Difference between revisions of "Wayfaring (skill)"

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'''Wayfaring''' is the survivalist's way, representing subsistence and mastery over one's environment. Encompassing a broad spectrum of defensive and protective skills, practitioners of Wayfaring learn to use their environment and master their own athleticism to fight in the face of any threat, whether beast or nature. The master [[Wayfarer (class)|Wayfarer]] can adapt in a short time to even the most unfamiliar environment, for there is none they cannot make their home.
'''Wayfaring''' is the survivalist's way, representing subsistence and mastery over one's environment. Encompassing a broad spectrum of defensive and protective skills, practitioners of Wayfaring learn to use their environment and master their own athleticism to fight in the face of any threat, whether beast or nature. The master [[Wayfarer (class)|Wayfarer]] can adapt in a short time to even the most unfamiliar environment, for there is none they cannot make their home.


==Abilities in Wayfaring==
{{SkillHeader}}
==== General Skills ====
{{SkillTableRow |Orient |Inept |0 |Determine the direction of another. }}
{{SkillTableRow |Splint |Novice |0 |A makeshift remedy to a broken limb. }}
{{SkillTableRow |Weathering |Apprentice |0 |Bolster your body's fortitude. }}
{{SkillTableRow |Highjump |Capable |0 |Rise high into the sky with an athletic leap. }}
{{SkillTableRow |Satiation |Capable |50 |Enhance the value of what you eat. }}
{{SkillTableRow |Mastery |Adept |0 |Adapt to the unique challenges of the wilderness. }}
{{SkillTableRow |Ironskin |Adept |50 |Fortify yourself against physical harm. }}
{{SkillTableRow |Fieldcache |Skilled |0 |Stash supplies for later use. }}
{{SkillTableRow |Sprint |Skilled |33 |Quickly move in a chosen direction. }}
{{SkillTableRow |Affinity |Skilled |66 |Become a master of your home terrain. }}
{{SkillTableRow |Campsite |Gifted |0 |Rest your weary body in comfort. }}
{{SkillTableRow |Starmap |Gifted |33 |Navigate swiftly with the night sky. }}
{{SkillTableRow |Bloodtrails |Expert |0 |Spot the signs of injury. }}
{{SkillTableRow |Fleetfoot |Virtuoso |0 |Move through the lands with ease. }}
{{SkillTableRow |Bloodscan |Fabled |0 |Track down your wounded prey. }}
{{SkillTableRow |Adaptation |Mythical |0 |Adapt to your terrain. }}
{{SkillTableRow |Greenheart |Mythical |33 |The strength of the land flows through you. }}
{{SkillTableRow |Tracking |Mythical |66 |Step alongside your bleeding victim. }}
{{SkillTableRow |Survive |Transcendent |0 |Defy the limits of mortality. }}
|}
{{SkillHeader}}
==== Mountains Mastery ====
{{SkillTableRow |Breakfall |Adept |0 |Protect yourself from falling from great heights. }}
{{SkillTableRow |Scaling |Gifted |33 |Perch yourself amongst the cliffs. }}
{{SkillTableRow |Endure |Expert |50 |Conserve your physical energy. }}
{{SkillTableRow |Sidestep |Virtuoso |50 |Ignore rubble as if it were regular road. }}
{{SkillTableRow |Mountaineer |Fabled |50 |The resonating voice of a mountaineer. }}
{{SkillTableRow |Dustcoat |Mythical |33 |Disguise yourself in dust. }}
|}
{{SkillHeader}}
==== Forests Mastery ====
{{SkillTableRow |Foraging |Adept |0 |Sate your appetite from your surroundings. }}
{{SkillTableRow |Swinging |Gifted |33 |Move through the trees with grace. }}
{{SkillTableRow |Identify |Expert |50 |Identify the footprints and tracks around you. }}
{{SkillTableRow |Bushwhack |Fabled |50 |A hidden surprise. }}
{{SkillTableRow |Manhunt |Mythical |33 |None will escape your prowess. }}
|}
{{SkillHeader}}
==== Wastelands Mastery ====
{{SkillTableRow |Hardiness |Adept |0 |Fully acclimate to your environment. }}
{{SkillTableRow |Tireless |Gifted |33 |Steel yourself against mental exhaustion. }}
{{SkillTableRow |Resilience |Expert |50 |Learn to mask your visible pain. }}
{{SkillTableRow |Quickstep |Virtuoso |50 |Dash instantly to a nearby ally. }}
{{SkillTableRow |Desolation |Fabled |50 |Reign supreme in the wasteland. }}
{{SkillTableRow |Circulation |Mythical |33 |Keep your blood flowing properly. }}
|}
{{SkillHeader}}
==== Underground Mastery ====
{{SkillTableRow |Hibernation |Adept |0 |A good night's sleep. }}
{{SkillTableRow |Stalking |Gifted |33 |Soft footsteps at night. }}
{{SkillTableRow |Echolocation |Expert |50 |Hear the movements all around you. }}
{{SkillTableRow |Skulking |Virtuoso |50 |Move unnoticed by predators. }}
{{SkillTableRow |Guerrilla |Fabled |50 |Strike unexpectedly from below. }}
{{SkillTableRow |Blindsense |Mythical |33 |See through any physical ailments. }}
|}
{{Anchor|Orient}}
{{Skill_detail
{{Skill_detail
|skill=Orient
|skill = Orient
|description=Determine the direction of another.
|description = Determine the direction of another
|lessons=
|syntax = WAYFARE ORIENT <target>
|syntax=WAYFARE ORIENT <target>
|detail = Use your enhanced senses to pinpoint the area of another. If your target is in your local  
|required=
area, you will be able to discern what direction they are relative to you.
|target=
|cooldown =
|cooldown=
|target =
|detail=Use your enhanced senses to pinpoint the area of another. If your target is in your local area, you will be able to discern what direction they are relative to you.
|required =
</p>
}}
}}
{{Anchor|Splint}}
{{Skill_detail
|skill = Splint
|description = A makeshift remedy to a broken limb
|syntax = WAYFARE SPLINT
|detail = With quick thinking and whatever you have on hand, you can set up a splint for a crippled
or broken leg.


