Difference between revisions of "Sciomancy (skill)"

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'''Sciomancy''' is the dangerous art of channeling [[Czjetija]], the Plane of Shadow through one's own body. At considerable risk to themselves, a trained [[Sciomancer (class)|Sciomancer]] can exert control over this potent power of shadow and use it to devour their enemies. One can never be too careful when using the powers of Shadow, for reckless misuse of the power may turn them Shadowbound.
|-
 
| [[#Channel|Channel]] || <rank> || Open conduits to the Elemental Realms.  
{{SkillHeader}}
|-
{{SkillTableRow |Channel |Inept |0 |Link yourself to the plane of Shadow. }}
| [[#Lash|Lash]] || <rank> || Send a scourging lash of Shadow energy.  
{{SkillTableRow |Blast |Novice |0 |Batter your foe with a burst of shadow energy. }}
|-
{{SkillTableRow |Chill |Apprentice |0 |Draw the heat from your victim. }}
| [[#Flood|Flood]] || <rank> || Flood your surroundings with magical darkness.  
{{SkillTableRow |Nightsight |Apprentice |50 |Gaze through your domain. }}
|-
{{SkillTableRow |Engulf |Capable |0 |Move among the shadows. }}
| [[#Reflection|Reflection]] || <rank> || Create a distracting illusion of yourself.  
{{SkillTableRow |Hew |Capable |50 |Scythe through their protections. }}
|-
{{SkillTableRow |Ruin |Adept |0 |Wreck their body with malignant force. }}
| [[#Galeward|Galeward]] || <rank> || Protect yourself from afflictions with Wind.  
{{SkillTableRow |Shadeling |Adept |33 |A useful minion of shadow. }}
|-
{{SkillTableRow |Scourge |Adept |66 |Disrupt their mental faculties. }}
| [[#Nightsight|Nightsight]] || <rank> || See through the shadows with ease.  
{{SkillTableRow |Shadowprice |Skilled |0 |Empower your spells, at a cost. }}
|-
{{SkillTableRow |Gloom |Skilled |33 |A deep despair to cloud the mind. }}
| [[#Stoneskin|Stoneskin]] || <rank> || Create a protective but supple layer of stone around you.  
{{SkillTableRow |Shaderot |Skilled |66 |Shadows will consume them. }}
|-
{{SkillTableRow |Repay |Gifted |0 |All debts must be settled. }}
| [[#Fortification|Fortification]] || <rank> || Protect your open channels from attack.  
{{SkillTableRow |Focus |Gifted |33 |Create a magical focus for easier spellcasting. }}
|-
{{SkillTableRow |Purity |Gifted |66 |The purity of Shadow. }}
| [[#Stonebrand|Stonebrand]] || <rank> || Place the brand of the Earth upon your foe.  
{{SkillTableRow |Leech |Expert |0 |Leech maladies from your body. }}
|-
{{SkillTableRow |Voidgaze |Expert |33 |Force them to stare into the abyss. }}
| [[#Meteoswarm|Meteoswarm]] || <rank> || Summon a cloud of meteorites to batter your enemies.  
{{SkillTableRow |Morph |Expert |66 |Imitate another with your shadeling. }}
|-
{{SkillTableRow |Shadowbrand |Virtuoso |0 |Mark them with a symbol of destruction. }}
| [[#Mirage|Mirage]] || <rank> || Place a shifting mirage over your location.  
{{SkillTableRow |Fever |Virtuoso |33 |A feverish curse of shadows. }}
|-
{{SkillTableRow |Mantle |Virtuoso |66 |Guard yourself with a cloak of the night. }}
| [[#Tornado|Tornado]] || <rank> || Call down a tornado to empty the skies.  
{{SkillTableRow |Shadowsphere |Fabled |0 |No light may escape your void. }}
|-
{{SkillTableRow |Devour |Fabled |33 |Your shadeling hungers. }}
| [[#Voidstaff|Voidstaff]] || <rank> || Place the mark of the Void upon your staff.  
{{SkillTableRow |Haunt |Fabled |66 |Summon a shadowy spectre to torment them. }}
|-
{{SkillTableRow |Forgive |Mythical |0 |Respite from one's obligations. }}
| [[#Scry|Scry]] || <rank> || Peer through the shadows to find your target.  
{{SkillTableRow |Falter |Mythical |33 |Let their weakness be their downfall. }}
|-
{{SkillTableRow |Phantom |Mythical |66 |The shadows recognise their own. }}
| [[#Drain|Drain]] || <rank> || Crack open the earth to drain away water.  
{{SkillTableRow |Consume |Transcendent |0 |Leave no trace behind. }}
|-
| [[#Illusion|Illusion]] || <rank> || Conjure forth an illusion.  
|-
| [[#Windbrand|Windbrand]] || <rank> || Place the brand of the Air upon your foe.  
|-
| [[#Quake|Quake]] || <rank> || Shake the very earth underfoot.  
|-
| [[#Erode|Erode]] || <rank> || Destroy the defenses of your enemy.  
|-
| [[#Bloodleech|Bloodleech]] || <rank> || Leech the afflictions out of your blood.  
|-
| [[#Ring|Ring]] || <rank> || Extend the life of a crystalline vibration.  
|-
| [[#Binding|Binding]] || <rank> || The magic of channel binding.  
|-
| [[#Condensate|Condensate]] || <rank> || Condense the water out of the air.  
|-
| [[#Shadowbrand|Shadowbrand]] || <rank> || Place the brand of the Shadow upon your foe.  
|-
| [[#Simultaneity|Simultaneity]] || <rank> || Parallel channeling.  
|-
| [[#Tune|Tune]] || <rank> || Slow the decay of your vibrations.  
|-
| [[#Transfix|Transfix]] || <rank> || Mesmerize your target into inaction.  
|-
| [[#Shadeling|Shadeling]] || <rank> || Solidify the shadows into an elemental daemon.  
|-
| [[#Stormhammer|Stormhammer]] || <rank> || Call down the wrath of the storm upon multiple enemies.  
|-
