Difference between revisions of "Illumination"

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{{SkillHeader}}
{{SkillHeader}}
{{SkillTableRow |Nightsight | Inept | 0| See in the dark. }}
== Abilities ==
{{SkillTableRow |Touching | Inept | 0| Check your inner spark. }}
{{SkillTableRow |Nightsight|Inept|0|See in the dark. }}
{{SkillTableRow |Glow | Novice | 0| Bring light to a location. }}
{{SkillTableRow |Touching|Inept|0|Check your inner spark. }}
{{SkillTableRow |Enflame | Apprentice | 0| Wreathe a weapon in flame. '''Luminary only'''}}
{{SkillTableRow |Glow|Novice|0|Bring light to a location. }}
{{SkillTableRow |Fireblock | Apprentice | 63| Protect yourself from other fire. }}
{{SkillTableRow |Enflame|Apprentice|0|Wreathe a weapon in flame. }}
{{SkillTableRow |Lightshield | Capable | 0| Use the light to protect you. }}
{{SkillTableRow |Fireblock|Apprentice|50|Protect yourself from other fire. }}
{{SkillTableRow |Warmth | Capable | 60| Warm your body with your inner fire. }}
{{SkillTableRow |Lightshield|Capable|0|Use the light to protect you. }}
{{SkillTableRow |Meditate | Adept | 0| Regenerate your spiritual reserves. }}
{{SkillTableRow |Warmth|Capable|50|Warm your body with your inner fire. }}
{{SkillTableRow |Fire | Adept | 50| Use the fire to harm your enemies. }}
{{SkillTableRow |Meditate|Adept|0|Regenerate your spiritual reserves. }}
{{SkillTableRow |Evaporate | Adept | 75| Melt the frozen walls from around you. }}
{{SkillTableRow |Fire|Adept|33|Use the fire to harm your enemies. }}
{{SkillTableRow |Flare | Skilled | 0| Cause sparks around your target. '''Luminary only'''}}
{{SkillTableRow |Evaporate|Adept|66|Melt the frozen walls from around you. }}
{{SkillTableRow |Blindness | Skilled | 30| Blind your enemy. }}
{{SkillTableRow |Flare|Skilled|0|Cause sparks around your target. }}
{{SkillTableRow |Traps | Skilled | 60| Discover hidden traps. }}
{{SkillTableRow |Blindness|Skilled|25|Blind your enemy. }}
{{SkillTableRow |Infusion | Gifted | 0| Heal yourself through the light. }}
{{SkillTableRow |Traps|Skilled|50|Discover hidden traps. }}
{{SkillTableRow |Consume | Gifted | 33| Claim landed fire for yourself. }}
{{SkillTableRow |Infusion|Skilled|75|Heal yourself through the light. }}
{{SkillTableRow |Shine | Gifted | 66| Burn those around you with the light. }}
{{SkillTableRow |Blaze|Gifted|0|Burn off the lingering effects of darkness. }}
{{SkillTableRow |Temperance | Gifted | 66| Utilise your inner fire to reduce the damage you take. '''Daru only'''}}
{{SkillTableRow |Consume|Gifted|33|Claim landed fire for yourself. }}
{{SkillTableRow |Cleansing | Expert | 0| Purge diseases from yourself with flame. }}
{{SkillTableRow |Shine|Gifted|66|Burn those around you with the light. }}
{{SkillTableRow |Discharge | Expert | 38| Turn damage into health. '''Daru only'''}}
{{SkillTableRow |Cleansing|Expert|0|Purge diseases from yourself with flame. }}
{{SkillTableRow |Severance | Expert | 75| Banish minions of the shadow and darkness. }}
{{SkillTableRow |Severance|Expert|33|Banish minions of the shadow and darkness. }}
{{SkillTableRow |Firewall | Virtuoso | 0| Raise a wall of fire. }}
{{SkillTableRow |Firewall|Expert|66|Raise a wall of fire. }}
{{SkillTableRow |Fear | Virtuoso | 33| Cause creatures to fear the light. }}
{{SkillTableRow |Fear|Virtuoso|0|Cause creatures to fear the light. }}
{{SkillTableRow |Lightning | Virtuoso | 66| Call upon the heavens to aid you. '''Luminary only'''}}
{{SkillTableRow |Illuminate|Virtuoso|25|Discover what is hidden. }}
{{SkillTableRow |Illuminate | Fabled | 0| Discover what is hidden. }}
{{SkillTableRow |Firebomb|Virtuoso|50|Create a fiery orb to exterminate the shadow. }}
{{SkillTableRow |Firebomb | Fabled | 4| Create a firey orb to exterminate the shadow. }}
{{SkillTableRow |Lightning|Virtuoso|66|Call upon the heavens to aid you. }}
{{SkillTableRow |Quicken | Fabled | 27| Burn poison from the soil. }}
{{SkillTableRow |Heatwave|Virtuoso|75|Cause a mind melting heatwave. }}
{{SkillTableRow |Rebirth | Fabled | 36| Be reborn in a fiery explosion like the phoenix. }}
{{SkillTableRow |Rebirth|Fabled|33|Be reborn in a fiery explosion like the phoenix. }}
{{SkillTableRow |Transfixion | Fabled | 64| Hold the gaze of your target. }}
{{SkillTableRow |Transfixion|Fabled|66|Hold the gaze of your target. }}
{{SkillTableRow |Sear | Mythical | 15| Burn their flesh too deeply to heal. }}
{{SkillTableRow |Sear|Mythical|0|Burn their flesh too deeply to heal. }}
{{SkillTableRow |Firestorm | Mythical | 35| Unleash a firestorm on your environment. }}
{{SkillTableRow |Shadow|Mythical|66|Banish the light from your enemy. }}
{{SkillTableRow |Shadow | Mythical | 54| Banish the light from your enemy. }}
{{SkillTableRow |Lightform|Transcendent|0|Becoming an untouchable mote of light. }}|}
{{SkillTableRow |Blaze | Mythical | 69| Burn off the lingering effects of darkness. }}
{{SkillTableRow |Lightform | Transcendent | 0| Becoming an untouchable mote of light. }}
|}