After some time has passed, both of your legs will be healed of any afflictions they have,
including those cured by a restoration poultice. It won't clear up any trauma they might have
suffered however, leaving them prone to becoming broken again quite quickly.
If either leg receives trauma while in the process of healing, the splint will fall apart.
|cooldown =
|target =
|required =
}}
{{Anchor|Weathering}}
{{Skill_detail
{{Skill_detail
|skill=Splint
|skill = Weathering
|description=A makeshift remedy to a broken limb.
|description = Bolster your body's fortitude
|lessons=
|syntax = WEATHERING
|syntax=WAYFARE SPLINT
|detail = Your budding control over your body will assist you in keeping warm during cold weather
|required=
and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra
|target=Self
clothing regardless.
|cooldown=
|cooldown =  
|detail=With quick thinking and a few resources, you can set up a splint for a crippled or broken leg. After some time has passed, your leg will be fully healed. But be warned, if it receives trauma again in the mean time, the splint will fall apart.
|target =  
|required =  
}}
}}
{{Anchor|Highjump}}
{{Skill_detail
|skill = Highjump
|description = Rise high into the sky with an athletic leap
|syntax = HIGHJUMP
|detail = Leap into the skies with athletic might, allowing you to temporarily suspend yourself in
mid-air.
|cooldown =
|target =
|required =
}}
{{Anchor|Satiation}}
{{Skill_detail
|skill = Satiation
|description = Enhance the value of what you eat
|syntax = SATIATION
|detail = By using this ability, you will begin to concentrate on processing your food more
efficiently, increasing the amount it reduces your hunger by. After activating it, you'll have a
short period during which to eat some food.
|cooldown =
|target =
|required =
}}
{{Anchor|Mastery}}
{{Skill_detail
|skill = Mastery
|description = Adapt to the unique challenges of the wilderness
|syntax = WAYFARE MASTER <type>
|detail = You are skilled enough in general survival that you are able to adapt to your
surroundings, gaining new abilities due to environmental insight. As you progress in Wayfaring, the
environment you have affinity for will also yield new abilities.


Mastery Type                  Environments
--------------------------------------------------
Wastelands                    Desert, Tundra and Ruins
Forests                      Forest
Underground                  Natural Underground
Mountains                    Mountain, Hill
Mastering an environment is not a quick process, and the decision to specialize may not be taken
lightly. You may only specialize in one environment at a time, and you may only change it once per
season.
Each Mastery type grants you access to six different abilities, which you will learn as part of
Wayfaring:
Wastelands        Mountains        Forests          Underground
----------------------------------------------------------------
Desolation        Mountaineer      Bushwhack        Blindsense
Circulation      Dustcoat          Manhunt          Guerrilla
Hardiness        Sidestep          Swinging        Stalking
Tireless          Breakfall        Lumberjack      Hibernation
Resilience        Scaling          Foraging        Skulking
Quickstep        Endure            Identify        Echolocation
You can type AB WAYFARING <ability> to learn more information.
Cooldown: Until a new Aetolian season
|cooldown =
|target =
|required =
}}
{{Anchor|Ironskin}}
{{Skill_detail
{{Skill_detail
|skill=Weathering
|skill = Ironskin
|description=Increase your ability to weather damage.
|description = Fortify yourself against physical harm
|lessons=
|syntax = WAYFARE IRONSKIN
|syntax=WEATHERING
|detail = Become hardier and more resilient to damage, granting you a moderate bonus to your
|required=
physical resistance. If standing in an environment you have mastery of, this bonus is increased.
|target=Self
|cooldown =  
|cooldown=
|target =  
|detail=Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.
|required =  
}}
}}
{{Anchor|Fieldcache}}
{{Skill_detail
|skill = Fieldcache
|description = Stash supplies for later use
|syntax = FIELDCACHE STASH <vial>      FIELDCACHE SEARCH      FIELDCACHE CONSUME
|detail = A survivalist will often have supplies stashed away in hidden locations, allowing for a
quick restock in a time of need. By taking some time, you can stash away a full vial of health,
that you can later consume to heal yourself to full health instantly.


By default, you will always know the location of your own stashes. However, a Wayfarer is trained
to discover these stashes and can search out another's stash in the room for their own use.
|cooldown =
|target =
|required =
}}
{{Anchor|Sprint}}
{{Skill_detail
|skill = Sprint
|description = Quickly move in a chosen direction
|syntax = SPRINT <direction>
|detail = You may rapidly move in a direction of your choice, though obstacles in your path will
halt your movement.
|cooldown =
|target =
|required =
}}
{{Anchor|Affinity}}
{{Skill_detail
{{Skill_detail
|skill=Highjump
|skill = Affinity
|description=Rise high into the sky with an athletic leap.
|description = Become a master of your home terrain
|lessons=
|syntax =  
|syntax=HIGHJUMP
|detail = This ability is passive.
|required=
 
|target=Self
When standing in an environment you have mastered, you will now benefit from increased celerity and
|cooldown=
endurance regeneration.
|detail=Leap into the skies with athletic might, allowing you to temporarily suspend yourself in mid-air.
|cooldown =  
|target =  
|required =  
}}
}}
{{Anchor|Campsite}}
{{Skill_detail
|skill = Campsite
|description = Rest your weary body in comfort
|syntax = CONSTRUCT CAMPSITE [ENCLOSED]
|detail = Requires: 2 wood, or 3 wood and 1 cloth if enclosed.


Creates a campsite for you and your allies that will soothe minds, increasing willpower
regeneration. It will also protect you from cold weather. Using extra cloth, you can also
optionally enclose the campsite, turning the location indoors.
Campsites will be destroyed after ten minutes, and need to be rebuilt.
|cooldown =
|target =
|required =
}}
{{Anchor|Starmap}}
{{Skill_detail
{{Skill_detail
|skill=Satiation
|skill = Starmap
|description=Enhance the value of what you eat.
|description = Navigate swiftly with the night sky
|lessons=
|syntax = STARMAP MEMORIZE <name>      STARMAP FORGET <name>      STARMAP LOCATIONS      STARMAP
|syntax=SATIATION
NAVIGATE <name>
|required=
|detail = By memorizing the orientation of your location compared to the constellations, you can
|target=Self
memorize a location and quickly return to it. The time of this return is dependent on the time of
|cooldown=
day - it is quickest at midnight. You may memorize up to three locations to return to in this way.
|detail=By using this ability, you will begin to concentrate on processing your food more efficiently, increasing the amount it reduces your hunger by. After activating it, you'll have a short period during which to eat some food.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Bloodtrails}}
{{Skill_detail
|skill = Bloodtrails
|description = Spot the signs of injury
|syntax =
|detail = Usage: WAYFARE BLOODTRAILS <on/off>


