Difference between revisions of "Psionics (skill)"
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{{SkillTableRow |Projection |Transcendent |0 |Project your astral form into the physical world. }} | {{SkillTableRow |Projection |Transcendent |0 |Project your astral form into the physical world. }} | ||
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{{Anchor|Might}} | |||
{{Skill_detail | |||
|skill = Might | |||
|description = Feel the measure of your psionic might | |||
|syntax = PSI MIGHT | |||
|detail = Measure how much psionic energy you have. The amount you can have is proportional to the | |||
max amount of mana you can have at any one time. Abilities will generally either generate psionic | |||
energy, or consume it. | |||
Based upon the percent of psionic energy you hold, your abilities will be altered in strength. The | |||
lower it is, the faster the move becomes and the less damage they deal, where as the higher it is, | |||
the more damage it will deal and the slower it will become. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deathsight}} | |||
{{Skill_detail | |||
|skill = Deathsight | |||
|description = Attune yourself to the Underworld | |||
|syntax = DEATHSIGHT [OFF] | |||
|detail = Using this ability, you will be linked with the Underhalls, allowing you to sense those | |||
who perish and pass through it. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Aura}} | |||
{{Skill_detail | |||
|skill = Aura | |||
|description = View the defensive capabilities of another | |||
|syntax = PSI AURA <target> | |||
|detail = View the aura of another providing they remain within sight of your location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Waves}} | |||
{{Skill_detail | |||
|skill = Waves | |||
|description = Sense the actions of those around you | |||
|syntax = | |||
|detail = This ability is passive. | |||
When meditating or sleeping, you will be able to see the actions and words of others as though you | |||
were fully aware. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Regulate}} | |||
{{Skill_detail | |||
|skill = Regulate | |||
|description = Control your psionic energy | |||
|syntax = | |||
|detail = Syntax: PSI REGULATE <1-200%> | |||
This ability will allow you to regulate your psionic energy, as so it does it not overwhelm you or | |||
completely leave you. Once a value is specified, it will passively shift your psionic energy to | |||
your desired value. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Locate}} | |||
{{Skill_detail | |||
|skill = Locate | |||
|description = Locate another from across the realm | |||
|syntax = PSI LOCATE <target> | |||
|detail = Locate another with a simple wave of your hand, revealing their surroundings to you and | |||
others in your location. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fetch}} | |||
{{Skill_detail | |||
|skill = Fetch | |||
|description = Grasp another and bring them to you | |||
|syntax = PSI FETCH <target> | |||
|detail = Form a wreathe of psionic energy to fetch someone within the area and bring them to you. | |||
You will be unable to grasp someone who is protected by the cloak defence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flash}} | |||
{{Skill_detail | |||
|skill = Flash | |||
|description = Release a blinding flash of light | |||
|syntax = PSI FLASH | |||
|detail = Release a powerful burst of psionic energy as bright light, causing flash blindness in | |||
all those present for a few seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Harmonize}} | |||
{{Skill_detail | |||
|skill = Harmonize | |||
|description = Restore harmony to your psionic energy | |||
|syntax = PSI HARMONIZE | |||
|detail = Providing you have set a value with Regulate, you may actively harmonize your psionic | |||
energy. This will shift it towards your desired value by consuming your equilibrium. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Medium}} | |||
{{Skill_detail | |||
|skill = Medium | |||
|description = Commune with the recently departed | |||
|syntax = PSI TELL <person> <message> REPLY <message> | |||
|detail = This ability allows you to speak with someone who has recently died, providing they | |||
linger within the Underhalls. They will not be able to communicate with you unless you initiate | |||
