Difference between revisions of "Spirituality (skill)"
(Added in skill descriptions and syntax, like the Elemancy page. I think they're helpful.) |
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{{SkillHeader}} | {{SkillHeader}} | ||
{{SkillTableRow | Summon | Inept | 0| Summon your angel to your side. }} | {{SkillTableRow | Summon | Inept | 0| Summon your angel to your side. }} | ||
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{{SkillTableRow | Overwhelm | Transcendent | 0| Overwhelm your opponent with a devestating combo. }} | {{SkillTableRow | Overwhelm | Transcendent | 0| Overwhelm your opponent with a devestating combo. }} | ||
|} | |} | ||
==Summon== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SUMMON<br/> | |||
ANGEL FADE<br/> | |||
ANGEL CEASE <power></tt> | |||
|} | |||
ANGEL SUMMON will call your angel to your side. When your angel has not been summoned, she will be resting invisible, though always near you. | |||
ANGEL FADE will cause your angel to fade back into obscurity. | |||
ANGEL CEASE will end any active powers you might have. | |||
==Touch== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL TOUCH</tt> | |||
|} | |||
Using this ability, you will be able to assess the current power of your Angel. When she runs out of power, she will be forced to disappear and regain power. | |||
==Mace== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SUMMON MACE, SMITE <target></tt> | |||
|} | |||
Using your inherent link to the spirit world, you may summon a spiritual mace, with which to smite down your enemies. Damage to a player will be partially dependent on his or her alignment level, with more damage accruing to those who believe more strongly in your power. Note that your spiritual mace can be used with the targetting abilities in weaponry. | |||
==Shine== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SHINE</tt> | |||
|} | |||
Your Angel will begin radiating a blinding light, which will prevent anyone nearby from glancing into your location. | |||
==Call== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CALL MACE</tt> | |||
|} | |||
Through sheer willpower, you will be able to summon your mace to you if you have lost it. | |||
==Symbols== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>PAINT SHIELD <god><br/> | |||
WIPE SHIELD - to wipe off a symbol of a god.</tt> | |||
|} | |||
This ability will allow you to paint your shield with the symbol of a god. The gods and inks required are: | |||
- Arion: 1 goldink, 1 yellowink. | |||
- Auresae: 1 goldink, 1 redink. | |||
- Dhar: 1 goldink, 1 purpleink. | |||
- Haern: 1 goldink, 1 greenink. | |||
- Lleis: 1 goldink, 1 blueink. | |||
All spiritual attacks with your shield require that it be painted with one of these holy symbols to work. | |||
==Sear== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SEAR <player></tt> | |||
|} | |||
With this ability, you may command your guardian angel to sear a player with intense heat, causing their body temperature to rise drastically. | |||
==Aura== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL AURA <player - optional></tt> | |||
|} | |||
This ability will cause your angel to raise a magical shield (like the tattoo), of whomever you choose. If you do not specify anyone, then it will raise a shield around you. | |||
==Panic== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL PANIC <player></tt> | |||
|} | |||
With this ability, you may command your angel to strike fear into the heart of another player. | |||
==Fortify== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL FORTIFY</tt> | |||
|} | |||
Using this ability, you may replenish your angel's power at a cost of some of your health. | |||
==Watch== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL WATCH</tt> | |||
|} | |||
When you turn on this ability, your angel will begin reporting on the movements of your enemies when they are near to you. | |||
==Smash== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SMASH <right/left> <arm/leg> <player></tt> | |||
|} | |||
This ability will allow you to crush one of your opponents arms or legs with your mace, rendering it useless. | |||
==Rest== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL REST</tt> | |||
|} | |||
Many abilities that you may use with your Angel will cause a regular drain on her power. This ability will cause your Angel to cease doing these things and rest. | |||
==Strike== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD STRIKE <target></tt> | |||
