Difference between revisions of "Necromancy (skill)"

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'''Necromancy''' deals with the study of death and those who practice it work to
manipulate life essence through the consumption of mortal hearts, as well as
the various stages of decay. Assortments of nefarious abilities are granted
to even the most novice student, and with further study the knowledge of
cannibalism is obtained. It is this ability that has generally caused
widespread fear of even the most docile necromancer for it is through
cannibalism that one's life essence is increased, fuelling the higher
necromantic abilities.
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Deathsight | Inept | 0| Attune yourself to the Underworld. }}
{{SkillTableRow |Deathsight |Inept |0 |Attune yourself to the Underworld. }}
{{SkillTableRow |Essence | Inept | 0| Seek out the power that burns within. }}
{{SkillTableRow |Essence |Inept |0 |Seek out the power that burns within. }}
{{SkillTableRow |Chill | Novice | 0| Send the cold of the grave to plague an opponent. }}
{{SkillTableRow |Decay |Inept |0 |Causing your opponent's flesh to decay. }}
{{SkillTableRow |Dissect | Novice | 0| Gather vital organs. }}
{{SkillTableRow |Chill |Novice |0 |Send the cold of the grave to plague an opponent. }}
{{SkillTableRow |Nightsight | Novice | 50| Nothing can hide in the darkness. }}
{{SkillTableRow |Dissect |Novice |0 |Gather vital organs. }}
{{SkillTableRow |Sense | Apprentice | 0| Seek out the life force of another being. }}
{{SkillTableRow |Nightsight |Novice |50 |Nothing can hide in the darkness. }}
{{SkillTableRow |Decay | Apprentice | 37| Causing your opponent's flesh to decay. }}
{{SkillTableRow |Sense |Apprentice |0 |Seek out the life force of another being. }}
{{SkillTableRow |Night | Capable | 0| Create darkness in the room. }}
{{SkillTableRow |Night |Capable |0 |Create darkness in the room. }}
{{SkillTableRow |Shroud | Capable | 40| Perform many actions in secret. }}
{{SkillTableRow |Shroud |Capable |40 |Perform many actions in secret. }}
{{SkillTableRow |Screech | Adept | 0| The shriek of the banshee. }}
{{SkillTableRow |Screech |Adept |0 |The shriek of the banshee. }}
{{SkillTableRow |Belch | Adept | 25| Spew forth a noxious gas. }}
{{SkillTableRow |Belch |Adept |25 |Spew forth a noxious gas. }}
{{SkillTableRow |Taint | Adept | 62| Attack the living. }}
{{SkillTableRow |Taint |Adept |62 |Attack the living. }}
{{SkillTableRow |Leech | Adept | 75| Leech away the mental energy of your target. }}
{{SkillTableRow |Leech |Adept |75 |Leech away the life aura of your target. }}
{{SkillTableRow |Necrofeed | Skilled | 0| Derive sustenance from another being. }}
{{SkillTableRow |Bonedagger |Skilled |10 |Draw forth a dagger of bone from the dead. }}
{{SkillTableRow |BoneDagger | Skilled | 10| Draw forth a dagger of bone from the dead. '''(Indorani only)'''}}
{{SkillTableRow |Lifevision |Skilled |20 |Allows you to see many hidden beings. }}
{{SkillTableRow |Lifevision | Skilled | 20| Allows you to see many hidden beings. }}
{{SkillTableRow |Shrivel |Skilled |40 |Cause your opponent's limbs to shrivel up. }}
{{SkillTableRow |Shrivel | Skilled | 40| Cause your opponents limbs to shrivel up. }}
{{SkillTableRow |Soulmask |Skilled |60 |Conceal your aura from prying eyes. }}
{{SkillTableRow |Soulmask | Skilled | 60| Conceal your aura from prying eyes. }}
{{SkillTableRow |Cannibalism |Skilled |80 |Rip out and consume the heart of your victims. }}
{{SkillTableRow |Cannibalism | Skilled | 80| Rip out and consume the heart of your victims. }}
{{SkillTableRow |Medium |Gifted |0 |Communicate with the dead. }}
{{SkillTableRow |Sapience | Gifted | 0| Draw upon your essence to increase your mana. }}
{{SkillTableRow |Ectoplasm |Gifted |0 |Coat an object in your ectoplasm. }}
{{SkillTableRow |Vigour | Gifted | 33| Draw upon your essence to increase your health. }}
{{SkillTableRow |Morisensus |Gifted |33 |Sense those that are near death. }}
{{SkillTableRow |Corruption | Gifted | 66 | Selling your soul for mortal strength. '''(Infernal only)'''}}
{{SkillTableRow |Putrefaction |Expert |0 |Cause your flesh to decay and melt. }}
{{SkillTableRow |Putrefaction | Expert | 0| Cause your flesh to decay and melt. '''(Indorani & Infernal only)''' }}
{{SkillTableRow |Drain |Expert |25 |Drain your life essence into another Necromancer. }}
{{SkillTableRow |Drain | Expert | 25| Drain your life essence into another Necromancer. }}
{{SkillTableRow |Deathaura |Virtuoso |0 |Surround yourself in a miasma of evil. }}
{{SkillTableRow |Blightstrike | Expert | 25 | Shock the wounds opened by your blade. '''(Infernal only)''' }}
{{SkillTableRow |Bonehelm |Virtuoso |11 |Draw forth a helm of bone from the dead. }}
{{SkillTableRow |Deathaura | Virtuoso | 0| Surround yourself in a miasma of evil. }}
{{SkillTableRow |Deform |Virtuoso |33 |Exacerbate the physical deformities of another. }}
{{SkillTableRow |BoneHelm | Virtuoso | 11| Draw forth a helm of bone from the dead. '''(Indorani only)''' }}
{{SkillTableRow |Gravehands |Fabled |0 |Summon the hands of the grave to hinder your opponents. }}
{{SkillTableRow |Disfigure | Virtuoso | 33| Curse someone with the visage of a rotting corpse. }}
{{SkillTableRow |Gravechill |Fabled |9 |Let the chill of the grave spread to your foe. }}
{{SkillTableRow |Soulstorm | Virtuoso | 66| Driving animal spirits away. }}
{{SkillTableRow |Rot |Fabled |27 |Bestow the horrific curse of Farag's Rot upon your victim. }}
{{SkillTableRow |Gravehands | Fabled | 0| Summon the hands of the grave to hinder your opponents. }}
{{SkillTableRow |Desecration |Fabled |55 |Defile the buried dead for your own needs. }}
{{SkillTableRow |Gravechill | Fabled | 9| Let the chill of the grave spread to your foe. }}
{{SkillTableRow |Vengeance |Fabled |73 |Revenge with your dying breath. }}
{{SkillTableRow |Rot | Fabled | 27| Bestow the horrific curse of Farag's Rot upon your victim. }}
{{SkillTableRow |Regeneration |Mythical |0 |Regenerate a body with your necromantic powers. }}
{{SkillTableRow |Exterminate | Fabled | 55| Destroy all plant life in a location. }}
{{SkillTableRow |Blackwind |Mythical |31 |Assume the form of the deadly blackwind. }}
{{SkillTableRow |Vengeance | Fabled | 73| Revenge with your dying breath. }}
{{SkillTableRow |Vivisect |Mythical |62 |Rip your victim's chest open and torture him to death. }}
{{SkillTableRow |Regeneration | Mythical | 0| Regenerate a body with your necromantic powers. }}
{{SkillTableRow |Soulcage |Transcendent |0 |Harness your life essence to escape death itself. }}
{{SkillTableRow |ToxicShock | Mythical | 15| Shock your victim's digestive system. '''(Infernal only)'''}}
{{SkillTableRow |Blackwind | Mythical | 31| Assume the form of the deadly blackwind. '''(Cabalist and Indorani only)''' }}
{{SkillTableRow |Vivisect | Mythical | 62| Rip your victim's chest open and torture him to death. }}
{{SkillTableRow |Soulcage | Transcendent | 0| Harness your life essence to escape death itself. }}
|}
|}
 
