Difference between revisions of "Illumination (skill)"
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Practitioners of Illumination rely upon their own Inner Spark to fuel their evocations, and also upon a sacred flame. In days past, the Daru and the Luminaries each maintained their own flames, which they termed Sparks - in the present day, however, a Grand Flame burns atop the Temple in [[Enorian]], and both guilds make a practice of meditating upon it to restore their own Inner Spark. Evocations take a number of forms - offensive, defensive, and restorative arts number among Illumination's applications. | Practitioners of Illumination rely upon their own Inner Spark to fuel their evocations, and also upon a sacred flame. In days past, the Daru and the Luminaries each maintained their own flames, which they termed Sparks - in the present day, however, a Grand Flame burns atop the Temple in [[Enorian]], and both guilds make a practice of meditating upon it to restore their own Inner Spark. Evocations take a number of forms - offensive, defensive, and restorative arts number among Illumination's applications. | ||
{{SkillHeader}} | |||
== Abilities == | |||
{{SkillTableRow |Nightsight|Inept|0|See in the dark. }} | |||
{{SkillTableRow |Touching|Inept|0|Check your inner spark. }} | |||
{{SkillTableRow |Glow|Novice|0|Bring light to a location. }} | |||
{{SkillTableRow |Enflame|Apprentice|0|Wreathe a weapon in flame. }} | |||
{{SkillTableRow |Fireblock|Apprentice|50|Protect yourself from other fire. }} | |||
{{SkillTableRow |Lightshield|Capable|0|Use the light to protect you. }} | |||
{{SkillTableRow |Warmth|Capable|50|Warm your body with your inner fire. }} | |||
{{SkillTableRow |Meditate|Adept|0|Regenerate your spiritual reserves. }} | |||
{{SkillTableRow |Fire|Adept|33|Use the fire to harm your enemies. }} | |||
{{SkillTableRow |Evaporate|Adept|66|Melt the frozen walls from around you. }} | |||
{{SkillTableRow |Flare|Skilled|0|Cause sparks around your target. }} | |||
{{SkillTableRow |Blindness|Skilled|25|Blind your enemy. }} | |||
{{SkillTableRow |Traps|Skilled|50|Discover hidden traps. }} | |||
{{SkillTableRow |Infusion|Skilled|75|Heal yourself through the light. }} | |||
{{SkillTableRow |Blaze|Gifted|0|Burn off the lingering effects of darkness. }} | |||
{{SkillTableRow |Consume|Gifted|33|Claim landed fire for yourself. }} | |||
{{SkillTableRow |Shine|Gifted|66|Burn those around you with the light. }} | |||
{{SkillTableRow |Cleansing|Expert|0|Purge diseases from yourself with flame. }} | |||
{{SkillTableRow |Severance|Expert|33|Banish minions of the shadow and darkness. }} | |||
{{SkillTableRow |Firewall|Expert|66|Raise a wall of fire. }} | |||
{{SkillTableRow |Fear|Virtuoso|0|Cause creatures to fear the light. }} | |||
{{SkillTableRow |Illuminate|Virtuoso|25|Discover what is hidden. }} | |||
{{SkillTableRow |Firebomb|Virtuoso|50|Create a fiery orb to exterminate the shadow. }} | |||
{{SkillTableRow |Lightning|Virtuoso|66|Call upon the heavens to aid you. }} | |||
{{SkillTableRow |Heatwave|Virtuoso|75|Cause a mind melting heatwave. }} | |||
{{SkillTableRow |Rebirth|Fabled|33|Be reborn in a fiery explosion like the phoenix. }} | |||
{{SkillTableRow |Transfixion|Fabled|66|Hold the gaze of your target. }} | |||
{{SkillTableRow |Sear|Mythical|0|Burn their flesh too deeply to heal. }} | |||
{{SkillTableRow |Shadow|Mythical|66|Banish the light from your enemy. }} | |||
{{SkillTableRow |Lightform|Transcendent|0|Becoming an untouchable mote of light. }}|} | |||
{{AB | |||
|skillname = Nightsight | |||
|syntax = NIGHTSIGHT | |||
|description = | |||
Call on the power of light within you to pierce the darkness, allowing you | |||
to see. | |||
}} | |||
{{AB | |||
|skillname = Touching | |||
|syntax = TOUCH SPARK | |||
|description = | |||
Your inner spark is what drives many abilities within Illumination. This will allow you to see how | |||
much spark you currently possess. | |||
