Difference between revisions of "Terramancy (skill)"

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{{SkillHeader}}
== Abilities ==
{{SkillTableRow |Formation|Inept|0|Call upon the Earth to grant you a deadly flail. }}
{{SkillTableRow |Absorb|Novice|0|Let the Earth ease all physical afflictions. }}
{{SkillTableRow |Stonebind|Novice|50|Embed your weapon into your body. }}
{{SkillTableRow |Surefooted|Apprentice|0|Travel with ease across the earth. }}
{{SkillTableRow |Entwine|Apprentice|50|Punish your foe for tactical missteps. }}
{{SkillTableRow |Stoneblast|Capable|50|Break through barriers with a rock blast. }}
{{SkillTableRow |Resonance|Adept|0|Regenerate your body upon the earth. }}
{{SkillTableRow |Tremorsense|Adept|33|Sense movement within the earth. }}
{{SkillTableRow |Stonefury|Adept|66|Imbue your flail with the earth's force. }}
{{SkillTableRow |Grasp|Skilled|0|Knock your foe from the sky. }}
{{SkillTableRow |Rockshower|Skilled|33|Pelt your enemies with rocks. }}
{{SkillTableRow |Merge|Skilled|66|Merge with the earth. }}
{{SkillTableRow |Quake|Gifted|0|The earth will ripple and shake. }}
{{SkillTableRow |Erosion|Gifted|25|Imbue your flail with the desert's rage. }}
{{SkillTableRow |Runemark|Gifted|50|Etch ancient runes upon your flail. }}
{{SkillTableRow |Earthenpass|Gifted|75|Travel through the earth itself. }}
{{SkillTableRow |Chasm|Expert|0|Absorb your foe back into the earth. }}
{{SkillTableRow |Impale|Expert|50|Strike through your foe with a stalagmite. }}
{{SkillTableRow |Steady|Expert|75|Cleanse the earth of unnatural effects. }}
{{SkillTableRow |Ricochet|Virtuoso|0|Bounce your weapon off of theirs. }}
{{SkillTableRow |Stonevice|Virtuoso|33|Turn their innards to stone. }}
{{SkillTableRow |Tomb|Virtuoso|90|Let them rest deep within the earth. }}
{{SkillTableRow |Momentum|Fabled|0|Make every blow faster and more wicked. }}
{{SkillTableRow |Earthenwill|Fabled|50|Release your golem's potential. }}
{{SkillTableRow |Shockwave|Mythical|33|Unleash a resonant wave that cripples limbs. }}
{{SkillTableRow |Undeath|Mythical|50|Impart the gift of Undeath. }}
{{SkillTableRow |Earthenform|Transcendent|0|Embrace your true form, and become one of the Earthen.
}}|}
{{SkillHeader}}
== Flail Abilities ==
{{SkillTableRow |Batter|Inept|0|Assault your foe with a whirling flail. }}
{{SkillTableRow |Slam|Capable|0|Crush their limbs with a traumatic blow. }}
{{SkillTableRow |Facesmash|Adept|33|A blow to the face leaves them reeling. }}
{{SkillTableRow |Gutsmash|Skilled|66|Crush their innards with a forceful strike. }}
{{SkillTableRow |Fracture|Expert|25|Their limbs crumble beneath your blows. }}
{{SkillTableRow |Furor|Virtuoso|50|Batter your target and their limbs. }}
{{SkillTableRow |Overhand|Virtuoso|66|Bypass their defenses in a mighty blow. }}
{{SkillTableRow |Pulp|Fabled|25|Crush their chest as they lie bleeding. }}
{{SkillTableRow |Barrage|Fabled|75|A perpetual assault upon their body. }}
{{SkillTableRow |Skullbash|Mythical|0|Shatter their skull with your weapon. }}
{{SkillTableRow |Hammer|Mythical|66|Bury them beneath a cascade of stone. }}|}


{{AB
|skillname = Formation
|syntax = EARTH FORM
|description =        EARTH PETRIFY <club>


Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of metal, it  
The Earth requires great strength to control and master, and only a Terramancer posseses the
will not be as durable and will possess inferior quality, however it can serve well in a pinch.
necessary requisites to do so. The flail is the weapon of choice for a Terramancer, for it is one of
the few weapons brutal enough to hew apart stone with a swing.


