Difference between revisions of "Sentinel (class)"

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(Created page with "From the ways set forth by the first of their kind, Huwald, the Sentinels oversee the state of the wilderness and the creatures therein first and foremost. The path of a Senti...")
 
 
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From the ways set forth by the first of their kind, Huwald, the Sentinels oversee the state of the wilderness and the creatures therein first and foremost. The path of a Sentinel is not an easy one; the wilds is often unforgiving, unfair, and brutal.
{{FullClassBox
| class_name = Sentinel
| alignment  = [[Spirit]]
| city = [[Duiran]]
| guild = Sentinels
| mirror = Executor
| attacks = phys - bal - str
| armor = chainmail
| weapons = dhurive
| skillset_1 = Dhuriv
| skillset_2 = Woodlore
| skillset_3 = Tracking
}}
__TOC__


As warriors of the wilds, the Sentinels use the ancient knowledge of the Dhurive, the double-bladed staff used by Huwald, to quickly cut down their prey. They are aided by the creatures of the wood, feral animal companions that may be called upon to assist the Sentinel while they are on the hunt.
{{ClassPageTemplate
| class = Sentinel
| overview =
| statpack = typical


A Sentinel is also knowledgeable in the field of toxicology. Utilizing the assistance of their animal companions, they are granted the use of natural snake venoms to coat their blades or envenom their traps. Altogether, the Sentinels are well-prepared to fight for the wilds.
| skill1 = Dhuriv
| skill1_desc = consists of the skills necessary to carve a dhurive, a staff with blades on either end, as a weapon - and to use it to great effect. Combining an elegant series of acrobatic techniques with the powerful strikes and flourishes made possible with the dhurive, the Sentinel warrior is capable of numerous wondrous feats.
| skill2 = Woodlore
| skill2_desc = is a skill focused on both the summoning of animal companions, as well as providing a number of useful defensive skills to the Sentinel. Those transcendent in this ability are able to call up to four animal companions to assist them in fighting versus their enemies.
| skill3 = Tracking
| skill3_desc = is a mostly-ranged utility skillset, allowing Sentinels to lay a number of different traps to gain control of the area around them, as well as providing them with the ability to shoot different kinds of arrows from their crossbows.


As a Pride, the Sentinels stand together as one, bound to one another for their common cause. They stand not for good nor evil, not for light nor dark, not for mercy nor cruelty. The Sentinels stand only for the defense of what is still natural in the world, eradicating the stain of undeath from the wilds. The thrill of the Hunt courses through each hunter within the Pride, as alive and savage as any beast within the realm.
| def1 = Skill Ability
| def1_desc =
 
| weapon_info =
| armor_info = chainmail
| tattoo1 = Boar
| tattoo2 = Moss
| tattoo3 = Moon
| tattoo4 = Shield
| tattoo5 = Tree
| tattoo6 = Cloak
| tattoos_hunt = Consider a starburst, mountain, or book tattoo while hunting.
| tattoos_combat = Consider a starburst, crystal, or flame tattoo to help in combat against others.
 
| hunt_info = Someone should fill this out.
| offense_info = Someone should fill this out.
| group_info = Someone should fill this out.
}}
 
 
 
{{ClassNavBar}}
[[Category:Classes]]

Latest revision as of 03:22, 22 September 2024

Sentinel
Classification
AlignmentSpirit
Starting CityDuiran
GuildSentinels
MirrorExecutorIcon.png[Executor]
Basics
Attacksphys - bal - str
Armorchainmail
Weaponsdhurive
Skillsets
Dhuriv
Woodlore
Tracking

This is a page about the mechanics of Sentinel. If you are looking for origin, history, roleplay, or any other lore-related topic, see: SentinelIcon.png[Sentinel (lore)].

Overview



A new Sentinel is advised to use the typical statpack, though they may change to something else later. Everyone receives one free reincarnation upon leaving novicehood (level 31), and if that is used up, another one upon reaching Tekal (level 99). It is common for people to keep an early statpack until reaching level 100.

Skills

Dhuriv consists of the skills necessary to carve a dhurive, a staff with blades on either end, as a weapon - and to use it to great effect. Combining an elegant series of acrobatic techniques with the powerful strikes and flourishes made possible with the dhurive, the Sentinel warrior is capable of numerous wondrous feats.
Woodlore is a skill focused on both the summoning of animal companions, as well as providing a number of useful defensive skills to the Sentinel. Those transcendent in this ability are able to call up to four animal companions to assist them in fighting versus their enemies.
Tracking is a mostly-ranged utility skillset, allowing Sentinels to lay a number of different traps to gain control of the area around them, as well as providing them with the ability to shoot different kinds of arrows from their crossbows.

Defences

  • Skill Ability:

Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Firstaid Defences: blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)

  • Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony

Other Defences: tattoos, allsight and waterwalking enchantments, nightsight, deathsight, thirdeye, clarity, and dodge or divert, as well as any ylem mist orbs

Equipment

Weaponry:
Armor: chainmail
Enchantments:

  1. a jewelry item with a waterwalking enchantment (unless you have a zephyr artifact)
  2. a jewelry item with an allsight enchantment (replaces mindseye tattoo)
  3. a jewelry item with a purity enchantment
  4. a jewelry item with all four of magic, fire, cold, and electric resistance enchantments
  5. a fist sigil attached to each wielded item
  6. a handful of eye sigils and a weaponbelt, for combat against others

Recommended Tattoos:

  1. Boar
  2. Moss
  3. Moon
  4. Shield
  5. Tree
  6. Cloak

Additional Tattoos for Hunting: Consider a starburst, mountain, or book tattoo while hunting.
Additional Tattoos for Combat: Consider a starburst, crystal, or flame tattoo to help in combat against others.


Hunting

Someone should fill this out.

Core Offense

Someone should fill this out.

Group Combat

Someone should fill this out.


Enorian Duiran Bloodloch Spinesreach Neutral*
AkkariIcon.png[Akkari] TemplarIcon.png[Templar] MonkIcon.png[Monk]* ShamanIcon.png[Shaman] BloodbornIcon.png[Bloodborn] PraenomenIcon.png[Praenomen] AlchemistIcon.png[Alchemist] InfiltratorIcon.png[Infiltrator]* BardIcon.png[Bard]
AscendrilIcon.png[Ascendril] TidesageIcon.png[Tidesage] OneiromancerIcon.png[Oneiromancer] VoidseerIcon.png[Voidseer] CarnifexIcon.png[Carnifex] RavagerIcon.png[Ravager] ArchivistIcon.png[Archivist] RevenantIcon.png[Revenant] PredatorIcon.png[Predator]
LuminaryIcon.png[Luminary] ZealotIcon.png[Zealot] RunecarverIcon.png[Runecarver] WardenIcon.png[Warden] EarthcallerIcon.png[Earthcaller] TeradrimIcon.png[Teradrim] ExecutorIcon.png[Executor] SciomancerIcon.png[Sciomancer] ShapeshifterIcon.png[Shapeshifter]
SentinelIcon.png[Sentinel] IndoraniIcon.png[Indorani] WayfarerIcon.png[Wayfarer]
* is tether-neutral