|} | |||
A simple strike with your shield, causing paralysis. | |||
==Drain== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL DRAIN</tt> | |||
|} | |||
Your Angel stands ready to sacrifice even her very essence for your benefit. This ability will replenish some of your health at a cost to her. | |||
==Seek== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SEEK <player></tt> | |||
|} | |||
This ability will cause your angel to report on the whereabouts of the selected player, his or her health and mana levels, and who is with him or her. | |||
==Mindread== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL MINDREAD</tt> | |||
|} | |||
This ability will cause your angel to report to you any tells that players in the room with you receive. | |||
==Beckon== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL BECKON <player - optional></tt> | |||
|} | |||
This ability will cause your angel to draw all those in adjacent locations to your location. If you target a specific player (who must be in an adjacent location), then it will draw only that player in. If the player(s) being drawn in can't move normally, then angel beckon will do nothing. | |||
==Crush== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD CRUSH <target> [LEFTLEG|RIGHTLEG|LEFTARM|RIGHTARM] [LEFTLEG|RIGHTLEG|LEFTARM|RIGHTARM]</tt> | |||
|} | |||
A swift combination of shield and mace designed to crush your opponent's limbs. | |||
==Judgement== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>JUDGE <player></tt> | |||
|} | |||
With your spiritual mace, you may judge that a player has committed a crime punishable by death, and attempt to deal out your sentence. This ability takes some time to work. | |||
==Strip== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL STRIP <player></tt> | |||
|} | |||
With this ability, you may order your angel to strip a defence from a player. It will work through a magical shield. | |||
==Ripples== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL RIPPLES</tt> | |||
|} | |||
With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane. | |||
==Facesmash== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD FACESMASH <target></tt> | |||
|} | |||
Smash your shield into your target's face, causing them to become berserk while cleansing their blindness. | |||
==Ward== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL WARD</tt> | |||
|} | |||
Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear. | |||
==Chasten== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>CHASTEN <player> [<affliction>]</tt> | |||
|} | |||
Syntax: CHASTEN <player> [<affliction>] | |||
Warriors of The Light require many methods to discourage the darker natures of many of Aetolia's inhabitants. Chasten will allow you to disrupt a player's mental processes, inflicting one of the following afflictions upon him or her:<br/>Anorexia, Stupidity, Paranoia, Loneliness, Recklessness or Masochism. | |||
Chasten requires only that you have mental equilibrium to use it. If used while you do not posses physical balance, however, the increased difficulty of doing so will prevent you from hiding the affliction from the target. | |||
If your target has all of these afflictions, Chasten will cause damage to him or her. | |||
==Battle== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL BATTLE <affliction> <target></tt> | |||
|} | |||
Your bond with your guardian angel is now so strong that it will follow your every command on the field of battle. | |||
You are now able to order your angel to afflict your opponent with a variety of afflictions. While this will not require or use your equilibrium or balance, your angel will require a short time to recover before being able to do so again. | |||
You may choose from the following afflictions: Anorexia, Stupidity, Impatience, Vertigo, Sensitivity, or Self-Pity. | |||
==Presences== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL PRESENCES</tt> | |||
|} | |||
Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear. | |||
==Crash== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD CRASH <target></tt> | |||
|} | |||
Crash your shield into your foe's head, disrupting their mental equilibrium. | |||
==Trace== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL TRACE <player></tt> | |||
|} | |||
With trace, your angel will report on each movement of the selected player, within the local area. | |||
==Sap== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SAP <player></tt> | |||
|} | |||