}} | |||
{{AB | |||
|skillname = Glow | |||
|syntax = EVOKE GLOW | |||
|description = Spark cost: 70 | |||
With this ability, you can craft an illuminating orb to brighten up a location. Anyone present will | |||
be able to see despite the dark. | |||
}} | |||
{{AB | |||
|skillname = Enflame | |||
|syntax = EVOKE ENFLAME <weapon> and EXTINGUISH <weapon> | |||
|description = Spark cost: 40 | |||
Calling upon your inner light, you can wreathe a weapon in flames, causing it to ignite those that | |||
you strike. You will be unable to apply venoms to the weapon while it is enflamed. | |||
Anyone may extinguish their weapon if it is enflamed. | |||
}} | |||
{{AB | |||
|skillname = Fireblock | |||
|syntax = EVOKE FIREBLOCK | |||
|description = Spark cost: 30 | |||
Using your mastery over flame, you can prevent yourself from being set on fire half of the time. | |||
Additionally, should the skill prevent the flames, you will absorb them and gain a small portion of | |||
spark in return. | |||
}} | |||
{{AB | |||
|skillname = Lightshield | |||
|syntax = EVOKE LIGHTSHIELD | |||
|description = Spark cost: 300 | |||
Call upon the light to shield you from certain forms of light-based attacks, such as magical, | |||
electrical, and fire damage. | |||
}} | |||
{{AB | |||
|skillname = Warmth | |||
|syntax = EVOKE WARMTH | |||
|description = Spark cost: 20 | |||
Protect yourself from the cold by providing adequate insulation to your body. | |||
}} | |||
{{AB | |||
|skillname = Meditate | |||
|syntax = MEDITATE ON FLAME | |||
|description = | |||
This ability allows you to regenerate your inner spark through meditation at the Grand Flame. You | |||
can PATH FIND FLAME to locate it within the City of Enorian. | |||
}} | |||
{{AB | |||
|skillname = Evaporate | |||
|syntax = EVOKE EVAPORATE <direction> | |||
|description = Spark cost: 20 | |||
The burning power of your inner spark can evaporate any icewall blocking your path. | |||
}} | |||
{{AB | |||
|skillname = Flare | |||
|syntax = EVOKE FLARE <target> | |||
|description = Spark cost: 40 | |||
Using your control over the flame, you can ignite an opponent's pipes, emptying them of substance. | |||
There is a short time period before you can flare someone again after using this ability. | |||
}} | |||
{{AB | |||
|skillname = Blindness | |||
|syntax = EVOKE BLINDNESS <ME/target> | |||
|description = Spark cost: 15 | |||
By calling forth the radiance of your inner spark you may burn the eyes of another, preventing them | |||
from being able to see the entry and exit of others. If you use this ability on yourself, then you | |||
will give yourself blindness instead. | |||
}} | |||
{{AB | |||
|skillname = Traps | |||
|syntax = TRAPS | |||
|description = | |||
With the power of light, all things hidden are made clear. This ability allows you to find hidden | |||
traps. | |||
}} | |||
{{AB | |||
|skillname = Infusion | |||
|syntax = EVOKE INFUSION | |||
|description = Spark cost: 30 | |||
Infuse yourself with flame, restoring a portion of your health and mana reserves. The amount | |||
restored will grow in strength the more you learn in Illumination. | |||
}} | |||
{{AB | |||
|skillname = Blaze | |||
|syntax = EVOKE BLAZE | |||
|description = Spark cost: 100 | |||
Using the power of fire, you can destroy magical darkness within the room and set it ablaze with | |||
dazzling light. | |||
}} | |||
{{AB | |||
|skillname = Consume | |||
|syntax = CONSUME FIRE | |||
|description = | |||
With this ability you are able to remove fire burning within a location and pull it within yourself, | |||
refreshing your spark. | |||
}} | |||
{{AB | |||
|skillname = Shine | |||
|syntax = EVOKE SHINE [END] | |||
|description = Spark cost: 80 | |||
With this ability, you will emanate the full glory of the light, burning your enemies standing near | |||
you. | |||
}} | |||
{{AB | |||
|skillname = Cleansing | |||
|syntax = EVOKE CLEANSING [MENTAL/PHYSICAL] | |||
|description = Spark cost: 40 | |||
