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Chimalmatko (talk | contribs) m (Chimalmatko moved page Vision to Vision (skill)) |
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power of far-seeing, as well as the power to examine your subconscious | power of far-seeing, as well as the power to examine your subconscious | ||
and profit thereby. | and profit thereby. | ||
{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow |Looking | Inept | 0| Gain knowledge of your immediate surroundings. }} | {{SkillTableRow |Glancing |Inept |0 |See summarized information about your surroundings. }} | ||
{{SkillTableRow |Information | Inept | 0| Discover more indepth information about your surroundings. }} | {{SkillTableRow |Looking |Inept |0 |Gain knowledge of your immediate surroundings. }} | ||
{{SkillTableRow | | {{SkillTableRow |Information |Inept |0 |Discover more indepth information about your surroundings. }} | ||
{{SkillTableRow |Secrets | Inept | | {{SkillTableRow |TunnelVision |Inept |0 |Focus your vision upon a single target. }} | ||
{{SkillTableRow |Squinting | Novice | 0| See extended distances in your line of sight. }} | {{SkillTableRow |Lists |Inept |0 |Appraise your items with handy lists. }} | ||
{{SkillTableRow | | {{SkillTableRow |Secrets |Inept |49 |Discover hidden exits. }} | ||
{{SkillTableRow | | {{SkillTableRow |Squinting |Novice |0 |See extended distances in your line of sight. }} | ||
{{SkillTableRow |Stargaze | Apprentice | 66| Look up to the heavens. }} | {{SkillTableRow |Wounds |Novice |75 |Determine the limb trauma you have sustained. }} | ||
{{SkillTableRow |Observe | Capable | 0| Gain information about your extended surroundings | {{SkillTableRow |Flyers |Apprentice |0 |Take notice of those in the skies. }} | ||
{{SkillTableRow |Stargaze |Apprentice |66 |Look up to the heavens. }} | |||
{{SkillTableRow |Farsight | Capable | 50| Attempt to locate another player from afar. }} | {{SkillTableRow |Observe |Capable |0 |Gain information about your extended surroundings. }} | ||
{{SkillTableRow | | {{SkillTableRow |Farsight |Capable |50 |Attempt to locate another player from afar. }} | ||
{{SkillTableRow |Detection |Adept |0 |Detect the presence of a focal point within your room. }} | |||
{{SkillTableRow |Vigilance | Adept | 0| Increase your | {{SkillTableRow |Vigilance |Adept |0 |Increase your awareness of trouble. }} | ||
{{SkillTableRow |Treewatch | Adept | 25| Watch the forest canopies for movement. }} | {{SkillTableRow |Treewatch |Adept |25 |Watch the forest canopies for movement. }} | ||
{{SkillTableRow |Deathsight | Adept | 50| Attune yourself to the Underworld. }} | {{SkillTableRow |Deathsight |Adept |50 |Attune yourself to the Underworld. }} | ||
{{SkillTableRow | | {{SkillTableRow |Search |Adept |75 |Search your location for hidden beings. }} | ||
{{SkillTableRow |Recognition |Skilled |0 |The ability to recognize people's shouted voices. }} | |||
{{SkillTableRow |Skywatch |Skilled |30 |Watch the skies for movement. }} | |||
{{SkillTableRow |Recognition | Skilled | | {{SkillTableRow |Aura |Skilled |45 |Read the aura of other living creatures. }} | ||
{{SkillTableRow |Skywatch | Skilled | 30| Watch the skies for movement. }} | {{SkillTableRow |EagleEye |Skilled |75 |Spot arrows sailing through the sky. }} | ||
{{SkillTableRow |Aura | Skilled | 45| Read the aura of other living creatures. }} | {{SkillTableRow |Leylines |Gifted |0 |Search for signs of focal points in your area. }} | ||
{{SkillTableRow | | {{SkillTableRow |Alertness |Gifted |33 |Heightened awareness of your surroundings. }} | ||
{{SkillTableRow | | {{SkillTableRow |Coldread |Gifted |50 |Read into their emotional state. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sacral |Gifted |66 |View sacral energy operating in your location. }} | ||
{{SkillTableRow | | {{SkillTableRow |Sources |Expert |0 |Sense magical sources in your area. }} | ||
{{SkillTableRow | | {{SkillTableRow |Fortifications |Expert |0 |Detect the Fortifications in your local area. }} | ||
{{SkillTableRow | | {{SkillTableRow |Planning |Expert |10 |Help decide a plan of action. }} | ||
{{SkillTableRow |Traps | Expert | 25| View the traps hidden in your location and who laid them. }} | {{SkillTableRow |Traps |Expert |25 |View the traps hidden in your location and who laid them. }} | ||