This ability will cause your angel to drain the mana of your opponent. | |||
==Incarnation== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD CRASH <target></tt> | |||
|} | |||
This passive ability will alter the effects of your abilities based upon the symbol on your shield. | |||
ARION - Reduces devotion costs by 20% and causes the 'Truth' ability to reveal players hidden on other planes of existence. 'Inspiration' in Devotion may not be used with this symbol painted. | |||
AURESAE - Increases the damage of your Illumination attacks. 'Inspiration' in Devotion may not be used with this symbol painted. | |||
HAERN - Causes 'Purity' in Devotion to also afflict your target with Berserking and Agoraphobia. | |||
DHAR - Causes 'Peace' in Devotion to also cause your target to be afflicted with dementia. | |||
LLEIS - Causes 'hands' in devotion to cure an affliction as well as restore health when used. Also causes 'Inspiration' in devotion to increase your constitution, rather than your strength. | |||
==Punch== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD PUNCH <target></tt> | |||
|} | |||
Punch your shield into your opponent's stomach, causing weariness. | |||
==Care== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL CARE</tt> | |||
|} | |||
This passive ability will cause your Angel to regularly heal your afflictions, at a significant cost of power to her. | |||
==Spiritwrack== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SPIRITWRACK <Player><br/> | |||
ANGEL CEASE SPIRITWRACK</tt> | |||
|} | |||
This ability will set your angel attacking the very spirit of your target, afflicting him or her with Anorexia, Stupidity, Impatience, Vertigo, Sensitivity, or Self-Pity on a constant basis. | |||
If your target has all of these afflictions, your angel will begin to sap his or her mana. | |||
Note that this drains angel power while on. | |||
==Refuge== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL REFUGE</tt> | |||
|} | |||
Using this ability, you may order your Angel to take you to Nirvana. | |||
==Empathy== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL EMPATHY</tt> | |||
|} | |||
With this passive ability, your Angel will regularly heal your physical wounds. | |||
==Power== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL POWER</tt> | |||
|} | |||
Restore power to your angel at the cost of your own. | |||
==Slam== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>SHIELD SLAM <target></tt> | |||
|} | |||
Slam your shield into your foe's chest, causing asthma and reducing their ability to clot their blood. | |||
==Sacrifice== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL SACRIFICE</tt> | |||
|} | |||
Though it will cost her greatly, your Angel will make the massive sacrifice required to restore you fully in both mind and body. | |||
==Corporality== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL CORPORALITY</tt> | |||
|} | |||
With this passive ability on, no one will be able to take a non-corporal form while near you. | |||
==Absolve== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>ANGEL ABSOLVE <player></tt> | |||
|} | |||
Using this most powerful of Angelic abilities, your Angel will rip the very soul from your enemy. Be warned though, your enemy must be on less than one-half of his maximum mana. | |||
==Overwhelm== | |||
{| | |||
| style="background:black; color:red"|'''Syntax:''' | |||
|- | |||
| style="background:grey"|<tt>Usage: SHIELD OVERWHELM (target)</tt> | |||
|} | |||
Only usable on a transfixed target, this will cause a variety of effects based on the symbol painted on your shield. | |||
ARION - The Truthseeker will reveal the target's true nature to them. Upon writhing free of transfixion, they will find themselves stunned and stricken with asthma. | |||
AURESAE - Calls upon the power of The Goddess of Fire. Upon writhing free of transfixion they will be set aflame, and have their elixir of frost defence stripped. | |||
HAERN - Draws power from the temple of thorns itself. Upon writhing free of transfixion, they will find themselves struck by hundreds of tiny thorns, causing bleeding, and slowing them | |||
until cured. | |||
LLEIS - Renewal giveth and Renewal taketh away. The target will be afflicted with with a blood curse and blood poisoning. | |||
DHAR - Dhar's justice is far reaching. The next time 'judge' is used on this person, their leaving the location for an adjacent one will not stop judgement being passed. |
Revision as of 23:44, 8 January 2011