Engulf yourself in purifying flames, curing either a random physical or random mental affliction | |||
that you have. If you choose neither, then a random affliction from either type will be cured. | |||
There is a short period after use before you will be able to use it again. | |||
Look at HELP TYPES for more information on what is regarded as a mental or physical affliction. | |||
}} | |||
{{AB | |||
|skillname = Severance | |||
|syntax = EVOKE SEVERANCE <denizen> | |||
|description = Spark cost: 40 | |||
By severing the link holding them to life, you can instantly destroy any weak minded undead | |||
creature at a whim. | |||
}} | |||
{{AB | |||
|skillname = Firewall | |||
|syntax = EVOKE FIREWALL <direction> | |||
|description = Spark cost: 40 | |||
Calling forth the flame that burns within, you may create a wall of fire in a chosen direction that | |||
will burn any who attempt to traverse it. If they have the density defence, then instead of | |||
igniting them it will melt it away. | |||
}} | |||
{{AB | |||
|skillname = Fear | |||
|syntax = EVOKE FEAR | |||
|description = Spark cost: 70 | |||
Fear all animals and entities out of the location with a fiery stare. Sentinent beings will be | |||
unaffected. | |||
}} | |||
{{AB | |||
|skillname = Illuminate | |||
|syntax = EVOKE ILLUMINATION | |||
|description = Spark cost: 200 | |||
With the power of light, all things hidden are made clear. The ability reveals all beings within | |||
your location, regardless of their elevation and ability to hide. | |||
You can also detect beings out of phase with reality using this ability, however you will not know | |||
who or how many. | |||
}} | |||
{{AB | |||
|skillname = Firebomb | |||
|syntax = EVOKE FIREBOMB | |||
|description = Spark cost: 500 | |||
By summoning forth a great conflagration into your will, you will, after a short period, unleash a | |||
mighty burst of flame and destruction upon all within your location. Note that once you have | |||
summoned the flames, your fire resistance will be reduced to zero and you will take some damage | |||
upon releasing them. | |||
}} | |||
{{AB | |||
|skillname = Lightning | |||
|syntax = EVOKE LIGHTNING <target> | |||
|description = Spark cost: 50 | |||
This power allows you to channel your inner spark as lightning, directing it at an unlucky foe, | |||
stunning them briefly, and giving them the allergies affliction. If it is used on a denizen, then | |||
there is no spark cost incurred and it will instead consume some mana. | |||
}} | |||
{{AB | |||
|skillname = Heatwave | |||
|syntax = EVOKE HEATWAVE <target> | |||
|description = Spark cost: 40 | |||
Inject a heat wave into the skull of your foe, overheating their brain and causing them | |||
hallucinations and berserking. This ability can bypass the magical shield defence. | |||
}} | |||
{{AB | |||
|skillname = Rebirth | |||
|syntax = EVOKE REBIRTH | |||
|description = Spark cost: 500 | |||
Readying a portion of your inner spark for use, you will call upon it to grant you life anew upon | |||
defeat, restoring your health and mana and curing all afflictions. Your demise will unleash the | |||
fury of your spark upon all those within the location. | |||
There is a cooldown before you will be able to use this ability once more after it is triggered. | |||
}} | |||
{{AB | |||
|skillname = Transfixion | |||
|syntax = EVOKE TRANSFIXION <target> | |||
|description = Spark cost: 20 | |||
By conjuring a swirling ball of flame, you can forcibly hold the attention of your opponent, | |||
relaxing them into inaction. | |||
}} | |||
{{AB | |||
|skillname = Sear | |||
|syntax = EVOKE SEAR <target> | |||
|description = Spark cost: 100 | |||
If the opponent has either the soulburn or soulfire affliction, this power will allow you release | |||
your inner spark to scorch an enemy's skin so strongly that the healing powers of the tree tattoo | |||
will be of no avail. | |||
}} | |||