{{Anchor|Deathsight}}
 
{{Skill_detail
{{AB
|skill = Deathsight
|skillname = Deathsight
|description = Attune yourself to the Underworld
|syntax = DEATHSIGHT [OFF]
|syntax = DEATHSIGHT [OFF]
|description = Using this ability, you will touch the mind of the Under King. While doing so, you will be alerted whenever anyone dies. You can also turn it off once you have started it, in case the amount of people passing to the Under King is too much for you.
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Essence}}
{{Skill_detail
|skill = Essence
|description = Seek out the power that burns within
|syntax = ESSENCE
|detail = Life essence fuels many of your abilities within Necromancy, and this will allow you at a
glance to see how much you have remaining. Those that embrace undeath will find that they will
consume less essence than those of the living.


 
You can also CONFIG this to show in your prompt.
{{AB
|cooldown =  
|skillname = Essence
|target =  
|syntax = ESSENCE
|required =  
CONFIG PROMPT ESSENCE <on{{!}}off>
|description = You can tell at a glance how much essence you possess. Necromancers who embrace the gift of undeath are able to use their essence more effectively.
}}
}}
{{Anchor|Decay}}
{{Skill_detail
|skill = Decay
|description = Causing your opponent's flesh to decay
|syntax = DECAY <target>
|detail = You have gained the magical touch of a necromancer, allowing you to wither the flesh of a
chosen victim with a brush of the finger, causing magic damage.


When attacking another player, it will become more powerful the more you learn in Necromancy. It is
further increased if their life aura has been leeched away.


{{AB
Decay does not scale as much with the target's max health, but has a high base damage, making it
|skillname = foo
more effective against low max health then other skills. Additionally, the equilibrium time is
|syntax = foo
reduced if the target's constitution is lower then their statpack default.
|description = foo
|cooldown =  
|target = Both players and NPCs
|required =  
}}
}}
{{Anchor|Chill}}
{{Skill_detail
|skill = Chill
|description = Send the cold of the grave to plague an opponent
|syntax = CHILL <target>
|detail = For firewalls:
  CHILL <direction>
  CHILL FIREWALL [direction]


Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to
freeze over time, blooming three times before dissipating completely. You may also use this ability
to put out firewalls.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Dissect}}
{{Skill_detail
|skill = Dissect
|description = Gather vital organs
|syntax = DISSECT <organ> FROM <creature>        DISSECT <organ> INTO SLICES        AUTOPSY
<creature>
|detail = With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled
denizen corpse. The organs can then be cut into smaller slices at your delight.


{{AB
Performing an autopsy upon the corpse will let you know what kind of organs you can extract,
|skillname = Dissect
although you will occasionally find a tumor instead of a organ.
|syntax = DISSECT <organ> FROM <creature>
AUTOPSY <creature>
|description = You are able to see and extract organs from a fresh, undefiled corpse.


The higher your skill in necromancy, the more types or organs you will be able to find in a corpse.
The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ.


Please note that the corpse must be in your inventory for both of these commands.
The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as
you please.      