Using your aptitude for survival, you can easily spot the telltale signs of injured prey. When
anyone in your presence is suffering from at least 200 bleeding damage or has an axe embedded in
their body, you will be able to spot the flowing wounds and the traces they leave. In this state,
no type of evasion will mask someone's departure from the room, and you will be able to spot the
direction the injured target moved from other rooms.
|cooldown =
|target =
|required =
}}
{{Anchor|Fleetfoot}}
{{Skill_detail
{{Skill_detail
|skill=Mastery
|skill = Fleetfoot
|description=Adapt to the unique challenges of the wilderness.
|description = Move through the lands with ease
|lessons=
|syntax = WAYFARE FLEETFOOT <ON/OFF>
|syntax=WAYFARE MASTERY <type>
|detail = Bolster your celerity by two levels and speed through the land - however, when you next
|required=
take a significant amount of damage, you'll both lose the bonus and be stunned for a short period
|target=Self
of time. You can deactivate the defense manually to prevent the latter effect.
|cooldown=Until a new Aetolian season
|cooldown =  
|detail=You are skilled enough in general survival that you are able to adapt to your surroundings, gaining new abilities due to environmental insight. As you progress in Wayfaring, the environment you have affinity for will also yield new abilities.<br><br>Mastery Type              Environments<br>--------------------------------------------------<br>Wastelands                    Desert, Tundra and Ruins<br>Forests                      Forest<br>Underground                  Natural Underground<br>Mountains                    Mountain, Hill<br><br>Mastering an environment is not a quick process, and the decision to specialize may not be taken lightly. You may only specialize in one environment at a time, and you may only change it once per season.<br><br>Each Mastery type grants you access to six different abilities, which you will learn as part of Wayfaring:<br><br>Wastelands        Mountains        Forests          Underground<br>----------------------------------------------------------------<br>Desolation        Mountaineer      Bushwhack        Blindsense<br>Circulation      Dustcoat          Manhunt          Guerrilla<br>Hardiness        Sidestep          Swinging        Stalking<br>Tireless          Breakfall        Lumberjack      Hibernation<br>Resilience        Scaling          Foraging        Skulking<br>Quickstep        Endure            Identify        Echolocation
|target =  
|required =  
}}
{{Anchor|Bloodscan}}
{{Skill_detail
|skill = Bloodscan
|description = Track down your wounded prey
|syntax = WAYFARE BLOODSCAN
|detail = Survey your area quickly for the signs of any targets, notifying you of their location.
If you are able to sense the target's blood trail, you will also gain information about their vital
status, and this ability will not cost balance to use.
|cooldown =
|target =
|required =
}}
{{Anchor|Adaptation}}
{{Skill_detail
|skill = Adaptation
|description = Adapt to your terrain
|syntax =
|detail = This ability is passive.


If you spend more than one minute standing in an environment that can be mastered, you will gain
access to that mastery's abilities so long as you do not leave that environment.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Greenheart}}
{{Skill_detail
|skill = Greenheart
|description = The strength of the land flows through you
|syntax = WAYFARE GREENHEART <ON/OFF>
|detail = Requires: 1 green ink.


Overlay your existing tree tattoo with a symbol of empowerment, boosting its power by reducing the
cooldown between uses by 3 seconds. The extra power of your tree symbol is mentally taxing, and
will drain your willpower at a significant rate.
|cooldown =
|target =
|required =
}}
{{Anchor|Tracking}}
{{Skill_detail
{{Skill_detail
|skill=Ironskin
|skill = Tracking
|description=Fortify yourself against physical harm.
|description = Step alongside your bleeding victim
|lessons=
|syntax = WAYFARE TRACK <target>      WAYFARE TRACK CEASE
|syntax=WAYFARE IRONSKIN
|detail = Focus your attention on an individual target's movements, notifying you when your target
|required=
is severely injured - you will receive a message when they fall below half health, and another when
|target=Self
below a quarter of their health. In addition, if your target flees your location with a discernible
|cooldown=
blood trail, you will move with them regardless of your state of balance.
|detail=Become hardier and more resilient to damage, granting you a moderate bonus to your physical resistance. If standing in an environment you have mastery of, this bonus is increased.
 
Tracking a target will only carry you a few rooms from your location, however, and will fade if the
target flees too far.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Survive}}
{{Skill_detail
|skill = Survive
|description = Defy the limits of mortality
|syntax = WAYFARE SURVIVE
|detail = When activated, for the next 6 seconds, you will be unable to die by falling below 0
health. If you are enraged, this ability will automatically activate when necessary.


At the end of the duration, you will be restored to 20% of your maximum health, if you would be
lower.
Cooldown (when triggered): 5 minutes
|cooldown =
|target =
|required =
}}
{{Anchor|Breakfall}}
{{Skill_detail
{{Skill_detail
|skill=Fieldcache
|skill = Breakfall
|description=Stash supplies for later use.
|description = Protect yourself from falling from great heights
|lessons=
|syntax =  
|syntax=FIELDCACHE STASH <vial><br>FIELDCACHE SEARCH<br>FIELDCACHE CONSUME<br>
|detail = This ability is passive.
|required=
 
|target=
You are trained enough in athletic endeavors to instinctively protect yourself from damage when you
|cooldown=
fall. You will no longer be harmed from falling from the sky or trees, even without the levitation
|detail=A survivalist will often have supplies stashed away in hidden locations, allowing for a quick restock in a time of need. By taking some time, you can stash away a full vial of health, that you can later consume to heal yourself to full health instantly.<br><br>By default, you will always know the location of your own stashes. However, a Wayfarer is trained to discover these stashes and can search out another's stash in the room for their own use.
defense.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Scaling}}
{{Skill_detail
|skill = Scaling
|description = Perch yourself amongst the cliffs
|syntax = SCALE UP      SCALE DOWN
|detail = You've become adept enough at surviving in the mountains that you can quickly scale their
sides, allowing you a vantage point in mountainous terrain. While in this position, you will be
unable to be targeted by many abilities, though you'll be unable to respond in kind.


