Difference between revisions of "Kaido (skill)"

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__NOTOC__
'''Kaido''' is a skill with two main parts to it. The first part, comprising the
lower abilities, consist of an assortment of defensive abilities that rely on
bodily control, such as automatic mana regeneration, healing your limbs by
force of will, and so on. The higher abilities relate to the use of Kai
energy. After you have built up Kai energy by being near violent actions, you
may use the Kai abilities, which are extremely powerful.
 
{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Weathering | Inept | 0| Immunity to normal weather. }}
{{SkillTableRow |Weathering |Inept |0 |Immunity to normal weather. }}
{{SkillTableRow |Vitality | Novice | 0| An adrenaline rush to heal your body. }}
{{SkillTableRow |Vitality |Novice |0 |An adrenaline rush to heal your body. }}
{{SkillTableRow |Sturdiness | Apprentice | 0| Standing firm against attempts to move you. }}
{{SkillTableRow |Sturdiness |Apprentice |0 |Standing firm against attempts to move you. }}
{{SkillTableRow |Toughness | Capable | 0| Increased resistance to physical attacks. }}
{{SkillTableRow |Toughness |Capable |0 |Increased resistance to physical attacks. }}
{{SkillTableRow |Deaf | Capable | 40| Blocking out sound by force of will. }}
{{SkillTableRow |Deaf |Capable |40 |Blocking out sound by force of will. }}
{{SkillTableRow |Hearing | Capable | 80| Restoring your hearing. }}
{{SkillTableRow |Hearing |Capable |80 |Restoring your hearing. }}
{{SkillTableRow |Clotting | Adept | 0| Reduce the level of your bleeding. }}
{{SkillTableRow |Clotting |Adept |0 |Reduce the level of your bleeding. }}
{{SkillTableRow |Regeneration | Adept | 50| Regain health through strength of mind. }}
{{SkillTableRow |Regeneration |Adept |50 |Regain health through strength of mind. }}
{{SkillTableRow |Sight | Skilled | 0| Restoring your sight. }}
{{SkillTableRow |Sight |Skilled |0 |Restoring your sight. }}
{{SkillTableRow |Blind | Skilled | 40| Blinding yourself to prevent optical damage. }}
{{SkillTableRow |Blind |Skilled |40 |Blinding yourself to prevent optical damage. }}
{{SkillTableRow |Resistance | Skilled | 80| Reduce the damage taken from magical attacks. }}
{{SkillTableRow |Resistance |Skilled |80 |Reduce the damage taken from magical attacks. }}
{{SkillTableRow |Nightsight | Gifted | 0| Gain the ability of infravision. }}
{{SkillTableRow |Nightsight |Gifted |0 |Gain the ability of infravision. }}
{{SkillTableRow |Enlightenment | Gifted | 0| Seek your truth.}}
{{SkillTableRow |Enlightenment |Gifted |0 |Seek your truth. }}
{{SkillTableRow |Fitness | Gifted | 33| Controlling your breathing. }}
{{SkillTableRow |Repetition |Gifted |33 |With training comes bodily control. }}
{{SkillTableRow |Restoration | Gifted | 66| Healing damaged limbs by force of will. }}
{{SkillTableRow |Restoration |Gifted |66 |Healing damaged limbs by force of will. }}
{{SkillTableRow |Projectiles | Expert | 0| Avoiding many projectiles. }}
{{SkillTableRow |Projectiles |Expert |0 |Avoiding many projectiles. }}
{{SkillTableRow |Constitution | Expert | 50| Maintaining your intestinal equilibrium. }}
{{SkillTableRow |Constitution |Expert |50 |Maintaining your intestinal equilibrium. }}
{{SkillTableRow |Splitting | Expert | 75| Constant meditation by splitting your consciousness. }}
{{SkillTableRow |Splitting |Expert |75 |Constant meditation by splitting your consciousness. }}
{{SkillTableRow |Breathing | Virtuoso | 0| Holding your breath. }}
{{SkillTableRow |Breathing |Virtuoso |0 |Holding your breath. }}
{{SkillTableRow |Consciousness | Virtuoso | 22| The ability to stay conscious at all times. }}
{{SkillTableRow |Consciousness |Virtuoso |22 |The ability to stay conscious at all times. }}
{{SkillTableRow |Immunity | Virtuoso | 44| Immunity from most poisons. }}
{{SkillTableRow |Immunity |Virtuoso |44 |Immunity from most poisons. }}
{{SkillTableRow |Boosting | Virtuoso | 66| Increasing your rate of regeneration. }}
{{SkillTableRow |Boosting |Virtuoso |66 |Increasing your rate of regeneration. }}
{{SkillTableRow |Transmute | Virtuoso | 88| Instantly convert mana into health. }}
{{SkillTableRow |Transmute |Virtuoso |88 |Instantly convert mana into health. }}
{{SkillTableRow |Numbness | Fabled | 0| Delaying the effects of damage. }}
{{SkillTableRow |Numbness |Fabled |0 |Delaying the effects of damage. }}
 
