Difference between revisions of "Corpus (skill)"

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The vampiric art of '''Corpus''' reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.
 
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Feed | Inept | 0| Drain the blood of the innocent to provide your sustenance. }}
{{SkillTableRow |Feed |Inept |0 |Drain the blood of the innocent. }}
{{SkillTableRow |Earthmeld | Inept | 0| Steal the healing powers of the earth. }}
{{SkillTableRow |Earthmeld |Inept |0 |Steal the healing powers of the earth. }}
{{SkillTableRow |Frenzy | Inept | 50| Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Frenzy |Inept |0 |Attack in a frenzy of bloodlust. }}
{{SkillTableRow |Chill | Novice | 0| Fill your foe with the chill of death. }}
{{SkillTableRow |Chill |Novice |0 |Fill your foe with the chill of death. }}
{{SkillTableRow |Nightsight | Novice | 50| A vampire's natural element. }}
{{SkillTableRow |Nightsight |Novice |50 |A vampire's natural element. }}
{{SkillTableRow |Elusion | Apprentice | 0| Avoid physical attacks. }}
{{SkillTableRow |Elusion |Apprentice |0 |Avoid physical attacks. }}
{{SkillTableRow |Hide | Apprentice | 33| Conceal yourself. }}
{{SkillTableRow |Hide |Apprentice |33 |Conceal yourself. }}
{{SkillTableRow |Fitness | Apprentice | 66| Control your breathing. }}
{{SkillTableRow |Masquerade |Capable |0 |Lion among the lambs. }}
{{SkillTableRow |Masquerade | Capable | 0| Lion among the lambs. }}
{{SkillTableRow |WolfForm |Capable |33 |Assume the body of the wolf. }}
{{SkillTableRow |WolfForm | Capable | 33| Assume the body of the wolf. }}
{{SkillTableRow |Stalking |Capable |66 |The silence of death. }}
{{SkillTableRow |Stalking | Capable | 66| The silence of death. }}
{{SkillTableRow |Deadbreath |Adept |0 |Spew forth the air in your undead lungs. }}
{{SkillTableRow |DeadBreath | Adept | 0| Spew forth the air in your undead lungs. }}
{{SkillTableRow |Clotting |Adept |33 |Reduce the level of your bleeding. }}
{{SkillTableRow |Clotting | Adept | 33| Reduce the level of your bleeding. }}
{{SkillTableRow |Catching |Adept |66 |Inhuman reflexes. }}
{{SkillTableRow |Catching | Adept | 66| Inhuman reflexes. }}
{{SkillTableRow |Clawing |Skilled |0 |Viciously rend open that annoying mortal's flesh. }}
{{SkillTableRow |Clawing | Skilled | 0| Viciously claw at your enemy's torso to cause bleeding. }}
{{SkillTableRow |Fortify |Skilled |33 |Harden your flesh against trauma. }}
{{SkillTableRow |Fortify | Skilled | 33| Harden your flesh against trauma. }}
{{SkillTableRow |BatForm |Skilled |66 |Become the form of fear. }}
{{SkillTableRow |BatForm | Skilled | 66| Become the form of fear. }}
{{SkillTableRow |Celerity |Gifted |0 |Supernatural swiftness. }}
{{SkillTableRow |Celerity | Gifted | 0| Supernatural swiftness. }}
{{SkillTableRow |Blocking |Gifted |33 |Thwart your food's escape. }}
{{SkillTableRow |Blocking | Gifted | 33| Thwart your food's escape. }}
{{SkillTableRow |Sunder |Gifted |66 |Destroy the shields of your foe. }}
{{SkillTableRow |Sunder | Gifted | 66| Destroy the shields of your foe. }}
{{SkillTableRow |Mistform |Expert |0 |Assume your ethereal form. }}
{{SkillTableRow |Mistform | Expert | 0| Assume your ethereal form. }}
{{SkillTableRow |Mending |Expert |33 |Repair the damage to your corpse. }}
{{SkillTableRow |Mending | Expert | 33| Repair the damage to your corpse. }}
{{SkillTableRow |Lifescent |Expert |66 |Detect nearby movement of mortals. }}
{{SkillTableRow |Lifescent | Expert | 66| Detect nearby movement of mortals. }}
{{SkillTableRow |Warding |Virtuoso |0 |Steel your body against magical assault. }}
{{SkillTableRow |Warding | Virtuoso | 0| Steel your body against magical assault. }}
{{SkillTableRow |Veil |Virtuoso |33 |A concealing veil of shadow. }}
{{SkillTableRow |Veil | Virtuoso | 33| A concealing veil of shadow. }}
{{SkillTableRow |Envenom |Virtuoso |66 |Coat a weapon in venoms. }}
{{SkillTableRow |Fling | Fabled | 0| Heave annoying mortals into the air. }}
{{SkillTableRow |Gash |Virtuoso |66 |Gash an opponent with a mighty two-handed blade. }}
{{SkillTableRow |Entomb | Fabled | 33| Retreating into the grave. }}
{{SkillTableRow |Fling |Fabled |0 |Heave annoying mortals into the air. }}
{{SkillTableRow |DeathLink | Fabled | 66| Strengthen your tie to the grave. }}
{{SkillTableRow |Entomb |Fabled |33 |Retreating into the grave. }}
{{SkillTableRow |Potence | Mythical | 0| Supernatural strength. }}
{{SkillTableRow |Deathlink |Fabled |66 |Strengthen your tie to the grave. }}
{{SkillTableRow |Fade | Mythical | 33| Evade those who seek to harm you. }}
{{SkillTableRow |Potence |Mythical |0 |Supernatural strength. }}
{{SkillTableRow |Restore | Mythical | 66| Reanimate withered limbs. }}
{{SkillTableRow |Eminence |Mythical |25 |Draw forth your vampiric eminence. }}
{{SkillTableRow |Purify | Transcendent | 0| Drive out the toxins in your blood. }}
{{SkillTableRow |Fade |Mythical |50 |Evade those who seek to harm you. }}
{{SkillTableRow |Reconstruct |Mythical |75 |Reanimate withered limbs. }}
{{SkillTableRow |Purify |Transcendent |0 |Drive out the toxins in your blood. }}
|}
|}
{{Anchor|Feed}}
{{Skill_detail
|skill = Feed
|description = Drain the blood of the innocent
|syntax = FEED <target or corpse>
|detail = Fresh blood of the living is a delectable resource for one of the Sanguine. Providing
they aren't protected against your fangs, you can feed upon a hapless victim as long as they are
either prone or suffering from paresis. This will regenerate your blood reserves, but also drain
them of theirs.