You can additionaly petrify "a wooden club" item, turning it into a suitable stone war club.
{{SkillHeader}}
{{SkillTableRow |Formation |Inept |0 |Call upon the Earth to grant you a deadly flail. }}
{{SkillTableRow |Absorb |Novice |0 |Let the Earth ease all physical afflictions. }}
{{SkillTableRow |Stonebind |Novice |50 |Embed your weapon into your body. }}
{{SkillTableRow |Surefooted |Apprentice |0 |Travel with ease across the earth. }}
{{SkillTableRow |Entwine |Apprentice |50 |Punish your foe for tactical missteps. }}
{{SkillTableRow |Stoneblast |Capable |50 |Break through barriers with a rock blast. }}
{{SkillTableRow |Resonance |Adept |0 |Regenerate your body upon the earth. }}
{{SkillTableRow |Footfeel |Adept |33 |Sense movement within the earth. }}
{{SkillTableRow |Stonefury |Adept |66 |Imbue your flail with the earth's force. }}
{{SkillTableRow |Grasp |Skilled |0 |Knock your foe from the sky. }}
{{SkillTableRow |Rockshower |Skilled |33 |Pelt your enemies with rocks. }}
{{SkillTableRow |Merge |Skilled |66 |Merge with the earth. }}
{{SkillTableRow |Quake |Gifted |0 |The earth will ripple and shake. }}
{{SkillTableRow |Erosion |Gifted |25 |Imbue your flail with the desert's rage. }}
{{SkillTableRow |Runemark |Gifted |50 |Etch ancient runes upon your flail. }}
{{SkillTableRow |Earthenpass |Gifted |75 |Travel through the earth itself. }}
{{SkillTableRow |Chasm |Expert |0 |Absorb your foe back into the earth. }}
{{SkillTableRow |Impale |Expert |50 |Strike through your foe with a stalagmite. }}
{{SkillTableRow |Steady |Expert |75 |Cleanse the earth of unnatural effects. }}
{{SkillTableRow |Ricochet |Virtuoso |0 |Bounce your weapon off of theirs. }}
{{SkillTableRow |Stonevice |Virtuoso |33 |Turn their innards to stone. }}
{{SkillTableRow |Tomb |Virtuoso |90 |Let them rest deep within the earth. }}
{{SkillTableRow |Momentum |Fabled |0 |Make every blow faster and more wicked. }}
{{SkillTableRow |Earthenwill |Fabled |50 |Release your golem's potential. }}
{{SkillTableRow |Shockwave |Mythical |20 |Unleash a resonant wave that cripples limbs. }}
{{SkillTableRow |Earthenmaw |Mythical |40 |Churn the earth into a gaping maw of spikes. }}
{{SkillTableRow |Undeath |Mythical |60 |Impart the gift of Undeath. }}
{{SkillTableRow |Earthenform |Transcendent |0 |Embrace your true form, and become one of the Earthen. }}
|}
{{SkillHeader}}
====Flail Attacks====
{{SkillTableRow |Batter |Inept |0 |Assault your foe with a whirling flail. }}
{{SkillTableRow |Slam |Capable |0 |Crush their limbs with a traumatic blow. }}
{{SkillTableRow |Facesmash |Adept |33 |A blow to the face leaves them reeling. }}
{{SkillTableRow |Gutsmash |Skilled |66 |Crush their innards with a forceful strike. }}
{{SkillTableRow |Fracture |Expert |25 |Their limbs crumble beneath your blows. }}
{{SkillTableRow |Furor |Virtuoso |50 |Batter your target and their limbs. }}
{{SkillTableRow |Overhand |Virtuoso |66 |Bypass their defenses in a mighty blow. }}
{{SkillTableRow |Pulp |Fabled |25 |Crush their chest as they lie bleeding. }}
{{SkillTableRow |Barrage |Fabled |75 |A perpetual assault upon their body. }}
{{SkillTableRow |Skullbash |Mythical |0 |Shatter their skull with your weapon. }}
{{SkillTableRow |Hammer |Mythical |80 |Bury them beneath a cascade of stone. }}
|}
{{Anchor|Formation}}
{{Skill_detail
|skill = Formation
|description = Call upon the Earth to grant you a deadly flail
|syntax = EARTH FORM        EARTH PETRIFY <club>
|detail = Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of
metal, it will not be as durable and will possess inferior quality, however it can serve well in a  
pinch.


You can additionally petrify "a steel-banded club" item, turning it into a suitable stone war club.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Absorb}}
{{AB
{{Skill_detail
|skillname = Absorb
|skill = Absorb
|description = Let the Earth ease all physical afflictions
|syntax = EARTH ABSORB
|syntax = EARTH ABSORB
|description =  
|detail = Call upon the earth to cleanse yourself of a random affliction. Should you be standing  
Call upon the earth to cleanse yourself of a random affliction. Should you be standing underground  
underground or in a flood of sand, then you will remove an extra affliction.
or in a flood of sand, then you will remove an extra affliction. There is a short cooldown after
use before this ability can be used again.


|cooldown = 15 seconds
|target =
|required =
}}
}}
 
{{Anchor|Stonebind}}
{{AB
{{Skill_detail
|skillname = Stonebind
|skill = Stonebind
|description = Embed your weapon into your body
|syntax = EARTH STONEBIND
|syntax = EARTH STONEBIND
|description =  
|detail = By binding your weapon in stone, its earthen properties will extend and envelop your arms  
By binding your weapon in stone, its earthen properties will extend and envelop your arms in a  
in a sheet of granite - both preventing you from being disarmed and allowing you to make use of it  
sheet of granite - both preventing you from being disarmed and allowing you to make use of it with  
with a single crippled arm.
a single broken arm.


Note that although you will be able to attack with a single broken arm, it will inflict a penalty  
Note that although you will be able to attack with a single crippled arm, it will inflict a penalty  
on the speed of your flail attacks if you choose to do so.
on the speed of your flail attacks if you choose to do so.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Surefooted}}
{{AB
{{Skill_detail
|skillname = Surefooted
|skill = Surefooted
|description = Travel with ease across the earth
|syntax = EARTH SUREFOOTED
|syntax = EARTH SUREFOOTED
|description =  
|detail = The earth will now grant you passage, allowing you to move with increased celerity for a  
The earth will now grant you passage, allowing you to move with increased celerity for a limited  
limited time as long as you stand upon the ground.
time as long as you stand upon the ground.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Entwine}}
{{AB
{{Skill_detail
|skillname = Entwine
|skill = Entwine
|description = Punish your foe for tactical missteps
|syntax = EARTH ENTWINE
|syntax = EARTH ENTWINE
|description =  
|detail = Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can  
Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can touch  
touch their weapon in response and fill it with the weight of the earth.
their weapon in response and fill it with the weight of the earth.


This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a  
This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a  
small chance it will break their arm under its weight.
small chance it will cripple their arm under its weight.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Stoneblast}}
{{AB
{{Skill_detail
|skillname = Stoneblast
|skill = Stoneblast
|description = Break through barriers with a rock blast
|syntax = EARTH STONEBLAST <target>
|syntax = EARTH STONEBLAST <target>
|description =  
|detail = Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or  
Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or a magical  
a magical shield upon your target. Should they be protected by neither, then you will strip a  
shield upon your target. Should they be protected by neither, then you will strip a random defence  
random defence instead at an increased balance cost.
instead at an increased balance cost.
|cooldown =
 
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Resonance}}
{{AB
{{Skill_detail
|skillname = Resonance
|skill = Resonance
|description = Regenerate your body upon the earth
|syntax = EARTH RESONANCE
|syntax = EARTH RESONANCE
|description =  
|detail = Resonating with the might of the earth will grant you a bonus to your health and mana  
Resonating with the might of the earth will grant you a bonus to your health and mana regeneration,  
regeneration, providing you remain upon the ground.
providing you remain upon the ground.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Footfeel}}
{{AB
{{Skill_detail
|skillname = Tremorsense
|skill = Footfeel
|syntax = TREMORSENSE
|description = Sense movement within the earth
|description =  
|syntax = EARTH FOOTFEEL
As a master of the earth, it is a simple task to check for those within it. This ability will allow  
|detail = As a master of the earth, it is a simple task to check for those enter into its embrace
you to sense if there is any adventurer buried beneath you in the ground.
through the vibrations in the rock. This ability will allow you to passively sense if an adventurer
 
enters into the ground below through any means in your current area. You must be upon the ground to
feel the vibrations.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Stonefury}}
{{AB
{{Skill_detail
|skillname = Stonefury
|skill = Stonefury
|description = Imbue your flail with the earth's force
|syntax = EARTH IMBUE STONEFURY
|syntax = EARTH IMBUE STONEFURY
|description =  
|detail = Imbue your flail with the fury of stone. This will cause your flail to deal increased  
Imbue your flail with the fury of stone. This will cause your flail to deal increased damage  
damage against your target, however as a trade off, your attacks will become somewhat slower.
against your target, however as a trade off, your attacks will become somewhat slower.