{{AB | |||
|skillname = Shadow | |||
|syntax = EVOKE SHADOW <target> | |||
|description = Spark cost: 200 | |||
You can banish away all light tolerance from your opponent, causing their skin to become dry and | |||
cracked. This will afflict them when they are affected by Shine. | |||
The curse of the sun can cause: | |||
Disfigurement, dizziness, stiffness, weariness, and ablaze. | |||
}} | |||
{{AB | |||
|skillname = Lightform | |||
|syntax = EVOKE LIGHTFORM and REFORM | |||
|description = Spark cost: 500 | |||
Your mastery of your inner spark is such that now you can disperse into mere motes of light. While | |||
your freedom of action will become limited, you will also be protected from harm by most normal | |||
means. Be wary though, as it takes significant toll on your willpower reserves, and if you find | |||
yourself without the means to keep yourself together, you will face death. You can REFORM back into | |||
your normal body at any time. | |||
}} | |||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 00:32, 6 April 2022
Originally developed by the Illuminai, a powerful religious order and guild of the Second Mortal Epoch, Illumination is the art of manipulating light and fire, and was rediscovered by Sahmie Rhashye following her Revelation. The skill is used by the Daru and the Luminaries, and it is closely intermarried with the philosophy of the Light and the prophecy of the Age of Dawn. The ideological goal of any practitioner of Illumination is to bring about Light in the world around them, and to bring themselves and others closer to it.
Practitioners of Illumination rely upon their own Inner Spark to fuel their evocations, and also upon a sacred flame. In days past, the Daru and the Luminaries each maintained their own flames, which they termed Sparks - in the present day, however, a Grand Flame burns atop the Temple in Enorian, and both guilds make a practice of meditating upon it to restore their own Inner Spark. Evocations take a number of forms - offensive, defensive, and restorative arts number among Illumination's applications.
Abilities
Skill | Rank | Percent | Description |
---|---|---|---|
Nightsight | Inept | 0% | See in the dark. |
Touching | Inept | 0% | Check your inner spark. |
Glow | Novice | 0% | Bring light to a location. |
Enflame | Apprentice | 0% | Wreathe a weapon in flame. |
Fireblock | Apprentice | 50% | Protect yourself from other fire. |
Lightshield | Capable | 0% | Use the light to protect you. |
Warmth | Capable | 50% | Warm your body with your inner fire. |
Meditate | Adept | 0% | Regenerate your spiritual reserves. |
Fire | Adept | 33% | Use the fire to harm your enemies. |
Evaporate | Adept | 66% | Melt the frozen walls from around you. |
Flare | Skilled | 0% | Cause sparks around your target. |
Blindness | Skilled | 25% | Blind your enemy. |
Traps | Skilled | 50% | Discover hidden traps. |
Infusion | Skilled | 75% | Heal yourself through the light. |
Blaze | Gifted | 0% | Burn off the lingering effects of darkness. |
Consume | Gifted | 33% | Claim landed fire for yourself. |
Shine | Gifted | 66% | Burn those around you with the light. |
Cleansing | Expert | 0% | Purge diseases from yourself with flame. |
Severance | Expert | 33% | Banish minions of the shadow and darkness. |
Firewall | Expert | 66% | Raise a wall of fire. |
Fear | Virtuoso | 0% | Cause creatures to fear the light. |
Illuminate | Virtuoso | 25% | Discover what is hidden. |
Firebomb | Virtuoso | 50% | Create a fiery orb to exterminate the shadow. |
Lightning | Virtuoso | 66% | Call upon the heavens to aid you. |
Heatwave | Virtuoso | 75% | Cause a mind melting heatwave. |
Rebirth | Fabled | 33% | Be reborn in a fiery explosion like the phoenix. |
Transfixion | Fabled | 66% | Hold the gaze of your target. |
Sear | Mythical | 0% | Burn their flesh too deeply to heal. |
Shadow | Mythical | 66% | Banish the light from your enemy. |
Lightform | Transcendent | 0% | Becoming an untouchable mote of light. |
