always the first phobia to appear. The phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo, claustrophobia and fear of commitment.

Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this occurs will cause it to instead cure blindness once more. If your victim is already in despair from a gloom, any further attempts to use gloom on them will be ineffective.

If the shadowprice is paid, this may be performed free of any equilibrium cost.

Note: {{{note}}}

Shaderot Shadows will consume them
Syntax: CAST ROT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you

cast upon them. At first, the rot is benign, and has no meaningful effect. However, the rot will grow over time, and its effects too will increase. The rot may grow four times after the first stage.

1) No effect. 2) Their spirit gradually atrophies, causing escalating shadow damage. 3) Their body ceases to generate heat - preventing random curing of shivering. 4) Their flesh withers under the shade, periodically causing hopelessness. 5) Their body falters - the recovery time from poultices is doubled.

Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity, two stacks will be cured instead of one.

If the shadowprice is paid, you will deliver two stacks of shaderot immediately.

Note: {{{note}}}

Repay All debts must be settled
Syntax: CAST REPAY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Repay the shadowprice instantly, costing you a moderate amount of health and restoring a

charge of shadowprice. If used in succession, the repayment becomes much more dangerous and will cost equilibrium.

Whenever you slay an adventurer, one of your shadow debts will be repaid for free.

Note: {{{note}}}

Focus Create a magical focus for easier spellcasting
Syntax: CAST CREATE FOCUS EMBED FOCUS IN <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though the crystals extracted from the Master Crystal are no longer suitable for the arts

of Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the Master Crystal while you are standing before it, and the focus can then be embedded into either a staff, a shortsword, or a crozier.

Should you be wielding such an object containing a focus crystal, you will be able to control the shadows with greater ease. Your spells will no longer require both hands, only a single hand. Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a portion of your mana instantly.

Note: {{{note}}}

Purity The purity of Shadow
Syntax: CAST PURITY <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging

attacks to use shadow-type damage in exchange for a small drain to your willpower. This will cause your attacks to do less overall damage however.

Note: {{{note}}}

Leech Leech maladies from your body
Syntax: CAST LEECH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw upon the shadows to leech two random maladies from your body. Should you be

suffering from paralysis or paresis, leech will always cure that first, and only that.

Note: {{{note}}}

Voidgaze Force them to stare into the abyss
Syntax: CAST VOIDGAZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is not blind, you can create the image of a void before them, causing them

to stare hopelessly into its depths.

So long as the voidgaze remains uncured, they will quickly receive the following afflictions in order: weariness, clumsiness, vomiting, dementia.

If all four afflictions are present when the voidgaze ticks, your victim will become trapped in the void, knock them to the ground, interrupt any tumbling attempts, and they will be unable to stand for a period of time.

If the shadowprice is paid, your voidgaze will strip blindness when applied.

Note: {{{note}}}

Morph Imitate another with your shadeling
Syntax: CAST MORPH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your shadeling to change its form into an inky caricature of your chosen target.

Should the shadeling take any damage or attempt to attack someone, this effect will become undone. Can only be done on targets in the room.

Note: {{{note}}}

Shadowbrand Mark them with a symbol of destruction
Syntax: CAST BRAND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency,
reducing the amount healed to health or mana this way by 20%. The strength of the brand is 

dependent on how low your victim's mana is - the shadowbrand will never last for fewer than two sips, and no more than five. There is a short channel associated with performing this ability.

If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less equilibrium.

Note: {{{note}}}

Fever A feverish curse of shadows
Syntax: CAST FEVER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infect them with a feverous curse, causing vomiting and haemophilia. If they have the

dementia affliction, then the fever will drive them mad, curing it and causing hallucinations in its place.

If the shadowprice is paid, this ability is much quicker to use.

Note: {{{note}}}

Mantle Guard yourself with a cloak of the night
Syntax: CAST MANTLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and

significantly reducing the damage taken from shadow.

Those wearing the mantle can bear up to four shadow debts at once.

Note: {{{note}}}

Shadowsphere No light may escape your void
Syntax: CAST SPHERE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Engulf your victim in a dark void, draining all color from their vision. While surrounded

by this void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The more afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears the darkness will suffer even longer still.

If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less equilibrium.

Note: {{{note}}}

Devour Your shadeling hungers
Syntax: CAST DEVOUR <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your shadeling hungers for corpses. Should anything die in the same location as your

shadeling while it is with you, your shadeling will immediately devour the corpse and restore some willpower to you. An adventurer's corpse will restore a lot more willpower than a denizen's.

There is a small cooldown on this effect occuring, with the length of time dependant on the type of corpse.

Cooldown (denizen): 5 seconds Cooldown (adventurer): 15 seconds

Note: {{{note}}}

Haunt Summon a shadowy spectre to torment them
Syntax: CAST HAUNT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conjure a spectral force to possess your victim, periodically sapping their mana.

The haunting force will persist for a short time, but will vanish if your victim leaves your sight.

If the shadowprice is paid, your haunt will persist indefinitely in your presence.

Note: {{{note}}}

Forgive Respite from one's obligations
Syntax: CAST FORGIVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a grand gesture of servitude, request that the shadows forgive all your debts. Once

per a while, you will instantly recharge all outstanding shadowprice charges, but be warned - this action will leave you severely weakened in body and mind.

Note: {{{note}}}

Falter Let their weakness be their downfall
Syntax: CAST FALTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your victim be afflicted with maladies caused by shadows, you can use them as an

opportunity for your own victory. This spell does nothing on its own, but can have any or all of the following effects depending on what they are afflicted by:

Haemophilia: Causes significant bleeding. Nyctophobia: Causes significant health and mana damage. Dizziness: Causes dementia. Weariness: Causes exhaustion.

If the shadowprice is paid, one of these missing conditional afflictions will be applied at random before the spell completes.

Note: {{{note}}}

Phantom The shadows recognise their own
Syntax: CAST PHANTOM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will call upon the shadows to watch you carefully. Then, when you deal

damage and are standing in the location you last died within, your damage will be boosted by the shadows.

Note: {{{note}}}

Consume Leave no trace behind
Syntax: CAST CONSUME <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drawing upon your mastered link to the plane of Shadow, you may call forth a force that

will annihilate your foe where they stand. Your victim must be prone and suffering from a fear of darkness to begin, and such a feat requires complete concentration. Should your attempt be successful, your victim will be erased from reality entirely, and any shadow debts you have drawn will be immediately forgiven.

If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your own body will be consumed to repay this grave debt.

Note: {{{note}}}