You may only imbue your flail with one force at a time.
You may only imbue your flail with one force at a time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Grasp}}
{{AB
{{Skill_detail
|skillname = Grasp
|skill = Grasp
|description = Knock your foe from the sky
|syntax = EARTH GRASP <target>
|syntax = EARTH GRASP <target>
|description =  
|detail = Send forth a column of earth into the skies above you, dragging down a target of choice  
Send forth a column of earth into the skies above you, dragging down a target of choice who  
who attempts to evade your grasp. This will throw them to the ground and knock them off balance if  
attempts to evade your grasp. This will throw them to the ground and knock them off balance if  
successful.
successful.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Rockshower}}
{{AB
{{Skill_detail
|skillname = Rockshower
|skill = Rockshower
|description = Pelt your enemies with rocks
|syntax = EARTH ROCKSHOWER
|syntax = EARTH ROCKSHOWER
|description =  
|detail = Providing you are within an earthen environment, this lesser manifestation of earthen  
Providing you are within an earthen environment, this lesser manifestation of earthen might will  
might will draw the sharp rocks from around you into a swarm above you, then drop them upon your  
draw the sharp rocks from around you into a swarm above you, then drop them upon your unwilling  
unwilling enemies in the location.
enemies in the location.


You may perform this ability in the following earthen environments:
You may perform this ability in the following earthen environments:
Line 164: Line 193:
If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be  
If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be  
increased.
increased.
 
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Merge}}
{{Skill_detail
|skill = Merge
|description = Merge with the earth
|syntax = EARTH MERGE        EARTH SHIFT <dir>        EARTH EMERGE
|detail = Merge into the earth, taking you below ground. While buried within the earth, you can
shift around to travel, and emerge again when ready.


{{AB
When you emerge back to the surface, you will burst free from the ground and hurl rubble and stone
|skillname = Merge
at your enemies, dealing blunt damage to them.
|syntax = EARTH MERGE
|cooldown =  
|description =         EARTH SHIFT <dir>
|target =  
        EARTH EMERGE
|required =  
 
Merge into the earth, taking you below ground. While buried within the earth, you can shift around
to travel, and emerge again when ready.
 
}}
}}
 
{{Anchor|Quake}}
{{AB
{{Skill_detail
|skillname = Quake
|skill = Quake
|description = The earth will ripple and shake
|syntax = EARTH QUAKE
|syntax = EARTH QUAKE
|description =  
|detail = The earth will shake with your very presence, damaging anyone in your location who is  
The earth will shake with your very presence, damaging anyone in your location who is unlucky  
unlucky enough to have fallen upon the ground. This damage is further amplified by the amount body  
enough to have fallen upon the ground. This damage is further amplified by the amount body part  
part damage inflicted upon the victim.
damage inflicted upon the victim.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Erosion}}
{{AB
{{Skill_detail
|skillname = Erosion
|skill = Erosion
|description = Imbue your flail with the desert's rage
|syntax = EARTH IMBUE EROSION
|syntax = EARTH IMBUE EROSION
|description =  
|detail = By imbuing your flail with the force of the desert, each strike has half a chance to  
By imbuing your flail with the force of the desert, each strike has half a chance to increase the  
increase the strength of your sandstorm in your location by one level. You can read AB DESICCATION  
strength of your sandstorm in your location by one level. You can read AB DESICCATION SANDSTORM for  
SANDSTORM for more information.
more information.


You may only imbue your flail with one force at a time.
You may only imbue your flail with one force at a time.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Runemark}}
{{AB
{{Skill_detail
|skillname = Runemark
|skill = Runemark
|description = Etch ancient runes upon your flail
|syntax = EARTH INSCRIBE <minor rune> UPON <major rune>
|syntax = EARTH INSCRIBE <minor rune> UPON <major rune>
|description =  
|detail = Major rune: 2 inks
Major rune: 2 inks
Minor rune: 1 ink
Minor rune: 1 ink


Line 218: Line 256:
GREEN: Fracture now has a 50% chance to make the target fall.
GREEN: Fracture now has a 50% chance to make the target fall.
PURPLE: You may swap your minor rune with no equilibrium loss.
PURPLE: You may swap your minor rune with no equilibrium loss.
GOLD: Your flail speed bonuses are dependent on equilibrium, not balance.


--- MINOR ---
--- MINOR ---
Line 231: Line 268:
For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was  
For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was  
originally painted in no equilibrium loss will be incurred.
originally painted in no equilibrium loss will be incurred.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Earthenpass}}
{{AB
{{Skill_detail
|skillname = Earthenpass
|skill = Earthenpass
|description = Travel through the earth itself
|syntax = EARTH PASS <target>
|syntax = EARTH PASS <target>
|description =  
|detail = While buried within the earth, you may travel to your target anywhere on the continent  
While buried within the earth, you may travel to your target anywhere on the continent after a  
after a short delay. Should there be a monolith or should either of you stand in a non-earthen  
short delay. Should there be a monolith or should either of you stand in a non-earthen location,  
location, then the delay will become somewhat longer.
then the delay will become somewhat longer.


