Difference between revisions of "Terramancy (skill)"
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The Earth requires great strength to control and master, and only a Terramancer posseses the | |||
necessary requisites to do so. The flail is the weapon of choice for a Terramancer, for it is one of | |||
the few weapons brutal enough to hew apart stone with a swing. | |||
{{SkillHeader}} | |||
{{SkillTableRow |Formation |Inept |0 |Call upon the Earth to grant you a deadly flail. }} | |||
{{SkillTableRow |Absorb |Novice |0 |Let the Earth ease all physical afflictions. }} | |||
{{SkillTableRow |Stonebind |Novice |50 |Embed your weapon into your body. }} | |||
{{SkillTableRow |Surefooted |Apprentice |0 |Travel with ease across the earth. }} | |||
{{SkillTableRow |Entwine |Apprentice |50 |Punish your foe for tactical missteps. }} | |||
{{SkillTableRow |Stoneblast |Capable |50 |Break through barriers with a rock blast. }} | |||
{{SkillTableRow |Resonance |Adept |0 |Regenerate your body upon the earth. }} | |||
{{SkillTableRow |Footfeel |Adept |33 |Sense movement within the earth. }} | |||
{{SkillTableRow |Stonefury |Adept |66 |Imbue your flail with the earth's force. }} | |||
{{SkillTableRow |Grasp |Skilled |0 |Knock your foe from the sky. }} | |||
{{SkillTableRow |Rockshower |Skilled |33 |Pelt your enemies with rocks. }} | |||
{{SkillTableRow |Merge |Skilled |66 |Merge with the earth. }} | |||
{{SkillTableRow |Quake |Gifted |0 |The earth will ripple and shake. }} | |||
{{SkillTableRow |Erosion |Gifted |25 |Imbue your flail with the desert's rage. }} | |||
{{SkillTableRow |Runemark |Gifted |50 |Etch ancient runes upon your flail. }} | |||
{{SkillTableRow |Earthenpass |Gifted |75 |Travel through the earth itself. }} | |||
{{SkillTableRow |Chasm |Expert |0 |Absorb your foe back into the earth. }} | |||
{{SkillTableRow |Impale |Expert |50 |Strike through your foe with a stalagmite. }} | |||
{{SkillTableRow |Steady |Expert |75 |Cleanse the earth of unnatural effects. }} | |||
{{SkillTableRow |Ricochet |Virtuoso |0 |Bounce your weapon off of theirs. }} | |||
{{SkillTableRow |Stonevice |Virtuoso |33 |Turn their innards to stone. }} | |||
{{SkillTableRow |Tomb |Virtuoso |90 |Let them rest deep within the earth. }} | |||
{{SkillTableRow |Momentum |Fabled |0 |Make every blow faster and more wicked. }} | |||
{{SkillTableRow |Earthenwill |Fabled |50 |Release your golem's potential. }} | |||
{{SkillTableRow |Shockwave |Mythical |20 |Unleash a resonant wave that cripples limbs. }} | |||
{{SkillTableRow |Earthenmaw |Mythical |40 |Churn the earth into a gaping maw of spikes. }} | |||
{{SkillTableRow |Undeath |Mythical |60 |Impart the gift of Undeath. }} | |||
{{SkillTableRow |Earthenform |Transcendent |0 |Embrace your true form, and become one of the Earthen. }} | |||
|} | |||
{{SkillHeader}} | |||
====Flail Attacks==== | |||
{{SkillTableRow |Batter |Inept |0 |Assault your foe with a whirling flail. }} | |||
{{SkillTableRow |Slam |Capable |0 |Crush their limbs with a traumatic blow. }} | |||
{{SkillTableRow |Facesmash |Adept |33 |A blow to the face leaves them reeling. }} | |||
{{SkillTableRow |Gutsmash |Skilled |66 |Crush their innards with a forceful strike. }} | |||
{{SkillTableRow |Fracture |Expert |25 |Their limbs crumble beneath your blows. }} | |||
{{SkillTableRow |Furor |Virtuoso |50 |Batter your target and their limbs. }} | |||
{{SkillTableRow |Overhand |Virtuoso |66 |Bypass their defenses in a mighty blow. }} | |||
{{SkillTableRow |Pulp |Fabled |25 |Crush their chest as they lie bleeding. }} | |||
{{SkillTableRow |Barrage |Fabled |75 |A perpetual assault upon their body. }} | |||
{{SkillTableRow |Skullbash |Mythical |0 |Shatter their skull with your weapon. }} | |||
{{SkillTableRow |Hammer |Mythical |80 |Bury them beneath a cascade of stone. }} | |||
|} | |||
{{Anchor|Formation}} | |||
{{Skill_detail | |||
|skill = Formation | |||
|description = Call upon the Earth to grant you a deadly flail | |||
|syntax = EARTH FORM EARTH PETRIFY <club> | |||
|detail = Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of | |||
metal, it will not be as durable and will possess inferior quality, however it can serve well in a | |||
pinch. | |||
You can additionally petrify "a steel-banded club" item, turning it into a suitable stone war club. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Absorb}} | |||
{{ | {{Skill_detail | ||
| | |skill = Absorb | ||
|description = Let the Earth ease all physical afflictions | |||
|syntax = EARTH ABSORB | |syntax = EARTH ABSORB | ||
| | |detail = Call upon the earth to cleanse yourself of a random affliction. Should you be standing | ||
Call upon the earth to cleanse yourself of a random affliction. Should you be standing underground | underground or in a flood of sand, then you will remove an extra affliction. | ||
or in a flood of sand, then you will remove an extra affliction | |||
|cooldown = 15 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stonebind}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stonebind | ||
|description = Embed your weapon into your body | |||
|syntax = EARTH STONEBIND | |syntax = EARTH STONEBIND | ||
| | |detail = By binding your weapon in stone, its earthen properties will extend and envelop your arms | ||
By binding your weapon in stone, its earthen properties will extend and envelop your arms in a | in a sheet of granite - both preventing you from being disarmed and allowing you to make use of it | ||
sheet of granite - both preventing you from being disarmed and allowing you to make use of it with | with a single crippled arm. | ||
a single | |||
Note that although you will be able to attack with a single | Note that although you will be able to attack with a single crippled arm, it will inflict a penalty | ||
on the speed of your flail attacks if you choose to do so. | on the speed of your flail attacks if you choose to do so. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Surefooted}} | |||
{{ | {{Skill_detail | ||
| | |skill = Surefooted | ||
|description = Travel with ease across the earth | |||
|syntax = EARTH SUREFOOTED | |syntax = EARTH SUREFOOTED | ||
| | |detail = The earth will now grant you passage, allowing you to move with increased celerity for a | ||
The earth will now grant you passage, allowing you to move with increased celerity for a limited | limited time as long as you stand upon the ground. | ||
time as long as you stand upon the ground. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Entwine}} | |||
{{ | {{Skill_detail | ||
| | |skill = Entwine | ||
|description = Punish your foe for tactical missteps | |||
|syntax = EARTH ENTWINE | |syntax = EARTH ENTWINE | ||
| | |detail = Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can | ||
Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can touch | touch their weapon in response and fill it with the weight of the earth. | ||
their weapon in response and fill it with the weight of the earth. | |||
This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a | This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a | ||
small chance it will | small chance it will cripple their arm under its weight. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stoneblast}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stoneblast | ||
|description = Break through barriers with a rock blast | |||
|syntax = EARTH STONEBLAST <target> | |syntax = EARTH STONEBLAST <target> | ||
| | |detail = Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or | ||
Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or a magical | a magical shield upon your target. Should they be protected by neither, then you will strip a | ||
shield upon your target. Should they be protected by neither, then you will strip a random defence | random defence instead at an increased balance cost. | ||
instead at an increased balance cost. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Resonance}} | |||
{{ | {{Skill_detail | ||
| | |skill = Resonance | ||
|description = Regenerate your body upon the earth | |||
|syntax = EARTH RESONANCE | |syntax = EARTH RESONANCE | ||
| | |detail = Resonating with the might of the earth will grant you a bonus to your health and mana | ||
Resonating with the might of the earth will grant you a bonus to your health and mana regeneration, | regeneration, providing you remain upon the ground. | ||
providing you remain upon the ground. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Footfeel}} | |||
{{ | {{Skill_detail | ||
| | |skill = Footfeel | ||
|syntax = | |description = Sense movement within the earth | ||
| | |syntax = EARTH FOOTFEEL | ||
As a master of the earth, it is a simple task to check for those | |detail = As a master of the earth, it is a simple task to check for those enter into its embrace | ||
you to sense if | through the vibrations in the rock. This ability will allow you to passively sense if an adventurer | ||
enters into the ground below through any means in your current area. You must be upon the ground to | |||
feel the vibrations. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stonefury}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stonefury | ||
|description = Imbue your flail with the earth's force | |||
|syntax = EARTH IMBUE STONEFURY | |syntax = EARTH IMBUE STONEFURY | ||
| | |detail = Imbue your flail with the fury of stone. This will cause your flail to deal increased | ||
Imbue your flail with the fury of stone. This will cause your flail to deal increased damage | damage against your target, however as a trade off, your attacks will become somewhat slower. | ||
against your target, however as a trade off, your attacks will become somewhat slower. | |||
You may only imbue your flail with one force at a time. | You may only imbue your flail with one force at a time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Grasp}} | |||
{{ | {{Skill_detail | ||
| | |skill = Grasp | ||
|description = Knock your foe from the sky | |||
|syntax = EARTH GRASP <target> | |syntax = EARTH GRASP <target> | ||
| | |detail = Send forth a column of earth into the skies above you, dragging down a target of choice | ||
Send forth a column of earth into the skies above you, dragging down a target of choice who | who attempts to evade your grasp. This will throw them to the ground and knock them off balance if | ||
attempts to evade your grasp. This will throw them to the ground and knock them off balance if | |||
successful. | successful. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Rockshower}} | |||
{{ | {{Skill_detail | ||
| | |skill = Rockshower | ||
|description = Pelt your enemies with rocks | |||
|syntax = EARTH ROCKSHOWER | |syntax = EARTH ROCKSHOWER | ||
| | |detail = Providing you are within an earthen environment, this lesser manifestation of earthen | ||
Providing you are within an earthen environment, this lesser manifestation of earthen might will | might will draw the sharp rocks from around you into a swarm above you, then drop them upon your | ||
draw the sharp rocks from around you into a swarm above you, then drop them upon your unwilling | unwilling enemies in the location. | ||
enemies in the location. | |||
You may perform this ability in the following earthen environments: | You may perform this ability in the following earthen environments: | ||
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If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be | If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be | ||
increased. | increased. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Merge}} | |||
{{Skill_detail | |||
|skill = Merge | |||
|description = Merge with the earth | |||
|syntax = EARTH MERGE EARTH SHIFT <dir> EARTH EMERGE | |||
|detail = Merge into the earth, taking you below ground. While buried within the earth, you can | |||
shift around to travel, and emerge again when ready. | |||
When you emerge back to the surface, you will burst free from the ground and hurl rubble and stone | |||
| | at your enemies, dealing blunt damage to them. | ||
| | |cooldown = | ||
| | |target = | ||
|required = | |||
}} | }} | ||
{{Anchor|Quake}} | |||
{{ | {{Skill_detail | ||
| | |skill = Quake | ||
|description = The earth will ripple and shake | |||
|syntax = EARTH QUAKE | |syntax = EARTH QUAKE | ||
| | |detail = The earth will shake with your very presence, damaging anyone in your location who is | ||
The earth will shake with your very presence, damaging anyone in your location who is unlucky | unlucky enough to have fallen upon the ground. This damage is further amplified by the amount body | ||
enough to have fallen upon the ground. This damage is further amplified by the amount body part | part damage inflicted upon the victim. | ||
damage inflicted upon the victim. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Erosion}} | |||
{{ | {{Skill_detail | ||
| | |skill = Erosion | ||
|description = Imbue your flail with the desert's rage | |||
|syntax = EARTH IMBUE EROSION | |syntax = EARTH IMBUE EROSION | ||
| | |detail = By imbuing your flail with the force of the desert, each strike has half a chance to | ||
By imbuing your flail with the force of the desert, each strike has half a chance to increase the | increase the strength of your sandstorm in your location by one level. You can read AB DESICCATION | ||
strength of your sandstorm in your location by one level. You can read AB DESICCATION SANDSTORM for | SANDSTORM for more information. | ||
more information. | |||