| [[#Singularity|Singularity]] || <rank> || Prepare an unstable point of singularity.  
|-
| [[#Fluxus|Fluxus]] || <rank> || Transmogrify your foe at the elemental level.
|-
|}
|}
{{Anchor|Channel}}
{{Skill_detail
|skill = Channel
|description = Link yourself to the plane of Shadow
|syntax = CHANNELS        CHANNEL SHADOW
|detail = In order to harness the power of the elements, you must first open a channel to the
superior realm of Shadow.
Once you have opened a channel to that realm, you will be able to make repeated use of spells that
require that element. You can close your channel to Shadow at any time by severing it. There is no
cost to keeping it active.
The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a
constant connection to that realm.
|cooldown =
|target =
|required =
}}
{{Anchor|Blast}}
{{Skill_detail
|skill = Blast
|description = Batter your foe with a burst of shadow energy
|syntax = CAST BLAST <target>        CAST BLAST ICEWALL [<direction>]
|detail = Form and send a blast of shadow energy to strike out at your foe. You can also melt an
icewall obstructing a path with it.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Chill}}
{{Skill_detail
|skill = Chill
|description = Draw the heat from your victim
|syntax = CAST CHILL <target>
|detail = Use the shadows surrounding you to draw their warmth away, chilling your target one stage.
If the shadowprice is paid, this ability will freeze them for two levels if they weren't shivering
to begin with.
|cooldown =
|target =
|required =
}}
{{Anchor|Nightsight}}
{{Skill_detail
|skill = Nightsight
|description = Gaze through your domain
|syntax = NIGHTSIGHT
|detail = See easily through the shadows that surround you.
|cooldown =
|target =
|required =
}}
{{Anchor|Engulf}}
{{Skill_detail
|skill = Engulf
|description = Move among the shadows
|syntax = CAST ENGULF <ON/OFF>
|detail = Let night mask your movements - whenever you attempt to move through a room covered in
darkness, your movement will be completely concealed. Lifevision may spot this attempt, but
heatvision cannot.
|cooldown =
|target =
|required =
}}
{{Anchor|Hew}}
{{Skill_detail
|skill = Hew
|description = Scythe through their protections
|syntax = CAST HEW <target>
|detail = Call upon the shadows to slice through any magical shields surrounding your target.
If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful.
Failed attempts will incur the debt as well as the equilibrium cost.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Ruin}}
{{Skill_detail
|skill = Ruin
|description = Wreck their body with malignant force
|syntax = CAST RUIN <target>
|detail = Shadow is the element of consumption, and devouring the physical body of your foe is well
within its purview. When inflicting ruin upon them, first you will cause clumsiness. If already
clumsy, you will cause weariness. If already weary and clumsy, they will be struck with lethargy.
In all cases, the ruin will cause moderate magical damage.
If all three afflictions are present, you will steal away their focus balance and cause paresis.
If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If
paresis is delivered in this way, no focus knock will be applied.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Shadeling}}
{{Skill_detail
|skill = Shadeling
|description = A useful minion of shadow
|syntax = CAST SHADELING        CALL SHADELING
|detail = Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered
to attack your enemies, and will periodically cause cold damage and one level of freezing to your
target.
If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with
nyctophobia.
Please see HELP LOYALTY for the commands you can order it to do.
|cooldown =
|target =
|required =
}}
{{Anchor|Scourge}}
{{Skill_detail
|skill = Scourge
|description = Disrupt their mental faculties
|syntax = CAST SCOURGE <target>
|detail = Shadow can cause various maladies to the body and mind as it eats away at all the other
elements within your foe. When scourged, your victim will suffer immediately from one of the
following afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia.
If all four afflictions are present on the target, they will instead be struck with a significant
mana drain and faintness.
If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended
victim leaves the room in this time, however, you will be scourged instead.
|cooldown =
|target =
|required =
}}
{{Anchor|Shadowprice}}
{{Skill_detail
|skill = Shadowprice
|description = Empower your spells, at a cost
|syntax = SHADOWPRICE <spell> <target>
|detail = Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN
<target>
Empower your spells by letting Shadow channel through your body with each cast. With every
successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now,
you may call upon the shadowprice twice, and not again until the previous debts are paid.
Your shadow debt is slowly forgiven over time, and will cost a small portion of your health when it
occurs. The more afflictions you have, the more the health it will be.
Possessing the weariness affliction will block the use of using shadowprice entirely.