Earthen environments include:
Earthen environments include:
Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand,  
Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand,  
caverns, craters, and canyons.
caverns, craters, and canyons.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Chasm}}
{{AB
{{Skill_detail
|skillname = Chasm
|skill = Chasm
|description = Absorb your foe back into the earth
|syntax = EARTH CHASM <target>
|syntax = EARTH CHASM <target>
|description =  
|detail = You may draw upon the earth itself to devour your victim, slaying them instantly after a  
You may draw upon the earth itself to devour your victim, slaying them instantly after a channelled  
channelled delay. While opening the chasm will require your full attention, there is a small chance  
delay. While opening the chasm will require your full attention, there is a small chance that it  
that it will expand to an extra two enemies within your location, slaying them as well if the  
will expand to an extra two enemies within your location, slaying them as well if the action is  
action is completed.
completed.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Impale}}
{{AB
{{Skill_detail
|skillname = Impale
|skill = Impale
|syntax = EARTH IMPALE <target>
|description = Strike through your foe with a stalagmite
|description =         WITHDRAW STALAGMITE
|syntax = EARTH IMPALE <target>       WITHDRAW STALAGMITE
 
|detail = You may draw upon the earth with your flail to provide a massive stalagmite, allowing you  
You may draw upon the earth with your flail to provide a massive stalagmite, allowing you to impale  
to impale a prone target upon its end. You may withdraw the stalagmite to free them if you so  
a prone target upon its end. You may withdraw the stalagmite to free them if you so choose.
choose.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Steady}}
{{AB
{{Skill_detail
|skillname = Steady
|skill = Steady
|description = Cleanse the earth of unnatural effects
|syntax = EARTH STEADY
|syntax = EARTH STEADY
|description =  
|detail = You may purge the earth around you of unnatural effects, removing magically flooded water  
You may purge the earth around you of unnatural effects, removing magically flooded water or  
or destroying a spiritual rite.
destroying a spiritual rite.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Ricochet}}
{{AB
{{Skill_detail
|skillname = Ricochet
|skill = Ricochet
|description = Bounce your weapon off of theirs
|syntax = EARTH RICOCHET
|syntax = EARTH RICOCHET
|description =  
|detail = You may swing your weapon with such force and precision that parried blows will sometimes  
You may swing your weapon with such force and precision that parried blows will sometimes bounce  
bounce from your target's weapon, crippling a random limb and delivering a small stun to the  
from your target's weapon, crippling a random limb and delivering a small stun to the unfortunate  
unfortunate victim.
victim.


You have a chance to lose your concentration with each ricochet, causing the defence to fade.
You have a chance to lose your concentration with each ricochet, causing the defence to fade.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Stonevice}}
{{AB
{{Skill_detail
|skillname = Stonevice
|skill = Stonevice
|description = Turn their innards to stone
|syntax = EARTH STONEVICE
|syntax = EARTH STONEVICE
|description =  
|detail = Should your victim remain impaled upon your stalagmite, you may cause the earth to  
Should your victim remain impaled upon your stalagmite, you may cause the earth to explode -  
explode - shredding their gut and dealing both magical damage and asphyxiation damage at once.
shredding their gut and dealing both magical damage and asphyxiation damage at once.


The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to  
The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to  
their torso.
their torso.
 
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Tomb}}
{{AB
{{Skill_detail
|skillname = Tomb
|skill = Tomb
|description = Let them rest deep within the earth
|syntax = EARTH TOMB <target>
|syntax = EARTH TOMB <target>
|description =  
|detail = If there is an opponent buried within the earth below you, you can instruct the earth to  
If there is an opponent buried within the earth below you, you can instruct the earth to crush them  
crush them of their breath and bones. This will deal significant damage and crack their ribs under  
of their breath and bones. This will deal significant damage and crack their ribs under the  
the pressure.
pressure.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Momentum}}
{{AB
{{Skill_detail
|skillname = Momentum
|skill = Momentum
|description = Make every blow faster and more wicked
|syntax = EARTH MOMENTUM
|syntax = EARTH MOMENTUM
|description =  
|detail = Increase your internal momentum, causing the next five flail attacks that you use to have  
Increase your internal momentum, causing the next five flail attacks that you use to have less  
increased accuracy and less downtime due to balance loss. This does not cost equilibrium nor  
downtime due to balance loss. This does not cost equilibrium nor balance to activate and will  
balance to activate and will expire if not used promptly.
expire if not used promptly.
 
There is a large cooldown after use, during which you may not use this ability again until it
becomes ready once more.


|cooldown = 60 seconds
|target =
|required =
}}
}}
 
{{Anchor|Earthenwill}}
{{AB
{{Skill_detail
|skillname = Earthenwill
|skill = Earthenwill
|description = Release your golem's potential
|syntax = PREPARE EARTHENWILL [imprint action]
|syntax = PREPARE EARTHENWILL [imprint action]
|description =  
|detail = Imbue your golem with the will to deliver a blow of choice against your target when you  
Imbue your golem with the will to deliver a blow of choice against your target when you next land a  
next land a successful attack with your flail. If you do not select a choice of attack, then it  
successful attack with your flail. If you do not select a choice of attack, then it will choose on  
will choose on its own.
its own.


This ability costs no equilibrium or balance to activate, however it does have a short cooldown
This ability costs no equilibrium or balance to activate.
once utilised before you may use it again.


Cooldown (when triggered): 15 seconds
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Shockwave}}
{{AB
{{Skill_detail
|skillname = Shockwave
|skill = Shockwave
|description = Unleash a resonant wave that cripples limbs
|syntax = EARTH SHOCKWAVE <target>
|syntax = EARTH SHOCKWAVE <target>
|description =  
|detail = You may send a ripple through the earth itself, crippling any bruised limb on your  
You may send a ripple through the earth itself, crippling any bruised limb on your unfortunate foe,  
unfortunate foe, to a maximum of three, and knock them to the ground.
to a maximum of three, and knock them to the ground.


Should they lack levitation, then it will break three random limbs regardless of bruising state.
Should they lack levitation, then it will cripple three random limbs regardless of bruising state.
|cooldown =
|target =
|required =
}}
{{Anchor|Earthenmaw}}
{{Skill_detail
|skill = Earthenmaw
|description = Churn the earth into a gaping maw of spikes
|syntax = EARTH EARTHENMAW
|detail = Call upon the earth it open its maw wide, thrusting forth stalagmites of stone to impale
any enemy of yours in your location or adjacent that is prone.


If they remain impaled for more then five seconds and stand upon soft ground, then they will be
dragged into the earth below. They will need to BURROW ABOVE in order to escape.
|cooldown =
|target =
|required =
}}
}}
 
{{Anchor|Undeath}}
{{AB
{{Skill_detail
|skillname = Undeath
|skill = Undeath
|syntax = EARTH UNDEATH <target>
|description = Impart the gift of Undeath
|description =
|syntax = EARTH UNDEATH <target>  
Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace the Gift  
|detail = Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace  
given by the Earthen Father. What was left of the weak mortal body will be left behind, embraced  
the Gift given by the Earthen Father. What was left of the weak mortal body will be left behind,  
into a new form helped to be shaped by the Earth itself. In making this choice, one will no longer  
embraced into a new form helped to be shaped by the Earth itself. In making this choice, one will  
visit Lord Dhar's realm through death, but rely upon the earth for reshaping.
no longer visit Lord Dhar's realm through death, but rely upon the earth for reshaping.
   