{{SkillTableRow |Marks | Expert | 50| Determine if the room has been marked by a lycanthrope. }} | {{SkillTableRow |Marks |Expert |50 |Determine if the room has been marked by a lycanthrope. }} | ||
{{SkillTableRow |Nightsight | Expert | 75| Use infravision to see in the dark. }} | {{SkillTableRow |Nightsight |Expert |75 |Use infravision to see in the dark. }} | ||
{{SkillTableRow |Hypersight | Virtuoso | 0| See | {{SkillTableRow |Hypersight |Virtuoso |0 |See through many actions of deceit. }} | ||
{{SkillTableRow |Thirdeye | Virtuoso | 25| Give yourself the power of the third eye. }} | {{SkillTableRow |Thirdeye |Virtuoso |25 |Give yourself the power of the third eye. }} | ||
{{SkillTableRow |Gauge | Virtuoso | 50| Scan your target to determine their endurance or willpower. }} | {{SkillTableRow |Gauge |Virtuoso |50 |Scan your target to determine their endurance or willpower. }} | ||
{{SkillTableRow |Tattoos | Virtuoso | 75| Discover what tattoos are on another player. }} | {{SkillTableRow |Tattoos |Virtuoso |75 |Discover what tattoos are on another player. }} | ||
{{SkillTableRow |Wormholes | Fabled | 0| The ability to sense wormholes in your location. }} | {{SkillTableRow |Wormholes |Fabled |0 |The ability to sense wormholes in your location. }} | ||
{{SkillTableRow |Contemplation | Fabled | 25| Perceive the state of another's mental strength. }} | {{SkillTableRow |Contemplation |Fabled |25 |Perceive the state of another's mental strength. }} | ||
{{SkillTableRow |Telesense | Fabled | 50| Heighten your awareness to telepathic attempts. }} | {{SkillTableRow |Telesense |Fabled |50 |Heighten your awareness to telepathic attempts. }} | ||
{{SkillTableRow |Appraise | Fabled | 75| Quickly | {{SkillTableRow |Appraise |Fabled |75 |Quickly appraise what someone is holding. }} | ||
{{SkillTableRow | | {{SkillTableRow |Guardians |Mythical |0 |Gain information on sacred guardians in your location. }} | ||
{{SkillTableRow |Entities | Mythical | 33| Discover the | {{SkillTableRow |Terraform |Mythical |10 |View locations that have been terraformed. }} | ||
{{SkillTableRow |Allysense | Mythical | 66| Keep track of your mutual allies. }} | {{SkillTableRow |Entities |Mythical |33 |Discover the location of any Chaos entities in your area. }} | ||
{{SkillTableRow |Discernment | Transcendent | 0| Discern which afflictions your opponent has randomly cured. }} | {{SkillTableRow |Disarming |Mythical |50 |Quickly take traps apart. }} | ||
{{SkillTableRow |Allysense |Mythical |66 |Keep track of your mutual allies. }} | |||
{{SkillTableRow |Discernment |Transcendent |0 |Discern which afflictions your opponent has randomly cured. }} | |||
|} | |} | ||
{{Anchor|Glancing}} | |||
{{Skill_detail | |||
|skill = Glancing | |||
|description = See summarized information about your surroundings | |||
|syntax = GLANCE <direction> | |||
|detail = A simple ability to anyone with sentinence. You can take a glance in the direction that | |||
you specify in order to learn about the location next to you. Use DOWN to glance at the ground | |||
should you be at an elevated height. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Looking}} | |||
{{Skill_detail | |||
|skill = Looking | |||
|description = Gain knowledge of your immediate surroundings | |||
|syntax = LOOK or QL | |||
|detail = An inherent ability in all visual beings, you may either take a look around and view your | |||
location in full, or you may take a quick look in order to focus on the basics. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Information}} | |||
{{Skill_detail | |||
|skill = Information | |||
|description = Discover more indepth information about your surroundings | |||
|syntax = INFO HERE or IH INFO INV or II INFO INV <item> or II <item> | |||
|detail = These three commands will show you information about the things around you or in your | |||
inventory, as well as its unique identification number. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|TunnelVision}} | |||
{{Skill_detail | |||
|skill = TunnelVision | |||
|description = Focus your vision upon a single target | |||
|syntax = TUNNELVISION <target/ME/OFF> | |||