|cooldown =
|target =
|required =
}}
{{Anchor|Gloom}}
{{Skill_detail
|skill = Gloom
|description = A deep despair to cloud the mind
|syntax = CAST GLOOM <target>
|detail = Infuse your victim with a despairing curse, giving them a chance to become burdened with
phobias any time they focus. If standing in darkness, nyctophobia is always the first phobia to
appear. The phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo,
claustrophobia and fear of commitment.
Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure
gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this
occurs will cause it to instead cure blindness once more. If your victim is already in despair from
a gloom, any further attempts to use gloom on them will be ineffective.
If the shadowprice is paid, this may be performed free of any equilibrium cost.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Shaderot}}
{{Skill_detail
|skill = Shaderot
|description = Shadows will consume them
|syntax = CAST ROT <target>
|detail = Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you
cast upon them. At first, the rot is benign, and has no meaningful effect. However, the rot will
grow over time, and its effects too will increase. The rot may grow four times after the first
stage.
1) No effect.
2) Their spirit gradually atrophies, causing escalating shadow damage.
3) Their body ceases to generate heat - preventing random curing of shivering.
4) Their flesh withers under the shade, periodically causing hopelessness.
5) Their body falters - the recovery time from poultices is doubled.
Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity,
two stacks will be cured instead of one.
If the shadowprice is paid, you will deliver two stacks of shaderot immediately.
|cooldown =
|target =
|required =
}}
{{Anchor|Repay}}
{{Skill_detail
|skill = Repay
|description = All debts must be settled
|syntax = CAST REPAY
|detail = Repay the shadowprice instantly, costing you a moderate amount of health and restoring a
charge of shadowprice. If used in succession, the repayment becomes much more dangerous and will
cost equilibrium.
Whenever you slay an adventurer, one of your shadow debts will be repaid for free.
|cooldown =
|target =
|required =
}}
{{Anchor|Focus}}
{{Skill_detail
|skill = Focus
|description = Create a magical focus for easier spellcasting
|syntax = CAST CREATE FOCUS        EMBED FOCUS IN <weapon>
|detail = Though the crystals extracted from the Master Crystal are no longer suitable for the arts
of Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the
Master Crystal while you are standing before it, and the focus can then be embedded into either a
staff, a shortsword, or a crozier.
Should you be wielding such an object containing a focus crystal, you will be able to control the
shadows with greater ease. Your spells will no longer require both hands, only a single hand.
Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a
portion of your mana instantly.
|cooldown =
|target =
|required =
}}
{{Anchor|Purity}}
{{Skill_detail
|skill = Purity
|description = The purity of Shadow
|syntax = CAST PURITY <ON/OFF>
|detail = Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging
attacks to use shadow-type damage in exchange for a small drain to your willpower. This will cause
your attacks to do less overall damage however.
|cooldown =
|target =
|required =
}}
{{Anchor|Leech}}
{{Skill_detail
|skill = Leech
|description = Leech maladies from your body
|syntax = CAST LEECH
|detail = Draw upon the shadows to leech two random maladies from your body. Should you be
suffering from paralysis or paresis, leech will always cure that first, and only that.
|cooldown = 20 seconds
|target =
|required =
}}
{{Anchor|Voidgaze}}
{{Skill_detail
|skill = Voidgaze
|description = Force them to stare into the abyss
|syntax = CAST VOIDGAZE <target>
|detail = If your target is not blind, you can create the image of a void before them, causing them
to stare hopelessly into its depths.
So long as the voidgaze remains uncured, they will quickly receive the following afflictions in
order: weariness, clumsiness, vomiting, dementia.
If all four afflictions are present when the voidgaze ticks, your victim will become trapped in the
void, knock them to the ground, interrupt any tumbling attempts, and they will be unable to stand
for a period of time.
If the shadowprice is paid, your voidgaze will strip blindness when applied.
|cooldown =
|target =
|required =
}}
{{Anchor|Morph}}
{{Skill_detail
|skill = Morph
|description = Imitate another with your shadeling
|syntax = CAST MORPH <target>
|detail = Order your shadeling to change its form into an inky caricature of your chosen target.
Should the shadeling take any damage or attempt to attack someone, this effect will become undone.
Can only be done on targets in the room.
|cooldown =
|target =
|required =
}}
{{Anchor|Shadowbrand}}
{{Skill_detail
|skill = Shadowbrand
|description = Mark them with a symbol of destruction
|syntax = CAST BRAND <target>