|}
{{SkillHeader}}
{{SkillHeader}}
You can utilize the following Kai energy techniques:
====Kai Techniques====
{{SkillTableRow |Recursion | Fabled | 18| Control your breathing to circulate your Kai energy. }}
{{SkillTableRow |Trance |Fabled |18 |Entering the mystical Kai Trance. }}
{{SkillTableRow |Trance | Fabled | 18| Entering the mystical Kai Trance. }}
{{SkillTableRow |Choke |Fabled |45 |Crush a victim's windpipe remotely. }}
{{SkillTableRow |Choke | Fabled | 45| Crush a victim's windpipe remotely. }}
{{SkillTableRow |Nurture |Fabled |50 |Nurture the limb of an ally to restore it. }}
{{SkillTableRow |Cripple | Fabled | 73| Cripple your target completely. }}
{{SkillTableRow |Cripple |Fabled |73 |Cripple your target completely. }}
{{SkillTableRow |Strike | Fabled | 82| Impede your victim's curing ability. }}
{{SkillTableRow |Strike |Fabled |82 |Impede your victim's curing ability. }}
{{SkillTableRow |Heal | Mythical | 0| Healing yourself with Kai energy. }}
{{SkillTableRow |Heal |Mythical |0 |Healing yourself with Kai energy. }}
{{SkillTableRow |Banish | Mythical | 23| Temporarily banish your victim from time itself. }}
{{SkillTableRow |Banish |Mythical |23 |Temporarily banish your victim from time itself. }}
{{SkillTableRow |Enfeeble | Mythical | 77| Unleash a massive blast of kai energy at your opponent. }}
{{SkillTableRow |Enfeeble |Mythical |77 |Unleash a massive blast of kai energy at your opponent. }}
{{SkillTableRow |Deliverance | Transcendent | 0| Grant your enemies release from this mortal coil. }}
{{SkillTableRow |Deliverance |Transcendent |0 |Grant your enemies release from this mortal coil. }}
|}
|}
 
{{Anchor|Weathering}}
 
{{Skill_detail
{{AB
|skill = Weathering
|skillname = Weathering
|description = Immunity to normal weather
|syntax = WEATHERING
|syntax = WEATHERING
|description = Your budding control over your body will assist you in keeping warm during cold weather and migitate damage from cold attacks. Depending on how cold the weather is, you may need extra clothing regardless.
|detail = Your budding control over your body will assist you in keeping warm during cold weather  
and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra  
clothing regardless.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Vitality}}
{{Skill_detail
|skill = Vitality
|description = An adrenaline rush to heal your body
|syntax = VITALITY
|detail = Providing you have full health and mana, you can call upon your adrenal glands to heal
you significantly should your health drop below a quarter of its maximum.


 
Cooldown (when triggered): 180 seconds
{{AB
|cooldown =  
|skillname = Vitality
|target =  
|syntax = VITALITY
|required =  
|description = You may only activate this ability when on full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
}}
}}
 
{{Anchor|Sturdiness}}
 
{{Skill_detail
{{AB
|skill = Sturdiness
|skillname = Sturdiness
|description = Standing firm against attempts to move you
|syntax = STAND FIRM
|syntax = STAND FIRM
|description = By concentrating on increasing your mass, you are able to gain immunity from most physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move.
|detail = By concentrating on increasing your mass, you are able to gain immunity from most  
physical attempts to move you. Additionally, should you be feared it will have no effect while you  
remain firm. You will lose this defence should you move.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Toughness}}
 
{{Skill_detail
{{AB
|skill = Toughness
|skillname = Toughness
|description = Increased resistance to physical attacks
|syntax = TOUGHNESS
|syntax = TOUGHNESS
|description = By increasing the density of your skin, you are able to decrease the amount of damage you will take from physical cutting attacks.
|detail = By increasing the density of your skin, you are able to decrease the amount of damage you  
will take from physical cutting attacks.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Deaf}}
 
{{Skill_detail
{{AB
|skill = Deaf
|skillname = Deaf
|description = Blocking out sound by force of will
|syntax = DEAF
|syntax = DEAF
|description = This simply allows you to enter a short trance and then deafen yourself.
|detail = This ability allows you to enter a short trance and then deafen yourself.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Hearing}}
 