|detail = By focusing purely on your target, you will not acknowledge the actions of others in your | |||
location, unless they are directed at you. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Lists}} | |||
{{Skill_detail | |||
|skill = Lists | |||
|description = Appraise your items with handy lists | |||
|syntax = | |||
|detail = This ability is a subset of commands that allow you to quickly gather information on | |||
items in your possession. | |||
Below are the following commands: | |||
Letterlist Appraise all the letters you carry. | |||
Pipelist Check the contents of your pipes. | |||
Bandagelist Check your bandages and the poultices within. | |||
Elixlist Discover what elixirs and salves you are holding. | |||
MagicList List the magical effects of your items. | |||
Keylist See a list of your keys and which doors they open. | |||
Raglist Provides a list of what venom rags you hold. | |||
Decaying Lists things decaying, provide a # for specific intervals | |||
Refer to AB VISION <ability> for more information on a listing skill. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Secrets}} | |||
{{Skill_detail | |||
|skill = Secrets | |||
|description = Discover hidden exits | |||
|syntax = SECRETS | |||
|detail = Using your perceptive powers, you will attempt to spot hidden exits from your location. | |||
It should be noted that secret exits can be fairly difficult to spot and that this only offers a | |||
chance, not guaranteed success. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Squinting}} | |||
{{Skill_detail | |||
|skill = Squinting | |||
|description = See extended distances in your line of sight | |||
|syntax = SQUINT <direction> or SQ <direction> | |||
|detail = Looking as far as you can, you can gain a better idea of the surrounding area in any | |||
direction you choose. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Wounds}} | |||
{{Skill_detail | |||
|skill = Wounds | |||
|description = Determine the limb trauma you have sustained | |||
|syntax = WOUNDS [target] | |||
|detail = This ability will allow you to determine how badly damaged the limbs of your opponent are. | |||
If you specify no target, you can check your own limbs. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Flyers}} | |||
{{Skill_detail | |||
|skill = Flyers | |||
|description = Take notice of those in the skies | |||
|syntax = FLYERS | |||
|detail = Take a look into the skies and see if you can spot anyone above you. Should you be flying | |||
then you will see anyone in the skies that is in your local area. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Stargaze}} | |||
{{Skill_detail | |||
|skill = Stargaze | |||
|description = Look up to the heavens | |||
|syntax = STARGAZE | |||
|detail = If you're outdoors at night, you can take a look at the constellations in the skies above. | |||
You can read HELP ASTRONOMY for more information on the constellations and how they affect you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Observe}} | |||
{{Skill_detail | |||
|skill = Observe | |||
|description = Gain information about your extended surroundings | |||
|syntax = OBSERVE | |||
|detail = This ability will allow you to quickly glance into each location surrounding you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Farsight}} | |||
{{Skill_detail | |||
|skill = Farsight | |||
|description = Attempt to locate another player from afar | |||
|syntax = FARSEE <target> | |||
|detail = This ability will allow you to gaze into the distance from afar and determine the | |||
location of the one you seek. If you are not in the same area as them, then you will only know | |||
roughly the area that they reside in. You can attempt to farsee someone from anywhere on the | |||
continent. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Detection}} | |||
{{Skill_detail | |||
|skill = Detection | |||
|description = Detect the presence of a focal point within your room | |||
|syntax = DETECTION <ON/OFF> | |||
|detail = A practiced eye is able to discern the subtle flows of energy that mark the presence of | |||
foci in your location. You can read HELP FOCI for more information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vigilance}} | |||
{{Skill_detail | |||
|skill = Vigilance | |||