Nightsight | |
---|---|
Syntax: | NIGHTSIGHT |
Description: | Call on the power of light within you to pierce the darkness, allowing you
to see. |
Touching | |
---|---|
Syntax: | TOUCH SPARK |
Description: | Your inner spark is what drives many abilities within Illumination. This will allow you to see how
much spark you currently possess. |
Glow | |
---|---|
Syntax: | EVOKE GLOW |
Description: | Spark cost: 70
With this ability, you can craft an illuminating orb to brighten up a location. Anyone present will be able to see despite the dark. |
Enflame | |
---|---|
Syntax: | EVOKE ENFLAME <weapon> and EXTINGUISH <weapon> |
Description: | Spark cost: 40
Calling upon your inner light, you can wreathe a weapon in flames, causing it to ignite those that you strike. You will be unable to apply venoms to the weapon while it is enflamed. Anyone may extinguish their weapon if it is enflamed. |
Fireblock | |
---|---|
Syntax: | EVOKE FIREBLOCK |
Description: | Spark cost: 30
Using your mastery over flame, you can prevent yourself from being set on fire half of the time. Additionally, should the skill prevent the flames, you will absorb them and gain a small portion of spark in return. |
Lightshield | |
---|---|
Syntax: | EVOKE LIGHTSHIELD |
Description: | Spark cost: 300
Call upon the light to shield you from certain forms of light-based attacks, such as magical, electrical, and fire damage. |
Warmth | |
---|---|
Syntax: | EVOKE WARMTH |
Description: | Spark cost: 20
Protect yourself from the cold by providing adequate insulation to your body. |
Meditate | |
---|---|
Syntax: | MEDITATE ON FLAME |
Description: | This ability allows you to regenerate your inner spark through meditation at the Grand Flame. You
can PATH FIND FLAME to locate it within the City of Enorian. |
Evaporate | |
---|---|
Syntax: | EVOKE EVAPORATE <direction> |
Description: | Spark cost: 20
The burning power of your inner spark can evaporate any icewall blocking your path. |
Flare | |
---|---|
Syntax: | EVOKE FLARE <target> |
Description: | Spark cost: 40
Using your control over the flame, you can ignite an opponent's pipes, emptying them of substance. There is a short time period before you can flare someone again after using this ability. |
Blindness | |
---|---|
Syntax: | EVOKE BLINDNESS <ME/target> |
Description: | Spark cost: 15
By calling forth the radiance of your inner spark you may burn the eyes of another, preventing them from being able to see the entry and exit of others. If you use this ability on yourself, then you will give yourself blindness instead. |
Traps | |
---|---|
Syntax: | TRAPS |
Description: | With the power of light, all things hidden are made clear. This ability allows you to find hidden
traps. |
Infusion | |
---|---|
Syntax: | EVOKE INFUSION |
Description: | Spark cost: 30
Infuse yourself with flame, restoring a portion of your health and mana reserves. The amount restored will grow in strength the more you learn in Illumination. |
Blaze | |
---|---|
Syntax: | EVOKE BLAZE |
Description: | Spark cost: 100
Using the power of fire, you can destroy magical darkness within the room and set it ablaze with dazzling light. |
Consume | |
---|---|
Syntax: | CONSUME FIRE |
Description: | With this ability you are able to remove fire burning within a location and pull it within yourself,
refreshing your spark. |
Shine | |
---|---|
Syntax: | EVOKE SHINE [END] |
Description: | Spark cost: 80
With this ability, you will emanate the full glory of the light, burning your enemies standing near you. |
Cleansing | |
---|---|
Syntax: | EVOKE CLEANSING [MENTAL/PHYSICAL] |
Description: | Spark cost: 40
Engulf yourself in purifying flames, curing either a random physical or random mental affliction that you have. If you choose neither, then a random affliction from either type will be cured. There is a short period after use before you will be able to use it again. Look at HELP TYPES for more information on what is regarded as a mental or physical affliction. |