Also note that the corpse must be of a certain strength, and not have already been dissected in order to be dissected or autopsied.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Nightsight}}
{{Skill_detail
|skill = Nightsight
|description = Nothing can hide in the darkness
|syntax = NIGHTSIGHT


 
Nightsight will allow you to see normally while under the cover of     
{{AB
|detail = darkness.                                                             
|skillname = Chill
|cooldown =  
|syntax = CHILL <player>
|target =  
|description = Use this ability to freeze a player in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If he doesn't, then it will set him shivering, which will regularly cause him to lose equilibrium. If you chill a shivering person, you will freeze him or her completely.
|required =  
}}
}}
 
{{Anchor|Sense}}
 
{{Skill_detail
{{AB
|skill = Sense
|skillname = Nightsight
|description = Seek out the life force of another being
|syntax = NIGHTSIGHT
|description = Nightsight will allow you to see normally while under the cover of darkness.
}}
 
 
{{AB
|skillname = Sense
|syntax = SENSE <player>
|syntax = SENSE <player>
|description = You will seek out the very life essence of a player, gaining you the knowledge of his location.
|detail = Seek out the very life essence of a player, gaining you the knowledge of his or her
location. You can sense another from nearly anywhere in the realm.
|cooldown =
|target = Players only
|required =
}}
}}
 
{{Anchor|Night}}
 
{{Skill_detail
{{AB
|skill = Night
|skillname = Decay
|description = Create darkness in the room
|syntax = DECAY <target>
|description = You have gained the standard attack of the Necromancer. Your touch is enough to cause the flesh of your victim to wither. It does magical damage.
}}
 
 
{{AB
|skillname = Night
|syntax = NIGHT
|syntax = NIGHT
|description = Cast a shroud of darkness over a location.
|detail = Draw forth the cover of darkness and swamp your location in magical shadows.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shroud}}
 
{{Skill_detail
{{AB
|skill = Shroud
|skillname = Shroud
|description = Perform many actions in secret
|syntax = SHROUD
|syntax = SHROUD
UNSHROUD
|detail = Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your  
|description = This will draw a shroud of concealment over your actions.
actions. You will be able to leave and enter a location without notice, plus a few other common
actions will be hidden.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Screech}}
 
{{Skill_detail
{{AB
|skill = Screech
|skillname = Screech
|description = The shriek of the banshee
|syntax = SCREECH
|syntax = SCREECH
|description = You have gained the power of the banshee. Your very scream will drive those who can hear you out of the location.
|detail = Let loose a powerful screech with the might of the banshee. The sound will drive all
those who can hear it out of the location if they are not deaf, and restore hearing to those who
are.
|cooldown =
|target = Players only
|required =
}}
{{Anchor|Belch}}
{{Skill_detail
|skill = Belch
|description = Spew forth a noxious gas
|syntax = BELCH and INHALE CLOUD
|detail = Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes
it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it.
|cooldown =
|target = Players only
|required =
}}
}}
{{Anchor|Taint}}
{{Skill_detail
|skill = Taint
|description = Attack the living
|syntax = TAINT <target>
|detail = Essence cost: 250


 
This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is.
{{AB
It is worth noting that taint can be used through most forms of magical barriers.
|skillname = Belch
|cooldown =  
|syntax = BELCH
|target = Players only
|description = This ability will allow you to belch forth a cloud of foul, poisoning gas that will hurt anyone breathing it in, except you.
|required =  
}}
}}
{{Anchor|Leech}}
{{Skill_detail
|skill = Leech
|description = Leech away the life aura of your target
|syntax = LEECH <target> and LEECH RELEASE
|detail = Essence cost: 100


Leech away the life aura of another, making them further vulnerable to your dark powers. You may
only leech away one aura at a time.


{{AB
Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point,
|skillname = Taint
their max health and mana will be reduced by 10%, and you'll be able to harm them with the full
|syntax = TAINT <player>
power of your sorcery.
|description = This ability will use your evil necromantic power to attack the living, draining their life force.
}}


 
If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it.
{{AB
|cooldown =  
|skillname = Leech
|target = Players only
|syntax = LEECH <player>
|required =  
|description = This is the skill of draining another's mental energy to add to your own.
}}
}}
 
{{Anchor|Bonedagger}}
 
{{Skill_detail
{{AB
|skill = Bonedagger
|skillname = Necrofeed
|description = Draw forth a dagger of bone from the dead
|syntax = NECROFEED <player>
|syntax = DRAW BONEDAGGER FROM <corpse>       FLICK BONEDAGGER AT <target> [<venom>]
|description = You are now able to literally drain the nourishment from another player in a parasitic display of cruelty.
|detail = Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to  
afflict your target with venoms, either in the same room or at a distance. The dagger must be
wielded and bear your mark to be effective.
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Lifevision}}
 
{{Skill_detail
{{AB
|skill = Lifevision
|skillname = Lifevision
|description = Allows you to see many hidden beings
|syntax = LIFEVISION
|syntax = LIFEVISION
|description = You are a Necromancer, attuned to the life essences of all living beings (the  better to destroy them and take their essence). With this power, you will be better able to see through many illusions and hiding defences.
|detail = Your attunement with life essence allows you to see all living things within your sight,
regardless if they are hidden or not. It will additionally provide some measure of protection
against illusions, allowing you to occasionally tell if they are fake.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shrivel}}
 