communication with them first. In order for one of the dead to speak back with you, they must make | |||
use of REPLY. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Neutralise}} | |||
{{Skill_detail | |||
|skill = Neutralise | |||
|description = Take away simple psionic gifts | |||
|syntax = PSI NEUTRALISE <target> | |||
|detail = Simple psionic gifts are no match for a master of the arts. With a simple gesture, you | |||
can remove defences that protect the mind from psychic attack. Additionally, it will nullify the | |||
effects of the levitation and speed elixir. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Lance}} | |||
{{Skill_detail | |||
|skill = Lance | |||
|description = Hurl a psionic lance of magical energy | |||
|syntax = PSI LANCE <target> | |||
|detail = A basic psionic attack for offensive use against others. This ability will allow you to | |||
form a psionic lance of magical energy, that you can then hurl at an opponent and deal magical | |||
damage to them, even if they are adjacent to you. | |||
The damage is additionally increased for each ability your opponent has on cooldown that is counted | |||
in seconds. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Hold}} | |||
{{Skill_detail | |||
|skill = Hold | |||
|description = Hold an object through the use of psionics | |||
|syntax = PSI HOLD <item> | |||
|detail = Much like having a third arm, you can use your psionic might to cause an item to follow | |||
behind you. How heavy of an item you can hold is dependant upon your intelligence stat. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dull}} | |||
{{Skill_detail | |||
|skill = Dull | |||
|description = Dull the mind with a light touch | |||
|syntax = PSI DULL <target> | |||
|detail = Reach out with a light touch of psionic energy and dull your opponent's mind, inflicting | |||
them with indifference. This touch is light enough that its effects will go unnoticed. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Recover}} | |||
{{Skill_detail | |||
|skill = Recover | |||
|description = Cure your mind of mental detriment | |||
|syntax = PSI RECOVER | |||
|detail = Focus your mind and cleanse it of extraneous thought, removing a random mental affliction | |||
should you have one. | |||
Look at HELP TYPES for more information on what is regarded as a mental affliction. | |||
Cooldown: 20 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Deprival}} | |||
{{Skill_detail | |||
|skill = Deprival | |||
|description = Deprive them of what little comfort they have | |||
|syntax = PSI DEPRIVE <target> | |||
|detail = Deprive another of their mental comforts, leaving them trapped in a mental spiral. This | |||
will afflict them with dementia and paranoia, and turn them merciful towards others. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Psychometry}} | |||
{{Skill_detail | |||
|skill = Psychometry | |||
|description = Find out who last held an item | |||
|syntax = PSI TOUCH <item> | |||
|detail = Providing it is within your inventory, you can find out who was the last person to hold | |||
the item in question. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Flight}} | |||
{{Skill_detail | |||
|skill = Flight | |||
|description = Lift yourself into the skies with your might | |||
|syntax = PSI FLIGHT and LAND | |||
|detail = Utilising your psi, you can lift yourself from the ground and take flight into the skies. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Absorption}} | |||
{{Skill_detail | |||
|skill = Absorption | |||
|description = Turn their own resources into your own | |||
|syntax = PSI ABSORB <target> | |||
|detail = Absorb a resource from your opponent, regenerating some psionic energy in the process. | |||
What resource this ability will drain will depend on the class of the target. | |||
What it will drain is based on the below: | |||
Archivist - Bio energy. | |||
Carnifex - Stolen soul. | |||
Revenant - Shadow essence. | |||
Teradrim - Sandstorm level. | |||
Monk - Kai energy. | |||
Wayfarer - Fury. | |||
Shaman - Primal energy. | |||
Templar - Blade charge. | |||
Warden - Stolen soul. | |||
Zealot - Psi energy. | |||
If the none of the above applies to the opponent, then it will drain their mana. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Fathom}} | |||