You may only imbue your flail with one force at a time. | You may only imbue your flail with one force at a time. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Runemark}} | |||
{{ | {{Skill_detail | ||
| | |skill = Runemark | ||
|description = Etch ancient runes upon your flail | |||
|syntax = EARTH INSCRIBE <minor rune> UPON <major rune> | |syntax = EARTH INSCRIBE <minor rune> UPON <major rune> | ||
| | |detail = Major rune: 2 inks | ||
Major rune: 2 inks | |||
Minor rune: 1 ink | Minor rune: 1 ink | ||
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GREEN: Fracture now has a 50% chance to make the target fall. | GREEN: Fracture now has a 50% chance to make the target fall. | ||
PURPLE: You may swap your minor rune with no equilibrium loss. | PURPLE: You may swap your minor rune with no equilibrium loss. | ||
--- MINOR --- | --- MINOR --- | ||
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For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was | For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was | ||
originally painted in no equilibrium loss will be incurred. | originally painted in no equilibrium loss will be incurred. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Earthenpass}} | |||
{{ | {{Skill_detail | ||
| | |skill = Earthenpass | ||
|description = Travel through the earth itself | |||
|syntax = EARTH PASS <target> | |syntax = EARTH PASS <target> | ||
| | |detail = While buried within the earth, you may travel to your target anywhere on the continent | ||
While buried within the earth, you may travel to your target anywhere on the continent after a | after a short delay. Should there be a monolith or should either of you stand in a non-earthen | ||
short delay. Should there be a monolith or should either of you stand in a non-earthen location, | location, then the delay will become somewhat longer. | ||
then the delay will become somewhat longer. | |||
Earthen environments include: | Earthen environments include: | ||
Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, | Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, | ||
caverns, craters, and canyons. | caverns, craters, and canyons. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Chasm}} | |||
{{ | {{Skill_detail | ||
| | |skill = Chasm | ||
|description = Absorb your foe back into the earth | |||
|syntax = EARTH CHASM <target> | |syntax = EARTH CHASM <target> | ||
| | |detail = You may draw upon the earth itself to devour your victim, slaying them instantly after a | ||
You may draw upon the earth itself to devour your victim, slaying them instantly after a channelled | channelled delay. While opening the chasm will require your full attention, there is a small chance | ||
delay. While opening the chasm will require your full attention, there is a small chance that it | that it will expand to an extra two enemies within your location, slaying them as well if the | ||
will expand to an extra two enemies within your location, slaying them as well if the action is | action is completed. | ||
completed. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Impale}} | |||
{{ | {{Skill_detail | ||
| | |skill = Impale | ||
|syntax = EARTH IMPALE <target> | |description = Strike through your foe with a stalagmite | ||
| | |syntax = EARTH IMPALE <target> WITHDRAW STALAGMITE | ||
|detail = You may draw upon the earth with your flail to provide a massive stalagmite, allowing you | |||
You may draw upon the earth with your flail to provide a massive stalagmite, allowing you to impale | to impale a prone target upon its end. You may withdraw the stalagmite to free them if you so | ||
a prone target upon its end. You may withdraw the stalagmite to free them if you so choose. | choose. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Steady}} | |||
{{ | {{Skill_detail | ||
| | |skill = Steady | ||
|description = Cleanse the earth of unnatural effects | |||
|syntax = EARTH STEADY | |syntax = EARTH STEADY | ||
| | |detail = You may purge the earth around you of unnatural effects, removing magically flooded water | ||
You may purge the earth around you of unnatural effects, removing magically flooded water or | or destroying a spiritual rite. | ||
destroying a spiritual rite. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Ricochet}} | |||
{{ | {{Skill_detail | ||
| | |skill = Ricochet | ||
|description = Bounce your weapon off of theirs | |||
|syntax = EARTH RICOCHET | |syntax = EARTH RICOCHET | ||
| | |detail = You may swing your weapon with such force and precision that parried blows will sometimes | ||
You may swing your weapon with such force and precision that parried blows will sometimes bounce | bounce from your target's weapon, crippling a random limb and delivering a small stun to the | ||
from your target's weapon, crippling a random limb and delivering a small stun to the unfortunate | unfortunate victim. | ||
victim. | |||
You have a chance to lose your concentration with each ricochet, causing the defence to fade. | You have a chance to lose your concentration with each ricochet, causing the defence to fade. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Stonevice}} | |||
{{ | {{Skill_detail | ||
| | |skill = Stonevice | ||
|description = Turn their innards to stone | |||
|syntax = EARTH STONEVICE | |syntax = EARTH STONEVICE | ||
| | |detail = Should your victim remain impaled upon your stalagmite, you may cause the earth to | ||
Should your victim remain impaled upon your stalagmite, you may cause the earth to explode - | explode - shredding their gut and dealing both magical damage and asphyxiation damage at once. | ||
shredding their gut and dealing both magical damage and asphyxiation damage at once. | |||
The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to | The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to | ||
their torso. | their torso. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Tomb}} | |||
{{ | {{Skill_detail | ||
| | |skill = Tomb | ||
|description = Let them rest deep within the earth | |||
|syntax = EARTH TOMB <target> | |syntax = EARTH TOMB <target> | ||
| | |detail = If there is an opponent buried within the earth below you, you can instruct the earth to | ||
If there is an opponent buried within the earth below you, you can instruct the earth to crush them | crush them of their breath and bones. This will deal significant damage and crack their ribs under | ||
of their breath and bones. This will deal significant damage and crack their ribs under the | the pressure. | ||
pressure. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Momentum}} | |||
{{ | {{Skill_detail | ||
| | |skill = Momentum | ||
|description = Make every blow faster and more wicked | |||
|syntax = EARTH MOMENTUM | |syntax = EARTH MOMENTUM | ||