{{AB
{{AB
|skillname = Nightsight
|skillname = Nightsight
|syntax = NIGHTSIGHT
|syntax = NIGHTSIGHT
|description = Call on the power of light within you to pierce the darkness, allowing you to see.
|description =  
Call on the power of light within you to pierce the darkness, allowing you
to see.
 
}}
}}


{{AB
{{AB
|skillname = Touching
|skillname = Touching
|syntax = TOUCH SPARK
|syntax = TOUCH SPARK
|description = This will report how much spark you currently have.
|description =  
Your inner spark is what drives many abilities within Illumination. This will allow you to see how  
much spark you currently possess.
 
}}
}}


{{AB
{{AB
|skillname = Glow
|skillname = Glow
|syntax = EVOKE GLOW
|syntax = EVOKE GLOW
|description = With this ability, you can craft an illuminating orb to brighten any location.
|description = Spark cost: 70
 
With this ability, you can craft an illuminating orb to brighten up a location. Anyone present will
be able to see despite the dark.
 
}}
}}


{{AB
{{AB
|skillname = Enflame
|skillname = Enflame
|syntax = ENFLAME <weapon>
|syntax = EVOKE ENFLAME <weapon> and EXTINGUISH <weapon>
|description = Calling upon your inner light, you can wreathe a weapon in flames, causing its damage to be that of fire.
|description = Spark cost: 40
 
Calling upon your inner light, you can wreathe a weapon in flames, causing it to ignite those that
you strike. You will be unable to apply venoms to the weapon while it is enflamed.
 
Anyone may extinguish their weapon if it is enflamed.
 
