Difference between revisions of "Crystalism (skill)"

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{{SkillTableRow |Cataclysm | Transcendent | 0| Unleash the fury of the elements. }}
{{SkillTableRow |Cataclysm | Transcendent | 0| Unleash the fury of the elements. }}
|}
|}
==Refine==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>REFINE <amount> <shape></tt>
|}
This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet per crystal refined. When using this ability, you may refine up to 10 crystals at a time.
Possible shapes are:
{|
|Pyramid
|Torus
|Pentagon
|-
|Cylinder
|Cube
|Diamond
|-
|Sphere
|Polyhedron
|Spiral
|-
|Egg
|Disc
|}
In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO <crystal>.
==Dampen==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt> DAMPEN <vibe name><\br>DAMPEN <vibe name> <player></tt>
|}
This ability gives you the power to destroy a vibration in a room. If you do not specify a player, it will dampen your own vibe.
==Vibes==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>VIBES<\br>VIBRATIONS</tt>
|}
This ability will show you what vibrations are in a room.
==Dissipate==
{|
| style="background:grey"|<tt>SHAPES: Pentagon</tt>
|}
This vibration will attack the mana of your enemies.
==Palpitation==
{|
| style="background:grey"|<tt>SHAPES: Cylinder</tt>
|}
This vibration will cause small heart attacks in your enemies, doing damage.
==Heat==
{|
| style="background:grey"|<tt>SHAPES: Pyramid</tt>
|}
This vibration will heat up the room around you, counteracting the normal effects of cold weather.
==Alarm==
{|
| style="background:grey"|<tt>SHAPES: Spiral</tt>
|}
This vibration will notify you whenever one of your enemies leaves or enters the room it is in.
==Tremors==
{|
| style="background:grey"|<tt>SHAPES: Egg, Disc</tt>
|}
A low, rumbling vibration, this is powerful enough to knock your non-levitating enemies off of their feet.
==Reverberation==
{|
| style="background:grey"|<tt>SHAPES: Pentagon, Disc</tt>
|}
This vibration will protect other vibrations in the room against most things which might destroy your vibrations, except the Dampen ability and the Retardation vibration.
==SonicPortal==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>EMBED SONICPORTAL <player></tt>
|-
| style="background:grey"|<tt>SHAPES: Sphere, Torus</tt>
|}
When you embed this vibration, a portal will appear soon after leading between you and your target.
== Adduction ==
{|
| style="background:grey"|<tt>SHAPES:  Disc, Polyhedron</tt>
|}
The Adduction vibration will attempt to pull in your enemies from adjacent locations.
==CrystalHome==
{|
| style="background:black; color:red"|'''Syntax:'''
|-
| style="background:grey"|<tt>CRYSTALHOME</tt>
|}
This ability will allow you to return automatically to your Master Crystal, with a short delay.
==Harmony==
{|
| style="background:grey"|<tt>SHAPES: Sphere, Egg</tt>
|}
This benevolent vibration will heal you and your allies regularly.
==Creeps==
{|
| style="background:grey"|<tt>SHAPES: Torus</tt>
|}
This unnerving vibration will cause fear in your enemies.
==Silence==
{|
| style="background:grey"|<tt>SHAPES: Egg</tt>
|}
This vibration alters itself constantly so as to cancel out most sound in the room.
==Revelation==
{|
| style="background:grey"|<tt>SHAPES: Diamond, Cube</tt>
|}
This vibration will cause concealed players to be revealed.
==Grounding==
{|
| style="background:grey"|<tt>SHAPES: Sphere</tt>
|}
This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.
==Oscillate==
{|
| style="background:grey"|<tt>SHAPES: Diamond</tt>
|}
By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.
==Focus==
{|
| style="background:grey"|<tt>SHAPES: Pyramid</tt>
|}
This vibration will bring one of each kind of vibration that you have active to you, but it will destroy all others.
==Disorientation==
{|
| style="background:grey"|<tt>SHAPES: Spiral</tt>
|}
By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.
==Energize==
{|
| style="background:grey"|<tt>SHAPES: Polyhedron</tt>
|}
This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY.
==Stridulation==
{|
| style="background:grey"|<tt>SHAPES: Cylinder, Polyhedron</tt>
|}
This vibration will cause enemies who are not deaf to lose their equilibrium.
==Gravity==
{|
| style="background:grey"|<tt>SHAPES: Torus, Egg</tt>
|}
The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.
==Crystalforest==
{|
| style="background:grey"|<tt>SHAPES: Pyramid, Diamond</tt>
|}
This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room.
==Dissonance==
{|
| style="background:grey"|<tt>SHAPES: Sphere, Cylinder, Spiral</tt>
|}
Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing the person to vibrate dissonantly. In this case, the person will lose a defence periodically.
==Plague==
{|
| style="background:grey"|<tt>SHAPES: Spiral, Cube, Pyramid</tt>
|}
A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions before death.
==Lullaby==
{|
| style="background:grey"|<tt>SHAPES: Pyramid</tt>
|}
The powerful lullaby vibration will put your enemies to sleep.
==Retardation==
{|
| style="background:grey"|<tt>SHAPES: Disc</tt>
|}
The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Those affected will find all their actions through the timestream slowed.
==Cataclysm==
{|
| style="background:grey"|<tt>SHAPES: 4 of every shape</tt>
|}
This is the most powerful of the vibrations. Once the vibration has been embedded, four mages with transcendent Crystalism must IMBUE the vibration with their power. This vibration will only function outdoors.
Once this has been done, anyone who can STAFFCAST, ILLUSION, or TRANSFIX in Sciomancy/Elemancy will be able to cast them through the cataclysm vibration at _anyone_ outdoors in the same area as you.
__NOTOC__

Revision as of 16:14, 2 May 2012

Crystalism is used by both the Ascendril and Sciomancer guilds.