{{Skill_detail
{{AB
|skill = Shrivel
|skillname = Shrivel
|description = Cause your opponent's limbs to shrivel up
|syntax = SHRIVEL <arms{{!}}legs{{!}}head{{throat}}> <player>
|syntax = SHRIVEL <target> <ARMS or LEGS>       SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>      
SHRIVEL <left|right> <arm|leg> <player>
SHRIVEL <target> THROAT
|description = Bestowing the gift of necromancy to your grasp, you cause damage to the bone marrow of your enemy. You will shrivel their limbs or even their throat, sometimes those screams are just so pesky.
|detail = Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose
the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden
to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery.
|cooldown =
|target = Players only
|required =
}}
}}
 
{{Anchor|Soulmask}}
 
{{Skill_detail
{{AB
|skill = Soulmask
|skillname = Soulmask
|description = Conceal your aura from prying eyes
|syntax = SOULMASK
|syntax = SOULMASK
|description = With this ability, you may mask your aura from those who would read it.
|detail = With this ability, you may mask your aura from those who would read it. It also provides
some measure of protection against angels who might seek you out.
|cooldown =
|target =
|required =
}}
{{Anchor|Cannibalism}}
{{Skill_detail
|skill = Cannibalism
|description = Rip out and consume the heart of your victims
|syntax = DRAW HEART        CONSUME HEART
|detail = Life essence does not always come freely. If there is a corpse on the ground that has not
been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic
pleasure, you may consume it to refill your life essence. The more experienced the adventurer you
pull the heart from, the greater your gain in life essence will be. You can do this from any player
corpse, it does not need to be one you personally slew.
|cooldown =
|target =
|required =
}}
{{Anchor|Medium}}
{{Skill_detail
|skill = Medium
|description = Communicate with the dead
|syntax = GRAVETELL <person> <message>        REPLY <message>
|detail = While you stand within a graveyard, you can use your closeness to death to communicate
with recently-departed souls that yet linger within the Underhalls. They will not be able to
communicate with you unless you initiate communication with them first. In order for one of the
dead to speak back with you, they must make use of REPLY.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Ectoplasm}}
{{Skill_detail
|skill = Ectoplasm
|description = Coat an object in your ectoplasm
|syntax = ECTOPLASM <item>        SENSE OBJECT
|detail = Essence cost: 100


By coating an item you possess with your ectoplasm, you can sense the location it is within from
anywhere across the realm. You can only coat one object at a time.                                 
               


{{AB
|cooldown =  
|skillname = Cannibalism
|target =  
|syntax = DRAW HEART
|required =  
CONSUME HEART
|description = This is truly the joy of the Necromancer. If there is a corpse on the ground that has not already been victimized by a fellow Necromancer, you may DRAW HEART. Then, in an orgy of gastronomic pleasure, you may CONSUME HEART. The greater the experience of the player who "gave" you the heart, the greater your gain in life essence will be. Enjoy this pleasure, my murderous friend, for there are few greater in life or death.
}}
}}
{{Anchor|Morisensus}}
{{Skill_detail
|skill = Morisensus
|description = Sense those that are near death
|syntax = MORISENSUS
|detail = Essence cost: 150


When active, you will sense when someone falls low on health or mana.


{{AB
|cooldown =  
|skillname = Sapience
|target =  
|syntax = SAPIENCE
|required =  
|description = You draw on your life essence to boost your mana.
}}
}}
{{Anchor|Putrefaction}}
{{Skill_detail
|skill = Putrefaction
|description = Cause your flesh to decay and melt
|syntax = PUTREFACTION      SOLIDIFY
|detail = Essence cost: 100


 
By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity
{{AB
against cutting and blunt-based attacks. This is less effective against blunt damage than it is
|skillname = Vigour
against cutting damage. Your health will slowly drain away for as long as you have it active.
|syntax = VIGOUR
|cooldown =  
|description = You draw on your life essence to boost your health.
|target =  
|required =  
}}
}}
 
{{Anchor|Drain}}
 
{{Skill_detail
{{AB
|skill = Drain
|skillname = Drain
|description = Drain your life essence into another Necromancer
|syntax = DRAIN <necromancer>
|syntax = DRAIN <necromancer>
|description = With this ability you can transfer life essence from yourself to another necromancer. Unfortunately, it is not a perfect transfer and some life essence will be lost in the process.
|detail = With this ability you can transfer life essence from yourself to another necromancer.  
Unfortunately, it is not a perfect transfer and some life essence will be lost in the process.
|cooldown =
|target = Players only
|required =
}}
}}
{{Anchor|Deathaura}}
{{Skill_detail
|skill = Deathaura
|description = Surround yourself in a miasma of evil
|syntax = DEATHAURA [OFF]
|detail = Essence cost: 100


This ability will create an aura of death and evil that will harm your enemies around you. The
damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves
for as long as it is active.


{{AB
Additionally, it will give your enemies one of the following afflictions:
|skillname = Deathaura
Vomiting, dizziness, or dementia.
|syntax = DEATHAURA [OFF]
|cooldown =  
|description = This ability will create, at a cost of life essence, an aura of death and evil that will harm those around you. The skill will only hit your enemies and does more damage to those with devotion and less to those who are undead.
|target =  
|required =  
}}
}}
{{Anchor|Bonehelm}}
{{Skill_detail
|skill = Bonehelm
|description = Draw forth a helm of bone from the dead
|syntax = DRAW HELM FROM <corpse>
|detail = A powerfully enchanted helm of charred bone pulled from the corpse of something dead,
this may be worn to bolster your resistance slightly against all forms of damage.
|cooldown =
|target =
|required =
}}
{{Anchor|Deform}}
{{Skill_detail
|skill = Deform
|description = Exacerbate the physical deformities of another
|syntax = DEFORM <target>
|detail = Essence cost: 300


 
For each affliction upon your target, you will further deform their body and sap their constitution,
{{AB
leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction
|skillname = Disfigure
after the sixth. You must leech away the life aura of your target first before you can use this
|syntax = DISFIGURE <player>
ability.
|description = Using this ability, you will cause your opponent's visage to become so horrific that even his closest allies will turn on him. The chaos and fickleness of emotion and sentiment is a wonderful thing, is it not?
|cooldown =  
|target =  
|required =  
}}
}}
{{Anchor|Gravehands}}
{{Skill_detail
|skill = Gravehands
|description = Summon the hands of the grave to hinder your opponents
|syntax = SUMMON HANDS OF THE GRAVE
|detail = Essence cost: 100


The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy
who tries to escape for a limited time. The hands of the dead will persist even if you perish.