| | |detail = Increase your internal momentum, causing the next five flail attacks that you use to have | ||
Increase your internal momentum, causing the next five flail attacks that you use to have less | increased accuracy and less downtime due to balance loss. This does not cost equilibrium nor | ||
downtime due to balance loss. This does not cost equilibrium nor balance to activate and will | balance to activate and will expire if not used promptly. | ||
expire if not used promptly | |||
|cooldown = 60 seconds | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Earthenwill}} | |||
{{ | {{Skill_detail | ||
| | |skill = Earthenwill | ||
|description = Release your golem's potential | |||
|syntax = PREPARE EARTHENWILL [imprint action] | |syntax = PREPARE EARTHENWILL [imprint action] | ||
| | |detail = Imbue your golem with the will to deliver a blow of choice against your target when you | ||
Imbue your golem with the will to deliver a blow of choice against your target when you next land a | next land a successful attack with your flail. If you do not select a choice of attack, then it | ||
successful attack with your flail. If you do not select a choice of attack, then it will choose on | will choose on its own. | ||
its own. | |||
This ability costs no equilibrium or balance to activate | This ability costs no equilibrium or balance to activate. | ||
Cooldown (when triggered): 15 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Shockwave}} | |||
{{ | {{Skill_detail | ||
| | |skill = Shockwave | ||
|description = Unleash a resonant wave that cripples limbs | |||
|syntax = EARTH SHOCKWAVE <target> | |syntax = EARTH SHOCKWAVE <target> | ||
| | |detail = You may send a ripple through the earth itself, crippling any bruised limb on your | ||
You may send a ripple through the earth itself, crippling any bruised limb on your unfortunate foe, | unfortunate foe, to a maximum of three, and knock them to the ground. | ||
to a maximum of three, and knock them to the ground. | |||
Should they lack levitation, then it will | Should they lack levitation, then it will cripple three random limbs regardless of bruising state. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Earthenmaw}} | |||
{{Skill_detail | |||
|skill = Earthenmaw | |||
|description = Churn the earth into a gaping maw of spikes | |||
|syntax = EARTH EARTHENMAW | |||
|detail = Call upon the earth it open its maw wide, thrusting forth stalagmites of stone to impale | |||
any enemy of yours in your location or adjacent that is prone. | |||
If they remain impaled for more then five seconds and stand upon soft ground, then they will be | |||
dragged into the earth below. They will need to BURROW ABOVE in order to escape. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Undeath}} | |||
{{ | {{Skill_detail | ||
| | |skill = Undeath | ||
|syntax = EARTH UNDEATH <target> | |description = Impart the gift of Undeath | ||
| | |syntax = EARTH UNDEATH <target> | ||
Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace the Gift | |detail = Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace | ||
given by the Earthen Father. What was left of the weak mortal body will be left behind, embraced | the Gift given by the Earthen Father. What was left of the weak mortal body will be left behind, | ||
into a new form helped to be shaped by the Earth itself. In making this choice, one will no longer | embraced into a new form helped to be shaped by the Earth itself. In making this choice, one will | ||
visit Lord Dhar's realm through death, but rely upon the earth for reshaping. | no longer visit Lord Dhar's realm through death, but rely upon the earth for reshaping. | ||
The purification process must be done within the | The purification process must be done within the Ivoln's temple, before His shrine, where | ||
Earthcaller Khuzrol resides. | |||
This skill requires you to be a part of the Apostle guild, or to be sanctioned by the guild, in | |||
order to successfully use. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Earthenform}} | |||
{{Skill_detail | |||
|skill = Earthenform | |||
|description = Embrace your true form, and become one of the Earthen | |||
|syntax = EARTHENFORM EMBRACE EARTHENFORM RELEASE DESCRIBE EARTHENFORM SELF | |||
<description> | |||
|detail = You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself | |||
the strength of the Pillars of the Earth and rising to embrace a new, massive earthenform. | |||
While in this state, you will receive the following bonuses: | |||
* Increased strength. | * Increased strength. | ||
* Increased constitution. | * Increased constitution. | ||
Line 378: | Line 455: | ||
* Resistance to electrical damage. | * Resistance to electrical damage. | ||
* Can speak the Earthen language. | * Can speak the Earthen language. | ||
|cooldown = | |||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Batter}} | |||
{{ | {{Skill_detail | ||
| | |skill = Batter | ||
|description = Assault your foe with a whirling flail | |||
|syntax = EARTH BATTER <target> [body part] | |syntax = EARTH BATTER <target> [body part] | ||
| | |detail = Grasping your flail, you may batter your foe in quick succession. If you so choose, you | ||
Grasping your flail, you may batter your foe in quick succession. If you so choose, you may aim for | may aim for a specific body part in the hopes of causing internal damage. | ||
a specific body part in the hopes of causing internal damage. | |||
You may aim for the head, the torso, an arm, or a leg. | You may aim for the head, the torso, an arm, or a leg. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Slam}} | |||
{{ | {{Skill_detail | ||
| | |skill = Slam | ||
|description = Crush their limbs with a traumatic blow | |||
|syntax = EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG> | |syntax = EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG> | ||
| | |detail = By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful | ||
By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful blow - | blow - causing limb damage and inflicting surface trauma in the form of bruises. | ||
causing limb damage and inflicting surface trauma in the form of bruises. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Facesmash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Facesmash | ||
|description = A blow to the face leaves them reeling | |||
|syntax = EARTH FACESMASH <target> | |syntax = EARTH FACESMASH <target> | ||
| | |detail = A heavy blow to the head with your flail will both cause vicious damage to your victim | ||
A heavy blow to the head with your flail will both cause vicious damage to your victim and inflict | and inflict surface trauma in the form of bruises. | ||
surface trauma in the form of bruises. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Gutsmash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Gutsmash | ||