|cooldown =
|target =
|required =
}}
{{Anchor|Endure}}
{{Skill_detail
{{Skill_detail
|skill=Sprint
|skill = Endure
|description=Quickly move in a chosen direction.
|description = Conserve your physical energy
|lessons=
|syntax = WAYFARE ENDURE <ON/OFF>
|syntax=SPRING <direction>
|detail = At a minor persistent cost to willpower, you can learn to conserve your physical energy
|required=
in a meaningful way, reducing all of your endurance costs by 25%.
|target=Self
|cooldown =  
|cooldown=
|target =  
|detail=You may rapidly move in a direction of your choice, though obstacles in your path will halt your movement.
|required =  
}}
}}
{{Anchor|Sidestep}}
{{Skill_detail
|skill = Sidestep
|description = Ignore rubble as if it were regular road
|syntax = WAYFARE SIDESTEP <dir>
|detail = You've become acclimated with rocky environments, allowing you step over rubble when you
find it in your path.
|cooldown =
|target =
|required =
}}
{{Anchor|Mountaineer}}
{{Skill_detail
|skill = Mountaineer
|description = The resonating voice of a mountaineer
|syntax = WAYFARE MOUNTAINEER <ON/OFF>
|detail = Your long exposure to your mastered environment allows you to mimic the echoes caused by
yelling in mountainous environments. At a steady cost to your endurance, your Fury shouts will have
a chance to affect all enemies in the room. If you are enraged, this will always occur.


Affects the following shouts: Warcry, Shake, Threaten, Halt, Shatter, and Exhaust.
|cooldown =
|target =
|required =
}}
{{Anchor|Dustcoat}}
{{Skill_detail
{{Skill_detail
|skill=Affinity
|skill = Dustcoat
|description=Become a master of your home terrain.
|description = Disguise yourself in dust
|lessons=
|syntax = WAYFARE DUSTCOAT
|syntax=none
|detail = While in movement, you can draw upon your surroundings to mask you in a layer of thick
|required=
dust, hiding you and others with you from sight, and making them difficult to detect by mortal
|target=
means.
|cooldown=
 
|detail=This ability is passive.<br><br>When standing in an environment you have mastered, you will now benefit from increased celerity and
Remaining in the same location for more than 10 seconds will cause the dust to settle, removing the
endurance regeneration.
effect.
|cooldown =  
|target =  
|required =  
}}
{{Anchor|Foraging}}
{{Skill_detail
|skill = Foraging
|description = Sate your appetite from your surroundings
|syntax = WAYFARE FORAGE
|detail = While in a natural environment, you can seek out nourishment if your own supplies run low.
|cooldown =
|target =
|required =
}}
{{Anchor|Swinging}}
{{Skill_detail
|skill = Swinging
|description = Move through the trees with grace
|syntax = SWING <UP/DOWN>
|detail = When standing in a location with trees, you now possess the dexterity needed in order to
climb up into its branches.
|cooldown =
|target =
|required =
}}
{{Anchor|Identify}}
{{Skill_detail
|skill = Identify
|description = Identify the footprints and tracks around you
|syntax = WAYFARE IDENTIFY
|detail = Your keen senses can easily discern the distinct tracks and noises of the wildlife around
you. By identifying these clues, you will know what animals and denizens are in a 15-room radius
around you, in your current area.
|cooldown =
|target = NPCs only
|required =
}}
}}
{{Anchor|Bushwhack}}
{{Skill_detail
|skill = Bushwhack
|description = A hidden surprise
|syntax = WAYFARE BUSHWHACK <direction>      WAYFARE CRAFT DISGUISE
|detail = While standing in the forest, you can quickly leave in a direction and then immediately
conceal yourself amidst the fallen leaves and shrubbery. When an enemy walks into the room, you'll
spring out at them, stunning them and hitting them with both your axes at no balance cost.


You can optionally craft a portable leaf disguise using 1 cloth to use this ability outside of the
forest, although this will decay quickly.
|cooldown =
|target =
|required =
}}
{{Anchor|Manhunt}}
{{Skill_detail
{{Skill_detail
|skill=Campsite
|skill = Manhunt
|description=Rest your weary body in comfort.
|description = None will escape your prowess
|lessons=
|syntax = WAYFARE MANHUNT <target>
|syntax=CONSTRUCT CAMPSITE [ENCLOSED]
|detail = Your time within the forests have left your perception incredibly honed to clues left
|required=2 wood, or 3 wood and 1 cloth if enclosed.
behind by an injured foe who has tried to escape your axe. As such, providing your foe is below 75%
|target=
health, you may quickly survey their status and reveal any afflictions they might currently have.
|cooldown=
|cooldown =  
|detail=Creates a campsite for you and your allies that will soothe minds, increasing willpower regeneration. It will also protect you from cold weather. Using extra cloth, you can also optionally enclose the campsite, turning the location indoors.<br><br>Campsites will be destroyed after ten minutes, and need to be rebuilt.
|target =  
|required =  
}}
}}
{{Anchor|Hardiness}}
{{Skill_detail
|skill = Hardiness
|description = Fully acclimate to your environment
|syntax =
|detail = This ability is passive.


Your body has fully acclimated to your mastered environment. The effects of hot or cold weather no
longer bother you, and in addition you will never slip on icy ground.
|cooldown =
|target =
|required =
}}
{{Anchor|Tireless}}
{{Skill_detail
{{Skill_detail
|skill=Starmap
|skill = Tireless
|description=Navigate swiftly with the night sky.
|description = Steel yourself against mental exhaustion
|lessons=
|syntax = WAYFARE TIRELESS <ON/OFF>
|syntax=STARMAP MEMORIZE <name><br>STARMAP FORGET <name><br>STARMAP LOCATIONS<br>STARMAP NAVIGATE <name>
|detail = At a significant drain to your mana, you can prevent yourself from ever falling into a  
|required=
deep sleep, and will quickly wake up if put to sleep. While active, you will also gain the insomnia
|target=
defence automatically upon waking up.
|cooldown=
 
