Elemancy

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Elemancy is used by the Ascendril guild.

Abilities

Skill Rank Percent Description
Channel Inept 0% Open conduits to the Elemental Realms.
Focus Gifted 33% Create a magical focus for easier spellcasting.
Simultaneity Fabled 33% Parallel channeling.

Fire

Skill Rank Percent Description
Ignite Novice 0% Render them ablaze with a snap of your fingers.
Firelash Apprentice 0% Whip their body with a lash of flame.
Scorch Capable 0% A gout of flame will cripple their limbs.
Efreeti Adept 33% Call a fiery efreeti to your aid.
Evaporate Skilled 33% Remove traces of water from your location.
Fireball Gifted 0% Send a flaming meteor at your foe.
Conflagrate Expert 66% Bolster the flames upon their body.
Firewhirl Fabled 0% An uncontrollable tornado of fire.

Water

Skill Rank Percent Description
Hailstorm Capable 33% Pelt them with frozen stones.
Fog Capable 66% Conjure up an obscuring fog.
Torrent Skilled 0% Send someone flying into the sky.
Coldsnap Skilled 66% A chilling burst to deaden the mind.
Gorge Gifted 66% Cause an opponent to have their fill.
Icicle Expert 0% Pierce their body with a frigid spike.
Frostblade Expert 33% Carve into their body with a frozen sword.
Shatter Virtuoso 0% Cause them to fall to pieces.
Flood Virtuoso 33% Cover your surroundings with water.
Blizzard Mythical 0% Create a powerful winter storm.
Direfrost Mythical 66% A creeping, perpetual chill.

Air

Skill Rank Percent Description
Gust Apprentice 33% Knock your target from your location.
Cyclone Apprentice 66% Pull them from the skies.
Windlance Adept 0% Send a spear of air to pierce their shields.
Pressurize Adept 66% A sudden shift in local air pressure.
Lightning Virtuoso 66% Shock your victim with a burst of electricity.
Thunder Fabled 66% Crush them with the roar of the storm.
Mistral Mythical 33% Freeze them with a blast of tundral air.
Whirlwind Transcendent 0% Make egress an impossibility.
Channel
Syntax: CHANNELS
Description: CHANNEL <FIRE/WATER/AIR/SPIRIT>
       SEVER <FIRE/WATER/AIR/SPIRIT>

In order to harness the power of the elements, you must first open a channel to one of the four elemental realms of Fire, Water, Air and Spirit. Once you have opened a channel to that realm, you will be able to make repeated use of spells that require those elements. You can close your channel to the elements at any time by severing them. There is no cost to keeping them active.


Focus
Syntax: CAST CREATE FOCUS
Description: EMBED FOCUS IN <weapon>

Although the crystals extracted from the Master Crystal no longer appear to be suitable for Crystalism, it has been found they make controlling the elements slightly easier. Excise a focus from the Master Crystal while you are standing before it, and then embed it into either a staff, dagger, or a sceptre.

Should you be wielding such an object containing a focus crystal, you will be able to command the elements with greater ease. Your spells will no longer require both hands, only a single hand. Additionally, parrying an attack will charge your focus crystal with magical energy, restoring a portion of your mana instantly.


Simultaneity
Syntax: SIMULTANEITY
Description: Using this ability, you will simultaneously open channels to the Water, Fire, Air and Spirit realms.


Ignite
Syntax: CAST IGNITE <target>
Description: This simple spell will instantly alight your victim with flames.

Water resonance: Will turn your flames into steam, causing the blisters affliction in place of ablaze.


Firelash
Syntax: CAST FIRELASH <target> <bodypart>
Description: Draw forth a searing whip of magical flame and lash at your foe, causing moderate fire damage. You

may specify a limb to target with this ability, causing a small amount of limb damage as well.

Fire resonance: If not already affected by it, your firelash will leave behind a wreath of flames that causes damage to the specified limb once on your next fire spell.

Water resonance: A layer of steam will cause your firelash to deal extra health damage.


Scorch
Syntax: CAST SCORCH <target> <arms/legs>
Description: Send an arcing wave of flame to strike high or low on your victim - crippling a random arm or leg.

If already ablaze, your victim will find both arms or legs broken.

