Difference between revisions of "Infiltrator (class)"

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| class = Infiltrator
| class = Infiltrator
| overview =  
| overview =  
| statpack =  
| statpack = typical


| skill1 = Assassination
| skill1 = Assassination

Latest revision as of 03:35, 22 September 2024

Infiltrator
Classification
AlignmentNeutral
Starting CitySpinesreach
GuildSyssin
Basics
Attacksphys - bal - str
Armorscalemail
Weaponsdirk/whip
Skillsets
Assassination
Subterfuge
Hypnosis


This is a page about the mechanics of Infiltrator. If you are looking for origin, history, roleplay, or any other lore-related topic, see: InfiltratorIcon.png[Infiltrator (lore)].

Overview



A new Infiltrator is advised to use the typical statpack, though they may change to something else later. Everyone receives one free reincarnation upon leaving novicehood (level 31), and if that is used up, another one upon reaching Tekal (level 99). It is common for people to keep an early statpack until reaching level 100.

Skills

Assassination
Subterfuge
Hypnosis

Defences

  • Skill Ability:

Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defences.
Firstaid Defences: blindness, deafness, fangbarrier, insomnia, levitation, waterbreathing (as needed), instawake, arcane, speed, vigor (while hunting)

  • Firstaid can also maintain a handful of combat-only defenses: density, rebounding, harmony

Other Defences: tattoos, allsight and waterwalking enchantments, nightsight, deathsight, thirdeye, clarity, and dodge or divert, as well as any ylem mist orbs

Equipment

Weaponry:
Armor:
Enchantments:

  1. a jewelry item with a waterwalking enchantment (unless you have a zephyr artifact)
  2. a jewelry item with an allsight enchantment (replaces mindseye tattoo)
  3. a jewelry item with a purity enchantment
  4. a jewelry item with all four of magic, fire, cold, and electric resistance enchantments
  5. a fist sigil attached to each wielded item
  6. a handful of eye sigils and a weaponbelt, for combat against others

Recommended Tattoos:

  1. Boar
  2. Moss
  3. Moon
  4. Shield
  5. Tree
  6. Cloak

Additional Tattoos for Hunting: Consider a starburst, mountain, or book tattoo while hunting.
Additional Tattoos for Combat: Consider a starburst, crystal, or flame tattoo to help in combat against others.


Hunting

Someone should fill this out.

Core Offense

Someone should fill this out.

Group Combat

Someone should fill this out.

Enorian Duiran Bloodloch Spinesreach Neutral*
AkkariIcon.png[Akkari] TemplarIcon.png[Templar] MonkIcon.png[Monk]* ShamanIcon.png[Shaman] BloodbornIcon.png[Bloodborn] PraenomenIcon.png[Praenomen] AlchemistIcon.png[Alchemist] InfiltratorIcon.png[Infiltrator]* BardIcon.png[Bard]
AscendrilIcon.png[Ascendril] TidesageIcon.png[Tidesage] OneiromancerIcon.png[Oneiromancer] VoidseerIcon.png[Voidseer] CarnifexIcon.png[Carnifex] RavagerIcon.png[Ravager] ArchivistIcon.png[Archivist] RevenantIcon.png[Revenant] PredatorIcon.png[Predator]
LuminaryIcon.png[Luminary] ZealotIcon.png[Zealot] RunecarverIcon.png[Runecarver] WardenIcon.png[Warden] EarthcallerIcon.png[Earthcaller] TeradrimIcon.png[Teradrim] ExecutorIcon.png[Executor] SciomancerIcon.png[Sciomancer] ShapeshifterIcon.png[Shapeshifter]
SentinelIcon.png[Sentinel] IndoraniIcon.png[Indorani] WayfarerIcon.png[Wayfarer]
* is tether-neutral