{{Skill_detail | |||
|skill = Fathom | |||
|description = Complete understanding of another | |||
|syntax = PSI FATHOM <target> | |||
|detail = Gain complete understanding of another and probe their strengths and weaknesses. This | |||
will allow you to see their current resistances plus a few other tidbits of information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Vacuum}} | |||
{{Skill_detail | |||
|skill = Vacuum | |||
|description = Remove the space between you and them | |||
|syntax = PSI VACUUM <target> | |||
|detail = If your opponent is above you, you may remove the space between you and them and bring | |||
them crashing to the ground. This will break both their legs in the process. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Warning}} | |||
{{Skill_detail | |||
|skill = Warning | |||
|description = Sense when you are being searched for | |||
|syntax = | |||
|detail = This ability is passive. | |||
When someone attempts to seek out your location with an ability, you will feel their gaze for the | |||
moment it takes for them to gather the information needed to reveal where you are. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Shock}} | |||
{{Skill_detail | |||
|skill = Shock | |||
|description = Sudden shock treatment | |||
|syntax = PSI SHOCK <target> | |||
|detail = Direct a psionic shock at a target in your location, allowing it feed upon a mental | |||
ailment in order to deal psychic damage. This will cure the mental affliction in the process. You | |||
may perform this action while off balance. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Dread}} | |||
{{Skill_detail | |||
|skill = Dread | |||
|description = Inflict a feeling of dread upon your enemies | |||
|syntax = PSI DREAD | |||
|detail = Utilising your psionic might, you can release a wave of negative energy throughout your | |||
location, inflicting your enemies with fear. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Sliver}} | |||
{{Skill_detail | |||
|skill = Sliver | |||
|description = Implant your psionic signature upon another | |||
|syntax = PSI SLIVER <target> | |||
|detail = Keep track of your opponent by implanting a small sliver of your psionic might upon them | |||
through a subtle touch. This tiny signature of yours will allow you to tell when they are near by, | |||
as well as allow you to hear their thoughts when they use the THINK command. It will fade on its | |||
own after a period of time, but only if they are not in the same location as you. | |||
There is a chance of being detected when using this ability. Please read HELP DECEIT for more | |||
information. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Mindspark}} | |||
{{Skill_detail | |||
|skill = Mindspark | |||
|description = Spark up the potential of your mind | |||
|syntax = PSI MINDSPARK | |||
|detail = Most rarely utilise the full potential of their mind, but a well trained psionic knows | |||
how to tap into that potential. With this ability, you can spark up your mind and make your | |||
thoughts more clear, granting you a bonus to your intelligence. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Tether}} | |||
{{Skill_detail | |||
|skill = Tether | |||
|description = Bound another to your will | |||
|syntax = PSI TETHER <target> | |||
|detail = By forming a psionic bond with your target, you can cause it to snap with amazing force | |||
should your opponent try and escape from you, dealing psychic damage. It will only snap once they | |||
or you move more than two locations from each other. | |||
If it is the opponent who snaps the tether, then they will be knocked unconscious and the damage is | |||
increased. | |||
Cooldown (when triggered): 10 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Riftwalk}} | |||
{{Skill_detail | |||
|skill = Riftwalk | |||
|description = Tear open a rift to a location of death | |||
|syntax = PSI RIFT <dead target> and ENTER GATEWAY | |||
|detail = Tear open a rift to the location of someone's dead body, which you can then enter. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Bending}} | |||
{{Skill_detail | |||
|skill = Bending | |||
|description = Defensively bend magical sorcery on itself | |||
|syntax = PSI BENDING [OFF] | |||
|detail = Through your psionic control you can turn arcane-sourced damage back on itself and reduce | |||