{{Skill_detail
{{AB
|skill = Hearing
|skillname = Hearing
|description = Restoring your hearing
|syntax = HEARING
|syntax = HEARING
|description = With a pop, you can instantly restore your hearing should you be deaf.
|detail = With a pop, you can instantly restore your hearing should you be deaf.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Clotting}}
{{Skill_detail
|skill = Clotting
|description = Reduce the level of your bleeding
|syntax =
|detail = Syntax: CLOT [#]


 
This ability will allow you to partially clot your bleeding in trade for your mana. You can specify  
{{AB
how many times you wish to clot if need be. If you input no amount, then you will try and clot away  
|skillname = Clotting
20 bleeding by default.
|syntax = CLOT [#]
|cooldown =
|description = This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.
|target =
 
|required =
Unlike the Survival version, the Kaido version will consume less mana.
}}
}}
 
{{Anchor|Regeneration}}
 
{{Skill_detail
{{AB
|skill = Regeneration
|skillname = Regeneration
|description = Regain health through strength of mind
|syntax = REGENERATION <ON/OFF>
|syntax = REGENERATION <ON/OFF>
|description = At an ongoing mental drain, you are able to channel your mental energy into your body, allowing it to heal itself of wounds.
|detail = When you are wounded, you can force your body it heal itself at the cost of some mana and
willpower. No action is needed on your behalf, it will happen passively once turned on.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Sight}}
 
{{Skill_detail
{{AB
|skill = Sight
|skillname = Sight
|description = Restoring your sight
|syntax = SIGHT
|syntax = SIGHT
|description = You can now instantly restore your sight at the drop of a pin should you be blind.
|detail = You can now instantly restore your sight at the drop of a pin should you be blind.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Blind}}
 
{{Skill_detail
{{AB
|skill = Blind
|skillname = Blind
|description = Blinding yourself to prevent optical damage
|syntax = BLIND
|syntax = BLIND
|description = A few seconds after using this ability, you will blind yourself.
|detail = A few seconds after using this ability, your eyes will begin to dim and you will become
blind.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Resistance}}
 
{{Skill_detail
{{AB
|skill = Resistance
|skillname = Resistance
|description = Reduce the damage taken from magical attacks
|syntax = RESISTANCE
|syntax = RESISTANCE
|description = Due to your increased bodily control, you are able to reduce the damage from magical attacks.
|detail = Due to your increased bodily control, you are able to reduce the damage from magical  
attacks.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Nightsight}}
 
{{Skill_detail
{{AB
|skill = Nightsight
|skillname = Nightsight
|description = Gain the ability of infravision
|syntax = NIGHTSIGHT
|syntax = NIGHTSIGHT
|description = Your eyes are now keen at capturing light, allowing you to see in the dark.
|detail = Your eyes are now keen at capturing light allowing you to see in the dark.
 
|cooldown =
{{AB
|target =
|skillname = Enlightenment
|required =
}}
{{Anchor|Enlightenment}}
{{Skill_detail
|skill = Enlightenment
|description = Seek your truth
|syntax = SEEK ENLIGHTENMENT
|syntax = SEEK ENLIGHTENMENT
|description = After a brief delay, deep meditation will return you to the monastery. You may not do anything while you wait.
|detail = After a brief delay, deep meditation will return you to the monastery. You may not do  
anything while you wait.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Repetition}}
{{Skill_detail
|skill = Repetition
|description = With training comes bodily control
|syntax =
|detail = This ability is passive.


{{AB
Through repetition of constantly taking on various stances and the addition of muscular training,  
|skillname = Fitness
your body now inherently knows how to take a stance with no effect to your balance. There is a  
|syntax = FITNESS
short cooldown after taking a stance before you'll gain the benefits of this ability a second time.
|description = With the increased lung power you have gained from your bodily mastery, you are able to resist the effects of asthma. If you already have asthma, then you can purge it from your body. There is a period of time before you may use fitness again after using it.
 
|cooldown = 20 seconds
|target =
|required =
}}
}}
 
{{Anchor|Restoration}}
 
{{Skill_detail
{{AB
|skill = Restoration
|skillname = Restoration
|description = Healing damaged limbs by force of will
|syntax = RESTORE
|syntax = RESTORE
|description = By channeling your mental power into healing energy, you are able to repair any crippled limbs within your body through force of will. Should those limbs be damaged however, then you will be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed.
|detail = By channeling your mental power into healing energy, you are able to repair any crippled  
limbs within your body through force of will. Should those limbs be broken however, then you will  
be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Projectiles}}
 
{{Skill_detail
{{AB
|skill = Projectiles
|skillname = Projectiles
|description = Avoiding many projectiles
|syntax = PROJECTILES <ON/OFF>
|syntax = PROJECTILES <ON/OFF>
|description = You can now heighten your bodies reflexes and improve your chances of dodging or diverting a ranged attack. This will tax your mind in order to upkeep.
|detail = You can now heighten your bodies reflexes and improve your chances of dodging or  
diverting a ranged attack. This will tax your mind in order to upkeep. You can read HELP AVOIDANCE
for more information.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Constitution}}
 