Severance | |
---|---|
Syntax: | EVOKE SEVERANCE <denizen> |
Description: | Spark cost: 40
By severing the link holding them to life, you can instantly destroy any weak minded undead creature at a whim. |
Firewall | |
---|---|
Syntax: | EVOKE FIREWALL <direction> |
Description: | Spark cost: 40
Calling forth the flame that burns within, you may create a wall of fire in a chosen direction that will burn any who attempt to traverse it. If they have the density defence, then instead of igniting them it will melt it away. |
Fear | |
---|---|
Syntax: | EVOKE FEAR |
Description: | Spark cost: 70
Fear all animals and entities out of the location with a fiery stare. Sentinent beings will be unaffected. |
Illuminate | |
---|---|
Syntax: | EVOKE ILLUMINATION |
Description: | Spark cost: 200
With the power of light, all things hidden are made clear. The ability reveals all beings within your location, regardless of their elevation and ability to hide. You can also detect beings out of phase with reality using this ability, however you will not know who or how many. |
Firebomb | |
---|---|
Syntax: | EVOKE FIREBOMB |
Description: | Spark cost: 500
By summoning forth a great conflagration into your will, you will, after a short period, unleash a mighty burst of flame and destruction upon all within your location. Note that once you have summoned the flames, your fire resistance will be reduced to zero and you will take some damage upon releasing them. |
Lightning | |
---|---|
Syntax: | EVOKE LIGHTNING <target> |
Description: | Spark cost: 50
This power allows you to channel your inner spark as lightning, directing it at an unlucky foe, stunning them briefly, and giving them the allergies affliction. If it is used on a denizen, then there is no spark cost incurred and it will instead consume some mana. |
Heatwave | |
---|---|
Syntax: | EVOKE HEATWAVE <target> |
Description: | Spark cost: 40
Inject a heat wave into the skull of your foe, overheating their brain and causing them hallucinations and berserking. This ability can bypass the magical shield defence. |
Rebirth | |
---|---|
Syntax: | EVOKE REBIRTH |
Description: | Spark cost: 500
Readying a portion of your inner spark for use, you will call upon it to grant you life anew upon defeat, restoring your health and mana and curing all afflictions. Your demise will unleash the fury of your spark upon all those within the location. There is a cooldown before you will be able to use this ability once more after it is triggered. |
Transfixion | |
---|---|
Syntax: | EVOKE TRANSFIXION <target> |
Description: | Spark cost: 20
By conjuring a swirling ball of flame, you can forcibly hold the attention of your opponent, relaxing them into inaction. |
Sear | |
---|---|
Syntax: | EVOKE SEAR <target> |
Description: | Spark cost: 100
If the opponent has either the soulburn or soulfire affliction, this power will allow you release your inner spark to scorch an enemy's skin so strongly that the healing powers of the tree tattoo will be of no avail. |
Shadow | |
---|---|
Syntax: | EVOKE SHADOW <target> |
Description: | Spark cost: 200
You can banish away all light tolerance from your opponent, causing their skin to become dry and cracked. This will afflict them when they are affected by Shine. The curse of the sun can cause: Disfigurement, dizziness, stiffness, weariness, and ablaze. |
Lightform | |
---|---|
Syntax: | EVOKE LIGHTFORM and REFORM |
Description: | Spark cost: 500
Your mastery of your inner spark is such that now you can disperse into mere motes of light. While your freedom of action will become limited, you will also be protected from harm by most normal means. Be wary though, as it takes significant toll on your willpower reserves, and if you find yourself without the means to keep yourself together, you will face death. You can REFORM back into your normal body at any time. |