|detail=By memorizing the orientation of your location compared to the constellations, you can memorize a location and quickly return to it. The time of this return is dependent on the time of day - it is quickest at midnight. You may memorize up to three locations to return to in this way.
In addition, this ability will passively reduce the rate at which you grow more tired, even when
not active.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Resilience}}
{{Skill_detail
{{Skill_detail
|skill=Bloodtrails
|skill = Resilience
|description=Spot the signs of injury.
|description = Learn to mask your visible pain
|lessons=
|syntax = WAYFARE RESILIENCE <ON/OFF>
|syntax=WAYFARE BLOODTRAILS <on/off>
|detail = Displaying signs of weakness within the wasteland can be fatal. With some effort, you can
|required=
prevent yourself from the unconscious cues that alert others to your physical state, causing
|target=Adventurers
attempts at assessing you to frequently fail.
|cooldown=
|cooldown =
|detail=Using your aptitude for survival, you can easily spot the telltale signs of injured prey. When anyone in your presence is suffering from at least 200 bleeding damage or has an axe embedded in their body, you will be able to spot the flowing wounds and the traces they leave. In this state, no type of evasion will mask someone's departure from the room, and you will be able to spot the direction the injured target moved from other rooms.
|target =
|required =
}}
}}
 
{{Anchor|Quickstep}}
{{Skill_detail
{{Skill_detail
|skill=Fleetfoot
|skill = Quickstep
|description=Move through the lands with ease.
|description = Dash instantly to a nearby ally
|lessons=
|syntax = WAYFARE QUICKSTEP <target>
|syntax=WAYFARE FLEETFOOT <ON/OFF>
|detail = After a moment to figure out your ally's situation, you'll be able to dash across the
|required=
local area and arrive to their side. This ability will only work when both you and your ally are
|target=Adventurers
outdoors. If your target stands within your mastered environment, this ability is continent-wide.
|cooldown=
|cooldown =
|detail=Bolster your celerity by two levels and speed through the land - however, when you next take a significant amount of damage, you'll both lose the bonus and be stunned for a short period of time. You can deactivate the defense manually to prevent the latter effect.
|target =
|required =
}}
}}
{{Anchor|Desolation}}
{{Skill_detail
|skill = Desolation
|description = Reign supreme in the wasteland
|syntax = WAYFARE DESOLATION <ON/OFF>
|detail = Amidst the desolation of the wastelands, the Wayfarer reigns supreme. At a steady cost to
your endurance, you'll inflict more damage with your melee axe attacks. Should you find yourself in
one on one combat, this effect is increased.


However, in your focus on melee strikes, your thrown attacks will be slightly slower to return.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Circulation}}
{{Skill_detail
{{Skill_detail
|skill=Bloodscan
|skill = Circulation
|description=Track down your wounded prey.
|description = Keep your blood flowing properly
|lessons=
|syntax = WAYFARE CIRCULATION <ON/OFF>
|syntax=WAYFARE BLOODSCAN
|detail = Get your blood pumping, and benefit from a point of bonus strength. In addition, you will
|required=
always be able to clot even if afflicted by effects that would interfere with your ability to do so.
|target=Adventurers
 
|cooldown=
You will find, however, that clotting requires considerably more mana in this state.
|detail=Survey your area quickly for the signs of any targets, notifying you of their location. If you are able to sense the target's blood trail, you will also gain information about their vital status, and this ability will not cost balance to use.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Hibernation}}
{{Skill_detail
{{Skill_detail
|skill=Adaptation
|skill = Hibernation
|description=Adapt to your terrain.
|description = A good night's sleep
|lessons=
|syntax = SLEEP
|syntax=none
|detail = You will now recover your endurance a lot faster while sleeping. In addition, sleeping
|required=
will also now recover your willpower alongside your endurance.
|target=Self
|cooldown =  
|cooldown=
|target =  
|detail=This ability is passive.<br><br>If you spend more than one minute standing in an environment that can be mastered, you will gain access to that mastery's abilities so long as you do not leave that environment.
|required =  
}}
}}
 
{{Anchor|Stalking}}
{{Skill_detail
{{Skill_detail
|skill=Greenheart
|skill = Stalking
|description=The strength of the land flows through you.
|description = Soft footsteps at night
|lessons=
|syntax = STALK
|syntax=WAYFARE GREENHEART <ON/OFF>
|detail = During the night, you may stalk the shadows, masking your movement as you move about.
|required=1 green ink.
However when dawn arrives to banish the darkness of night, you'll be quickly revealed.
|target=Self
|cooldown =  
|cooldown=
|target =  
|detail=Overlay your existing tree tattoo with a symbol of empowerment, boosting its power by reducing the cooldown between uses by 3 seconds. The extra power of your tree symbol is mentally taxing, and will drain your willpower at a significant rate.
|required =  
}}
}}
{{Anchor|Echolocation}}
{{Skill_detail
|skill = Echolocation
|description = Hear the movements all around you
|syntax = WAYFARE ECHOLOCATION <ON/OFF>
|detail = In the darkness of the underground, your hearing becomes your primary tool for detecting
the presence of others. Your hearing has improved to such a degree that you can now pick up the
movements of players in a 5-room radius around you, informing you move through this radius.


There is a steady willpower and endurance drain for using this ability.
|cooldown =
|target =
|required =
}}
{{Anchor|Skulking}}
{{Skill_detail
{{Skill_detail
|skill=Tracking
|skill = Skulking
|description=Step alongside your bleeding victim.
|description = Move unnoticed by predators
|lessons=
|syntax = WAYFARE SKULKING <ON/OFF>
|syntax=WAYFARE TRACK <target><br>WAYFARE TRACK CEASE
|detail = Move with light footsteps, preventing many hostile creatures from noticing your presence
|required=
when you move in exchange for constant drain to your willpower. Sentient beings are more observant,
|target=Adventurers
and will eventually notice you if you linger. Guards are trained to spot such suspicious behaviour,  
|cooldown=
and will always notice you.
|detail=Focus your attention on an individual target's movements, notifying you when your target is severely injured - you will receive a message when they fall below half health, and another when below a quarter of their health. In addition, if your target flees your location with a discernible blood trail, you will move with them regardless of your state of balance.<br><br>Tracking a target will only carry you a few rooms from your location, however, and will fade if the target flees too far.
 