{{Skill_detail
{{AB
|skill = Constitution
|skillname = Constitution
|description = Maintaining your intestinal equilibrium
|syntax = CONSTITUTION
|syntax = CONSTITUTION
|description = Strengthen the constitution of your stomach, preventing yourself from becoming nauseous.
|detail = Strengthen the constitution of your stomach, preventing yourself from becoming nauseous.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Splitting}}
 
{{Skill_detail
{{AB
|skill = Splitting
|skillname = Splitting
|description = Constant meditation by splitting your consciousness
|syntax = SPLIT MIND and JOIN MIND
|syntax = SPLIT MIND and JOIN MIND
|description = By splitting your consciousness into dual parts, you will begin to meditate constantly with your second mind. Benefits include replenishment of your mental reserves and a slight reduction in all around mana use.
|detail = By splitting your consciousness into dual parts, you will begin to meditate constantly  
with your second mind. Benefits include replenishment of your mental reserves and a slight  
reduction in all around mana use.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Breathing}}
 
{{Skill_detail
{{AB
|skill = Breathing
|skillname = Breathing
|description = Holding your breath
|syntax = HOLD BREATH
|syntax = HOLD BREATH
|description = By holding your breath, you can greatly reduce the potency of asphyxiating attacks and prevent yourself from drowning or inhaling harmful gases. You will not be able to perform any other actions while holding your breath and as long as you continue holding it your health will slowly drain away.
|detail = By holding your breath, you can greatly reduce the potency of asphyxiating attacks and  
prevent yourself from drowning or inhaling harmful gases. You will not be able to perform any other  
actions while holding your breath and as long as you continue holding it your health will slowly  
drain away.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Consciousness}}
 
{{Skill_detail
{{AB
|skill = Consciousness
|skillname = Consciousness
|description = The ability to stay conscious at all times
|syntax = CONSCIOUSNESS <ON/OFF>
|syntax = CONSCIOUSNESS
|description = Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
|detail = Your power of concentration is such that you will be able to heighten your consciousness  
of the self, boosting your wisdom by two and increasing the amount of willpower you will regenerate
over time.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Immunity}}
{{Skill_detail
|skill = Immunity
|description = Immunity from most poisons
|syntax = IMMUNITY
|detail = Your increased mastery over your body allows you to control your blood flow to burn away
the next venom you are poisoned with.


 
|cooldown = 2 minutes
{{AB
|target =  
|skillname = Immunity
|required =  
|syntax = IMMUNITY
|description = Allows you to use your increased mastery over your body to burn off the next poison that you are hit by.
}}
}}
 
{{Anchor|Boosting}}
 
{{Skill_detail
{{AB
|skill = Boosting
|skillname = Boosting
|description = Increasing your rate of regeneration
|syntax = BOOST REGENERATION
|syntax = BOOST REGENERATION
|description = This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio.
|detail = This ability, when used in conjunction with regeneration, alters the rate of regeneration  
to a more favourable mana-to-health ratio.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Transmute}}
{{Skill_detail
|skill = Transmute
|description = Instantly convert mana into health
|syntax =
|detail = Syntax: TRANSMUTE <HEALTH|MANA> <0-1000>


 
This will allow you to instantly transmute your mana or health into the other. There is no  
{{AB
equilibrium or balance cost associated with this.
|skillname = Transmute
|cooldown =
|syntax =  TRANSMUTE <HEALTH|MANA> <0-1000>
|target =
|description = This will allow you to instantly transmute your mana or health into the other. There is no equilibrium or balance cost associated with this.
|required =
}}
}}
 
{{Anchor|Numbness}}
 
{{Skill_detail
{{AB
|skill = Numbness
|skillname = Numbness
|description = Delaying the effects of damage
|syntax = NUMB
|syntax = NUMB
|description = With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you soaked will be received in one blow, although it will be largely reduced.
|detail = With a very clever method of concentration, you are now able to numb yourself to damage  
received, at least temporarily. When the numbness wears off, all the damage you soaked will be  
received in one blow, although it will be largely reduced.


If you have sensitivity, your numbness will be rendered useless and you will receive damage like normal. Bonus damage from sensitivity will not be applied while you are numb.
If you have sensitivity, your numbness will be rendered useless and you will receive damage like  
normal. Bonus damage from sensitivity will not be applied while you are numb.