Water resonance: Blast your foe with pressured steam, leaving their skin too slick for salves.

Air resonance: The blaze will scorch their lungs horribly, causing asthma in addition to any other effects.


Efreeti
Syntax: CAST EFREETI
Description: CALL ELEMENTALS

Summon forth a friendly fiery efreeti which will attack targets you command it to. You can view HELP LOYALTY for more information on how to command it.

An efreeti is an elemental from the Plane of Fire that has inhabited the corpse of a mortal that has stumbled into the dangerous plane, forming a half-humanoid half-fire creature.


Evaporate
Syntax: CAST EVAPORATE
Description: By heating the air, you can evaporate the water within your location should it be unnaturally

flooded.


Fireball
Syntax: CAST FIREBALL <target>
Description: Conjure a massive ball of flame and shoot it directly at an enemy in your line of sight - causing

significant fire damage.


Conflagrate
Syntax: CAST CONFLAGRATE <target>
Description: Should your victim be ablaze and suffering from a broken or damaged limb, you may instantly calm

the flame - causing agonizing pain as you do, and placing an emberbrand upon them. While affected by the emberbrand, all fire spells will first ignite the target before doing their subsequent effects. The duration of the emberbrand depends on the damage of the limb - this will always take the limb that gives the highest duration.


Firewhirl
Syntax: CAST FIREWHIRL
Description: Conjure a tornado of fire in your location that will periodically cause fire damage to all present.

Once cast, the firewhirl is beyond your control and will begin randomly moving through the area.

The firewhirl will absorb the ablaze affliction from anybody present with it, increasing the damage it outputs but decreasing its remaining time. The firewhirl will also absorb any other firewhirls in the room with it.

You cannot cast a second firewhirl until your first has expired.


Hailstorm
Syntax: CAST HAILSTORM <target>
Description: Batter your target with frigid hailstones, delivering blunt damage and dizziness. This damage is

increased on a prone target.

Fire resonance: This spell affects all enemies in the location.

Air resonance: The spell's effect changes completely to deal less damage, but now afflict with lethargy and freeze the target. If the target is prone, it will also cause confusion and deal more damage.


Fog
Syntax: CAST FOG
Description: With the powers of water, you may coax moisture into the air and cause an obscuring fog to envelop

the room. Those outside the fog will be unable to see into the location.

This spell has no resonant effects.


Torrent
Syntax: CAST TORRENT <target>
Description: If your room is flooded, you may send a powerful burst of water from the ground, sending your

intended victim into the sky, where they will linger briefly before falling. If no sky is available,

your victim will crash into the ceiling and be stunned, while taking heavy blunt damage.

This spell has no resonant effects.


Coldsnap
Syntax: CAST COLDSNAP <target>
Description: Draw the heat from their skull and freeze their brain, causing stupidity and cold damage. If

shivering, this spell will also deplete their mana.

Fire resonance: Cause a fever that will also leave them reckless.

Air resonance: Short-circuit their mind in the process, causing masochism as well.


Gorge
Syntax: CAST GORGE <target> <pill>
Description: This unique spell will inundate your victim with a feeling of fullness, preventing them from eating

the pill of your choice until cured.

Fire resonance: Further your malaise and afflict them with anorexia as well. If already anorexic, their body will also swell, temporarily preventing salve application.

Air resonance: Leave them indifferent alongside the normal effect. If already indifferent, the air will be pulled from their lungs, leaving them temporarily unable to smoke.


Icicle
Syntax: CAST ICICLE <target>/GROUND
Description: You may cast a powerful blade of ice towards a target, causing significant damage and impaling them

if they are below 50% of their maximum health or fully frozen.

You may cast this blade into the ground, temporarily setting a trap that will have the same effect on the next enemy to enter from above.


Frostblade
Syntax: CAST FROSTBLADE <target> <venom>
Description: Conjure and simultaneously strike your enemy with a blade of magical ice, causing cold damage and

delivering the venom of your choice.

Water resonance: Your frostblade will cause hypothermia in addition to its normal effects. Hypothermia may only be cured by applying epidermal to a fully cured torso. While hypothermic, you will be unable apply insulation, nor raise your health above 80% maximum.

Air resonance: Adhere a wreath of frost to your target. The next time they attempt to attack, they'll take damage and the frostwreath will be cured. This effect will work on both denizens and adventurers.