}}
}}


{{AB
{{AB
|skillname = Fireblock
|skillname = Fireblock
|syntax = EVOKE FIREBLOCK
|syntax = EVOKE FIREBLOCK
|description = This ability will stop someone from igniting you on fire.
|description = Spark cost: 30
 
Using your mastery over flame, you can prevent yourself from being set on fire half of the time.
Additionally, should the skill prevent the flames, you will absorb them and gain a small portion of
spark in return.
 
}}
}}


{{AB
{{AB
|skillname = Lightshield
|skillname = Lightshield
|syntax = EVOKE LIGHTSHIELD
|syntax = EVOKE LIGHTSHIELD
|description = Call upon the light to shield you from certain forms of light-based damages.
|description = Spark cost: 300
 
Call upon the light to shield you from certain forms of light-based attacks, such as magical,
electrical, and fire damage.
 
}}
}}


{{AB
{{AB
|skillname = Warmth
|skillname = Warmth
|syntax = EVOKE WARMTH
|syntax = EVOKE WARMTH
|description = Protect yourself from the cold with this skill.
|description = Spark cost: 20
 
Protect yourself from the cold by providing adequate insulation to your body.
 
}}
}}


{{AB
{{AB
|skillname = Meditate
|skillname = Meditate
|syntax = MEDITATE ON FLAME
|syntax = MEDITATE ON FLAME
|description = This ability allows you to regenerate your inner spark through meditation at the altared flame within your guildhall.
|description =  
This ability allows you to regenerate your inner spark through meditation at the Grand Flame. You
can PATH FIND FLAME to locate it within the City of Enorian.
 
}}
}}


{{AB
{{AB
|skillname = Fire
|skillname = Evaporate
|syntax = EVOKE FIRE (target) [SHIELD|AURA]
|syntax = EVOKE EVAPORATE <direction>
EVOKE FIRE ICEWALL (direction)
|description = Spark cost: 20
|description = The flames of Auresae have many useful applications. They can be used to remove some protections from a target, melt icewalls impeding your progress, or to set enemies alight.
}}


The burning power of your inner spark can evaporate any icewall blocking your path.


{{AB
|skillname = Evaporate
|syntax = EVOKE FIRE ICEWALL <direction>
|description = This skill will melt any icewall in the desired direction.
}}
}}


{{AB
{{AB
|skillname = Flare
|skillname = Flare
|syntax = EVOKE FLARE <player>
|syntax = EVOKE FLARE <target>
|description = Using your control over the flame, you can cause an opponent's fire to flare and burn more quickly.
|description = Spark cost: 40
 
Using your control over the flame, you can ignite an opponent's pipes, emptying them of substance.
There is a short time period before you can flare someone again after using this ability.
 
}}
}}


{{AB
{{AB
|skillname = Blindness
|skillname = Blindness
|syntax = EVOKE BLINDNESS <player|ME>
|syntax = EVOKE BLINDNESS <ME/target>
|description = By calling forth the radiance of your inner spark you may blind yourself or another.
|description = Spark cost: 15
 
By calling forth the radiance of your inner spark you may burn the eyes of another, preventing them
from being able to see the entry and exit of others. If you use this ability on yourself, then you
will give yourself blindness instead.
 
}}
}}


{{AB
{{AB
|skillname = Traps
|skillname = Traps
|syntax = TRAPS
|syntax = TRAPS
|description = With the power of light, all things hidden are made clear. This ability allows you to find hidden traps.
|description =  
With the power of light, all things hidden are made clear. This ability allows you to find hidden  
traps.
 
}}
}}


{{AB
{{AB
|skillname = Infusion
|skillname = Infusion
|syntax = EVOKE INFUSION
|syntax = EVOKE INFUSION
|description = This ability heals a part of your health and mana.
|description = Spark cost: 30
 
Infuse yourself with flame, restoring a portion of your health and mana reserves. The amount
restored will grow in strength the more you learn in Illumination.
 
