Skill | Rank | Percent | Description |
---|---|---|---|
Gripping | Novice | 0% | Keep a firm grip on your weaponry. |
Clotting | Apprentice | 0% | Control the flow of your blood. |
Envenom | Adept | 50% | Apply deadly venoms to your blades. |
Fitness | Adept | 50% | Control your breathing. |
Sturdiness | Skilled | 0% | Stand firm against attempts to move you. |
Defend | Skilled | 30% | Defend your allies with life and limb. |
Rage | Skilled | 60% | None can quench your fervor. |
Bruising | Gifted | 33% | Bludgeon them into submission with your blunted weaponry. |
MainGauche | Expert | 12% | Counterattack with your off-hand short blade. |
Blocking | Virtuoso | 0% | Prevent movement in certain directions. |
Barge | Virtuoso | 25% | Barge your enemies from the room in a show of strength. |
Mastery | Virtuoso | 33% | Stand as a weaponsmaster with your armament of choice. |
Might | Virtuoso | 62% | Infuse your strength with a blessing of the Triad. |
Doubletarget | Fabled | 0% | Direct your fury at two limbs. |
Engage | Mythical | 0% | Strike down cowards as they flee from your might. |
Weapon Attacks
Skill | Rank | Percent | Description |
---|---|---|---|
Strike | Inept | 0% | Strike and batter your foe with blade and shield. |
Raze | Capable | 0% | Raze the defences of your opponent. |
Doubleswing | Gifted | 0% | Two attacks with a two-handed weapon. |
Duality | Gifted | 50% | Attacking with a weapon in each hand. |
Arc | Gifted | 83% | Swing your blade in a controlled arc. |
Charge | Expert | 37% | Charge into your opponent. |
Rend | Virtuoso | 33% | Rend the flesh of your opponent. |
Cleave | Virtuoso | 75% | Split your foe in two. |
Zeal | Fabled | 33% | A flurry of swift attacks. |
Impale | Fabled | 66% | Sink your blade into the gut of your opponent. |
Rupture | Mythical | 23% | Bludgeon their limbs to a pulp. |
Tempest | Mythical | 50% | A whirlwind of martial might. |
Lunge | Mythical | 50% | A deep, piercing blow from an adjacent location. |
Disembowel | Transcendent | 0% | Tear the entrails from your opponent. |
BattleFury
Gripping
Syntax: |
GRIP |
While you are gripping, you will prevent your wielded items from being knocked out of your hands.
Clotting
Syntax: |
CLOT CLOT <#> |
This will permit you to partially clot your bleeding. CLOT <#> will attempt to clot a specific amount of bleeding, in multiples of 20 units. Thus, CLOT 10 will attempt to clot 200 units of blood.
Envenom
Syntax: |
ENVENOM <weapon> WITH <venom> ENVENOM <left | right> WITH <venom> WIPE <weapon> |
With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. Venoms work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
Fitness
Syntax: |
FITNESS |
This ability allows you to control your breathing, giving you a defence against asthma. It will also allow you to purge yourself of asthma after a short period.
Sturdiness
Syntax: |
STAND FIRM |
By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Protect
Syntax: |
DEFEND <target> UNDEFEND |
This ability allows you to take your target's place in any attack directed against him/her.
Rage
Syntax: |
RAGE |
This ability will allow you to cure pacifying afflictions, such as those normally cured by eating bellwort.
Barge
Syntax: |
BARGE <player> <direction> |
This ability allows you to barge into a player who is in an adjacent location and barge them through another exit.
Mastery
Syntax: |
MASTERY SHOW MASTERY WEAPON <weapon> |
This grants you the ability to select which weapon you wish to be a Master of. Roughly once every day, you will be able to change the weapon you have chosen mastery over. The benefits of being a weapon master require you to be wielding the weapon you are a Master of.
You may choose to be a master of the following weapons:
* Longsword : Normal attacks raze shield and rebounding aura. * Broadsword : Attacks ignore armour if your target is prone. * Scimitar : Attacks cause additional bleeding. * Battleaxe : Targeted blows cause additional limb damage. * Rapier : You can avoid rebounded attacks. * Mace : Your attacks cause additional bruising. * Morningstar : Connected blows will stun your enemy. * Flail : The multiple iron balls become hard to parry. * Warhammer : Your weapon will build charges faster. * Bastard : Disembowel will cause increased bleeding.
In addition you will also become proficient in the weapon you master.
Might
Syntax: |
MIGHT |
Increase your strength.
Doubletarget
Syntax: |
TARGET <bodypart> WITH <right|left> |
You can target two different bodyparts. Your left hand will always be the first to strike your target, and the right hand will strike second. The second strike from this skill only works with Duality and Doubleswing.
Engage
Syntax: |
ENGAGE <target> DISENGAGE |
This ability will allow you to strike a punishing blow should the person you have engaged attempt to leave the room.
Weapon Attacks
Strike
Syntax: |
STRIKE <target> |
Taught to all new fledging Templars, the basic weapon and shield combination makes for good defence and offensive power against simple foes. You are able to wield either a mace, a sword, or an axe type weapon with this attack.
Raze
Syntax: |
RAZE <target> |
This ability will tear down rebounding auras and magical shields, should your target be protected by them.
Doubleswing
Syntax: |
DSW <target> |
An attack that makes use of the slow and powerful two-handed weapons to land crippling blows upon your enemy. You are able to wield either a warhammer or bastard sword for this attack.
Duality
Syntax: |
DSK <target> |
For those that prefer a stronger offense, taking up two weapons is masterful display of skill for the Templars. You are able to wield either mace, sword, or axe type weapons with this attack.
Arc
Syntax: |
ARC |
This attack will sweep your weapon through a room, striking all those within it.
Charge
Syntax: |
CHARGE <player> |
Charges into a player who must be in an adjacent location and strikes them with a weapon.
Rend
Syntax: |
REND <target> |
This attack will cause significant bleeding by shredding the flesh of your target. It may only be used with flails or edged weapons.
Cleave
Syntax: |
CLEAVE <target> |
A several stage attack, this will attempt to cleave your target in two. Should you be successful, they will die instantly. This attack may only be used with swords and axes.
Zeal
Syntax: |
ZEAL <target> |
Attack your target with a flurry of blows. Note: The Morningstar mastery will not work with this ability.
Impale
Syntax: |
IMPALE <target> WITHDRAW BLADE |
Should your target be prone in any way, you will be able to impale them upon most bladed weapons. While impaled, your target will take constant damage and will be unable to do many actions. You will also be unable to attack while you maintain the impale.
Rupture
Syntax: |
RUPTURE <target> <limb> |
This ability, usable only with blunt weapons, will rupture a bruise on the limb you specify, dealing damage based upon the bruise's severity.
Tempest
Syntax: |
TEMPEST |
The usage of this ability will allow you to spin rapidly and strike out with your weapons at any who you do not consider an ally. You will continue spinning until you lose your concentration or there are no targets for you to strike. Attempting to take any action apart from empowering your weapons will also cause you to stop spinning. Note: The Morningstar mastery will not work with this ability.
Lunge
Syntax: |
LUNGE <target> |
Lunge at a person in an adjacent location, impaling them should you succeed.
Disembowel
Syntax: |
DISEMBOWEL<target> |
Should you have your target impaled, you may disembowel them. This will deal them significant damage. Should you disembowel your target three times in less then one minute, they will be slain instantly.