|description = Crush their innards with a forceful strike | |||
|syntax = EARTH GUTSMASH <target> | |syntax = EARTH GUTSMASH <target> | ||
| | |detail = This mighty blow to the torso with your flail will not only harm your foe, but inflict | ||
This mighty blow to the torso with your flail will not only harm your foe, but inflict trauma in | trauma in form of bruises in the process. | ||
form of bruises in the process. | |cooldown = | ||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Fracture}} | |||
{{ | {{Skill_detail | ||
| | |skill = Fracture | ||
|description = Their limbs crumble beneath your blows | |||
|syntax = EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG> | |syntax = EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG> | ||
| | |detail = This powerful swing from your flail will crack an opponent's limb, dealing trauma to it. | ||
This powerful swing from your flail will crack an opponent's limb, | Should the limb be suffering from bruising, then the blow will cause bonus limb damage depending on | ||
dealing | the severity, and will additionally cripple it. | ||
bonus limb damage depending on the severity. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Furor}} | |||
{{ | {{Skill_detail | ||
| | |skill = Furor | ||
|description = Batter your target and their limbs | |||
|syntax = EARTH FUROR <target> <body part> <body part> | |syntax = EARTH FUROR <target> <body part> <body part> | ||
| | |detail = In a moment of furor, bring your flail crashing down upon an opponent twice, attacking | ||
In a moment of furor, bring your flail crashing down upon an opponent twice, attacking two body | two body parts of your choice and dealing damage to them. You may not target the same body part | ||
parts of your choice and dealing damage to them. You may not target the same body part twice. | twice. | ||
You can only target the arms or legs with this ability. For example, you could target the left leg | You can only target the arms or legs with this ability. For example, you could target the left leg | ||
and right arm. | and right arm. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Overhand}} | |||
{{ | {{Skill_detail | ||
| | |skill = Overhand | ||
|description = Bypass their defenses in a mighty blow | |||
|syntax = EARTH OVERHAND <target> | |syntax = EARTH OVERHAND <target> | ||
| | |detail = You may position your flail strike to bypass your target's aura of rebounding, knocking | ||
You may position your flail strike to bypass your target's aura of rebounding, knocking them to the | them to the ground and stripping their levitation defence in the process. | ||
ground and stripping their levitation defence in the process. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Pulp}} | |||
{{ | {{Skill_detail | ||
| | |skill = Pulp | ||
|description = Crush their chest as they lie bleeding | |||
|syntax = EARTH PULP <target> | |syntax = EARTH PULP <target> | ||
| | |detail = This powerful strike to the torso will only connect to a prone target, dealing heavy | ||
This powerful strike to the torso will only connect to a prone target, dealing heavy damage and | damage and crushing their chest. This will collapse their lung in the process, making it difficult | ||
crushing their chest. This will collapse their lung in the process, making it difficult to escape | to escape and cause harm when smoking a pipe until it is cured. | ||
and cause harm when smoking a pipe until it is cured. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} | ||
{{Anchor|Barrage}} | |||
{{ | {{Skill_detail | ||
| | |skill = Barrage | ||
|description = A perpetual assault upon their body | |||
|syntax = EARTH BARRAGE <target> | |syntax = EARTH BARRAGE <target> | ||
| | |detail = A slow but powerful barrage upon your foe. This will strike your opponent three times | ||
A slow but powerful barrage upon your foe. This will strike your opponent three times with your | with your flail, battering random limbs in a chaotic fashion, although each landed hit will be | ||
flail, battering random limbs in a chaotic fashion, although each hit will be slightly weaker. It | slightly weaker. It will not strike the same limb more than once. | ||
will not strike the same limb more than once. | |||
Additionally, there is one-in-two chance that each blow will cause surface trauma to your | Additionally, there is one-in-two chance that each blow will cause surface trauma to your | ||
opponent's limb, forming a bruise where your flail struck. | opponent's limb, forming a bruise where your flail struck. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Skullbash}} | |||
{{ | {{Skill_detail | ||
| | |skill = Skullbash | ||
|description = Shatter their skull with your weapon | |||
|syntax = EARTH SKULLBASH <target> | |syntax = EARTH SKULLBASH <target> | ||
| | |detail = This slow but powerful blow to the head will not only damage the skull, but deal an | ||
This slow but powerful blow to the head will not only damage the skull, but deal an increasing | increasing number of mental afflictions dependent on the bruising caused to the head. Each effect | ||
number of mental afflictions dependent on the bruising caused to the head. Each effect is | is cumulative. | ||
cumulative. | |||
No bruising: Amnesia. | No bruising: Amnesia. | ||
Minor bruising: | Minor bruising: Whiplash. | ||
Moderate bruising: Indifference. | Moderate bruising: Indifference. | ||
Severe bruising: | Severe bruising: Smashed throat. | ||
|cooldown = | |||
|target = Both players and NPCs | |||
|required = | |||
}} | }} | ||
{{Anchor|Hammer}} | |||
{{ | {{Skill_detail | ||
| | |skill = Hammer | ||
|description = Bury them beneath a cascade of stone | |||
|syntax = EARTH HAMMER <target> | |syntax = EARTH HAMMER <target> | ||
| | |detail = Generate a massive cascade of stone to form an earthen maul, bringing it down upon your | ||
Generate a massive cascade of stone to form an earthen maul, bringing it down upon your victim in | victim in an attempt to end their life. Your victim must possess at least three body parts with | ||
an attempt to end their life. Your victim must possess at least three body parts with moderate | moderate bruising or more to be successful, otherwise it will have little effect. | ||
bruising or more to be successful, otherwise it will have little effect. | |cooldown = | ||
|target = | |||
|required = | |||
}} | }} |
Latest revision as of 17:47, 25 September 2024
The Earth requires great strength to control and master, and only a Terramancer posseses the
necessary requisites to do so. The flail is the weapon of choice for a Terramancer, for it is one of
the few weapons brutal enough to hew apart stone with a swing.