   
The purification process must be done within the Pillars of the Earthen, located where Earthwarden
The purification process must be done within the Ivoln's temple, before His shrine, where  
Uzgrol is.
Earthcaller Khuzrol resides.


This skill requires you to be a part of the Apostle guild, or to be sanctioned by the guild, in
order to successfully use.
|cooldown =
|target =
|required =
}}
}}
{{Anchor|Earthenform}}
{{Skill_detail
|skill = Earthenform
|description = Embrace your true form, and become one of the Earthen
|syntax = EARTHENFORM EMBRACE        EARTHENFORM RELEASE        DESCRIBE EARTHENFORM SELF
<description>
|detail = You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself
the strength of the Pillars of the Earth and rising to embrace a new, massive earthenform.


{{AB
While in this state, you will receive the following bonuses:
|skillname = Earthenform
|syntax = EARTHENFORM EMBRACE
|description =        EARTHENFORM RELEASE
        DESCRIBE EARTHENFORM SELF <description>


You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself the
strength of the Pillars of the Earth and rising to embrace a new, massive earthenform.
While in this state, you will receive the following bonuses:
  * Increased strength.
  * Increased strength.
  * Increased constitution.
  * Increased constitution.
Line 378: Line 455:
  * Resistance to electrical damage.
  * Resistance to electrical damage.
  * Can speak the Earthen language.
  * Can speak the Earthen language.
 
|cooldown =
However, this form is not without side effects - while embracing the earthenform, you may find more
|target =
than your body to be linked to the Pillars, and whispers of the dead kings may periodically intrude
|required =
upon your thoughts.
 
It is said that offerings of blood upon the binding stones shall increase one's binding to the
Pillars of the Earth. Without such offerings, the bonds shall weaken and madness will descend upon
all who wield the Earthen's power.
 
}}
}}
 
{{Anchor|Batter}}
{{AB
{{Skill_detail
|skillname = Batter
|skill = Batter
|description = Assault your foe with a whirling flail
|syntax = EARTH BATTER <target> [body part]
|syntax = EARTH BATTER <target> [body part]
|description =  
|detail = Grasping your flail, you may batter your foe in quick succession. If you so choose, you  
Grasping your flail, you may batter your foe in quick succession. If you so choose, you may aim for  
may aim for a specific body part in the hopes of causing internal damage.
a specific body part in the hopes of causing internal damage.


You may aim for the head, the torso, an arm, or a leg.
You may aim for the head, the torso, an arm, or a leg.


|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Slam}}
{{AB
{{Skill_detail
|skillname = Slam
|skill = Slam
|description = Crush their limbs with a traumatic blow
|syntax = EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG>
|syntax = EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG>
|description =  
|detail = By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful  
By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful blow -  
blow - causing limb damage and inflicting surface trauma in the form of bruises.
causing limb damage and inflicting surface trauma in the form of bruises.
|cooldown =
 
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Facesmash}}
{{AB
{{Skill_detail
|skillname = Facesmash
|skill = Facesmash
|description = A blow to the face leaves them reeling
|syntax = EARTH FACESMASH <target>
|syntax = EARTH FACESMASH <target>
|description =  
|detail = A heavy blow to the head with your flail will both cause vicious damage to your victim  
A heavy blow to the head with your flail will both cause vicious damage to your victim and inflict  
and inflict surface trauma in the form of bruises.
surface trauma in the form of bruises.
|cooldown =
 
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Gutsmash}}
{{AB
{{Skill_detail
|skillname = Gutsmash
|skill = Gutsmash
|description = Crush their innards with a forceful strike
|syntax = EARTH GUTSMASH <target>
|syntax = EARTH GUTSMASH <target>
|description =  
|detail = This mighty blow to the torso with your flail will not only harm your foe, but inflict  
This mighty blow to the torso with your flail will not only harm your foe, but inflict trauma in  
trauma in form of bruises in the process.
form of bruises in the process.
|cooldown =
 
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Fracture}}
{{AB
{{Skill_detail
|skillname = Fracture
|skill = Fracture
|description = Their limbs crumble beneath your blows
|syntax = EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG>
|syntax = EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG>
|description =  
|detail = This powerful swing from your flail will crack an opponent's limb, dealing trauma to it.  
This powerful swing from your flail will crack an opponent's limb, crippling it instantly and
Should the limb be suffering from bruising, then the blow will cause bonus limb damage depending on  
dealing damage to the limb. Should the limb be suffering from bruising, then the blow will cause  
the severity, and will additionally cripple it.
bonus limb damage depending on the severity.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Furor}}
{{AB
{{Skill_detail
|skillname = Furor
|skill = Furor
|description = Batter your target and their limbs
|syntax = EARTH FUROR <target> <body part> <body part>
|syntax = EARTH FUROR <target> <body part> <body part>
|description =  
|detail = In a moment of furor, bring your flail crashing down upon an opponent twice, attacking  
In a moment of furor, bring your flail crashing down upon an opponent twice, attacking two body  
two body parts of your choice and dealing damage to them. You may not target the same body part  
parts of your choice and dealing damage to them. You may not target the same body part twice.
twice.


You can only target the arms or legs with this ability. For example, you could target the left leg  
You can only target the arms or legs with this ability. For example, you could target the left leg  
and right arm.
and right arm.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Overhand}}
{{AB
{{Skill_detail
|skillname = Overhand
|skill = Overhand
|description = Bypass their defenses in a mighty blow
|syntax = EARTH OVERHAND <target>
|syntax = EARTH OVERHAND <target>
|description =  
|detail = You may position your flail strike to bypass your target's aura of rebounding, knocking  
You may position your flail strike to bypass your target's aura of rebounding, knocking them to the  
them to the ground and stripping their levitation defence in the process.
ground and stripping their levitation defence in the process.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Pulp}}
{{AB
{{Skill_detail
|skillname = Pulp
|skill = Pulp
|description = Crush their chest as they lie bleeding
|syntax = EARTH PULP <target>
|syntax = EARTH PULP <target>
|description =  
|detail = This powerful strike to the torso will only connect to a prone target, dealing heavy  
This powerful strike to the torso will only connect to a prone target, dealing heavy damage and  
damage and crushing their chest. This will collapse their lung in the process, making it difficult  
crushing their chest. This will collapse their lung in the process, making it difficult to escape  
to escape and cause harm when smoking a pipe until it is cured.
and cause harm when smoking a pipe until it is cured.
|cooldown =
 