}}
}}


{{AB
|skillname = Blaze
|syntax = EVOKE BLAZE
|description = Spark cost: 100
Using the power of fire, you can destroy magical darkness within the room and set it ablaze with
dazzling light.
}}


{{AB
{{AB
|skillname = Consume
|skillname = Consume
|syntax = CONSUME FIRE
|syntax = CONSUME FIRE
|description = With this ability you are able to remove fire burning within a location, and pull it within yourself, refreshing your spark.
|description =  
With this ability you are able to remove fire burning within a location and pull it within yourself,
refreshing your spark.
 
}}
}}


{{AB
{{AB
|skillname = Shine
|skillname = Shine
|syntax = EVOKE SHINE [END]
|syntax = EVOKE SHINE [END]
|description = With this ability, you will emanate the full glory of the light, burning those of your enemies standing near you.
|description = Spark cost: 80
 
With this ability, you will emanate the full glory of the light, burning your enemies standing near  
you.
 
}}
}}


{{AB
{{AB
|skillname = Cleansing
|skillname = Cleansing
|syntax = EVOKE FIRE SELF
|syntax = EVOKE CLEANSING [MENTAL/PHYSICAL]
|description = Use the power of fire to cleanse yourself of disease.
|description = Spark cost: 40
 
Engulf yourself in purifying flames, curing either a random physical or random mental affliction
that you have. If you choose neither, then a random affliction from either type will be cured.
There is a short period after use before you will be able to use it again.
 
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction.
 
}}
}}


{{AB
{{AB
|skillname = Severance
|skillname = Severance
|syntax = EVOKE SEVERANCE <target>
|syntax = EVOKE SEVERANCE <denizen>
|description = Sever minions of the darkness from their mortal counterpart.
|description = Spark cost: 40
 
By severing the link holding them to life, you can instantly destroy any weak minded undead
creature at a whim.
 
}}
}}


{{AB
{{AB
|skillname = Firewall
|skillname = Firewall
|syntax = EVOKE FIREWALL <direction>
|syntax = EVOKE FIREWALL <direction>
|description = Calling forth the flame that burns within, you may create a wall of fire in a chosen direction that will burn any who attempt to traverse it.
|description = Spark cost: 40
 
Calling forth the flame that burns within, you may create a wall of fire in a chosen direction that  
will burn any who attempt to traverse it. If they have the density defence, then instead of
igniting them it will melt it away.
 
}}
}}


{{AB
{{AB
|skillname = Fear
|skillname = Fear
|syntax = EVOKE FEAR
|syntax = EVOKE FEAR
|description = Cause all of the animals in your location to run away in fear.
|description = Spark cost: 70
}}


Fear all animals and entities out of the location with a fiery stare. Sentinent beings will be
unaffected.


{{AB
|skillname = Lightning
|syntax = EVOKE LIGHTNING <target>
|description = This power lets you call down lightning from the heavens to smite an enemy.
}}
}}


{{AB
{{AB
|skillname = Illuminate
|skillname = Illuminate
|syntax = ILLUMINATE
|syntax = EVOKE ILLUMINATION
|description = With the power of light, all things hidden are made clear. The ability reveals all beings that would normally be invisible to your sight. The Consanguine are immune to the effects of Illuminate.
|description = Spark cost: 200
 
With the power of light, all things hidden are made clear. The ability reveals all beings within
your location, regardless of their elevation and ability to hide.
 
You can also detect beings out of phase with reality using this ability, however you will not know
who or how many.
 
}}
}}


{{AB
{{AB
|skillname = Firebomb
|skillname = Firebomb
|syntax = EVOKE FIREBOMB
|syntax = EVOKE FIREBOMB
|description = Summoning forth a great conflagration, you will unleash a mighty destruction on all within your location. Should your opponent be Undead, extra harm will befall them.
|description = Spark cost: 500
 
By summoning forth a great conflagration into your will, you will, after a short period, unleash a  
mighty burst of flame and destruction upon all within your location. Note that once you have
summoned the flames, your fire resistance will be reduced to zero and you will take some damage
upon releasing them.
 