Shatter
Syntax: CAST SHATTER
Description: If you have impaled your victim upon an icicle, and they are fully frozen with two damaged limbs,

you may send a wave of kinetic force to instantly shatter their body, leaving them in pieces.


Flood
Syntax: CAST FLOOD
Description: Draw upon your connection to the plane of Water and conjure a deluge of water to flood your

surroundings.

This spell has no resonant effects.


Blizzard
Syntax: CAST BLIZZARD
Description: Turn your room into a winter wonderscape, rendering it impossible to see who is present, and

causing periodic cold damage. You may only have one storm effect active at a time.


Direfrost
Syntax: CAST DIREFROST <target>
Description: More of a curse than a spell, this arcane magic will imbue a shivering victim with a

creeping cold. Each time they suffer from cold damage, the frost will grow - when it has grown five times, the direfrost will transform into a frostbrand.

The frostbrand will continually chill an opponent in an attempt to freeze them. Should the victim become frozen from any source while under its effect, they will be encased in ice should they fail to cure their frozen status within one second. Being further frozen while already fully frozen will also cause them be immediately encased in ice. Random curing methods will be prevented from curing these afflictions while the brand remains.

Being encased in ice will increase the bodypart damage the victim takes by 50%.

This spell has no resonant effects.


Gust
Syntax: CAST GUST <target> <direction>
Description: Conjure a burst of wind to send your target flying from your location in the direction of your

choice. The mass defense will prevent this, unless your victim suffers from the effects of the thunderbrand.

Colliding with an obstacle may have effects. Icewalls will chill the victim alongside damage, while firewalls will cause fire damage and ablaze.

This spell has no resonant effects.


Cyclone
Syntax: CAST CYCLONE [<target>]
Description: Send a spout of wind into the air, knocking down everyone in the skies or trees above. If a target

is specified, this spell is much quicker.


Windlance
Syntax: CAST WINDLANCE <target>
Description: With great exertion, you can generate a razor-sharp lance of wind and launch it at your intended

target, striking them with a piercing bolt that destroys any shield in your way in the process. If no shield is present, the lance will send them toppling over.

Air resonance: Your windlances will cause clumsiness in additional to their normal effects. If already clumsy, the victim will suffer from dizziness.

Fire resonance: The air around the target will be heated, causing periodic damage to them for a time.


Pressurize
Syntax: CAST PRESSURIZE <target>
Description: Manipulate the air around your target, squeezing their body from all directions, and striking them

with vertigo. If already suffering from vertigo, the pressure will leave them confused and drained of mana.

Water resonance: The air around your target will chill dramatically, cold damage and causing weariness as well.

Fire resonance: The air around your target spikes in heat, causing fire damage and afflicting them with clumsiness as well.


Lightning
Syntax: CAST LIGHTNING <target>
Description: This rippling bolt of lightning will shock your foe, causing electrical damage and paresis in the

process.

Water resonance: Your thunderous strike numbs the body entirely, causing epilepsy as well.

Fire resonance: Your lightning will fry their mind entirely, causing vertigo.


Thunder
Syntax: CAST THUNDER <target>
Description: Engulf your foe with a cascade of momentous thunder, battering them with dizziness and stupidity.

If already suffering from both afflictions and at least one other mental malady, this spell will instead leave a thunderbrand upon them. The duration depends on how low the target's mana is.

The thunderbrand crackles with electric force, causing focusing attempts to drain health, and will lengthen pill balance recovery in your foe.

This spell has no resonant effects.


Mistral
Syntax: CAST MISTRAL <target>
Description: Summon forth a tundral wind to blast your foes with frigid temperatures, freezing them.

Water resonance: This spell will be slightly slower to cast, but will freeze the target for two layers.

Fire resonance: This spell will warm your target before freezing, leaving them sensitive to further attacks.


Whirlwind
Syntax: CAST WHIRLWIND
Description: Create a massive tornado that engulfs your room, making leaving the location much more difficult.

You may only have one storm effect active at a time. Movement attempts will drain your mana; should you fall below 50% maximum mana, you will be unable to leave entirely.

The effects of whirlwind do not stack with similar obstructing abilities.

This spell has no resonant effects.