There is a cooldown before you may use this ability again once its effects come to an end.
Cooldown (after effect): 20 seconds
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Trance}}
{{Skill_detail
|skill = Trance
|description = Entering the mystical Kai Trance
|syntax = KAI TRANCE and BREAK TRANCE
|detail = Additional syntax: KAI


By focusing your mind, you will become sensitive to the flow of energy within those that reside in
your location, allowing you to generate what is known as kai energy and perform feats of incredible
power.


{{AB
To begin with, once you have assumed the necessary trance after a delay, you will obtain an initial
|skillname = Recursion
flux of kai energy to make use of. However, as you use your kai abilities, this kai will deplete
|syntax = KAI RECURSION and BREAK RECURSION
until none is left. Using KAI will allow you to see how much kai you have.
|description = By utilizing breathing techniques, you are able to control the flow of kai energy within yourself. When lashing out at your opponents, you will begin to generate kai energy to fuel your Kaido techniques.


This will drain your mana over time to upkeep, and should you cease your recursion, you will lose all accumulated kai energy.
Restoring this energy can be achieved by standing in the same location with those who you have
declared an enemy at a passive rate. The amount of kai you gain is increased if you face up against
multiple foes at once. If there are none, then your kai will slowly decay instead.


Only Recursion or Trance may be be active, you cannot use both.
Use of the trance will drain your mana over time to upkeep, and should you break your trance, you
}}
will lose all accumulated kai energy.


After using an ability that consumes your kai energy, you will not be able to generate kai for a
short period afterward. Be cautious of how and when you use your kai energy.


{{AB
Cooldown Kai Generation (after use): 800 csecs
|skillname = Trance
|cooldown =
|syntax = KAI TRANCE and BREAK TRANCE
|target =
|description = By focusing your mind, you will become sensitive to the flow of energy within those that reside in your location. When an aggressive action is performed by one of your enemies, you will generate kai to fuel incredible feats of power. The amount of kai generated will depend on the ability used.
|required =
}}
{{Anchor|Choke}}
{{Skill_detail
|skill = Choke
|description = Crush a victim's windpipe remotely
|syntax = KAI CHOKE <target>
|detail = Cost: 20 kai energy


This will drain your mana over time to upkeep, and should you break your trance, you will lose all accumulated kai energy.
By manipulating the Kai energy that flows around us all, you are able to choke the life out of
 
anyone in your local area. Should they afflicted with a crippled throat, the damage will be
Only Recursion or Trance may be be active, you cannot use both.
increased.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Nurture}}
{{Skill_detail
|skill = Nurture
|description = Nurture the limb of an ally to restore it
|syntax = KAI NURTURE <target> [limb]
|detail = Cost: 60 kai energy


By utilising your kai to heal another, you can restore the state of limb trauma upon someone else.
If you do not specify a limb, then it will heal the limb with the highest amount of trauma.


{{AB
You can use this skill on the following limbs:
|skillname = Choke
Head, torso, left arm, right arm, left leg, and right leg.
|syntax = KAI CHOKE <target>
|cooldown =  
|description = Cost: 20 Kai energy
|target =  
By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your local area.
|required =  
}}
}}
{{Anchor|Cripple}}
{{Skill_detail
|skill = Cripple
|description = Cripple your target completely
|syntax = KAI CRIPPLE <target>
|detail = Cost: 40 kai energy


 
By sending out a crushing whip of crackling Kai, it will attempt to cripple each limb of your  
{{AB
opponent once over a short delay.
|skillname = Cripple
|cooldown =
|syntax = KAI CRIPPLE <target>
|target =
|description ='Cost: 40 Kai energy
|required =
By sending out a crushing whip of crackling Kai, it will attempt to snap each limb of your opponent once over a short delay. If both legs are broken while they remain standing, then it will cause them to fall over.
}}
}}
{{Anchor|Strike}}
{{Skill_detail
|skill = Strike
|description = Impede your victim's curing ability
|syntax = KAI STRIKE <target>
|detail = Cost: 20 kai energy


Draw Kai energy into your fist and land a blow against their chest. In doing so, the energy will
enter their torso and begin to heal it anew. Once a few seconds pass, the energy will then surge
with havoc, damaging each limb and the head with trauma for a portion of the trauma the torso
originally had.