==Feed==
Look at HELP TYPES for more information on what is regarded as a physical affliction.
{|
 
| style="background:black; color:red"|'''Syntax:'''
|cooldown =
|-
|target = Both players and NPCs
| style="background:grey"|<tt>FEED <person or corpse></tt>
|required =  
|}
}}
The only way to restore blood is to drain it from the living (or recently-killed). Blood of sentients is vastly preferred, but the blood of animals can be forced down in an emergency. While feeding on a living mortal, you may leave the bloodbag alive by WITHDRAWing before you drain them completely.
{{Anchor|Earthmeld}}
{{Skill_detail
|skill = Earthmeld
|description = Steal the healing powers of the earth
|syntax = EARTHMELD and RISE
|detail = You may merge with the soil underfoot and enter a sleeping state in which you will
recover health at an increased rate. The earth will keep you protected from the sun and from
roaming monsters while you heal. You must rise once you are ready to return above ground.
|cooldown =  
|target =  
|required =  
}}
{{Anchor|Frenzy}}
{{Skill_detail
|skill = Frenzy
|description = Attack in a frenzy of bloodlust
|syntax = FRENZY <target>
|detail = The basic attack of the Sanguine - batter your victim in a series of frenzied blows and
briefly stun them. The more you learn in Corpus, the greater strength your frenzy will possess
against another player.
 
This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's
body.
|cooldown =
|target = Both players and NPCs
|required =
}}
{{Anchor|Chill}}
{{Skill_detail
|skill = Chill
|description = Fill your foe with the chill of death
|syntax = CHILL <target>
|detail = Blood cost: 10
 
Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one
stage.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Nightsight}}
{{Skill_detail
|skill = Nightsight
|description = A vampire's natural element
|syntax = NIGHTSIGHT
|detail = Sharpen your vampiric sight and pierce the night with your keen eyes.
|cooldown =
|target =  
|required =
}}
{{Anchor|Elusion}}
{{Skill_detail
|skill = Elusion
|description = Avoid physical attacks
|syntax = ELUSION [OFF]
|detail = The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you
can increase your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more
information.
|cooldown =
|target =
|required =
}}
{{Anchor|Hide}}
{{Skill_detail
|skill = Hide
|description = Conceal yourself
|syntax = HIDE and EMERGE
|detail = Conceal yourself from view, hiding yourself from the eyes of others within the room. You
may emerge if you wish to reveal yourself and cease to hide.
|cooldown =
|target =
|required =
}}
{{Anchor|Masquerade}}
{{Skill_detail
|skill = Masquerade
|description = Lion among the lambs
|syntax = MASQUERADE [OFF]
|detail = Blood cost: 100


==Frenzy==
Additional syntax: DESCRIBE MASQUERADED SELF <description>
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>FRENZY <victim></tt>
|}
This is a Consanguine's basic attack. As it gets stronger, there is the possibility it can also stun the victim. Some Mentis skills can be used in conjunction with frenzy.