|detail = Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency,
reducing the amount healed to health or mana this way by 20%. The strength of the brand is
dependent on how low your victim's mana is - the shadowbrand will never last for fewer than two
sips, and no more than five. There is a short channel associated with performing this ability.
If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less
equilibrium.
|cooldown =
|target =
|required =
}}
{{Anchor|Fever}}
{{Skill_detail
|skill = Fever
|description = A feverish curse of shadows
|syntax = CAST FEVER <target>
|detail = Infect them with a feverous curse, causing vomiting and haemophilia. If they have the
dementia affliction, then the fever will drive them mad, curing it and causing hallucinations in
its place.
If the shadowprice is paid, this ability is much quicker to use.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Mantle}}
{{Skill_detail
|skill = Mantle
|description = Guard yourself with a cloak of the night
|syntax = CAST MANTLE
|detail = Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and
significantly reducing the damage taken from shadow.
Those wearing the mantle can bear up to four shadow debts at once.
|cooldown =
|target =
|required =
}}
{{Anchor|Shadowsphere}}
{{Skill_detail
|skill = Shadowsphere
|description = No light may escape your void
|syntax = CAST SPHERE <target>
|detail = Engulf your victim in a dark void, draining all color from their vision. While surrounded
by this void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The
more afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears
the darkness will suffer even longer still.
If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less
equilibrium.
|cooldown = 30 seconds
|target =
|required =
}}
{{Anchor|Devour}}
{{Skill_detail
|skill = Devour
|description = Your shadeling hungers
|syntax = CAST DEVOUR <ON/OFF>
|detail = Your shadeling hungers for corpses. Should anything die in the same location as your
shadeling while it is with you, your shadeling will immediately devour the corpse and restore some
willpower to you. An adventurer's corpse will restore a lot more willpower than a denizen's.
There is a small cooldown on this effect occuring, with the length of time dependant on the type of
corpse.
Cooldown (denizen): 5 seconds
Cooldown (adventurer): 15 seconds
|cooldown =
|target =
|required =
}}
{{Anchor|Haunt}}
{{Skill_detail
|skill = Haunt
|description = Summon a shadowy spectre to torment them
|syntax = CAST HAUNT <target>
|detail = Conjure a spectral force to possess your victim, periodically sapping their mana.
The haunting force will persist for a short time, but will vanish if your victim leaves your sight.
If the shadowprice is paid, your haunt will persist indefinitely in your presence.
|cooldown =
|target =
|required =
}}
{{Anchor|Forgive}}
{{Skill_detail
|skill = Forgive
|description = Respite from one's obligations
|syntax = CAST FORGIVE
|detail = In a grand gesture of servitude, request that the shadows forgive all your debts. Once
per a while, you will instantly recharge all outstanding shadowprice charges, but be warned - this
action will leave you severely weakened in body and mind.
|cooldown = 20 minutes
|target =
|required =
}}
{{Anchor|Falter}}
{{Skill_detail
|skill = Falter
|description = Let their weakness be their downfall
|syntax = CAST FALTER <target>
|detail = Should your victim be afflicted with maladies caused by shadows, you can use them as an
opportunity for your own victory. This spell does nothing on its own, but can have any or all of
the following effects depending on what they are afflicted by:
Haemophilia: Causes significant bleeding.
Nyctophobia: Causes significant health and mana damage.
Dizziness: Causes dementia.
Weariness: Causes exhaustion.
If the shadowprice is paid, one of these missing conditional afflictions will be applied at random
before the spell completes.
|cooldown =
|target =
|required =
}}
{{Anchor|Phantom}}
{{Skill_detail
|skill = Phantom
|description = The shadows recognise their own
|syntax = CAST PHANTOM
|detail = This ability will call upon the shadows to watch you carefully. Then, when you deal
damage and are standing in the location you last died within, your damage will be boosted by the
shadows.
|cooldown =
|target =
|required =
}}
{{Anchor|Consume}}
{{Skill_detail
|skill = Consume
|description = Leave no trace behind
|syntax = CAST CONSUME <target>
|detail = Drawing upon your mastered link to the plane of Shadow, you may call forth a force that
will annihilate your foe where they stand. Your victim must be prone and suffering from a fear of
darkness to begin, and such a feat requires complete concentration. Should your attempt be
successful, your victim will be erased from reality entirely, and any shadow debts you have drawn
will be immediately forgiven.
If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force
may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your
own body will be consumed to repay this grave debt.
|cooldown =
|target =
|required =
}}