|description = Increase your awareness of trouble | |||
|syntax = VIGILANCE <ON/OFF> | |||
|detail = At the cost of a regular mana drain, this will allow you to always notice an insidious | |||
attempt to hypnotise you. | |||
This will additionally grant you a large bonus in detecting the deceitful actions of another, such | |||
as someone attempting to shadow your movements. | |||
Please see HELP DECEIT for more information on this system. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Treewatch}} | |||
{{Skill_detail | |||
|skill = Treewatch | |||
|description = Watch the forest canopies for movement | |||
|syntax = TREEWATCH [ON/OFF] | |||
|detail = While active, this skill will allow you to spot movement by adventurers and denizens in | |||
the treetops above you. There is a drain on your mental reserves in order to maintain this ability. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = Attune yourself to the Underworld | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Search}} | |||
{{Skill_detail | |||
|skill = Search | |||
|description = Search your location for hidden beings | |||
|syntax = SEARCH | |||
|detail = You can search your location, forcing hidden players and denizens to reveal themselves. | |||
This will not reveal subjects hidden by magical means. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Recognition}} | |||
{{Skill_detail | |||
|skill = Recognition | |||
|description = The ability to recognize people's shouted voices | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your perceptive abilities have grown such that you can now identify the voices of people who shout | |||
across the land. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Skywatch}} | |||
{{Skill_detail | |||
|skill = Skywatch | |||
|description = Watch the skies for movement | |||
|syntax = SKYWATCH [ON/OFF] | |||
|detail = Similiar to treewatch, you're now able to keep an eye on the skies above you, allowing | |||
you to spot adventurers and denizens that pass overhead. There is a regular mana drain in order to | |||
maintain this ability. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Aura}} | |||
{{Skill_detail | |||
|skill = Aura | |||
|description = Read the aura of other living creatures | |||
|syntax = AURA OF <target> | |||
|detail = You can now scan the aura of your opponent and discover their defensive preparedness, | |||
revealing protective abilities such as magical shields or the aura of rebounding. If they have an | |||
aura of defilement, this will also reveal to which God the aura of defilement belongs. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|EagleEye}} | |||
{{Skill_detail | |||
|skill = EagleEye | |||
|description = Spot arrows sailing through the sky | |||
|syntax = EAGLEEYE <ON/OFF> | |||
|detail = When turned on, this defence will allow you to spot any projectiles that have been fired | |||
towards your location. There is a mental drain associated with the use of this ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Leylines}} | |||
{{Skill_detail | |||
|skill = Leylines | |||
|description = Search for signs of focal points in your area | |||
|syntax = LEYLINES | |||
|detail = You are now able to detect the presence of minor foci in your local area, while larger | |||
foci such as lessers and majors will be detectible from a distance. You can read HELP FOCI for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Alertness}} | |||
{{Skill_detail | |||
|skill = Alertness | |||
|description = Heightened awareness of your surroundings | |||
|syntax = ALERTNESS <ON/OFF/ALL> | |||
|detail = Heighten your sense of hearing to allow the detection of movement from players in | |||
surrounding locations. If you choose all, you will also see denizens. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Coldread}} | |||
{{Skill_detail | |||
|skill = Coldread | |||
|description = Read into their emotional state | |||
|syntax = COLDREAD [target] [emotion] | |||
|detail = Perform a cold read of your target to deduce their current emotional state. Their | |||
emotions must first be awakened by a Bard to make full use of this ability. If no target is | |||
supplied, then you will read yourself. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sacral}} | |||