==Earthmeld==
This will flush blood into your capillaries and make you appear as one of the living, concealing
{|
the outward signs of your vampiric nature. You may describe how you appear in this state as an
| style="background:black; color:red"|'''Syntax:'''
alternate to your general description.
|-
|cooldown =  
| style="background:grey"|<tt>EARTHMELD<br/>
|target =
RISE</tt>
|required =  
|}
}}
You may merge with the soil underfoot while in ethereal form to leech the regenerative properties of the earth for your own needs.
{{Anchor|WolfForm}}
{{Skill_detail
|skill = WolfForm
|description = Assume the body of the wolf
|syntax = BECOME WOLF and REVERT
|detail = Blood cost: 400


==Chill==
Additional syntax: DASH <direction>
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CHILL <target></tt>
|}
Freeze your foes in their tracks with the cold of the dead.


==Nightsight==
The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited
{|
in this form, but you will be able to DASH in a direction and will be protected from the sun.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>NIGHTSIGHT</tt>
|required =  
|}
}}
You will gain the ability to see in normal darkness.
{{Anchor|Stalking}}
{{Skill_detail
|skill = Stalking
|description = The silence of death
|syntax = STALK
|detail = Blood cost: 300


==Elusion==
During the night, you may stalk the shadows and become unseen when you move about. At dawn, the
{|
shadows will fade and you will no longer be able to stalk.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>ELUSION [on|off]</tt>
|required =  
|}
}}
The vampire is a powerful force in hand-to-hand combat. Use Elusion to increase your avoidance. Be warned, this will drain endurance while active.
{{Anchor|Deadbreath}}
{{Skill_detail
|skill = Deadbreath
|description = Spew forth the air in your undead lungs
|syntax = BREATHE <target>
|detail = Summon the tainted remains within your withered lungs, and direct a poisoned stream of
air at your target. This will rot the fang barrier defence and leave them with slick skin.
|cooldown =
|target =
|required =
}}
{{Anchor|Clotting}}
{{Skill_detail
|skill = Clotting
|description = Reduce the level of your bleeding
|syntax =
|detail = Syntax: CLOT [#]


==Hide==
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify
{|
how many times you wish to clot if need be. If you input no amount, then you will try and clot away
| style="background:black; color:red"|'''Syntax:'''
20 bleeding by default.
|-
|cooldown =
| style="background:grey"|<tt>HIDE<br/>
|target =
EMERGE</tt>
|required =
|}
}}
Conceal yourself from view; EMERGE to cease hiding.
{{Anchor|Catching}}
{{Skill_detail
|skill = Catching
|description = Inhuman reflexes
|syntax = CATCHING [OFF]
|detail = With this ability active, you have a chance to snatch arrows from the air before they
strike you. There is an endurance upkeep associated with this ability in order to maintain your
focus.
|cooldown =
|target =  
|required =
}}
{{Anchor|Clawing}}
{{Skill_detail
|skill = Clawing
|description = Viciously rend open that annoying mortal's flesh
|syntax = CLAW <target>
|detail = Slash across their chest with powerful claws opening a bleeding wound and rending the
flesh. If the flesh is already rended, then you will cause additional bleeding.


==Fitness==
|cooldown =  
{|
|target = Players only
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>FITNESS</tt>
{{Anchor|Fortify}}
|}
{{Skill_detail
Exerting a mastery over your heightened physical form, you are able to resist becoming out of breath in most circumstances.
|skill = Fortify
|description = Harden your flesh against trauma
|syntax = FORTIFY
|detail = Blood cost: 200


==Masquerade==
Your supernatural nature allows you to fortify your body against physical attacks, reducing the
{|
damage you take from both cutting and blunt damage types as though you are wearing additional
| style="background:black; color:red"|'''Syntax:'''
armour.
|-
| style="background:grey"|<tt>MASQUERADE<br/>
MASQUERADE OFF<br/>
DESCRIBE MASQUERADED SELF <description></tt>
|}
This will conceal the outward signs of your undead nature from mortals.  You may describe how you appear in this state as an alternate to your general description.


==Wolfform==
This bonus armour will become weaker the less blood you have.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target =  
|-
|required =  
| style="background:grey"|<tt>BECOME WOLF<br/>
}}
DASH <dir><br/>
{{Anchor|BatForm}}
REVERT</tt>
{{Skill_detail
|}
|skill = BatForm
The Consanguine have the ability to become a wolf. Your abilities are limited in this form, but you can BATFORM should you have that skill, or MISTFORM.
|description = Become the form of fear
|syntax = BECOME BAT and REVERT
|detail = Blood cost: 400


In addition, while formed as a wolf, you will have the ability to dash.
Additional syntax: FLY and LAND


==Stalking==
You can now reform your body into that of a bat. Your actions will be limited in this form, but you
{|
will be immune to the sun and will be able to FLY if you so choose.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>STALK</tt>
|required =  
|}
}}
During the night, you may move about unseen with this ability. At dawn, it will fade.
{{Anchor|Celerity}}
{{Skill_detail
|skill = Celerity
|description = Supernatural swiftness
|syntax = CELERITY
|detail = Blood cost: 150