Latest revision as of 19:00, 25 September 2024

Sciomancy is the dangerous art of channeling Czjetija, the Plane of Shadow through one's own body. At considerable risk to themselves, a trained Sciomancer can exert control over this potent power of shadow and use it to devour their enemies. One can never be too careful when using the powers of Shadow, for reckless misuse of the power may turn them Shadowbound.

Skill Rank Percent Description
Channel Inept 0 % Link yourself to the plane of Shadow.
Blast Novice 0 % Batter your foe with a burst of shadow energy.
Chill Apprentice 0 % Draw the heat from your victim.
Nightsight Apprentice 50 % Gaze through your domain.
Engulf Capable 0 % Move among the shadows.
Hew Capable 50 % Scythe through their protections.
Ruin Adept 0 % Wreck their body with malignant force.
Shadeling Adept 33 % A useful minion of shadow.
Scourge Adept 66 % Disrupt their mental faculties.
Shadowprice Skilled 0 % Empower your spells, at a cost.
Gloom Skilled 33 % A deep despair to cloud the mind.
Shaderot Skilled 66 % Shadows will consume them.
Repay Gifted 0 % All debts must be settled.
Focus Gifted 33 % Create a magical focus for easier spellcasting.
Purity Gifted 66 % The purity of Shadow.
Leech Expert 0 % Leech maladies from your body.
Voidgaze Expert 33 % Force them to stare into the abyss.
Morph Expert 66 % Imitate another with your shadeling.
Shadowbrand Virtuoso 0 % Mark them with a symbol of destruction.
Fever Virtuoso 33 % A feverish curse of shadows.
Mantle Virtuoso 66 % Guard yourself with a cloak of the night.
Shadowsphere Fabled 0 % No light may escape your void.
Devour Fabled 33 % Your shadeling hungers.
Haunt Fabled 66 % Summon a shadowy spectre to torment them.
Forgive Mythical 0 % Respite from one's obligations.
Falter Mythical 33 % Let their weakness be their downfall.
Phantom Mythical 66 % The shadows recognise their own.
Consume Transcendent 0 % Leave no trace behind.