|target =
|required =
}}
}}
 
{{Anchor|Barrage}}
{{AB
{{Skill_detail
|skillname = Barrage
|skill = Barrage
|description = A perpetual assault upon their body
|syntax = EARTH BARRAGE <target>
|syntax = EARTH BARRAGE <target>
|description =  
|detail = A slow but powerful barrage upon your foe. This will strike your opponent three times  
A slow but powerful barrage upon your foe. This will strike your opponent three times with your  
with your flail, battering random limbs in a chaotic fashion, although each landed hit will be  
flail, battering random limbs in a chaotic fashion, although each hit will be slightly weaker. It  
slightly weaker. It will not strike the same limb more than once.
will not strike the same limb more than once.


Additionally, there is one-in-two chance that each blow will cause surface trauma to your  
Additionally, there is one-in-two chance that each blow will cause surface trauma to your  
opponent's limb, forming a bruise where your flail struck.
opponent's limb, forming a bruise where your flail struck.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Skullbash}}
{{AB
{{Skill_detail
|skillname = Skullbash
|skill = Skullbash
|description = Shatter their skull with your weapon
|syntax = EARTH SKULLBASH <target>
|syntax = EARTH SKULLBASH <target>
|description =  
|detail = This slow but powerful blow to the head will not only damage the skull, but deal an  
This slow but powerful blow to the head will not only damage the skull, but deal an increasing  
increasing number of mental afflictions dependent on the bruising caused to the head. Each effect  
number of mental afflictions dependent on the bruising caused to the head. Each effect is  
is cumulative.
cumulative.


No bruising: Amnesia.
No bruising: Amnesia.
Minor bruising: Stupidity.
Minor bruising: Whiplash.
Moderate bruising: Indifference.
Moderate bruising: Indifference.
Severe bruising: Impatience.
Severe bruising: Smashed throat.
 
|cooldown =
|target = Both players and NPCs
|required =
}}
}}
 
{{Anchor|Hammer}}
{{AB
{{Skill_detail
|skillname = Hammer
|skill = Hammer
|description = Bury them beneath a cascade of stone
|syntax = EARTH HAMMER <target>
|syntax = EARTH HAMMER <target>
|description =  
|detail = Generate a massive cascade of stone to form an earthen maul, bringing it down upon your  
Generate a massive cascade of stone to form an earthen maul, bringing it down upon your victim in  
victim in an attempt to end their life. Your victim must possess at least three body parts with  
an attempt to end their life. Your victim must possess at least three body parts with moderate  
moderate bruising or more to be successful, otherwise it will have little effect.
bruising or more to be successful, otherwise it will have little effect.
|cooldown =
 
|target =
|required =
}}
}}

Latest revision as of 17:47, 25 September 2024


The Earth requires great strength to control and master, and only a Terramancer posseses the necessary requisites to do so. The flail is the weapon of choice for a Terramancer, for it is one of the few weapons brutal enough to hew apart stone with a swing.

Skill Rank Percent Description
Formation Inept 0 % Call upon the Earth to grant you a deadly flail.
Absorb Novice 0 % Let the Earth ease all physical afflictions.
Stonebind Novice 50 % Embed your weapon into your body.
Surefooted Apprentice 0 % Travel with ease across the earth.
Entwine Apprentice 50 % Punish your foe for tactical missteps.
Stoneblast Capable 50 % Break through barriers with a rock blast.
Resonance Adept 0 % Regenerate your body upon the earth.
Footfeel Adept 33 % Sense movement within the earth.
Stonefury Adept 66 % Imbue your flail with the earth's force.
Grasp Skilled 0 % Knock your foe from the sky.
Rockshower Skilled 33 % Pelt your enemies with rocks.
Merge Skilled 66 % Merge with the earth.
Quake Gifted 0 % The earth will ripple and shake.
Erosion Gifted 25 % Imbue your flail with the desert's rage.
Runemark Gifted 50 % Etch ancient runes upon your flail.
Earthenpass Gifted 75 % Travel through the earth itself.
Chasm Expert 0 % Absorb your foe back into the earth.
Impale Expert 50 % Strike through your foe with a stalagmite.
Steady Expert 75 % Cleanse the earth of unnatural effects.
Ricochet Virtuoso 0 % Bounce your weapon off of theirs.
Stonevice Virtuoso 33 % Turn their innards to stone.
Tomb Virtuoso 90 % Let them rest deep within the earth.
Momentum Fabled 0 % Make every blow faster and more wicked.
Earthenwill Fabled 50 % Release your golem's potential.
Shockwave Mythical 20 % Unleash a resonant wave that cripples limbs.
Earthenmaw Mythical 40 % Churn the earth into a gaping maw of spikes.
Undeath Mythical 60 % Impart the gift of Undeath.
Earthenform Transcendent 0 % Embrace your true form, and become one of the Earthen.

Flail Attacks

Skill Rank Percent Description
Batter Inept 0 % Assault your foe with a whirling flail.
Slam Capable 0 % Crush their limbs with a traumatic blow.
Facesmash Adept 33 % A blow to the face leaves them reeling.
Gutsmash Skilled 66 % Crush their innards with a forceful strike.
Fracture Expert 25 % Their limbs crumble beneath your blows.
Furor Virtuoso 50 % Batter your target and their limbs.
Overhand Virtuoso 66 % Bypass their defenses in a mighty blow.
Pulp Fabled 25 % Crush their chest as they lie bleeding.
Barrage Fabled 75 % A perpetual assault upon their body.
Skullbash Mythical 0 % Shatter their skull with your weapon.
Hammer Mythical 80 % Bury them beneath a cascade of stone.

Formation Call upon the Earth to grant you a deadly flail
Syntax: EARTH FORM EARTH PETRIFY <club>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of

metal, it will not be as durable and will possess inferior quality, however it can serve well in a pinch.

You can additionally petrify "a steel-banded club" item, turning it into a suitable stone war club.

Note: {{{note}}}

Absorb Let the Earth ease all physical afflictions
Syntax: EARTH ABSORB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 15 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon the earth to cleanse yourself of a random affliction. Should you be standing

underground or in a flood of sand, then you will remove an extra affliction.