==Deadbreath==
This will half the time it takes for your movement limit to be reset, allowing you to move about
{|
the land considerably faster.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>BREATHE <target></tt>
|required =  
|}
}}
Summon the tainted remains within your withered lungs, and direct a poisoned stream of air at your target.
{{Anchor|Blocking}}
{{Skill_detail
|skill = Blocking
|description = Thwart your food's escape
|syntax = BLOCK <direction> and UNBLOCK
|detail = Move into a position that blocks others from leaving your location should they attempt to
leave, providing you are not incapacited. Should you move, you will cease to block.
|cooldown =  
|target = Players only
|required =
}}
{{Anchor|Sunder}}
{{Skill_detail
|skill = Sunder
|description = Destroy the shields of your foe
|syntax =
|detail = This ability is passive.


==Clotting==
Should you use frenzy against a target who is protected by a magical shield, your frenzied assault
{|
will shatter their shield in a single blow.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target = Both players and NPCs
| style="background:grey"|<tt>CLOT</tt>
|required =  
|}
}}
This will permit you to partially clot your bleeding.
{{Anchor|Mistform}}
{{Skill_detail
|skill = Mistform
|description = Assume your ethereal form
|syntax = MISTFORM
|detail = Normally only obtainable through death, you can now shed your corporeal body and assume
your ethereal form. While in this form you will be immune to most attacks and the effects of
sunlight, but your actions will be limited. To return to your corporeal form, you must either
return to your coffin or merge with the soil where you may slowly reassemble a physical form.
|cooldown =
|target =  
|required =
}}
{{Anchor|Mending}}
{{Skill_detail
|skill = Mending
|description = Repair the damage to your corpse
|syntax = MEND
|detail = Blood cost: 300


==Catching==
At the cost of some of your blood, this ability lets you repair a large quantity of damage done to
{|
your body.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CATCHING [on|off]</tt>
|}
With this ability you can snatch arrows and stone bullets from the air. Be warned, this will drain your endurance while active.


==Clawing==
The amount of health this skill will heal will increase with the less blood you have.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CLAW <target></tt>
|}
Slash across their chest with powerful claws opening a bleeding wound.


==Fortify==
|cooldown = 25 seconds
{|
|target =  
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>FORTIFY</tt>
{{Anchor|Lifescent}}
|}
{{Skill_detail
Fortify your skin against damage.
|skill = Lifescent
|description = Detect nearby movement of mortals
|syntax = LIFESCENT [OFF]
|detail = Blood cost: 200


==Batform==
Your keen scent of smell allows you to detect when potential prey are nearby. This ability will
{|
only last a limited amount of time before the effects will fade.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>BECOME BAT<br/>
|required =  
FLY<br/>
}}
REVERT</tt>
{{Anchor|Warding}}
|}
{{Skill_detail
As with Wolf Form your abilities are limited while in the form of a bat. However, as a bat, you will have the ability to fly.
|skill = Warding
|description = Steel your body against magical assault
|syntax = WARD
|detail = Blood cost: 200


==Celerity==
Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that
{|
would harm you, reducing the damage you take. This skill will grow in potency the more you learn in
| style="background:black; color:red"|'''Syntax:'''
Corpus.
|-
|cooldown =  
| style="background:grey"|<tt>CELERITY</tt>
|target =  
|}
|required =  
This will allow you to move farther before being stopped for being too hasty.
}}
{{Anchor|Veil}}
{{Skill_detail
|skill = Veil
|description = A concealing veil of shadow
|syntax = VEIL
|detail = Blood cost: 50


==Blocking==
Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.
{|
|cooldown =  
| style="background:black; color:red"|'''Syntax:'''
|target =  
|-
|required =  
| style="background:grey"|<tt>BLOCK <direction></tt>
}}
|}
{{Anchor|Envenom}}
Move into a position to block others from leaving the room you are in.
{{Skill_detail
|skill = Envenom
|description = Coat a weapon in venoms
|syntax = ENVENOM <weapon/LEFT/RIGHT> WITH <venom>       WIPE <weapon>  
|detail = With this ability, you may layer venoms on an edged weapon. Each time that weapon hits
somebody, one venom will poison your opponent, and disappear from the weapon.
Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on,
the voyria would come off first, and the xentio second. You must possess a rag with the venom in
order to apply it to a weapon.
In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
|cooldown =
|target =
|required =
}}
{{Anchor|Gash}}
{{Skill_detail
|skill = Gash
|description = Gash an opponent with a mighty two-handed blade
|syntax = GASH <target> [LIGHTLY]
|detail = While wielding a two-handed blade, you can strike at another and gouge them open with the
cold taste of metal. This will poison them if there is any venom upon the blade, and will deal more
damage than a normal weapon slash.