{{Skill_detail | |||
|skill = Sacral | |||
|description = View sacral energy operating in your location | |||
|syntax = SACRAL | |||
|detail = Seek out any sacral energies that have been placed in your location, including how much | |||
time they have left and who placed them. This will allow you to detect both devotion rites and | |||
earthen verses. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sources}} | |||
{{Skill_detail | |||
|skill = Sources | |||
|description = Sense magical sources in your area | |||
|syntax = SOURCES | |||
|detail = With concentration, you can now sense the magical sources of power within your local area. | |||
This will allow you to sense fulcrums, bloodwells, singularities, and morasses that have been | |||
formed by a spellcaster. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fortifications}} | |||
{{Skill_detail | |||
|skill = Fortifications | |||
|description = Detect the Fortifications in your local area | |||
|syntax = FORTIFICATIONS | |||
|detail = By sensing slight disruptions in leyline energy, you may discern the presence of any ylem | |||
fortifications in your local area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Planning}} | |||
{{Skill_detail | |||
|skill = Planning | |||
|description = Help decide a plan of action | |||
|syntax = WEB INFO | |||
|detail = While within a web, you can now quickly check the level and class of those adventurers | |||
within it so you can quickly formulate a plan of action on the fly. | |||
See HELP WEB for more information on webs. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Traps}} | |||
{{Skill_detail | |||
|skill = Traps | |||
|description = View the traps hidden in your location and who laid them | |||
|syntax = TRAPS [ALL] | |||
|detail = Carefully search your location for traps, who placed them, and their current state. | |||
Alternatively, you may use this skill to recall what traps you've set and where they are located. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Marks}} | |||
{{Skill_detail | |||
|skill = Marks | |||
|description = Determine if the room has been marked by a lycanthrope | |||
|syntax = MARKS | |||
|detail = With this ability, you can quickly check your location for the tell-tale signs of a | |||
lycanthrope's mark. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Nightsight}} | |||
{{Skill_detail | |||
|skill = Nightsight | |||
|description = Use infravision to see in the dark | |||
|syntax = NIGHTSIGHT | |||
|detail = Sharpen your eyesight and possess the ability to see through the dark. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hypersight}} | |||
{{Skill_detail | |||
|skill = Hypersight | |||
|description = See through many actions of deceit | |||
|syntax = HYPERSIGHT <ON/OFF> | |||
|detail = Through mental focus, you will be able to heighten your sight to new levels. This will | |||
bestow a number of beneficial effects while it is active. | |||
Hypersight will allow you to: | |||
* See shrouded individuals and their actions. | |||
* See those who are incorporeal (e.g. blackwind or lightform). | |||
* See through illusions and tricks. | |||
* Bestows a small bonus to the detection of deceitful actions. | |||
Keep in mind however that this ability will drain your mental reserves in order to maintain. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Thirdeye}} | |||
{{Skill_detail | |||
|skill = Thirdeye | |||
|description = Give yourself the power of the third eye | |||
|syntax = THIRDEYE | |||
|detail = This ability will allow you to see shrouded individuals standing still in your location, | |||
as well as gather precise locations when using the WHO ability. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Gauge}} | |||
{{Skill_detail | |||
|skill = Gauge | |||
|description = Scan your target to determine their endurance or willpower | |||
|syntax = GAUGE <target> <WILLPOWER/ENDURANCE> | |||
|detail = This will allow you to take a measure of your target's mental fortitude or their physical | |||
fatigue. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Tattoos}} | |||
{{Skill_detail | |||
|skill = Tattoos | |||
|description = Discover what tattoos are on another player | |||
|syntax = TATTOOS <target> | |||