{{AB
The chance it will hold them still is dependant on the following:
|skillname = Soulstorm
|syntax = SOULSTORM <player>
|description = This ability will attempt to force a metamorphosized player back into his mortal form.
}}


Chance    Requirement
========================================
10%      - Summoner is fleeing combat, there or not
40%      - Summoner is not present
60%      - Summoner is present and corporeal


{{AB
If this ability is used in a graveyard environment, then the hands of the dead will remain under
|skillname = Gravehands
your command for considerably longer.
|syntax = SUMMON HANDS OF THE GRAVE
|cooldown =  
|description = The ability will cause rotting hands to rise up from the ground to grab at the ankles of any who try to escape. Only those whom are an enemy will be grasped by those from the grave.
|target = Players only
|required =  
}}
}}
{{Anchor|Gravechill}}
{{Skill_detail
|skill = Gravechill
|description = Let the chill of the grave spread to your foe
|syntax = GRAVECHILL [OFF]
|detail = Empower your necromantic arts with the chilling power of the grave. When you use the
Decay ability on another, it will be transformed into cold damage and have a chance to freeze your
opponent.


 
While you have this defence active, you will also receive bonus resistance against fire damage.
{{AB
|cooldown =  
|skillname = Gravechill
|target =  
|syntax = GRAVECHILL
|required =  
|description = Your decay attacks will be empowered with the chill of the grave, chilling your opponent.
}}
}}
{{Anchor|Rot}}
{{Skill_detail
|skill = Rot
|description = Bestow the horrific curse of Farag's Rot upon your victim
|syntax = ROT <player>
|detail = Essence cost: 1000


Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's
Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the
blood stream.


{{AB
If they should perish while under its effects, then they will be unable to save themselves with  
|skillname = Rot
abilities that protect one from death and leave behind a defiled body.
|syntax = ROT <player>
|description = At the cost of a very large amount of life essence, you are able to bestow what is perhaps the most terrible of all curses: Farag's Rot. Farag, who was an ancient necromancer, was a master of his craft. This is his legacy. Should your target die whilst afflicted with Farag's Rot, a spawn of Farag will burst forth from his or her chest.


While relatively weak, this creature will then go on to infect another target with Farag's Rot before retreating.
Once dead, the curse will then spread to an ally of the deceased in the location, cutting the
duration in half. If the duration is lower then five seconds, then it won't spread.
|cooldown =
|target = Players only
|required =
}}
}}
{{Anchor|Desecration}}
{{Skill_detail
|skill = Desecration
|description = Defile the buried dead for your own needs
|syntax = DESECRATE THE DEAD      SENSE GRAVEYARD
|detail = At specific graveyards, you may desecrate the dead and steal the dormant life essence
within their decaying bodies in order to empower your own. This will slowly regenerate your life
essence until it is full.


 
In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest
{{AB
one in your area, assuming one exists.
|skillname = Exterminate
|cooldown =  
|syntax = EXTERMINATE
|target =  
|description = Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest or garden room, so many Druidic abilities will not work in such a room.
|required =  
}}
}}
{{Anchor|Vengeance}}
{{Skill_detail
|skill = Vengeance
|description = Revenge with your dying breath
|syntax = VENGEANCE
|detail = Essence cost: 400


Upon your full death, if you have activated this ability, you will exact revenge on all enemies in
the room, impaling them with spears of bone. It will always strike the person who slew you,
regardless of declaring them an enemy.


{{AB
This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB  
|skillname = Vengeance
NECROMANCY SOULCAGE for more information on this ability.
|syntax = VENGEANCE
|cooldown =  
|description = At the cost of a fair amount of life essence, you will exact revenge on your killers when you die.
|target =  
|required =  
}}
}}
{{Anchor|Regeneration}}
{{Skill_detail
|skill = Regeneration
|description = Regenerate a body with your necromantic powers
|syntax = REGENERATE <player>
|detail = Essence cost: 500


Using the inherent power of the necromancer, you may instill life essence into the corpse of a
fallen combatant to raise them from the dead.


{{AB
If they choose to not accept the resurrection in a timely manner, then the body will crumble away.
|skillname = Regeneration
|cooldown =  
|syntax = REGENERATE (player)
|target =  
|description = Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead.
|required =  
}}
}}
{{Anchor|Blackwind}}
{{Skill_detail
|skill = Blackwind
|description = Assume the form of the deadly blackwind
|syntax = BLACKWIND and HUMAN        CHOKE <target>
|detail = Essence cost: 500


This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you
find your freedom is severly limited, there is very little that interact with you in a harmful way.
You can also choke another if you so choose by slipping into their lungs and depriving them of
their breath.