==Sunder==
You can also choose to gash them lightly if you wish. This will reduce the damage you deal, but it
This is a passive ability of great worth. Should you frenzy against a target who has shielded, your frenzied assault has a chance to shatter the shield.
will be quicker and can be performed while one of your arms is crippled.
|cooldown =
|target = Both players and NPCs
|required =  
}}
{{Anchor|Fling}}
{{Skill_detail
|skill = Fling
|description = Heave annoying mortals into the air
|syntax = FLING <target>
|detail = While mounted, you may ride up to someone and use the momentum of your steed with your
own supernatural strength to fling them into the air. This will either slam them into the ceiling
above or send them sailing into the sky.


==Mistform==
Gravity will become a natural ally when making use of this skill, assuming they cannot fly.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>MISTFORM</tt>
|}
Assume your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.


==Mending==
|cooldown = 30 seconds
{|
|target = Players only
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>MEND</tt>
{{Anchor|Entomb}}
|}
{{Skill_detail
Though costly in blood, this ability lets you repair a large quantity of damage done to your body.
|skill = Entomb
|description = Retreating into the grave
|syntax =
|detail = Syntax: BURY COFFIN, ENTOMB, and RISE


==Lifescent==
In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a
{|
coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to
| style="background:black; color:red"|'''Syntax:'''
be disturbed or dug up. You may only have one coffin at a time.
|-
| style="background:grey"|<tt>LIFESCENT [OFF]</tt>
|}
While this ability is active, you will detect the movement of others nearby.


==Warding==
Once you have buried your coffin, you can then entomb yourself within it, providing you stand
{|
within the same local area as your coffin. This will allow you to heal yourself or regenerate a new
| style="background:black; color:red"|'''Syntax:'''
body much faster than earthmelding does. When you are ready to return to the land above, you can
|-
then rise.
| style="background:grey"|<tt>WARD</tt>
|cooldown =  
|}
|target =  
With this ability, you may make yourself resistant to magical attacks.
|required =  
}}
{{Anchor|Deathlink}}
{{Skill_detail
|skill = Deathlink
|description = Strengthen your tie to the grave
|syntax = DEATHLINK
|detail = Blood cost: 1000


==Veil==
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it,
{|
you can link yourself to your coffin using your own blood. This will allow you to entomb from
| style="background:black; color:red"|'''Syntax:'''
anywhere on the continent rather than being limited to the local area. The strengthened bond that
|-
you form will break should you entomb from a distant location.
| style="background:grey"|<tt>VEIL</tt>
|cooldown =  
|}
|target =  
This ability allows you to become hidden even when in sight of others.
|required =  
}}
{{Anchor|Potence}}
{{Skill_detail
|skill = Potence
|description = Supernatural strength
|syntax = POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY/WISDOM>
|detail = Blood cost: 250


==Fling==
Your control over your body is such that you can use the potent force of your blood to empower your
{|
physical form, granting you an additional point in a stat of your choice.
| style="background:black; color:red"|'''Syntax:'''
|cooldown =  
|-
|target =  
| style="background:grey"|<tt>FLING <target></tt>
|required =  
|}
}}
While mounted, you may ride up to someone and use the momentum of your steed and your own supernatural strength to fling them into the air. If indoors, this will of course cause them to slam into the ceiling above. Elsewise, they will be flung straight into the sky, and as they say, what goes up, must come down.
{{Anchor|Eminence}}
{{Skill_detail
|skill = Eminence
|description = Draw forth your vampiric eminence
|syntax = EMINENCE <BALANCE/EQUILIBRIUM/DAMAGE>
|detail = Blood cost: 500


==Entomb==
Only those who have reached the peak of the vampiric form can call forth their eminence. This
{|
ability will allow you to switch your body enhancement between equilibrium, balance, and damage at
| style="background:black; color:red"|'''Syntax:'''
will, providing you have selected one for enhancement already.
|-
| style="background:grey"|<tt>BURY COFFIN<br/>
ENTOMB<br/>
RISE</tt>
|}
To use this ability, you must first obtain a coffin. Then, you must bury it somewhere outdoors (BURY COFFIN), preferably somewhere where others are not likely to find it and dig it up. There is nothing quite so depressing as trying to return to your lovely coffin, only to find that some vampire-hating cretin has dug it up.