Note: {{{note}}}

Stonebind Embed your weapon into your body
Syntax: EARTH STONEBIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By binding your weapon in stone, its earthen properties will extend and envelop your arms

in a sheet of granite - both preventing you from being disarmed and allowing you to make use of it with a single crippled arm.

Note that although you will be able to attack with a single crippled arm, it will inflict a penalty on the speed of your flail attacks if you choose to do so.

Note: {{{note}}}

Surefooted Travel with ease across the earth
Syntax: EARTH SUREFOOTED
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The earth will now grant you passage, allowing you to move with increased celerity for a

limited time as long as you stand upon the ground.

Note: {{{note}}}

Entwine Punish your foe for tactical missteps
Syntax: EARTH ENTWINE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can

touch their weapon in response and fill it with the weight of the earth.

This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a small chance it will cripple their arm under its weight.

Note: {{{note}}}

Stoneblast Break through barriers with a rock blast
Syntax: EARTH STONEBLAST <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or

a magical shield upon your target. Should they be protected by neither, then you will strip a random defence instead at an increased balance cost.

Note: {{{note}}}

Resonance Regenerate your body upon the earth
Syntax: EARTH RESONANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Resonating with the might of the earth will grant you a bonus to your health and mana

regeneration, providing you remain upon the ground.

Note: {{{note}}}

Footfeel Sense movement within the earth
Syntax: EARTH FOOTFEEL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As a master of the earth, it is a simple task to check for those enter into its embrace

through the vibrations in the rock. This ability will allow you to passively sense if an adventurer enters into the ground below through any means in your current area. You must be upon the ground to feel the vibrations.

Note: {{{note}}}

Stonefury Imbue your flail with the earth's force
Syntax: EARTH IMBUE STONEFURY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Imbue your flail with the fury of stone. This will cause your flail to deal increased

damage against your target, however as a trade off, your attacks will become somewhat slower.

You may only imbue your flail with one force at a time.

Note: {{{note}}}

Grasp Knock your foe from the sky
Syntax: EARTH GRASP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Send forth a column of earth into the skies above you, dragging down a target of choice

who attempts to evade your grasp. This will throw them to the ground and knock them off balance if successful.

Note: {{{note}}}

Rockshower Pelt your enemies with rocks
Syntax: EARTH ROCKSHOWER
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Providing you are within an earthen environment, this lesser manifestation of earthen

might will draw the sharp rocks from around you into a swarm above you, then drop them upon your unwilling enemies in the location.

You may perform this ability in the following earthen environments: Mountain, Hills, Desert, Natural underground, Constructed underground, Mines, Lifeless sands, Cavern, Crater, Canyon.

There is also a small chance one of the rocks will upset the balance of a person it strikes.

If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be increased.

Note: {{{note}}}

Merge Merge with the earth
Syntax: EARTH MERGE EARTH SHIFT <dir> EARTH EMERGE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Merge into the earth, taking you below ground. While buried within the earth, you can

shift around to travel, and emerge again when ready.

When you emerge back to the surface, you will burst free from the ground and hurl rubble and stone at your enemies, dealing blunt damage to them.

Note: {{{note}}}

Quake The earth will ripple and shake
Syntax: EARTH QUAKE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The earth will shake with your very presence, damaging anyone in your location who is

unlucky enough to have fallen upon the ground. This damage is further amplified by the amount body part damage inflicted upon the victim.

Note: {{{note}}}

Erosion Imbue your flail with the desert's rage
Syntax: EARTH IMBUE EROSION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By imbuing your flail with the force of the desert, each strike has half a chance to

increase the strength of your sandstorm in your location by one level. You can read AB DESICCATION SANDSTORM for more information.

You may only imbue your flail with one force at a time.

Note: {{{note}}}

Runemark Etch ancient runes upon your flail
Syntax: EARTH INSCRIBE <minor rune> UPON <major rune>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Major rune: 2 inks

Minor rune: 1 ink

You may now etch ancient runes upon yourself, granting you a number of bonuses. The first rune etched is known as the minor rune, and is etched upon a major rune. Depending on the colors used, a number of effects will occur.

--- MAJOR ---

RED: Improves limb damage by flails, reduces direct damage. BLUE: Stonefury damage increased and malus reduced, reduces limb damage. YELLOW: Erosion chance improved by 10% and doubles sandstorm growth. GREEN: Fracture now has a 50% chance to make the target fall. PURPLE: You may swap your minor rune with no equilibrium loss.

--- MINOR ---

RED: Fracture becomes faster and deals increased limb damage. YELLOW: Increases bleeding done from Teradrim abilities by 30%. BLUE: The chance for Ricochet to fade/end is decreased. GREEN: Gutsmash will cause the heartflutter affliction. PURPLE: You may swap your major rune with no equilibrium loss. GOLD: Your flail damage is dependent on intelligence, not strength.

For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was originally painted in no equilibrium loss will be incurred.

Note: {{{note}}}

Earthenpass Travel through the earth itself
Syntax: EARTH PASS <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While buried within the earth, you may travel to your target anywhere on the continent

after a short delay. Should there be a monolith or should either of you stand in a non-earthen location, then the delay will become somewhat longer.

Earthen environments include: Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, caverns, craters, and canyons.

Note: {{{note}}}

Chasm Absorb your foe back into the earth
Syntax: EARTH CHASM <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may draw upon the earth itself to devour your victim, slaying them instantly after a

channelled delay. While opening the chasm will require your full attention, there is a small chance that it will expand to an extra two enemies within your location, slaying them as well if the action is completed.

Note: {{{note}}}

Impale Strike through your foe with a stalagmite
Syntax: EARTH IMPALE <target> WITHDRAW STALAGMITE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may draw upon the earth with your flail to provide a massive stalagmite, allowing you

to impale a prone target upon its end. You may withdraw the stalagmite to free them if you so choose.

Note: {{{note}}}

Steady Cleanse the earth of unnatural effects
Syntax: EARTH STEADY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may purge the earth around you of unnatural effects, removing magically flooded water

or destroying a spiritual rite.

Note: {{{note}}}

Ricochet Bounce your weapon off of theirs
Syntax: EARTH RICOCHET
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may swing your weapon with such force and precision that parried blows will sometimes

bounce from your target's weapon, crippling a random limb and delivering a small stun to the unfortunate victim.