{{AB
This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out
|skillname = Blackwind
of willpower, then you will lose the ability to return to your body and become scattered upon the
|syntax = BLACKWIND
wind. You may return to normal by using HUMAN at any time.
HUMAN
|cooldown =
CHOKE
|target =
|description = This allows you to take the form of the deadly blackwind. While in this form, your freedom is severely limited, but your ability to be harmed is also severely restricted. After you have become the blackwind, you have the nefarious ability to slip down a victim's throat and CHOKE him. While in blackwind form, you will lose willpower very quickly as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
|required =
}}
{{Anchor|Vivisect}}
{{Skill_detail
|skill = Vivisect
|description = Rip your victim's chest open and torture him to death
|syntax = VIVISECT <target>
|detail = If you have successfully leeched away the life aura of your target and have withered all
four limbs, you may release them from this life by splitting your victim from chin to belly and  
pinning them to the ground with their own sternum.
|cooldown =
|target = Players only
|required =
}}
}}
{{Anchor|Soulcage}}
{{Skill_detail
|skill = Soulcage
|description = Harness your life essence to escape death itself
|syntax = SOULCAGE
|detail = Essence cost: 3000


This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life
essence cost. It allows you to spin a web of life essence around your very soul, protecting it in
the off chance that you suffer death. You will be restored back to full health and mana, and any
afflictions upon you will be cured, effectively granting you a second chance at life.


{{AB
You will not be able to use this skill if you are protected from death already, or are in cooldown
|skillname = Vivisect
from use of the starburst tattoo.
|syntax = VIVISECT <player>
|description = Evil as you are, you find yourself enjoying live experimentation, preferably on people you know. Once your victim is splayed out and helpless, meaning all four of his or her limbs are withered, you may perform your experiments, killing your victim in horrifying agony.
}}


 
|cooldown = 15 minutes (when triggered)
{{AB
|target =  
|skillname = Soulcage
|required =  
|syntax = SOULCAGE
|description = This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it from death.
}}
}}

Latest revision as of 17:31, 25 September 2024

Necromancy deals with the study of death and those who practice it work to manipulate life essence through the consumption of mortal hearts, as well as the various stages of decay. Assortments of nefarious abilities are granted to even the most novice student, and with further study the knowledge of cannibalism is obtained. It is this ability that has generally caused widespread fear of even the most docile necromancer for it is through cannibalism that one's life essence is increased, fuelling the higher necromantic abilities.

Skill Rank Percent Description
Deathsight Inept 0 % Attune yourself to the Underworld.
Essence Inept 0 % Seek out the power that burns within.
Decay Inept 0 % Causing your opponent's flesh to decay.
Chill Novice 0 % Send the cold of the grave to plague an opponent.
Dissect Novice 0 % Gather vital organs.
Nightsight Novice 50 % Nothing can hide in the darkness.
Sense Apprentice 0 % Seek out the life force of another being.
Night Capable 0 % Create darkness in the room.
Shroud Capable 40 % Perform many actions in secret.
Screech Adept 0 % The shriek of the banshee.
Belch Adept 25 % Spew forth a noxious gas.
Taint Adept 62 % Attack the living.
Leech Adept 75 % Leech away the life aura of your target.
Bonedagger Skilled 10 % Draw forth a dagger of bone from the dead.
Lifevision Skilled 20 % Allows you to see many hidden beings.
Shrivel Skilled 40 % Cause your opponent's limbs to shrivel up.
Soulmask Skilled 60 % Conceal your aura from prying eyes.
Cannibalism Skilled 80 % Rip out and consume the heart of your victims.
Medium Gifted 0 % Communicate with the dead.
Ectoplasm Gifted 0 % Coat an object in your ectoplasm.
Morisensus Gifted 33 % Sense those that are near death.
Putrefaction Expert 0 % Cause your flesh to decay and melt.
Drain Expert 25 % Drain your life essence into another Necromancer.
Deathaura Virtuoso 0 % Surround yourself in a miasma of evil.
Bonehelm Virtuoso 11 % Draw forth a helm of bone from the dead.
Deform Virtuoso 33 % Exacerbate the physical deformities of another.
Gravehands Fabled 0 % Summon the hands of the grave to hinder your opponents.
Gravechill Fabled 9 % Let the chill of the grave spread to your foe.
Rot Fabled 27 % Bestow the horrific curse of Farag's Rot upon your victim.
Desecration Fabled 55 % Defile the buried dead for your own needs.
Vengeance Fabled 73 % Revenge with your dying breath.
Regeneration Mythical 0 % Regenerate a body with your necromantic powers.
Blackwind Mythical 31 % Assume the form of the deadly blackwind.
Vivisect Mythical 62 % Rip your victim's chest open and torture him to death.
Soulcage Transcendent 0 % Harness your life essence to escape death itself.

Deathsight Attune yourself to the Underworld
Syntax: DEATHSIGHT [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using this ability, you will be linked with the Underhalls, allowing you to sense those

who perish and pass through it.

Note: {{{note}}}

Essence Seek out the power that burns within
Syntax: ESSENCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Life essence fuels many of your abilities within Necromancy, and this will allow you at a

glance to see how much you have remaining. Those that embrace undeath will find that they will consume less essence than those of the living.

You can also CONFIG this to show in your prompt.

Note: {{{note}}}

Decay Causing your opponent's flesh to decay
Syntax: DECAY <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have gained the magical touch of a necromancer, allowing you to wither the flesh of a

chosen victim with a brush of the finger, causing magic damage.

When attacking another player, it will become more powerful the more you learn in Necromancy. It is further increased if their life aura has been leeched away.

Decay does not scale as much with the target's max health, but has a high base damage, making it more effective against low max health then other skills. Additionally, the equilibrium time is reduced if the target's constitution is lower then their statpack default.