|detail = Carefully study what tattoos your target has, including how many uses they may have left | |||
or if they're activated. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Wormholes}} | |||
{{Skill_detail | |||
|skill = Wormholes | |||
|description = The ability to sense wormholes in your location | |||
|syntax = WORMHOLES | |||
|detail = Seek out formed wormholes in your location, if there are any, and where they may lead. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Contemplation}} | |||
{{Skill_detail | |||
|skill = Contemplation | |||
|description = Perceive the state of another's mental strength | |||
|syntax = CONTEMPLATE <target> | |||
|detail = Contemplate your opponent's mental state and discover their mana levels. | |||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | |||
{{Anchor|Telesense}} | |||
{{Skill_detail | |||
|skill = Telesense | |||
|description = Heighten your awareness to telepathic attempts | |||
|syntax = TELESENSE <ON/OFF> | |||
|detail = Tune your senses to detect any telepathic attempts made on yourself or those in your | |||
location. Be warned, this will drain your mana while active. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Appraise}} | |||
{{Skill_detail | |||
|skill = Appraise | |||
|description = Quickly appraise what someone is holding | |||
|syntax = APPRAISE <target> | |||
|detail = Detection difficulty modifier: 0% | |||
Check the inventory of your target and see what items they possess | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Guardians}} | |||
{{Skill_detail | |||
|skill = Guardians | |||
|description = Gain information on sacred guardians in your location | |||
|syntax = GUARDIANS | |||
|detail = This ability will give you information on the status of any visible guardian angels or | |||
bone swarms in your local area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Terraform}} | |||
{{Skill_detail | |||
|skill = Terraform | |||
|description = View locations that have been terraformed | |||
|syntax = TERRAFORMED | |||
|detail = Through your keen eye, you can perceive locations within your area that have been | |||
terraformed into an environmental domain, such as the overgrowth from a Shaman. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Entities}} | |||
{{Skill_detail | |||
|skill = Entities | |||
|description = Discover the location of any Chaos entities in your area | |||
|syntax = ENTITIES | |||
|detail = Seeking out the disruptions caused by the entities of the Chaos Plane, you may detect the | |||
location and master of any within your area. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disarming}} | |||
{{Skill_detail | |||
|skill = Disarming | |||
|description = Quickly take traps apart | |||
|syntax = DISARM <trap> <direction/HERE> | |||
|detail = Using this ability, you will attempt to disarm a trap that has been laid. | |||
If the trap was set by you, you will recollect the commodities used in its creation, if any were | |||
used. | |||
If the trap was not laid by you, then it will take time and concentration to disarm it. You may not | |||
perform any actions while you disarm the trap, or it will be sprung upon you. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Allysense}} | |||
{{Skill_detail | |||
|skill = Allysense | |||
|description = Keep track of your mutual allies | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your senses are now keen enough to alert you of the arrival and departure of any mutual ally. | |||
Additionally, you can also determine the exact location of any mutual ally that has fallen in | |||
battle. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} | |||
{{Anchor|Discernment}} | |||
{{Skill_detail | |||
|skill = Discernment | |||
|description = Discern which afflictions your opponent has randomly cured | |||
|syntax = | |||
|detail = This ability is passive. | |||
Your perceptive abilities have reached such a point that you are now able to passively discern the | |||
effects of random curing abilities used in the room with you. | |||
You can additionally view HELP LONGFORM AFFS to see a list of afflictions with altered names | |||
utilised by Discernment. | |||
|cooldown = | |||
|target = Players only | |||
|required = | |||
}} |
edits