}}
}}


{{AB
|skillname = Lightning
|syntax = EVOKE LIGHTNING <target>
|description = Spark cost: 50
This power allows you to channel your inner spark as lightning, directing it at an unlucky foe,
stunning them briefly, and giving them the allergies affliction. If it is used on a denizen, then
there is no spark cost incurred and it will instead consume some mana.
}}


{{AB
{{AB
|skillname = Quicken
|skillname = Heatwave
|syntax = QUICKEN
|syntax = EVOKE HEATWAVE <target>
|description = Quicken the temperature around you, causing the surroundings to spontaneously combust into a raging inferno. This will require a pile of elemental ash to amplify your powers.
|description = Spark cost: 40
 
Inject a heat wave into the skull of your foe, overheating their brain and causing them
hallucinations and berserking. This ability can bypass the magical shield defence.
 
}}
}}


{{AB
{{AB
|skillname = Rebirth
|skillname = Rebirth
|syntax = EVOKE REBIRTH
|syntax = EVOKE REBIRTH
|description = Readying a portion of your Inner Spark for use, you will call upon it to grant you life anew upon defeat. Your demise will unleash the fury of your spark upon your surroundings without discrimination.
|description = Spark cost: 500
 
Readying a portion of your inner spark for use, you will call upon it to grant you life anew upon  
defeat, restoring your health and mana and curing all afflictions. Your demise will unleash the  
fury of your spark upon all those within the location.
 
There is a cooldown before you will be able to use this ability once more after it is triggered.
 
}}
}}


{{AB
{{AB
|skillname = Transfixion
|skillname = Transfixion
|syntax = EVOKE TRANSFIXION <player>
|syntax = EVOKE TRANSFIXION <target>
|description = Forcibly hold the attention of your opponent.
|description = Spark cost: 20
 
By conjuring a swirling ball of flame, you can forcibly hold the attention of your opponent,
relaxing them into inaction.
 
}}
}}


{{AB
{{AB
|skillname = Sear
|skillname = Sear
|syntax = EVOKE SEAR <target>
|syntax = EVOKE SEAR <target>
|description = This power lets you release your inner spark to scorch an enemy's skin so strongly that the healing powers of the tree tattoo will be of no avail.
|description = Spark cost: 100
}}


If the opponent has either the soulburn or soulfire affliction, this power will allow you release
your inner spark to scorch an enemy's skin so strongly that the healing powers of the tree tattoo
will be of no avail.


{{AB
|skillname = Firestorm
|syntax = EVOKE FIRESTORM
|description = Drawing upon the power of five pieces of elemental ash, you will unleash the wrath of Fire upon your surroundings, setting it all ablaze. Be warned that this will also draw upon the power of the Crescent or the Great Spark.
}}
}}


{{AB
{{AB
|skillname = Shadow
|skillname = Shadow
|syntax = EVOKE SHADOW <player>
|syntax = EVOKE SHADOW <target>
|description = You can banish your enemy from light's presence, making the very face of the sun deathly painful to him.
|description = Spark cost: 200
}}
 
You can banish away all light tolerance from your opponent, causing their skin to become dry and
cracked. This will afflict them when they are affected by Shine.


The curse of the sun can cause:
Disfigurement, dizziness, stiffness, weariness, and ablaze.


{{AB
|skillname = Blaze
|syntax = EVOKE BLAZE
|description = Using the power of Fire and Light, destroy any magical darkness which has been cast in the room, and prevent it from being recast for a short time.
}}
}}


{{AB
{{AB
|skillname = Lightform
|skillname = Lightform
|syntax = EVOKE LIGHTFORM
|syntax = EVOKE LIGHTFORM and REFORM
REFORM
|description = Spark cost: 500
|description = Your mastery of your inner spark is such that now you can disperse into mere motes of light. Be wary, though, as it does take its toll. If you over exert yourself, you face death.
 
Your mastery of your inner spark is such that now you can disperse into mere motes of light. While
your freedom of action will become limited, you will also be protected from harm by most normal
means. Be wary though, as it takes significant toll on your willpower reserves, and if you find
yourself without the means to keep yourself together, you will face death. You can REFORM back into
your normal body at any time.
 
}}
}}
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