Skill | Rank | Percent | Description |
---|---|---|---|
Formation | Inept | 0 % | Call upon the Earth to grant you a deadly flail. |
Absorb | Novice | 0 % | Let the Earth ease all physical afflictions. |
Stonebind | Novice | 50 % | Embed your weapon into your body. |
Surefooted | Apprentice | 0 % | Travel with ease across the earth. |
Entwine | Apprentice | 50 % | Punish your foe for tactical missteps. |
Stoneblast | Capable | 50 % | Break through barriers with a rock blast. |
Resonance | Adept | 0 % | Regenerate your body upon the earth. |
Footfeel | Adept | 33 % | Sense movement within the earth. |
Stonefury | Adept | 66 % | Imbue your flail with the earth's force. |
Grasp | Skilled | 0 % | Knock your foe from the sky. |
Rockshower | Skilled | 33 % | Pelt your enemies with rocks. |
Merge | Skilled | 66 % | Merge with the earth. |
Quake | Gifted | 0 % | The earth will ripple and shake. |
Erosion | Gifted | 25 % | Imbue your flail with the desert's rage. |
Runemark | Gifted | 50 % | Etch ancient runes upon your flail. |
Earthenpass | Gifted | 75 % | Travel through the earth itself. |
Chasm | Expert | 0 % | Absorb your foe back into the earth. |
Impale | Expert | 50 % | Strike through your foe with a stalagmite. |
Steady | Expert | 75 % | Cleanse the earth of unnatural effects. |
Ricochet | Virtuoso | 0 % | Bounce your weapon off of theirs. |
Stonevice | Virtuoso | 33 % | Turn their innards to stone. |
Tomb | Virtuoso | 90 % | Let them rest deep within the earth. |
Momentum | Fabled | 0 % | Make every blow faster and more wicked. |
Earthenwill | Fabled | 50 % | Release your golem's potential. |
Shockwave | Mythical | 20 % | Unleash a resonant wave that cripples limbs. |
Earthenmaw | Mythical | 40 % | Churn the earth into a gaping maw of spikes. |
Undeath | Mythical | 60 % | Impart the gift of Undeath. |
Earthenform | Transcendent | 0 % | Embrace your true form, and become one of the Earthen. |
Flail Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Batter | Inept | 0 % | Assault your foe with a whirling flail. |
Slam | Capable | 0 % | Crush their limbs with a traumatic blow. |
Facesmash | Adept | 33 % | A blow to the face leaves them reeling. |
Gutsmash | Skilled | 66 % | Crush their innards with a forceful strike. |
Fracture | Expert | 25 % | Their limbs crumble beneath your blows. |
Furor | Virtuoso | 50 % | Batter your target and their limbs. |
Overhand | Virtuoso | 66 % | Bypass their defenses in a mighty blow. |
Pulp | Fabled | 25 % | Crush their chest as they lie bleeding. |
Barrage | Fabled | 75 % | A perpetual assault upon their body. |
Skullbash | Mythical | 0 % | Shatter their skull with your weapon. |
Hammer | Mythical | 80 % | Bury them beneath a cascade of stone. |
Formation | Call upon the Earth to grant you a deadly flail | |
Syntax: | EARTH FORM EARTH PETRIFY <club> | |
Details: | Creates an earthen flail, that you may use to crush your foes. Unlike flails formed of
metal, it will not be as durable and will possess inferior quality, however it can serve well in a pinch. You can additionally petrify "a steel-banded club" item, turning it into a suitable stone war club. |
Absorb | Let the Earth ease all physical afflictions | |
Syntax: | EARTH ABSORB | |
Cooldown: | 15 seconds | |
Details: | Call upon the earth to cleanse yourself of a random affliction. Should you be standing
underground or in a flood of sand, then you will remove an extra affliction. |
Stonebind | Embed your weapon into your body | |
Syntax: | EARTH STONEBIND | |
Details: | By binding your weapon in stone, its earthen properties will extend and envelop your arms
in a sheet of granite - both preventing you from being disarmed and allowing you to make use of it with a single crippled arm. Note that although you will be able to attack with a single crippled arm, it will inflict a penalty on the speed of your flail attacks if you choose to do so. |
Surefooted | Travel with ease across the earth | |
Syntax: | EARTH SUREFOOTED | |
Details: | The earth will now grant you passage, allowing you to move with increased celerity for a
limited time as long as you stand upon the ground. |
Entwine | Punish your foe for tactical missteps | |
Syntax: | EARTH ENTWINE | |
Details: | Entwine your hands with earthen magic so that, when you parry an opponent's blow, you can
touch their weapon in response and fill it with the weight of the earth. This weight will disarm your opponent if they cannot hold onto their weapon, otherwise there is a small chance it will cripple their arm under its weight. |
Stoneblast | Break through barriers with a rock blast | |
Syntax: | EARTH STONEBLAST <target> | |
Works against: | Both players and NPCs | |
Details: | Releasing a volley of stone fragments will allow you to shatter the aura of rebounding or
a magical shield upon your target. Should they be protected by neither, then you will strip a random defence instead at an increased balance cost. |
Resonance | Regenerate your body upon the earth | |
Syntax: | EARTH RESONANCE | |
Details: | Resonating with the might of the earth will grant you a bonus to your health and mana
regeneration, providing you remain upon the ground. |
Footfeel | Sense movement within the earth | |
Syntax: | EARTH FOOTFEEL | |
Details: | As a master of the earth, it is a simple task to check for those enter into its embrace
through the vibrations in the rock. This ability will allow you to passively sense if an adventurer enters into the ground below through any means in your current area. You must be upon the ground to feel the vibrations. |
Stonefury | Imbue your flail with the earth's force | |
Syntax: | EARTH IMBUE STONEFURY | |
Details: | Imbue your flail with the fury of stone. This will cause your flail to deal increased
damage against your target, however as a trade off, your attacks will become somewhat slower. You may only imbue your flail with one force at a time. |
Grasp | Knock your foe from the sky | |
Syntax: | EARTH GRASP <target> | |
Details: | Send forth a column of earth into the skies above you, dragging down a target of choice
who attempts to evade your grasp. This will throw them to the ground and knock them off balance if successful. |
