Skill | Rank | Percent | Description |
---|---|---|---|
Lifevision | Inept | 0% | Detect food. |
Bleed * | Inept | 33% | Squeeze your foe until they bleed from every pore. |
Confusion | Inept | 66% | Confuse your prey. |
Deathsight | Novice | 0% | See the death about you. |
Fear | Novice | 33% | Put the fear of you into 'em. |
Impatience | Novice | 66% | Inability to concentrate on focused tasks. |
Psycombat | Apprentice | 0% | Battling another telepath with the psychic arts. |
Paranoia | Apprentice | 33% | Being paranoid doesn't mean they aren't out to get you. |
Assess | Apprentice | 66% | Ascertaining the health of one's prey. |
Disrupt | Capable | 0% | Throw off your target's mental equilibrium. |
Phlegm * | Capable | 33% | Expel the bodily fluids of your foe. |
Stupidity | Capable | 66% | Most mortals aren't terribly bright anyway. |
Agoraphobia | Adept | 0% | Fear of open spaces. |
Siphon | Adept | 33% | Steal your target's mana. |
Masochism | Adept | 66% | Stop hitting yourself! |
Mesmerize | Skilled | 0% | Seize control of your prey's consciousness. |
Loneliness | Skilled | 33% | Codependence is a sad thing. |
YellowBile * | Skilled | 66% | Relieve your foe of this fluid. |
Telesense | Gifted | 0% | Heighten your awareness of telepathic attacks. |
ForkedTongue | Gifted | 0% | Interweaving whispers. |
Panic | Gifted | 33% | Steeds are so jittery these days. |
Peace | Gifted | 66% | Hand him a flower before gutting him. |
Seduction | Expert | 0% | Draw mana from your opponent. |
Epilepsy | Expert | 33% | Give 'em the shakes. |
Anorexia | Expert | 66% | Utter revulsion for food and drink. |
Belonephobia | Expert | 66% | The belief that one is going to pop. |
Amnesia | Virtuoso | 0% | Who was that masked man? |
Bloodsense + | ? | ?% | Take stock of blood loss around you. |
Dementia | Virtuoso | 66% | Spatial orientation deficit. |
Contemplation | Fabled | 0% | Assess their mental stability. |
Berserk | Fabled | 25% | Fill 'em with rage. |
Indifference | Fabled | 50% | They're easy when they don't care. |
Vertigo | Fabled | 75% | Make your enemy fearful of any heights. |
Temptation | Mythical | 0% | Mentally drain your foe of their physical health. |
Recklessness | Mythical | 25% | Disregard for his own welfare. |
Lure | Mythical | 50% | Lure a victim to their death. |
Annihilate | Transcendent | 0% | Destroy a weakened mind. |
- = Praenomen (Vampire) Only
+ = Bloodborn Only
Lifevision
Syntax: |
LIFEVISION |
You can see those who would hide from you by detecting their lifeforce.
Bleed
Syntax: |
EFFUSE <target> OF BLOOD |
This is a powerful mental skill. With the strength of your undead mind, you will squeeze the body of your foe, draining him of the first of the four humors, blood. Your foe will only be able to heal themselves of this affliction, should they leave your presence first.
Confusion
Syntax: |
WHISPER CONFUSION <target> |
Plant confusing echoes and voices into the mind of your target.
Deathsight
Syntax: |
DEATHSIGHT |
You will be able to see deaths as they occur about the land.
Fear
Syntax: |
WHISPER FEAR <target> |
Plant unnatural dread into the mind of your target.
Impatience
Syntax: |
WHISPER IMPATIENCE <target> |
Reduce your target's attention span.
Psycombat
Psychic combat is initiated by challenge. A player challenges another player (PSYCHALLENGE <PLAYER>). The other player has 60 seconds to respond with PSYACCEPT <PLAYER> or the challenge will run out. Immediately after a player accepts a challenge, the players will be transported to separate rooms. There are only seven commands associated with psychic combat that may be used in these rooms, and most normal commands will not work. The psychic combat commands are
PSY BLAST
Using your mental powers, you blast out at your opponent, attacking his mana.
PSY BARRIER
At the expense of some mana, this protects you against Psy Blast.
PSY WHIP
You lash out with your psychic powers to tear away your opponent's Psychic Barrier.
PSY SURGE
This will end the battle, if successful. It takes a great deal of your mana, but if your opponent is on less than half, you will be the victor.