{{AB
|cooldown = 25 seconds
|skillname = Strike
|target =  
|syntax = KAI STRIKE <target> <body part>
|required =  
|description = Cost: 20 Kai energy
Strike at a limb of your target with your Kai energy, surrounding it in a field of potentiality. Each strike against that limb will not harm the muscles and bone structure beneath the skin, however once the Kai fades, all the damage dealt to that limb will be applied at once.
}}
}}
{{Anchor|Heal}}
{{Skill_detail
|skill = Heal
|description = Healing yourself with Kai energy
|syntax = KAI HEAL [ALL]
|detail = Cost: 20 kai energy


 
An incredibly potent healing ability, you can suffuse yourself in kai energy that will heal you of
{{AB
nearly all wounds. You can additionally choose to heal all allies within your location instead,  
|skillname = Heal
however the healing will be reduced and not as potent.
|syntax = KAI HEAL [ALL]
|cooldown =
|description = Cost: 21 Kai energy
|target =
An incredibly potent healing ability, you can suffuse yourself in Kai energy that will heal you nearly all wounds. You can additionally choose to heal all allies within the location instead, however the healing will be split among them.
|required =
}}
}}
{{Anchor|Banish}}
{{Skill_detail
|skill = Banish
|description = Temporarily banish your victim from time itself
|syntax = KAI BANISH <target>
|detail = Cost: 60 kai energy


An extremely powerful ability, this allows you to rip space apart at the exact location of your
target. This transports him temporarily to an area between time. The amount of time they will be
banished for will be 2 seconds multiplied by every enemy of yours in the same location before
banishment.


{{AB
After you have banished a target, that same target will not be able to be banished again for a  
|skillname = Banish
short while.
|syntax = KAI BANISH <target>
|cooldown =
|description = Cost: 60 Kai energy
|target =
An extremely powerful ability, this allows you to rip space apart at the exact location of your target. This transports him temporarily to an area between time, however you must have no curable afflictions in order to do so.
|required =
 
After you have banished a target, you will damage the fabric of reality in the room around you, preventing you and others from your tether from banishing another person in that location for a short while.
}}
}}
{{Anchor|Enfeeble}}
{{Skill_detail
|skill = Enfeeble
|description = Unleash a massive blast of kai energy at your opponent
|syntax = KAI ENFEEBLE <target>
|detail = Cost: 70 kai energy


 
This ability will throw a massive shockwave of kai energy at your opponent, cutting his current  
{{AB
health and mana in half and stunning him briefly. If they are shielded, then it will destroy the  
|skillname = Enfeeble
shield instead.
|syntax = KAI ENFEEBLE <target>
|cooldown =
|description = Cost: 70 Kai energy
|target =
This ability will throw a massive shockwave of kai energy at your opponent, cutting his current health and mana in half and stunning him briefly. If they are shielded, then it will destroy the shield instead.
|required =
}}
}}
{{Anchor|Deliverance}}
{{Skill_detail
|skill = Deliverance
|description = Grant your enemies release from this mortal coil
|syntax = KAI DELIVERANCE
|detail = Cost: 80 kai energy


 
Once activating this ability, there will be a short delay. After this time, anyone who attempts to  
{{AB
harm you for the next thirty seconds from close by will die instantly in a massive backlash of Kai  
|skillname = Deliverance
energy.
|syntax = KAI DELIVERANCE
|cooldown =
|description = Cost: 80 Kai energy
|target =
Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next thirty seconds from close by will die instantly in a massive backlash of Kai energy.
|required =
}}
}}

Latest revision as of 18:01, 25 September 2024

Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration, healing your limbs by force of will, and so on. The higher abilities relate to the use of Kai energy. After you have built up Kai energy by being near violent actions, you may use the Kai abilities, which are extremely powerful.

Skill Rank Percent Description
Weathering Inept 0 % Immunity to normal weather.
Vitality Novice 0 % An adrenaline rush to heal your body.
Sturdiness Apprentice 0 % Standing firm against attempts to move you.
Toughness Capable 0 % Increased resistance to physical attacks.
Deaf Capable 40 % Blocking out sound by force of will.
Hearing Capable 80 % Restoring your hearing.
Clotting Adept 0 % Reduce the level of your bleeding.
Regeneration Adept 50 % Regain health through strength of mind.
Sight Skilled 0 % Restoring your sight.
Blind Skilled 40 % Blinding yourself to prevent optical damage.
Resistance Skilled 80 % Reduce the damage taken from magical attacks.
Nightsight Gifted 0 % Gain the ability of infravision.
Enlightenment Gifted 0 % Seek your truth.
Repetition Gifted 33 % With training comes bodily control.
Restoration Gifted 66 % Healing damaged limbs by force of will.
Projectiles Expert 0 % Avoiding many projectiles.
Constitution Expert 50 % Maintaining your intestinal equilibrium.
Splitting Expert 75 % Constant meditation by splitting your consciousness.
Breathing Virtuoso 0 % Holding your breath.
Consciousness Virtuoso 22 % The ability to stay conscious at all times.
Immunity Virtuoso 44 % Immunity from most poisons.
Boosting Virtuoso 66 % Increasing your rate of regeneration.
Transmute Virtuoso 88 % Instantly convert mana into health.
Numbness Fabled 0 % Delaying the effects of damage.