Note: {{{note}}}

Chill Send the cold of the grave to plague an opponent
Syntax: CHILL <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: For firewalls:
 CHILL <direction>
 CHILL FIREWALL [direction]

Summon a deep chill from the beyond and instill it into your target. This will slowly cause them to freeze over time, blooming three times before dissipating completely. You may also use this ability to put out firewalls.

Note: {{{note}}}

Dissect Gather vital organs
Syntax: DISSECT <organ> FROM <creature> DISSECT <organ> INTO SLICES AUTOPSY

<creature>

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a scalpel in hand, you can use this skill to extract organs from a fresh, undefiled

denizen corpse. The organs can then be cut into smaller slices at your delight.

Performing an autopsy upon the corpse will let you know what kind of organs you can extract, although you will occasionally find a tumor instead of a organ.

The higher your skill in Necromancy, the more slices you can obtain when cutting up an organ.

The organs and slices have no mechanical benefit, and are mostly for your pleasure to do with as you please.

Note: {{{note}}}

Nightsight Nothing can hide in the darkness
Syntax: NIGHTSIGHT

Nightsight will allow you to see normally while under the cover of

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: darkness.
Note: {{{note}}}

Sense Seek out the life force of another being
Syntax: SENSE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Seek out the very life essence of a player, gaining you the knowledge of his or her

location. You can sense another from nearly anywhere in the realm.

Note: {{{note}}}

Night Create darkness in the room
Syntax: NIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Draw forth the cover of darkness and swamp your location in magical shadows.
Note: {{{note}}}

Shroud Perform many actions in secret
Syntax: SHROUD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cover yourself in a shroud of concealment, preventing nearby eyes from discerning your

actions. You will be able to leave and enter a location without notice, plus a few other common actions will be hidden.

Note: {{{note}}}

Screech The shriek of the banshee
Syntax: SCREECH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Let loose a powerful screech with the might of the banshee. The sound will drive all

those who can hear it out of the location if they are not deaf, and restore hearing to those who are.

Note: {{{note}}}

Belch Spew forth a noxious gas
Syntax: BELCH and INHALE CLOUD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Belch forth a cloud of noxious gas that will poison and asphyxiate everyone that breathes

it in, including yourself. If you so wish, you may INHALE the cloud in order to remove it.

Note: {{{note}}}

Taint Attack the living
Syntax: TAINT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 250

This ability will strike your enemy with shadows, dealing more damage the closer to midnight it is. It is worth noting that taint can be used through most forms of magical barriers.

Note: {{{note}}}

Leech Leech away the life aura of your target
Syntax: LEECH <target> and LEECH RELEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

Leech away the life aura of another, making them further vulnerable to your dark powers. You may only leech away one aura at a time.

Once leeched, it will take 5 seconds for the aura to fully dissipate into your grasp. At this point, their max health and mana will be reduced by 10%, and you'll be able to harm them with the full power of your sorcery.

If your aura has been leeched, you can MEDITATE to restore it or have the necromancer release it.

Note: {{{note}}}

Bonedagger Draw forth a dagger of bone from the dead
Syntax: DRAW BONEDAGGER FROM <corpse> FLICK BONEDAGGER AT <target> [<venom>]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your eldritch talents permit you to draw forth a bone dagger that may be envenomed to

afflict your target with venoms, either in the same room or at a distance. The dagger must be wielded and bear your mark to be effective.

Note: {{{note}}}

Lifevision Allows you to see many hidden beings
Syntax: LIFEVISION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your attunement with life essence allows you to see all living things within your sight,

regardless if they are hidden or not. It will additionally provide some measure of protection against illusions, allowing you to occasionally tell if they are fake.

Note: {{{note}}}

Shrivel Cause your opponent's limbs to shrivel up
Syntax: SHRIVEL <target> <ARMS or LEGS> SHRIVEL <target> <LEFT/RIGHT> <ARM/LEG>

SHRIVEL <target> THROAT

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Use necromantic energies to shrivel the limbs or throat of your opponent. If you choose

the more amibigious target of arms or legs, you will shrivel a random arm/leg that will be hidden to your opponent. Be warned that this comes with a slight increase to your equilibrium recovery.

Note: {{{note}}}

Soulmask Conceal your aura from prying eyes
Syntax: SOULMASK
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability, you may mask your aura from those who would read it. It also provides

some measure of protection against angels who might seek you out.

Note: {{{note}}}

Cannibalism Rip out and consume the heart of your victims
Syntax: DRAW HEART CONSUME HEART
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Life essence does not always come freely. If there is a corpse on the ground that has not

been defiled, you may draw the heart from it and hold it in hand. Then, in an orgy of gastronomic pleasure, you may consume it to refill your life essence. The more experienced the adventurer you pull the heart from, the greater your gain in life essence will be. You can do this from any player corpse, it does not need to be one you personally slew.

Note: {{{note}}}

Medium Communicate with the dead
Syntax: GRAVETELL <person> <message> REPLY <message>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While you stand within a graveyard, you can use your closeness to death to communicate

with recently-departed souls that yet linger within the Underhalls. They will not be able to communicate with you unless you initiate communication with them first. In order for one of the dead to speak back with you, they must make use of REPLY.

Note: {{{note}}}

Ectoplasm Coat an object in your ectoplasm
Syntax: ECTOPLASM <item> SENSE OBJECT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

By coating an item you possess with your ectoplasm, you can sense the location it is within from anywhere across the realm. You can only coat one object at a time.