Channel Link yourself to the plane of Shadow
Syntax: CHANNELS CHANNEL SHADOW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In order to harness the power of the elements, you must first open a channel to the

superior realm of Shadow.

Once you have opened a channel to that realm, you will be able to make repeated use of spells that require that element. You can close your channel to Shadow at any time by severing it. There is no cost to keeping it active.

The bearer of the Shadow Mark will find they have no need to channel Shadow, for they maintain a constant connection to that realm.

Note: {{{note}}}

Blast Batter your foe with a burst of shadow energy
Syntax: CAST BLAST <target> CAST BLAST ICEWALL [<direction>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Form and send a blast of shadow energy to strike out at your foe. You can also melt an

icewall obstructing a path with it.

Note: {{{note}}}

Chill Draw the heat from your victim
Syntax: CAST CHILL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use the shadows surrounding you to draw their warmth away, chilling your target one stage.

If the shadowprice is paid, this ability will freeze them for two levels if they weren't shivering to begin with.

Note: {{{note}}}

Nightsight Gaze through your domain
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: See easily through the shadows that surround you.
Note: {{{note}}}

Engulf Move among the shadows
Syntax: CAST ENGULF <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let night mask your movements - whenever you attempt to move through a room covered in

darkness, your movement will be completely concealed. Lifevision may spot this attempt, but heatvision cannot.

Note: {{{note}}}

Hew Scythe through their protections
Syntax: CAST HEW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon the shadows to slice through any magical shields surrounding your target.

If the shadowprice is paid, there is no equilibrium cost for this ability if it is successful. Failed attempts will incur the debt as well as the equilibrium cost.

Note: {{{note}}}

Ruin Wreck their body with malignant force
Syntax: CAST RUIN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shadow is the element of consumption, and devouring the physical body of your foe is well

within its purview. When inflicting ruin upon them, first you will cause clumsiness. If already clumsy, you will cause weariness. If already weary and clumsy, they will be struck with lethargy. In all cases, the ruin will cause moderate magical damage.

If all three afflictions are present, you will steal away their focus balance and cause paresis.

If the shadowprice is paid, your ruin will cause two afflictions in order instead of one. If paresis is delivered in this way, no focus knock will be applied.

Note: {{{note}}}

Shadeling A useful minion of shadow
Syntax: CAST SHADELING CALL SHADELING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon forth a being of shadow to assist you in your plight. The shadeling can be ordered

to attack your enemies, and will periodically cause cold damage and one level of freezing to your target.

If your victim is fully frozen when the shadeling strikes, they will be stunned and afflicted with nyctophobia.

Please see HELP LOYALTY for the commands you can order it to do.

Note: {{{note}}}

Scourge Disrupt their mental faculties
Syntax: CAST SCOURGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shadow can cause various maladies to the body and mind as it eats away at all the other

elements within your foe. When scourged, your victim will suffer immediately from one of the following afflictions that they don't already have: dizziness, nyctophobia, confusion, dementia.

If all four afflictions are present on the target, they will instead be struck with a significant mana drain and faintness.

If the shadowprice is paid, the scourge will relapse once more five seconds later. If your intended victim leaves the room in this time, however, you will be scourged instead.

Note: {{{note}}}

Shadowprice Empower your spells, at a cost
Syntax: SHADOWPRICE <spell> <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Shadowprice is used as a replacement for the normal CAST command. e.g. SHADOWPRICE RUIN

<target>

Empower your spells by letting Shadow channel through your body with each cast. With every successive cast of shadowprice to empower a shadow spell, the risks and rewards increase. For now, you may call upon the shadowprice twice, and not again until the previous debts are paid.