Rockshower | Pelt your enemies with rocks | |
Syntax: | EARTH ROCKSHOWER | |
Details: | Providing you are within an earthen environment, this lesser manifestation of earthen
might will draw the sharp rocks from around you into a swarm above you, then drop them upon your unwilling enemies in the location. You may perform this ability in the following earthen environments: Mountain, Hills, Desert, Natural underground, Constructed underground, Mines, Lifeless sands, Cavern, Crater, Canyon. There is also a small chance one of the rocks will upset the balance of a person it strikes. If you are indoors, then it will become harder to escape the swarm of rocks and the damage will be increased. |
Merge | Merge with the earth | |
Syntax: | EARTH MERGE EARTH SHIFT <dir> EARTH EMERGE | |
Details: | Merge into the earth, taking you below ground. While buried within the earth, you can
shift around to travel, and emerge again when ready. When you emerge back to the surface, you will burst free from the ground and hurl rubble and stone at your enemies, dealing blunt damage to them. |
Quake | The earth will ripple and shake | |
Syntax: | EARTH QUAKE | |
Details: | The earth will shake with your very presence, damaging anyone in your location who is
unlucky enough to have fallen upon the ground. This damage is further amplified by the amount body part damage inflicted upon the victim. |
Erosion | Imbue your flail with the desert's rage | |
Syntax: | EARTH IMBUE EROSION | |
Details: | By imbuing your flail with the force of the desert, each strike has half a chance to
increase the strength of your sandstorm in your location by one level. You can read AB DESICCATION SANDSTORM for more information. You may only imbue your flail with one force at a time. |
Runemark | Etch ancient runes upon your flail | |
Syntax: | EARTH INSCRIBE <minor rune> UPON <major rune> | |
Details: | Major rune: 2 inks
Minor rune: 1 ink You may now etch ancient runes upon yourself, granting you a number of bonuses. The first rune etched is known as the minor rune, and is etched upon a major rune. Depending on the colors used, a number of effects will occur. --- MAJOR --- RED: Improves limb damage by flails, reduces direct damage. BLUE: Stonefury damage increased and malus reduced, reduces limb damage. YELLOW: Erosion chance improved by 10% and doubles sandstorm growth. GREEN: Fracture now has a 50% chance to make the target fall. PURPLE: You may swap your minor rune with no equilibrium loss. --- MINOR --- RED: Fracture becomes faster and deals increased limb damage. YELLOW: Increases bleeding done from Teradrim abilities by 30%. BLUE: The chance for Ricochet to fade/end is decreased. GREEN: Gutsmash will cause the heartflutter affliction. PURPLE: You may swap your major rune with no equilibrium loss. GOLD: Your flail damage is dependent on intelligence, not strength. For purple inks, the same syntax is used, but as long as the purple ink remains in the slot it was originally painted in no equilibrium loss will be incurred. |
Earthenpass | Travel through the earth itself | |
Syntax: | EARTH PASS <target> | |
Details: | While buried within the earth, you may travel to your target anywhere on the continent
after a short delay. Should there be a monolith or should either of you stand in a non-earthen location, then the delay will become somewhat longer. Earthen environments include: Mountains, hills, desert, natural underground, constructed underground, mines, lifeless sand, caverns, craters, and canyons. |
Chasm | Absorb your foe back into the earth | |
Syntax: | EARTH CHASM <target> | |
Details: | You may draw upon the earth itself to devour your victim, slaying them instantly after a
channelled delay. While opening the chasm will require your full attention, there is a small chance that it will expand to an extra two enemies within your location, slaying them as well if the action is completed. |
Impale | Strike through your foe with a stalagmite | |
Syntax: | EARTH IMPALE <target> WITHDRAW STALAGMITE | |
Details: | You may draw upon the earth with your flail to provide a massive stalagmite, allowing you
to impale a prone target upon its end. You may withdraw the stalagmite to free them if you so choose. |
Steady | Cleanse the earth of unnatural effects | |
Syntax: | EARTH STEADY | |
Details: | You may purge the earth around you of unnatural effects, removing magically flooded water
or destroying a spiritual rite. |
Ricochet | Bounce your weapon off of theirs | |
Syntax: | EARTH RICOCHET | |
Details: | You may swing your weapon with such force and precision that parried blows will sometimes
bounce from your target's weapon, crippling a random limb and delivering a small stun to the unfortunate victim. You have a chance to lose your concentration with each ricochet, causing the defence to fade. |
Stonevice | Turn their innards to stone | |
Syntax: | EARTH STONEVICE | |
Details: | Should your victim remain impaled upon your stalagmite, you may cause the earth to
explode - shredding their gut and dealing both magical damage and asphyxiation damage at once. The rock shrapnel will also inflict light and deep wounds upon their body, and cause trauma to their torso. |
Tomb | Let them rest deep within the earth | |
Syntax: | EARTH TOMB <target> | |
Details: | If there is an opponent buried within the earth below you, you can instruct the earth to
crush them of their breath and bones. This will deal significant damage and crack their ribs under the pressure. |
Momentum | Make every blow faster and more wicked | |
Syntax: | EARTH MOMENTUM | |
Cooldown: | 60 seconds | |
Details: | Increase your internal momentum, causing the next five flail attacks that you use to have
increased accuracy and less downtime due to balance loss. This does not cost equilibrium nor balance to activate and will expire if not used promptly. |
Earthenwill | Release your golem's potential | |
Syntax: | PREPARE EARTHENWILL [imprint action] | |
Details: | Imbue your golem with the will to deliver a blow of choice against your target when you
next land a successful attack with your flail. If you do not select a choice of attack, then it will choose on its own. This ability costs no equilibrium or balance to activate. Cooldown (when triggered): 15 seconds |