Skill | Rank | Percent | Description |
---|---|---|---|
Summon | Inept | 0% | Summon your angel to your side. |
Touch | Inept | 0% | Assess the power of your angel. |
Mace | Novice | 0% | Summon a spiritual mace to aid you. |
Shine | Novice | 0% | Cause your guardian angel to radiate light. |
Call | Apprentice | 0% | Call your mace to you when you have lost it. |
Symbols | Apprentice | 0% | Paint your shield with the holy symbol of a God. |
Sear | Apprentice | 0% | Order your angel to sear an unlucky player. |
Aura | Capable | 0% | Your angel will shield you with an aura of protection. |
Panic | Capable | 50% | Get the angel to cause terror in a chosen victim. |
Fortify | Adept | 0% | Boost your angel's power with your own health. |
Watch | Adept | 20% | Have your angel keep watch on your enemies. |
Smash | Adept | 40% | Deal a crushing blow to one of your opponent's limbs. |
Rest | Adept | 60% | Causes your angel to conserve her power. |
Strike | Adept | 80% | A simple attack with your shield. |
Drain | Skilled | 0% | Gain health from your angel. |
Seek | Skilled | 50% | Have your angel report on another person. |
Mindread | Gifted | 0% | Your angel reports to you on local conversations. |
Beckon | Gifted | 25% | Draws in people from adjacent locations. |
Crush | Gifted | 50% | Strike at your foes limbs with mace and shield. |
Judgement | Gifted | 75% | Pass a sentence of death upon the evil. |
Strip | Expert | 0% | Order your angel to strip a defence from a heretic. |
Ripples | Expert | 25% | Your angel watches for chaos ripples. |
Facesmash | Expert | 50% | Smash your shield into your foe's face. |
Ward | Expert | 75% | Cause fear in most chaos entities. |
Chasten | Virtuoso | 0% | Deal a mind-numbing blow to an enemy. |
Battle | Virtuoso | 25% | Command your angel to follow your directives. |
Presences | Virtuoso | 50% | Searches out all in the local area. |
Crash | Virtuoso | 50% | Crash your shield into your foe's head. |
Trace | Virtuoso | 75% | Have your angel report on someones movement. |
Sap | Fabled | 0% | Order your angel to sap the mental strength of an enemy. |
Incarnation | Fabled | 33% | Draw forth the power of the Gods. |
Punch | Fabled | 50% | Punch your shield into your foe's stomach. |
Care | Fabled | 66% | Have your angel care for your physical well-being. |
Spiritwrack | Mythical | 0% | Your angel will torture the spirit of your enemies. |
Refuge | Mythical | 17% | Have your angel transport you to a place of safety. |
Empathy | Mythical | 34% | Have your angel heal you regularly. |
Power | Mythical | 50% | Increase your angels power through use of mana. |
Slam | Mythical | 50% | Slam your shield into your foe's chest. |
Sacrifice | Mythical | 67% | Full restoration of self at great cost to your angel. |
Corporality | Mythical | 84% | Prevent those who would mist away |
Absolve | Transcendent | 0% | Command your angel to tear the soul from your enemy. |
Overwhelm | Transcendent | 0% | Overwhelm your opponent with a devestating combo. |
Summon
Syntax: |
ANGEL SUMMON ANGEL FADE |
ANGEL SUMMON will call your angel to your side. When your angel has not been summoned, she will be resting invisible, though always near you. ANGEL FADE will cause your angel to fade back into obscurity.
ANGEL CEASE will end any active powers you might have.
Touch
Syntax: |
ANGEL TOUCH |
Using this ability, you will be able to assess the current power of your Angel. When she runs out of power, she will be forced to disappear and regain power.
Mace
Syntax: |
SUMMON MACE, SMITE <target> |
Using your inherent link to the spirit world, you may summon a spiritual mace, with which to smite down your enemies. Damage to a player will be partially dependent on his or her alignment level, with more damage accruing to those who believe more strongly in your power. Note that your spiritual mace can be used with the targetting abilities in weaponry.
Shine
Syntax: |
ANGEL SHINE |
Your Angel will begin radiating a blinding light, which will prevent anyone nearby from glancing into your location.
Call
Syntax: |
CALL MACE |
Through sheer willpower, you will be able to summon your mace to you if you have lost it.
Symbols
Syntax: |
PAINT SHIELD <god> WIPE SHIELD - to wipe off a symbol of a god. |
This ability will allow you to paint your shield with the symbol of a god. The gods and inks required are: - Arion: 1 goldink, 1 yellowink. - Auresae: 1 goldink, 1 redink. - Dhar: 1 goldink, 1 purpleink. - Haern: 1 goldink, 1 greenink. - Lleis: 1 goldink, 1 blueink.