You have a chance to lose your concentration with each ricochet, causing the defence to fade.

Note: {{{note}}}

Stonevice Turn their innards to stone
Syntax: EARTH STONEVICE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Should your victim remain impaled upon your stalagmite, you may cause the earth to

explode - shredding their gut and dealing both magical damage and asphyxiation damage at once.

The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to their torso.

Note: {{{note}}}

Tomb Let them rest deep within the earth
Syntax: EARTH TOMB <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: If there is an opponent buried within the earth below you, you can instruct the earth to

crush them of their breath and bones. This will deal significant damage and crack their ribs under the pressure.

Note: {{{note}}}

Momentum Make every blow faster and more wicked
Syntax: EARTH MOMENTUM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 60 seconds
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Increase your internal momentum, causing the next five flail attacks that you use to have

increased accuracy and less downtime due to balance loss. This does not cost equilibrium nor balance to activate and will expire if not used promptly.

Note: {{{note}}}

Earthenwill Release your golem's potential
Syntax: PREPARE EARTHENWILL [imprint action]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Imbue your golem with the will to deliver a blow of choice against your target when you

next land a successful attack with your flail. If you do not select a choice of attack, then it will choose on its own.

This ability costs no equilibrium or balance to activate.

Cooldown (when triggered): 15 seconds

Note: {{{note}}}

Shockwave Unleash a resonant wave that cripples limbs
Syntax: EARTH SHOCKWAVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may send a ripple through the earth itself, crippling any bruised limb on your

unfortunate foe, to a maximum of three, and knock them to the ground.

Should they lack levitation, then it will cripple three random limbs regardless of bruising state.

Note: {{{note}}}

Earthenmaw Churn the earth into a gaping maw of spikes
Syntax: EARTH EARTHENMAW
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Call upon the earth it open its maw wide, thrusting forth stalagmites of stone to impale

any enemy of yours in your location or adjacent that is prone.

If they remain impaled for more then five seconds and stand upon soft ground, then they will be dragged into the earth below. They will need to BURROW ABOVE in order to escape.

Note: {{{note}}}

Undeath Impart the gift of Undeath
Syntax: EARTH UNDEATH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace

the Gift given by the Earthen Father. What was left of the weak mortal body will be left behind, embraced into a new form helped to be shaped by the Earth itself. In making this choice, one will no longer visit Lord Dhar's realm through death, but rely upon the earth for reshaping.

The purification process must be done within the Ivoln's temple, before His shrine, where Earthcaller Khuzrol resides.

This skill requires you to be a part of the Apostle guild, or to be sanctioned by the guild, in order to successfully use.

Note: {{{note}}}

Earthenform Embrace your true form, and become one of the Earthen
Syntax: EARTHENFORM EMBRACE EARTHENFORM RELEASE DESCRIBE EARTHENFORM SELF

<description>

Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself

the strength of the Pillars of the Earth and rising to embrace a new, massive earthenform.

While in this state, you will receive the following bonuses:

* Increased strength.
* Increased constitution.
* Increased intelligence.
* Resistance to electrical damage.
* Can speak the Earthen language.
Note: {{{note}}}

Batter Assault your foe with a whirling flail
Syntax: EARTH BATTER <target> [body part]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Grasping your flail, you may batter your foe in quick succession. If you so choose, you

may aim for a specific body part in the hopes of causing internal damage.

You may aim for the head, the torso, an arm, or a leg.

Note: {{{note}}}

Slam Crush their limbs with a traumatic blow
Syntax: EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful

blow - causing limb damage and inflicting surface trauma in the form of bruises.

Note: {{{note}}}

Facesmash A blow to the face leaves them reeling
Syntax: EARTH FACESMASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A heavy blow to the head with your flail will both cause vicious damage to your victim

and inflict surface trauma in the form of bruises.

Note: {{{note}}}

Gutsmash Crush their innards with a forceful strike
Syntax: EARTH GUTSMASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This mighty blow to the torso with your flail will not only harm your foe, but inflict

trauma in form of bruises in the process.

Note: {{{note}}}

Fracture Their limbs crumble beneath your blows
Syntax: EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful swing from your flail will crack an opponent's limb, dealing trauma to it.

Should the limb be suffering from bruising, then the blow will cause bonus limb damage depending on the severity, and will additionally cripple it.

Note: {{{note}}}

Furor Batter your target and their limbs
Syntax: EARTH FUROR <target> <body part> <body part>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: In a moment of furor, bring your flail crashing down upon an opponent twice, attacking

two body parts of your choice and dealing damage to them. You may not target the same body part twice.

You can only target the arms or legs with this ability. For example, you could target the left leg and right arm.

Note: {{{note}}}

Overhand Bypass their defenses in a mighty blow
Syntax: EARTH OVERHAND <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may position your flail strike to bypass your target's aura of rebounding, knocking

them to the ground and stripping their levitation defence in the process.

Note: {{{note}}}

Pulp Crush their chest as they lie bleeding
Syntax: EARTH PULP <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This powerful strike to the torso will only connect to a prone target, dealing heavy

damage and crushing their chest. This will collapse their lung in the process, making it difficult to escape and cause harm when smoking a pipe until it is cured.

Note: {{{note}}}

Barrage A perpetual assault upon their body
Syntax: EARTH BARRAGE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A slow but powerful barrage upon your foe. This will strike your opponent three times

with your flail, battering random limbs in a chaotic fashion, although each landed hit will be slightly weaker. It will not strike the same limb more than once.

Additionally, there is one-in-two chance that each blow will cause surface trauma to your opponent's limb, forming a bruise where your flail struck.

Note: {{{note}}}

Skullbash Shatter their skull with your weapon
Syntax: EARTH SKULLBASH <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Both players and NPCs
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This slow but powerful blow to the head will not only damage the skull, but deal an

increasing number of mental afflictions dependent on the bruising caused to the head. Each effect is cumulative.

No bruising: Amnesia. Minor bruising: Whiplash. Moderate bruising: Indifference. Severe bruising: Smashed throat.

Note: {{{note}}}

Hammer Bury them beneath a cascade of stone
Syntax: EARTH HAMMER <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Generate a massive cascade of stone to form an earthen maul, bringing it down upon your

victim in an attempt to end their life. Your victim must possess at least three body parts with moderate bruising or more to be successful, otherwise it will have little effect.

Note: {{{note}}}