Shockwave | Unleash a resonant wave that cripples limbs | |
Syntax: | EARTH SHOCKWAVE <target> | |
Details: | You may send a ripple through the earth itself, crippling any bruised limb on your
unfortunate foe, to a maximum of three, and knock them to the ground. Should they lack levitation, then it will cripple three random limbs regardless of bruising state. |
Earthenmaw | Churn the earth into a gaping maw of spikes | |
Syntax: | EARTH EARTHENMAW | |
Details: | Call upon the earth it open its maw wide, thrusting forth stalagmites of stone to impale
any enemy of yours in your location or adjacent that is prone. If they remain impaled for more then five seconds and stand upon soft ground, then they will be dragged into the earth below. They will need to BURROW ABOVE in order to escape. |
Undeath | Impart the gift of Undeath | |
Syntax: | EARTH UNDEATH <target> | |
Details: | Through choice and voluntary sacrifice, one may shed the coils of mortality and embrace
the Gift given by the Earthen Father. What was left of the weak mortal body will be left behind, embraced into a new form helped to be shaped by the Earth itself. In making this choice, one will no longer visit Lord Dhar's realm through death, but rely upon the earth for reshaping. The purification process must be done within the Ivoln's temple, before His shrine, where Earthcaller Khuzrol resides. This skill requires you to be a part of the Apostle guild, or to be sanctioned by the guild, in order to successfully use. |
Earthenform | Embrace your true form, and become one of the Earthen | |
Syntax: | EARTHENFORM EMBRACE EARTHENFORM RELEASE DESCRIBE EARTHENFORM SELF
<description> | |
Details: | You may make a pact with the jailers of the sorcerer-kings of Azvosh, granting yourself
the strength of the Pillars of the Earth and rising to embrace a new, massive earthenform. While in this state, you will receive the following bonuses: * Increased strength. * Increased constitution. * Increased intelligence. * Resistance to electrical damage. * Can speak the Earthen language. |
Batter | Assault your foe with a whirling flail | |
Syntax: | EARTH BATTER <target> [body part] | |
Works against: | Both players and NPCs | |
Details: | Grasping your flail, you may batter your foe in quick succession. If you so choose, you
may aim for a specific body part in the hopes of causing internal damage. You may aim for the head, the torso, an arm, or a leg. |
Slam | Crush their limbs with a traumatic blow | |
Syntax: | EARTH SLAM <target> <LEFT/RIGHT> <ARM/LEG> | |
Works against: | Both players and NPCs | |
Details: | By whirling your weapon in a wide arc, you can batter your target's limbs with a powerful
blow - causing limb damage and inflicting surface trauma in the form of bruises. |
Facesmash | A blow to the face leaves them reeling | |
Syntax: | EARTH FACESMASH <target> | |
Works against: | Both players and NPCs | |
Details: | A heavy blow to the head with your flail will both cause vicious damage to your victim
and inflict surface trauma in the form of bruises. |
Gutsmash | Crush their innards with a forceful strike | |
Syntax: | EARTH GUTSMASH <target> | |
Works against: | Both players and NPCs | |
Details: | This mighty blow to the torso with your flail will not only harm your foe, but inflict
trauma in form of bruises in the process. |
Fracture | Their limbs crumble beneath your blows | |
Syntax: | EARTH FRACTURE <target> <LEFT/RIGHT> <ARM/LEG> | |
Details: | This powerful swing from your flail will crack an opponent's limb, dealing trauma to it.
Should the limb be suffering from bruising, then the blow will cause bonus limb damage depending on the severity, and will additionally cripple it. |
Furor | Batter your target and their limbs | |
Syntax: | EARTH FUROR <target> <body part> <body part> | |
Works against: | Both players and NPCs | |
Details: | In a moment of furor, bring your flail crashing down upon an opponent twice, attacking
two body parts of your choice and dealing damage to them. You may not target the same body part twice. You can only target the arms or legs with this ability. For example, you could target the left leg and right arm. |
Overhand | Bypass their defenses in a mighty blow | |
Syntax: | EARTH OVERHAND <target> | |
Details: | You may position your flail strike to bypass your target's aura of rebounding, knocking
them to the ground and stripping their levitation defence in the process. |
Pulp | Crush their chest as they lie bleeding | |
Syntax: | EARTH PULP <target> | |
Details: | This powerful strike to the torso will only connect to a prone target, dealing heavy
damage and crushing their chest. This will collapse their lung in the process, making it difficult to escape and cause harm when smoking a pipe until it is cured. |
Barrage | A perpetual assault upon their body | |
Syntax: | EARTH BARRAGE <target> | |
Works against: | Both players and NPCs | |
Details: | A slow but powerful barrage upon your foe. This will strike your opponent three times
with your flail, battering random limbs in a chaotic fashion, although each landed hit will be slightly weaker. It will not strike the same limb more than once. Additionally, there is one-in-two chance that each blow will cause surface trauma to your opponent's limb, forming a bruise where your flail struck. |
Skullbash | Shatter their skull with your weapon | |
Syntax: | EARTH SKULLBASH <target> | |
Works against: | Both players and NPCs | |
Details: | This slow but powerful blow to the head will not only damage the skull, but deal an
increasing number of mental afflictions dependent on the bruising caused to the head. Each effect is cumulative. No bruising: Amnesia. Minor bruising: Whiplash. Moderate bruising: Indifference. Severe bruising: Smashed throat. |
Hammer | Bury them beneath a cascade of stone | |
Syntax: | EARTH HAMMER <target> | |
Details: | Generate a massive cascade of stone to form an earthen maul, bringing it down upon your
victim in an attempt to end their life. Your victim must possess at least three body parts with moderate bruising or more to be successful, otherwise it will have little effect. |