Note: {{{note}}}

Morisensus Sense those that are near death
Syntax: MORISENSUS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 150

When active, you will sense when someone falls low on health or mana.

Note: {{{note}}}

Putrefaction Cause your flesh to decay and melt
Syntax: PUTREFACTION SOLIDIFY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

By turning your flesh into semi-liquid, rotting state, you can gain some measure of immunity against cutting and blunt-based attacks. This is less effective against blunt damage than it is against cutting damage. Your health will slowly drain away for as long as you have it active.

Note: {{{note}}}

Drain Drain your life essence into another Necromancer
Syntax: DRAIN <necromancer>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With this ability you can transfer life essence from yourself to another necromancer.

Unfortunately, it is not a perfect transfer and some life essence will be lost in the process.

Note: {{{note}}}

Deathaura Surround yourself in a miasma of evil
Syntax: DEATHAURA [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

This ability will create an aura of death and evil that will harm your enemies around you. The damage caused by this skill won't awaken sleeping opponents. This will drain your mental reserves for as long as it is active.

Additionally, it will give your enemies one of the following afflictions: Vomiting, dizziness, or dementia.

Note: {{{note}}}

Bonehelm Draw forth a helm of bone from the dead
Syntax: DRAW HELM FROM <corpse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A powerfully enchanted helm of charred bone pulled from the corpse of something dead,

this may be worn to bolster your resistance slightly against all forms of damage.

Note: {{{note}}}

Deform Exacerbate the physical deformities of another
Syntax: DEFORM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 300

For each affliction upon your target, you will further deform their body and sap their constitution, leaving them enfeebled under shadow's grasp. This drain is increased to two points per affliction after the sixth. You must leech away the life aura of your target first before you can use this ability.

Note: {{{note}}}

Gravehands Summon the hands of the grave to hinder your opponents
Syntax: SUMMON HANDS OF THE GRAVE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 100

The ability will cause rotting hands to rise up from the ground to grab at the ankles of any enemy who tries to escape for a limited time. The hands of the dead will persist even if you perish.

The chance it will hold them still is dependant on the following:

Chance Requirement

============================

10% - Summoner is fleeing combat, there or not 40% - Summoner is not present 60% - Summoner is present and corporeal

If this ability is used in a graveyard environment, then the hands of the dead will remain under your command for considerably longer.

Note: {{{note}}}

Gravechill Let the chill of the grave spread to your foe
Syntax: GRAVECHILL [OFF]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Empower your necromantic arts with the chilling power of the grave. When you use the

Decay ability on another, it will be transformed into cold damage and have a chance to freeze your opponent.

While you have this defence active, you will also receive bonus resistance against fire damage.

Note: {{{note}}}

Rot Bestow the horrific curse of Farag's Rot upon your victim
Syntax: ROT <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 1000

Expel a vicious cloud that will bestow perhaps what is one of the most terrible of curses: Farag's Rot. This curse will cause the flesh to decompose under a powerful toxin that will circulate the blood stream.

If they should perish while under its effects, then they will be unable to save themselves with abilities that protect one from death and leave behind a defiled body.

Once dead, the curse will then spread to an ally of the deceased in the location, cutting the duration in half. If the duration is lower then five seconds, then it won't spread.

Note: {{{note}}}

Desecration Defile the buried dead for your own needs
Syntax: DESECRATE THE DEAD SENSE GRAVEYARD
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At specific graveyards, you may desecrate the dead and steal the dormant life essence

within their decaying bodies in order to empower your own. This will slowly regenerate your life essence until it is full.

In order to find a graveyard suitable to this purpose, you can SENSE GRAVEYARD to find the closest one in your area, assuming one exists.

Note: {{{note}}}

Vengeance Revenge with your dying breath
Syntax: VENGEANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 400

Upon your full death, if you have activated this ability, you will exact revenge on all enemies in the room, impaling them with spears of bone. It will always strike the person who slew you, regardless of declaring them an enemy.

This ability will also trigger when you are saved from death by the Soulcage skill. Please see AB NECROMANCY SOULCAGE for more information on this ability.

Note: {{{note}}}

Regeneration Regenerate a body with your necromantic powers
Syntax: REGENERATE <player>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 500

Using the inherent power of the necromancer, you may instill life essence into the corpse of a fallen combatant to raise them from the dead.

If they choose to not accept the resurrection in a timely manner, then the body will crumble away.

Note: {{{note}}}

Blackwind Assume the form of the deadly blackwind
Syntax: BLACKWIND and HUMAN CHOKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 500

This allows you to shed your corporeal body and take the form of the deadly blackwind. Although you find your freedom is severly limited, there is very little that interact with you in a harmful way. You can also choke another if you so choose by slipping into their lungs and depriving them of their breath.

This ability is incredibly taxing upon your willpower and it will quickly drain. Should you run out of willpower, then you will lose the ability to return to your body and become scattered upon the wind. You may return to normal by using HUMAN at any time.

Note: {{{note}}}

Vivisect Rip your victim's chest open and torture him to death
Syntax: VIVISECT <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Players only
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If you have successfully leeched away the life aura of your target and have withered all

four limbs, you may release them from this life by splitting your victim from chin to belly and pinning them to the ground with their own sternum.

Note: {{{note}}}

Soulcage Harness your life essence to escape death itself
Syntax: SOULCAGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 15 minutes (when triggered)
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Essence cost: 3000

This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it in the off chance that you suffer death. You will be restored back to full health and mana, and any afflictions upon you will be cured, effectively granting you a second chance at life.

You will not be able to use this skill if you are protected from death already, or are in cooldown from use of the starburst tattoo.

Note: {{{note}}}