All spiritual attacks with your shield require that it be painted with one of these holy symbols to work.
Sear
Syntax: |
ANGEL SEAR <player> |
With this ability, you may command your guardian angel to sear a player with intense heat, causing their body temperature to rise drastically.
Aura
Syntax: |
ANGEL AURA <player - optional> |
This ability will cause your angel to raise a magical shield (like the tattoo), of whomever you choose. If you do not specify anyone, then it will raise a shield around you.
Panic
Syntax: |
ANGEL PANIC <player> |
With this ability, you may command your angel to strike fear into the heart of another player.
Fortify
Syntax: |
ANGEL FORTIFY |
Using this ability, you may replenish your angel's power at a cost of some of your health.
Watch
Syntax: |
ANGEL WATCH |
When you turn on this ability, your angel will begin reporting on the movements of your enemies when they are near to you.
Smash
Syntax: |
SMASH <right/left> <arm/leg> <player> |
This ability will allow you to crush one of your opponents arms or legs with your mace, rendering it useless.
Rest
Syntax: |
ANGEL REST |
Many abilities that you may use with your Angel will cause a regular drain on her power. This ability will cause your Angel to cease doing these things and rest.
Strike
Syntax: |
SHIELD STRIKE <target> |
A simple strike with your shield, causing paralysis.
Drain
Syntax: |
ANGEL DRAIN |
Your Angel stands ready to sacrifice even her very essence for your benefit. This ability will replenish some of your health at a cost to her.
Seek
Syntax: |
ANGEL SEEK <player> |
This ability will cause your angel to report on the whereabouts of the selected player, his or her health and mana levels, and who is with him or her.
Mindread
Syntax: |
ANGEL MINDREAD |
This ability will cause your angel to report to you any tells that players in the room with you receive.
Beckon
Syntax: |
ANGEL BECKON <player - optional> |
This ability will cause your angel to draw all those in adjacent locations to your location. If you target a specific player (who must be in an adjacent location), then it will draw only that player in. If the player(s) being drawn in can't move normally, then angel beckon will do nothing.
Crush
Syntax: |
SHIELD CRUSH <target> [LEFTLEG|RIGHTLEG|LEFTARM|RIGHTARM] [LEFTLEG|RIGHTLEG|LEFTARM|RIGHTARM] |
A swift combination of shield and mace designed to crush your opponent's limbs.
Judgement
Syntax: |
JUDGE <player> |
With your spiritual mace, you may judge that a player has committed a crime punishable by death, and attempt to deal out your sentence. This ability takes some time to work.
Strip
Syntax: |
ANGEL STRIP <player> |
With this ability, you may order your angel to strip a defence from a player. It will work through a magical shield.
Ripples
Syntax: |
ANGEL RIPPLES |
With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.
Facesmash
Syntax: |
SHIELD FACESMASH <target> |
Smash your shield into your target's face, causing them to become berserk while cleansing their blindness.
Ward
Syntax: |
ANGEL WARD |
Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.
Chasten
Syntax: |
CHASTEN <player> [<affliction>] |
Syntax: CHASTEN <player> [<affliction>]
Warriors of The Light require many methods to discourage the darker natures of many of Aetolia's inhabitants. Chasten will allow you to disrupt a player's mental processes, inflicting one of the following afflictions upon him or her:
Anorexia, Stupidity, Paranoia, Loneliness, Recklessness or Masochism.
Chasten requires only that you have mental equilibrium to use it. If used while you do not posses physical balance, however, the increased difficulty of doing so will prevent you from hiding the affliction from the target.
If your target has all of these afflictions, Chasten will cause damage to him or her.
Battle
Syntax: |
ANGEL BATTLE <affliction> <target> |
Your bond with your guardian angel is now so strong that it will follow your every command on the field of battle.
You are now able to order your angel to afflict your opponent with a variety of afflictions. While this will not require or use your equilibrium or balance, your angel will require a short time to recover before being able to do so again.