Kai Techniques

Skill Rank Percent Description
Trance Fabled 18 % Entering the mystical Kai Trance.
Choke Fabled 45 % Crush a victim's windpipe remotely.
Nurture Fabled 50 % Nurture the limb of an ally to restore it.
Cripple Fabled 73 % Cripple your target completely.
Strike Fabled 82 % Impede your victim's curing ability.
Heal Mythical 0 % Healing yourself with Kai energy.
Banish Mythical 23 % Temporarily banish your victim from time itself.
Enfeeble Mythical 77 % Unleash a massive blast of kai energy at your opponent.
Deliverance Transcendent 0 % Grant your enemies release from this mortal coil.

Weathering Immunity to normal weather
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in keeping warm during cold weather

and mitigate damage from cold attacks. Depending on how cold the weather is, you may need extra clothing regardless.

Note: {{{note}}}

Vitality An adrenaline rush to heal your body
Syntax: VITALITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you have full health and mana, you can call upon your adrenal glands to heal

you significantly should your health drop below a quarter of its maximum.

Cooldown (when triggered): 180 seconds

Note: {{{note}}}

Sturdiness Standing firm against attempts to move you
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most

physical attempts to move you. Additionally, should you be feared it will have no effect while you remain firm. You will lose this defence should you move.

Note: {{{note}}}

Toughness Increased resistance to physical attacks
Syntax: TOUGHNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By increasing the density of your skin, you are able to decrease the amount of damage you

will take from physical cutting attacks.

Note: {{{note}}}

Deaf Blocking out sound by force of will
Syntax: DEAF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability allows you to enter a short trance and then deafen yourself.
Note: {{{note}}}

Hearing Restoring your hearing
Syntax: HEARING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a pop, you can instantly restore your hearing should you be deaf.
Note: {{{note}}}

Clotting Reduce the level of your bleeding
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: CLOT [#]

This ability will allow you to partially clot your bleeding in trade for your mana. You can specify how many times you wish to clot if need be. If you input no amount, then you will try and clot away 20 bleeding by default.

Note: {{{note}}}

Regeneration Regain health through strength of mind
Syntax: REGENERATION <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you are wounded, you can force your body it heal itself at the cost of some mana and

willpower. No action is needed on your behalf, it will happen passively once turned on.

Note: {{{note}}}

Sight Restoring your sight
Syntax: SIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now instantly restore your sight at the drop of a pin should you be blind.
Note: {{{note}}}

Blind Blinding yourself to prevent optical damage
Syntax: BLIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A few seconds after using this ability, your eyes will begin to dim and you will become

blind.

Note: {{{note}}}

Resistance Reduce the damage taken from magical attacks
Syntax: RESISTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your increased bodily control, you are able to reduce the damage from magical

attacks.

Note: {{{note}}}

Nightsight Gain the ability of infravision
Syntax: NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your eyes are now keen at capturing light allowing you to see in the dark.
Note: {{{note}}}

Enlightenment Seek your truth
Syntax: SEEK ENLIGHTENMENT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: After a brief delay, deep meditation will return you to the monastery. You may not do

anything while you wait.

Note: {{{note}}}

Repetition With training comes bodily control
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 20 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability is passive.

Through repetition of constantly taking on various stances and the addition of muscular training, your body now inherently knows how to take a stance with no effect to your balance. There is a short cooldown after taking a stance before you'll gain the benefits of this ability a second time.

Note: {{{note}}}

Restoration Healing damaged limbs by force of will
Syntax: RESTORE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channeling your mental power into healing energy, you are able to repair any crippled

limbs within your body through force of will. Should those limbs be broken however, then you will be unable to mend them. There is a scaling equilibrium cost depending on how many limbs are healed.

Note: {{{note}}}

Projectiles Avoiding many projectiles
Syntax: PROJECTILES <ON/OFF>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can now heighten your bodies reflexes and improve your chances of dodging or

diverting a ranged attack. This will tax your mind in order to upkeep. You can read HELP AVOIDANCE for more information.

Note: {{{note}}}

Constitution Maintaining your intestinal equilibrium
Syntax: CONSTITUTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Strengthen the constitution of your stomach, preventing yourself from becoming nauseous.
Note: {{{note}}}

Splitting Constant meditation by splitting your consciousness
Syntax: SPLIT MIND and JOIN MIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By splitting your consciousness into dual parts, you will begin to meditate constantly

with your second mind. Benefits include replenishment of your mental reserves and a slight reduction in all around mana use.

Note: {{{note}}}

Breathing Holding your breath
Syntax: HOLD BREATH
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By holding your breath, you can greatly reduce the potency of asphyxiating attacks and

prevent yourself from drowning or inhaling harmful gases. You will not be able to perform any other actions while holding your breath and as long as you continue holding it your health will slowly drain away.