its effect, providing it is aimed at you from a range. If you are in the same location as the | |||
caster then it will be of little help. This will drain your willpower over time in order to do so. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Traject}} | |||
{{Skill_detail | |||
|skill = Traject | |||
|description = Listen to conversations from afar | |||
|syntax = PSI TRAJECT [RELEASE] | |||
|detail = Leave behind a psionic imprint upon your current location that will traject any spoken | |||
words within it to you for a limited time. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Torrent}} | |||
{{Skill_detail | |||
|skill = Torrent | |||
|description = Push your psionic energy to its limit | |||
|syntax = PSI TORRENT | |||
|detail = When low on psionic energy, you can release a torrent of your hidden potential, allowing | |||
you to increase it by 80% in trade for temporarily lowering your constitution by 2 points. This can | |||
exceed your maximum limit for psionic energy, however the excess will drain away quite quickly. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Corporality}} | |||
{{Skill_detail | |||
|skill = Corporality | |||
|description = Bar those who would shed their corporeal forms | |||
|syntax = PSI CORPORALITY [OFF] | |||
|detail = This ability will allow you to project a curtain of psionic energy that will clamp down | |||
on anyone who attempts to shed their corporeal form within your location. However the demand upon | |||
your mind to perform such a feat will tax it of mana and willpower. | |||
This power can also be projected forth, locking down those in the same room as your astral form. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Step}} | |||
{{Skill_detail | |||
|skill = Step | |||
|description = Cross short distances in a blink | |||
|syntax = PSI STEP <target> | |||
|detail = Cross short distances in a single step, allowing you act immediately once you've moved. | |||
You can travel up to three rooms away by default, but this can be further changed up (or down) by | |||
the amount of psionic energy you have. | |||
The monolith sigil will not block your attempts, however you may not step into a stockroom. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Disable}} | |||
{{Skill_detail | |||
|skill = Disable | |||
|description = Impair another of their lesser practiced skills | |||
|syntax = PSI DISABLE <target> <skillset> <ability> | |||
|detail = Disable an ability of choice with your psionic might for a temporary few seconds, if they | |||
do not possess clarity of mind. You may not disable core abilities to a class such as, for example, | |||
Doublestab for Syssin. | |||
Cooldown: 90 seconds | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} | |||
{{Anchor|Projection}} | |||
{{Skill_detail | |||
|skill = Projection | |||
|description = Project your astral form into the physical world | |||
|syntax = PSI PROJECTION and PSI RETURN | |||
|detail = Additional syntax: PSI FORM <ability> [target] | |||
Project your will from your body and travel around the world in astral form. While in this state, | |||
you will be able to speak with others and move as though normal. You also may perform a limited | |||
amount of psionic abilities while in this form. | |||
Make sure to omit the PSI syntax from the ability when using it with form. Example: PSI FORM LANCE | |||
<target> | |||
You may perform the following actions while in astral form: | |||
Aura, Flash, Neutralise, Lance, Dull, Deprival, Fathom, Shock, Dread, Sliver, Traject, Step, and | |||
Disable. | |||
You can also perform the following abilities from Vision: | |||
Aura, Sacral, Vibrations, and Traps. | |||
You will not be able to cross into an adjacent area while in your astral form, as the distance | |||
between you and your body will be too far to maintain a connection. However, if your body stands on | |||
the threshold between two areas, you will be able to cross into it providing it is not a one-way | |||
exit. | |||
Lastly, while in this state, your body will be vulnerable to the whims of others. Ensure that you | |||
leave your body behind in a safe location, or you can gamble the risks. | |||
|cooldown = | |||
|target = | |||
|required = | |||
}} |