If you have a buried coffin (and you may only have one at a time), you may ENTOMB yourself. This will take you back to your coffin from anywhere in the same area. While in your coffin, your afflictions seep away and you will heal quickly. When you are ready to return to the land of the living, you must RISE.
For more information on enhancements, please see AB HUNTING ENHANCEMENT.
|cooldown =
|target =
|required =
}}
{{Anchor|Fade}}
{{Skill_detail
|skill = Fade
|description = Evade those who seek to harm you
|syntax = FADE <direction>
|detail = You now possess the ability to fade away from your location, evading certain triggers and
traps and bypassing those that might prevent you from leaving. Anyone following you will be lost,  
and those that see you fade will not know what direction you left in.
|cooldown =
|target =
|required =
}}
{{Anchor|Reconstruct}}
{{Skill_detail
|skill = Reconstruct
|description = Reanimate withered limbs
|syntax = RECONSTRUCT <body part>
|detail = Blood cost: 200


==Deathlink==
Reconstruct a broken body part through force of will and blood, healing 6% trauma and restoring it
{|
toward its original form. You may heal the head, torso, left/right arm, or left/right leg.
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>DEATHLINK</tt>
|}
To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, doing DEATHLINK will strengthen your tie to the grave, allowing you to entomb from anywhere on the same continent. The strengthened bond will break once you entomb from a distant location.


==Potence==
This will only work while the limb is either broken or mangled.
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>POTENCE</tt>
|}
Your control over your body is such that you can use the potent force of your blood to empower your physical form, increasing your strength.


==Fade==
|cooldown = 50 seconds
{|
|target =  
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>FADE <dir></tt>
{{Anchor|Purify}}
|}
{{Skill_detail
With the fade skill you will be able to evade your foes, who will be unable to find your escape route.
|skill = Purify
|description = Drive out the toxins in your blood
|syntax = PURIFY BLOOD
|detail = Blood cost: 250


==Restore==
An incredibly powerful ability, this will allow you to purge your body and blood of one random
{|
affliction. There is no prevention to this ability other than the initial mana cost and requiring
| style="background:black; color:red"|'''Syntax:'''
balance and equilbrium to perform.
|-
| style="background:grey"|<tt>RESTORE</tt>
|}
The quality of your blood is such that you are able to repair broken bones within your body through force of will.


==Purify==
|cooldown = 10 seconds
{|
|target =  
| style="background:black; color:red"|'''Syntax:'''
|required =  
|-
}}
| style="background:grey"|<tt>PURIFY BLOOD</tt>
|}
Drive out afflictions tainting your blood.

Latest revision as of 17:39, 25 September 2024

The vampiric art of Corpus reflects one's mastery over the body. Within this discipline, a vampire learns to hone their predatory senses to incredible sharpness, improve their speed and reflexes to supernatural proportions, make their body resilient against all manner of damage as well as learn uncanny abilities in deception and stealth, among other things. For a vampire, Corpus embodies the art of physical combat. A vampire that has fully developed this skill is a terror to behold and you would do well to run in fear when faced with one who has mastered this art.

Skill Rank Percent Description
Feed Inept 0 % Drain the blood of the innocent.
Earthmeld Inept 0 % Steal the healing powers of the earth.
Frenzy Inept 0 % Attack in a frenzy of bloodlust.
Chill Novice 0 % Fill your foe with the chill of death.
Nightsight Novice 50 % A vampire's natural element.
Elusion Apprentice 0 % Avoid physical attacks.
Hide Apprentice 33 % Conceal yourself.
Masquerade Capable 0 % Lion among the lambs.
WolfForm Capable 33 % Assume the body of the wolf.
Stalking Capable 66 % The silence of death.
Deadbreath Adept 0 % Spew forth the air in your undead lungs.
Clotting Adept 33 % Reduce the level of your bleeding.
Catching Adept 66 % Inhuman reflexes.
Clawing Skilled 0 % Viciously rend open that annoying mortal's flesh.
Fortify Skilled 33 % Harden your flesh against trauma.
BatForm Skilled 66 % Become the form of fear.
Celerity Gifted 0 % Supernatural swiftness.
Blocking Gifted 33 % Thwart your food's escape.
Sunder Gifted 66 % Destroy the shields of your foe.
Mistform Expert 0 % Assume your ethereal form.
Mending Expert 33 % Repair the damage to your corpse.
Lifescent Expert 66 % Detect nearby movement of mortals.
Warding Virtuoso 0 % Steel your body against magical assault.
Veil Virtuoso 33 % A concealing veil of shadow.
Envenom Virtuoso 66 % Coat a weapon in venoms.
Gash Virtuoso 66 % Gash an opponent with a mighty two-handed blade.
Fling Fabled 0 % Heave annoying mortals into the air.
Entomb Fabled 33 % Retreating into the grave.
Deathlink Fabled 66 % Strengthen your tie to the grave.
Potence Mythical 0 % Supernatural strength.
Eminence Mythical 25 % Draw forth your vampiric eminence.
Fade Mythical 50 % Evade those who seek to harm you.
Reconstruct Mythical 75 % Reanimate withered limbs.
Purify Transcendent 0 % Drive out the toxins in your blood.