Note: {{{note}}}

Consciousness The ability to stay conscious at all times
Syntax: CONSCIOUSNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power of concentration is such that you will be able to heighten your consciousness

of the self, boosting your wisdom by two and increasing the amount of willpower you will regenerate over time.

Note: {{{note}}}

Immunity Immunity from most poisons
Syntax: IMMUNITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2 minutes
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your increased mastery over your body allows you to control your blood flow to burn away

the next venom you are poisoned with.

Note: {{{note}}}

Boosting Increasing your rate of regeneration
Syntax: BOOST REGENERATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability, when used in conjunction with regeneration, alters the rate of regeneration

to a more favourable mana-to-health ratio.

Note: {{{note}}}

Transmute Instantly convert mana into health
Syntax:
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Syntax: TRANSMUTE <HEALTH
Note: {{{note}}}

Numbness Delaying the effects of damage
Syntax: NUMB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a very clever method of concentration, you are now able to numb yourself to damage

received, at least temporarily. When the numbness wears off, all the damage you soaked will be received in one blow, although it will be largely reduced.

If you have sensitivity, your numbness will be rendered useless and you will receive damage like normal. Bonus damage from sensitivity will not be applied while you are numb.

Cooldown (after effect): 20 seconds

Note: {{{note}}}

Trance Entering the mystical Kai Trance
Syntax: KAI TRANCE and BREAK TRANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Additional syntax: KAI

By focusing your mind, you will become sensitive to the flow of energy within those that reside in your location, allowing you to generate what is known as kai energy and perform feats of incredible power.

To begin with, once you have assumed the necessary trance after a delay, you will obtain an initial flux of kai energy to make use of. However, as you use your kai abilities, this kai will deplete until none is left. Using KAI will allow you to see how much kai you have.

Restoring this energy can be achieved by standing in the same location with those who you have declared an enemy at a passive rate. The amount of kai you gain is increased if you face up against multiple foes at once. If there are none, then your kai will slowly decay instead.

Use of the trance will drain your mana over time to upkeep, and should you break your trance, you will lose all accumulated kai energy.

After using an ability that consumes your kai energy, you will not be able to generate kai for a short period afterward. Be cautious of how and when you use your kai energy.

Cooldown Kai Generation (after use): 800 csecs

Note: {{{note}}}

Choke Crush a victim's windpipe remotely
Syntax: KAI CHOKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 20 kai energy

By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your local area. Should they afflicted with a crippled throat, the damage will be increased.

Note: {{{note}}}

Nurture Nurture the limb of an ally to restore it
Syntax: KAI NURTURE <target> [limb]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 60 kai energy

By utilising your kai to heal another, you can restore the state of limb trauma upon someone else. If you do not specify a limb, then it will heal the limb with the highest amount of trauma.

You can use this skill on the following limbs: Head, torso, left arm, right arm, left leg, and right leg.

Note: {{{note}}}

Cripple Cripple your target completely
Syntax: KAI CRIPPLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 40 kai energy

By sending out a crushing whip of crackling Kai, it will attempt to cripple each limb of your opponent once over a short delay.

Note: {{{note}}}

Strike Impede your victim's curing ability
Syntax: KAI STRIKE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 25 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 20 kai energy

Draw Kai energy into your fist and land a blow against their chest. In doing so, the energy will enter their torso and begin to heal it anew. Once a few seconds pass, the energy will then surge with havoc, damaging each limb and the head with trauma for a portion of the trauma the torso originally had.

Note: {{{note}}}

Heal Healing yourself with Kai energy
Syntax: KAI HEAL [ALL]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 20 kai energy

An incredibly potent healing ability, you can suffuse yourself in kai energy that will heal you of nearly all wounds. You can additionally choose to heal all allies within your location instead, however the healing will be reduced and not as potent.

Note: {{{note}}}

Banish Temporarily banish your victim from time itself
Syntax: KAI BANISH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 60 kai energy

An extremely powerful ability, this allows you to rip space apart at the exact location of your target. This transports him temporarily to an area between time. The amount of time they will be banished for will be 2 seconds multiplied by every enemy of yours in the same location before banishment.

After you have banished a target, that same target will not be able to be banished again for a short while.

Note: {{{note}}}

Enfeeble Unleash a massive blast of kai energy at your opponent
Syntax: KAI ENFEEBLE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 70 kai energy

This ability will throw a massive shockwave of kai energy at your opponent, cutting his current health and mana in half and stunning him briefly. If they are shielded, then it will destroy the shield instead.

Note: {{{note}}}

Deliverance Grant your enemies release from this mortal coil
Syntax: KAI DELIVERANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cost: 80 kai energy

Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next thirty seconds from close by will die instantly in a massive backlash of Kai energy.

Note: {{{note}}}