Latest revision as of 13:53, 25 September 2024
Skill | Rank | Percent | Description |
---|---|---|---|
Might | Inept | 0 % | Feel the measure of your psionic might. |
Deathsight | Capable | 0 % | Attune yourself to the Underworld. |
Aura | Capable | 50 % | View the defensive capabilities of another. |
Waves | Adept | 0 % | Sense the actions of those around you. |
Regulate | Adept | 33 % | Control your psionic energy. |
Locate | Adept | 66 % | Locate another from across the realm. |
Fetch | Skilled | 0 % | Grasp another and bring them to you. |
Flash | Skilled | 33 % | Release a blinding flash of light. |
Harmonize | Skilled | 66 % | Restore harmony to your psionic energy. |
Medium | Gifted | 0 % | Commune with the recently departed. |
Neutralise | Gifted | 33 % | Take away simple psionic gifts. |
Lance | Gifted | 66 % | Hurl a psionic lance of magical energy. |
Hold | Expert | 0 % | Hold an object through the use of psionics. |
Dull | Expert | 15 % | Dull the mind with a light touch. |
Recover | Expert | 25 % | Cure your mind of mental detriment. |
Deprival | Expert | 50 % | Deprive them of what little comfort they have. |
Psychometry | Expert | 75 % | Find out who last held an item. |
Flight | Virtuoso | 0 % | Lift yourself into the skies with your might. |
Absorption | Virtuoso | 20 % | Turn their own resources into your own. |
Fathom | Virtuoso | 40 % | Complete understanding of another. |
Vacuum | Virtuoso | 60 % | Remove the space between you and them. |
Warning | Virtuoso | 80 % | Sense when you are being searched for. |
Shock | Fabled | 0 % | Sudden shock treatment. |
Dread | Fabled | 10 % | Inflict a feeling of dread upon your enemies. |
Sliver | Fabled | 20 % | Implant your psionic signature upon another. |
Mindspark | Fabled | 40 % | Spark up the potential of your mind. |
Tether | Fabled | 60 % | Bound another to your will. |
Riftwalk | Fabled | 80 % | Tear open a rift to a location of death. |
Bending | Mythical | 0 % | Defensively bend magical sorcery on itself. |
Traject | Mythical | 20 % | Listen to conversations from afar. |
Torrent | Mythical | 40 % | Push your psionic energy to its limit. |
Corporality | Mythical | 50 % | Bar those who would shed their corporeal forms. |
Step | Mythical | 60 % | Cross short distances in a blink. |
Disable | Mythical | 80 % | Impair another of their lesser practiced skills. |
Projection | Transcendent | 0 % | Project your astral form into the physical world. |
Might | Feel the measure of your psionic might | |
Syntax: | PSI MIGHT | |
Details: | Measure how much psionic energy you have. The amount you can have is proportional to the
max amount of mana you can have at any one time. Abilities will generally either generate psionic energy, or consume it. Based upon the percent of psionic energy you hold, your abilities will be altered in strength. The lower it is, the faster the move becomes and the less damage they deal, where as the higher it is, the more damage it will deal and the slower it will become. |
Deathsight | Attune yourself to the Underworld | |
Syntax: | DEATHSIGHT [OFF] | |
Details: | Using this ability, you will be linked with the Underhalls, allowing you to sense those
who perish and pass through it. |
Aura | View the defensive capabilities of another | |
Syntax: | PSI AURA <target> | |
Details: | View the aura of another providing they remain within sight of your location. |
Waves | Sense the actions of those around you | |
Syntax: | ||
Details: | This ability is passive.
When meditating or sleeping, you will be able to see the actions and words of others as though you were fully aware. |
Regulate | Control your psionic energy | |
Syntax: | ||
Details: | Syntax: PSI REGULATE <1-200%>
This ability will allow you to regulate your psionic energy, as so it does it not overwhelm you or completely leave you. Once a value is specified, it will passively shift your psionic energy to your desired value. |
Locate | Locate another from across the realm | |
Syntax: | PSI LOCATE <target> | |
Details: | Locate another with a simple wave of your hand, revealing their surroundings to you and
others in your location. |
Fetch | Grasp another and bring them to you | |
Syntax: | PSI FETCH <target> | |
Details: | Form a wreathe of psionic energy to fetch someone within the area and bring them to you.