PSY PROBE
You use some mental energy to discover your opponent's mana level.
PSY MEDITATE/MED
This allows you to regain mana, albeit slowly.
PSY ESCAPE
This takes a long time to work, during which you may not do anything else. After the time is up, exits will open from the psychic combat rooms, affording you escape.
Paranoia
Syntax: |
WHISPER PARANOIA <target> |
Instills your target with irrational suspicions.
Assess
Syntax: |
ASSESS <player> |
Determine the physical state of another individual.
Disrupt
Syntax: |
DISRUPT <target> |
Cause a disruption to your victim's natural equilibrium.
Phlegm
Syntax: |
EFFUSE <target> OF PHLEGM |
Phlegm is the second humor. As with blood, you will mentally drain your foe of this needed fluid, causing pain and suffering.
Stupidity
Syntax: |
WHISPER STUPIDITY <target> |
Cause your target's mind to slow and stupefy.
Agoraphobia
Syntax: |
WHISPER AGORAPHOBIA <target> |
Cause your target to dread being outdoors.
Siphon
Syntax: |
SIPHON <target> |
Steal mana from your target.
Masochism
Syntax: |
WHISPER MASOCHISM <target> |
Give your target the foolish idea that self-harm is a fun pasttime.
Mesmerize
Syntax: |
MESMERIZE <target> |
This ability allows you to capture your target's attention with the force of your superior will, rendering him unable to act for a short time. Blindness will protect the victim, though this ability will render a blind person able to see again.
Loneliness
Syntax: |
WHISPER LONELINESS <target> |
Make the fool crave the company of others.
Yellowbile
Syntax: |
EFFUSE <target> OF YELLOW BILE |
Yellow bile is the third humor. You may mentally drain your foe of this necessary fluid, causing pain and suffering.
Telesense
Syntax: |
TELESENSE |
Though it drains mana, this ability will inform you when many telepathic attempts are made on you or someone in your location.
Forkedtongue
Syntax: |
DWHISPER <affliction> <affliction> <target> |
The skill of the forked tongue allows you to intertwine two subvocal commands in the same whisper, inflicting both upon your target simultaneously.
Panic
Syntax: |
WHISPER PANIC <mount> |
With this whisper you may suffuse the mind of a steed with panic, which will sometimes take hold and cause the mount to lose control. If it is being ridden, it will buck its rider off, and if not it will flee the location. This whisper cannot be interweaved with another.
Peace
Syntax: |
WHISPER PEACE <target> |
Force your target into a more serene frame of mind.
Seduction
Seduction is used with the WHISPER skill. With seduction, you will mentally coherce your opponent to share their mental reserves with you.
Epilepsy
Syntax: |
WHISPER EPILEPSY <target> |
Induce an epileptic fit in your target, causing them to sputter and gag.
Anorexia
Syntax: |
WHISPER ANOREXIA <target> |
Implant the paranoia of weight gain into your target's frail mind.
Belonephobia
Syntax: |
WHISPER BELONEPHOBIA <target> |
Implant the paranoia that their flesh will pop into the frail mind of your target.
Amnesia
Syntax: |
WHISPER AMNESIA <target> |
Steal a thought from your target's consciousness.
Dementia
Syntax: |
WHISPER DEMENTIA <target> |
Subvert your target's facility for recognizing his surroundings.
Contemplation
Syntax: |
CONTEMPLATE <target> |
Will let you know how much mana they possess.
Berserk
Syntax: |
WHISPER BERSERK <target> |
Fill your foe with uncontrolled rage.
Indifference
Syntax: |
WHISPER INDIFFERENCE <target> |
Induce in your enemy an indifference to the consumption of healing elixirs and herbs.
Vertigo
Syntax: |
WHISPER VERTIGO <target> |
Implant a fear of heights into your enemy, preventing them from taking up flight.
Temptation
Temptation is used with the WHISPER skill. Temptation will drain your foe of health, adding it to your own.
Recklessness
Syntax: |
WHISPER RECKLESSNESS <target> |
Influence your target to disregard his own health.
Lure
Syntax: |
LURE <target> |
By projecting your mental control over distance, you are able to lure those near you towards your location. If your prey is within your local area, you have a greater range from which to lure them. Be warned, you cannot move out of this location while luring or it will be broken.
Annihilate
Syntax: |
ANNIHILATE <victim> |
If your victim is sufficiently weakened mentally, you can kill them with a single word of annihilation.