Difference between revisions of "Consanguine"

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Phreneses Advantages
Phreneses Advantages
- Longer Stun from Frenzy
 
- Increased Bleed Damage with Frenzy
 
- Less blood consumed with Celerity, Potence, Disrupt, Siphon,
Longer Stun from Frenzy
  Annihilate, Mesmerize, Effuse, and all whispers
 
Increased Bleed Damage with Frenzy
 
Less blood consumed with Celerity, Potence, Disrupt, Siphon, Annihilate, Mesmerize, Effuse, and all whispers
 
 


Phreneses Disadvantages
Phreneses Disadvantages
- Do not receive the Cold, Poison, Asphyxiation, and Electrical
  Damage Reductions
- Minions are of a lower level
- 10% decrease to health healed from mending.
- Longer EQ time with Purify and Restoration.


Do not receive the Cold, Poison, Asphyxiation, and Electrical Damage Reductions
Minions are of a lower level
10% decrease to health healed from mending.
Longer EQ time with Purify and Restoration.


==Insidiae Specialization==
==Insidiae Specialization==

Revision as of 23:13, 30 April 2010

The Consanguine, as many call themselves, are sentient with some faint similarities to their mortal selves, but as different from mortals as night from day. Neither mortal nor truly immortal, vampires exist in a supernatural state somewhere between life and death. Though a class unto themselves, Consanguine vampires have no guild. Instead, most vampires belong to one of several great Houses, originally comprised of the bloodline of one of the four original progeny embraced by Abhorash Nehekhara.

The Embrace is the process by which a new vampire is sired, or created. Whether viewed as a precious gift or a terrible curse, it is never given lightly; after all, one more predator means more competition for resources. During the Embrace, the body reworks itself, sloughing off the imperfections present in every mortal form and becoming more beautiful, with the grace of a predatory animal. The new suckling reawakens, but his heart does not beat nor do his lungs exchange air. He is now one of the living dead. He wakes suffering a ravenous hunger for blood, his first acquaintance with the monster that has been spawned within him.

Vampires are born of the skill Sanguis, which allows a skilled practitioner to channel the magical properties of Blood into animating corpses (including her own unliving body). Vampires' enhanced physical prowess is embodied in the skill Corpus, with which their bodies are imbued with supernatural efficacy through the use of Blood. The Mentis skill gives a vampire the power to influence the minds of mortals with his awesome and terrible undead presence.

In addition, through the blood rituals of the Bloodborn, there are three paths a vampire may choose to follow.


Sapivi Specialization

Sapivi Advantages


No Additional Fire Damage

No disadvantage to health serum (instead of level 1).

+1 to Constitution

Increased Natural Avoidance

10% increase to health healed from mending.


Sapivi Disadvantages


-1 to Strength

Minions are of a lower level

Shorter Stun time on Frenzy

Phreneses Specialization

Phreneses Advantages


Longer Stun from Frenzy

Increased Bleed Damage with Frenzy

Less blood consumed with Celerity, Potence, Disrupt, Siphon, Annihilate, Mesmerize, Effuse, and all whispers


Phreneses Disadvantages


Do not receive the Cold, Poison, Asphyxiation, and Electrical Damage Reductions

Minions are of a lower level

10% decrease to health healed from mending.

Longer EQ time with Purify and Restoration.

Insidiae Specialization

Insidiae Advantages - Minions are of a higher level - Minions attack faster - Less blood use with all Sanguis skills - Severence will not work on your minions

Insidiae Disadvantages - -1 to Dexterity - Slower mending balance recovery - 15% less damage from Frenzy