You will be unable to grasp someone who is protected by the cloak defence. |
Flash | Release a blinding flash of light | |
Syntax: | PSI FLASH | |
Details: | Release a powerful burst of psionic energy as bright light, causing flash blindness in
all those present for a few seconds. |
Harmonize | Restore harmony to your psionic energy | |
Syntax: | PSI HARMONIZE | |
Details: | Providing you have set a value with Regulate, you may actively harmonize your psionic
energy. This will shift it towards your desired value by consuming your equilibrium. |
Medium | Commune with the recently departed | |
Syntax: | PSI TELL <person> <message> REPLY <message> | |
Details: | This ability allows you to speak with someone who has recently died, providing they
linger within the Underhalls. They will not be able to communicate with you unless you initiate communication with them first. In order for one of the dead to speak back with you, they must make use of REPLY. |
Neutralise | Take away simple psionic gifts | |
Syntax: | PSI NEUTRALISE <target> | |
Details: | Simple psionic gifts are no match for a master of the arts. With a simple gesture, you
can remove defences that protect the mind from psychic attack. Additionally, it will nullify the effects of the levitation and speed elixir. |
Lance | Hurl a psionic lance of magical energy | |
Syntax: | PSI LANCE <target> | |
Details: | A basic psionic attack for offensive use against others. This ability will allow you to
form a psionic lance of magical energy, that you can then hurl at an opponent and deal magical damage to them, even if they are adjacent to you. The damage is additionally increased for each ability your opponent has on cooldown that is counted in seconds. |
Hold | Hold an object through the use of psionics | |
Syntax: | PSI HOLD <item> | |
Details: | Much like having a third arm, you can use your psionic might to cause an item to follow
behind you. How heavy of an item you can hold is dependant upon your intelligence stat. |
Dull | Dull the mind with a light touch | |
Syntax: | PSI DULL <target> | |
Details: | Reach out with a light touch of psionic energy and dull your opponent's mind, inflicting
them with indifference. This touch is light enough that its effects will go unnoticed. |
Recover | Cure your mind of mental detriment | |
Syntax: | PSI RECOVER | |
Details: | Focus your mind and cleanse it of extraneous thought, removing a random mental affliction
should you have one. Look at HELP TYPES for more information on what is regarded as a mental affliction. Cooldown: 20 seconds |
Deprival | Deprive them of what little comfort they have | |
Syntax: | PSI DEPRIVE <target> | |
Details: | Deprive another of their mental comforts, leaving them trapped in a mental spiral. This
will afflict them with dementia and paranoia, and turn them merciful towards others. |
Psychometry | Find out who last held an item | |
Syntax: | PSI TOUCH <item> | |
Details: | Providing it is within your inventory, you can find out who was the last person to hold
the item in question. |
Flight | Lift yourself into the skies with your might | |
Syntax: | PSI FLIGHT and LAND | |
Details: | Utilising your psi, you can lift yourself from the ground and take flight into the skies. |
Absorption | Turn their own resources into your own | |
Syntax: | PSI ABSORB <target> | |
Details: | Absorb a resource from your opponent, regenerating some psionic energy in the process.
What resource this ability will drain will depend on the class of the target. What it will drain is based on the below: Archivist - Bio energy. Carnifex - Stolen soul. Revenant - Shadow essence. Teradrim - Sandstorm level.
If the none of the above applies to the opponent, then it will drain their mana. |
Fathom | Complete understanding of another | |
Syntax: | PSI FATHOM <target> | |
Details: | Gain complete understanding of another and probe their strengths and weaknesses. This
will allow you to see their current resistances plus a few other tidbits of information. |
Vacuum | Remove the space between you and them | |
Syntax: | PSI VACUUM <target> | |
Details: | If your opponent is above you, you may remove the space between you and them and bring
them crashing to the ground. This will break both their legs in the process. |
Warning | Sense when you are being searched for | |
Syntax: | ||
Details: | This ability is passive.