Feed Drain the blood of the innocent
Syntax: FEED <target or corpse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fresh blood of the living is a delectable resource for one of the Sanguine. Providing

they aren't protected against your fangs, you can feed upon a hapless victim as long as they are either prone or suffering from paresis. This will regenerate your blood reserves, but also drain them of theirs.

Look at HELP TYPES for more information on what is regarded as a physical affliction.

Note: {{{note}}}

Earthmeld Steal the healing powers of the earth
Syntax: EARTHMELD and RISE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may merge with the soil underfoot and enter a sleeping state in which you will

recover health at an increased rate. The earth will keep you protected from the sun and from roaming monsters while you heal. You must rise once you are ready to return above ground.

Note: {{{note}}}

Frenzy Attack in a frenzy of bloodlust
Syntax: FRENZY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The basic attack of the Sanguine - batter your victim in a series of frenzied blows and

briefly stun them. The more you learn in Corpus, the greater strength your frenzy will possess against another player.

This ability may be used with the TARGET ability in Weaponry to attack any part of the opponent's body.

Note: {{{note}}}

Chill Fill your foe with the chill of death
Syntax: CHILL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 10

Use the cold of undeath to great affect and chill your opponent to the bone, freezing them by one stage.

Note: {{{note}}}

Nightsight A vampire's natural element
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sharpen your vampiric sight and pierce the night with your keen eyes.
Note: {{{note}}}

Elusion Avoid physical attacks
Syntax: ELUSION [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The vampire is a powerful force in hand-to-hand combat. At cost of your endurance, you

can increase your ability to dodge attacks directed at you. You can read HELP AVOIDANCE for more information.

Note: {{{note}}}

Hide Conceal yourself
Syntax: HIDE and EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Conceal yourself from view, hiding yourself from the eyes of others within the room. You

may emerge if you wish to reveal yourself and cease to hide.

Note: {{{note}}}

Masquerade Lion among the lambs
Syntax: MASQUERADE [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 100

Additional syntax: DESCRIBE MASQUERADED SELF <description>

This will flush blood into your capillaries and make you appear as one of the living, concealing the outward signs of your vampiric nature. You may describe how you appear in this state as an alternate to your general description.

Note: {{{note}}}

WolfForm Assume the body of the wolf
Syntax: BECOME WOLF and REVERT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 400

Additional syntax: DASH <direction>

The Consanguine have the ability to morph themselves into a simple wolf. Your actions are limited in this form, but you will be able to DASH in a direction and will be protected from the sun.

Note: {{{note}}}

Stalking The silence of death
Syntax: STALK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

During the night, you may stalk the shadows and become unseen when you move about. At dawn, the shadows will fade and you will no longer be able to stalk.

Note: {{{note}}}

Deadbreath Spew forth the air in your undead lungs
Syntax: BREATHE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Summon the tainted remains within your withered lungs, and direct a poisoned stream of

air at your target. This will rot the fang barrier defence and leave them with slick skin.

Note: {{{note}}}

Clotting Reduce the level of your bleeding
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: CLOT [#]

This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.

Note: {{{note}}}

Catching Inhuman reflexes
Syntax: CATCHING [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability active, you have a chance to snatch arrows from the air before they

strike you. There is an endurance upkeep associated with this ability in order to maintain your focus.

Note: {{{note}}}

Clawing Viciously rend open that annoying mortal's flesh
Syntax: CLAW <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Slash across their chest with powerful claws opening a bleeding wound and rending the

flesh. If the flesh is already rended, then you will cause additional bleeding.

Note: {{{note}}}

Fortify Harden your flesh against trauma
Syntax: FORTIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Your supernatural nature allows you to fortify your body against physical attacks, reducing the damage you take from both cutting and blunt damage types as though you are wearing additional armour.

This bonus armour will become weaker the less blood you have.

Note: {{{note}}}

BatForm Become the form of fear
Syntax: BECOME BAT and REVERT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 400

Additional syntax: FLY and LAND

You can now reform your body into that of a bat. Your actions will be limited in this form, but you will be immune to the sun and will be able to FLY if you so choose.

Note: {{{note}}}

Celerity Supernatural swiftness
Syntax: CELERITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 150

This will half the time it takes for your movement limit to be reset, allowing you to move about the land considerably faster.

Note: {{{note}}}

Blocking Thwart your food's escape
Syntax: BLOCK <direction> and UNBLOCK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Move into a position that blocks others from leaving your location should they attempt to

leave, providing you are not incapacited. Should you move, you will cease to block.

Note: {{{note}}}

Sunder Destroy the shields of your foe
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Should you use frenzy against a target who is protected by a magical shield, your frenzied assault will shatter their shield in a single blow.

Note: {{{note}}}

Mistform Assume your ethereal form
Syntax: MISTFORM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Normally only obtainable through death, you can now shed your corporeal body and assume

your ethereal form. While in this form you will be immune to most attacks and the effects of sunlight, but your actions will be limited. To return to your corporeal form, you must either return to your coffin or merge with the soil where you may slowly reassemble a physical form.