This defence will drop if you attack or are attacked.
|cooldown =
|target = NPCs only
|required =
}}
}}
{{Anchor|Guerrilla}}
{{Skill_detail
|skill = Guerrilla
|description = Strike unexpectedly from below
|syntax = WAYFARE RETREATUnbeknown to most are the many caves and tunnels that can be found all 
|detail =  over the land. If you are outdoors and in a natural environment, you can
beat a quick retreat to one of these caves after spending a short time 
searching for one. In the cave, you'll gain access to a tunnel network 
with exits leading to different places in the area, potentially allowing
you get the drop on an unsuspecting enemy if they are standing near one
of the exits.                                                         


|cooldown =
|target =
|required =
}}
{{Anchor|Blindsense}}
{{Skill_detail
{{Skill_detail
|skill=Survive
|skill = Blindsense
|description=Defy the limits of mortality.
|description = See through any physical ailments
|lessons=
|syntax = WAYFARE BLINDSENSE <ON/OFF>
|syntax=WAYFARE SURVIVE
|detail = Sense your foe's presence regardless of any ailments that would affect your accuracy,
|required=
improving it by 10%. This ability comes with a constant willpower drain.
|target=
|cooldown =  
|cooldown=5 minutes (when triggered)
|target =  
|detail=When activated, for the next 6 seconds, you will be unable to die by falling below 0 health. If you are enraged, this ability will automatically activate when necessary.<br><br>At the end of the duration, you will be restored to 20% of your maximum health, if you would be lower.
|required =  
}}
}}




[[Category:Skills]]
[[Category:Skills]]

Latest revision as of 14:32, 23 September 2024

Wayfaring is the survivalist's way, representing subsistence and mastery over one's environment. Encompassing a broad spectrum of defensive and protective skills, practitioners of Wayfaring learn to use their environment and master their own athleticism to fight in the face of any threat, whether beast or nature. The master Wayfarer can adapt in a short time to even the most unfamiliar environment, for there is none they cannot make their home.

General Skills

Skill Rank Percent Description
Orient Inept 0 % Determine the direction of another.
Splint Novice 0 % A makeshift remedy to a broken limb.
Weathering Apprentice 0 % Bolster your body's fortitude.
Highjump Capable 0 % Rise high into the sky with an athletic leap.
Satiation Capable 50 % Enhance the value of what you eat.
Mastery Adept 0 % Adapt to the unique challenges of the wilderness.
Ironskin Adept 50 % Fortify yourself against physical harm.
Fieldcache Skilled 0 % Stash supplies for later use.
Sprint Skilled 33 % Quickly move in a chosen direction.
Affinity Skilled 66 % Become a master of your home terrain.
Campsite Gifted 0 % Rest your weary body in comfort.
Starmap Gifted 33 % Navigate swiftly with the night sky.
Bloodtrails Expert 0 % Spot the signs of injury.
Fleetfoot Virtuoso 0 % Move through the lands with ease.
Bloodscan Fabled 0 % Track down your wounded prey.
Adaptation Mythical 0 % Adapt to your terrain.
Greenheart Mythical 33 % The strength of the land flows through you.
Tracking Mythical 66 % Step alongside your bleeding victim.
Survive Transcendent 0 % Defy the limits of mortality.

Mountains Mastery

Skill Rank Percent Description
Breakfall Adept 0 % Protect yourself from falling from great heights.
Scaling Gifted 33 % Perch yourself amongst the cliffs.
Endure Expert 50 % Conserve your physical energy.
Sidestep Virtuoso 50 % Ignore rubble as if it were regular road.
Mountaineer Fabled 50 % The resonating voice of a mountaineer.
Dustcoat Mythical 33 % Disguise yourself in dust.

Forests Mastery

Skill Rank Percent Description
Foraging Adept 0 % Sate your appetite from your surroundings.
Swinging Gifted 33 % Move through the trees with grace.
Identify Expert 50 % Identify the footprints and tracks around you.
Bushwhack Fabled 50 % A hidden surprise.
Manhunt Mythical 33 % None will escape your prowess.

Wastelands Mastery

Skill Rank Percent Description
Hardiness Adept 0 % Fully acclimate to your environment.
Tireless Gifted 33 % Steel yourself against mental exhaustion.
Resilience Expert 50 % Learn to mask your visible pain.
Quickstep Virtuoso 50 % Dash instantly to a nearby ally.
Desolation Fabled 50 % Reign supreme in the wasteland.
Circulation Mythical 33 % Keep your blood flowing properly.

Underground Mastery

Skill Rank Percent Description
Hibernation Adept 0 % A good night's sleep.
Stalking Gifted 33 % Soft footsteps at night.
Echolocation Expert 50 % Hear the movements all around you.
Skulking Virtuoso 50 % Move unnoticed by predators.
Guerrilla Fabled 50 % Strike unexpectedly from below.
Blindsense Mythical 33 % See through any physical ailments.

Orient Determine the direction of another
Syntax: WAYFARE ORIENT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use your enhanced senses to pinpoint the area of another. If your target is in your local

area, you will be able to discern what direction they are relative to you.

Note: {{{note}}}

Splint A makeshift remedy to a broken limb
Syntax: WAYFARE SPLINT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With quick thinking and whatever you have on hand, you can set up a splint for a crippled

or broken leg.

After some time has passed, both of your legs will be healed of any afflictions they have, including those cured by a restoration poultice. It won't clear up any trauma they might have suffered however, leaving them prone to becoming broken again quite quickly.

If either leg receives trauma while in the process of healing, the splint will fall apart.

Note: {{{note}}}

Weathering Bolster your body's fortitude
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in keeping warm during cold weather

and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra clothing regardless.

Note: {{{note}}}

Highjump Rise high into the sky with an athletic leap
Syntax: HIGHJUMP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Leap into the skies with athletic might, allowing you to temporarily suspend yourself in

mid-air.

Note: {{{note}}}

Satiation Enhance the value of what you eat
Syntax: SATIATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By using this ability, you will begin to concentrate on processing your food more

efficiently, increasing the amount it reduces your hunger by. After activating it, you'll have a short period during which to eat some food.

Note: {{{note}}}

Mastery Adapt to the unique challenges of the wilderness
Syntax: WAYFARE MASTER <type>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are skilled enough in general survival that you are able to adapt to your

surroundings, gaining new abilities due to environmental insight. As you progress in Wayfaring, the environment you have affinity for will also yield new abilities.