When someone attempts to seek out your location with an ability, you will feel their gaze for the moment it takes for them to gather the information needed to reveal where you are. |
Shock | Sudden shock treatment | |
Syntax: | PSI SHOCK <target> | |
Details: | Direct a psionic shock at a target in your location, allowing it feed upon a mental
ailment in order to deal psychic damage. This will cure the mental affliction in the process. You may perform this action while off balance. |
Dread | Inflict a feeling of dread upon your enemies | |
Syntax: | PSI DREAD | |
Details: | Utilising your psionic might, you can release a wave of negative energy throughout your
location, inflicting your enemies with fear. |
Sliver | Implant your psionic signature upon another | |
Syntax: | PSI SLIVER <target> | |
Details: | Keep track of your opponent by implanting a small sliver of your psionic might upon them
through a subtle touch. This tiny signature of yours will allow you to tell when they are near by, as well as allow you to hear their thoughts when they use the THINK command. It will fade on its own after a period of time, but only if they are not in the same location as you. There is a chance of being detected when using this ability. Please read HELP DECEIT for more information. |
Mindspark | Spark up the potential of your mind | |
Syntax: | PSI MINDSPARK | |
Details: | Most rarely utilise the full potential of their mind, but a well trained psionic knows
how to tap into that potential. With this ability, you can spark up your mind and make your thoughts more clear, granting you a bonus to your intelligence. |
Tether | Bound another to your will | |
Syntax: | PSI TETHER <target> | |
Details: | By forming a psionic bond with your target, you can cause it to snap with amazing force
should your opponent try and escape from you, dealing psychic damage. It will only snap once they or you move more than two locations from each other. If it is the opponent who snaps the tether, then they will be knocked unconscious and the damage is increased. Cooldown (when triggered): 10 seconds |
Riftwalk | Tear open a rift to a location of death | |
Syntax: | PSI RIFT <dead target> and ENTER GATEWAY | |
Details: | Tear open a rift to the location of someone's dead body, which you can then enter. |
Bending | Defensively bend magical sorcery on itself | |
Syntax: | PSI BENDING [OFF] | |
Details: | Through your psionic control you can turn arcane-sourced damage back on itself and reduce
its effect, providing it is aimed at you from a range. If you are in the same location as the caster then it will be of little help. This will drain your willpower over time in order to do so. |
Traject | Listen to conversations from afar | |
Syntax: | PSI TRAJECT [RELEASE] | |
Details: | Leave behind a psionic imprint upon your current location that will traject any spoken
words within it to you for a limited time. |
Torrent | Push your psionic energy to its limit | |
Syntax: | PSI TORRENT | |
Details: | When low on psionic energy, you can release a torrent of your hidden potential, allowing
you to increase it by 80% in trade for temporarily lowering your constitution by 2 points. This can exceed your maximum limit for psionic energy, however the excess will drain away quite quickly. |
Corporality | Bar those who would shed their corporeal forms | |
Syntax: | PSI CORPORALITY [OFF] | |
Details: | This ability will allow you to project a curtain of psionic energy that will clamp down
on anyone who attempts to shed their corporeal form within your location. However the demand upon your mind to perform such a feat will tax it of mana and willpower. This power can also be projected forth, locking down those in the same room as your astral form. |
Step | Cross short distances in a blink | |
Syntax: | PSI STEP <target> | |
Details: | Cross short distances in a single step, allowing you act immediately once you've moved.
You can travel up to three rooms away by default, but this can be further changed up (or down) by the amount of psionic energy you have. The monolith sigil will not block your attempts, however you may not step into a stockroom. |
Disable | Impair another of their lesser practiced skills | |
Syntax: | PSI DISABLE <target> <skillset> <ability> | |
Details: | Disable an ability of choice with your psionic might for a temporary few seconds, if they
do not possess clarity of mind. You may not disable core abilities to a class such as, for example, Doublestab for Syssin. Cooldown: 90 seconds |
Projection | Project your astral form into the physical world | |
Syntax: | PSI PROJECTION and PSI RETURN | |
Details: | Additional syntax: PSI FORM <ability> [target]
Project your will from your body and travel around the world in astral form. While in this state, you will be able to speak with others and move as though normal. You also may perform a limited amount of psionic abilities while in this form. Make sure to omit the PSI syntax from the ability when using it with form. Example: PSI FORM LANCE <target> You may perform the following actions while in astral form: Aura, Flash, Neutralise, Lance, Dull, Deprival, Fathom, Shock, Dread, Sliver, Traject, Step, and Disable. You can also perform the following abilities from Vision: Aura, Sacral, Vibrations, and Traps. You will not be able to cross into an adjacent area while in your astral form, as the distance between you and your body will be too far to maintain a connection. However, if your body stands on the threshold between two areas, you will be able to cross into it providing it is not a one-way exit. Lastly, while in this state, your body will be vulnerable to the whims of others. Ensure that you leave your body behind in a safe location, or you can gamble the risks. |