Note: {{{note}}}

Mending Repair the damage to your corpse
Syntax: MEND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 25 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 300

At the cost of some of your blood, this ability lets you repair a large quantity of damage done to your body.

The amount of health this skill will heal will increase with the less blood you have.

Note: {{{note}}}

Lifescent Detect nearby movement of mortals
Syntax: LIFESCENT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Your keen scent of smell allows you to detect when potential prey are nearby. This ability will only last a limited amount of time before the effects will fade.

Note: {{{note}}}

Warding Steel your body against magical assault
Syntax: WARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Your mind is enhanced to the point that it can erect a powerful ward against magical attacks that would harm you, reducing the damage you take. This skill will grow in potency the more you learn in Corpus.

Note: {{{note}}}

Veil A concealing veil of shadow
Syntax: VEIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 50

Beckon the shadows to cover you, allowing you to become hidden even when in sight of others.

Note: {{{note}}}

Envenom Coat a weapon in venoms
Syntax: ENVENOM <weapon/LEFT/RIGHT> WITH <venom> WIPE <weapon>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may layer venoms on an edged weapon. Each time that weapon hits

somebody, one venom will poison your opponent, and disappear from the weapon.

Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must possess a rag with the venom in order to apply it to a weapon.

In order to get rid of the venoms on a weapon, simply WIPE <weapon>.

Note: {{{note}}}

Gash Gash an opponent with a mighty two-handed blade
Syntax: GASH <target> [LIGHTLY]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wielding a two-handed blade, you can strike at another and gouge them open with the

cold taste of metal. This will poison them if there is any venom upon the blade, and will deal more damage than a normal weapon slash.

You can also choose to gash them lightly if you wish. This will reduce the damage you deal, but it will be quicker and can be performed while one of your arms is crippled.

Note: {{{note}}}

Fling Heave annoying mortals into the air
Syntax: FLING <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown: 30 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While mounted, you may ride up to someone and use the momentum of your steed with your

own supernatural strength to fling them into the air. This will either slam them into the ceiling above or send them sailing into the sky.

Gravity will become a natural ally when making use of this skill, assuming they cannot fly.

Note: {{{note}}}

Entomb Retreating into the grave
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: BURY COFFIN, ENTOMB, and RISE

In order to make yourself a comfy home beneath the ground, you must first purchase or obtain a coffin. Then, you must bury it somewhere with soft soil, preferably somewhere that is unlikely to be disturbed or dug up. You may only have one coffin at a time.

Once you have buried your coffin, you can then entomb yourself within it, providing you stand within the same local area as your coffin. This will allow you to heal yourself or regenerate a new body much faster than earthmelding does. When you are ready to return to the land above, you can then rise.

Note: {{{note}}}

Deathlink Strengthen your tie to the grave
Syntax: DEATHLINK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 1000

To be able to use this ability, you must first have a buried coffin. Once you are standing atop it, you can link yourself to your coffin using your own blood. This will allow you to entomb from anywhere on the continent rather than being limited to the local area. The strengthened bond that you form will break should you entomb from a distant location.

Note: {{{note}}}

Potence Supernatural strength
Syntax: POTENCE <STRENGTH/INTELLIGENCE/CONSTITUTION/DEXTERITY/WISDOM>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 250

Your control over your body is such that you can use the potent force of your blood to empower your physical form, granting you an additional point in a stat of your choice.

Note: {{{note}}}

Eminence Draw forth your vampiric eminence
Syntax: EMINENCE <BALANCE/EQUILIBRIUM/DAMAGE>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 500

Only those who have reached the peak of the vampiric form can call forth their eminence. This ability will allow you to switch your body enhancement between equilibrium, balance, and damage at will, providing you have selected one for enhancement already.

For more information on enhancements, please see AB HUNTING ENHANCEMENT.

Note: {{{note}}}

Fade Evade those who seek to harm you
Syntax: FADE <direction>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You now possess the ability to fade away from your location, evading certain triggers and

traps and bypassing those that might prevent you from leaving. Anyone following you will be lost, and those that see you fade will not know what direction you left in.

Note: {{{note}}}

Reconstruct Reanimate withered limbs
Syntax: RECONSTRUCT <body part>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 50 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 200

Reconstruct a broken body part through force of will and blood, healing 6% trauma and restoring it toward its original form. You may heal the head, torso, left/right arm, or left/right leg.

This will only work while the limb is either broken or mangled.

Note: {{{note}}}

Purify Drive out the toxins in your blood
Syntax: PURIFY BLOOD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 10 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Blood cost: 250

An incredibly powerful ability, this will allow you to purge your body and blood of one random affliction. There is no prevention to this ability other than the initial mana cost and requiring balance and equilbrium to perform.

Note: {{{note}}}