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| Established in the year 164 of the Midnight age, the Teradrim Sect were | | Established in the year 164 MA, the Teradrim sect are a group who pursued power through the |
| a group who pursued power and dominance through the strength of the | | domination of the Earth. From the Earthen Grotto, located deep within the depths of the caverns of |
| Earth. From the Earthen Grotto, located deep within the depths of the | | [[Bloodloch]], the Teradrim have been instructed in the skills of [[Terramancy]], [[Desiccation]], and [[Animation]]. |
| Caverns of [[Bloodloch]], the Teradrim have been taught the forgotten
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| secrets of [[Sand]] and [[Earth]] from the Earthen Entity, Gegrelaesh.
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| Through the skill of [[Earth]], the Teradrim are able to make manifest the | | Through the skill of [[Terramancy]], the Teradrim eschew the finer elemental arts and wield the earth as |
| latent powers that bring them closer to the realm of [[Ivoln]], the Earthen
| | a veritable bludgeon. Their very will is made manifest in binding rites that call upon earth and |
| Lord. With careful manipulation, these so called Terramancers shape and
| | stone to shatter the limbs and skulls of their foes. The strongest amongst the Teradrim stand as kin |
| mold the very [[Earth]] itself to wreck havoc on those who would invoke
| | of the Earthen, imitating their forms and drawing upon the power of the Pillars of the Earth to fuel |
| their ire. It is even said that a true Master of [[Earth]] can take on a | | their boundless strength. |
| completely different form, granting him immense powers.
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| As with [[Earth]], the Teradrim were gifted with the governance of spreading
| | With the skills of [[Desiccation]], the Teradrim draw upon the sweltering sands of the desert and leave |
| its influence through control over the skill of [[Sand]]. A practiced
| | the whole of the landscape as a desolate wasteland beneath their peerless touch. |
| Terramancer is able to warp sand into protecting his body in a myriad
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| of fashions, while at the same time causing even the tightest hold of
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| nature to be flooded by the vast deserts at his call. Woe be to any
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| who would dare cross a Teradrim within their most natural element.
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| Similar to the legends of the Underking, the skill of [[Animation]] lets a
| | Finally, with [[Animation]], the Teradrim raise soulless soldiers of stone and earth to follow their |
| Teradrim construct and animate a powerful golem. As the most loyal of
| | bidding as golems. Imbuing their forms with etched marks of power, the golems are bound to the very |
| companions, the golem is the result of many years of work. Once
| | will of their masters and are tireless in their duty to serve. |
| complete, it is a poor Teradrim that lets his or her golem fall victim
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| to his enemies. Used in conjunction with their skills, the golem
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| provides a powerful defense, as well as the strongest of allies.
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| With these skills the Priests of the Earth fanatically protect their
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| Lords Domain, as well as aiding in its ever expanding influence on the
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| land.
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