Your shadow debt is slowly forgiven over time, and will cost a small portion of your health when it occurs. The more afflictions you have, the more the health it will be.

Possessing the weariness affliction will block the use of using shadowprice entirely.

Note: {{{note}}}

Gloom A deep despair to cloud the mind
Syntax: CAST GLOOM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infuse your victim with a despairing curse, giving them a chance to become burdened with

phobias any time they focus. If standing in darkness, nyctophobia is always the first phobia to appear. The phobias this can afflict with are nyctophobia, agoraphobia, loneliness, vertigo, claustrophobia and fear of commitment.

Gloom can be cured by applying epidermal to one's head, but only if unblind. When used to cure gloom, epidermal incurs a short time before the affliction resolves, and becoming blind while this occurs will cause it to instead cure blindness once more. If your victim is already in despair from a gloom, any further attempts to use gloom on them will be ineffective.

If the shadowprice is paid, this may be performed free of any equilibrium cost.

Note: {{{note}}}

Shaderot Shadows will consume them
Syntax: CAST ROT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send a malignant curse of shadow to infiltrate your victim, feeding upon the shadows you

cast upon them. At first, the rot is benign, and has no meaningful effect. However, the rot will grow over time, and its effects too will increase. The rot may grow four times after the first stage.

1) No effect. 2) Their spirit gradually atrophies, causing escalating shadow damage. 3) Their body ceases to generate heat - preventing random curing of shivering. 4) Their flesh withers under the shade, periodically causing hopelessness. 5) Their body falters - the recovery time from poultices is doubled.

Shadow rot may be cured by consuming panacea. If standing outside of the presence of a singularity, two stacks will be cured instead of one.

If the shadowprice is paid, you will deliver two stacks of shaderot immediately.

Note: {{{note}}}

Repay All debts must be settled
Syntax: CAST REPAY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Repay the shadowprice instantly, costing you a moderate amount of health and restoring a

charge of shadowprice. If used in succession, the repayment becomes much more dangerous and will cost equilibrium.

Whenever you slay an adventurer, one of your shadow debts will be repaid for free.

Note: {{{note}}}

Focus Create a magical focus for easier spellcasting
Syntax: CAST CREATE FOCUS EMBED FOCUS IN <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Though the crystals extracted from the Master Crystal are no longer suitable for the arts

of Crystalism, they now seem to grant you a better control of the shadows. Excise a focus from the Master Crystal while you are standing before it, and the focus can then be embedded into either a staff, a shortsword, or a crozier.

Should you be wielding such an object containing a focus crystal, you will be able to control the shadows with greater ease. Your spells will no longer require both hands, only a single hand. Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a portion of your mana instantly.

Note: {{{note}}}

Purity The purity of Shadow
Syntax: CAST PURITY <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Focus on maintaining the purity of shadow, switching all of your Sciomancy damaging

attacks to use shadow-type damage in exchange for a small drain to your willpower. This will cause your attacks to do less overall damage however.

Note: {{{note}}}

Leech Leech maladies from your body
Syntax: CAST LEECH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw upon the shadows to leech two random maladies from your body. Should you be

suffering from paralysis or paresis, leech will always cure that first, and only that.

Note: {{{note}}}

Voidgaze Force them to stare into the abyss
Syntax: CAST VOIDGAZE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If your target is not blind, you can create the image of a void before them, causing them

to stare hopelessly into its depths.

So long as the voidgaze remains uncured, they will quickly receive the following afflictions in order: weariness, clumsiness, vomiting, dementia.

If all four afflictions are present when the voidgaze ticks, your victim will become trapped in the void, knock them to the ground, interrupt any tumbling attempts, and they will be unable to stand for a period of time.

If the shadowprice is paid, your voidgaze will strip blindness when applied.

Note: {{{note}}}

Morph Imitate another with your shadeling
Syntax: CAST MORPH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Order your shadeling to change its form into an inky caricature of your chosen target.