Mastery Type Environments


Wastelands Desert, Tundra and Ruins Forests Forest Underground Natural Underground Mountains Mountain, Hill

Mastering an environment is not a quick process, and the decision to specialize may not be taken lightly. You may only specialize in one environment at a time, and you may only change it once per season.

Each Mastery type grants you access to six different abilities, which you will learn as part of Wayfaring:

Wastelands Mountains Forests Underground


Desolation Mountaineer Bushwhack Blindsense Circulation Dustcoat Manhunt Guerrilla Hardiness Sidestep Swinging Stalking Tireless Breakfall Lumberjack Hibernation Resilience Scaling Foraging Skulking Quickstep Endure Identify Echolocation

You can type AB WAYFARING <ability> to learn more information.

Cooldown: Until a new Aetolian season

Note: {{{note}}}

Ironskin Fortify yourself against physical harm
Syntax: WAYFARE IRONSKIN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Become hardier and more resilient to damage, granting you a moderate bonus to your

physical resistance. If standing in an environment you have mastery of, this bonus is increased.

Note: {{{note}}}

Fieldcache Stash supplies for later use
Syntax: FIELDCACHE STASH <vial> FIELDCACHE SEARCH FIELDCACHE CONSUME
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A survivalist will often have supplies stashed away in hidden locations, allowing for a

quick restock in a time of need. By taking some time, you can stash away a full vial of health, that you can later consume to heal yourself to full health instantly.

By default, you will always know the location of your own stashes. However, a Wayfarer is trained to discover these stashes and can search out another's stash in the room for their own use.

Note: {{{note}}}

Sprint Quickly move in a chosen direction
Syntax: SPRINT <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may rapidly move in a direction of your choice, though obstacles in your path will

halt your movement.

Note: {{{note}}}

Affinity Become a master of your home terrain
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

When standing in an environment you have mastered, you will now benefit from increased celerity and endurance regeneration.

Note: {{{note}}}

Campsite Rest your weary body in comfort
Syntax: CONSTRUCT CAMPSITE [ENCLOSED]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires: 2 wood, or 3 wood and 1 cloth if enclosed.

Creates a campsite for you and your allies that will soothe minds, increasing willpower regeneration. It will also protect you from cold weather. Using extra cloth, you can also optionally enclose the campsite, turning the location indoors.

Campsites will be destroyed after ten minutes, and need to be rebuilt.

Note: {{{note}}}

Starmap Navigate swiftly with the night sky
Syntax: STARMAP MEMORIZE <name> STARMAP FORGET <name> STARMAP LOCATIONS STARMAP

NAVIGATE <name>

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By memorizing the orientation of your location compared to the constellations, you can

memorize a location and quickly return to it. The time of this return is dependent on the time of day - it is quickest at midnight. You may memorize up to three locations to return to in this way.

Note: {{{note}}}

Bloodtrails Spot the signs of injury
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Usage: WAYFARE BLOODTRAILS <on/off>

Using your aptitude for survival, you can easily spot the telltale signs of injured prey. When anyone in your presence is suffering from at least 200 bleeding damage or has an axe embedded in their body, you will be able to spot the flowing wounds and the traces they leave. In this state, no type of evasion will mask someone's departure from the room, and you will be able to spot the direction the injured target moved from other rooms.

Note: {{{note}}}

Fleetfoot Move through the lands with ease
Syntax: WAYFARE FLEETFOOT <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Bolster your celerity by two levels and speed through the land - however, when you next

take a significant amount of damage, you'll both lose the bonus and be stunned for a short period of time. You can deactivate the defense manually to prevent the latter effect.

Note: {{{note}}}

Bloodscan Track down your wounded prey
Syntax: WAYFARE BLOODSCAN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Survey your area quickly for the signs of any targets, notifying you of their location.

If you are able to sense the target's blood trail, you will also gain information about their vital status, and this ability will not cost balance to use.

Note: {{{note}}}

Adaptation Adapt to your terrain
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

If you spend more than one minute standing in an environment that can be mastered, you will gain access to that mastery's abilities so long as you do not leave that environment.

Note: {{{note}}}

Greenheart The strength of the land flows through you
Syntax: WAYFARE GREENHEART <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Requires: 1 green ink.

Overlay your existing tree tattoo with a symbol of empowerment, boosting its power by reducing the cooldown between uses by 3 seconds. The extra power of your tree symbol is mentally taxing, and will drain your willpower at a significant rate.

Note: {{{note}}}

Tracking Step alongside your bleeding victim
Syntax: WAYFARE TRACK <target> WAYFARE TRACK CEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Focus your attention on an individual target's movements, notifying you when your target

is severely injured - you will receive a message when they fall below half health, and another when below a quarter of their health. In addition, if your target flees your location with a discernible blood trail, you will move with them regardless of your state of balance.

Tracking a target will only carry you a few rooms from your location, however, and will fade if the target flees too far.

Note: {{{note}}}

Survive Defy the limits of mortality
Syntax: WAYFARE SURVIVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When activated, for the next 6 seconds, you will be unable to die by falling below 0

health. If you are enraged, this ability will automatically activate when necessary.

At the end of the duration, you will be restored to 20% of your maximum health, if you would be lower.

Cooldown (when triggered): 5 minutes

Note: {{{note}}}

Breakfall Protect yourself from falling from great heights
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

You are trained enough in athletic endeavors to instinctively protect yourself from damage when you fall. You will no longer be harmed from falling from the sky or trees, even without the levitation defense.

Note: {{{note}}}

Scaling Perch yourself amongst the cliffs
Syntax: SCALE UP SCALE DOWN
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You've become adept enough at surviving in the mountains that you can quickly scale their

sides, allowing you a vantage point in mountainous terrain. While in this position, you will be unable to be targeted by many abilities, though you'll be unable to respond in kind.

Note: {{{note}}}

Endure Conserve your physical energy
Syntax: WAYFARE ENDURE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a minor persistent cost to willpower, you can learn to conserve your physical energy

in a meaningful way, reducing all of your endurance costs by 25%.