You may choose from the following afflictions: Anorexia, Stupidity, Impatience, Vertigo, Sensitivity, or Self-Pity.
Presences
Syntax: |
ANGEL PRESENCES |
Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.
Crash
Syntax: |
SHIELD CRASH <target> |
Crash your shield into your foe's head, disrupting their mental equilibrium.
Trace
Syntax: |
ANGEL TRACE <player> |
With trace, your angel will report on each movement of the selected player, within the local area.
Sap
Syntax: |
ANGEL SAP <player> |
This ability will cause your angel to drain the mana of your opponent.
Incarnation
Syntax: |
SHIELD CRASH <target> |
This passive ability will alter the effects of your abilities based upon the symbol on your shield.
ARION - Reduces devotion costs by 20% and causes the 'Truth' ability to reveal players hidden on other planes of existence. 'Inspiration' in Devotion may not be used with this symbol painted.
AURESAE - Increases the damage of your Illumination attacks. 'Inspiration' in Devotion may not be used with this symbol painted.
HAERN - Causes 'Purity' in Devotion to also afflict your target with Berserking and Agoraphobia.
DHAR - Causes 'Peace' in Devotion to also cause your target to be afflicted with dementia.
LLEIS - Causes 'hands' in devotion to cure an affliction as well as restore health when used. Also causes 'Inspiration' in devotion to increase your constitution, rather than your strength.
Punch
Syntax: |
SHIELD PUNCH <target> |
Punch your shield into your opponent's stomach, causing weariness.
Care
Syntax: |
ANGEL CARE |
This passive ability will cause your Angel to regularly heal your afflictions, at a significant cost of power to her.
Spiritwrack
Syntax: |
ANGEL SPIRITWRACK <Player> ANGEL CEASE SPIRITWRACK |
This ability will set your angel attacking the very spirit of your target, afflicting him or her with Anorexia, Stupidity, Impatience, Vertigo, Sensitivity, or Self-Pity on a constant basis.
If your target has all of these afflictions, your angel will begin to sap his or her mana.
Note that this drains angel power while on.
Refuge
Syntax: |
ANGEL REFUGE |
Using this ability, you may order your Angel to take you to Nirvana.
Empathy
Syntax: |
ANGEL EMPATHY |
With this passive ability, your Angel will regularly heal your physical wounds.
Power
Syntax: |
ANGEL POWER |
Restore power to your angel at the cost of your own.
Slam
Syntax: |
SHIELD SLAM <target> |
Slam your shield into your foe's chest, causing asthma and reducing their ability to clot their blood.
Sacrifice
Syntax: |
ANGEL SACRIFICE |
Though it will cost her greatly, your Angel will make the massive sacrifice required to restore you fully in both mind and body.
Corporality
Syntax: |
ANGEL CORPORALITY |
With this passive ability on, no one will be able to take a non-corporal form while near you.
Absolve
Syntax: |
ANGEL ABSOLVE <player> |
Using this most powerful of Angelic abilities, your Angel will rip the very soul from your enemy. Be warned though, your enemy must be on less than one-half of his maximum mana.
Overwhelm
Syntax: |
Usage: SHIELD OVERWHELM (target) |
Only usable on a transfixed target, this will cause a variety of effects based on the symbol painted on your shield.
ARION - The Truthseeker will reveal the target's true nature to them. Upon writhing free of transfixion, they will find themselves stunned and stricken with asthma.
AURESAE - Calls upon the power of The Goddess of Fire. Upon writhing free of transfixion they will be set aflame, and have their elixir of frost defence stripped.
HAERN - Draws power from the temple of thorns itself. Upon writhing free of transfixion, they will find themselves struck by hundreds of tiny thorns, causing bleeding, and slowing them until cured.
LLEIS - Renewal giveth and Renewal taketh away. The target will be afflicted with with a blood curse and blood poisoning.
DHAR - Dhar's justice is far reaching. The next time 'judge' is used on this person, their leaving the location for an adjacent one will not stop judgement being passed.