Should the shadeling take any damage or attempt to attack someone, this effect will become undone. Can only be done on targets in the room.

Note: {{{note}}}

Shadowbrand Mark them with a symbol of destruction
Syntax: CAST BRAND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weave a brand of shadows to cover your foe, causing elixirs to lose some of their potency,
reducing the amount healed to health or mana this way by 20%. The strength of the brand is 

dependent on how low your victim's mana is - the shadowbrand will never last for fewer than two sips, and no more than five. There is a short channel associated with performing this ability.

If the shadowprice is paid, your shadowbrand is applied instantly, and for slightly less equilibrium.

Note: {{{note}}}

Fever A feverish curse of shadows
Syntax: CAST FEVER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Infect them with a feverous curse, causing vomiting and haemophilia. If they have the

dementia affliction, then the fever will drive them mad, curing it and causing hallucinations in its place.

If the shadowprice is paid, this ability is much quicker to use.

Note: {{{note}}}

Mantle Guard yourself with a cloak of the night
Syntax: CAST MANTLE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Surround yourself in a cloak of shadow, reducing the damage taken from the elements, and

significantly reducing the damage taken from shadow.

Those wearing the mantle can bear up to four shadow debts at once.

Note: {{{note}}}

Shadowsphere No light may escape your void
Syntax: CAST SPHERE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Engulf your victim in a dark void, draining all color from their vision. While surrounded

by this void, afflictions delivered from Scourge will be masked, and shaderot cannot be cured. The more afflictions plaguing your foe, the longer the shadowsphere will persist. A victim who fears the darkness will suffer even longer still.

If the shadowprice is paid, your shadowsphere also delivers nyctophobia, and for slightly less equilibrium.

Note: {{{note}}}

Devour Your shadeling hungers
Syntax: CAST DEVOUR <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your shadeling hungers for corpses. Should anything die in the same location as your

shadeling while it is with you, your shadeling will immediately devour the corpse and restore some willpower to you. An adventurer's corpse will restore a lot more willpower than a denizen's.

There is a small cooldown on this effect occuring, with the length of time dependant on the type of corpse.

Cooldown (denizen): 5 seconds Cooldown (adventurer): 15 seconds

Note: {{{note}}}

Haunt Summon a shadowy spectre to torment them
Syntax: CAST HAUNT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conjure a spectral force to possess your victim, periodically sapping their mana.

The haunting force will persist for a short time, but will vanish if your victim leaves your sight.

If the shadowprice is paid, your haunt will persist indefinitely in your presence.

Note: {{{note}}}

Forgive Respite from one's obligations
Syntax: CAST FORGIVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a grand gesture of servitude, request that the shadows forgive all your debts. Once

per a while, you will instantly recharge all outstanding shadowprice charges, but be warned - this action will leave you severely weakened in body and mind.

Note: {{{note}}}

Falter Let their weakness be their downfall
Syntax: CAST FALTER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your victim be afflicted with maladies caused by shadows, you can use them as an

opportunity for your own victory. This spell does nothing on its own, but can have any or all of the following effects depending on what they are afflicted by:

Haemophilia: Causes significant bleeding. Nyctophobia: Causes significant health and mana damage. Dizziness: Causes dementia. Weariness: Causes exhaustion.

If the shadowprice is paid, one of these missing conditional afflictions will be applied at random before the spell completes.

Note: {{{note}}}

Phantom The shadows recognise their own
Syntax: CAST PHANTOM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will call upon the shadows to watch you carefully. Then, when you deal

damage and are standing in the location you last died within, your damage will be boosted by the shadows.

Note: {{{note}}}

Consume Leave no trace behind
Syntax: CAST CONSUME <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Drawing upon your mastered link to the plane of Shadow, you may call forth a force that

will annihilate your foe where they stand. Your victim must be prone and suffering from a fear of darkness to begin, and such a feat requires complete concentration. Should your attempt be successful, your victim will be erased from reality entirely, and any shadow debts you have drawn will be immediately forgiven.

If the shadowprice is paid, your attempt will be quickened slightly, and more importantly, no force may disrupt it other than your opponent leaving your presence. If this attempt fails, however, your own body will be consumed to repay this grave debt.

Note: {{{note}}}