Note: {{{note}}}

Sidestep Ignore rubble as if it were regular road
Syntax: WAYFARE SIDESTEP <dir>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You've become acclimated with rocky environments, allowing you step over rubble when you

find it in your path.

Note: {{{note}}}

Mountaineer The resonating voice of a mountaineer
Syntax: WAYFARE MOUNTAINEER <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your long exposure to your mastered environment allows you to mimic the echoes caused by

yelling in mountainous environments. At a steady cost to your endurance, your Fury shouts will have a chance to affect all enemies in the room. If you are enraged, this will always occur.

Affects the following shouts: Warcry, Shake, Threaten, Halt, Shatter, and Exhaust.

Note: {{{note}}}

Dustcoat Disguise yourself in dust
Syntax: WAYFARE DUSTCOAT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in movement, you can draw upon your surroundings to mask you in a layer of thick

dust, hiding you and others with you from sight, and making them difficult to detect by mortal means.

Remaining in the same location for more than 10 seconds will cause the dust to settle, removing the effect.

Note: {{{note}}}

Foraging Sate your appetite from your surroundings
Syntax: WAYFARE FORAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While in a natural environment, you can seek out nourishment if your own supplies run low.
Note: {{{note}}}

Swinging Move through the trees with grace
Syntax: SWING <UP/DOWN>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When standing in a location with trees, you now possess the dexterity needed in order to

climb up into its branches.

Note: {{{note}}}

Identify Identify the footprints and tracks around you
Syntax: WAYFARE IDENTIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your keen senses can easily discern the distinct tracks and noises of the wildlife around

you. By identifying these clues, you will know what animals and denizens are in a 15-room radius around you, in your current area.

Note: {{{note}}}

Bushwhack A hidden surprise
Syntax: WAYFARE BUSHWHACK <direction> WAYFARE CRAFT DISGUISE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While standing in the forest, you can quickly leave in a direction and then immediately

conceal yourself amidst the fallen leaves and shrubbery. When an enemy walks into the room, you'll spring out at them, stunning them and hitting them with both your axes at no balance cost.

You can optionally craft a portable leaf disguise using 1 cloth to use this ability outside of the forest, although this will decay quickly.

Note: {{{note}}}

Manhunt None will escape your prowess
Syntax: WAYFARE MANHUNT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your time within the forests have left your perception incredibly honed to clues left

behind by an injured foe who has tried to escape your axe. As such, providing your foe is below 75% health, you may quickly survey their status and reveal any afflictions they might currently have.

Note: {{{note}}}

Hardiness Fully acclimate to your environment
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Your body has fully acclimated to your mastered environment. The effects of hot or cold weather no longer bother you, and in addition you will never slip on icy ground.

Note: {{{note}}}

Tireless Steel yourself against mental exhaustion
Syntax: WAYFARE TIRELESS <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At a significant drain to your mana, you can prevent yourself from ever falling into a

deep sleep, and will quickly wake up if put to sleep. While active, you will also gain the insomnia defence automatically upon waking up.

In addition, this ability will passively reduce the rate at which you grow more tired, even when not active.

Note: {{{note}}}

Resilience Learn to mask your visible pain
Syntax: WAYFARE RESILIENCE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Displaying signs of weakness within the wasteland can be fatal. With some effort, you can

prevent yourself from the unconscious cues that alert others to your physical state, causing attempts at assessing you to frequently fail.

Note: {{{note}}}

Quickstep Dash instantly to a nearby ally
Syntax: WAYFARE QUICKSTEP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a moment to figure out your ally's situation, you'll be able to dash across the

local area and arrive to their side. This ability will only work when both you and your ally are outdoors. If your target stands within your mastered environment, this ability is continent-wide.

Note: {{{note}}}

Desolation Reign supreme in the wasteland
Syntax: WAYFARE DESOLATION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Amidst the desolation of the wastelands, the Wayfarer reigns supreme. At a steady cost to

your endurance, you'll inflict more damage with your melee axe attacks. Should you find yourself in one on one combat, this effect is increased.

However, in your focus on melee strikes, your thrown attacks will be slightly slower to return.

Note: {{{note}}}

Circulation Keep your blood flowing properly
Syntax: WAYFARE CIRCULATION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Get your blood pumping, and benefit from a point of bonus strength. In addition, you will

always be able to clot even if afflicted by effects that would interfere with your ability to do so.

You will find, however, that clotting requires considerably more mana in this state.

Note: {{{note}}}

Hibernation A good night's sleep
Syntax: SLEEP
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You will now recover your endurance a lot faster while sleeping. In addition, sleeping

will also now recover your willpower alongside your endurance.

Note: {{{note}}}

Stalking Soft footsteps at night
Syntax: STALK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: During the night, you may stalk the shadows, masking your movement as you move about.

However when dawn arrives to banish the darkness of night, you'll be quickly revealed.

Note: {{{note}}}

Echolocation Hear the movements all around you
Syntax: WAYFARE ECHOLOCATION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In the darkness of the underground, your hearing becomes your primary tool for detecting

the presence of others. Your hearing has improved to such a degree that you can now pick up the movements of players in a 5-room radius around you, informing you move through this radius.

There is a steady willpower and endurance drain for using this ability.

Note: {{{note}}}

Skulking Move unnoticed by predators
Syntax: WAYFARE SKULKING <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: NPCs only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move with light footsteps, preventing many hostile creatures from noticing your presence

when you move in exchange for constant drain to your willpower. Sentient beings are more observant, and will eventually notice you if you linger. Guards are trained to spot such suspicious behaviour, and will always notice you.

This defence will drop if you attack or are attacked.

Note: {{{note}}}

Guerrilla Strike unexpectedly from below
Syntax: WAYFARE RETREATUnbeknown to most are the many caves and tunnels that can be found all
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: over the land. If you are outdoors and in a natural environment, you can

beat a quick retreat to one of these caves after spending a short time searching for one. In the cave, you'll gain access to a tunnel network with exits leading to different places in the area, potentially allowing you get the drop on an unsuspecting enemy if they are standing near one of the exits.

Note: {{{note}}}

Blindsense See through any physical ailments
Syntax: WAYFARE BLINDSENSE <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sense your foe's presence regardless of any ailments that would affect your accuracy,

improving it by 10%. This ability comes with a constant willpower drain.

Note: {{{note}}}