Predator (class)
Classification | |
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Alignment | Neutral |
Starting City | (none) |
Tutor | Sigurd v76795 |
Basics | |
Attacks | phys - bal - dex |
Armor | leather |
Weapons | sitara |
Skillsets | |
Knifeplay | |
Predation | |
Beastmastery | |
This is a page about the mechanics of Predator. If you are looking for origin, history, roleplay, or any other lore-related topic, see: [Predator (lore)].
Overview
Predators are savage warriors of the frozen wilds, a special brand of arctic phantom drawn to this world from another. From knives carved of the bones of the fallen to the dominated wild beasts who rise to their call, the tools of the Predator exemplify their fierce dedication to self-reliance. Though a Predator's knifeplay focuses primarily on destroying a victim's limbs, they also have access to a very capable affliction based offense through flung darts and venoms. Predators are excellent hunters, especially if they've slain others recently (AB APEX), dishing out significant damage with a particular emphasis on critical hits due to their three-or-four-hit combos.
Skills
Knifeplay is the mainstay of a Predator's arsenal, featuring a range of attacks from the signature sitara knife, as well as introducing the concept of stances (AB STANCES). Most knifeplay attacks will move the Predator from one stance to another, with each stance having a different effect. This is the foundation of the hallmark complexity of Predator combat.
Need 'skill2' variable Need 'skill2_desc' variable
Need 'skill3' variable Need 'skill3_desc' variable
Defences
- Knifeplay Ambidexterity: Passive. Allows the Predator to swap their sitara to their other hand if one arm is crippled.
- Knifeplay Spacing: Reduces physical damage and increases chance to dodge.
Maintaining your defenses is an important part of staying alive in Aetolia! You should be using these in conjunction with your generic, non-class-specific, defenses.
Equipment
Weaponry: a bone sitara, carved via Bonecarving
Armor: a suit of leather armor, 10/10 protection or better
Other Equipment: Predators use wood, iron, and cloth commodities to craft darts and threadtraps, and will need a stock of venoms and assortment of venom rags to fight other adventurers, but not to hunt denizens.
Recommended Tattoos:
- Boar
- Need 'tattoo2' variable
- Need 'tattoo3' variable
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- Need 'tattoo6' variable
Hunting
Need 'hunt_info'
Core Offense
Need 'offense_info'
Group Fights
Need 'group_info'
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* is tether-neutral |