Skill Rank Percent Description
Refine Inept 0% Refine a piece of crystal out of the Master.
Dampen Inept 50% Attempt to dampen a vibration, destroying it.
Vibes Novice 0% See what vibrations are in a room.
Dissipate Novice 0% Attack the mana of your enemies.
Palpitation Apprentice 0% Cause small heart attacks in your enemies.
Heat Apprentice 50% Fill a room with soothing warmth.
Alarm Capable 0% Be alerted to movements of your enemies.
Tremors Capable 50% Cause ground-shaking quakes.
Reverberation Adept 0% Protect your vibrations against some attacks.
Sonicportal Adept 50% Open a portal to someone.
Adduction Skilled 0% Suck those around you into your room.
Crystalhome Skilled 33% Transport yourself back to the Master Crystal.
Harmony Skilled 66% A soothing, healing vibration.
Creeps Gifted 0% Cause fear in your enemies.
Silence Gifted 33% A sound-negating vibration.
Revelation Gifted 66% Reveal those around you who may be concealed.
Grounding Expert 0% Root yourself to the ground.
Oscillate Expert 33% Discordant music to cause amnesia.
Focus Expert 66% Draw your vibrations back to you.
Disorientation Virtuoso 0% Disorient your enemies with dizziness.
Energize Virtuoso 33% Suck health from your enemies and use it.
Stridulation Virtuoso 66% Destroy the equilibrium of your enemies.
Gravity Fabled 0% Increase the power of gravity in the room.
Crystalforest Fabled 25% Cause a forest of sharp crystal to arise.
Dissonance Fabled 50% Cause your enemies to become dissonant.
Plague Mythical 0% Afflict your enemies with debilitating effects.
Lullaby Mythical 33% Put your enemies to sleep.
Retardation Mythical 66% Slow time in your location.
Cataclysm Transcendent 0% Unleash the fury of the elements.

Refine

Syntax:
REFINE <amount> <shape>

This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet per crystal refined. When using this ability, you may refine up to 10 crystals at a time.

Possible shapes are:

Pyramid Torus Pentagon
Cylinder Cube Diamond
Sphere Polyhedron Spiral
Egg Disc

In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO <crystal>.

Dampen

Syntax:
DAMPEN <vibe name><\br>DAMPEN <vibe name> <player>

This ability gives you the power to destroy a vibration in a room. If you do not specify a player, it will dampen your own vibe.

Vibes

Syntax:
VIBES<\br>VIBRATIONS

This ability will show you what vibrations are in a room.

Dissipate

SHAPES: Pentagon

This vibration will attack the mana of your enemies.

Palpitation

SHAPES: Cylinder

This vibration will cause small heart attacks in your enemies, doing damage.

Heat

SHAPES: Pyramid

This vibration will heat up the room around you, counteracting the normal effects of cold weather.

Alarm

SHAPES: Spiral

This vibration will notify you whenever one of your enemies leaves or enters the room it is in.

Tremors

SHAPES: Egg, Disc

A low, rumbling vibration, this is powerful enough to knock your non-levitating enemies off of their feet.

Reverberation

SHAPES: Pentagon, Disc

This vibration will protect other vibrations in the room against most things which might destroy your vibrations, except the Dampen ability and the Retardation vibration.

SonicPortal

Syntax:
EMBED SONICPORTAL <player>
SHAPES: Sphere, Torus

When you embed this vibration, a portal will appear soon after leading between you and your target.


Adduction

SHAPES: Disc, Polyhedron

The Adduction vibration will attempt to pull in your enemies from adjacent locations.

CrystalHome

Syntax:
CRYSTALHOME

This ability will allow you to return automatically to your Master Crystal, with a short delay.

Harmony

SHAPES: Sphere, Egg

This benevolent vibration will heal you and your allies regularly.

Creeps

SHAPES: Torus

This unnerving vibration will cause fear in your enemies.

Silence

SHAPES: Egg

This vibration alters itself constantly so as to cancel out most sound in the room.

Revelation

SHAPES: Diamond, Cube

This vibration will cause concealed players to be revealed.

Grounding

SHAPES: Sphere

This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.

Oscillate

SHAPES: Diamond

By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.

Focus

SHAPES: Pyramid

This vibration will bring one of each kind of vibration that you have active to you, but it will destroy all others.

Disorientation

SHAPES: Spiral

By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.

Energize

SHAPES: Polyhedron

This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY.

Stridulation

SHAPES: Cylinder, Polyhedron

This vibration will cause enemies who are not deaf to lose their equilibrium.

Gravity

SHAPES: Torus, Egg

The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.

Crystalforest

SHAPES: Pyramid, Diamond

This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room.

Dissonance

SHAPES: Sphere, Cylinder, Spiral

Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing the person to vibrate dissonantly. In this case, the person will lose a defence periodically.

Plague

SHAPES: Spiral, Cube, Pyramid

A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions before death.

Lullaby

SHAPES: Pyramid

The powerful lullaby vibration will put your enemies to sleep.

Retardation

SHAPES: Disc

The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Those affected will find all their actions through the timestream slowed.

Cataclysm

SHAPES: 4 of every shape

This is the most powerful of the vibrations. Once the vibration has been embedded, four mages with transcendent Crystalism must IMBUE the vibration with their power. This vibration will only function outdoors.

Once this has been done, anyone who can STAFFCAST, ILLUSION, or TRANSFIX in Sciomancy/Elemancy will be able to cast them through the cataclysm vibration at _anyone_ outdoors in the same area as you.